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Alibek Omarov
fa68108907
engine: input: adapt gamepad code for new engine, remove gamepad ids, as it was never used and probably will never be, small optimizations
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6 years ago |
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android
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engine: input: adapt gamepad code for new engine, remove gamepad ids, as it was never used and probably will never be, small optimizations
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6 years ago |
apple
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emscripten
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linux
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posix
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engine: add a function to determine if library has direct dependency on chosen DLL(Win32 only)
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6 years ago |
sdl
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engine: input: adapt gamepad code for new engine, remove gamepad ids, as it was never used and probably will never be, small optimizations
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6 years ago |
win32
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win32: lib: remove unused variable, fix error message may be not printed
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6 years ago |
platform.h
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