You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Alibek Omarov
d2740f78c1
wscript: refactoring, add waf_unit_test, disable -Wdouble-promotion, rename fast as fastnative and leave fast without -march=native for x-compiling
|
5 years ago |
.. |
gl-wes-v2@73b552c67a
|
wscript: use ConfigurationContext.define instead of appending to env['DEFINES']
|
5 years ago |
nanogl@b5a056408b
|
wscript: use ConfigurationContext.define instead of appending to env['DEFINES']
|
5 years ago |
gl_alias.c
|
ref_gl: fix wrong type
|
5 years ago |
gl_backend.c
|
ref_gl: explicitly cast literals to floats
|
5 years ago |
gl_beams.c
|
ref_gl: explicitly cast literals to floats
|
5 years ago |
gl_context.c
|
engine: implement menu extensions to allow choosing renderers from GUI
|
5 years ago |
gl_cull.c
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
6 years ago |
gl_dbghulls.c
|
ref: fix all undefined references
|
6 years ago |
gl_decals.c
|
ref_gl: explicitly cast literals to floats
|
5 years ago |
gl_draw.c
|
ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals
|
6 years ago |
gl_export.h
|
Merge 4529 update
|
5 years ago |
gl_frustum.c
|
ref:Fix some clgame, world and renderapi usages, import renderapi funcs from engine
|
6 years ago |
gl_frustum.h
|
xash3d-fwgs: append missing new line at the end of file
|
5 years ago |
gl_image.c
|
ref_gl: fix wrong texture resampling condition
|
5 years ago |
gl_local.h
|
engine: fix -Werror=strict-prototypes
|
5 years ago |
gl_opengl.c
|
ref_gl: fix build
|
5 years ago |
gl_rlight.c
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
6 years ago |
gl_rmain.c
|
ref_gl: explicitly cast literals to floats
|
5 years ago |
gl_rmath.c
|
ref_gl: explicitly cast literals to floats
|
5 years ago |
gl_rmisc.c
|
ref: move R_DrawTree from refdll to engine, implement using ref's triapi
|
5 years ago |
gl_rpart.c
|
ref_gl: explicitly cast literals to floats
|
5 years ago |
gl_rsurf.c
|
engine: more double promotion fixes
|
5 years ago |
gl_sprite.c
|
ref_gl: explicitly cast literals to floats
|
5 years ago |
gl_studio.c
|
engine: more double promotion fixes
|
5 years ago |
gl_triapi.c
|
Merge 4483 update
|
6 years ago |
gl_vgui.c
|
ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals
|
6 years ago |
gl_warp.c
|
ref_gl: explicitly cast literals to floats
|
5 years ago |
wscript
|
wscript: refactoring, add waf_unit_test, disable -Wdouble-promotion, rename fast as fastnative and leave fast without -march=native for x-compiling
|
5 years ago |