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1765 lines
56 KiB
1765 lines
56 KiB
/* |
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touch.c - touchscreen support prototype |
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Copyright (C) 2015 a1batross |
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|
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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|
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#ifndef XASH_DEDICATED |
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#include "common.h" |
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#include "gl_local.h" |
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#include "input.h" |
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#include "mobility_int.h" |
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#include "client.h" |
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#include "math.h" |
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#include "vgui_draw.h" |
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#ifdef XASH_SDL |
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#include <SDL.h> |
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#endif |
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|
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typedef enum |
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{ |
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touch_command, // Just tap a button |
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touch_move, // Like a joystick stick. |
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touch_joy, // Like a joystick stick, centered. |
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touch_dpad, // Only two directions. |
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touch_look // Like a touchpad. |
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} touchButtonType; |
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|
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typedef enum |
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{ |
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state_none = 0, |
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state_edit, |
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state_edit_move |
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} touchState; |
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|
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typedef enum |
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{ |
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round_none = 0, |
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round_grid, |
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round_aspect |
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} touchRound; |
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typedef struct touchbutton2_s |
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{ |
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// Touch button type: tap, stick or slider |
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touchButtonType type; |
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// Field of button in pixels |
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float x1, y1, x2, y2; |
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// Button texture |
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int texture; |
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rgba_t color; |
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char texturefile[256]; |
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char command[256]; |
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char name[32]; |
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int finger; |
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int flags; |
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float fade; |
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float fadespeed; |
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float fadeend; |
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float aspect; |
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// Double-linked list |
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struct touchbutton2_s *next; |
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struct touchbutton2_s *prev; |
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|
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} touchbutton2_t; |
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|
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typedef struct touchdefaultbutton_s |
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{ |
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char name[32]; |
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char texturefile[256]; |
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char command[256]; |
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float x1, y1, x2, y2; |
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rgba_t color; |
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touchRound round; |
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float aspect; |
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int flags; |
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} touchdefaultbutton_t; |
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|
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typedef struct touchbuttonlist_s |
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{ |
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touchbutton2_t *first; |
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touchbutton2_t *last; |
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} touchbuttonlist_t; |
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|
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struct touch_s |
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{ |
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qboolean initialized; |
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touchbuttonlist_t list_user; |
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byte *mempool; |
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touchState state; |
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int look_finger; |
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int move_finger; |
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touchbutton2_t *move; |
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float move_start_x; |
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float move_start_y; |
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float forward; |
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float side; |
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float yaw; |
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float pitch; |
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// editing |
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touchbutton2_t *edit; |
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touchbutton2_t *selection; |
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int resize_finger; |
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qboolean showbuttons; |
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qboolean clientonly; |
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rgba_t scolor; |
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int swidth; |
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qboolean precision; |
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// textures |
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int showtexture; |
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int hidetexture; |
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int resettexture; |
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int closetexture; |
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int joytexture; // touch indicator |
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qboolean configchanged; |
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} touch; |
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|
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touchdefaultbutton_t g_DefaultButtons[256]; |
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int g_LastDefaultButton; |
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|
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convar_t *touch_pitch; |
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convar_t *touch_yaw; |
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convar_t *touch_forwardzone; |
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convar_t *touch_sidezone; |
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convar_t *touch_nonlinear_look; |
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convar_t *touch_pow_mult; |
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convar_t *touch_pow_factor; |
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convar_t *touch_exp_mult; |
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convar_t *touch_grid_enable; |
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convar_t *touch_grid_count; |
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convar_t *touch_config_file; |
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convar_t *touch_enable; |
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convar_t *touch_in_menu; |
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convar_t *touch_joy_radius; |
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convar_t *touch_dpad_radius; |
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convar_t *touch_move_indicator; |
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convar_t *touch_highlight_r; |
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convar_t *touch_highlight_g; |
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convar_t *touch_highlight_b; |
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convar_t *touch_highlight_a; |
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convar_t *touch_precise_amount; |
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convar_t *touch_joy_texture; |
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|
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// code looks smaller with it |
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#define B(x) button->x |
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#define SCR_W ((float)glState.width) |
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#define SCR_H ((float)glState.height) |
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#define TO_SCRN_Y(x) (glState.height * (x)) |
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#define TO_SCRN_X(x) (glState.width * (x)) |
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int pfnDrawCharacter( int x, int y, int number, int r, int g, int b ); |
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static void IN_TouchCheckCoords( float *x1, float *y1, float *x2, float *y2 ); |
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|
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void IN_TouchWriteConfig( void ) |
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{ |
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file_t *f; |
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char newconfigfile[64]; |
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char oldconfigfile[64]; |
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|
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if( !touch.list_user.first ) return; |
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|
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if( Sys_CheckParm( "-nowriteconfig" ) || !touch.configchanged ) |
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return; |
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MsgDev( D_NOTE, "IN_TouchWriteConfig(): %s\n", touch_config_file->string ); |
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|
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Q_snprintf( newconfigfile, 64, "%s.new", touch_config_file->string ); |
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Q_snprintf( oldconfigfile, 64, "%s.bak", touch_config_file->string ); |
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|
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f = FS_Open( newconfigfile, "w", true ); |
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if( f ) |
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{ |
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touchbutton2_t *button; |
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FS_Printf( f, "//=======================================================================\n"); |
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FS_Printf( f, "//\tCopyright SDLash3D team & XashXT group %s ©\n", Q_timestamp( TIME_YEAR_ONLY )); |
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FS_Printf( f, "//\t\t\ttouchscreen config\n" ); |
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FS_Printf( f, "//=======================================================================\n" ); |
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FS_Printf( f, "\ntouch_config_file \"%s\"\n", touch_config_file->string ); |
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FS_Printf( f, "\n// touch cvars\n" ); |
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FS_Printf( f, "\n// sensitivity settings\n" ); |
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FS_Printf( f, "touch_pitch \"%f\"\n", touch_pitch->value ); |
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FS_Printf( f, "touch_yaw \"%f\"\n", touch_yaw->value ); |
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FS_Printf( f, "touch_forwardzone \"%f\"\n", touch_forwardzone->value ); |
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FS_Printf( f, "touch_sidezone \"%f\"\n", touch_sidezone->value ); |
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FS_Printf( f, "touch_nonlinear_look \"%d\"\n", (int)touch_nonlinear_look->value ); |
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FS_Printf( f, "touch_pow_factor \"%f\"\n", touch_pow_factor->value ); |
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FS_Printf( f, "touch_pow_mult \"%f\"\n", touch_pow_mult->value ); |
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FS_Printf( f, "touch_exp_mult \"%f\"\n", touch_exp_mult->value ); FS_Printf( f, "\n// grid settings\n" ); |
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FS_Printf( f, "touch_grid_count \"%d\"\n", (int)touch_grid_count->value ); |
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FS_Printf( f, "touch_grid_enable \"%d\"\n", (int)touch_grid_enable->value ); |
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FS_Printf( f, "\n// global overstroke (width, r, g, b, a)\n" ); |
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FS_Printf( f, "touch_set_stroke %d %d %d %d %d\n", touch.swidth, touch.scolor[0], touch.scolor[1], touch.scolor[2], touch.scolor[3] ); |
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FS_Printf( f, "\n// highlight when pressed\n" ); |
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FS_Printf( f, "touch_highlight_r \"%f\"\n", touch_highlight_r->value ); |
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FS_Printf( f, "touch_highlight_g \"%f\"\n", touch_highlight_g->value ); |
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FS_Printf( f, "touch_highlight_b \"%f\"\n", touch_highlight_b->value ); |
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FS_Printf( f, "touch_highlight_a \"%f\"\n", touch_highlight_a->value ); |
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FS_Printf( f, "\n// _joy and _dpad options\n" ); |
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FS_Printf( f, "touch_dpad_radius \"%f\"\n", touch_dpad_radius->value ); |
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FS_Printf( f, "touch_joy_radius \"%f\"\n", touch_joy_radius->value ); |
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FS_Printf( f, "\n// how much slowdown when Precise Look button pressed\n" ); |
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FS_Printf( f, "touch_precise_amount \"%f\"\n", touch_precise_amount->value ); |
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FS_Printf( f, "\n// enable/disable move indicator\n" ); |
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FS_Printf( f, "touch_move_indicator \"%d\"\n", (int)touch_move_indicator->value ); |
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FS_Printf( f, "\n// reset menu state when execing config\n" ); |
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FS_Printf( f, "touch_setclientonly 0\n" ); |
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FS_Printf( f, "\n// touch buttons\n" ); |
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FS_Printf( f, "touch_removeall\n" ); |
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for( button = touch.list_user.first; button; button = button->next ) |
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{ |
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int flags = button->flags; |
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if( flags & TOUCH_FL_CLIENT ) |
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continue; //skip temporary buttons |
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if( flags & TOUCH_FL_DEF_SHOW ) |
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flags &= ~TOUCH_FL_HIDE; |
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if( flags & TOUCH_FL_DEF_HIDE ) |
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flags |= TOUCH_FL_HIDE; |
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|
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FS_Printf( f, "touch_addbutton \"%s\" \"%s\" \"%s\" %f %f %f %f %d %d %d %d %d\n", |
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B(name), B(texturefile), B(command), |
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B(x1), B(y1), B(x2), B(y2), |
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B(color[0]), B(color[1]), B(color[2]), B(color[3]), flags ); |
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} |
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FS_Close( f ); |
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FS_Delete( oldconfigfile ); |
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FS_Rename( touch_config_file->string, oldconfigfile ); |
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FS_Delete( touch_config_file->string ); |
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FS_Rename( newconfigfile, touch_config_file->string ); |
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} |
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else MsgDev( D_ERROR, "Couldn't write %s.\n", touch_config_file->string ); |
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} |
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void IN_TouchExportConfig_f( void ) |
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{ |
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file_t *f; |
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const char *name; |
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|
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if( Cmd_Argc() != 2 ) |
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{ |
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Msg( S_USAGE "touch_exportconfig <name>\n" ); |
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return; |
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} |
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if( !touch.list_user.first ) return; |
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name = Cmd_Argv( 1 ); |
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MsgDev( D_NOTE, "Exporting config to %s\n", name ); |
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f = FS_Open( name, "w", true ); |
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if( f ) |
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{ |
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char profilename[256]; |
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char profilebase[256]; |
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touchbutton2_t *button; |
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if( Q_strstr( name, "touch_presets/" ) ) |
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{ |
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COM_FileBase( name, profilebase ); |
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Q_snprintf( profilename, 256, "touch_profiles/%s (copy).cfg", profilebase ); |
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} |
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else Q_strncpy( profilename, name, 256 ); |
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FS_Printf( f, "//=======================================================================\n"); |
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FS_Printf( f, "//\tCopyright SDLash3D team & XashXT group %s ©\n", Q_timestamp( TIME_YEAR_ONLY )); |
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FS_Printf( f, "//\t\t\ttouchscreen preset\n" ); |
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FS_Printf( f, "//=======================================================================\n" ); |
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FS_Printf( f, "\ntouch_config_file \"%s\"\n", profilename ); |
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FS_Printf( f, "\n// touch cvars\n" ); |
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FS_Printf( f, "\n// sensitivity settings\n" ); |
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FS_Printf( f, "touch_pitch \"%f\"\n", touch_pitch->value ); |
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FS_Printf( f, "touch_yaw \"%f\"\n", touch_yaw->value ); |
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FS_Printf( f, "touch_forwardzone \"%f\"\n", touch_forwardzone->value ); |
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FS_Printf( f, "touch_sidezone \"%f\"\n", touch_sidezone->value ); |
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FS_Printf( f, "touch_nonlinear_look \"%d\"\n", (int)touch_nonlinear_look->value ); |
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FS_Printf( f, "touch_pow_factor \"%f\"\n", touch_pow_factor->value ); |
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FS_Printf( f, "touch_pow_mult \"%f\"\n", touch_pow_mult->value ); |
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FS_Printf( f, "touch_exp_mult \"%f\"\n", touch_exp_mult->value ); |
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FS_Printf( f, "\n// grid settings\n" ); |
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FS_Printf( f, "touch_grid_count \"%d\"\n", (int)touch_grid_count->value ); |
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FS_Printf( f, "touch_grid_enable \"%d\"\n", (int)touch_grid_enable->value ); |
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FS_Printf( f, "\n// global overstroke (width, r, g, b, a)\n" ); |
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FS_Printf( f, "touch_set_stroke %d %d %d %d %d\n", touch.swidth, touch.scolor[0], touch.scolor[1], touch.scolor[2], touch.scolor[3] ); |
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FS_Printf( f, "\n// highlight when pressed\n" ); |
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FS_Printf( f, "touch_highlight_r \"%f\"\n", touch_highlight_r->value ); |
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FS_Printf( f, "touch_highlight_g \"%f\"\n", touch_highlight_g->value ); |
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FS_Printf( f, "touch_highlight_b \"%f\"\n", touch_highlight_b->value ); |
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FS_Printf( f, "touch_highlight_a \"%f\"\n", touch_highlight_a->value ); |
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FS_Printf( f, "\n// _joy and _dpad options\n" ); |
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FS_Printf( f, "touch_dpad_radius \"%f\"\n", touch_dpad_radius->value ); |
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FS_Printf( f, "touch_joy_radius \"%f\"\n", touch_joy_radius->value ); |
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FS_Printf( f, "\n// how much slowdown when Precise Look button pressed\n" ); |
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FS_Printf( f, "touch_precise_amount \"%f\"\n", touch_precise_amount->value ); |
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FS_Printf( f, "\n// enable/disable move indicator\n" ); |
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FS_Printf( f, "touch_move_indicator \"%d\"\n", (int)touch_move_indicator->value ); |
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|
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FS_Printf( f, "\n// reset menu state when execing config\n" ); |
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FS_Printf( f, "touch_setclientonly 0\n" ); |
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FS_Printf( f, "\n// touch buttons\n" ); |
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FS_Printf( f, "touch_removeall\n" ); |
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for( button = touch.list_user.first; button; button = button->next ) |
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{ |
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float aspect; |
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int flags = button->flags; |
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if( flags & TOUCH_FL_CLIENT ) |
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continue; //skip temporary buttons |
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if( flags & TOUCH_FL_DEF_SHOW ) |
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flags &= ~TOUCH_FL_HIDE; |
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if( flags & TOUCH_FL_DEF_HIDE ) |
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flags |= TOUCH_FL_HIDE; |
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aspect = ( B(y2) - B(y1) ) / ( ( B(x2) - B(x1) ) /(SCR_H/SCR_W) ); |
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|
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FS_Printf( f, "touch_addbutton \"%s\" \"%s\" \"%s\" %f %f %f %f %d %d %d %d %d %f\n", |
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B(name), B(texturefile), B(command), |
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B(x1), B(y1), B(x2), B(y2), |
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B(color[0]), B(color[1]), B(color[2]), B(color[3]), flags, aspect ); |
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} |
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FS_Printf( f, "\n// round button coordinates to grid\n" ); |
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FS_Printf( f, "touch_roundall\n" ); |
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FS_Close( f ); |
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} |
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else MsgDev( D_ERROR, "Couldn't write %s.\n", name ); |
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} |
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void IN_TouchGenetateCode_f( void ) |
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{ |
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touchbutton2_t *button; |
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rgba_t c = {0,0,0,0}; |
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if( Cmd_Argc() != 1 ) |
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{ |
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Msg( S_USAGE "touch_generate_code\n" ); |
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return; |
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} |
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if( !touch.list_user.first ) return; |
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for( button = touch.list_user.first; button; button = button->next ) |
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{ |
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float aspect; |
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int flags = button->flags; |
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if( flags & TOUCH_FL_CLIENT ) |
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continue; //skip temporary buttons |
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if( flags & TOUCH_FL_DEF_SHOW ) |
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flags &= ~TOUCH_FL_HIDE; |
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if( flags & TOUCH_FL_DEF_HIDE ) |
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flags |= TOUCH_FL_HIDE; |
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aspect = ( B(y2) - B(y1) ) / ( ( B(x2) - B(x1) ) /(SCR_H/SCR_W) ); |
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if( memcmp( &c, &B(color), sizeof( rgba_t ) ) ) |
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{ |
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Msg( "MakeRGBA( color, %d, %d, %d, %d );\n", B(color[0]), B(color[1]), B(color[2]), B(color[3]) ); |
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memcpy( &c, &B(color), sizeof( rgba_t ) ); |
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} |
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Msg( "TOUCH_ADDDEFAULT( \"%s\", \"%s\", \"%s\", %f, %f, %f, %f, color, %d, %f, %d );\n", |
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B(name), B(texturefile), B(command), |
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B(x1), B(y1), B(x2), B(y2), (B(type) == touch_command)?(fabs( aspect - 1.0f) < 0.0001)?2:1:0, aspect, flags ); |
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} |
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} |
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void IN_TouchRoundAll_f( void ) |
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{ |
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touchbutton2_t *button; |
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if( !touch_grid_enable->value ) |
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return; |
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for( button = touch.list_user.first; button; button = button->next ) |
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IN_TouchCheckCoords( &B(x1), &B(y1), &B(x2), &B(y2) ); |
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} |
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|
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void IN_TouchListButtons_f( void ) |
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{ |
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touchbutton2_t *button; |
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for( button = touch.list_user.first; button; button = button->next ) |
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{ |
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Msg( "%s %s %s %f %f %f %f %d %d %d %d %d\n", |
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B(name), B(texturefile), B(command), |
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B(x1), B(y1), B(x2), B(y2), |
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B(color[0]), B(color[1]), B(color[2]), B(color[3]), B(flags) ); |
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if( B(flags) & TOUCH_FL_CLIENT) |
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continue; |
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UI_AddTouchButtonToList( B(name), B(texturefile), B(command),B(color), B(flags) ); |
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} |
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touch.configchanged = true; |
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} |
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|
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void IN_TouchStroke_f( void ) |
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{ |
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touch.swidth = Q_atoi( Cmd_Argv( 1 ) ); |
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MakeRGBA( touch.scolor, Q_atoi( Cmd_Argv( 2 ) ), Q_atoi( Cmd_Argv( 3 ) ), Q_atoi( Cmd_Argv( 4 ) ), Q_atoi( Cmd_Argv( 5 ) ) ); |
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} |
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|
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touchbutton2_t *IN_TouchFindButton( touchbuttonlist_t *list, const char *name ) |
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{ |
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touchbutton2_t *button; |
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|
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for ( button = list->first; button; button = button->next ) |
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if( !Q_strncmp( button->name, name, 32 ) ) |
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return button; |
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return NULL; |
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} |
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|
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touchbutton2_t *IN_TouchFindFirst( touchbuttonlist_t *list, const char *name ) |
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{ |
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touchbutton2_t *button; |
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|
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for ( button = list->first; button; button = button->next ) |
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if( ( Q_strstr( name, "*" ) && Q_stricmpext( name, button->name ) ) || !Q_strncmp( name, button->name, 32 ) ) |
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return button; |
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return NULL; |
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} |
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|
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void IN_TouchSetClientOnly( qboolean state ) |
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{ |
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touch.clientonly = state; |
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host.mouse_visible = state; |
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#ifdef XASH_SDL |
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if( state ) |
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{ |
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SDL_SetRelativeMouseMode( SDL_FALSE ); |
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SDL_ShowCursor( true ); |
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IN_DeactivateMouse(); |
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} |
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else |
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{ |
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SDL_ShowCursor( false ); |
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SDL_GetRelativeMouseState( 0, 0 ); |
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} |
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#endif |
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} |
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|
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void IN_TouchSetClientOnly_f( void ) |
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{ |
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IN_TouchSetClientOnly( Q_atoi( Cmd_Argv( 1 ) ) ); |
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} |
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|
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void Touch_RemoveButton( touchbuttonlist_t *list, const char *name ) |
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{ |
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touchbutton2_t *button; |
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|
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IN_TouchEditClear(); |
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|
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while( ( button = IN_TouchFindFirst( &touch.list_user, name ) ) ) |
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{ |
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if( button->prev ) |
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button->prev->next = button->next; |
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else |
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list->first = button->next; |
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if( button->next ) |
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button->next->prev = button->prev; |
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else |
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list->last = button->prev; |
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Mem_Free( button ); |
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} |
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|
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} |
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|
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void IN_TouchRemoveButton( const char *name ) |
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{ |
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Touch_RemoveButton( &touch.list_user, name ); |
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} |
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|
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void IN_TouchRemoveButton_f( void ) |
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{ |
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IN_TouchRemoveButton( Cmd_Argv( 1 ) ); |
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} |
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|
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void IN_TouchRemoveAll_f( void ) |
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{ |
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IN_TouchEditClear(); |
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while( touch.list_user.first ) |
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{ |
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touchbutton2_t *remove = touch.list_user.first; |
|
touch.list_user.first = touch.list_user.first->next; |
|
Mem_Free ( remove ); |
|
} |
|
touch.list_user.last = NULL; |
|
} |
|
|
|
void IN_TouchSetColor( touchbuttonlist_t *list, const char *name, byte *color ) |
|
{ |
|
touchbutton2_t *button; |
|
for( button = list->first; button; button = button->next ) |
|
{ |
|
if( ( Q_strstr( name, "*" ) && Q_stricmpext( name, button->name ) ) || !Q_strncmp( name, button->name, 32 ) ) |
|
MakeRGBA( button->color, color[0], color[1], color[2], color[3] ); |
|
} |
|
} |
|
|
|
void IN_TouchSetTexture( touchbuttonlist_t *list, const char *name, const char *texture ) |
|
{ |
|
touchbutton2_t *button = IN_TouchFindButton( list, name ); |
|
if( !button ) |
|
return; |
|
button->texture = -1; // mark for texture load |
|
Q_strncpy( button->texturefile, texture, sizeof( button->texturefile ) ); |
|
} |
|
|
|
void IN_TouchSetCommand( touchbuttonlist_t *list, const char *name, const char *command ) |
|
{ |
|
touchbutton2_t *button = IN_TouchFindButton( list, name ); |
|
|
|
if( !button ) |
|
return; |
|
|
|
if( !Q_strcmp( command, "_look" ) ) |
|
button->type = touch_look; |
|
if( !Q_strcmp( command, "_move" ) ) |
|
button->type = touch_move; |
|
if( !Q_strcmp( command, "_joy" ) ) |
|
button->type = touch_joy; |
|
if( !Q_strcmp( command, "_dpad" ) ) |
|
button->type = touch_dpad; |
|
|
|
Q_strncpy( button->command, command, sizeof( button->command ) ); |
|
} |
|
|
|
void IN_TouchHideButtons( const char *name, qboolean hide ) |
|
{ |
|
touchbutton2_t *button; |
|
|
|
for( button = touch.list_user.first; button; button = button->next) |
|
{ |
|
if( ( Q_strstr( name, "*" ) && Q_stricmpext( name, button->name ) ) || !Q_strncmp( name, button->name, 32 ) ) |
|
{ |
|
if( hide ) |
|
button->flags |= TOUCH_FL_HIDE; |
|
else |
|
button->flags &= ~TOUCH_FL_HIDE; |
|
} |
|
} |
|
|
|
} |
|
void IN_TouchHide_f( void ) |
|
{ |
|
IN_TouchHideButtons( Cmd_Argv( 1 ), true ); |
|
} |
|
|
|
void IN_TouchShow_f( void ) |
|
{ |
|
IN_TouchHideButtons( Cmd_Argv( 1 ), false ); |
|
} |
|
|
|
void IN_TouchFadeButtons( touchbuttonlist_t *list, const char *name, float speed, float end, float start ) |
|
{ |
|
touchbutton2_t *button; |
|
for( button = list->first; button; button = button->next) |
|
{ |
|
if( ( Q_strstr( name, "*" ) && Q_stricmpext( name, button->name ) ) || !Q_strncmp( name, button->name, 32 ) ) |
|
{ |
|
if( start >= 0 ) |
|
button->fade = start; |
|
button->fadespeed = speed; |
|
button->fadeend = end; |
|
} |
|
} |
|
} |
|
void IN_TouchFade_f( void ) |
|
{ |
|
float start = -1; |
|
if( Cmd_Argc() < 4 ) |
|
return; |
|
if( Cmd_Argc() > 4 ) |
|
start = Q_atof( Cmd_Argv( 4 ) ); |
|
IN_TouchFadeButtons( &touch.list_user, Cmd_Argv( 1 ), Q_atof( Cmd_Argv( 2 )), Q_atof( Cmd_Argv( 3 )), start ); |
|
} |
|
|
|
void IN_TouchSetColor_f( void ) |
|
{ |
|
rgba_t color; |
|
if( Cmd_Argc() == 6 ) |
|
{ |
|
MakeRGBA( color, Q_atoi( Cmd_Argv(2) ), Q_atoi( Cmd_Argv(3) ), Q_atoi( Cmd_Argv(4) ), Q_atoi( Cmd_Argv(5) ) ); |
|
IN_TouchSetColor( &touch.list_user, Cmd_Argv(1), color ); |
|
return; |
|
} |
|
Msg( S_USAGE "touch_setcolor <pattern> <r> <g> <b> <a>\n" ); |
|
} |
|
|
|
void IN_TouchSetTexture_f( void ) |
|
{ |
|
if( Cmd_Argc() == 3 ) |
|
{ |
|
IN_TouchSetTexture( &touch.list_user, Cmd_Argv( 1 ), Cmd_Argv( 2 ) ); |
|
return; |
|
} |
|
Msg( S_USAGE "touch_settexture <name> <file>\n" ); |
|
} |
|
|
|
void IN_TouchSetFlags_f( void ) |
|
{ |
|
if( Cmd_Argc() == 3 ) |
|
{ |
|
touchbutton2_t *button = IN_TouchFindButton( &touch.list_user, Cmd_Argv( 1 ) ); |
|
if( button ) |
|
button->flags = Q_atoi( Cmd_Argv( 2 ) ); |
|
return; |
|
} |
|
Msg( S_USAGE "touch_setflags <name> <file>\n" ); |
|
} |
|
|
|
void IN_TouchSetCommand_f( void ) |
|
{ |
|
if( Cmd_Argc() == 3 ) |
|
{ |
|
IN_TouchSetCommand( &touch.list_user, Cmd_Argv( 1 ), Cmd_Argv( 2 ) ); |
|
return; |
|
} |
|
Msg( S_USAGE "touch_command <name> <command>\n" ); |
|
} |
|
void IN_TouchReloadConfig_f( void ) |
|
{ |
|
Cbuf_AddText( va("exec %s\n", touch_config_file->string ) ); |
|
} |
|
|
|
touchbutton2_t *IN_TouchAddButton( touchbuttonlist_t *list, const char *name, const char *texture, const char *command, float x1, float y1, float x2, float y2, byte *color ) |
|
{ |
|
touchbutton2_t *button = Mem_Malloc( touch.mempool, sizeof( touchbutton2_t ) ); |
|
button->texture = -1; |
|
Q_strncpy( button->texturefile, texture, sizeof( button->texturefile ) ); |
|
Q_strncpy( button->name, name, 32 ); |
|
Touch_RemoveButton( list, name ); //replace if exist |
|
button->x1 = x1; |
|
button->y1 = y1; |
|
button->x2 = x2; |
|
button->y2 = y2; |
|
MakeRGBA( button->color, color[0], color[1], color[2], color[3] ); |
|
button->command[0] = 0; |
|
button->flags = 0; |
|
button->fade = 1; |
|
|
|
// check keywords |
|
if( !Q_strcmp( command, "_look" ) ) |
|
button->type = touch_look; |
|
if( !Q_strcmp( command, "_move" ) ) |
|
button->type = touch_move; |
|
if( !Q_strcmp( command, "_joy" ) ) |
|
button->type = touch_joy; |
|
if( !Q_strcmp( command, "_dpad" ) ) |
|
button->type = touch_dpad; |
|
|
|
Q_strncpy( button->command, command, sizeof( button->command ) ); |
|
button->finger = -1; |
|
button->next = NULL; |
|
button->prev = list->last; |
|
if( list->last ) |
|
list->last->next = button; |
|
list->last = button; |
|
|
|
if( !list->first ) |
|
list->first = button; |
|
|
|
return button; |
|
} |
|
|
|
void IN_TouchAddClientButton( const char *name, const char *texture, const char *command, float x1, float y1, float x2, float y2, byte *color, int round, float aspect, int flags ) |
|
{ |
|
touchbutton2_t *button; |
|
|
|
if( !touch.initialized ) |
|
return; |
|
if( round ) |
|
IN_TouchCheckCoords( &x1, &y1, &x2, &y2 ); |
|
if( round == round_aspect ) |
|
{ |
|
y2 = y1 + ( x2 - x1 ) * (SCR_W/SCR_H) * aspect; |
|
} |
|
button = IN_TouchAddButton( &touch.list_user, name, texture, command, x1, y1, x2, y2, color ); |
|
button->flags |= flags | TOUCH_FL_CLIENT | TOUCH_FL_NOEDIT; |
|
button->aspect = aspect; |
|
} |
|
|
|
void IN_TouchLoadDefaults_f( void ) |
|
{ |
|
int i; |
|
for( i = 0; i < g_LastDefaultButton; i++ ) |
|
{ |
|
touchbutton2_t *button; |
|
float x1 = g_DefaultButtons[i].x1, |
|
y1 = g_DefaultButtons[i].y1, |
|
x2 = g_DefaultButtons[i].x2, |
|
y2 = g_DefaultButtons[i].y2; |
|
|
|
IN_TouchCheckCoords( &x1, &y1, &x2, &y2 ); |
|
|
|
if( g_DefaultButtons[i].aspect && g_DefaultButtons[i].round == round_aspect ) |
|
{ |
|
if( g_DefaultButtons[i].texturefile[0] == '#' ) |
|
y2 = y1 + ( (float)clgame.scrInfo.iCharHeight / (float)clgame.scrInfo.iHeight ) * g_DefaultButtons[i].aspect + touch.swidth*2/SCR_H; |
|
else |
|
y2 = y1 + ( x2 - x1 ) * (SCR_W/SCR_H) * g_DefaultButtons[i].aspect; |
|
} |
|
|
|
IN_TouchCheckCoords( &x1, &y1, &x2, &y2 ); |
|
button = IN_TouchAddButton( &touch.list_user, g_DefaultButtons[i].name, g_DefaultButtons[i].texturefile, g_DefaultButtons[i].command, x1, y1, x2, y2, g_DefaultButtons[i].color ); |
|
button->flags |= g_DefaultButtons[i].flags; |
|
button->aspect = g_DefaultButtons[i].aspect; |
|
} |
|
} |
|
|
|
|
|
// Add default button from client |
|
void IN_TouchAddDefaultButton( const char *name, const char *texturefile, const char *command, float x1, float y1, float x2, float y2, byte *color, int round, float aspect, int flags ) |
|
{ |
|
if( g_LastDefaultButton >= 255 ) |
|
return; |
|
Q_strncpy( g_DefaultButtons[g_LastDefaultButton].name, name, 32 ); |
|
Q_strncpy( g_DefaultButtons[g_LastDefaultButton].texturefile, texturefile, 256 ); |
|
Q_strncpy( g_DefaultButtons[g_LastDefaultButton].command, command, 256 ); |
|
g_DefaultButtons[g_LastDefaultButton].x1 = x1; |
|
g_DefaultButtons[g_LastDefaultButton].y1 = y1; |
|
g_DefaultButtons[g_LastDefaultButton].x2 = x2; |
|
g_DefaultButtons[g_LastDefaultButton].y2 = y2; |
|
MakeRGBA( g_DefaultButtons[g_LastDefaultButton].color, color[0], color[1], color[2], color[3] ); |
|
g_DefaultButtons[g_LastDefaultButton].round = round; |
|
g_DefaultButtons[g_LastDefaultButton].aspect = aspect; |
|
g_DefaultButtons[g_LastDefaultButton].flags = flags; |
|
g_LastDefaultButton++; |
|
} |
|
|
|
// Client may remove all default buttons from engine |
|
void IN_TouchResetDefaultButtons( void ) |
|
{ |
|
g_LastDefaultButton = 0; |
|
} |
|
void IN_TouchAddButton_f( void ) |
|
{ |
|
rgba_t color; |
|
int argc = Cmd_Argc( ); |
|
|
|
if( argc >= 12 ) |
|
{ |
|
touchbutton2_t *button; |
|
MakeRGBA( color, Q_atoi( Cmd_Argv(8) ), Q_atoi( Cmd_Argv(9) ), |
|
Q_atoi( Cmd_Argv(10) ), Q_atoi( Cmd_Argv(11) ) ); |
|
button = IN_TouchAddButton( &touch.list_user, Cmd_Argv(1), Cmd_Argv(2), Cmd_Argv(3), |
|
Q_atof( Cmd_Argv(4) ), Q_atof( Cmd_Argv(5) ), |
|
Q_atof( Cmd_Argv(6) ), Q_atof( Cmd_Argv(7) ) , |
|
color ); |
|
if( argc >= 13 ) |
|
button->flags = Q_atoi( Cmd_Argv(12) ); |
|
if( argc >= 14 ) |
|
{ |
|
// Recalculate button coordinates aspect ratio |
|
// This is feature for distributed configs |
|
float aspect = Q_atof( Cmd_Argv(13) ); |
|
if( aspect ) |
|
{ |
|
if( B(texturefile)[0] != '#' ) |
|
B(y2) = B(y1) + ( B(x2) - B(x1) ) * (SCR_W/SCR_H) * aspect; |
|
B(aspect) = aspect; |
|
} |
|
} |
|
|
|
return; |
|
} |
|
if( argc == 8 ) |
|
{ |
|
MakeRGBA( color, 255, 255, 255, 255 ); |
|
IN_TouchAddButton( &touch.list_user, Cmd_Argv(1), Cmd_Argv(2), Cmd_Argv(3), |
|
Q_atof( Cmd_Argv(4) ), Q_atof( Cmd_Argv(5) ), |
|
Q_atof( Cmd_Argv(6) ), Q_atof( Cmd_Argv(7) ), |
|
color ); |
|
return; |
|
} |
|
if( argc == 4 ) |
|
{ |
|
MakeRGBA( color, 255, 255, 255, 255 ); |
|
IN_TouchAddButton( &touch.list_user, Cmd_Argv(1), Cmd_Argv(2), Cmd_Argv(3), 0.4, 0.4, 0.6, 0.6, color ); |
|
return; |
|
} |
|
Msg( S_USAGE "touch_addbutton <name> <texture> <command> [<x1> <y1> <x2> <y2> [ r g b a ] ]\n" ); |
|
} |
|
|
|
void IN_TouchEnableEdit_f( void ) |
|
{ |
|
if( touch.state == state_none ) |
|
touch.state = state_edit; |
|
touch.resize_finger = touch.move_finger = touch.look_finger = -1; |
|
touch.move = NULL; |
|
touch.configchanged = true; |
|
} |
|
|
|
void IN_TouchDisableEdit_f( void ) |
|
{ |
|
touch.state = state_none; |
|
if( touch.edit ) |
|
touch.edit->finger = -1; |
|
if( touch.selection ) |
|
touch.selection->finger = -1; |
|
touch.edit = touch.selection = NULL; |
|
touch.resize_finger = touch.move_finger = touch.look_finger = -1; |
|
} |
|
|
|
void IN_TouchDeleteProfile_f( void ) |
|
{ |
|
if( Cmd_Argc() != 2 ) |
|
{ |
|
Msg( S_USAGE "touch_deleteprofile <name>\n" ); |
|
return; |
|
} |
|
|
|
// delete profile |
|
FS_Delete( va( "touch_profiles/%s.cfg", Cmd_Argv( 1 ))); |
|
} |
|
|
|
|
|
void IN_TouchInit( void ) |
|
{ |
|
rgba_t color; |
|
if( touch.initialized ) |
|
return; |
|
touch.mempool = Mem_AllocPool( "Touch" ); |
|
//touch.first = touch.last = NULL; |
|
MsgDev( D_NOTE, "IN_TouchInit()\n"); |
|
touch.move_finger = touch.resize_finger = touch.look_finger = -1; |
|
touch.state = state_none; |
|
touch.showbuttons = true; |
|
touch.clientonly = false; |
|
touch.precision = false; |
|
MakeRGBA( touch.scolor, 255, 255, 255, 255 ); |
|
touch.swidth = 1; |
|
g_LastDefaultButton = 0; |
|
|
|
// fill default buttons list |
|
MakeRGBA( color, 255, 255, 255, 255 ); |
|
IN_TouchAddDefaultButton( "look", "", "_look", 0.500000, 0.000000, 1.000000, 1, color, 0, 0, 0 ); |
|
IN_TouchAddDefaultButton( "move", "", "_move", 0.000000, 0.000000, 0.500000, 1, color, 0, 0, 0 ); |
|
IN_TouchAddDefaultButton( "invnext", "touch_default/next_weap.tga", "invnext", 0.000000, 0.530200, 0.120000, 0.757428, color, 2, 1, 0 ); |
|
IN_TouchAddDefaultButton( "invprev", "touch_default/prev_weap.tga", "invprev", 0.000000, 0.075743, 0.120000, 0.302971, color, 2, 1, 0 ); |
|
IN_TouchAddDefaultButton( "use", "touch_default/use.tga", "+use", 0.880000, 0.454457, 1.000000, 0.681685, color, 2, 1, 0 ); |
|
IN_TouchAddDefaultButton( "jump", "touch_default/jump.tga", "+jump", 0.880000, 0.227228, 1.000000, 0.454457, color, 2, 1, 0 ); |
|
IN_TouchAddDefaultButton( "attack", "touch_default/shoot.tga", "+attack", 0.760000, 0.530200, 0.880000, 0.757428, color, 2, 1, 0 ); |
|
IN_TouchAddDefaultButton( "attack2", "touch_default/shoot_alt.tga", "+attack2", 0.760000, 0.302971, 0.880000, 0.530200, color, 2, 1, 0 ); |
|
IN_TouchAddDefaultButton( "loadquick", "touch_default/load.tga", "loadquick", 0.760000, 0.000000, 0.840000, 0.151486, color, 2, 1, 16 ); |
|
IN_TouchAddDefaultButton( "savequick", "touch_default/save.tga", "savequick", 0.840000, 0.000000, 0.920000, 0.151486, color, 2, 1, 16 ); |
|
IN_TouchAddDefaultButton( "messagemode", "touch_default/keyboard.tga", "messagemode", 0.840000, 0.000000, 0.920000, 0.151486, color, 2, 1, 8 ); |
|
IN_TouchAddDefaultButton( "reload", "touch_default/reload.tga", "+reload", 0.000000, 0.302971, 0.120000, 0.530200, color, 2, 1, 0 ); |
|
IN_TouchAddDefaultButton( "flashlight", "touch_default/flash_light_filled.tga", "impulse 100", 0.920000, 0.000000, 1.000000, 0.151486, color, 2, 1, 0 ); |
|
IN_TouchAddDefaultButton( "scores", "touch_default/map.tga", "+showscores", 0.760000, 0.000000, 0.840000, 0.151486, color, 2, 1, 8 ); |
|
IN_TouchAddDefaultButton( "show_numbers", "touch_default/show_weapons.tga", "exec touch_default/numbers.cfg", 0.440000, 0.833171, 0.520000, 0.984656, color, 2, 1, 0 ); |
|
IN_TouchAddDefaultButton( "duck", "touch_default/crouch.tga", "+duck", 0.880000, 0.757428, 1.000000, 0.984656, color, 2, 1, 0 ); |
|
IN_TouchAddDefaultButton( "tduck", "touch_default/tduck.tga", ";+duck", 0.560000, 0.833171, 0.620000, 0.946785, color, 2, 1, 0 ); |
|
IN_TouchAddDefaultButton( "edit", "touch_default/settings.tga", "touch_enableedit", 0.420000, 0.000000, 0.500000, 0.151486, color, 2, 1, 32 ); |
|
IN_TouchAddDefaultButton( "menu", "touch_default/menu.tga", "escape", 0.000000, 0.833171, 0.080000, 0.984656, color, 2, 1, 0 ); |
|
|
|
|
|
Cmd_AddCommand( "touch_addbutton", IN_TouchAddButton_f, "add native touch button" ); |
|
Cmd_AddCommand( "touch_removebutton", IN_TouchRemoveButton_f, "remove native touch button" ); |
|
Cmd_AddCommand( "touch_enableedit", IN_TouchEnableEdit_f, "enable button editing mode" ); |
|
Cmd_AddCommand( "touch_disableedit", IN_TouchDisableEdit_f, "disable button editing mode" ); |
|
Cmd_AddCommand( "touch_settexture", IN_TouchSetTexture_f, "change button texture" ); |
|
Cmd_AddCommand( "touch_setcolor", IN_TouchSetColor_f, "change button color" ); |
|
Cmd_AddCommand( "touch_setcommand", IN_TouchSetCommand_f, "change button command" ); |
|
Cmd_AddCommand( "touch_setflags", IN_TouchSetFlags_f, "change button flags (be careful)" ); |
|
Cmd_AddCommand( "touch_show", IN_TouchShow_f, "show button" ); |
|
Cmd_AddCommand( "touch_hide", IN_TouchHide_f, "hide button" ); |
|
Cmd_AddCommand( "touch_list", IN_TouchListButtons_f, "list buttons" ); |
|
Cmd_AddCommand( "touch_removeall", IN_TouchRemoveAll_f, "remove all buttons" ); |
|
Cmd_AddCommand( "touch_loaddefaults", IN_TouchLoadDefaults_f, "generate config from defaults" ); |
|
Cmd_AddCommand( "touch_roundall", IN_TouchRoundAll_f, "round all buttons coordinates to grid" ); |
|
Cmd_AddCommand( "touch_exportconfig", IN_TouchExportConfig_f, "export config keeping aspect ratio" ); |
|
Cmd_AddCommand( "touch_set_stroke", IN_TouchStroke_f, "set global stroke width and color" ); |
|
Cmd_AddCommand( "touch_setclientonly", IN_TouchSetClientOnly_f, "when 1, only client buttons are shown" ); |
|
Cmd_AddCommand( "touch_reloadconfig", IN_TouchReloadConfig_f, "load config, not saving changes" ); |
|
Cmd_AddCommand( "touch_writeconfig", IN_TouchWriteConfig, "save current config" ); |
|
Cmd_AddCommand( "touch_deleteprofile", IN_TouchDeleteProfile_f, "delete profile by name" ); |
|
Cmd_AddCommand( "touch_generate_code", IN_TouchGenetateCode_f, "create code sample for mobility API" ); |
|
Cmd_AddCommand( "touch_fade", IN_TouchFade_f, "create code sample for mobility API" ); |
|
|
|
// not saved, just runtime state for scripting |
|
touch_in_menu = Cvar_Get( "touch_in_menu", "0", 0, "draw touch in menu (for internal use only)" ); |
|
|
|
// sensitivity configuration |
|
touch_forwardzone = Cvar_Get( "touch_forwardzone", "0.06", 0, "forward touch zone" ); |
|
touch_sidezone = Cvar_Get( "touch_sidezone", "0.06", 0, "side touch zone" ); |
|
touch_pitch = Cvar_Get( "touch_pitch", "90", 0, "touch pitch sensitivity" ); |
|
touch_yaw = Cvar_Get( "touch_yaw", "120", 0, "touch yaw sensitivity" ); |
|
touch_nonlinear_look = Cvar_Get( "touch_nonlinear_look", "0", 0, "enable nonlinear touch look" ); |
|
touch_pow_factor = Cvar_Get( "touch_pow_factor", "1.0", 0, "set > 1 to enable" ); |
|
touch_pow_mult = Cvar_Get( "touch_pow_mult", "300.0", 0, "power multiplier, usually 200-1000" ); |
|
touch_exp_mult = Cvar_Get( "touch_exp_mult", "0", 0, "exponent multiplier, usually 20-200, 0 to disable" ); |
|
|
|
// touch.cfg |
|
touch_grid_count = Cvar_Get( "touch_grid_count", "50", 0, "touch grid count" ); |
|
touch_grid_enable = Cvar_Get( "touch_grid_enable", "1", 0, "enable touch grid" ); |
|
touch_config_file = Cvar_Get( "touch_config_file", "touch.cfg", FCVAR_ARCHIVE, "current touch profile file" ); |
|
touch_precise_amount = Cvar_Get( "touch_precise_amount", "0.5", 0, "sensitivity multiplier for precise-look" ); |
|
touch_highlight_r = Cvar_Get( "touch_highlight_r", "1.0", 0, "highlight r color" ); |
|
touch_highlight_g = Cvar_Get( "touch_highlight_g", "1.0", 0, "highlight g color" ); |
|
touch_highlight_b = Cvar_Get( "touch_highlight_b", "1.0", 0, "highlight b color" ); |
|
touch_highlight_a = Cvar_Get( "touch_highlight_a", "1.0", 0, "highlight alpha" ); |
|
touch_dpad_radius = Cvar_Get( "touch_dpad_radius", "1.0", 0, "dpad radius multiplier" ); |
|
touch_joy_radius = Cvar_Get( "touch_joy_radius", "1.0", 0, "joy radius multiplier" ); |
|
touch_move_indicator = Cvar_Get( "touch_move_indicator", "0.0", 0, "indicate move events (0 to disable)" ); |
|
touch_joy_texture = Cvar_Get( "touch_joy_texture", "touch_default/joy.tga", 0, "texture for move indicator"); |
|
|
|
// input devices cvar |
|
touch_enable = Cvar_Get( "touch_enable", DEFAULT_TOUCH_ENABLE, FCVAR_ARCHIVE, "enable touch controls" ); |
|
touch.initialized = true; |
|
} |
|
|
|
// must be called after executing config.cfg |
|
void IN_TouchInitConfig( void ) |
|
{ |
|
if( !touch.initialized ) |
|
return; |
|
|
|
CL_GetScreenInfo( NULL ); //HACK: update hud screen parameters like iHeight |
|
if( FS_FileExists( touch_config_file->string, true ) ) |
|
Cbuf_AddText( va( "exec \"%s\"\n", touch_config_file->string ) ); |
|
else IN_TouchLoadDefaults_f( ); |
|
touch.closetexture = GL_LoadTexture( "touch_default/edit_close.tga", NULL, 0, TF_NOMIPMAP, NULL ); |
|
touch.hidetexture = GL_LoadTexture( "touch_default/edit_hide.tga", NULL, 0, TF_NOMIPMAP, NULL ); |
|
touch.showtexture = GL_LoadTexture( "touch_default/edit_show.tga", NULL, 0, TF_NOMIPMAP, NULL ); |
|
touch.resettexture = GL_LoadTexture( "touch_default/edit_reset.tga", NULL, 0, TF_NOMIPMAP, NULL ); |
|
touch.joytexture = GL_LoadTexture( touch_joy_texture->string, NULL, 0, TF_NOMIPMAP, NULL ); |
|
touch.configchanged = false; |
|
} |
|
qboolean IN_TouchIsVisible( touchbutton2_t *button ) |
|
{ |
|
if( !(button->flags & TOUCH_FL_CLIENT) && touch.clientonly ) |
|
return false; // skip nonclient buttons in clientonly mode |
|
|
|
if( touch.state >= state_edit ) |
|
return true; //!!! Draw when editor is open |
|
|
|
if( button->flags & TOUCH_FL_HIDE ) |
|
return false; // skip hidden |
|
|
|
if( button->flags & TOUCH_FL_SP && CL_GetMaxClients() != 1 ) |
|
return false; // skip singleplayer(load, save) buttons in multiplayer |
|
|
|
if( button->flags & TOUCH_FL_MP && CL_GetMaxClients() == 1 ) |
|
return false; // skip multiplayer buttons in singleplayer |
|
|
|
return true; |
|
/* |
|
return ( !touch.clientonly || ( button->flags & TOUCH_FL_CLIENT) ) && |
|
( |
|
( touch.state >= state_edit ) |
|
||( !( button->flags & TOUCH_FL_HIDE ) |
|
&& ( !(button->flags & TOUCH_FL_SP) || ( CL_GetMaxClients() == 1 ) ) |
|
&& ( !(button->flags & TOUCH_FL_MP) || ( CL_GetMaxClients() != 1 ) ) ) |
|
); |
|
*/ |
|
} |
|
|
|
void Touch_DrawTexture ( float x1, float y1, float x2, float y2, int texture, byte r, byte g, byte b, byte a ) |
|
{ |
|
if( x1 >= x2 ) |
|
return; |
|
|
|
if( y1 >= y2 ) |
|
return; |
|
|
|
pglColor4ub( r, g, b, a ); |
|
R_DrawStretchPic( TO_SCRN_X(x1), |
|
TO_SCRN_Y(y1), |
|
TO_SCRN_X(x2 - x1), |
|
TO_SCRN_Y(y2 - y1), |
|
0, 0, 1, 1, texture ); |
|
} |
|
|
|
#if defined(_MSC_VER) && (_MSC_VER < 1700) |
|
static __inline int round(float f) |
|
{ |
|
return (int)(f + 0.5); |
|
|
|
} |
|
#endif |
|
|
|
#define GRID_COUNT_X (touch_grid_count->value) |
|
#define GRID_COUNT_Y (touch_grid_count->value * SCR_H / SCR_W) |
|
#define GRID_X (1.0/GRID_COUNT_X) |
|
#define GRID_Y (SCR_W/SCR_H/GRID_COUNT_X) |
|
#define GRID_ROUND_X(x) ((float)round( x * GRID_COUNT_X ) / GRID_COUNT_X) |
|
#define GRID_ROUND_Y(x) ((float)round( x * GRID_COUNT_Y ) / GRID_COUNT_Y) |
|
|
|
static void IN_TouchCheckCoords( float *x1, float *y1, float *x2, float *y2 ) |
|
{ |
|
/// TODO: grid check here |
|
if( *x2 - *x1 < GRID_X * 2 ) |
|
*x2 = *x1 + GRID_X * 2; |
|
if( *y2 - *y1 < GRID_Y * 2) |
|
*y2 = *y1 + GRID_Y * 2; |
|
if( *x1 < 0 ) |
|
*x2 -= *x1, *x1 = 0; |
|
if( *y1 < 0 ) |
|
*y2 -= *y1, *y1 = 0; |
|
if( *y2 > 1 ) |
|
*y1 -= *y2 - 1, *y2 = 1; |
|
if( *x2 > 1 ) |
|
*x1 -= *x2 - 1, *x2 = 1; |
|
if ( touch_grid_enable->value ) |
|
{ |
|
*x1 = GRID_ROUND_X( *x1 ); |
|
*x2 = GRID_ROUND_X( *x2 ); |
|
*y1 = GRID_ROUND_Y( *y1 ); |
|
*y2 = GRID_ROUND_Y( *y2 ); |
|
} |
|
} |
|
|
|
float Touch_DrawCharacter( float x, float y, int number, float size ) |
|
{ |
|
float s1, s2, t1, t2, width, height; |
|
int w, h; |
|
wrect_t *prc; |
|
if( !cls.creditsFont.valid ) |
|
return 0; |
|
|
|
number &= 255; |
|
number = Con_UtfProcessChar( number ); |
|
|
|
|
|
R_GetTextureParms( &w, &h, cls.creditsFont.hFontTexture ); |
|
prc = &cls.creditsFont.fontRc[number]; |
|
|
|
s1 = ((float)prc->left) / (float)w; |
|
t1 = ((float)prc->top) / (float)h; |
|
s2 = ((float)prc->right) / (float)w; |
|
t2 = ((float)prc->bottom) / (float)h; |
|
|
|
width = ((float)( prc->right - prc->left )) / 1024.0f * size; |
|
height = ((float)( prc->bottom - prc->top )) / 1024.0f * size; |
|
|
|
R_DrawStretchPic( TO_SCRN_X(x), TO_SCRN_Y(y), TO_SCRN_X(width), TO_SCRN_X(height), s1, t1, s2, t2, cls.creditsFont.hFontTexture ); |
|
return width; |
|
} |
|
|
|
float Touch_DrawText( float x1, float y1, float x2, float y2, const char *s, byte *color, float size ) |
|
{ |
|
float x = x1; |
|
float maxy = y2; |
|
float maxx; |
|
if( x2 ) |
|
maxx = x2 - cls.creditsFont.charWidths['M'] / 1024.0f * size; |
|
else |
|
maxx = 1; |
|
|
|
if( !cls.creditsFont.valid ) |
|
return GRID_X * 2; |
|
Con_UtfProcessChar( 0 ); |
|
|
|
GL_SetRenderMode( kRenderTransAdd ); |
|
|
|
// text is additive and alpha does not work |
|
pglColor4ub( color[0] * ( (float)color[3] /255.0f ), color[1] * ( (float)color[3] /255.0f ), |
|
color[2] * ( (float)color[3] /255.0f ), 255 ); |
|
|
|
while( *s ) |
|
{ |
|
while( *s && ( *s != '\n' ) && ( *s != ';' ) && ( x1 < maxx ) ) |
|
x1 += Touch_DrawCharacter( x1, y1, *s++, size ); |
|
y1 += cls.creditsFont.charHeight / 1024.f * size / SCR_H * SCR_W; |
|
|
|
if( y1 >= maxy ) |
|
break; |
|
|
|
if( *s == '\n' || *s == ';' ) |
|
s++; |
|
x1 = x; |
|
} |
|
GL_SetRenderMode( kRenderTransTexture ); |
|
return x1; |
|
} |
|
|
|
void Touch_DrawButtons( touchbuttonlist_t *list ) |
|
{ |
|
touchbutton2_t *button; |
|
|
|
for( button = list->first; button; button = button->next ) |
|
{ |
|
if( IN_TouchIsVisible( button ) ) |
|
{ |
|
rgba_t color; |
|
MakeRGBA( color, B( color[0] ), B( color[1] ), B( color[2] ), B( color[3] ) ); |
|
|
|
if( B( fadespeed ) ) |
|
{ |
|
button->fade += B( fadespeed ) * host.frametime; |
|
button->fade = bound( 0, B(fade), 1 ); |
|
if( ( B( fade ) == 0 ) || ( B(fade) == 1 ) ) |
|
B( fadespeed ) = 0; |
|
if( ( ( B( fade ) >= B( fadeend ) ) && ( B( fadespeed ) > 0 ) ) || |
|
( ( B( fade ) <= B( fadeend ) ) && ( B( fadespeed ) < 0 ) ) ) |
|
B( fadespeed ) = 0, B( fade ) = B( fadeend ) ; |
|
} |
|
|
|
if( ( B( finger ) != -1 ) && !( B( flags ) & TOUCH_FL_CLIENT ) ) |
|
{ |
|
color[0] = bound( 0,(float) color[0] * touch_highlight_r->value, 255 ); |
|
color[1] = bound( 0,(float) color[1] * touch_highlight_g->value, 255 ); |
|
color[2] = bound( 0,(float) color[2] * touch_highlight_b->value, 255 ); |
|
color[3] = bound( 0,(float) color[3] * touch_highlight_a->value, 255 ); |
|
} |
|
|
|
color[3] *= B( fade ); |
|
if( button->texturefile[0] == '#' ) |
|
Touch_DrawText( touch.swidth/SCR_W + B(x1), touch.swidth/SCR_H + B(y1), B(x2), B(y2), button->texturefile + 1, color, B( aspect )?B(aspect):1 ); |
|
else if( button->texturefile[0] ) |
|
{ |
|
if( button->texture == -1 ) |
|
{ |
|
button->texture = GL_LoadTexture( button->texturefile, NULL, 0, TF_NOMIPMAP, NULL ); |
|
} |
|
|
|
if( B(flags) & TOUCH_FL_DRAW_ADDITIVE ) |
|
GL_SetRenderMode( kRenderTransAdd ); |
|
|
|
Touch_DrawTexture( B(x1), B(y1), B(x2), B(y2), B(texture), color[0], color[1], color[2], color[3] ); |
|
|
|
GL_SetRenderMode( kRenderTransTexture ); |
|
} |
|
if( B(flags) & TOUCH_FL_STROKE ) |
|
{ |
|
pglColor4ub( touch.scolor[0], touch.scolor[1], touch.scolor[2], touch.scolor[3] * B( fade ) ); |
|
R_DrawStretchPic( TO_SCRN_X(B(x1)), |
|
TO_SCRN_Y(B(y1)), |
|
touch.swidth, |
|
TO_SCRN_Y(B(y2)-B(y1)) - touch.swidth, |
|
0, 0, 1, 1, tr.whiteTexture ); |
|
R_DrawStretchPic( TO_SCRN_X(B(x1)) + touch.swidth, |
|
TO_SCRN_Y(B(y1)), |
|
TO_SCRN_X(B(x2)-B(x1)) - touch.swidth, |
|
touch.swidth, |
|
0, 0, 1, 1, tr.whiteTexture ); |
|
R_DrawStretchPic( TO_SCRN_X(B(x2))-touch.swidth, |
|
TO_SCRN_Y(B(y1)) + touch.swidth, |
|
touch.swidth, |
|
TO_SCRN_Y(B(y2)-B(y1)) - touch.swidth, |
|
0, 0, 1, 1, tr.whiteTexture ); |
|
R_DrawStretchPic( TO_SCRN_X(B(x1)), |
|
TO_SCRN_Y(B(y2))-touch.swidth, |
|
TO_SCRN_X(B(x2)-B(x1)) - touch.swidth, |
|
touch.swidth, |
|
0, 0, 1, 1, tr.whiteTexture ); |
|
pglColor4ub( 255, 255, 255, 255 ); |
|
} |
|
} |
|
if( touch.state >= state_edit ) |
|
{ |
|
rgba_t color; |
|
if( !( button->flags & TOUCH_FL_HIDE ) ) |
|
Touch_DrawTexture( B(x1), B(y1), B(x2), B(y2), tr.whiteTexture, 255, 255, 0, 32 ); |
|
else |
|
Touch_DrawTexture( B(x1), B(y1), B(x2), B(y2), tr.whiteTexture, 128, 128, 128, 128 ); |
|
MakeRGBA( color, 255, 255,127, 255 ); |
|
Con_DrawString( TO_SCRN_X( B(x1) ), TO_SCRN_Y( B(y1) ), B(name), color ); |
|
} |
|
} |
|
|
|
} |
|
|
|
void IN_TouchDraw( void ) |
|
{ |
|
touchbutton2_t *button; |
|
|
|
if( !touch.initialized || (!touch_enable->value && !touch.clientonly) ) |
|
return; |
|
|
|
if( cls.key_dest != key_game && touch_in_menu->value == 0.0f ) |
|
return; |
|
|
|
GL_SetRenderMode( kRenderTransTexture ); |
|
|
|
if( touch.state >= state_edit && touch_grid_enable->value ) |
|
{ |
|
float x; |
|
if( touch_in_menu->value ) |
|
Touch_DrawTexture( 0, 0, 1, 1, tr.whiteTexture, 32, 32, 32, 255 ); |
|
else |
|
Touch_DrawTexture( 0, 0, 1, 1, tr.whiteTexture, 0, 0, 0, 112 ); |
|
pglColor4ub( 0, 224, 224, 112 ); |
|
for ( x = 0; x < 1 ; x += GRID_X ) |
|
R_DrawStretchPic( TO_SCRN_X(x), |
|
0, |
|
1, |
|
TO_SCRN_Y(1), |
|
0, 0, 1, 1, tr.whiteTexture ); |
|
for ( x = 0; x < 1 ; x += GRID_Y ) |
|
R_DrawStretchPic( 0, |
|
TO_SCRN_Y(x), |
|
TO_SCRN_X(1), |
|
1, |
|
0, 0, 1, 1, tr.whiteTexture ); |
|
} |
|
|
|
Touch_DrawButtons( &touch.list_user ); |
|
|
|
if( touch.state >= state_edit ) |
|
{ |
|
rgba_t color; |
|
MakeRGBA( color, 255, 255, 255, 255 ); |
|
if( touch.edit ) |
|
{ |
|
float x1 = touch.edit->x1, |
|
y1 = touch.edit->y1, |
|
x2 = touch.edit->x2, |
|
y2 = touch.edit->y2; |
|
IN_TouchCheckCoords( &x1, &y1, &x2, &y2 ); |
|
Touch_DrawTexture( x1, y1, x2, y2, tr.whiteTexture, 0, 255, 0, 32 ); |
|
} |
|
Touch_DrawTexture( 0, 0, GRID_X, GRID_Y, tr.whiteTexture, 255, 255, 255, 64 ); |
|
if( touch.selection ) |
|
{ |
|
button = touch.selection; |
|
Touch_DrawTexture( B(x1), B(y1), B(x2), B(y2), tr.whiteTexture, 255, 0, 0, 64 ); |
|
if( touch.showbuttons ) |
|
{ |
|
if( button->flags & TOUCH_FL_HIDE ) |
|
{ |
|
Touch_DrawTexture( 0, GRID_Y * 8, GRID_X * 2, GRID_Y * 10, touch.showtexture, 255, 255, 255, 255 ); |
|
Touch_DrawText( GRID_X * 2.5, GRID_Y * 8.5, 0, 0, "Show", color, 1.5 ); |
|
} |
|
else |
|
{ |
|
Touch_DrawTexture( 0, GRID_Y * 8, GRID_X * 2, GRID_Y * 10, touch.hidetexture, 255, 255, 255, 255 ); |
|
Touch_DrawText( GRID_X * 2.5, GRID_Y * 8.5, 0, 0, "Hide", color, 1.5 ); |
|
} |
|
} |
|
Con_DrawString( 0, TO_SCRN_Y(GRID_Y * 11), "Selection:", color ); |
|
Con_DrawString( Con_DrawString( 0, TO_SCRN_Y(GRID_Y*12), "Name: ", color ), |
|
TO_SCRN_Y(GRID_Y*12), B(name), color ); |
|
Con_DrawString( Con_DrawString( 0, TO_SCRN_Y(GRID_Y*13), "Texture: ", color ), |
|
TO_SCRN_Y(GRID_Y*13), B(texturefile), color ); |
|
Con_DrawString( Con_DrawString( 0, TO_SCRN_Y(GRID_Y*14), "Command: ", color ), |
|
TO_SCRN_Y(GRID_Y*14), B(command), color ); |
|
} |
|
if( touch.showbuttons ) |
|
{ |
|
// close |
|
Touch_DrawTexture( 0, GRID_Y * 2, GRID_X * 2, GRID_Y * 4, touch.closetexture, 255, 255, 255, 255 ); |
|
//Con_DrawString( TO_SCRN_X( GRID_X * 2.5 ), TO_SCRN_Y( GRID_Y * 2.5 ), "Close", color ); |
|
Touch_DrawText( GRID_X * 2.5, GRID_Y * 2.5, 0, 0, "Close", color, 1.5 ); |
|
// reset |
|
Touch_DrawTexture( 0, GRID_Y * 5, GRID_X * 2, GRID_Y * 7, touch.resettexture, 255, 255, 255, 255 ); |
|
//Con_DrawString( TO_SCRN_X( GRID_X * 2.5 ), TO_SCRN_Y( GRID_Y * 5.5 ), "Reset", color ); |
|
Touch_DrawText( GRID_X * 2.5, GRID_Y * 5.5, 0, 0, "Reset", color, 1.5 ); |
|
} |
|
} |
|
pglColor4ub( 255, 255, 255, 255 ); |
|
if( ( touch.move_finger != -1 ) && touch.move && touch_move_indicator->value ) |
|
{ |
|
float width; |
|
float height; |
|
if( FBitSet( touch_joy_texture->flags, FCVAR_CHANGED ) ) |
|
{ |
|
ClearBits( touch_joy_texture->flags, FCVAR_CHANGED ); |
|
touch.joytexture = GL_LoadTexture( touch_joy_texture->string, NULL, 0, TF_NOMIPMAP, NULL ); |
|
} |
|
if( touch.move->type == touch_move ) |
|
{ |
|
width = touch_sidezone->value; |
|
height = touch_forwardzone->value; |
|
} |
|
else |
|
{ |
|
width = (touch.move->x2 - touch.move->x1)/2; |
|
height = (touch.move->y2 - touch.move->y1)/2; |
|
} |
|
pglColor4ub( 255, 255, 255, 128 ); |
|
R_DrawStretchPic( TO_SCRN_X( touch.move_start_x - GRID_X * touch_move_indicator->value ), |
|
TO_SCRN_Y( touch.move_start_y - GRID_Y * touch_move_indicator->value ), |
|
TO_SCRN_X( GRID_X * 2 * touch_move_indicator->value ), TO_SCRN_Y( GRID_Y * 2 * touch_move_indicator->value ), 0, 0, 1, 1, touch.joytexture ); |
|
pglColor4ub( 255, 255, 255, 255 ); |
|
R_DrawStretchPic( TO_SCRN_X( touch.move_start_x + touch.side * width - GRID_X * touch_move_indicator->value ), |
|
TO_SCRN_Y( touch.move_start_y - touch.forward * height - GRID_Y * touch_move_indicator->value ), |
|
TO_SCRN_X( GRID_X * 2 * touch_move_indicator->value ), TO_SCRN_Y( GRID_Y * 2 * touch_move_indicator->value ), 0, 0, 1, 1, touch.joytexture ); |
|
|
|
} |
|
|
|
} |
|
|
|
// clear move and selection state |
|
void IN_TouchEditClear( void ) |
|
{ |
|
// Allow keep move/look fingers when doing touch_removeall |
|
//touch.move_finger = touch.look_finger = -1; |
|
if( touch.state < state_edit ) |
|
return; |
|
touch.state = state_edit; |
|
if( touch.edit ) |
|
touch.edit->finger = -1; |
|
touch.resize_finger = -1; |
|
touch.edit = NULL; |
|
touch.selection = NULL; |
|
} |
|
|
|
static void Touch_EditMove( touchEventType type, int fingerID, float x, float y, float dx, float dy ) |
|
{ |
|
if( touch.edit->finger == fingerID ) |
|
{ |
|
if( type == event_up ) // shutdown button move |
|
{ |
|
touchbutton2_t *button = touch.edit; |
|
IN_TouchCheckCoords( &B(x1), &B(y1), &B(x2), &B(y2) ); |
|
IN_TouchEditClear(); |
|
if( button->type == touch_command ) |
|
touch.selection = button; |
|
} |
|
if( type == event_motion ) // shutdown button move |
|
{ |
|
touch.edit->y1 += dy; |
|
touch.edit->y2 += dy; |
|
touch.edit->x1 += dx; |
|
touch.edit->x2 += dx; |
|
} |
|
} |
|
else |
|
{ |
|
if( type == event_down ) // enable resizing |
|
{ |
|
if( touch.resize_finger == -1 ) |
|
{ |
|
touch.resize_finger = fingerID; |
|
} |
|
} |
|
if( type == event_up ) // disable resizing |
|
{ |
|
if( touch.resize_finger == fingerID ) |
|
{ |
|
touch.resize_finger = -1; |
|
} |
|
} |
|
if( type == event_motion ) // perform resizing |
|
{ |
|
if( touch.resize_finger == fingerID ) |
|
{ |
|
touch.edit->y2 += dy; |
|
touch.edit->x2 += dx; |
|
} |
|
} |
|
} |
|
} |
|
|
|
static void Touch_Motion( touchEventType type, int fingerID, float x, float y, float dx, float dy ) |
|
{ |
|
// walk |
|
if( fingerID == touch.move_finger ) |
|
{ |
|
// check bounds |
|
if( touch_forwardzone->value <= 0 ) |
|
Cvar_SetValue( "touch_forwardzone", 0.5 ); |
|
if( touch_sidezone->value <= 0 ) |
|
Cvar_SetValue( "touch_sidezone", 0.3 ); |
|
|
|
if( !touch.move || touch.move->type == touch_move ) |
|
{ |
|
// move relative to touch start |
|
touch.forward = ( touch.move_start_y - y ) / touch_forwardzone->value; |
|
touch.side = ( x - touch.move_start_x ) / touch_sidezone->value; |
|
} |
|
else if( touch.move->type == touch_joy ) |
|
{ |
|
// move relative to joy center |
|
touch.forward = ( ( touch.move->y2 + touch.move->y1 ) - y * 2 ) / ( touch.move->y2 - touch.move->y1 ) * touch_joy_radius->value; |
|
touch.side = ( x * 2 - ( touch.move->x2 + touch.move->x1 ) ) / ( touch.move->x2 - touch.move->x1 ) * touch_joy_radius->value; |
|
} |
|
else if( touch.move->type == touch_dpad ) |
|
{ |
|
// like joy, but without acceleration. useful for bhop |
|
touch.forward = round( ( (touch.move->y2 + touch.move->y1) - y * 2 ) / ( touch.move->y2 - touch.move->y1 ) * touch_dpad_radius->value ); |
|
touch.side = round( ( x * 2 - (touch.move->x2 + touch.move->x1) ) / ( touch.move->x2 - touch.move->x1 ) * touch_dpad_radius->value ); |
|
} |
|
|
|
touch.forward = bound( -1, touch.forward, 1 ); |
|
touch.side = bound( -1, touch.side, 1 ); |
|
} |
|
|
|
// process look |
|
if( fingerID == touch.look_finger ) |
|
{ |
|
if( touch.precision ) |
|
dx *= touch_precise_amount->value, dy *= touch_precise_amount->value; |
|
|
|
if( touch_nonlinear_look->value ); |
|
{ |
|
// save angle, modify only velocity |
|
float dabs = sqrt( dx*dx+dy*dy ); |
|
float dcos = dx/dabs; |
|
float dsin = dy/dabs; |
|
|
|
if( touch_exp_mult->value > 1 ) |
|
dabs = (exp(dabs*touch_exp_mult->value)-1)/touch_exp_mult->value; |
|
if( touch_pow_mult->value > 1 && touch_pow_factor->value > 1 ) |
|
dabs = pow(dabs*touch_pow_mult->value,touch_pow_factor->value)/touch_pow_mult->value; |
|
|
|
dx = dabs * dcos; |
|
dy = dabs * dsin; |
|
} |
|
|
|
// accumulate |
|
touch.yaw -= dx * touch_yaw->value, touch.pitch += dy * touch_pitch->value; |
|
} |
|
} |
|
|
|
|
|
static qboolean Touch_ButtonPress( touchbuttonlist_t *list, touchEventType type, int fingerID, float x, float y, float dx, float dy ) |
|
{ |
|
touchbutton2_t *button; |
|
|
|
// run from end(front) to start(back) |
|
for( button = list->last; button; button = button->prev ) |
|
{ |
|
if( type == event_down ) |
|
{ |
|
if( ( x > button->x1 && |
|
x < button->x2 ) && |
|
( y < button->y2 && |
|
y > button->y1 ) ) |
|
{ |
|
button->finger = fingerID; |
|
|
|
if( !IN_TouchIsVisible( button ) ) |
|
continue; |
|
|
|
if( button->type == touch_command ) |
|
{ |
|
char command[256]; |
|
Q_snprintf( command, sizeof( command ), "%s\n", button->command ); |
|
Cbuf_AddText( command ); |
|
|
|
if( B(flags) & TOUCH_FL_PRECISION ) |
|
touch.precision = true; |
|
} |
|
if( button->type == touch_move || button->type == touch_joy || button->type == touch_dpad ) |
|
{ |
|
if( touch.move_finger !=-1 ) |
|
{ |
|
button->finger = touch.move_finger; |
|
continue; |
|
} |
|
if( touch.look_finger == fingerID ) |
|
{ |
|
touchbutton2_t *newbutton; |
|
touch.move_finger = touch.look_finger = -1; |
|
//touch.move_finger = button->finger = -1; |
|
for( newbutton = list->first; newbutton; newbutton = newbutton->next ) |
|
if( ( newbutton->type == touch_move ) || ( newbutton->type == touch_look ) ) newbutton->finger = -1; |
|
MsgDev( D_NOTE, "Touch: touch_move on look finger %d!\n", fingerID ); |
|
continue; |
|
} |
|
touch.move_finger = fingerID; |
|
touch.move = button; |
|
if( touch.move->type == touch_move ) |
|
{ |
|
touch.move_start_x = x; |
|
touch.move_start_y = y; |
|
} |
|
else if( touch.move->type == touch_joy ) |
|
{ |
|
touch.move_start_y = (touch.move->y2 + touch.move->y1) / 2; |
|
touch.move_start_x = (touch.move->x2 + touch.move->x1) / 2; |
|
touch.forward = ((touch.move->y2 + touch.move->y1) - y * 2) / (touch.move->y2 - touch.move->y1); |
|
touch.side = (x * 2 - (touch.move->x2 + touch.move->x1)) / (touch.move->x2 - touch.move->x1); |
|
} |
|
else if( touch.move->type == touch_dpad ) |
|
{ |
|
touch.move_start_y = (touch.move->y2 + touch.move->y1) / 2; |
|
touch.move_start_x = (touch.move->x2 + touch.move->x1) / 2; |
|
touch.forward = round(((touch.move->y2 + touch.move->y1) - y * 2) / (touch.move->y2 - touch.move->y1)); |
|
touch.side = round((x * 2 - (touch.move->x2 + touch.move->x1)) / (touch.move->x2 - touch.move->x1)); |
|
} |
|
} |
|
if( button->type == touch_look ) |
|
{ |
|
if( touch.look_finger !=-1 ) |
|
{ |
|
button->finger = touch.look_finger; |
|
continue; |
|
} |
|
if( touch.move_finger == fingerID ) |
|
{ |
|
touchbutton2_t *newbutton; |
|
// This is an error, try recover |
|
touch.move_finger = touch.look_finger = -1; |
|
for( newbutton = list->first; newbutton; newbutton = newbutton->next ) |
|
if( ( newbutton->type == touch_move ) || ( newbutton->type == touch_look ) ) newbutton->finger = -1; |
|
MsgDev( D_NOTE, "Touch: touch_look on move finger %d!\n", fingerID ); |
|
continue; |
|
} |
|
touch.look_finger = fingerID; |
|
} |
|
} |
|
} |
|
if( type == event_up ) |
|
{ |
|
if( fingerID == button->finger ) |
|
{ |
|
button->finger = -1; |
|
if( !IN_TouchIsVisible( button ) ) |
|
continue; |
|
|
|
if( ( button->type == touch_command ) && ( button->command[0] == '+' ) ) |
|
{ |
|
char command[256]; |
|
Q_snprintf( command, sizeof( command ), "%s\n", button->command ); |
|
command[0] = '-'; |
|
Cbuf_AddText( command ); |
|
if( B(flags) & TOUCH_FL_PRECISION ) |
|
touch.precision = false; |
|
} |
|
if( button->type == touch_move || button->type == touch_joy || button->type == touch_dpad ) |
|
{ |
|
touch.move_finger = -1; |
|
touch.forward = touch.side = 0; |
|
touch.move = NULL; |
|
} |
|
if( button->type == touch_look ) |
|
{ |
|
touch.look_finger = -1; |
|
} |
|
} |
|
} |
|
} |
|
|
|
return false; |
|
} |
|
|
|
static qboolean Touch_ButtonEdit( touchEventType type, int fingerID, float x, float y, float dx, float dy ) |
|
{ |
|
touchbutton2_t *button; |
|
|
|
// edit buttons are on y1 |
|
if( type == event_down ) |
|
{ |
|
if( (x < GRID_X) && (y < GRID_Y) ) |
|
{ |
|
touch.showbuttons ^= true; |
|
return true; |
|
} |
|
if( touch.showbuttons && ( x < GRID_X * 2 ) ) |
|
{ |
|
if( ( y > GRID_Y * 2 ) && ( y < GRID_Y * 4 ) ) // close button |
|
{ |
|
IN_TouchDisableEdit_f(); |
|
if( touch_in_menu->value ) |
|
{ |
|
Cvar_Set( "touch_in_menu", "0" ); |
|
} |
|
else |
|
IN_TouchWriteConfig(); |
|
return true; |
|
} |
|
if( ( y > GRID_Y * 5 ) && ( y < GRID_Y * 7 ) ) // reset button |
|
{ |
|
IN_TouchReloadConfig_f(); |
|
return true; |
|
} |
|
if( ( y > GRID_Y * 8 ) && ( y < GRID_Y * 10 ) && touch.selection ) // hide button |
|
{ |
|
touch.selection->flags ^= TOUCH_FL_HIDE; |
|
return true; |
|
} |
|
} |
|
} |
|
|
|
// run from end(front) to start(back) |
|
for( button = touch.list_user.last; button; button = button->prev ) |
|
{ |
|
if( type == event_down ) |
|
{ |
|
if( ( x > button->x1 && |
|
x < button->x2 ) && |
|
( y < button->y2 && |
|
y > button->y1 ) ) |
|
{ |
|
button->finger = fingerID; |
|
|
|
// do not edit NOEDIT buttons |
|
if( button->flags & TOUCH_FL_NOEDIT ) |
|
continue; |
|
|
|
touch.edit = button; |
|
touch.selection = NULL; |
|
// Make button last to bring it up |
|
if( ( button->next ) && ( button->type == touch_command ) ) |
|
{ |
|
if( button->prev ) |
|
button->prev->next = button->next; |
|
else |
|
touch.list_user.first = button->next; |
|
|
|
button->next->prev = button->prev; |
|
touch.list_user.last->next = button; |
|
button->prev = touch.list_user.last; |
|
button->next = NULL; |
|
touch.list_user.last = button; |
|
} |
|
touch.state = state_edit_move; |
|
return true; |
|
} |
|
} |
|
if( type == event_up ) |
|
if( fingerID == button->finger ) |
|
button->finger = -1; |
|
} |
|
|
|
if( type == event_down ) |
|
touch.selection = NULL; |
|
|
|
return false; |
|
} |
|
|
|
static int Touch_ControlsEvent( touchEventType type, int fingerID, float x, float y, float dx, float dy ) |
|
{ |
|
touchbutton2_t *button; |
|
|
|
if( touch.state == state_edit_move ) |
|
{ |
|
Touch_EditMove( type, fingerID, x, y, dx, dy ); |
|
return 1; |
|
} |
|
|
|
if( touch.state == state_edit && Touch_ButtonEdit( type, fingerID, x, y, dx, dy ) ) |
|
return true; |
|
if( Touch_ButtonPress( &touch.list_user, type, fingerID, x, y, dx, dy ) ) |
|
return true; |
|
if( type == event_motion ) |
|
Touch_Motion( type, fingerID, x, y, dx, dy ); |
|
return true; |
|
} |
|
|
|
int IN_TouchEvent( touchEventType type, int fingerID, float x, float y, float dx, float dy ) |
|
{ |
|
|
|
// simulate menu mouse click |
|
if( cls.key_dest != key_game && !touch_in_menu->value ) |
|
{ |
|
touch.move_finger = touch.resize_finger = touch.look_finger = -1; |
|
// Hack for keyboard, hope it help |
|
if( cls.key_dest == key_console || cls.key_dest == key_message ) |
|
{ |
|
Key_EnableTextInput( true, true ); |
|
if( cls.key_dest == key_console ) |
|
{ |
|
static float y1 = 0; |
|
y1 += dy; |
|
if( dy > 0.4 ) |
|
Con_Bottom(); |
|
if( y1 > 0.01 ) |
|
{ |
|
Con_PageUp( 1 ); |
|
y1 = 0; |
|
} |
|
if( y1 < -0.01 ) |
|
{ |
|
Con_PageDown( 1 ); |
|
y1 = 0; |
|
} |
|
} |
|
|
|
// exit of console area |
|
if( type == event_down && x < 0.1f && y > 0.9f ) |
|
Cbuf_AddText( "escape\n" ); |
|
} |
|
UI_MouseMove( TO_SCRN_X(x), TO_SCRN_Y(y) ); |
|
//MsgDev( D_NOTE, "touch %d %d\n", TO_SCRN_X(x), TO_SCRN_Y(y) ); |
|
if( type == event_down ) |
|
Key_Event( K_MOUSE1, true ); |
|
if( type == event_up ) |
|
Key_Event( K_MOUSE1, false ); |
|
return 0; |
|
} |
|
|
|
|
|
if( VGui_IsActive() ) |
|
{ |
|
VGui_MouseMove( TO_SCRN_X(x), TO_SCRN_Y(y) ); |
|
|
|
if( type != event_motion ) |
|
VGui_KeyEvent( K_MOUSE1, type == event_down ? 1 : 0 ); |
|
|
|
// allow scoreboard scroll |
|
if( host.mouse_visible && type == event_motion ) |
|
return 0; |
|
} |
|
|
|
if( !touch.initialized || (!touch_enable->value && !touch.clientonly) ) |
|
{ |
|
#if 0 |
|
if( type == event_down ) |
|
Key_Event( K_MOUSE1, true ); |
|
if( type == event_up ) |
|
Key_Event( K_MOUSE1, false ); |
|
Android_AddMove( dx * (float)glState.width, dy * glState.height ); |
|
#endif |
|
return 0; |
|
} |
|
|
|
if( clgame.dllFuncs.pfnTouchEvent && clgame.dllFuncs.pfnTouchEvent( type, fingerID, x, y, dx, dy ) ) |
|
return true; |
|
|
|
return Touch_ControlsEvent( type, fingerID, x, y, dx, dy ); |
|
} |
|
|
|
void IN_TouchMove( float *forward, float *side, float *yaw, float *pitch ) |
|
{ |
|
*forward += touch.forward; |
|
*side += touch.side; |
|
*yaw += touch.yaw; |
|
*pitch += touch.pitch; |
|
touch.yaw = touch.pitch = 0; |
|
} |
|
|
|
void IN_TouchKeyEvent( int key, int down ) |
|
{ |
|
int xi, yi; |
|
float x, y; |
|
|
|
if( touch_enable->value ) |
|
return; |
|
|
|
if( !touch.clientonly ) |
|
return; |
|
|
|
Platform_GetMousePos( &xi, &yi ); |
|
|
|
x = xi/SCR_W; |
|
y = yi/SCR_H; |
|
|
|
Touch_ControlsEvent( !down, key == K_MOUSE1?0:1, x, y, 0, 0 ); |
|
} |
|
|
|
void IN_TouchShutdown( void ) |
|
{ |
|
if( !touch.initialized ) |
|
return; |
|
IN_TouchRemoveAll_f(); |
|
Cmd_RemoveCommand( "touch_addbutton" ); |
|
Cmd_RemoveCommand( "touch_removebutton" ); |
|
Cmd_RemoveCommand( "touch_enableedit" ); |
|
Cmd_RemoveCommand( "touch_disableedit" ); |
|
Cmd_RemoveCommand( "touch_settexture" ); |
|
Cmd_RemoveCommand( "touch_setcolor" ); |
|
Cmd_RemoveCommand( "touch_setcommand" ); |
|
Cmd_RemoveCommand( "touch_setflags" ); |
|
Cmd_RemoveCommand( "touch_show" ); |
|
Cmd_RemoveCommand( "touch_hide" ); |
|
Cmd_RemoveCommand( "touch_list" ); |
|
Cmd_RemoveCommand( "touch_removeall" ); |
|
Cmd_RemoveCommand( "touch_loaddefaults" ); |
|
Cmd_RemoveCommand( "touch_roundall" ); |
|
Cmd_RemoveCommand( "touch_exportconfig" ); |
|
Cmd_RemoveCommand( "touch_set_stroke" ); |
|
Cmd_RemoveCommand( "touch_setclientonly" ); |
|
Cmd_RemoveCommand( "touch_reloadconfig" ); |
|
Cmd_RemoveCommand( "touch_writeconfig" ); |
|
Cmd_RemoveCommand( "touch_generate_code" ); |
|
|
|
touch.initialized = false; |
|
Mem_FreePool( &touch.mempool ); |
|
} |
|
#endif
|
|
|