Xash3D FWGS engine.
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Alibek Omarov af8febabd1 engine: client: make temp entity buffer larger in case of long textmessages 2 years ago
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client engine: client: make temp entity buffer larger in case of long textmessages 2 years ago
common engine: common: add generic trace_t initialize function 2 years ago
platform engine: platform: sdl: fix loading ICO when it's in RoDir 2 years ago
server engine: server: fix writing message size for engine messages, as it's expected to be 2-bytes 2 years ago
alias.h
anorms.h
cdll_exp.h
cdll_int.h
cursor_type.h engine: client: extended VGUI API interface 3 years ago
custom.h
customentity.h
edict.h
eiface.h engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc 3 years ago
key_modifiers.h engine: platform: added Platform_GetKeyModifiers 3 years ago
keydefs.h engine: keydefs: fixed mouse buttons code to match GoldSrc 3 years ago
menu_int.h engine: menu_int: hack to compile on MotoMAGX 3 years ago
mobility_int.h
physint.h
progdefs.h
ref_api.h engine: set useful format attribute for RefAPI, set Host_Error as NORETURN 3 years ago
sequence.h
shake.h
sprite.h
studio.h
vgui_api.h engine: client: extended VGUI API interface 3 years ago
warpsin.h
wscript engine: first attempts on fuzzing the engine 3 years ago