Xash3D FWGS engine.
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#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "port.h"
#include "build.h"
#include "VFileSystem009.h"
#include "filesystem.h"
#if XASH_POSIX
#include <dlfcn.h>
#define LoadLibrary( x ) dlopen( x, RTLD_NOW )
#define GetProcAddress( x, y ) dlsym( x, y )
#define FreeLibrary( x ) dlclose( x )
#elif XASH_WIN32
#include <windows.h>
#endif
void *g_hModule;
FSAPI g_pfnGetFSAPI;
typedef void *(*pfnCreateInterface_t)( const char *, int * );
pfnCreateInterface_t g_pfnCreateInterface;
fs_api_t g_fs;
fs_globals_t *g_nullglobals;
static qboolean LoadFilesystem( void )
{
int temp = -1;
g_hModule = LoadLibrary( "filesystem_stdio." OS_LIB_EXT );
if( !g_hModule )
return false;
// check our C-style interface existence
g_pfnGetFSAPI = (FSAPI)GetProcAddress( g_hModule, GET_FS_API );
if( !g_pfnGetFSAPI )
return false;
if( !g_pfnGetFSAPI( FS_API_VERSION, &g_fs, &g_nullglobals, NULL ))
return false;
// check Valve-style interface existence
g_pfnCreateInterface = (pfnCreateInterface_t)GetProcAddress( g_hModule, "CreateInterface" );
if( !g_pfnCreateInterface )
return false;
if( !g_pfnCreateInterface( "VFileSystem009", &temp ) || temp != 0 )
return false;
if( !g_pfnCreateInterface( FS_API_CREATEINTERFACE_TAG, &temp ) || temp != 0 )
return false;
return true;
}
int main( void )
{
if( !LoadFilesystem() )
return EXIT_FAILURE;
return EXIT_SUCCESS;
}