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1108 lines
25 KiB
1108 lines
25 KiB
/* |
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sv_init.c - server initialize operations |
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Copyright (C) 2009 Uncle Mike |
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|
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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|
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#include "common.h" |
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#include "server.h" |
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#include "net_encode.h" |
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#include "library.h" |
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#include "voice.h" |
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#include "pm_local.h" |
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#include "sequence.h" |
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|
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#if XASH_LOW_MEMORY != 2 |
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int SV_UPDATE_BACKUP = SINGLEPLAYER_BACKUP; |
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#endif |
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server_t sv; // local server |
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server_static_t svs; // persistant server info |
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svgame_static_t svgame; // persistant game info |
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|
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/* |
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================ |
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SV_AddResource |
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generic method to put the resources into array |
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================ |
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*/ |
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static void SV_AddResource( resourcetype_t type, const char *name, int size, byte flags, int index ) |
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{ |
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resource_t *pResource = &sv.resources[sv.num_resources]; |
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if( sv.num_resources >= MAX_RESOURCES ) |
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Host_Error( "MAX_RESOURCES limit exceeded (%d)\n", MAX_RESOURCES ); |
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sv.num_resources++; |
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Q_strncpy( pResource->szFileName, name, sizeof( pResource->szFileName )); |
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pResource->nDownloadSize = size; |
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pResource->ucFlags = flags; |
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pResource->nIndex = index; |
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pResource->type = type; |
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} |
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|
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/* |
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================ |
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SV_SendSingleResource |
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hot precache on a flying |
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================ |
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*/ |
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void SV_SendSingleResource( const char *name, resourcetype_t type, int index, byte flags ) |
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{ |
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resource_t *pResource = &sv.resources[sv.num_resources]; |
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int nSize = 0; |
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|
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if( !COM_CheckString( name )) |
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return; |
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|
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switch( type ) |
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{ |
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case t_model: |
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nSize = ( name[0] != '*' ) ? FS_FileSize( name, false ) : 0; |
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break; |
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case t_sound: |
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nSize = FS_FileSize( va( DEFAULT_SOUNDPATH "%s", name ), false ); |
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break; |
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default: |
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nSize = FS_FileSize( name, false ); |
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break; |
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} |
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|
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SV_AddResource( type, name, nSize, flags, index ); |
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MSG_BeginServerCmd( &sv.reliable_datagram, svc_resource ); |
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SV_SendResource( pResource, &sv.reliable_datagram ); |
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} |
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|
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/* |
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================ |
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SV_ModelIndex |
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register unique model for a server and client |
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================ |
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*/ |
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int SV_ModelIndex( const char *filename ) |
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{ |
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char name[MAX_QPATH]; |
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int i; |
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if( !COM_CheckString( filename )) |
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return 0; |
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if( *filename == '\\' || *filename == '/' ) |
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filename++; |
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Q_strncpy( name, filename, sizeof( name )); |
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COM_FixSlashes( name ); |
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for( i = 1; i < MAX_MODELS && sv.model_precache[i][0]; i++ ) |
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{ |
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if( !Q_stricmp( sv.model_precache[i], name )) |
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return i; |
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} |
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if( i == MAX_MODELS ) |
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{ |
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Host_Error( "MAX_MODELS limit exceeded (%d)\n", MAX_MODELS ); |
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return 0; |
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} |
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// register new model |
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Q_strncpy( sv.model_precache[i], name, sizeof( sv.model_precache[i] )); |
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|
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if( sv.state != ss_loading ) |
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{ |
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// send the update to everyone |
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SV_SendSingleResource( name, t_model, i, sv.model_precache_flags[i] ); |
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Con_Printf( S_WARN "late precache of %s\n", name ); |
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} |
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return i; |
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} |
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/* |
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================ |
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SV_SoundIndex |
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register unique sound for client |
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================ |
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*/ |
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int GAME_EXPORT SV_SoundIndex( const char *filename ) |
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{ |
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char name[MAX_QPATH]; |
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int i; |
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if( !COM_CheckString( filename )) |
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return 0; |
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if( filename[0] == '!' ) |
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{ |
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Con_Printf( S_WARN "'%s' do not precache sentence names!\n", filename ); |
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return 0; |
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} |
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if( *filename == '\\' || *filename == '/' ) |
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filename++; |
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Q_strncpy( name, filename, sizeof( name )); |
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COM_FixSlashes( name ); |
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for( i = 1; i < MAX_SOUNDS && sv.sound_precache[i][0]; i++ ) |
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{ |
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if( !Q_stricmp( sv.sound_precache[i], name )) |
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return i; |
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} |
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if( i == MAX_SOUNDS ) |
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{ |
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Host_Error( "MAX_SOUNDS limit exceeded (%d)\n", MAX_SOUNDS ); |
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return 0; |
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} |
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// register new sound |
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Q_strncpy( sv.sound_precache[i], name, sizeof( sv.sound_precache[i] )); |
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if( sv.state != ss_loading ) |
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{ |
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// send the update to everyone |
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SV_SendSingleResource( name, t_sound, i, 0 ); |
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Con_Printf( S_WARN "late precache of %s\n", name ); |
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} |
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return i; |
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} |
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/* |
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================ |
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SV_EventIndex |
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register network event for a server and client |
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================ |
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*/ |
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int SV_EventIndex( const char *filename ) |
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{ |
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char name[MAX_QPATH]; |
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int i; |
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if( !COM_CheckString( filename )) |
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return 0; |
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Q_strncpy( name, filename, sizeof( name )); |
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COM_FixSlashes( name ); |
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for( i = 1; i < MAX_EVENTS && sv.event_precache[i][0]; i++ ) |
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{ |
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if( !Q_stricmp( sv.event_precache[i], name )) |
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return i; |
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} |
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if( i == MAX_EVENTS ) |
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{ |
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Host_Error( "MAX_EVENTS limit exceeded (%d)\n", MAX_EVENTS ); |
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return 0; |
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} |
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// register new event |
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Q_strncpy( sv.event_precache[i], name, sizeof( sv.event_precache[i] )); |
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if( sv.state != ss_loading ) |
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{ |
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// send the update to everyone |
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SV_SendSingleResource( name, t_eventscript, i, RES_FATALIFMISSING ); |
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} |
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return i; |
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} |
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/* |
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================ |
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SV_GenericIndex |
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register generic resourse for a server and client |
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================ |
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*/ |
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int GAME_EXPORT SV_GenericIndex( const char *filename ) |
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{ |
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char name[MAX_QPATH]; |
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int i; |
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if( !COM_CheckString( filename )) |
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return 0; |
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Q_strncpy( name, filename, sizeof( name )); |
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COM_FixSlashes( name ); |
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for( i = 1; i < MAX_CUSTOM && sv.files_precache[i][0]; i++ ) |
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{ |
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if( !Q_stricmp( sv.files_precache[i], name )) |
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return i; |
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} |
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if( i == MAX_CUSTOM ) |
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{ |
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Host_Error( "MAX_CUSTOM limit exceeded (%d)\n", MAX_CUSTOM ); |
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return 0; |
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} |
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// register new generic resource |
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Q_strncpy( sv.files_precache[i], name, sizeof( sv.files_precache[i] )); |
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if( sv.state != ss_loading ) |
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{ |
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// send the update to everyone |
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SV_SendSingleResource( name, t_generic, i, RES_FATALIFMISSING ); |
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} |
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return i; |
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} |
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/* |
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================ |
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SV_ModelHandle |
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get model by handle |
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================ |
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*/ |
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model_t *SV_ModelHandle( int modelindex ) |
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{ |
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if( modelindex < 0 || modelindex >= MAX_MODELS ) |
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return NULL; |
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return sv.models[modelindex]; |
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} |
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static resourcetype_t SV_DetermineResourceType( const char *filename ) |
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{ |
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if( !Q_strncmp( filename, DEFAULT_SOUNDPATH, sizeof( DEFAULT_SOUNDPATH ) - 1 ) && Sound_SupportedFileFormat( COM_FileExtension( filename ))) |
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return t_sound; |
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else |
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return t_generic; |
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} |
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void SV_ReadResourceList( const char *filename ) |
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{ |
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string token; |
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byte *afile; |
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char *pfile; |
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resourcetype_t restype; |
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afile = FS_LoadFile( filename, NULL, false ); |
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if( !afile ) return; |
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pfile = (char *)afile; |
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Con_DPrintf( "Precaching from %s\n", filename ); |
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Con_DPrintf( "----------------------------------\n" ); |
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while(( pfile = COM_ParseFile( pfile, token, sizeof( token ))) != NULL ) |
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{ |
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if( !COM_IsSafeFileToDownload( token )) |
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continue; |
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COM_FixSlashes( token ); |
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restype = SV_DetermineResourceType( token ); |
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Con_DPrintf( " %s (%s)\n", token, COM_GetResourceTypeName( restype )); |
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switch( restype ) |
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{ |
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// TODO do we need to handle other resource types specifically too? |
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case t_sound: |
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{ |
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const char *filepath = token; |
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filepath += sizeof( DEFAULT_SOUNDPATH ) - 1; // skip "sound/" part |
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SV_SoundIndex( filepath ); |
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break; |
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} |
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default: |
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SV_GenericIndex( token ); |
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break; |
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} |
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} |
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Con_DPrintf( "----------------------------------\n" ); |
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Mem_Free( afile ); |
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} |
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/* |
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================ |
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SV_CreateGenericResources |
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loads external resource list |
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================ |
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*/ |
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void SV_CreateGenericResources( void ) |
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{ |
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string filename; |
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Q_strncpy( filename, sv.model_precache[1], sizeof( filename )); |
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COM_ReplaceExtension( filename, ".res" ); |
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COM_FixSlashes( filename ); |
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SV_ReadResourceList( filename ); |
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SV_ReadResourceList( "reslist.txt" ); |
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} |
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/* |
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================ |
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SV_CreateResourceList |
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add resources to common list |
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================ |
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*/ |
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void SV_CreateResourceList( void ) |
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{ |
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qboolean ffirstsent = false; |
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int i, nSize; |
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char *s; |
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sv.num_resources = 0; |
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for( i = 1; i < MAX_CUSTOM; i++ ) |
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{ |
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s = sv.files_precache[i]; |
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if( !COM_CheckString( s )) break; // end of list |
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nSize = FS_FileSize( s, false ); |
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SV_AddResource( t_generic, s, nSize, RES_FATALIFMISSING, i ); |
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} |
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for( i = 1; i < MAX_SOUNDS; i++ ) |
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{ |
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s = sv.sound_precache[i]; |
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if( !COM_CheckString( s )) |
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break; // end of list |
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if( s[0] == '!' ) |
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{ |
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if( !ffirstsent ) |
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{ |
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SV_AddResource( t_sound, "!", 0, RES_FATALIFMISSING, i ); |
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ffirstsent = true; |
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} |
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} |
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else |
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{ |
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nSize = FS_FileSize( va( DEFAULT_SOUNDPATH "%s", s ), false ); |
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SV_AddResource( t_sound, s, nSize, 0, i ); |
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} |
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} |
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for( i = 1; i < MAX_MODELS; i++ ) |
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{ |
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s = sv.model_precache[i]; |
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if( !COM_CheckString( s )) break; // end of list |
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nSize = ( s[0] != '*' ) ? FS_FileSize( s, false ) : 0; |
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SV_AddResource( t_model, s, nSize, sv.model_precache_flags[i], i ); |
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} |
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// just send names |
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for( i = 0; i < MAX_DECALS && host.draw_decals[i][0]; i++ ) |
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{ |
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SV_AddResource( t_decal, host.draw_decals[i], 0, 0, i ); |
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} |
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for( i = 1; i < MAX_EVENTS; i++ ) |
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{ |
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s = sv.event_precache[i]; |
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if( !COM_CheckString( s )) break; // end of list |
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nSize = FS_FileSize( s, false ); |
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SV_AddResource( t_eventscript, s, nSize, RES_FATALIFMISSING, i ); |
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} |
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} |
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/* |
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================ |
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SV_WriteVoiceCodec |
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================ |
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*/ |
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void SV_WriteVoiceCodec( sizebuf_t *msg ) |
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{ |
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MSG_BeginServerCmd( msg, svc_voiceinit ); |
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MSG_WriteString( msg, VOICE_DEFAULT_CODEC ); |
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MSG_WriteByte( msg, (int)sv_voicequality.value ); |
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} |
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/* |
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================ |
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SV_CreateBaseline |
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Entity baselines are used to compress the update messages |
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to the clients -- only the fields that differ from the |
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baseline will be transmitted |
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INTERNAL RESOURCE |
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================ |
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*/ |
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void SV_CreateBaseline( void ) |
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{ |
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entity_state_t nullstate, *base; |
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int playermodel; |
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int delta_type; |
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int entnum; |
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SV_WriteVoiceCodec( &sv.signon ); |
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if( FBitSet( host.features, ENGINE_QUAKE_COMPATIBLE )) |
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playermodel = SV_ModelIndex( DEFAULT_PLAYER_PATH_QUAKE ); |
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else playermodel = SV_ModelIndex( DEFAULT_PLAYER_PATH_HALFLIFE ); |
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memset( &nullstate, 0, sizeof( nullstate )); |
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for( entnum = 0; entnum < svgame.numEntities; entnum++ ) |
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{ |
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edict_t *pEdict = EDICT_NUM( entnum ); |
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if( !SV_IsValidEdict( pEdict )) |
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continue; |
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if( entnum != 0 && entnum <= svs.maxclients ) |
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{ |
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delta_type = DELTA_PLAYER; |
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} |
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else |
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{ |
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if( !pEdict->v.modelindex ) |
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continue; // invisible |
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delta_type = DELTA_ENTITY; |
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} |
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// take current state as baseline |
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base = &svs.baselines[entnum]; |
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base->number = entnum; |
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// set entity type |
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if( FBitSet( pEdict->v.flags, FL_CUSTOMENTITY )) |
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base->entityType = ENTITY_BEAM; |
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else base->entityType = ENTITY_NORMAL; |
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svgame.dllFuncs.pfnCreateBaseline( delta_type, entnum, base, pEdict, playermodel, host.player_mins[0], host.player_maxs[0] ); |
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sv.last_valid_baseline = entnum; |
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} |
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// create the instanced baselines |
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svgame.dllFuncs.pfnCreateInstancedBaselines(); |
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// now put the baseline into the signon message. |
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MSG_BeginServerCmd( &sv.signon, svc_spawnbaseline ); |
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for( entnum = 0; entnum < svgame.numEntities; entnum++ ) |
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{ |
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edict_t *pEdict = EDICT_NUM( entnum ); |
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if( !SV_IsValidEdict( pEdict )) |
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continue; |
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if( entnum != 0 && entnum <= svs.maxclients ) |
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{ |
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delta_type = DELTA_PLAYER; |
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} |
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else |
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{ |
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if( !pEdict->v.modelindex ) |
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continue; // invisible |
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delta_type = DELTA_ENTITY; |
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} |
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// take current state as baseline |
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base = &svs.baselines[entnum]; |
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MSG_WriteDeltaEntity( &nullstate, base, &sv.signon, true, delta_type, 1.0f, 0 ); |
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} |
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MSG_WriteUBitLong( &sv.signon, LAST_EDICT, MAX_ENTITY_BITS ); // end of baselines |
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MSG_WriteUBitLong( &sv.signon, sv.num_instanced, 6 ); |
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|
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for( entnum = 0; entnum < sv.num_instanced; entnum++ ) |
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{ |
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base = &sv.instanced[entnum].baseline; |
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MSG_WriteDeltaEntity( &nullstate, base, &sv.signon, true, DELTA_ENTITY, 1.0f, 0 ); |
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} |
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} |
|
|
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/* |
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================ |
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SV_FreeOldEntities |
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|
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remove immediate entities |
|
================ |
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*/ |
|
void SV_FreeOldEntities( void ) |
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{ |
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edict_t *ent; |
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int i; |
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|
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// at end of frame kill all entities which supposed to it |
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for( i = svs.maxclients + 1; i < svgame.numEntities; i++ ) |
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{ |
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ent = EDICT_NUM( i ); |
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|
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if( !ent->free && FBitSet( ent->v.flags, FL_KILLME )) |
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SV_FreeEdict( ent ); |
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} |
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|
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// decrement svgame.numEntities if the highest number entities died |
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for( ; EDICT_NUM( svgame.numEntities - 1 )->free; svgame.numEntities-- ); |
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} |
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|
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/* |
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================ |
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SV_ActivateServer |
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|
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activate server on changed map, run physics |
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================ |
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*/ |
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void SV_ActivateServer( int runPhysics ) |
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{ |
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int i, numFrames; |
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byte msg_buf[MAX_INIT_MSG]; |
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sizebuf_t msg; |
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sv_client_t *cl; |
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|
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if( !svs.initialized ) |
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return; |
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|
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MSG_Init( &msg, "ActivateServer", msg_buf, sizeof( msg_buf )); |
|
|
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// always clearing newunit variable |
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Cvar_SetValue( "sv_newunit", 0 ); |
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|
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// relese all intermediate entities |
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SV_FreeOldEntities (); |
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|
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// Activate the DLL server code |
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svgame.globals->time = sv.time; |
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svgame.dllFuncs.pfnServerActivate( svgame.edicts, svgame.numEntities, svs.maxclients ); |
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|
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SV_SetStringArrayMode( true ); |
|
|
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// parse user-specified resources |
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SV_CreateGenericResources(); |
|
|
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if( runPhysics ) |
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{ |
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numFrames = (svs.maxclients <= 1) ? 2 : 8; |
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sv.frametime = SV_SPAWN_TIME; |
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} |
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else |
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{ |
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sv.frametime = 0.001; |
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numFrames = 1; |
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} |
|
|
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// run some frames to allow everything to settle |
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for( i = 0; i < numFrames; i++ ) |
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SV_Physics(); |
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|
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// create a baseline for more efficient communications |
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SV_CreateBaseline(); |
|
|
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// collect all info from precached resources |
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SV_CreateResourceList(); |
|
|
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// check and count all files that marked by user as unmodified (typically is a player models etc) |
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SV_TransferConsistencyInfo(); |
|
|
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// send serverinfo to all connected clients |
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for( i = 0, cl = svs.clients; i < svs.maxclients; i++, cl++ ) |
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{ |
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if( cl->state < cs_connected ) |
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continue; |
|
|
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Netchan_Clear( &cl->netchan ); |
|
cl->delta_sequence = -1; |
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} |
|
|
|
// invoke to refresh all movevars |
|
memset( &svgame.oldmovevars, 0, sizeof( movevars_t )); |
|
svgame.globals->changelevel = false; |
|
|
|
// setup hostflags |
|
sv.hostflags = 0; |
|
|
|
HPAK_FlushHostQueue(); |
|
|
|
// tell what kind of server has been started. |
|
if( svs.maxclients > 1 ) |
|
Con_Printf( "%i player server started\n", svs.maxclients ); |
|
else Con_Printf( "Game started\n" ); |
|
|
|
Log_Printf( "Started map \"%s\" (CRC \"%u\")\n", sv.name, sv.worldmapCRC ); |
|
|
|
// dedicated server purge unused resources here |
|
if( Host_IsDedicated() ) |
|
Mod_FreeUnused (); |
|
|
|
host.movevars_changed = true; |
|
Host_SetServerState( ss_active ); |
|
|
|
Con_DPrintf( "level loaded at %.2f sec\n", Sys_DoubleTime() - svs.timestart ); |
|
|
|
if( sv.ignored_static_ents ) |
|
Con_Printf( S_WARN "%i static entities was rejected due buffer overflow\n", sv.ignored_static_ents ); |
|
|
|
if( sv.ignored_world_decals ) |
|
Con_Printf( S_WARN "%i static decals was rejected due buffer overflow\n", sv.ignored_world_decals ); |
|
|
|
if( svs.maxclients > 1 ) |
|
{ |
|
const char *cycle = Cvar_VariableString( "mapchangecfgfile" ); |
|
|
|
if( COM_CheckString( cycle )) |
|
Cbuf_AddTextf( "exec %s\n", cycle ); |
|
} |
|
} |
|
|
|
/* |
|
================ |
|
SV_DeactivateServer |
|
|
|
deactivate server, free edicts, strings etc |
|
================ |
|
*/ |
|
void SV_DeactivateServer( void ) |
|
{ |
|
int i; |
|
|
|
if( !svs.initialized || sv.state == ss_dead ) |
|
return; |
|
|
|
svgame.globals->time = sv.time; |
|
svgame.dllFuncs.pfnServerDeactivate(); |
|
Host_SetServerState( ss_dead ); |
|
|
|
SV_FreeEdicts (); |
|
|
|
PM_ClearPhysEnts( svgame.pmove ); |
|
|
|
SV_EmptyStringPool(); |
|
|
|
for( i = 0; i < svs.maxclients; i++ ) |
|
{ |
|
// release client frames |
|
if( svs.clients[i].frames ) |
|
Mem_Free( svs.clients[i].frames ); |
|
svs.clients[i].frames = NULL; |
|
} |
|
|
|
svgame.globals->maxEntities = GI->max_edicts; |
|
svgame.globals->maxClients = svs.maxclients; |
|
svgame.numEntities = svs.maxclients + 1; // clients + world |
|
svgame.globals->startspot = 0; |
|
svgame.globals->mapname = 0; |
|
} |
|
|
|
/* |
|
============== |
|
SV_InitGame |
|
|
|
A brand new game has been started |
|
============== |
|
*/ |
|
qboolean SV_InitGame( void ) |
|
{ |
|
string dllpath; |
|
|
|
if( svs.game_library_loaded ) |
|
return true; |
|
|
|
// first initialize? |
|
COM_ResetLibraryError(); |
|
|
|
COM_GetCommonLibraryPath( LIBRARY_SERVER, dllpath, sizeof( dllpath )); |
|
|
|
if( !SV_LoadProgs( dllpath )) |
|
{ |
|
Con_Printf( S_ERROR "can't initialize %s: %s\n", dllpath, COM_GetLibraryError() ); |
|
return false; // failed to loading server.dll |
|
} |
|
|
|
// client frames will be allocated in SV_ClientConnect |
|
svs.game_library_loaded = true; |
|
return true; |
|
} |
|
|
|
/* |
|
============== |
|
SV_ShutdownGame |
|
|
|
prepare to close server |
|
============== |
|
*/ |
|
void SV_ShutdownGame( void ) |
|
{ |
|
if( !GameState->loadGame ) |
|
SV_ClearGameState(); |
|
|
|
SV_FinalMessage( "", true ); |
|
S_StopBackgroundTrack(); |
|
CL_StopPlayback(); // stop demo too |
|
|
|
if( GameState->newGame ) |
|
{ |
|
Host_EndGame( false, DEFAULT_ENDGAME_MESSAGE ); |
|
} |
|
else |
|
{ |
|
S_StopAllSounds( true ); |
|
SV_DeactivateServer(); |
|
} |
|
} |
|
|
|
/* |
|
================ |
|
SV_SetupClients |
|
|
|
determine the game type and prepare clients |
|
================ |
|
*/ |
|
void SV_SetupClients( void ) |
|
{ |
|
qboolean changed_maxclients = false; |
|
|
|
// check if clients count was really changed |
|
if( svs.maxclients != (int)sv_maxclients->value ) |
|
changed_maxclients = true; |
|
|
|
if( !changed_maxclients ) return; // nothing to change |
|
|
|
// if clients count was changed we need to run full shutdown procedure |
|
if( svs.maxclients ) Host_ShutdownServer(); |
|
|
|
// copy the actual value from cvar |
|
svs.maxclients = (int)sv_maxclients->value; |
|
|
|
// dedicated servers are can't be single player and are usually DM |
|
if( Host_IsDedicated() ) |
|
svs.maxclients = bound( 4, svs.maxclients, MAX_CLIENTS ); |
|
else svs.maxclients = bound( 1, svs.maxclients, MAX_CLIENTS ); |
|
|
|
if( svs.maxclients == 1 ) |
|
Cvar_SetValue( "deathmatch", 0.0f ); |
|
else Cvar_SetValue( "deathmatch", 1.0f ); |
|
|
|
// make cvars consistant |
|
if( coop.value ) Cvar_SetValue( "deathmatch", 0.0f ); |
|
|
|
// feedback for cvar |
|
Cvar_FullSet( "maxplayers", va( "%d", svs.maxclients ), FCVAR_LATCH ); |
|
#if XASH_LOW_MEMORY != 2 |
|
SV_UPDATE_BACKUP = ( svs.maxclients == 1 ) ? SINGLEPLAYER_BACKUP : MULTIPLAYER_BACKUP; |
|
#endif |
|
|
|
svs.clients = Z_Realloc( svs.clients, sizeof( sv_client_t ) * svs.maxclients ); |
|
svs.num_client_entities = svs.maxclients * SV_UPDATE_BACKUP * NUM_PACKET_ENTITIES; |
|
svs.packet_entities = Z_Realloc( svs.packet_entities, sizeof( entity_state_t ) * svs.num_client_entities ); |
|
Con_Reportf( "%s alloced by server packet entities\n", Q_memprint( sizeof( entity_state_t ) * svs.num_client_entities )); |
|
|
|
// init network stuff |
|
NET_Config(( svs.maxclients > 1 ), true ); |
|
svgame.numEntities = svs.maxclients + 1; // clients + world |
|
ClearBits( sv_maxclients->flags, FCVAR_CHANGED ); |
|
} |
|
|
|
static qboolean CRC32_MapFile( dword *crcvalue, const char *filename, qboolean multiplayer ) |
|
{ |
|
char headbuf[1024], buffer[1024]; |
|
int i, num_bytes, lumplen; |
|
int version, hdr_size; |
|
dheader_t *header; |
|
file_t *f; |
|
|
|
if( !crcvalue ) return false; |
|
|
|
// always calc same checksum for singleplayer |
|
if( multiplayer == false ) |
|
{ |
|
*crcvalue = (('H'<<24)+('S'<<16)+('A'<<8)+'X'); |
|
return true; |
|
} |
|
|
|
f = FS_Open( filename, "rb", false ); |
|
if( !f ) return false; |
|
|
|
// read version number |
|
FS_Read( f, &version, sizeof( int )); |
|
FS_Seek( f, 0, SEEK_SET ); |
|
|
|
hdr_size = sizeof( int ) + sizeof( dlump_t ) * HEADER_LUMPS; |
|
num_bytes = FS_Read( f, headbuf, hdr_size ); |
|
|
|
// corrupted map ? |
|
if( num_bytes != hdr_size ) |
|
{ |
|
FS_Close( f ); |
|
return false; |
|
} |
|
|
|
header = (dheader_t *)headbuf; |
|
|
|
// invalid version ? |
|
switch( header->version ) |
|
{ |
|
case Q1BSP_VERSION: |
|
case HLBSP_VERSION: |
|
case QBSP2_VERSION: |
|
break; |
|
default: |
|
FS_Close( f ); |
|
return false; |
|
} |
|
|
|
CRC32_Init( crcvalue ); |
|
|
|
for( i = LUMP_PLANES; i < HEADER_LUMPS; i++ ) |
|
{ |
|
lumplen = header->lumps[i].filelen; |
|
FS_Seek( f, header->lumps[i].fileofs, SEEK_SET ); |
|
|
|
while( lumplen > 0 ) |
|
{ |
|
if( lumplen >= sizeof( buffer )) |
|
num_bytes = FS_Read( f, buffer, sizeof( buffer )); |
|
else num_bytes = FS_Read( f, buffer, lumplen ); |
|
|
|
if( num_bytes > 0 ) |
|
{ |
|
lumplen -= num_bytes; |
|
CRC32_ProcessBuffer( crcvalue, buffer, num_bytes ); |
|
} |
|
|
|
// file unexpected end ? |
|
if( FS_Eof( f )) break; |
|
} |
|
} |
|
|
|
FS_Close( f ); |
|
|
|
return 1; |
|
} |
|
|
|
/* |
|
================ |
|
SV_SpawnServer |
|
|
|
Change the server to a new map, taking all connected |
|
clients along with it. |
|
================ |
|
*/ |
|
qboolean SV_SpawnServer( const char *mapname, const char *startspot, qboolean background ) |
|
{ |
|
int i, current_skill; |
|
edict_t *ent; |
|
|
|
SV_SetupClients(); |
|
|
|
if( !SV_InitGame( )) |
|
return false; |
|
|
|
// unlock sv_cheats in local game |
|
ClearBits( sv_cheats.flags, FCVAR_READ_ONLY ); |
|
|
|
svs.initialized = true; |
|
Log_Open(); |
|
Log_Printf( "Loading map \"%s\"\n", mapname ); |
|
Log_PrintServerVars(); |
|
|
|
svs.timestart = Sys_DoubleTime(); |
|
svs.spawncount++; // any partially connected client will be restarted |
|
|
|
// let's not have any servers with no name |
|
if( !COM_CheckString( hostname.string )) |
|
Cvar_Set( "hostname", svgame.dllFuncs.pfnGetGameDescription ? svgame.dllFuncs.pfnGetGameDescription() : FS_Title( )); |
|
|
|
if( startspot ) |
|
{ |
|
Con_Printf( "Spawn Server: %s [%s]\n", mapname, startspot ); |
|
} |
|
else |
|
{ |
|
Con_DPrintf( "Spawn Server: %s\n", mapname ); |
|
} |
|
|
|
memset( &sv, 0, sizeof( sv )); // wipe the entire per-level structure |
|
sv.time = svgame.globals->time = 1.0f; // server spawn time it's always 1.0 second |
|
sv.background = background; |
|
|
|
// initialize buffers |
|
MSG_Init( &sv.signon, "Signon", sv.signon_buf, sizeof( sv.signon_buf )); |
|
MSG_Init( &sv.multicast, "Multicast", sv.multicast_buf, sizeof( sv.multicast_buf )); |
|
MSG_Init( &sv.datagram, "Datagram", sv.datagram_buf, sizeof( sv.datagram_buf )); |
|
MSG_Init( &sv.reliable_datagram, "Reliable Datagram", sv.reliable_datagram_buf, sizeof( sv.reliable_datagram_buf )); |
|
MSG_Init( &sv.spec_datagram, "Spectator Datagram", sv.spectator_buf, sizeof( sv.spectator_buf )); |
|
|
|
// clearing all the baselines |
|
memset( svs.static_entities, 0, sizeof( entity_state_t ) * MAX_STATIC_ENTITIES ); |
|
memset( svs.baselines, 0, sizeof( entity_state_t ) * GI->max_edicts ); |
|
|
|
// make cvars consistant |
|
if( coop.value ) Cvar_SetValue( "deathmatch", 0 ); |
|
current_skill = Q_rint( skill.value ); |
|
current_skill = bound( 0, current_skill, 3 ); |
|
Cvar_SetValue( "skill", (float)current_skill ); |
|
|
|
// force normal player collisions for single player |
|
if( svs.maxclients == 1 ) |
|
Cvar_SetValue( "sv_clienttrace", 1 ); |
|
|
|
// copy gamemode into svgame.globals |
|
svgame.globals->deathmatch = deathmatch.value; |
|
svgame.globals->coop = coop.value; |
|
svgame.globals->maxClients = svs.maxclients; |
|
|
|
if( sv.background ) |
|
{ |
|
// tell the game parts about background state |
|
Cvar_FullSet( "sv_background", "1", FCVAR_READ_ONLY ); |
|
Cvar_FullSet( "cl_background", "1", FCVAR_READ_ONLY ); |
|
} |
|
else |
|
{ |
|
Cvar_FullSet( "sv_background", "0", FCVAR_READ_ONLY ); |
|
Cvar_FullSet( "cl_background", "0", FCVAR_READ_ONLY ); |
|
} |
|
|
|
// force normal player collisions for single player |
|
if( svs.maxclients == 1 ) Cvar_SetValue( "sv_clienttrace", 1 ); |
|
|
|
// make sure what server name doesn't contain path and extension |
|
COM_FileBase( mapname, sv.name ); |
|
|
|
// precache and static commands can be issued during map initialization |
|
Host_SetServerState( ss_loading ); |
|
|
|
if( startspot ) |
|
Q_strncpy( sv.startspot, startspot, sizeof( sv.startspot )); |
|
else sv.startspot[0] = '\0'; |
|
|
|
Q_snprintf( sv.model_precache[WORLD_INDEX], sizeof( sv.model_precache[0] ), "maps/%s.bsp", sv.name ); |
|
SetBits( sv.model_precache_flags[WORLD_INDEX], RES_FATALIFMISSING ); |
|
sv.worldmodel = sv.models[WORLD_INDEX] = Mod_LoadWorld( sv.model_precache[WORLD_INDEX], true ); |
|
CRC32_MapFile( &sv.worldmapCRC, sv.model_precache[WORLD_INDEX], svs.maxclients > 1 ); |
|
|
|
if( FBitSet( host.features, ENGINE_QUAKE_COMPATIBLE ) && FS_FileExists( "progs.dat", false )) |
|
{ |
|
file_t *f = FS_Open( "progs.dat", "rb", false ); |
|
FS_Seek( f, sizeof( int ), SEEK_SET ); |
|
FS_Read( f, &sv.progsCRC, sizeof( int )); |
|
FS_Close( f ); |
|
} |
|
|
|
for( i = WORLD_INDEX; i < sv.worldmodel->numsubmodels; i++ ) |
|
{ |
|
Q_sprintf( sv.model_precache[i+1], "*%i", i ); |
|
sv.models[i+1] = Mod_ForName( sv.model_precache[i+1], false, false ); |
|
SetBits( sv.model_precache_flags[i+1], RES_FATALIFMISSING ); |
|
} |
|
|
|
// leave slots at start for clients only |
|
for( i = 0; i < svs.maxclients; i++ ) |
|
{ |
|
// needs to reconnect |
|
if( svs.clients[i].state > cs_connected ) |
|
svs.clients[i].state = cs_connected; |
|
|
|
ent = EDICT_NUM( i + 1 ); |
|
svs.clients[i].pViewEntity = NULL; |
|
svs.clients[i].edict = ent; |
|
SV_InitEdict( ent ); |
|
} |
|
|
|
Sequence_OnLevelLoad( sv.name ); |
|
|
|
// heartbeats will always be sent to the id master |
|
NET_MasterClear(); |
|
|
|
// get actual movevars |
|
SV_UpdateMovevars( true ); |
|
|
|
// clear physics interaction links |
|
SV_ClearWorld(); |
|
|
|
return true; |
|
} |
|
|
|
qboolean SV_Active( void ) |
|
{ |
|
return (sv.state != ss_dead); |
|
} |
|
|
|
qboolean SV_Initialized( void ) |
|
{ |
|
return svs.initialized; |
|
} |
|
|
|
int SV_GetMaxClients( void ) |
|
{ |
|
return svs.maxclients; |
|
} |
|
|
|
void SV_InitGameProgs( void ) |
|
{ |
|
string dllpath; |
|
|
|
if( svgame.hInstance ) return; // already loaded |
|
|
|
COM_GetCommonLibraryPath( LIBRARY_SERVER, dllpath, sizeof( dllpath )); |
|
|
|
// just try to initialize |
|
SV_LoadProgs( dllpath ); |
|
} |
|
|
|
void SV_FreeGameProgs( void ) |
|
{ |
|
if( svs.initialized ) return; // server is active |
|
|
|
// unload progs (free cvars and commands) |
|
SV_UnloadProgs(); |
|
} |
|
|
|
/* |
|
================ |
|
SV_ExecLoadLevel |
|
|
|
State machine exec new map |
|
================ |
|
*/ |
|
void SV_ExecLoadLevel( void ) |
|
{ |
|
SV_SetStringArrayMode( false ); |
|
if( SV_SpawnServer( GameState->levelName, NULL, GameState->backgroundMap )) |
|
{ |
|
SV_SpawnEntities( GameState->levelName ); |
|
SV_ActivateServer( true ); |
|
} |
|
} |
|
|
|
/* |
|
================ |
|
SV_ExecLoadGame |
|
|
|
State machine exec load saved game |
|
================ |
|
*/ |
|
void SV_ExecLoadGame( void ) |
|
{ |
|
if( SV_SpawnServer( GameState->levelName, NULL, false )) |
|
{ |
|
if( !SV_LoadGameState( GameState->levelName )) |
|
SV_SpawnEntities( GameState->levelName ); |
|
SV_ActivateServer( false ); |
|
} |
|
} |
|
|
|
/* |
|
================ |
|
SV_ExecChangeLevel |
|
|
|
State machine exec changelevel path |
|
================ |
|
*/ |
|
void SV_ExecChangeLevel( void ) |
|
{ |
|
SV_ChangeLevel( GameState->loadGame, GameState->levelName, GameState->landmarkName, GameState->backgroundMap ); |
|
}
|
|
|