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222 lines
6.8 KiB
222 lines
6.8 KiB
#! /usr/bin/env python |
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# encoding: utf-8 |
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# a1batross, mittorn, 2018 |
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from __future__ import print_function |
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from waflib import Logs |
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import sys |
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import os |
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sys.path.append(os.path.realpath('scripts/waflib')) |
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# print(sys.path) |
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import fwgslib |
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VERSION = '0.99' |
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APPNAME = 'xash3d-fwgs' |
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top = '.' |
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class Subproject: |
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name = '' |
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dedicated = True # if true will be ignored when building dedicated server |
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singlebin = False # if true will be ignored when singlebinary is set |
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ignore = False # if true will be ignored, set by user request |
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def __init__(self, name, dedicated=True, singlebin=False): |
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self.name = name |
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self.dedicated = dedicated |
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self.singlebin = singlebin |
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SUBDIRS = [ |
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Subproject('public', dedicated=False), |
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Subproject('engine', dedicated=False), |
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Subproject('game_launch', singlebin=True), |
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Subproject('ref_gl'), |
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# Subproject('ref_soft'), |
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Subproject('mainui'), |
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Subproject('vgui_support'), |
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] |
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def subdirs(): |
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return map(lambda x: x.name, SUBDIRS) |
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def options(opt): |
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grp = opt.add_option_group('Common options') |
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grp.add_option('-T', '--build-type', action='store', dest='BUILD_TYPE', default = None, |
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help = 'build type: debug, release or none(custom flags)') |
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grp.add_option('-d', '--dedicated', action = 'store_true', dest = 'DEDICATED', default = False, |
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help = 'build Xash Dedicated Server(XashDS)') |
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grp.add_option('--single-binary', action = 'store_true', dest = 'SINGLE_BINARY', default = False, |
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help = 'build single "xash" binary instead of xash.dll/libxash.so (forced for dedicated)') |
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grp.add_option('-8', '--64bits', action = 'store_true', dest = 'ALLOW64', default = False, |
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help = 'allow targetting 64-bit engine') |
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grp.add_option('--win-style-install', action = 'store_true', dest = 'WIN_INSTALL', default = False, |
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help = 'install like Windows build, ignore prefix, useful for development') |
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grp.add_option('--enable-bsp2', action = 'store_true', dest = 'SUPPORT_BSP2_FORMAT', default = False, |
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help = 'build engine and renderers with BSP2 map support(recommended for Quake, breaks compability!)') |
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opt.load('subproject') |
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opt.add_subproject(subdirs()) |
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opt.load('xcompile compiler_cxx compiler_c sdl2') |
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if sys.platform == 'win32': |
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opt.load('msvc msdev msvs') |
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opt.load('reconfigure') |
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def configure(conf): |
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conf.load('reconfigure') |
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conf.start_msg('Build type') |
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if conf.options.BUILD_TYPE == None: |
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conf.end_msg('not set', color='RED') |
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conf.fatal('Please set a build type, for example "-T release"') |
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elif not conf.options.BUILD_TYPE in ['fast', 'release', 'debug', 'nooptimize', 'sanitize', 'none']: |
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conf.end_msg(conf.options.BUILD_TYPE, color='RED') |
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conf.fatal('Invalid build type. Valid are "debug", "release" or "none"') |
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conf.end_msg(conf.options.BUILD_TYPE) |
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# -march=native should not be used |
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if conf.options.BUILD_TYPE == 'fast': |
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Logs.warn('WARNING: \'fast\' build type should not be used in release builds') |
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conf.load('subproject') |
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# Force XP compability, all build targets should add |
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# subsystem=bld.env.MSVC_SUBSYSTEM |
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# TODO: wrapper around bld.stlib, bld.shlib and so on? |
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conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01' |
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conf.env.MSVC_TARGETS = ['x86'] # explicitly request x86 target for MSVC |
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if sys.platform == 'win32': |
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conf.load('msvc msdev msvs') |
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conf.load('xcompile compiler_c compiler_cxx gitversion clang_compilation_database') |
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# modify options dictionary early |
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if conf.env.DEST_OS2 == 'android': |
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conf.options.ALLOW64 = True # skip pointer length check |
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conf.options.NO_VGUI = True # skip vgui |
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conf.options.NANOGL = True |
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conf.options.GLWES = True |
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conf.options.GL = False |
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# print(conf.options.ALLOW64) |
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conf.env.BIT32_MANDATORY = not conf.options.ALLOW64 |
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conf.env.BIT32_ALLOW64 = conf.options.ALLOW64 |
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conf.load('force_32bit sdl2') |
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if conf.env.DEST_SIZEOF_VOID_P == 4: |
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Logs.info('NOTE: will build engine for 32-bit target') |
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else: |
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Logs.warn('WARNING: 64-bit engine may be unstable') |
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linker_flags = { |
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'common': { |
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'msvc': ['/DEBUG'], # always create PDB, doesn't affect result binaries |
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'gcc': ['-Wl,--no-undefined'] |
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}, |
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'sanitize': { |
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'gcc': ['-fsanitize=undefined', '-fsanitize=address'], |
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} |
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} |
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compiler_c_cxx_flags = { |
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'common': { |
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'msvc': ['/D_USING_V110_SDK71_', '/Zi', '/FS'], |
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'clang': ['-g', '-gdwarf-2'], |
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'gcc': ['-g', '-Werror=implicit-function-declaration', '-fdiagnostics-color=always'] |
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}, |
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'fast': { |
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'msvc': ['/O2', '/Oy'], #todo: check /GL /LTCG |
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'gcc': ['-Ofast', '-march=native', '-funsafe-math-optimizations', '-funsafe-loop-optimizations', '-fomit-frame-pointer'], |
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'default': ['-O3'] |
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}, |
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'release': { |
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'msvc': ['/O2'], |
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'default': ['-O3'] |
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}, |
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'debug': { |
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'msvc': ['/O1'], |
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'gcc': ['-Og'], |
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'default': ['-O1'] |
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}, |
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'sanitize': { |
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'msvc': ['/Od', '/RTC1'], |
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'gcc': ['-Og', '-fsanitize=undefined', '-fsanitize=address'], |
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'default': ['-O1'] |
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}, |
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'nooptimize': { |
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'msvc': ['/Od'], |
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'default': ['-O0'] |
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} |
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} |
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conf.env.append_unique('CFLAGS', fwgslib.get_flags_by_type( |
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compiler_c_cxx_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC)) |
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conf.env.append_unique('CXXFLAGS', fwgslib.get_flags_by_type( |
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compiler_c_cxx_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC)) |
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conf.env.append_unique('LINKFLAGS', fwgslib.get_flags_by_type( |
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linker_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC)) |
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conf.env.DEDICATED = conf.options.DEDICATED |
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# we don't need game launcher on dedicated |
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conf.env.SINGLE_BINARY = conf.options.SINGLE_BINARY or conf.env.DEDICATED |
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if conf.env.DEST_OS == 'linux': |
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conf.check_cc( lib='dl' ) |
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if conf.env.DEST_OS != 'win32': |
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if conf.env.DEST_OS2 != 'android': |
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conf.check_cc( lib='m' ) # HACK: already added in xcompile! |
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conf.check_cc( lib='pthread' ) |
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else: |
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# Common Win32 libraries |
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# Don't check them more than once, to save time |
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# Usually, they are always available |
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# but we need them in uselib |
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conf.check_cc( lib='user32' ) |
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conf.check_cc( lib='shell32' ) |
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conf.check_cc( lib='gdi32' ) |
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conf.check_cc( lib='advapi32' ) |
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conf.check_cc( lib='dbghelp' ) |
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conf.check_cc( lib='psapi' ) |
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# indicate if we are packaging for Linux/BSD |
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if(not conf.options.WIN_INSTALL and |
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conf.env.DEST_OS not in ['win32', 'darwin'] and |
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conf.env.DEST_OS2 not in ['android']): |
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conf.env.LIBDIR = conf.env.BINDIR = '${PREFIX}/lib/xash3d' |
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else: |
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conf.env.LIBDIR = conf.env.BINDIR = conf.env.PREFIX |
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conf.env.append_unique('DEFINES', 'XASH_BUILD_COMMIT="{0}"'.format(conf.env.GIT_VERSION if conf.env.GIT_VERSION else 'notset')) |
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for i in SUBDIRS: |
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if conf.env.SINGLE_BINARY and i.singlebin: |
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continue |
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if conf.env.DEST_OS2 == 'android' and i.singlebin: |
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continue |
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if conf.env.DEDICATED and i.dedicated: |
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continue |
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conf.add_subproject(i.name) |
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def build(bld): |
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for i in SUBDIRS: |
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if bld.env.SINGLE_BINARY and i.singlebin: |
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continue |
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if conf.env.DEST_OS2 == 'android' and i.singlebin: |
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continue |
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if bld.env.DEDICATED and i.dedicated: |
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continue |
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bld.add_subproject(i.name)
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