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717 lines
16 KiB
717 lines
16 KiB
#include "common.h" |
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#include "client.h" |
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#include "library.h" |
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#include "cl_tent.h" |
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#include "platform/platform.h" |
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#include "vid_common.h" |
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|
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struct ref_state_s ref; |
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ref_globals_t refState; |
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convar_t *gl_vsync; |
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convar_t *gl_showtextures; |
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convar_t *r_decals; |
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convar_t *r_adjust_fov; |
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convar_t *r_showtree; |
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convar_t *gl_msaa_samples; |
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convar_t *gl_clear; |
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convar_t *r_refdll; |
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void R_GetTextureParms( int *w, int *h, int texnum ) |
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{ |
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if( w ) *w = REF_GET_PARM( PARM_TEX_WIDTH, texnum ); |
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if( h ) *h = REF_GET_PARM( PARM_TEX_HEIGHT, texnum ); |
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} |
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/* |
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================ |
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GL_FreeImage |
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Frees image by name |
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================ |
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*/ |
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void GAME_EXPORT GL_FreeImage( const char *name ) |
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{ |
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int texnum; |
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if( !ref.initialized ) |
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return; |
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if(( texnum = ref.dllFuncs.GL_FindTexture( name )) != 0 ) |
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ref.dllFuncs.GL_FreeTexture( texnum ); |
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} |
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void R_UpdateRefState( void ) |
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{ |
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refState.time = cl.time; |
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refState.oldtime = cl.oldtime; |
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refState.realtime = host.realtime; |
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refState.frametime = host.frametime; |
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} |
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void GL_RenderFrame( const ref_viewpass_t *rvp ) |
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{ |
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R_UpdateRefState(); |
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VectorCopy( rvp->vieworigin, refState.vieworg ); |
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VectorCopy( rvp->viewangles, refState.viewangles ); |
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ref.dllFuncs.GL_RenderFrame( rvp ); |
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} |
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static intptr_t pfnEngineGetParm( int parm, int arg ) |
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{ |
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return CL_RenderGetParm( parm, arg, false ); // prevent recursion |
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} |
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static world_static_t *pfnGetWorld( void ) |
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{ |
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return &world; |
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} |
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static void pfnStudioEvent( const mstudioevent_t *event, const cl_entity_t *e ) |
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{ |
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clgame.dllFuncs.pfnStudioEvent( event, e ); |
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} |
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static efrag_t* pfnGetEfragsFreeList( void ) |
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{ |
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return clgame.free_efrags; |
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} |
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static void pfnSetEfragsFreeList( efrag_t *list ) |
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{ |
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clgame.free_efrags = list; |
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} |
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static model_t *pfnGetDefaultSprite( enum ref_defaultsprite_e spr ) |
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{ |
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switch( spr ) |
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{ |
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case REF_DOT_SPRITE: return cl_sprite_dot; |
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case REF_CHROME_SPRITE: return cl_sprite_shell; |
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default: Host_Error( "GetDefaultSprite: unknown sprite %d\n", spr ); |
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} |
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return NULL; |
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} |
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static void *pfnMod_Extradata( int type, model_t *m ) |
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{ |
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switch( type ) |
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{ |
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case mod_alias: return Mod_AliasExtradata( m ); |
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case mod_studio: return Mod_StudioExtradata( m ); |
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case mod_sprite: // fallthrough |
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case mod_brush: return NULL; |
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default: Host_Error( "Mod_Extradata: unknown type %d\n", type ); |
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} |
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return NULL; |
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} |
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static model_t *pfnMod_GetCurrentLoadingModel( void ) |
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{ |
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return loadmodel; |
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} |
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static void pfnMod_SetCurrentLoadingModel( model_t *m ) |
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{ |
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loadmodel = m; |
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} |
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static void pfnGetPredictedOrigin( vec3_t v ) |
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{ |
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VectorCopy( cl.simorg, v ); |
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} |
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static color24 *pfnCL_GetPaletteColor( int color ) // clgame.palette[color] |
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{ |
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return &clgame.palette[color]; |
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} |
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static void pfnCL_GetScreenInfo( int *width, int *height ) // clgame.scrInfo, ptrs may be NULL |
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{ |
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if( width ) *width = clgame.scrInfo.iWidth; |
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if( height ) *height = clgame.scrInfo.iHeight; |
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} |
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static void pfnSetLocalLightLevel( int level ) |
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{ |
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cl.local.light_level = level; |
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} |
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/* |
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=============== |
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pfnPlayerInfo |
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=============== |
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*/ |
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static player_info_t *pfnPlayerInfo( int index ) |
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{ |
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if( index == -1 ) // special index for menu |
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return &gameui.playerinfo; |
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if( index < 0 || index >= cl.maxclients ) |
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return NULL; |
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return &cl.players[index]; |
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} |
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/* |
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=============== |
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pfnGetPlayerState |
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=============== |
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*/ |
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static entity_state_t *R_StudioGetPlayerState( int index ) |
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{ |
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if( index < 0 || index >= cl.maxclients ) |
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return NULL; |
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return &cl.frames[cl.parsecountmod].playerstate[index]; |
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} |
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static int pfnGetStudioModelInterface( int version, struct r_studio_interface_s **ppinterface, struct engine_studio_api_s *pstudio ) |
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{ |
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return clgame.dllFuncs.pfnGetStudioModelInterface ? |
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clgame.dllFuncs.pfnGetStudioModelInterface( version, ppinterface, pstudio ) : |
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0; |
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} |
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static poolhandle_t pfnImage_GetPool( void ) |
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{ |
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return host.imagepool; |
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} |
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static const bpc_desc_t *pfnImage_GetPFDesc( int idx ) |
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{ |
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return &PFDesc[idx]; |
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} |
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static void pfnDrawNormalTriangles( void ) |
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{ |
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clgame.dllFuncs.pfnDrawNormalTriangles(); |
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} |
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static void pfnDrawTransparentTriangles( void ) |
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{ |
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clgame.dllFuncs.pfnDrawTransparentTriangles(); |
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} |
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static screenfade_t *pfnRefGetScreenFade( void ) |
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{ |
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return &clgame.fade; |
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} |
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/* |
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=============== |
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R_DoResetGamma |
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gamma will be reset for |
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some type of screenshots |
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=============== |
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*/ |
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static qboolean R_DoResetGamma( void ) |
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{ |
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switch( cls.scrshot_action ) |
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{ |
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case scrshot_envshot: |
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case scrshot_skyshot: |
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return true; |
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default: |
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return false; |
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} |
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} |
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static qboolean R_Init_Video_( const int type ) |
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{ |
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host.apply_opengl_config = true; |
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Cbuf_AddTextf( "exec %s.cfg", ref.dllFuncs.R_GetConfigName()); |
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Cbuf_Execute(); |
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host.apply_opengl_config = false; |
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return R_Init_Video( type ); |
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} |
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static ref_api_t gEngfuncs = |
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{ |
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pfnEngineGetParm, |
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(void*)Cvar_Get, |
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(void*)Cvar_FindVarExt, |
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Cvar_VariableValue, |
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Cvar_VariableString, |
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Cvar_SetValue, |
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Cvar_Set, |
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(void*)Cvar_RegisterVariable, |
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Cvar_FullSet, |
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Cmd_AddRefCommand, |
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Cmd_RemoveCommand, |
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Cmd_Argc, |
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Cmd_Argv, |
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Cmd_Args, |
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Cbuf_AddText, |
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Cbuf_InsertText, |
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Cbuf_Execute, |
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Con_Printf, |
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Con_DPrintf, |
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Con_Reportf, |
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Con_NPrintf, |
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Con_NXPrintf, |
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CL_CenterPrint, |
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Con_DrawStringLen, |
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Con_DrawString, |
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CL_DrawCenterPrint, |
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CL_GetLocalPlayer, |
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CL_GetViewModel, |
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CL_GetEntityByIndex, |
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R_BeamGetEntity, |
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CL_GetWaterEntity, |
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CL_AddVisibleEntity, |
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Mod_SampleSizeForFace, |
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Mod_BoxVisible, |
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pfnGetWorld, |
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Mod_PointInLeaf, |
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Mod_CreatePolygonsForHull, |
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R_StudioGetAnim, |
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pfnStudioEvent, |
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CL_DrawEFX, |
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CL_ThinkParticle, |
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R_FreeDeadParticles, |
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CL_AllocParticleFast, |
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CL_AllocElight, |
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pfnGetDefaultSprite, |
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R_StoreEfrags, |
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Mod_ForName, |
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pfnMod_Extradata, |
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CL_ModelHandle, |
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pfnMod_GetCurrentLoadingModel, |
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pfnMod_SetCurrentLoadingModel, |
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CL_GetRemapInfoForEntity, |
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CL_AllocRemapInfo, |
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CL_FreeRemapInfo, |
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CL_UpdateRemapInfo, |
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CL_ExtraUpdate, |
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Host_Error, |
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COM_SetRandomSeed, |
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COM_RandomFloat, |
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COM_RandomLong, |
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pfnRefGetScreenFade, |
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CL_TextMessageGet, |
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pfnGetPredictedOrigin, |
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pfnCL_GetPaletteColor, |
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pfnCL_GetScreenInfo, |
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pfnSetLocalLightLevel, |
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Sys_CheckParm, |
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pfnPlayerInfo, |
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R_StudioGetPlayerState, |
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Mod_CacheCheck, |
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Mod_LoadCacheFile, |
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Mod_Calloc, |
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pfnGetStudioModelInterface, |
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_Mem_AllocPool, |
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_Mem_FreePool, |
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_Mem_Alloc, |
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_Mem_Realloc, |
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_Mem_Free, |
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COM_LoadLibrary, |
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COM_FreeLibrary, |
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COM_GetProcAddress, |
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R_Init_Video_, |
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R_Free_Video, |
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GL_SetAttribute, |
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GL_GetAttribute, |
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GL_GetProcAddress, |
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GL_SwapBuffers, |
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SW_CreateBuffer, |
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SW_LockBuffer, |
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SW_UnlockBuffer, |
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BuildGammaTable, |
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LightToTexGamma, |
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R_DoResetGamma, |
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CL_GetLightStyle, |
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CL_GetDynamicLight, |
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CL_GetEntityLight, |
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R_FatPVS, |
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GL_GetOverviewParms, |
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Sys_DoubleTime, |
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pfnGetPhysent, |
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pfnTraceSurface, |
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PM_CL_TraceLine, |
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CL_VisTraceLine, |
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CL_TraceLine, |
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pfnGetMoveVars, |
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Image_AddCmdFlags, |
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Image_SetForceFlags, |
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Image_ClearForceFlags, |
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Image_CustomPalette, |
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Image_Process, |
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FS_LoadImage, |
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FS_SaveImage, |
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FS_CopyImage, |
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FS_FreeImage, |
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Image_SetMDLPointer, |
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pfnImage_GetPool, |
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pfnImage_GetPFDesc, |
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pfnDrawNormalTriangles, |
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pfnDrawTransparentTriangles, |
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&clgame.drawFuncs, |
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&g_fsapi, |
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}; |
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static void R_UnloadProgs( void ) |
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{ |
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if( !ref.hInstance ) return; |
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// deinitialize renderer |
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ref.dllFuncs.R_Shutdown(); |
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Cvar_FullSet( "host_refloaded", "0", FCVAR_READ_ONLY ); |
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COM_FreeLibrary( ref.hInstance ); |
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ref.hInstance = NULL; |
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memset( &refState, 0, sizeof( refState )); |
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memset( &ref.dllFuncs, 0, sizeof( ref.dllFuncs )); |
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Cvar_Unlink( FCVAR_RENDERINFO | FCVAR_GLCONFIG ); |
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Cmd_Unlink( CMD_REFDLL ); |
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} |
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static void CL_FillTriAPIFromRef( triangleapi_t *dst, const ref_interface_t *src ) |
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{ |
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dst->version = TRI_API_VERSION; |
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dst->Begin = src->Begin; |
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dst->RenderMode = TriRenderMode; |
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dst->End = src->End; |
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dst->Color4f = TriColor4f; |
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dst->Color4ub = TriColor4ub; |
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dst->TexCoord2f = src->TexCoord2f; |
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dst->Vertex3f = src->Vertex3f; |
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dst->Vertex3fv = src->Vertex3fv; |
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dst->Brightness = TriBrightness; |
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dst->CullFace = TriCullFace; |
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dst->SpriteTexture = TriSpriteTexture; |
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dst->WorldToScreen = TriWorldToScreen; |
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dst->Fog = src->Fog; |
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dst->ScreenToWorld = src->ScreenToWorld; |
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dst->GetMatrix = src->GetMatrix; |
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dst->BoxInPVS = TriBoxInPVS; |
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dst->LightAtPoint = TriLightAtPoint; |
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dst->Color4fRendermode = TriColor4fRendermode; |
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dst->FogParams = src->FogParams; |
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} |
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static qboolean R_LoadProgs( const char *name ) |
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{ |
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extern triangleapi_t gTriApi; |
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static ref_api_t gpEngfuncs; |
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REFAPI GetRefAPI; // single export |
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if( ref.hInstance ) R_UnloadProgs(); |
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FS_AllowDirectPaths( true ); |
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if( !(ref.hInstance = COM_LoadLibrary( name, false, true ) )) |
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{ |
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FS_AllowDirectPaths( false ); |
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Con_Reportf( "R_LoadProgs: can't load renderer library %s: %s\n", name, COM_GetLibraryError() ); |
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return false; |
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} |
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FS_AllowDirectPaths( false ); |
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if( !( GetRefAPI = (REFAPI)COM_GetProcAddress( ref.hInstance, GET_REF_API )) ) |
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{ |
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COM_FreeLibrary( ref.hInstance ); |
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Con_Reportf( "R_LoadProgs: can't find GetRefAPI entry point in %s\n", name ); |
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ref.hInstance = NULL; |
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return false; |
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} |
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// make local copy of engfuncs to prevent overwrite it with user dll |
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memcpy( &gpEngfuncs, &gEngfuncs, sizeof( gpEngfuncs )); |
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if( !GetRefAPI( REF_API_VERSION, &ref.dllFuncs, &gpEngfuncs, &refState )) |
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{ |
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COM_FreeLibrary( ref.hInstance ); |
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Con_Reportf( "R_LoadProgs: can't init renderer API: wrong version\n" ); |
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ref.hInstance = NULL; |
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return false; |
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} |
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refState.developer = host_developer.value; |
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if( !ref.dllFuncs.R_Init( ) ) |
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{ |
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COM_FreeLibrary( ref.hInstance ); |
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Con_Reportf( "R_LoadProgs: can't init renderer!\n" ); //, ref.dllFuncs.R_GetInitError() ); |
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ref.hInstance = NULL; |
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return false; |
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} |
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Cvar_FullSet( "host_refloaded", "1", FCVAR_READ_ONLY ); |
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ref.initialized = true; |
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// initialize TriAPI callbacks |
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CL_FillTriAPIFromRef( &gTriApi, &ref.dllFuncs ); |
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return true; |
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} |
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void R_Shutdown( void ) |
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{ |
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int i; |
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model_t *mod; |
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// release SpriteTextures |
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for( i = 1, mod = clgame.sprites; i < MAX_CLIENT_SPRITES; i++, mod++ ) |
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{ |
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if( !mod->name[0] ) continue; |
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Mod_FreeModel( mod ); |
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} |
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memset( clgame.sprites, 0, sizeof( clgame.sprites )); |
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// correctly free all models before render unload |
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// change this if need add online render changing |
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Mod_FreeAll(); |
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R_UnloadProgs(); |
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ref.initialized = false; |
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} |
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static void R_GetRendererName( char *dest, size_t size, const char *opt ) |
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{ |
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if( !Q_strstr( opt, "." OS_LIB_EXT )) |
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{ |
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const char *format; |
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#ifdef XASH_INTERNAL_GAMELIBS |
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if( !Q_strcmp( opt, "ref_" )) |
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format = "%s"; |
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else |
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format = "ref_%s"; |
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#else |
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if( !Q_strcmp( opt, "ref_" )) |
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format = OS_LIB_PREFIX "%s." OS_LIB_EXT; |
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else |
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format = OS_LIB_PREFIX "ref_%s." OS_LIB_EXT; |
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#endif |
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Q_snprintf( dest, size, format, opt ); |
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} |
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else |
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{ |
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// full path |
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Q_strcpy( dest, opt ); |
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} |
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} |
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static qboolean R_LoadRenderer( const char *refopt ) |
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{ |
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string refdll; |
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R_GetRendererName( refdll, sizeof( refdll ), refopt ); |
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Con_Printf( "Loading renderer: %s -> %s\n", refopt, refdll ); |
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if( !R_LoadProgs( refdll )) |
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{ |
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R_Shutdown(); |
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Sys_Warn( S_ERROR "Can't initialize %s renderer!\n", refdll ); |
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return false; |
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} |
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Con_Reportf( "Renderer %s initialized\n", refdll ); |
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return true; |
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} |
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static void SetWidthAndHeightFromCommandLine( void ) |
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{ |
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int width, height; |
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Sys_GetIntFromCmdLine( "-width", &width ); |
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Sys_GetIntFromCmdLine( "-height", &height ); |
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if( width < 1 || height < 1 ) |
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{ |
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// Not specified or invalid, so don't bother. |
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return; |
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} |
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R_SaveVideoMode( width, height, width, height ); |
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} |
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static void SetFullscreenModeFromCommandLine( void ) |
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{ |
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#if !XASH_MOBILE_PLATFORM |
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if ( Sys_CheckParm("-fullscreen") ) |
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{ |
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Cvar_Set( "fullscreen", "1" ); |
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} |
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else if ( Sys_CheckParm( "-windowed" ) ) |
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{ |
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Cvar_Set( "fullscreen", "0" ); |
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} |
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#endif |
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} |
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void R_CollectRendererNames( void ) |
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{ |
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const char *renderers[] = DEFAULT_RENDERERS; |
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int i, cur; |
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cur = 0; |
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for( i = 0; i < DEFAULT_RENDERERS_LEN; i++ ) |
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{ |
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string temp; |
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void *dll, *pfn; |
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R_GetRendererName( temp, sizeof( temp ), renderers[i] ); |
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dll = COM_LoadLibrary( temp, false, true ); |
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if( !dll ) |
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{ |
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Con_Reportf( "R_CollectRendererNames: can't load library %s: %s\n", temp, COM_GetLibraryError() ); |
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continue; |
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} |
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pfn = COM_GetProcAddress( dll, GET_REF_API ); |
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if( !pfn ) |
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{ |
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Con_Reportf( "R_CollectRendererNames: can't find API entry point in %s\n", temp ); |
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COM_FreeLibrary( dll ); |
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continue; |
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} |
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Q_strncpy( ref.shortNames[cur], renderers[i], sizeof( ref.shortNames[cur] )); |
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pfn = COM_GetProcAddress( dll, GET_REF_HUMANREADABLE_NAME ); |
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if( !pfn ) // just in case |
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{ |
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Con_Reportf( "R_CollectRendererNames: can't find GetHumanReadableName export in %s\n", temp ); |
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Q_strncpy( ref.readableNames[cur], renderers[i], sizeof( ref.readableNames[cur] )); |
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} |
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else |
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{ |
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REF_HUMANREADABLE_NAME GetHumanReadableName = (REF_HUMANREADABLE_NAME)pfn; |
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GetHumanReadableName( ref.readableNames[cur], sizeof( ref.readableNames[cur] )); |
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} |
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Con_Printf( "Found renderer %s: %s\n", ref.shortNames[cur], ref.readableNames[cur] ); |
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cur++; |
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COM_FreeLibrary( dll ); |
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} |
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ref.numRenderers = cur; |
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} |
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qboolean R_Init( void ) |
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{ |
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qboolean success = false; |
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string requested; |
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gl_vsync = Cvar_Get( "gl_vsync", "0", FCVAR_ARCHIVE, "enable vertical syncronization" ); |
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gl_showtextures = Cvar_Get( "r_showtextures", "0", FCVAR_CHEAT, "show all uploaded textures" ); |
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r_adjust_fov = Cvar_Get( "r_adjust_fov", "1", FCVAR_ARCHIVE, "making FOV adjustment for wide-screens" ); |
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r_decals = Cvar_Get( "r_decals", "4096", FCVAR_ARCHIVE, "sets the maximum number of decals" ); |
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gl_msaa_samples = Cvar_Get( "gl_msaa_samples", "0", FCVAR_GLCONFIG, "samples number for multisample anti-aliasing" ); |
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gl_clear = Cvar_Get( "gl_clear", "0", FCVAR_ARCHIVE, "clearing screen after each frame" ); |
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r_showtree = Cvar_Get( "r_showtree", "0", FCVAR_ARCHIVE, "build the graph of visible BSP tree" ); |
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r_refdll = Cvar_Get( "r_refdll", "", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "choose renderer implementation, if supported" ); |
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|
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// cvars that are expected to exist |
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Cvar_Get( "r_speeds", "0", FCVAR_ARCHIVE, "shows renderer speeds" ); |
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Cvar_Get( "r_fullbright", "0", FCVAR_CHEAT, "disable lightmaps, get fullbright for entities" ); |
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Cvar_Get( "r_norefresh", "0", 0, "disable 3D rendering (use with caution)" ); |
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Cvar_Get( "r_dynamic", "1", FCVAR_ARCHIVE, "allow dynamic lighting (dlights, lightstyles)" ); |
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Cvar_Get( "r_lightmap", "0", FCVAR_CHEAT, "lightmap debugging tool" ); |
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Cvar_Get( "tracerred", "0.8", 0, "tracer red component weight ( 0 - 1.0 )" ); |
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Cvar_Get( "tracergreen", "0.8", 0, "tracer green component weight ( 0 - 1.0 )" ); |
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Cvar_Get( "tracerblue", "0.4", 0, "tracer blue component weight ( 0 - 1.0 )" ); |
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Cvar_Get( "traceralpha", "0.5", 0, "tracer alpha amount ( 0 - 1.0 )" ); |
|
|
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Cvar_Get( "r_sprite_lerping", "1", FCVAR_ARCHIVE, "enables sprite animation lerping" ); |
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Cvar_Get( "r_sprite_lighting", "1", FCVAR_ARCHIVE, "enables sprite lighting (blood etc)" ); |
|
|
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Cvar_Get( "r_drawviewmodel", "1", 0, "draw firstperson weapon model" ); |
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Cvar_Get( "r_glowshellfreq", "2.2", 0, "glowing shell frequency update" ); |
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|
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// cvars that are expected to exist by client.dll |
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// refdll should just get pointer to them |
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Cvar_Get( "r_drawentities", "1", FCVAR_CHEAT, "render entities" ); |
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Cvar_Get( "cl_himodels", "1", FCVAR_ARCHIVE, "draw high-resolution player models in multiplayer" ); |
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|
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// cvars are created, execute video config |
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Cbuf_AddText( "exec video.cfg" ); |
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Cbuf_Execute(); |
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|
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// Set screen resolution and fullscreen mode if passed in on command line. |
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// this is done after executing video.cfg, as the command line values should take priority. |
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SetWidthAndHeightFromCommandLine(); |
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SetFullscreenModeFromCommandLine(); |
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|
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R_CollectRendererNames(); |
|
|
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// Priority: |
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// 1. Command line `-ref` argument. |
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// 2. `ref_dll` cvar. |
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// 3. Detected renderers in `DEFAULT_RENDERERS` order. |
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requested[0] = '\0'; |
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if( !Sys_GetParmFromCmdLine( "-ref", requested ) && COM_CheckString( r_refdll->string ) ) |
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// r_refdll is set to empty by default, so we can change hardcoded defaults just in case |
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Q_strncpy( requested, r_refdll->string, sizeof( requested ) ); |
|
|
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if ( requested[0] ) |
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success = R_LoadRenderer( requested ); |
|
|
|
if( !success ) |
|
{ |
|
int i; |
|
|
|
// cycle through renderers that we collected in CollectRendererNames |
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for( i = 0; i < ref.numRenderers; i++ ) |
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{ |
|
// skip renderer that was requested but failed to load |
|
if( !Q_strcmp( requested, ref.shortNames[i] ) ) |
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continue; |
|
|
|
success = R_LoadRenderer( ref.shortNames[i] ); |
|
|
|
// yay, found working one |
|
if( success ) |
|
break; |
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} |
|
} |
|
|
|
if( !success ) |
|
{ |
|
Host_Error( "Can't initialize any renderer. Check your video drivers!" ); |
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return false; |
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} |
|
|
|
SCR_Init(); |
|
|
|
return true; |
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}
|
|
|