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778 lines
17 KiB
778 lines
17 KiB
/* |
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mod_bmodel.c - loading & handling world and brushmodels |
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Copyright (C) 2016 Uncle Mike |
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|
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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|
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#include "mod_local.h" |
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#include "mathlib.h" |
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#include "world.h" |
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#include "gl_local.h" |
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#include "client.h" |
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#define MAX_CLIPNODE_DEPTH 256 // should never exceeds |
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#define list_entry( ptr, type, member ) \ |
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((type *)((char *)(ptr) - (size_t)(&((type *)0)->member))) |
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// iterate over each entry in the list |
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#define list_for_each_entry( pos, head, member ) \ |
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for( pos = list_entry( (head)->next, winding_t, member ); \ |
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&pos->member != (head); \ |
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pos = list_entry( pos->member.next, winding_t, member )) |
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|
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// iterate over the list, safe for removal of entries |
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#define list_for_each_entry_safe( pos, n, head, member ) \ |
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for( pos = list_entry( (head)->next, winding_t, member ), \ |
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n = list_entry( pos->member.next, winding_t, member ); \ |
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&pos->member != (head); \ |
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pos = n, n = list_entry( n->member.next, winding_t, member )) |
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#define LIST_HEAD_INIT( name ) { &(name), &(name) } |
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_inline void list_add__( hullnode_t *new, hullnode_t *prev, hullnode_t *next ) |
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{ |
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next->prev = new; |
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new->next = next; |
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new->prev = prev; |
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prev->next = new; |
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} |
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// add the new entry after the give list entry |
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_inline void list_add( hullnode_t *newobj, hullnode_t *head ) |
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{ |
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list_add__( newobj, head, head->next ); |
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} |
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// add the new entry before the given list entry (list is circular) |
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_inline void list_add_tail( hullnode_t *newobj, hullnode_t *head ) |
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{ |
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list_add__( newobj, head->prev, head ); |
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} |
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|
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_inline void list_del( hullnode_t *entry ) |
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{ |
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entry->next->prev = entry->prev; |
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entry->prev->next = entry->next; |
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} |
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static winding_t * winding_alloc( uint numpoints ) |
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{ |
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return (winding_t *)malloc( (int)((winding_t *)0)->p[numpoints] ); |
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} |
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|
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static void free_winding( winding_t *w ) |
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{ |
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// simple sentinel by Carmack |
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if( *(unsigned *)w == 0xDEADC0DE ) |
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Host_Error( "free_winding: freed a freed winding\n" ); |
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*(unsigned *)w = 0xDEADC0DE; |
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free( w ); |
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} |
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static winding_t *winding_copy( winding_t *w ) |
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{ |
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winding_t *neww; |
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neww = winding_alloc( w->numpoints ); |
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memcpy( neww, w, (int)((winding_t *)0)->p[w->numpoints] ); |
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return neww; |
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} |
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static void winding_reverse( winding_t *w ) |
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{ |
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vec3_t point; |
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int i; |
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for( i = 0; i < w->numpoints / 2; i++ ) |
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{ |
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VectorCopy( w->p[i], point ); |
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VectorCopy( w->p[w->numpoints - i - 1], w->p[i] ); |
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VectorCopy( point, w->p[w->numpoints - i - 1] ); |
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} |
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} |
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/* |
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* winding_shrink |
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* |
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* Takes an over-allocated winding and allocates a new winding with just the |
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* required number of points. The input winding is freed. |
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*/ |
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static winding_t *winding_shrink( winding_t *w ) |
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{ |
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winding_t *neww = winding_alloc( w->numpoints ); |
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memcpy( neww, w, (int)((winding_t *)0)->p[w->numpoints] ); |
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free_winding( w ); |
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return neww; |
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} |
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|
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/* |
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==================== |
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winding_for_plane |
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==================== |
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*/ |
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static winding_t *winding_for_plane( const mplane_t *p ) |
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{ |
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vec3_t org, vright, vup; |
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int i, axis; |
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vec_t max, v; |
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winding_t *w; |
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// find the major axis |
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max = -BOGUS_RANGE; |
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axis = -1; |
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for( i = 0; i < 3; i++ ) |
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{ |
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v = fabs( p->normal[i] ); |
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if( v > max ) |
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{ |
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axis = i; |
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max = v; |
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} |
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} |
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VectorClear( vup ); |
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switch( axis ) |
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{ |
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case 0: |
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case 1: |
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vup[2] = 1; |
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break; |
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case 2: |
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vup[0] = 1; |
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break; |
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default: |
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Host_Error( "BaseWindingForPlane: no axis found\n" ); |
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return NULL; |
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} |
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v = DotProduct( vup, p->normal ); |
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VectorMA( vup, -v, p->normal, vup ); |
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VectorNormalize( vup ); |
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VectorScale( p->normal, p->dist, org ); |
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CrossProduct( vup, p->normal, vright ); |
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VectorScale( vup, BOGUS_RANGE, vup ); |
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VectorScale( vright, BOGUS_RANGE, vright ); |
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// project a really big axis aligned box onto the plane |
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w = winding_alloc( 4 ); |
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memset( w->p, 0, sizeof( vec3_t ) * 4 ); |
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w->numpoints = 4; |
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w->plane = p; |
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VectorSubtract( org, vright, w->p[0] ); |
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VectorAdd( w->p[0], vup, w->p[0] ); |
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VectorAdd( org, vright, w->p[1] ); |
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VectorAdd( w->p[1], vup, w->p[1] ); |
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VectorAdd( org, vright, w->p[2] ); |
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VectorSubtract( w->p[2], vup, w->p[2] ); |
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VectorSubtract( org, vright, w->p[3] ); |
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VectorSubtract( w->p[3], vup, w->p[3] ); |
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return w; |
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} |
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/* |
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* =========================== |
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* Helper for for the clipping functions |
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* (winding_clip, winding_split) |
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* =========================== |
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*/ |
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static void CalcSides( const winding_t *in, const mplane_t *split, int *sides, vec_t *dists, int counts[3], vec_t epsilon ) |
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{ |
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const vec_t *p; |
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int i; |
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counts[0] = counts[1] = counts[2] = 0; |
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switch( split->type ) |
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{ |
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case PLANE_X: |
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case PLANE_Y: |
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case PLANE_Z: |
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p = in->p[0] + split->type; |
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for( i = 0; i < in->numpoints; i++, p += 3 ) |
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{ |
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const vec_t dot = *p - split->dist; |
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dists[i] = dot; |
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if( dot > epsilon ) |
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sides[i] = SIDE_FRONT; |
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else if( dot < -epsilon ) |
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sides[i] = SIDE_BACK; |
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else sides[i] = SIDE_ON; |
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counts[sides[i]]++; |
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} |
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break; |
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default: |
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p = in->p[0]; |
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for( i = 0; i < in->numpoints; i++, p += 3 ) |
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{ |
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const vec_t dot = DotProduct( split->normal, p ) - split->dist; |
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dists[i] = dot; |
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if( dot > epsilon ) |
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sides[i] = SIDE_FRONT; |
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else if( dot < -epsilon ) |
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sides[i] = SIDE_BACK; |
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else sides[i] = SIDE_ON; |
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counts[sides[i]]++; |
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} |
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break; |
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} |
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sides[i] = sides[0]; |
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dists[i] = dists[0]; |
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} |
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static void PushToPlaneAxis( vec_t *v, const mplane_t *p ) |
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{ |
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const int t = p->type % 3; |
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v[t] = (p->dist - p->normal[(t + 1) % 3] * v[(t + 1) % 3] - p->normal[(t + 2) % 3] * v[(t + 2) % 3]) / p->normal[t]; |
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} |
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/* |
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================== |
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winding_clip |
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Clips the winding to the plane, returning the new winding on 'side'. |
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Frees the input winding. |
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If keepon is true, an exactly on-plane winding will be saved, otherwise |
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it will be clipped away. |
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================== |
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*/ |
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static winding_t *winding_clip( winding_t *in, const mplane_t *split, qboolean keepon, int side, vec_t epsilon ) |
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{ |
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vec_t *dists; |
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int *sides; |
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int counts[3]; |
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vec_t dot; |
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int i, j; |
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winding_t *neww; |
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vec_t *p1, *p2, *mid; |
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int maxpts; |
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dists = (vec_t *)malloc(( in->numpoints + 1 ) * sizeof( vec_t )); |
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sides = (int *)malloc(( in->numpoints + 1 ) * sizeof( int )); |
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CalcSides( in, split, sides, dists, counts, epsilon ); |
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if( keepon && !counts[SIDE_FRONT] && !counts[SIDE_BACK] ) |
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{ |
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neww = in; |
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goto out_free; |
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} |
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if( !counts[side] ) |
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{ |
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free_winding( in ); |
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neww = NULL; |
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goto out_free; |
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} |
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if( !counts[side ^ 1] ) |
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{ |
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neww = in; |
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goto out_free; |
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} |
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maxpts = in->numpoints + 4; |
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neww = winding_alloc( maxpts ); |
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neww->numpoints = 0; |
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neww->plane = in->plane; |
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for( i = 0; i < in->numpoints; i++ ) |
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{ |
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p1 = in->p[i]; |
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if( sides[i] == SIDE_ON ) |
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{ |
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VectorCopy( p1, neww->p[neww->numpoints] ); |
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neww->numpoints++; |
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continue; |
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} |
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if( sides[i] == side ) |
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{ |
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VectorCopy( p1, neww->p[neww->numpoints] ); |
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neww->numpoints++; |
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} |
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if( sides[i + 1] == SIDE_ON || sides[i + 1] == sides[i] ) |
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continue; |
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// generate a split point |
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p2 = in->p[(i + 1) % in->numpoints]; |
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mid = neww->p[neww->numpoints++]; |
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dot = dists[i] / (dists[i] - dists[i + 1]); |
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for( j = 0; j < 3; j++ ) |
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{ |
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// avoid round off error when possible |
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if( in->plane->normal[j] == 1.0 ) |
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mid[j] = in->plane->dist; |
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else if( in->plane->normal[j] == -1.0 ) |
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mid[j] = -in->plane->dist; |
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else if( split->normal[j] == 1.0 ) |
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mid[j] = split->dist; |
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else if( split->normal[j] == -1.0 ) |
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mid[j] = -split->dist; |
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else mid[j] = p1[j] + dot * (p2[j] - p1[j]); |
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} |
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if( in->plane->type < 3 ) |
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PushToPlaneAxis( mid, in->plane ); |
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} |
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// free the original winding |
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free_winding( in ); |
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// Shrink the winding back to just what it needs... |
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neww = winding_shrink(neww); |
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out_free: |
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free( dists ); |
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free( sides ); |
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return neww; |
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} |
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/* |
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================== |
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winding_split |
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Splits a winding by a plane, producing one or two windings. The |
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original winding is not damaged or freed. If only on one side, the |
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returned winding will be the input winding. If on both sides, two |
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new windings will be created. |
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================== |
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*/ |
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static void winding_split( winding_t *in, const mplane_t *split, winding_t **pfront, winding_t **pback ) |
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{ |
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vec_t *dists; |
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int *sides; |
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int counts[3]; |
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vec_t dot; |
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int i, j; |
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winding_t *front, *back; |
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vec_t *p1, *p2, *mid; |
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int maxpts; |
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dists = (vec_t *)malloc(( in->numpoints + 1 ) * sizeof( vec_t )); |
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sides = (int *)malloc(( in->numpoints + 1 ) * sizeof( int )); |
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CalcSides(in, split, sides, dists, counts, 0.04f ); |
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if( !counts[0] && !counts[1] ) |
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{ |
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// winding on the split plane - return copies on both sides |
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*pfront = winding_copy( in ); |
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*pback = winding_copy( in ); |
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goto out_free; |
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} |
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if( !counts[0] ) |
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{ |
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*pfront = NULL; |
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*pback = in; |
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goto out_free; |
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} |
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if( !counts[1] ) |
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{ |
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*pfront = in; |
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*pback = NULL; |
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goto out_free; |
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} |
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maxpts = in->numpoints + 4; |
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front = winding_alloc( maxpts ); |
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front->numpoints = 0; |
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front->plane = in->plane; |
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back = winding_alloc( maxpts ); |
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back->numpoints = 0; |
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back->plane = in->plane; |
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for( i = 0; i < in->numpoints; i++ ) |
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{ |
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p1 = in->p[i]; |
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if( sides[i] == SIDE_ON ) |
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{ |
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VectorCopy( p1, front->p[front->numpoints] ); |
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VectorCopy( p1, back->p[back->numpoints] ); |
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front->numpoints++; |
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back->numpoints++; |
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continue; |
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} |
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if( sides[i] == SIDE_FRONT ) |
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{ |
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VectorCopy( p1, front->p[front->numpoints] ); |
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front->numpoints++; |
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} |
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else if( sides[i] == SIDE_BACK ) |
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{ |
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VectorCopy( p1, back->p[back->numpoints] ); |
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back->numpoints++; |
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} |
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if( sides[i + 1] == SIDE_ON || sides[i + 1] == sides[i] ) |
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continue; |
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// generate a split point |
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p2 = in->p[(i + 1) % in->numpoints]; |
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mid = front->p[front->numpoints++]; |
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dot = dists[i] / (dists[i] - dists[i + 1]); |
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for( j = 0; j < 3; j++ ) |
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{ |
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// avoid round off error when possible |
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if( in->plane->normal[j] == 1.0 ) |
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mid[j] = in->plane->dist; |
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else if( in->plane->normal[j] == -1.0 ) |
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mid[j] = -in->plane->dist; |
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else if( split->normal[j] == 1.0 ) |
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mid[j] = split->dist; |
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else if( split->normal[j] == -1.0 ) |
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mid[j] = -split->dist; |
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else mid[j] = p1[j] + dot * (p2[j] - p1[j]); |
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} |
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if( in->plane->type < 3 ) |
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PushToPlaneAxis( mid, in->plane ); |
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VectorCopy( mid, back->p[back->numpoints] ); |
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back->numpoints++; |
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} |
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*pfront = winding_shrink( front ); |
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*pback = winding_shrink( back ); |
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out_free: |
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free( dists ); |
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free( sides ); |
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} |
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|
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/* ------------------------------------------------------------------------- */ |
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|
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/* |
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* This is a stack of the clipnodes we have traversed |
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* "sides" indicates which side we went down each time |
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*/ |
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static mclipnode_t *node_stack[MAX_CLIPNODE_DEPTH]; |
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static int side_stack[MAX_CLIPNODE_DEPTH]; |
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static uint node_stack_depth; |
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static void push_node( mclipnode_t *node, int side ) |
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{ |
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if( node_stack_depth == MAX_CLIPNODE_DEPTH ) |
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Host_Error( "node stack overflow\n" ); |
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node_stack[node_stack_depth] = node; |
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side_stack[node_stack_depth] = side; |
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node_stack_depth++; |
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} |
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static void pop_node( void ) |
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{ |
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if( !node_stack_depth ) |
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Host_Error( "node stack underflow\n" ); |
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node_stack_depth--; |
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} |
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static void free_hull_polys( hullnode_t *hull_polys ) |
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{ |
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winding_t *w, *next; |
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list_for_each_entry_safe( w, next, hull_polys, chain ) |
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{ |
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list_del( &w->chain ); |
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free_winding( w ); |
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} |
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} |
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static void hull_windings_r( hull_t *hull, mclipnode_t *node, hullnode_t *polys, hull_model_t *model ); |
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static void do_hull_recursion( hull_t *hull, mclipnode_t *node, int side, hullnode_t *polys, hull_model_t *model ) |
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{ |
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winding_t *w, *next; |
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if( node->children[side] >= 0 ) |
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{ |
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mclipnode_t *child = hull->clipnodes + node->children[side]; |
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push_node( node, side ); |
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hull_windings_r( hull, child, polys, model ); |
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pop_node(); |
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} |
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else |
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{ |
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switch( node->children[side] ) |
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{ |
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case CONTENTS_EMPTY: |
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case CONTENTS_WATER: |
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case CONTENTS_SLIME: |
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case CONTENTS_LAVA: |
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list_for_each_entry_safe( w, next, polys, chain ) |
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{ |
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list_del( &w->chain ); |
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list_add( &w->chain, &model->polys ); |
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} |
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break; |
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case CONTENTS_SOLID: |
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case CONTENTS_SKY: |
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// throw away polys... |
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list_for_each_entry_safe( w, next, polys, chain ) |
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{ |
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if( w->pair ) |
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w->pair->pair = NULL; |
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list_del( &w->chain ); |
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free_winding( w ); |
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model->num_polys--; |
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} |
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break; |
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default: |
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Host_Error( "bad contents: %i\n", node->children[side] ); |
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break; |
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} |
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} |
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} |
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static void hull_windings_r( hull_t *hull, mclipnode_t *node, hullnode_t *polys, hull_model_t *model ) |
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{ |
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mplane_t *plane = hull->planes + node->planenum; |
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hullnode_t frontlist = LIST_HEAD_INIT( frontlist ); |
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hullnode_t backlist = LIST_HEAD_INIT( backlist ); |
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winding_t *w, *next, *front, *back; |
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int i; |
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|
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list_for_each_entry_safe( w, next, polys, chain ) |
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{ |
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// PARANIOA - PAIR CHECK |
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ASSERT( !w->pair || w->pair->pair == w ); |
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|
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list_del( &w->chain ); |
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winding_split( w, plane, &front, &back ); |
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if( front ) list_add( &front->chain, &frontlist ); |
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if( back ) list_add( &back->chain, &backlist ); |
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|
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if( front && back ) |
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{ |
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if( w->pair ) |
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{ |
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// split the paired poly, preserve pairing |
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winding_t *front2, *back2; |
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|
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winding_split( w->pair, plane, &front2, &back2 ); |
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|
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front2->pair = front; |
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front->pair = front2; |
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back2->pair = back; |
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back->pair = back2; |
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|
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list_add( &front2->chain, &w->pair->chain ); |
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list_add( &back2->chain, &w->pair->chain ); |
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list_del( &w->pair->chain ); |
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free_winding( w->pair ); |
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model->num_polys++; |
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} |
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else |
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{ |
|
front->pair = NULL; |
|
back->pair = NULL; |
|
} |
|
|
|
model->num_polys++; |
|
free_winding( w ); |
|
} |
|
} |
|
|
|
w = winding_for_plane(plane); |
|
|
|
for( i = 0; w && i < node_stack_depth; i++ ) |
|
{ |
|
mplane_t *p = hull->planes + node_stack[i]->planenum; |
|
w = winding_clip( w, p, false, side_stack[i], 0.00001 ); |
|
} |
|
|
|
if( w ) |
|
{ |
|
winding_t *tmp = winding_copy( w ); |
|
winding_reverse( tmp ); |
|
|
|
w->pair = tmp; |
|
tmp->pair = w; |
|
|
|
list_add( &w->chain, &frontlist ); |
|
list_add( &tmp->chain, &backlist ); |
|
|
|
// PARANIOA - PAIR CHECK |
|
ASSERT( !w->pair || w->pair->pair == w ); |
|
model->num_polys += 2; |
|
} |
|
else |
|
{ |
|
Con_Printf( S_WARN "new winding was clipped away!\n" ); |
|
} |
|
|
|
do_hull_recursion( hull, node, 0, &frontlist, model ); |
|
do_hull_recursion( hull, node, 1, &backlist, model ); |
|
} |
|
|
|
static void remove_paired_polys( hull_model_t *model ) |
|
{ |
|
winding_t *w, *next; |
|
|
|
list_for_each_entry_safe( w, next, &model->polys, chain ) |
|
{ |
|
if( w->pair ) |
|
{ |
|
list_del( &w->chain ); |
|
free_winding( w ); |
|
model->num_polys--; |
|
} |
|
} |
|
} |
|
|
|
static void make_hull_windings( hull_t *hull, hull_model_t *model ) |
|
{ |
|
hullnode_t head = LIST_HEAD_INIT( head ); |
|
|
|
Con_Reportf( "%i clipnodes...\n", hull->lastclipnode - hull->firstclipnode ); |
|
|
|
node_stack_depth = 0; |
|
model->num_polys = 0; |
|
|
|
if( hull->planes != NULL ) |
|
{ |
|
hull_windings_r( hull, hull->clipnodes + hull->firstclipnode, &head, model ); |
|
remove_paired_polys( model ); |
|
} |
|
Con_Reportf( "%i hull polys\n", model->num_polys ); |
|
} |
|
|
|
void Mod_InitDebugHulls( void ) |
|
{ |
|
int i; |
|
|
|
world.hull_models = Mem_Calloc( loadmodel->mempool, sizeof( hull_model_t ) * loadmodel->numsubmodels ); |
|
world.num_hull_models = loadmodel->numsubmodels; |
|
|
|
// initialize list |
|
for( i = 0; i < world.num_hull_models; i++ ) |
|
{ |
|
hullnode_t *poly = &world.hull_models[i].polys; |
|
poly->next = poly; |
|
poly->prev = poly; |
|
} |
|
} |
|
|
|
void Mod_CreatePolygonsForHull( int hullnum ) |
|
{ |
|
model_t *mod = cl.worldmodel; |
|
double start, end; |
|
char name[8]; |
|
int i; |
|
|
|
if( hullnum < 1 || hullnum > 3 ) |
|
return; |
|
|
|
Con_Printf( "generating polygons for hull %u...\n", hullnum ); |
|
start = Sys_DoubleTime(); |
|
|
|
// rebuild hulls list |
|
for( i = 0; i < world.num_hull_models; i++ ) |
|
{ |
|
hull_model_t *model = &world.hull_models[i]; |
|
free_hull_polys( &model->polys ); |
|
make_hull_windings( &mod->hulls[hullnum], model ); |
|
Q_snprintf( name, sizeof( name ), "*%i", i + 1 ); |
|
mod = Mod_FindName( name, false ); |
|
} |
|
end = Sys_DoubleTime(); |
|
Con_Printf( "build time %.3f secs\n", end - start ); |
|
} |
|
|
|
void Mod_ReleaseHullPolygons( void ) |
|
{ |
|
int i; |
|
|
|
// release ploygons |
|
for( i = 0; i < world.num_hull_models; i++ ) |
|
{ |
|
hull_model_t *model = &world.hull_models[i]; |
|
free_hull_polys( &model->polys ); |
|
} |
|
world.num_hull_models = 0; |
|
} |
|
|
|
void R_DrawWorldHull( void ) |
|
{ |
|
hull_model_t *hull = &world.hull_models[0]; |
|
winding_t *poly; |
|
int i; |
|
|
|
if( FBitSet( r_showhull->flags, FCVAR_CHANGED )) |
|
{ |
|
int val = bound( 0, (int)r_showhull->value, 3 ); |
|
if( val ) Mod_CreatePolygonsForHull( val ); |
|
ClearBits( r_showhull->flags, FCVAR_CHANGED ); |
|
} |
|
|
|
if( !CVAR_TO_BOOL( r_showhull )) |
|
return; |
|
pglDisable( GL_TEXTURE_2D ); |
|
|
|
list_for_each_entry( poly, &hull->polys, chain ) |
|
{ |
|
srand((unsigned long)poly); |
|
pglColor3f( rand() % 256 / 255.0, rand() % 256 / 255.0, rand() % 256 / 255.0 ); |
|
pglBegin( GL_POLYGON ); |
|
for( i = 0; i < poly->numpoints; i++ ) |
|
pglVertex3fv( poly->p[i] ); |
|
pglEnd(); |
|
} |
|
pglEnable( GL_TEXTURE_2D ); |
|
} |
|
|
|
void R_DrawModelHull( void ) |
|
{ |
|
hull_model_t *hull; |
|
winding_t *poly; |
|
int i; |
|
|
|
if( !CVAR_TO_BOOL( r_showhull )) |
|
return; |
|
|
|
if( !RI.currentmodel || RI.currentmodel->name[0] != '*' ) |
|
return; |
|
|
|
i = atoi( RI.currentmodel->name + 1 ); |
|
if( i < 1 || i >= world.num_hull_models ) |
|
return; |
|
|
|
hull = &world.hull_models[i]; |
|
|
|
pglPolygonOffset( 1.0f, 2.0 ); |
|
pglEnable( GL_POLYGON_OFFSET_FILL ); |
|
pglDisable( GL_TEXTURE_2D ); |
|
list_for_each_entry( poly, &hull->polys, chain ) |
|
{ |
|
srand((unsigned long)poly); |
|
pglColor3f( rand() % 256 / 255.0, rand() % 256 / 255.0, rand() % 256 / 255.0 ); |
|
pglBegin( GL_POLYGON ); |
|
for( i = 0; i < poly->numpoints; i++ ) |
|
pglVertex3fv( poly->p[i] ); |
|
pglEnd(); |
|
} |
|
pglEnable( GL_TEXTURE_2D ); |
|
pglDisable( GL_POLYGON_OFFSET_FILL ); |
|
} |