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1261 lines
36 KiB
1261 lines
36 KiB
/* |
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vid_sdl.c - SDL vid component |
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Copyright (C) 2018 a1batross |
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|
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#ifndef XASH_DEDICATED |
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|
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#include "common.h" |
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#include "client.h" |
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#include "gl_local.h" |
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#include "mod_local.h" |
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#include "input.h" |
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#include "vid_common.h" |
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#include <SDL.h> |
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|
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static vidmode_t *vidmodes = NULL; |
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static int num_vidmodes = 0; |
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|
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static dllfunc_t opengl_110funcs[] = |
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{ |
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{ "glClearColor" , (void **)&pglClearColor }, |
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{ "glClear" , (void **)&pglClear }, |
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{ "glAlphaFunc" , (void **)&pglAlphaFunc }, |
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{ "glBlendFunc" , (void **)&pglBlendFunc }, |
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{ "glCullFace" , (void **)&pglCullFace }, |
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{ "glDrawBuffer" , (void **)&pglDrawBuffer }, |
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{ "glReadBuffer" , (void **)&pglReadBuffer }, |
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{ "glAccum" , (void **)&pglAccum }, |
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{ "glEnable" , (void **)&pglEnable }, |
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{ "glDisable" , (void **)&pglDisable }, |
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{ "glEnableClientState" , (void **)&pglEnableClientState }, |
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{ "glDisableClientState" , (void **)&pglDisableClientState }, |
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{ "glGetBooleanv" , (void **)&pglGetBooleanv }, |
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{ "glGetDoublev" , (void **)&pglGetDoublev }, |
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{ "glGetFloatv" , (void **)&pglGetFloatv }, |
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{ "glGetIntegerv" , (void **)&pglGetIntegerv }, |
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{ "glGetError" , (void **)&pglGetError }, |
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{ "glGetString" , (void **)&pglGetString }, |
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{ "glFinish" , (void **)&pglFinish }, |
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{ "glFlush" , (void **)&pglFlush }, |
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{ "glClearDepth" , (void **)&pglClearDepth }, |
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{ "glDepthFunc" , (void **)&pglDepthFunc }, |
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{ "glDepthMask" , (void **)&pglDepthMask }, |
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{ "glDepthRange" , (void **)&pglDepthRange }, |
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{ "glFrontFace" , (void **)&pglFrontFace }, |
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{ "glDrawElements" , (void **)&pglDrawElements }, |
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{ "glDrawArrays" , (void **)&pglDrawArrays }, |
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{ "glColorMask" , (void **)&pglColorMask }, |
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{ "glIndexPointer" , (void **)&pglIndexPointer }, |
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{ "glVertexPointer" , (void **)&pglVertexPointer }, |
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{ "glNormalPointer" , (void **)&pglNormalPointer }, |
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{ "glColorPointer" , (void **)&pglColorPointer }, |
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{ "glTexCoordPointer" , (void **)&pglTexCoordPointer }, |
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{ "glArrayElement" , (void **)&pglArrayElement }, |
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{ "glColor3f" , (void **)&pglColor3f }, |
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{ "glColor3fv" , (void **)&pglColor3fv }, |
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{ "glColor4f" , (void **)&pglColor4f }, |
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{ "glColor4fv" , (void **)&pglColor4fv }, |
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{ "glColor3ub" , (void **)&pglColor3ub }, |
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{ "glColor4ub" , (void **)&pglColor4ub }, |
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{ "glColor4ubv" , (void **)&pglColor4ubv }, |
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{ "glTexCoord1f" , (void **)&pglTexCoord1f }, |
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{ "glTexCoord2f" , (void **)&pglTexCoord2f }, |
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{ "glTexCoord3f" , (void **)&pglTexCoord3f }, |
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{ "glTexCoord4f" , (void **)&pglTexCoord4f }, |
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{ "glTexCoord1fv" , (void **)&pglTexCoord1fv }, |
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{ "glTexCoord2fv" , (void **)&pglTexCoord2fv }, |
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{ "glTexCoord3fv" , (void **)&pglTexCoord3fv }, |
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{ "glTexCoord4fv" , (void **)&pglTexCoord4fv }, |
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{ "glTexGenf" , (void **)&pglTexGenf }, |
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{ "glTexGenfv" , (void **)&pglTexGenfv }, |
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{ "glTexGeni" , (void **)&pglTexGeni }, |
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{ "glVertex2f" , (void **)&pglVertex2f }, |
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{ "glVertex3f" , (void **)&pglVertex3f }, |
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{ "glVertex3fv" , (void **)&pglVertex3fv }, |
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{ "glNormal3f" , (void **)&pglNormal3f }, |
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{ "glNormal3fv" , (void **)&pglNormal3fv }, |
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{ "glBegin" , (void **)&pglBegin }, |
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{ "glEnd" , (void **)&pglEnd }, |
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{ "glLineWidth" , (void**)&pglLineWidth }, |
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{ "glPointSize" , (void**)&pglPointSize }, |
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{ "glMatrixMode" , (void **)&pglMatrixMode }, |
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{ "glOrtho" , (void **)&pglOrtho }, |
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{ "glRasterPos2f" , (void **) &pglRasterPos2f }, |
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{ "glFrustum" , (void **)&pglFrustum }, |
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{ "glViewport" , (void **)&pglViewport }, |
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{ "glPushMatrix" , (void **)&pglPushMatrix }, |
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{ "glPopMatrix" , (void **)&pglPopMatrix }, |
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{ "glPushAttrib" , (void **)&pglPushAttrib }, |
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{ "glPopAttrib" , (void **)&pglPopAttrib }, |
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{ "glLoadIdentity" , (void **)&pglLoadIdentity }, |
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{ "glLoadMatrixd" , (void **)&pglLoadMatrixd }, |
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{ "glLoadMatrixf" , (void **)&pglLoadMatrixf }, |
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{ "glMultMatrixd" , (void **)&pglMultMatrixd }, |
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{ "glMultMatrixf" , (void **)&pglMultMatrixf }, |
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{ "glRotated" , (void **)&pglRotated }, |
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{ "glRotatef" , (void **)&pglRotatef }, |
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{ "glScaled" , (void **)&pglScaled }, |
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{ "glScalef" , (void **)&pglScalef }, |
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{ "glTranslated" , (void **)&pglTranslated }, |
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{ "glTranslatef" , (void **)&pglTranslatef }, |
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{ "glReadPixels" , (void **)&pglReadPixels }, |
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{ "glDrawPixels" , (void **)&pglDrawPixels }, |
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{ "glStencilFunc" , (void **)&pglStencilFunc }, |
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{ "glStencilMask" , (void **)&pglStencilMask }, |
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{ "glStencilOp" , (void **)&pglStencilOp }, |
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{ "glClearStencil" , (void **)&pglClearStencil }, |
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{ "glIsEnabled" , (void **)&pglIsEnabled }, |
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{ "glIsList" , (void **)&pglIsList }, |
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{ "glIsTexture" , (void **)&pglIsTexture }, |
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{ "glTexEnvf" , (void **)&pglTexEnvf }, |
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{ "glTexEnvfv" , (void **)&pglTexEnvfv }, |
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{ "glTexEnvi" , (void **)&pglTexEnvi }, |
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{ "glTexParameterf" , (void **)&pglTexParameterf }, |
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{ "glTexParameterfv" , (void **)&pglTexParameterfv }, |
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{ "glTexParameteri" , (void **)&pglTexParameteri }, |
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{ "glHint" , (void **)&pglHint }, |
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{ "glPixelStoref" , (void **)&pglPixelStoref }, |
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{ "glPixelStorei" , (void **)&pglPixelStorei }, |
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{ "glGenTextures" , (void **)&pglGenTextures }, |
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{ "glDeleteTextures" , (void **)&pglDeleteTextures }, |
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{ "glBindTexture" , (void **)&pglBindTexture }, |
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{ "glTexImage1D" , (void **)&pglTexImage1D }, |
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{ "glTexImage2D" , (void **)&pglTexImage2D }, |
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{ "glTexSubImage1D" , (void **)&pglTexSubImage1D }, |
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{ "glTexSubImage2D" , (void **)&pglTexSubImage2D }, |
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{ "glCopyTexImage1D" , (void **)&pglCopyTexImage1D }, |
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{ "glCopyTexImage2D" , (void **)&pglCopyTexImage2D }, |
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{ "glCopyTexSubImage1D" , (void **)&pglCopyTexSubImage1D }, |
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{ "glCopyTexSubImage2D" , (void **)&pglCopyTexSubImage2D }, |
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{ "glScissor" , (void **)&pglScissor }, |
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{ "glGetTexImage" , (void **)&pglGetTexImage }, |
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{ "glGetTexEnviv" , (void **)&pglGetTexEnviv }, |
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{ "glPolygonOffset" , (void **)&pglPolygonOffset }, |
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{ "glPolygonMode" , (void **)&pglPolygonMode }, |
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{ "glPolygonStipple" , (void **)&pglPolygonStipple }, |
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{ "glClipPlane" , (void **)&pglClipPlane }, |
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{ "glGetClipPlane" , (void **)&pglGetClipPlane }, |
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{ "glShadeModel" , (void **)&pglShadeModel }, |
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{ "glGetTexLevelParameteriv" , (void **)&pglGetTexLevelParameteriv }, |
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{ "glGetTexLevelParameterfv" , (void **)&pglGetTexLevelParameterfv }, |
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{ "glFogfv" , (void **)&pglFogfv }, |
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{ "glFogf" , (void **)&pglFogf }, |
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{ "glFogi" , (void **)&pglFogi }, |
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{ NULL , NULL } |
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}; |
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|
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static dllfunc_t debugoutputfuncs[] = |
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{ |
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{ "glDebugMessageControlARB" , (void **)&pglDebugMessageControlARB }, |
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{ "glDebugMessageInsertARB" , (void **)&pglDebugMessageInsertARB }, |
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{ "glDebugMessageCallbackARB" , (void **)&pglDebugMessageCallbackARB }, |
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{ "glGetDebugMessageLogARB" , (void **)&pglGetDebugMessageLogARB }, |
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{ NULL , NULL } |
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}; |
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static dllfunc_t multitexturefuncs[] = |
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{ |
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{ "glMultiTexCoord1fARB" , (void **)&pglMultiTexCoord1f }, |
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{ "glMultiTexCoord2fARB" , (void **)&pglMultiTexCoord2f }, |
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{ "glMultiTexCoord3fARB" , (void **)&pglMultiTexCoord3f }, |
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{ "glMultiTexCoord4fARB" , (void **)&pglMultiTexCoord4f }, |
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{ "glActiveTextureARB" , (void **)&pglActiveTexture }, |
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{ "glActiveTextureARB" , (void **)&pglActiveTextureARB }, |
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{ "glClientActiveTextureARB" , (void **)&pglClientActiveTexture }, |
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{ "glClientActiveTextureARB" , (void **)&pglClientActiveTextureARB }, |
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{ NULL , NULL } |
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}; |
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static dllfunc_t texture3dextfuncs[] = |
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{ |
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{ "glTexImage3DEXT" , (void **)&pglTexImage3D }, |
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{ "glTexSubImage3DEXT" , (void **)&pglTexSubImage3D }, |
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{ "glCopyTexSubImage3DEXT" , (void **)&pglCopyTexSubImage3D }, |
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{ NULL , NULL } |
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}; |
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static dllfunc_t texturecompressionfuncs[] = |
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{ |
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{ "glCompressedTexImage3DARB" , (void **)&pglCompressedTexImage3DARB }, |
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{ "glCompressedTexImage2DARB" , (void **)&pglCompressedTexImage2DARB }, |
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{ "glCompressedTexImage1DARB" , (void **)&pglCompressedTexImage1DARB }, |
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{ "glCompressedTexSubImage3DARB" , (void **)&pglCompressedTexSubImage3DARB }, |
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{ "glCompressedTexSubImage2DARB" , (void **)&pglCompressedTexSubImage2DARB }, |
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{ "glCompressedTexSubImage1DARB" , (void **)&pglCompressedTexSubImage1DARB }, |
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{ "glGetCompressedTexImageARB" , (void **)&pglGetCompressedTexImage }, |
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{ NULL , NULL } |
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}; |
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static void GL_SetupAttributes( void ); |
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|
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int R_MaxVideoModes( void ) |
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{ |
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return num_vidmodes; |
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} |
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vidmode_t R_GetVideoMode( int num ) |
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{ |
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static vidmode_t error = { NULL }; |
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if( !vidmodes || num < 0 || num > R_MaxVideoModes() ) |
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{ |
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error.width = glState.width; |
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error.height = glState.height; |
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return error; |
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} |
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return vidmodes[num]; |
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} |
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static void R_InitVideoModes( void ) |
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{ |
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int displayIndex = 0; // TODO: handle multiple displays somehow |
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int i, modes; |
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modes = SDL_GetNumDisplayModes( displayIndex ); |
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if( !modes ) |
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return; |
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vidmodes = Mem_Malloc( host.mempool, modes * sizeof( vidmode_t ) ); |
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for( i = 0; i < modes; i++ ) |
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{ |
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int j; |
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qboolean skip = false; |
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SDL_DisplayMode mode; |
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if( SDL_GetDisplayMode( displayIndex, i, &mode ) ) |
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{ |
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Msg( "SDL_GetDisplayMode: %s\n", SDL_GetError() ); |
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continue; |
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} |
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if( mode.w < VID_MIN_WIDTH || mode.h < VID_MIN_HEIGHT ) |
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continue; |
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for( j = 0; j < num_vidmodes; j++ ) |
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{ |
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if( mode.w == vidmodes[j].width && |
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mode.h == vidmodes[j].height ) |
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{ |
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skip = true; |
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break; |
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} |
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} |
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if( j != num_vidmodes ) |
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continue; |
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vidmodes[num_vidmodes].width = mode.w; |
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vidmodes[num_vidmodes].height = mode.h; |
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vidmodes[num_vidmodes].desc = copystring( va( "%ix%i", mode.w, mode.h )); |
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num_vidmodes++; |
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} |
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} |
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static void R_FreeVideoModes( void ) |
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{ |
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int i; |
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for( i = 0; i < num_vidmodes; i++ ) |
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Mem_Free( (char*)vidmodes[i].desc ); |
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Mem_Free( vidmodes ); |
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vidmodes = NULL; |
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} |
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#ifdef WIN32 |
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typedef enum _XASH_DPI_AWARENESS |
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{ |
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XASH_DPI_UNAWARE = 0, |
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XASH_SYSTEM_DPI_AWARE = 1, |
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XASH_PER_MONITOR_DPI_AWARE = 2 |
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} XASH_DPI_AWARENESS; |
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static void WIN_SetDPIAwareness( void ) |
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{ |
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HMODULE hModule; |
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HRESULT ( __stdcall *pSetProcessDpiAwareness )( XASH_DPI_AWARENESS ); |
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BOOL ( __stdcall *pSetProcessDPIAware )( void ); |
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BOOL bSuccess = FALSE; |
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if( ( hModule = LoadLibrary( "shcore.dll" ) ) ) |
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{ |
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if( ( pSetProcessDpiAwareness = (void*)GetProcAddress( hModule, "SetProcessDpiAwareness" ) ) ) |
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{ |
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// I hope SDL don't handle WM_DPICHANGED message |
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HRESULT hResult = pSetProcessDpiAwareness( XASH_SYSTEM_DPI_AWARE ); |
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if( hResult == S_OK ) |
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{ |
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MsgDev( D_NOTE, "SetDPIAwareness: Success\n" ); |
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bSuccess = TRUE; |
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} |
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else if( hResult == E_INVALIDARG ) MsgDev( D_NOTE, "SetDPIAwareness: Invalid argument\n" ); |
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else if( hResult == E_ACCESSDENIED ) MsgDev( D_NOTE, "SetDPIAwareness: Access Denied\n" ); |
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} |
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else MsgDev( D_NOTE, "SetDPIAwareness: Can't get SetProcessDpiAwareness\n" ); |
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FreeLibrary( hModule ); |
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} |
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else MsgDev( D_NOTE, "SetDPIAwareness: Can't load shcore.dll\n" ); |
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if( !bSuccess ) |
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{ |
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MsgDev( D_NOTE, "SetDPIAwareness: Trying SetProcessDPIAware...\n" ); |
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if( ( hModule = LoadLibrary( "user32.dll" ) ) ) |
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{ |
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if( ( pSetProcessDPIAware = ( void* )GetProcAddress( hModule, "SetProcessDPIAware" ) ) ) |
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{ |
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// I hope SDL don't handle WM_DPICHANGED message |
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BOOL hResult = pSetProcessDPIAware(); |
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if( hResult ) |
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{ |
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MsgDev( D_NOTE, "SetDPIAwareness: Success\n" ); |
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bSuccess = TRUE; |
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} |
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else MsgDev( D_NOTE, "SetDPIAwareness: fail\n" ); |
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} |
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else MsgDev( D_NOTE, "SetDPIAwareness: Can't get SetProcessDPIAware\n" ); |
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FreeLibrary( hModule ); |
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} |
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else MsgDev( D_NOTE, "SetDPIAwareness: Can't load user32.dll\n" ); |
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} |
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} |
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#endif |
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|
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/* |
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======================== |
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DebugCallback |
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For ARB_debug_output |
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======================== |
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*/ |
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static void APIENTRY GL_DebugOutput( GLuint source, GLuint type, GLuint id, GLuint severity, GLint length, const GLcharARB *message, GLvoid *userParam ) |
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{ |
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switch( type ) |
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{ |
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case GL_DEBUG_TYPE_ERROR_ARB: |
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Con_Printf( S_OPENGL_ERROR "%s\n", message ); |
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break; |
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: |
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Con_Printf( S_OPENGL_WARN "%s\n", message ); |
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break; |
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case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB: |
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Con_Printf( S_OPENGL_WARN "%s\n", message ); |
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break; |
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case GL_DEBUG_TYPE_PORTABILITY_ARB: |
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if( host_developer.value < DEV_EXTENDED ) |
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return; |
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Con_Printf( S_OPENGL_WARN "%s\n", message ); |
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break; |
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case GL_DEBUG_TYPE_PERFORMANCE_ARB: |
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Con_Printf( S_OPENGL_NOTE "%s\n", message ); |
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break; |
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case GL_DEBUG_TYPE_OTHER_ARB: |
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default: Con_Printf( S_OPENGL_NOTE "%s\n", message ); |
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break; |
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} |
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} |
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|
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/* |
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================= |
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GL_GetProcAddress |
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================= |
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*/ |
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void *GL_GetProcAddress( const char *name ) |
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{ |
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#if defined( XASH_NANOGL ) |
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void *func = nanoGL_GetProcAddress(name); |
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#else |
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void *func = SDL_GL_GetProcAddress(name); |
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#endif |
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|
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if( !func ) |
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{ |
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MsgDev( D_ERROR, "Error: GL_GetProcAddress failed for %s\n", name ); |
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} |
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return func; |
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} |
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|
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/* |
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=============== |
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GL_UpdateSwapInterval |
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=============== |
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*/ |
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void GL_UpdateSwapInterval( void ) |
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{ |
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// disable VSync while level is loading |
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if( cls.state < ca_active ) |
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{ |
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if( SDL_GL_SetSwapInterval( gl_vsync->value ) ) |
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MsgDev( D_ERROR, "SDL_GL_SetSwapInterval: %s\n", SDL_GetError( ) ); |
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SetBits( gl_vsync->flags, FCVAR_CHANGED ); |
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} |
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else if( FBitSet( gl_vsync->flags, FCVAR_CHANGED )) |
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{ |
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ClearBits( gl_vsync->flags, FCVAR_CHANGED ); |
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|
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if( SDL_GL_SetSwapInterval( gl_vsync->value ) ) |
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MsgDev( D_ERROR, "SDL_GL_SetSwapInterval: %s\n", SDL_GetError( ) ); |
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} |
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} |
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|
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/* |
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================= |
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GL_CreateContext |
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================= |
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*/ |
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qboolean GL_CreateContext( void ) |
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{ |
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int colorBits[3]; |
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#ifdef XASH_NANOGL |
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nanoGL_Init(); |
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#endif |
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|
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if( ( glw_state.context = SDL_GL_CreateContext( host.hWnd ) ) == NULL) |
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{ |
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MsgDev(D_ERROR, "GL_CreateContext: %s\n", SDL_GetError()); |
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return GL_DeleteContext(); |
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} |
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|
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SDL_GL_GetAttribute( SDL_GL_RED_SIZE, &colorBits[0] ); |
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SDL_GL_GetAttribute( SDL_GL_GREEN_SIZE, &colorBits[1] ); |
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SDL_GL_GetAttribute( SDL_GL_BLUE_SIZE, &colorBits[2] ); |
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glConfig.color_bits = colorBits[0] + colorBits[1] + colorBits[2]; |
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|
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SDL_GL_GetAttribute( SDL_GL_ALPHA_SIZE, &glConfig.alpha_bits ); |
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SDL_GL_GetAttribute( SDL_GL_DEPTH_SIZE, &glConfig.depth_bits ); |
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SDL_GL_GetAttribute( SDL_GL_STENCIL_SIZE, &glConfig.stencil_bits ); |
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glState.stencilEnabled = glConfig.stencil_bits ? true : false; |
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|
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SDL_GL_GetAttribute( SDL_GL_MULTISAMPLESAMPLES, &glConfig.msaasamples ); |
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|
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#ifdef XASH_WES |
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void wes_init(); |
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wes_init(); |
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#endif |
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|
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return true; |
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} |
|
|
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/* |
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================= |
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GL_UpdateContext |
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================= |
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*/ |
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qboolean GL_UpdateContext( void ) |
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{ |
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if( !SDL_GL_MakeCurrent( host.hWnd, glw_state.context )) |
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{ |
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MsgDev(D_ERROR, "GL_UpdateContext: %s", SDL_GetError()); |
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return GL_DeleteContext(); |
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} |
|
|
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return true; |
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} |
|
|
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/* |
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================= |
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GL_DeleteContext |
|
|
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always return false |
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================= |
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*/ |
|
qboolean GL_DeleteContext( void ) |
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{ |
|
if( glw_state.context ) |
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{ |
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SDL_GL_DeleteContext(glw_state.context); |
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glw_state.context = NULL; |
|
} |
|
|
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return false; |
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} |
|
|
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qboolean VID_SetScreenResolution( int width, int height ) |
|
{ |
|
SDL_DisplayMode want, got; |
|
Uint32 wndFlags = 0; |
|
static string wndname; |
|
|
|
if( vid_highdpi->value ) wndFlags |= SDL_WINDOW_ALLOW_HIGHDPI; |
|
Q_strncpy( wndname, GI->title, sizeof( wndname )); |
|
|
|
want.w = width; |
|
want.h = height; |
|
want.driverdata = NULL; |
|
want.format = want.refresh_rate = 0; // don't care |
|
|
|
if( !SDL_GetClosestDisplayMode(0, &want, &got) ) |
|
return false; |
|
|
|
MsgDev(D_NOTE, "Got closest display mode: %ix%i@%i\n", got.w, got.h, got.refresh_rate); |
|
|
|
if( SDL_SetWindowDisplayMode( host.hWnd, &got) == -1 ) |
|
return false; |
|
|
|
if( SDL_SetWindowFullscreen( host.hWnd, SDL_WINDOW_FULLSCREEN) == -1 ) |
|
return false; |
|
|
|
SDL_SetWindowBordered( host.hWnd, SDL_FALSE ); |
|
//SDL_SetWindowPosition( host.hWnd, 0, 0 ); |
|
SDL_SetWindowGrab( host.hWnd, SDL_TRUE ); |
|
SDL_SetWindowSize( host.hWnd, got.w, got.h ); |
|
|
|
SDL_GL_GetDrawableSize( host.hWnd, &got.w, &got.h ); |
|
|
|
R_ChangeDisplaySettingsFast( got.w, got.h ); |
|
return true; |
|
} |
|
|
|
void VID_RestoreScreenResolution( void ) |
|
{ |
|
if( !Cvar_VariableInteger("fullscreen") ) |
|
{ |
|
SDL_SetWindowBordered( host.hWnd, SDL_TRUE ); |
|
SDL_SetWindowGrab( host.hWnd, SDL_FALSE ); |
|
} |
|
else |
|
{ |
|
SDL_MinimizeWindow( host.hWnd ); |
|
SDL_SetWindowFullscreen( host.hWnd, 0 ); |
|
} |
|
} |
|
|
|
#if defined(_WIN32) && !defined(XASH_64BIT) // ICO support only for Win32 |
|
#include "SDL_syswm.h" |
|
static void WIN_SetWindowIcon( HICON ico ) |
|
{ |
|
SDL_SysWMinfo wminfo; |
|
|
|
if( !ico ) |
|
return; |
|
|
|
if( SDL_GetWindowWMInfo( host.hWnd, &wminfo ) ) |
|
{ |
|
SetClassLong( wminfo.info.win.window, GCL_HICON, (LONG)ico ); |
|
} |
|
} |
|
#endif |
|
|
|
/* |
|
================= |
|
VID_CreateWindow |
|
================= |
|
*/ |
|
qboolean VID_CreateWindow( int width, int height, qboolean fullscreen ) |
|
{ |
|
static string wndname; |
|
Uint32 wndFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_MOUSE_FOCUS; |
|
rgbdata_t *icon = NULL; |
|
qboolean iconLoaded = false; |
|
char iconpath[MAX_STRING]; |
|
|
|
if( vid_highdpi->value ) wndFlags |= SDL_WINDOW_ALLOW_HIGHDPI; |
|
Q_strncpy( wndname, GI->title, sizeof( wndname )); |
|
|
|
if( !fullscreen ) |
|
{ |
|
wndFlags |= SDL_WINDOW_RESIZABLE; |
|
host.hWnd = SDL_CreateWindow( wndname, |
|
Cvar_VariableInteger( "_window_xpos" ), |
|
Cvar_VariableInteger( "_window_ypos" ), |
|
width, height, wndFlags ); |
|
} |
|
else |
|
{ |
|
wndFlags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS | SDL_WINDOW_INPUT_GRABBED; |
|
host.hWnd = SDL_CreateWindow( wndname, 0, 0, width, height, wndFlags ); |
|
} |
|
|
|
|
|
if( !host.hWnd ) |
|
{ |
|
MsgDev( D_ERROR, "VID_CreateWindow: couldn't create '%s': %s\n", wndname, SDL_GetError()); |
|
|
|
// remove MSAA, if it present, because |
|
// window creating may fail on GLX visual choose |
|
if( gl_wgl_msaa_samples->value || glw_state.safe >= 0 ) |
|
{ |
|
Cvar_Set( "gl_wgl_msaa_samples", "0" ); |
|
glw_state.safe++; |
|
GL_SetupAttributes(); // re-choose attributes |
|
|
|
// try again |
|
return VID_CreateWindow( width, height, fullscreen ); |
|
} |
|
return false; |
|
} |
|
|
|
if( fullscreen ) |
|
{ |
|
if( !VID_SetScreenResolution( width, height ) ) |
|
{ |
|
return false; |
|
} |
|
} |
|
else |
|
{ |
|
VID_RestoreScreenResolution(); |
|
} |
|
|
|
#if defined(_WIN32) && !defined(XASH_64BIT) // ICO support only for Win32 |
|
if( FS_FileExists( GI->iconpath, true ) ) |
|
{ |
|
HICON ico; |
|
char localPath[MAX_PATH]; |
|
|
|
Q_snprintf( localPath, sizeof( localPath ), "%s/%s", GI->gamefolder, GI->iconpath ); |
|
ico = (HICON)LoadImage( NULL, localPath, IMAGE_ICON, 0, 0, LR_LOADFROMFILE|LR_DEFAULTSIZE ); |
|
|
|
if( ico ) |
|
{ |
|
iconLoaded = true; |
|
WIN_SetWindowIcon( ico ); |
|
} |
|
} |
|
#endif // _WIN32 && !XASH_64BIT |
|
|
|
if( !iconLoaded ) |
|
{ |
|
Q_strcpy( iconpath, GI->iconpath ); |
|
COM_StripExtension( iconpath ); |
|
COM_DefaultExtension( iconpath, ".tga" ); |
|
|
|
icon = FS_LoadImage( iconpath, NULL, 0 ); |
|
|
|
if( icon ) |
|
{ |
|
SDL_Surface *surface = SDL_CreateRGBSurfaceFrom( icon->buffer, |
|
icon->width, icon->height, 32, 4 * icon->width, |
|
0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 ); |
|
|
|
if( surface ) |
|
{ |
|
SDL_SetWindowIcon( host.hWnd, surface ); |
|
SDL_FreeSurface( surface ); |
|
iconLoaded = true; |
|
} |
|
|
|
FS_FreeImage( icon ); |
|
} |
|
} |
|
|
|
#if defined(_WIN32) && !defined(XASH_64BIT) // ICO support only for Win32 |
|
if( !iconLoaded ) |
|
{ |
|
WIN_SetWindowIcon( LoadIcon( host.hInst, MAKEINTRESOURCE( 101 ) ) ); |
|
iconLoaded = true; |
|
} |
|
#endif |
|
|
|
SDL_ShowWindow( host.hWnd ); |
|
if( !glw_state.initialized ) |
|
{ |
|
if( !GL_CreateContext( )) |
|
{ |
|
return false; |
|
} |
|
|
|
VID_StartupGamma(); |
|
} |
|
else |
|
{ |
|
if( !GL_UpdateContext( )) |
|
return false; |
|
} |
|
|
|
SDL_GL_GetDrawableSize( host.hWnd, &width, &height ); |
|
R_ChangeDisplaySettingsFast( width, height ); |
|
|
|
return true; |
|
} |
|
|
|
/* |
|
================= |
|
VID_DestroyWindow |
|
================= |
|
*/ |
|
void VID_DestroyWindow( void ) |
|
{ |
|
GL_DeleteContext(); |
|
|
|
VID_RestoreScreenResolution(); |
|
if( host.hWnd ) |
|
{ |
|
SDL_DestroyWindow ( host.hWnd ); |
|
host.hWnd = NULL; |
|
} |
|
|
|
if( glState.fullScreen ) |
|
{ |
|
glState.fullScreen = false; |
|
} |
|
} |
|
|
|
/* |
|
================== |
|
GL_SetupAttributes |
|
================== |
|
*/ |
|
static void GL_SetupAttributes( void ) |
|
{ |
|
int samples; |
|
|
|
#if !defined(_WIN32) |
|
SDL_SetHint( "SDL_VIDEO_X11_XRANDR", "1" ); |
|
SDL_SetHint( "SDL_VIDEO_X11_XVIDMODE", "1" ); |
|
#endif |
|
|
|
SDL_GL_ResetAttributes(); |
|
|
|
|
|
#ifdef XASH_GLES |
|
SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES ); |
|
SDL_GL_SetAttribute( SDL_GL_CONTEXT_EGL, 1 ); |
|
|
|
#ifdef XASH_NANOGL |
|
SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, 1 ); |
|
SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, 1 ); |
|
#elif defined( XASH_WES ) || defined( XASH_REGAL ) |
|
SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, 2 ); |
|
SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, 0 ); |
|
#endif |
|
|
|
#elif !defined XASH_GL_STATIC |
|
if( Sys_CheckParm( "-gldebug" ) ) |
|
{ |
|
MsgDev( D_NOTE, "Creating an extended GL context for debug...\n" ); |
|
SDL_GL_SetAttribute( SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG ); |
|
glw_state.extended = true; |
|
} |
|
#endif // XASH_GLES |
|
|
|
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); |
|
|
|
if( glw_state.safe > SAFE_DONTCARE ) |
|
{ |
|
glw_state.safe = -1; |
|
return; |
|
} |
|
|
|
if( glw_state.safe > SAFE_NO ) |
|
Msg("Trying safe opengl mode %d\n", glw_state.safe ); |
|
|
|
if( glw_state.safe >= SAFE_NOACC ) |
|
SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 ); |
|
|
|
Msg ("bpp %d\n", glw_state.desktopBitsPixel ); |
|
|
|
if( glw_state.safe < SAFE_NODEPTH ) |
|
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 24 ); |
|
else if( glw_state.safe < 5 ) |
|
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 8 ); |
|
|
|
|
|
if( glw_state.safe < SAFE_NOATTRIB ) |
|
{ |
|
if( glw_state.desktopBitsPixel >= 24 ) |
|
{ |
|
if( glw_state.desktopBitsPixel == 32 ) |
|
SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 8 ); |
|
|
|
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 ); |
|
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 ); |
|
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 ); |
|
} |
|
else |
|
{ |
|
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 ); |
|
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 6 ); |
|
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 ); |
|
} |
|
} |
|
|
|
if( glw_state.safe >= SAFE_DONTCARE ) |
|
return; |
|
|
|
SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, gl_stencilbits->value ); |
|
|
|
switch( (int)gl_wgl_msaa_samples->value ) |
|
{ |
|
case 2: |
|
case 4: |
|
case 8: |
|
case 16: |
|
samples = gl_wgl_msaa_samples->value; |
|
break; |
|
default: |
|
samples = 0; // don't use, because invalid parameter is passed |
|
} |
|
|
|
if( samples ) |
|
{ |
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); |
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, samples); |
|
|
|
glConfig.max_multisamples = samples; |
|
} |
|
else |
|
{ |
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0); |
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0); |
|
|
|
glConfig.max_multisamples = 0; |
|
} |
|
} |
|
|
|
#ifndef EGL_LIB |
|
#define EGL_LIB NULL |
|
#endif |
|
|
|
/* |
|
================== |
|
R_Init_OpenGL |
|
================== |
|
*/ |
|
qboolean R_Init_OpenGL( void ) |
|
{ |
|
SDL_DisplayMode displayMode; |
|
string safe; |
|
|
|
SDL_GetCurrentDisplayMode(0, &displayMode); |
|
glw_state.desktopBitsPixel = SDL_BITSPERPIXEL(displayMode.format); |
|
glw_state.desktopWidth = displayMode.w; |
|
glw_state.desktopHeight = displayMode.h; |
|
|
|
if( !glw_state.safe && Sys_GetParmFromCmdLine( "-safegl", safe ) ) |
|
{ |
|
glw_state.safe = Q_atoi( safe ); |
|
if( glw_state.safe < SAFE_NOACC || glw_state.safe > SAFE_DONTCARE ) |
|
glw_state.safe = SAFE_DONTCARE; |
|
} |
|
|
|
if( glw_state.safe < SAFE_NO || glw_state.safe > SAFE_DONTCARE ) |
|
return false; |
|
|
|
GL_SetupAttributes(); |
|
|
|
if( SDL_GL_LoadLibrary( EGL_LIB ) ) |
|
{ |
|
MsgDev( D_ERROR, "Couldn't initialize OpenGL: %s\n", SDL_GetError()); |
|
return false; |
|
} |
|
|
|
R_InitVideoModes(); |
|
|
|
// must be initialized before creating window |
|
#ifdef _WIN32 |
|
WIN_SetDPIAwareness(); |
|
#endif |
|
|
|
return VID_SetMode(); |
|
} |
|
|
|
#ifdef XASH_GLES |
|
void GL_InitExtensionsGLES( void ) |
|
{ |
|
// intialize wrapper type |
|
#ifdef XASH_NANOGL |
|
glConfig.context = CONTEXT_TYPE_GLES_1_X; |
|
glConfig.wrapper = GLES_WRAPPER_NANOGL; |
|
#elif defined( XASH_WES ) |
|
glConfig.context = CONTEXT_TYPE_GLES_2_X; |
|
glConfig.wrapper = GLES_WRAPPER_WES; |
|
#endif |
|
|
|
glConfig.hardware_type = GLHW_GENERIC; |
|
|
|
// initalize until base opengl functions loaded |
|
GL_SetExtension( GL_DRAW_RANGEELEMENTS_EXT, true ); |
|
GL_SetExtension( GL_ARB_MULTITEXTURE, true ); |
|
pglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glConfig.max_texture_units ); |
|
glConfig.max_texture_coords = glConfig.max_texture_units = 4; |
|
|
|
GL_SetExtension( GL_ENV_COMBINE_EXT, true ); |
|
GL_SetExtension( GL_DOT3_ARB_EXT, true ); |
|
GL_SetExtension( GL_TEXTURE_3D_EXT, false ); |
|
GL_SetExtension( GL_SGIS_MIPMAPS_EXT, true ); // gles specs |
|
GL_SetExtension( GL_ARB_VERTEX_BUFFER_OBJECT_EXT, true ); // gles specs |
|
|
|
// hardware cubemaps |
|
GL_CheckExtension( "GL_OES_texture_cube_map", NULL, "gl_texture_cubemap", GL_TEXTURECUBEMAP_EXT ); |
|
|
|
if( GL_Support( GL_TEXTURECUBEMAP_EXT )) |
|
pglGetIntegerv( GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &glConfig.max_cubemap_size ); |
|
|
|
GL_SetExtension( GL_ARB_SEAMLESS_CUBEMAP, false ); |
|
|
|
GL_SetExtension( GL_EXT_POINTPARAMETERS, false ); |
|
GL_CheckExtension( "GL_OES_texture_npot", NULL, "gl_texture_npot", GL_ARB_TEXTURE_NPOT_EXT ); |
|
|
|
GL_SetExtension( GL_TEXTURE_COMPRESSION_EXT, false ); |
|
GL_SetExtension( GL_CUSTOM_VERTEX_ARRAY_EXT, false ); |
|
GL_SetExtension( GL_CLAMPTOEDGE_EXT, true ); // by gles1 specs |
|
GL_SetExtension( GL_ANISOTROPY_EXT, false ); |
|
GL_SetExtension( GL_TEXTURE_LODBIAS, false ); |
|
GL_SetExtension( GL_CLAMP_TEXBORDER_EXT, false ); |
|
GL_SetExtension( GL_BLEND_MINMAX_EXT, false ); |
|
GL_SetExtension( GL_BLEND_SUBTRACT_EXT, false ); |
|
GL_SetExtension( GL_SEPARATESTENCIL_EXT, false ); |
|
GL_SetExtension( GL_STENCILTWOSIDE_EXT, false ); |
|
GL_SetExtension( GL_TEXTURE_ENV_ADD_EXT,false ); |
|
GL_SetExtension( GL_SHADER_OBJECTS_EXT, false ); |
|
GL_SetExtension( GL_SHADER_GLSL100_EXT, false ); |
|
GL_SetExtension( GL_VERTEX_SHADER_EXT,false ); |
|
GL_SetExtension( GL_FRAGMENT_SHADER_EXT, false ); |
|
GL_SetExtension( GL_SHADOW_EXT, false ); |
|
GL_SetExtension( GL_ARB_DEPTH_FLOAT_EXT, false ); |
|
GL_SetExtension( GL_OCCLUSION_QUERIES_EXT,false ); |
|
GL_CheckExtension( "GL_OES_depth_texture", NULL, "gl_depthtexture", GL_DEPTH_TEXTURE ); |
|
|
|
glConfig.texRectangle = glConfig.max_2d_rectangle_size = 0; // no rectangle |
|
|
|
Cvar_FullSet( "gl_allow_mirrors", "0", CVAR_READ_ONLY); // No support for GLES |
|
|
|
} |
|
#else |
|
void GL_InitExtensionsBigGL() |
|
{ |
|
// intialize wrapper type |
|
glConfig.context = CONTEXT_TYPE_GL; |
|
glConfig.wrapper = GLES_WRAPPER_NONE; |
|
|
|
if( Q_stristr( glConfig.renderer_string, "geforce" )) |
|
glConfig.hardware_type = GLHW_NVIDIA; |
|
else if( Q_stristr( glConfig.renderer_string, "quadro fx" )) |
|
glConfig.hardware_type = GLHW_NVIDIA; |
|
else if( Q_stristr(glConfig.renderer_string, "rv770" )) |
|
glConfig.hardware_type = GLHW_RADEON; |
|
else if( Q_stristr(glConfig.renderer_string, "radeon hd" )) |
|
glConfig.hardware_type = GLHW_RADEON; |
|
else if( Q_stristr( glConfig.renderer_string, "eah4850" ) || Q_stristr( glConfig.renderer_string, "eah4870" )) |
|
glConfig.hardware_type = GLHW_RADEON; |
|
else if( Q_stristr( glConfig.renderer_string, "radeon" )) |
|
glConfig.hardware_type = GLHW_RADEON; |
|
else if( Q_stristr( glConfig.renderer_string, "intel" )) |
|
glConfig.hardware_type = GLHW_INTEL; |
|
else glConfig.hardware_type = GLHW_GENERIC; |
|
|
|
// multitexture |
|
glConfig.max_texture_units = glConfig.max_texture_coords = glConfig.max_teximage_units = 1; |
|
GL_CheckExtension( "GL_ARB_multitexture", multitexturefuncs, "gl_arb_multitexture", GL_ARB_MULTITEXTURE ); |
|
|
|
if( GL_Support( GL_ARB_MULTITEXTURE )) |
|
{ |
|
pglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glConfig.max_texture_units ); |
|
} |
|
|
|
if( glConfig.max_texture_units == 1 ) |
|
GL_SetExtension( GL_ARB_MULTITEXTURE, false ); |
|
|
|
// 3d texture support |
|
GL_CheckExtension( "GL_EXT_texture3D", texture3dextfuncs, "gl_texture_3d", GL_TEXTURE_3D_EXT ); |
|
|
|
if( GL_Support( GL_TEXTURE_3D_EXT )) |
|
{ |
|
pglGetIntegerv( GL_MAX_3D_TEXTURE_SIZE, &glConfig.max_3d_texture_size ); |
|
|
|
if( glConfig.max_3d_texture_size < 32 ) |
|
{ |
|
GL_SetExtension( GL_TEXTURE_3D_EXT, false ); |
|
Con_Printf( S_ERROR "GL_EXT_texture3D reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n" ); |
|
} |
|
} |
|
|
|
// 2d texture array support |
|
GL_CheckExtension( "GL_EXT_texture_array", texture3dextfuncs, "gl_texture_2d_array", GL_TEXTURE_ARRAY_EXT ); |
|
|
|
if( GL_Support( GL_TEXTURE_ARRAY_EXT )) |
|
pglGetIntegerv( GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, &glConfig.max_2d_texture_layers ); |
|
|
|
// cubemaps support |
|
GL_CheckExtension( "GL_ARB_texture_cube_map", NULL, "gl_texture_cubemap", GL_TEXTURE_CUBEMAP_EXT ); |
|
|
|
if( GL_Support( GL_TEXTURE_CUBEMAP_EXT )) |
|
{ |
|
pglGetIntegerv( GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &glConfig.max_cubemap_size ); |
|
|
|
// check for seamless cubemaps too |
|
GL_CheckExtension( "GL_ARB_seamless_cube_map", NULL, "gl_texture_cubemap_seamless", GL_ARB_SEAMLESS_CUBEMAP ); |
|
} |
|
|
|
GL_CheckExtension( "GL_ARB_texture_non_power_of_two", NULL, "gl_texture_npot", GL_ARB_TEXTURE_NPOT_EXT ); |
|
GL_CheckExtension( "GL_ARB_texture_compression", texturecompressionfuncs, "gl_dds_hardware_support", GL_TEXTURE_COMPRESSION_EXT ); |
|
GL_CheckExtension( "GL_EXT_texture_edge_clamp", NULL, "gl_clamp_to_edge", GL_CLAMPTOEDGE_EXT ); |
|
if( !GL_Support( GL_CLAMPTOEDGE_EXT )) |
|
GL_CheckExtension( "GL_SGIS_texture_edge_clamp", NULL, "gl_clamp_to_edge", GL_CLAMPTOEDGE_EXT ); |
|
|
|
glConfig.max_texture_anisotropy = 0.0f; |
|
GL_CheckExtension( "GL_EXT_texture_filter_anisotropic", NULL, "gl_ext_anisotropic_filter", GL_ANISOTROPY_EXT ); |
|
if( GL_Support( GL_ANISOTROPY_EXT )) |
|
pglGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glConfig.max_texture_anisotropy ); |
|
|
|
#ifdef _WIN32 // Win32 only drivers? |
|
// g-cont. because lodbias it too glitchy on Intel's cards |
|
if( glConfig.hardware_type != GLHW_INTEL ) |
|
#endif |
|
GL_CheckExtension( "GL_EXT_texture_lod_bias", NULL, "gl_texture_mipmap_biasing", GL_TEXTURE_LOD_BIAS ); |
|
|
|
if( GL_Support( GL_TEXTURE_LOD_BIAS )) |
|
pglGetFloatv( GL_MAX_TEXTURE_LOD_BIAS_EXT, &glConfig.max_texture_lod_bias ); |
|
|
|
GL_CheckExtension( "GL_ARB_texture_border_clamp", NULL, "gl_ext_texborder_clamp", GL_CLAMP_TEXBORDER_EXT ); |
|
GL_CheckExtension( "GL_ARB_depth_texture", NULL, "gl_depthtexture", GL_DEPTH_TEXTURE ); |
|
GL_CheckExtension( "GL_ARB_texture_float", NULL, "gl_arb_texture_float", GL_ARB_TEXTURE_FLOAT_EXT ); |
|
GL_CheckExtension( "GL_ARB_depth_buffer_float", NULL, "gl_arb_depth_float", GL_ARB_DEPTH_FLOAT_EXT ); |
|
GL_CheckExtension( "GL_EXT_gpu_shader4", NULL, NULL, GL_EXT_GPU_SHADER4 ); // don't confuse users |
|
GL_CheckExtension( "GL_ARB_shading_language_100", NULL, "gl_glslprogram", GL_SHADER_GLSL100_EXT ); |
|
// rectangle textures support |
|
GL_CheckExtension( "GL_ARB_texture_rectangle", NULL, "gl_texture_rectangle", GL_TEXTURE_2D_RECT_EXT ); |
|
|
|
// this won't work without extended context |
|
if( glw_state.extended ) |
|
GL_CheckExtension( "GL_ARB_debug_output", debugoutputfuncs, "gl_debug_output", GL_DEBUG_OUTPUT ); |
|
|
|
if( GL_Support( GL_SHADER_GLSL100_EXT )) |
|
{ |
|
pglGetIntegerv( GL_MAX_TEXTURE_COORDS_ARB, &glConfig.max_texture_coords ); |
|
pglGetIntegerv( GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &glConfig.max_teximage_units ); |
|
|
|
// check for hardware skinning |
|
pglGetIntegerv( GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &glConfig.max_vertex_uniforms ); |
|
pglGetIntegerv( GL_MAX_VERTEX_ATTRIBS_ARB, &glConfig.max_vertex_attribs ); |
|
|
|
#ifdef _WIN32 // Win32 only drivers? |
|
if( glConfig.hardware_type == GLHW_RADEON && glConfig.max_vertex_uniforms > 512 ) |
|
glConfig.max_vertex_uniforms /= 4; // radeon returns not correct info |
|
#endif |
|
} |
|
else |
|
{ |
|
// just get from multitexturing |
|
glConfig.max_texture_coords = glConfig.max_teximage_units = glConfig.max_texture_units; |
|
} |
|
|
|
pglGetIntegerv( GL_MAX_TEXTURE_SIZE, &glConfig.max_2d_texture_size ); |
|
if( glConfig.max_2d_texture_size <= 0 ) glConfig.max_2d_texture_size = 256; |
|
|
|
if( GL_Support( GL_TEXTURE_2D_RECT_EXT )) |
|
pglGetIntegerv( GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT, &glConfig.max_2d_rectangle_size ); |
|
|
|
#ifndef XASH_GL_STATIC |
|
// enable gldebug if allowed |
|
if( GL_Support( GL_DEBUG_OUTPUT )) |
|
{ |
|
if( host_developer.value ) |
|
{ |
|
MsgDev( D_NOTE, "Installing GL_DebugOutput...\n"); |
|
pglDebugMessageCallbackARB( GL_DebugOutput, NULL ); |
|
|
|
// force everything to happen in the main thread instead of in a separate driver thread |
|
pglEnable( GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB ); |
|
} |
|
|
|
// enable all the low priority messages |
|
pglDebugMessageControlARB( GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, true ); |
|
} |
|
#endif |
|
} |
|
#endif |
|
|
|
void GL_InitExtensions( void ) |
|
{ |
|
// initialize gl extensions |
|
GL_CheckExtension( "OpenGL 1.1.0", opengl_110funcs, NULL, GL_OPENGL_110 ); |
|
|
|
// get our various GL strings |
|
glConfig.vendor_string = pglGetString( GL_VENDOR ); |
|
glConfig.renderer_string = pglGetString( GL_RENDERER ); |
|
glConfig.version_string = pglGetString( GL_VERSION ); |
|
glConfig.extensions_string = pglGetString( GL_EXTENSIONS ); |
|
MsgDev( D_INFO, "^3Video^7: %s\n", glConfig.renderer_string ); |
|
|
|
#ifdef XASH_GLES |
|
GL_InitExtensionsGLES(); |
|
#else |
|
GL_InitExtensionsBigGL(); |
|
#endif |
|
|
|
if( GL_Support( GL_TEXTURE_2D_RECT_EXT )) |
|
pglGetIntegerv( GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT, &glConfig.max_2d_rectangle_size ); |
|
|
|
Cvar_Get( "gl_max_size", va( "%i", glConfig.max_2d_texture_size ), 0, "opengl texture max dims" ); |
|
Cvar_Set( "gl_anisotropy", va( "%f", bound( 0, gl_texture_anisotropy->value, glConfig.max_texture_anisotropy ))); |
|
|
|
if( GL_Support( GL_TEXTURE_COMPRESSION_EXT )) |
|
Image_AddCmdFlags( IL_DDS_HARDWARE ); |
|
|
|
// MCD has buffering issues |
|
#ifdef _WIN32 |
|
if( Q_strstr( glConfig.renderer_string, "gdi" )) |
|
Cvar_SetValue( "gl_finish", 1 ); |
|
#endif |
|
|
|
tr.framecount = tr.visframecount = 1; |
|
glw_state.initialized = true; |
|
} |
|
|
|
/* |
|
================== |
|
R_ChangeDisplaySettingsFast |
|
|
|
Change window size fastly to custom values, without setting vid mode |
|
================== |
|
*/ |
|
void R_ChangeDisplaySettingsFast( int width, int height ) |
|
{ |
|
R_SaveVideoMode( width, height ); |
|
|
|
SCR_VidInit(); |
|
} |
|
|
|
rserr_t R_ChangeDisplaySettings( int width, int height, qboolean fullscreen ) |
|
{ |
|
SDL_DisplayMode displayMode; |
|
|
|
SDL_GetCurrentDisplayMode( 0, &displayMode ); |
|
|
|
MsgDev( D_INFO, "R_ChangeDisplaySettings: Setting video mode to %dx%d %s\n", width, height, fullscreen ? "fullscreen" : "windowed" ); |
|
|
|
// check our desktop attributes |
|
glw_state.desktopBitsPixel = SDL_BITSPERPIXEL( displayMode.format ); |
|
glw_state.desktopWidth = displayMode.w; |
|
glw_state.desktopHeight = displayMode.h; |
|
|
|
glState.fullScreen = fullscreen; |
|
|
|
if( !host.hWnd ) |
|
{ |
|
if( !VID_CreateWindow( width, height, fullscreen ) ) |
|
return rserr_invalid_mode; |
|
} |
|
else if( fullscreen ) |
|
{ |
|
if( !VID_SetScreenResolution( width, height ) ) |
|
return rserr_invalid_fullscreen; |
|
} |
|
else |
|
{ |
|
VID_RestoreScreenResolution(); |
|
if( SDL_SetWindowFullscreen( host.hWnd, 0 ) ) |
|
return rserr_invalid_fullscreen; |
|
SDL_RestoreWindow( host.hWnd ); |
|
#if SDL_VERSION_ATLEAST( 2, 0, 5 ) |
|
SDL_SetWindowResizable( host.hWnd, true ); |
|
#endif |
|
SDL_SetWindowBordered( host.hWnd, true ); |
|
SDL_SetWindowSize( host.hWnd, width, height ); |
|
SDL_GL_GetDrawableSize( host.hWnd, &width, &height ); |
|
R_ChangeDisplaySettingsFast( width, height ); |
|
} |
|
|
|
return rserr_ok; |
|
} |
|
|
|
/* |
|
================== |
|
VID_SetMode |
|
|
|
Set the described video mode |
|
================== |
|
*/ |
|
qboolean VID_SetMode( void ) |
|
{ |
|
qboolean fullscreen = false; |
|
int iScreenWidth, iScreenHeight; |
|
rserr_t err; |
|
|
|
iScreenWidth = Cvar_VariableInteger( "width" ); |
|
iScreenHeight = Cvar_VariableInteger( "height" ); |
|
|
|
if( iScreenWidth < VID_MIN_WIDTH || |
|
iScreenHeight < VID_MIN_HEIGHT ) // trying to get resolution automatically by default |
|
{ |
|
#if !defined( DEFAULT_MODE_WIDTH ) || !defined( DEFAULT_MODE_HEIGHT ) |
|
SDL_DisplayMode mode; |
|
|
|
SDL_GetDesktopDisplayMode( 0, &mode ); |
|
|
|
iScreenWidth = mode.w; |
|
iScreenHeight = mode.h; |
|
#else |
|
iScreenWidth = DEFAULT_MODE_WIDTH; |
|
iScreenHeight = DEFAULT_MODE_HEIGHT; |
|
#endif |
|
|
|
if( !FBitSet( vid_fullscreen->flags, FCVAR_CHANGED ) ) |
|
Cvar_SetValue( "fullscreen", DEFAULT_FULLSCREEN ); |
|
else |
|
ClearBits( vid_fullscreen->flags, FCVAR_CHANGED ); |
|
} |
|
|
|
SetBits( gl_vsync->flags, FCVAR_CHANGED ); |
|
fullscreen = Cvar_VariableInteger("fullscreen") != 0; |
|
|
|
if(( err = R_ChangeDisplaySettings( iScreenWidth, iScreenHeight, fullscreen )) == rserr_ok ) |
|
{ |
|
glConfig.prev_width = iScreenWidth; |
|
glConfig.prev_height = iScreenHeight; |
|
} |
|
else |
|
{ |
|
if( err == rserr_invalid_fullscreen ) |
|
{ |
|
Cvar_SetValue( "fullscreen", 0 ); |
|
MsgDev( D_ERROR, "VID_SetMode: fullscreen unavailable in this mode\n" ); |
|
Sys_Warn("fullscreen unavailable in this mode!"); |
|
if(( err = R_ChangeDisplaySettings( iScreenWidth, iScreenHeight, false )) == rserr_ok ) |
|
return true; |
|
} |
|
else if( err == rserr_invalid_mode ) |
|
{ |
|
MsgDev( D_ERROR, "VID_SetMode: invalid mode\n" ); |
|
Sys_Warn( "invalid mode" ); |
|
} |
|
|
|
// try setting it back to something safe |
|
if(( err = R_ChangeDisplaySettings( glConfig.prev_width, glConfig.prev_height, false )) != rserr_ok ) |
|
{ |
|
MsgDev( D_ERROR, "VID_SetMode: could not revert to safe mode\n" ); |
|
Sys_Warn("could not revert to safe mode!"); |
|
return false; |
|
} |
|
} |
|
return true; |
|
} |
|
|
|
/* |
|
================== |
|
R_Free_OpenGL |
|
================== |
|
*/ |
|
void R_Free_OpenGL( void ) |
|
{ |
|
GL_DeleteContext (); |
|
|
|
VID_DestroyWindow (); |
|
|
|
R_FreeVideoModes(); |
|
|
|
// now all extensions are disabled |
|
memset( glConfig.extension, 0, sizeof( glConfig.extension )); |
|
glw_state.initialized = false; |
|
} |
|
|
|
#endif // XASH_DEDICATED
|
|
|