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1361 lines
44 KiB
1361 lines
44 KiB
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#include "gl_local.h" |
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#if XASH_GL4ES |
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#include "gl4es/include/gl4esinit.h" |
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#include "gl4es/include/gl4eshint.h" |
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#endif // XASH_GL4ES |
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|
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CVAR_DEFINE( gl_extensions, "gl_allow_extensions", "1", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "allow gl_extensions" ); |
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CVAR_DEFINE( gl_texture_anisotropy, "gl_anisotropy", "8", FCVAR_GLCONFIG, "textures anisotropic filter" ); |
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CVAR_DEFINE_AUTO( gl_texture_lodbias, "0.0", FCVAR_GLCONFIG, "LOD bias for mipmapped textures (perfomance|quality)" ); |
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CVAR_DEFINE_AUTO( gl_texture_nearest, "0", FCVAR_GLCONFIG, "disable texture filter" ); |
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CVAR_DEFINE_AUTO( gl_lightmap_nearest, "0", FCVAR_GLCONFIG, "disable lightmap filter" ); |
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CVAR_DEFINE_AUTO( gl_keeptjunctions, "1", FCVAR_GLCONFIG, "removing tjuncs causes blinking pixels" ); |
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CVAR_DEFINE_AUTO( gl_check_errors, "1", FCVAR_GLCONFIG, "ignore video engine errors" ); |
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CVAR_DEFINE_AUTO( gl_polyoffset, "2.0", FCVAR_GLCONFIG, "polygon offset for decals" ); |
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CVAR_DEFINE_AUTO( gl_wireframe, "0", FCVAR_GLCONFIG|FCVAR_SPONLY, "show wireframe overlay" ); |
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CVAR_DEFINE_AUTO( gl_finish, "0", FCVAR_GLCONFIG, "use glFinish instead of glFlush" ); |
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CVAR_DEFINE_AUTO( gl_nosort, "0", FCVAR_GLCONFIG, "disable sorting of translucent surfaces" ); |
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CVAR_DEFINE_AUTO( gl_test, "0", 0, "engine developer cvar for quick testing new features" ); |
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CVAR_DEFINE_AUTO( gl_msaa, "1", FCVAR_GLCONFIG, "enable or disable multisample anti-aliasing" ); |
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CVAR_DEFINE_AUTO( gl_stencilbits, "8", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "pixelformat stencil bits (0 - auto)" ); |
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CVAR_DEFINE_AUTO( r_lighting_extended, "1", FCVAR_GLCONFIG, "allow to get lighting from world and bmodels" ); |
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CVAR_DEFINE_AUTO( r_lighting_ambient, "0.3", FCVAR_GLCONFIG, "map ambient lighting scale" ); |
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CVAR_DEFINE_AUTO( r_detailtextures, "1", FCVAR_ARCHIVE, "enable detail textures support" ); |
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CVAR_DEFINE_AUTO( r_novis, "0", 0, "ignore vis information (perfomance test)" ); |
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CVAR_DEFINE_AUTO( r_nocull, "0", 0, "ignore frustrum culling (perfomance test)" ); |
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CVAR_DEFINE_AUTO( r_lockpvs, "0", FCVAR_CHEAT, "lockpvs area at current point (pvs test)" ); |
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CVAR_DEFINE_AUTO( r_lockfrustum, "0", FCVAR_CHEAT, "lock frustrum area at current point (cull test)" ); |
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CVAR_DEFINE_AUTO( r_traceglow, "1", FCVAR_GLCONFIG, "cull flares behind models" ); |
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CVAR_DEFINE_AUTO( gl_round_down, "2", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "round texture sizes to nearest POT value" ); |
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CVAR_DEFINE( r_vbo, "gl_vbo", "0", FCVAR_ARCHIVE, "draw world using VBO (known to be glitchy)" ); |
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CVAR_DEFINE( r_vbo_dlightmode, "gl_vbo_dlightmode", "1", FCVAR_ARCHIVE, "vbo dlight rendering mode (0-1)" ); |
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DEFINE_ENGINE_SHARED_CVAR_LIST() |
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poolhandle_t r_temppool; |
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gl_globals_t tr; |
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glconfig_t glConfig; |
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glstate_t glState; |
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glwstate_t glw_state; |
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#ifdef XASH_GL_STATIC |
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#define GL_CALL( x ) #x, NULL |
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#else |
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#define GL_CALL( x ) #x, (void**)&p##x |
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#endif |
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static dllfunc_t opengl_110funcs[] = |
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{ |
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{ GL_CALL( glClearColor ) }, |
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{ GL_CALL( glClear ) }, |
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{ GL_CALL( glAlphaFunc ) }, |
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{ GL_CALL( glBlendFunc ) }, |
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{ GL_CALL( glCullFace ) }, |
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{ GL_CALL( glDrawBuffer ) }, |
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{ GL_CALL( glReadBuffer ) }, |
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{ GL_CALL( glAccum ) }, |
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{ GL_CALL( glEnable ) }, |
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{ GL_CALL( glDisable ) }, |
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{ GL_CALL( glEnableClientState ) }, |
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{ GL_CALL( glDisableClientState ) }, |
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{ GL_CALL( glGetBooleanv ) }, |
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{ GL_CALL( glGetDoublev ) }, |
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{ GL_CALL( glGetFloatv ) }, |
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{ GL_CALL( glGetIntegerv ) }, |
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{ GL_CALL( glGetError ) }, |
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{ GL_CALL( glGetString ) }, |
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{ GL_CALL( glFinish ) }, |
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{ GL_CALL( glFlush ) }, |
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{ GL_CALL( glClearDepth ) }, |
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{ GL_CALL( glDepthFunc ) }, |
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{ GL_CALL( glDepthMask ) }, |
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{ GL_CALL( glDepthRange ) }, |
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{ GL_CALL( glFrontFace ) }, |
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{ GL_CALL( glDrawElements ) }, |
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{ GL_CALL( glDrawArrays ) }, |
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{ GL_CALL( glColorMask ) }, |
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{ GL_CALL( glIndexPointer ) }, |
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{ GL_CALL( glVertexPointer ) }, |
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{ GL_CALL( glNormalPointer ) }, |
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{ GL_CALL( glColorPointer ) }, |
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{ GL_CALL( glTexCoordPointer ) }, |
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{ GL_CALL( glArrayElement ) }, |
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{ GL_CALL( glColor3f ) }, |
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{ GL_CALL( glColor3fv ) }, |
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{ GL_CALL( glColor4f ) }, |
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{ GL_CALL( glColor4fv ) }, |
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{ GL_CALL( glColor3ub ) }, |
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{ GL_CALL( glColor4ub ) }, |
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{ GL_CALL( glColor4ubv ) }, |
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{ GL_CALL( glTexCoord1f ) }, |
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{ GL_CALL( glTexCoord2f ) }, |
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{ GL_CALL( glTexCoord3f ) }, |
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{ GL_CALL( glTexCoord4f ) }, |
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{ GL_CALL( glTexCoord1fv ) }, |
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{ GL_CALL( glTexCoord2fv ) }, |
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{ GL_CALL( glTexCoord3fv ) }, |
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{ GL_CALL( glTexCoord4fv ) }, |
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{ GL_CALL( glTexGenf ) }, |
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{ GL_CALL( glTexGenfv ) }, |
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{ GL_CALL( glTexGeni ) }, |
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{ GL_CALL( glVertex2f ) }, |
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{ GL_CALL( glVertex3f ) }, |
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{ GL_CALL( glVertex3fv ) }, |
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{ GL_CALL( glNormal3f ) }, |
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{ GL_CALL( glNormal3fv ) }, |
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{ GL_CALL( glBegin ) }, |
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{ GL_CALL( glEnd ) }, |
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{ GL_CALL( glLineWidth ) }, |
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{ GL_CALL( glPointSize ) }, |
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{ GL_CALL( glMatrixMode ) }, |
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{ GL_CALL( glOrtho ) }, |
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{ GL_CALL( glRasterPos2f ) }, |
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{ GL_CALL( glFrustum ) }, |
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{ GL_CALL( glViewport ) }, |
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{ GL_CALL( glPushMatrix ) }, |
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{ GL_CALL( glPopMatrix ) }, |
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{ GL_CALL( glPushAttrib ) }, |
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{ GL_CALL( glPopAttrib ) }, |
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{ GL_CALL( glLoadIdentity ) }, |
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{ GL_CALL( glLoadMatrixd ) }, |
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{ GL_CALL( glLoadMatrixf ) }, |
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{ GL_CALL( glMultMatrixd ) }, |
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{ GL_CALL( glMultMatrixf ) }, |
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{ GL_CALL( glRotated ) }, |
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{ GL_CALL( glRotatef ) }, |
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{ GL_CALL( glScaled ) }, |
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{ GL_CALL( glScalef ) }, |
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{ GL_CALL( glTranslated ) }, |
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{ GL_CALL( glTranslatef ) }, |
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{ GL_CALL( glReadPixels ) }, |
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{ GL_CALL( glDrawPixels ) }, |
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{ GL_CALL( glStencilFunc ) }, |
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{ GL_CALL( glStencilMask ) }, |
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{ GL_CALL( glStencilOp ) }, |
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{ GL_CALL( glClearStencil ) }, |
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{ GL_CALL( glIsEnabled ) }, |
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{ GL_CALL( glIsList ) }, |
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{ GL_CALL( glIsTexture ) }, |
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{ GL_CALL( glTexEnvf ) }, |
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{ GL_CALL( glTexEnvfv ) }, |
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{ GL_CALL( glTexEnvi ) }, |
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{ GL_CALL( glTexParameterf ) }, |
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{ GL_CALL( glTexParameterfv ) }, |
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{ GL_CALL( glTexParameteri ) }, |
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{ GL_CALL( glHint ) }, |
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{ GL_CALL( glPixelStoref ) }, |
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{ GL_CALL( glPixelStorei ) }, |
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{ GL_CALL( glGenTextures ) }, |
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{ GL_CALL( glDeleteTextures ) }, |
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{ GL_CALL( glBindTexture ) }, |
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{ GL_CALL( glTexImage1D ) }, |
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{ GL_CALL( glTexImage2D ) }, |
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{ GL_CALL( glTexSubImage1D ) }, |
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{ GL_CALL( glTexSubImage2D ) }, |
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{ GL_CALL( glCopyTexImage1D ) }, |
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{ GL_CALL( glCopyTexImage2D ) }, |
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{ GL_CALL( glCopyTexSubImage1D ) }, |
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{ GL_CALL( glCopyTexSubImage2D ) }, |
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{ GL_CALL( glScissor ) }, |
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{ GL_CALL( glGetTexImage ) }, |
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{ GL_CALL( glGetTexEnviv ) }, |
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{ GL_CALL( glPolygonOffset ) }, |
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{ GL_CALL( glPolygonMode ) }, |
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{ GL_CALL( glPolygonStipple ) }, |
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{ GL_CALL( glClipPlane ) }, |
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{ GL_CALL( glGetClipPlane ) }, |
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{ GL_CALL( glShadeModel ) }, |
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{ GL_CALL( glGetTexLevelParameteriv ) }, |
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{ GL_CALL( glGetTexLevelParameterfv ) }, |
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{ GL_CALL( glFogfv ) }, |
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{ GL_CALL( glFogf ) }, |
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{ GL_CALL( glFogi ) }, |
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{ NULL , NULL } |
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}; |
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static dllfunc_t debugoutputfuncs[] = |
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{ |
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{ GL_CALL( glDebugMessageControlARB ) }, |
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{ GL_CALL( glDebugMessageInsertARB ) }, |
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{ GL_CALL( glDebugMessageCallbackARB ) }, |
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{ GL_CALL( glGetDebugMessageLogARB ) }, |
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{ NULL , NULL } |
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}; |
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static dllfunc_t multitexturefuncs[] = |
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{ |
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{ GL_CALL( glMultiTexCoord1f ) }, |
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{ GL_CALL( glMultiTexCoord2f ) }, |
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{ GL_CALL( glMultiTexCoord3f ) }, |
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{ GL_CALL( glMultiTexCoord4f ) }, |
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{ GL_CALL( glActiveTexture ) }, |
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{ GL_CALL( glActiveTextureARB ) }, |
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{ GL_CALL( glClientActiveTexture ) }, |
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{ GL_CALL( glClientActiveTextureARB ) }, |
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{ NULL , NULL } |
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}; |
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static dllfunc_t texture3dextfuncs[] = |
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{ |
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{ GL_CALL( glTexImage3D ) }, |
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{ GL_CALL( glTexSubImage3D ) }, |
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{ GL_CALL( glCopyTexSubImage3D ) }, |
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{ NULL , NULL } |
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}; |
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static dllfunc_t texturecompressionfuncs[] = |
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{ |
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{ GL_CALL( glCompressedTexImage3DARB ) }, |
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{ GL_CALL( glCompressedTexImage2DARB ) }, |
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{ GL_CALL( glCompressedTexImage1DARB ) }, |
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{ GL_CALL( glCompressedTexSubImage3DARB ) }, |
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{ GL_CALL( glCompressedTexSubImage2DARB ) }, |
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{ GL_CALL( glCompressedTexSubImage1DARB ) }, |
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{ GL_CALL( glGetCompressedTexImage ) }, |
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{ NULL , NULL } |
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}; |
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static dllfunc_t vbofuncs[] = |
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{ |
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{ GL_CALL( glBindBufferARB ) }, |
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{ GL_CALL( glDeleteBuffersARB ) }, |
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{ GL_CALL( glGenBuffersARB ) }, |
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{ GL_CALL( glIsBufferARB ) }, |
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{ GL_CALL( glMapBufferARB ) }, |
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{ GL_CALL( glUnmapBufferARB ) }, // , |
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{ GL_CALL( glBufferDataARB ) }, |
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{ GL_CALL( glBufferSubDataARB ) }, |
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{ NULL, NULL } |
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}; |
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static dllfunc_t multisampletexfuncs[] = |
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{ |
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{ GL_CALL(glTexImage2DMultisample) }, |
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{ NULL, NULL } |
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}; |
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static dllfunc_t drawrangeelementsfuncs[] = |
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{ |
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{ GL_CALL( glDrawRangeElements ) }, |
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{ NULL, NULL } |
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}; |
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static dllfunc_t drawrangeelementsextfuncs[] = |
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{ |
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{ GL_CALL( glDrawRangeElementsEXT ) }, |
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{ NULL, NULL } |
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}; |
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#ifndef XASH_GL_STATIC |
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static dllfunc_t shaderobjectsfuncs[] = |
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{ |
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{ GL_CALL( glDeleteObjectARB ) }, |
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{ GL_CALL( glGetHandleARB ) }, |
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{ GL_CALL( glDetachObjectARB ) }, |
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{ GL_CALL( glCreateShaderObjectARB ) }, |
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{ GL_CALL( glShaderSourceARB ) }, |
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{ GL_CALL( glCompileShaderARB ) }, |
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{ GL_CALL( glCreateProgramObjectARB ) }, |
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{ GL_CALL( glAttachObjectARB ) }, |
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{ GL_CALL( glLinkProgramARB ) }, |
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{ GL_CALL( glUseProgramObjectARB ) }, |
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{ GL_CALL( glValidateProgramARB ) }, |
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{ GL_CALL( glUniform1fARB ) }, |
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{ GL_CALL( glUniform2fARB ) }, |
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{ GL_CALL( glUniform3fARB ) }, |
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{ GL_CALL( glUniform4fARB ) }, |
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{ GL_CALL( glUniform1iARB ) }, |
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{ GL_CALL( glUniform2iARB ) }, |
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{ GL_CALL( glUniform3iARB ) }, |
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{ GL_CALL( glUniform4iARB ) }, |
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{ GL_CALL( glUniform1fvARB ) }, |
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{ GL_CALL( glUniform2fvARB ) }, |
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{ GL_CALL( glUniform3fvARB ) }, |
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{ GL_CALL( glUniform4fvARB ) }, |
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{ GL_CALL( glUniform1ivARB ) }, |
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{ GL_CALL( glUniform2ivARB ) }, |
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{ GL_CALL( glUniform3ivARB ) }, |
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{ GL_CALL( glUniform4ivARB ) }, |
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{ GL_CALL( glUniformMatrix2fvARB ) }, |
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{ GL_CALL( glUniformMatrix3fvARB ) }, |
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{ GL_CALL( glUniformMatrix4fvARB ) }, |
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{ GL_CALL( glGetObjectParameterfvARB ) }, |
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{ GL_CALL( glGetObjectParameterivARB ) }, |
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{ GL_CALL( glGetInfoLogARB ) }, |
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{ GL_CALL( glGetAttachedObjectsARB ) }, |
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{ GL_CALL( glGetUniformLocationARB ) }, |
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{ GL_CALL( glGetActiveUniformARB ) }, |
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{ GL_CALL( glGetUniformfvARB ) }, |
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{ GL_CALL( glGetUniformivARB ) }, |
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{ GL_CALL( glGetShaderSourceARB ) }, |
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{ GL_CALL( glVertexAttribPointerARB ) }, |
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{ GL_CALL( glEnableVertexAttribArrayARB ) }, |
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{ GL_CALL( glDisableVertexAttribArrayARB ) }, |
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{ GL_CALL( glBindAttribLocationARB ) }, |
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{ GL_CALL( glGetActiveAttribARB ) }, |
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{ GL_CALL( glGetAttribLocationARB ) }, |
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{ GL_CALL( glVertexAttrib2fARB ) }, |
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{ GL_CALL( glVertexAttrib2fvARB ) }, |
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// { GL_CALL( glVertexAttrib3fv ) }, |
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// { GL_CALL( glVertexAttrib4f ) }, |
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// { GL_CALL( glVertexAttrib4fv ) }, |
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// { GL_CALL( glVertexAttrib4ubv ) }, |
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{ NULL, NULL } |
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}; |
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|
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static dllfunc_t shaderobjectsfuncs_gles[] = |
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{ |
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{ "glDeleteShader" , (void **)&pglDeleteObjectARB }, |
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//{ "glGetHandleARB" , (void **)&pglGetHandleARB }, |
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{ "glDetachShader" , (void **)&pglDetachObjectARB }, |
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{ "glCreateShader" , (void **)&pglCreateShaderObjectARB }, |
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{ "glShaderSource" , (void **)&pglShaderSourceARB }, |
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{ "glCompileShader" , (void **)&pglCompileShaderARB }, |
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{ "glCreateProgram" , (void **)&pglCreateProgramObjectARB }, |
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{ "glAttachShader" , (void **)&pglAttachObjectARB }, |
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{ "glLinkProgram" , (void **)&pglLinkProgramARB }, |
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{ "glUseProgram" , (void **)&pglUseProgramObjectARB }, |
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{ "glValidateProgram" , (void **)&pglValidateProgramARB }, |
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{ "glUniform1f" , (void **)&pglUniform1fARB }, |
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{ "glUniform2f" , (void **)&pglUniform2fARB }, |
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{ "glUniform3f" , (void **)&pglUniform3fARB }, |
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{ "glUniform4f" , (void **)&pglUniform4fARB }, |
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{ "glUniform1i" , (void **)&pglUniform1iARB }, |
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{ "glUniform2i" , (void **)&pglUniform2iARB }, |
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{ "glUniform3i" , (void **)&pglUniform3iARB }, |
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{ "glUniform4i" , (void **)&pglUniform4iARB }, |
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{ "glUniform1f" , (void **)&pglUniform1fvARB }, |
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{ "glUniform2fv" , (void **)&pglUniform2fvARB }, |
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{ "glUniform3fv" , (void **)&pglUniform3fvARB }, |
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{ "glUniform4fv" , (void **)&pglUniform4fvARB }, |
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{ "glUniform1iv" , (void **)&pglUniform1ivARB }, |
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{ "glUniform2iv" , (void **)&pglUniform2ivARB }, |
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{ "glUniform3iv" , (void **)&pglUniform3ivARB }, |
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{ "glUniform4iv" , (void **)&pglUniform4ivARB }, |
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{ "glUniformMatrix2fv" , (void **)&pglUniformMatrix2fvARB }, |
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{ "glUniformMatrix3fv" , (void **)&pglUniformMatrix3fvARB }, |
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{ "glUniformMatrix4fv" , (void **)&pglUniformMatrix4fvARB }, |
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{ "glGetShaderfv" , (void **)&pglGetObjectParameterfvARB }, |
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{ "glGetShaderiv" , (void **)&pglGetObjectParameterivARB }, |
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{ "glGetShaderInfoLog" , (void **)&pglGetInfoLogARB }, |
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{ "glGetAttachedObjects" , (void **)&pglGetAttachedObjectsARB }, |
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{ "glGetUniformLocation" , (void **)&pglGetUniformLocationARB }, |
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{ "glGetActiveUniform" , (void **)&pglGetActiveUniformARB }, |
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{ "glGetUniformfv" , (void **)&pglGetUniformfvARB }, |
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{ "glGetUniformiv" , (void **)&pglGetUniformivARB }, |
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{ "glGetShaderSource" , (void **)&pglGetShaderSourceARB }, |
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{ "glVertexAttribPointer" , (void **)&pglVertexAttribPointerARB }, |
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{ "glEnableVertexAttribArray" , (void **)&pglEnableVertexAttribArrayARB }, |
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{ "glDisableVertexAttribArray" , (void **)&pglDisableVertexAttribArrayARB }, |
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{ "glBindAttribLocation" , (void **)&pglBindAttribLocationARB }, |
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{ "glGetActiveAttrib" , (void **)&pglGetActiveAttribARB }, |
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{ "glGetAttribLocation" , (void **)&pglGetAttribLocationARB }, |
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{ "glVertexAttrib2f" , (void **)&pglVertexAttrib2fARB }, |
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{ "glVertexAttrib2fv" , (void **)&pglVertexAttrib2fvARB }, |
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{ "glVertexAttrib3fv" , (void **)&pglVertexAttrib3fvARB }, |
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//{ "glVertexAttrib4f" , (void **)&pglVertexAttrib4fARB }, |
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//{ "glVertexAttrib4fv" , (void **)&pglVertexAttrib4fvARB }, |
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//{ "glVertexAttrib4ubv" , (void **)&pglVertexAttrib4ubvARB }, |
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{ NULL, NULL } |
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}; |
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|
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static dllfunc_t vaofuncs[] = |
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{ |
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{ "glBindVertexArray" , (void **)&pglBindVertexArray }, |
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{ "glDeleteVertexArrays" , (void **)&pglDeleteVertexArrays }, |
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{ "glGenVertexArrays" , (void **)&pglGenVertexArrays }, |
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{ "glIsVertexArray" , (void **)&pglIsVertexArray }, |
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{ NULL, NULL } |
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}; |
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#endif |
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|
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/* |
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======================== |
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DebugCallback |
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|
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For ARB_debug_output |
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======================== |
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*/ |
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static void APIENTRY GL_DebugOutput( GLuint source, GLuint type, GLuint id, GLuint severity, GLint length, const GLcharARB *message, GLvoid *userParam ) |
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{ |
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switch( type ) |
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{ |
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case GL_DEBUG_TYPE_ERROR_ARB: |
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gEngfuncs.Con_Printf( S_OPENGL_ERROR "%s\n", message ); |
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break; |
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: |
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case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB: |
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gEngfuncs.Con_Printf( S_OPENGL_WARN "%s\n", message ); |
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break; |
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case GL_DEBUG_TYPE_PORTABILITY_ARB: |
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gEngfuncs.Con_Reportf( S_OPENGL_WARN "%s\n", message ); |
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break; |
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case GL_DEBUG_TYPE_PERFORMANCE_ARB: |
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case GL_DEBUG_TYPE_OTHER_ARB: |
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default: |
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gEngfuncs.Con_Printf( S_OPENGL_NOTE "%s\n", message ); |
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break; |
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} |
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} |
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|
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/* |
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================= |
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GL_SetExtension |
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================= |
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*/ |
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void GL_SetExtension( int r_ext, int enable ) |
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{ |
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if( r_ext >= 0 && r_ext < GL_EXTCOUNT ) |
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glConfig.extension[r_ext] = enable ? GL_TRUE : GL_FALSE; |
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else gEngfuncs.Con_Printf( S_ERROR "GL_SetExtension: invalid extension %d\n", r_ext ); |
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} |
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|
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/* |
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================= |
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GL_Support |
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================= |
|
*/ |
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qboolean GL_Support( int r_ext ) |
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{ |
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if( r_ext >= 0 && r_ext < GL_EXTCOUNT ) |
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return glConfig.extension[r_ext] ? true : false; |
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gEngfuncs.Con_Printf( S_ERROR "GL_Support: invalid extension %d\n", r_ext ); |
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|
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return false; |
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} |
|
|
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/* |
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================= |
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GL_MaxTextureUnits |
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================= |
|
*/ |
|
int GL_MaxTextureUnits( void ) |
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{ |
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if( GL_Support( GL_SHADER_GLSL100_EXT )) |
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return Q_min( Q_max( glConfig.max_texture_coords, glConfig.max_teximage_units ), MAX_TEXTURE_UNITS ); |
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return glConfig.max_texture_units; |
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} |
|
|
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/* |
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================= |
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GL_CheckExtension |
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================= |
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*/ |
|
qboolean GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cvarname, int r_ext ) |
|
{ |
|
const dllfunc_t *func; |
|
cvar_t *parm = NULL; |
|
const char *extensions_string; |
|
char desc[MAX_VA_STRING]; |
|
|
|
gEngfuncs.Con_Reportf( "GL_CheckExtension: %s ", name ); |
|
GL_SetExtension( r_ext, true ); |
|
|
|
if( cvarname ) |
|
{ |
|
// system config disable extensions |
|
Q_snprintf( desc, sizeof( desc ), CVAR_GLCONFIG_DESCRIPTION, name ); |
|
parm = gEngfuncs.Cvar_Get( cvarname, "1", FCVAR_GLCONFIG|FCVAR_READ_ONLY, desc ); |
|
} |
|
|
|
if(( parm && !parm->value ) || ( !gl_extensions.value && r_ext != GL_OPENGL_110 )) |
|
{ |
|
gEngfuncs.Con_Reportf( "- disabled\n" ); |
|
GL_SetExtension( r_ext, false ); |
|
return false; // nothing to process at |
|
} |
|
|
|
extensions_string = glConfig.extensions_string; |
|
|
|
if(( name[2] == '_' || name[3] == '_' ) && !Q_strstr( extensions_string, name ) && glConfig.context != CONTEXT_TYPE_GL_CORE) |
|
{ |
|
GL_SetExtension( r_ext, false ); // update render info |
|
gEngfuncs.Con_Reportf( "- ^1failed\n" ); |
|
return false; |
|
} |
|
|
|
#ifndef XASH_GL_STATIC |
|
// clear exports |
|
for( func = funcs; func && func->name; func++ ) |
|
*func->func = NULL; |
|
|
|
for( func = funcs; func && func->name; func++ ) |
|
{ |
|
// functions are cleared before all the extensions are evaluated |
|
if((*func->func = (void *)gEngfuncs.GL_GetProcAddress( func->name )) == NULL ) |
|
{ |
|
// one or more functions are invalid, extension will be disabled |
|
GL_SetExtension( r_ext, false ); |
|
} |
|
} |
|
#endif |
|
|
|
if( GL_Support( r_ext )) |
|
{ |
|
gEngfuncs.Con_Reportf( "- ^2enabled\n" ); |
|
return true; |
|
} |
|
|
|
gEngfuncs.Con_Reportf( "- ^1failed\n" ); |
|
return false; |
|
} |
|
|
|
/* |
|
============== |
|
GL_GetProcAddress |
|
|
|
defined just for nanogl/glwes, so it don't link to SDL2 directly, nor use dlsym |
|
============== |
|
*/ |
|
void GAME_EXPORT *GL_GetProcAddress( const char *name ) |
|
{ |
|
return gEngfuncs.GL_GetProcAddress( name ); |
|
} |
|
|
|
/* |
|
=============== |
|
GL_SetDefaultTexState |
|
=============== |
|
*/ |
|
static void GL_SetDefaultTexState( void ) |
|
{ |
|
|
|
int i; |
|
|
|
memset( glState.currentTextures, -1, MAX_TEXTURE_UNITS * sizeof( *glState.currentTextures )); |
|
memset( glState.texCoordArrayMode, 0, MAX_TEXTURE_UNITS * sizeof( *glState.texCoordArrayMode )); |
|
memset( glState.genSTEnabled, 0, MAX_TEXTURE_UNITS * sizeof( *glState.genSTEnabled )); |
|
|
|
for( i = 0; i < MAX_TEXTURE_UNITS; i++ ) |
|
{ |
|
glState.currentTextureTargets[i] = GL_NONE; |
|
glState.texIdentityMatrix[i] = true; |
|
} |
|
} |
|
|
|
/* |
|
=============== |
|
GL_SetDefaultState |
|
=============== |
|
*/ |
|
static void GL_SetDefaultState( void ) |
|
{ |
|
memset( &glState, 0, sizeof( glState )); |
|
GL_SetDefaultTexState (); |
|
|
|
// init draw stack |
|
tr.draw_list = &tr.draw_stack[0]; |
|
tr.draw_stack_pos = 0; |
|
} |
|
|
|
/* |
|
=============== |
|
GL_SetDefaults |
|
=============== |
|
*/ |
|
static void GL_SetDefaults( void ) |
|
{ |
|
pglFinish(); |
|
|
|
pglClearColor( 0.5f, 0.5f, 0.5f, 1.0f ); |
|
|
|
pglDisable( GL_DEPTH_TEST ); |
|
pglDisable( GL_CULL_FACE ); |
|
pglDisable( GL_SCISSOR_TEST ); |
|
pglDepthFunc( GL_LEQUAL ); |
|
pglColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); |
|
|
|
if( glState.stencilEnabled ) |
|
{ |
|
pglDisable( GL_STENCIL_TEST ); |
|
pglStencilMask( ( GLuint ) ~0 ); |
|
pglStencilFunc( GL_EQUAL, 0, ~0 ); |
|
pglStencilOp( GL_KEEP, GL_INCR, GL_INCR ); |
|
} |
|
|
|
pglPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); |
|
pglPolygonOffset( -1.0f, -2.0f ); |
|
|
|
GL_CleanupAllTextureUnits(); |
|
|
|
pglDisable( GL_BLEND ); |
|
pglDisable( GL_ALPHA_TEST ); |
|
pglDisable( GL_POLYGON_OFFSET_FILL ); |
|
pglAlphaFunc( GL_GREATER, DEFAULT_ALPHATEST ); |
|
pglEnable( GL_TEXTURE_2D ); |
|
pglShadeModel( GL_SMOOTH ); |
|
pglFrontFace( GL_CCW ); |
|
|
|
pglPointSize( 1.2f ); |
|
pglLineWidth( 1.2f ); |
|
|
|
GL_Cull( GL_NONE ); |
|
} |
|
|
|
|
|
/* |
|
================= |
|
R_RenderInfo_f |
|
================= |
|
*/ |
|
void R_RenderInfo_f( void ) |
|
{ |
|
gEngfuncs.Con_Printf( "\n" ); |
|
gEngfuncs.Con_Printf( "GL_VENDOR: %s\n", glConfig.vendor_string ); |
|
gEngfuncs.Con_Printf( "GL_RENDERER: %s\n", glConfig.renderer_string ); |
|
gEngfuncs.Con_Printf( "GL_VERSION: %s\n", glConfig.version_string ); |
|
|
|
// don't spam about extensions |
|
gEngfuncs.Con_Reportf( "GL_EXTENSIONS: %s\n", glConfig.extensions_string ); |
|
|
|
if( glConfig.wrapper == GLES_WRAPPER_GL4ES ) |
|
{ |
|
const char *vendor = (const char *)pglGetString( GL_VENDOR | 0x10000 ); |
|
const char *renderer = (const char *)pglGetString( GL_RENDERER | 0x10000 ); |
|
const char *version = (const char *)pglGetString( GL_VERSION | 0x10000 ); |
|
const char *extensions = (const char *)pglGetString( GL_EXTENSIONS | 0x10000 ); |
|
|
|
if( vendor ) |
|
gEngfuncs.Con_Printf( "GL4ES_VENDOR: %s\n", vendor ); |
|
if( renderer ) |
|
gEngfuncs.Con_Printf( "GL4ES_RENDERER: %s\n", renderer ); |
|
if( version ) |
|
gEngfuncs.Con_Printf( "GL4ES_VERSION: %s\n", version ); |
|
if( extensions ) |
|
gEngfuncs.Con_Reportf( "GL4ES_EXTENSIONS: %s\n", extensions ); |
|
|
|
} |
|
|
|
|
|
gEngfuncs.Con_Printf( "GL_MAX_TEXTURE_SIZE: %i\n", glConfig.max_2d_texture_size ); |
|
|
|
if( GL_Support( GL_ARB_MULTITEXTURE )) |
|
gEngfuncs.Con_Printf( "GL_MAX_TEXTURE_UNITS_ARB: %i\n", glConfig.max_texture_units ); |
|
if( GL_Support( GL_TEXTURE_CUBEMAP_EXT )) |
|
gEngfuncs.Con_Printf( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: %i\n", glConfig.max_cubemap_size ); |
|
if( GL_Support( GL_ANISOTROPY_EXT )) |
|
gEngfuncs.Con_Printf( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: %.1f\n", glConfig.max_texture_anisotropy ); |
|
if( GL_Support( GL_TEXTURE_2D_RECT_EXT )) |
|
gEngfuncs.Con_Printf( "GL_MAX_RECTANGLE_TEXTURE_SIZE: %i\n", glConfig.max_2d_rectangle_size ); |
|
if( GL_Support( GL_TEXTURE_ARRAY_EXT )) |
|
gEngfuncs.Con_Printf( "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: %i\n", glConfig.max_2d_texture_layers ); |
|
if( GL_Support( GL_SHADER_GLSL100_EXT )) |
|
{ |
|
gEngfuncs.Con_Printf( "GL_MAX_TEXTURE_COORDS_ARB: %i\n", glConfig.max_texture_coords ); |
|
gEngfuncs.Con_Printf( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB: %i\n", glConfig.max_teximage_units ); |
|
gEngfuncs.Con_Printf( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: %i\n", glConfig.max_vertex_uniforms ); |
|
gEngfuncs.Con_Printf( "GL_MAX_VERTEX_ATTRIBS_ARB: %i\n", glConfig.max_vertex_attribs ); |
|
} |
|
|
|
gEngfuncs.Con_Printf( "\n" ); |
|
gEngfuncs.Con_Printf( "MODE: %ix%i\n", gpGlobals->width, gpGlobals->height ); |
|
gEngfuncs.Con_Printf( "\n" ); |
|
gEngfuncs.Con_Printf( "VERTICAL SYNC: %s\n", gl_vsync->value ? "enabled" : "disabled" ); |
|
gEngfuncs.Con_Printf( "Color %d bits, Alpha %d bits, Depth %d bits, Stencil %d bits\n", glConfig.color_bits, |
|
glConfig.alpha_bits, glConfig.depth_bits, glConfig.stencil_bits ); |
|
} |
|
|
|
#ifdef XASH_GLES |
|
void GL_InitExtensionsGLES( void ) |
|
{ |
|
int extid; |
|
|
|
// intialize wrapper type |
|
#ifdef XASH_NANOGL |
|
glConfig.context = CONTEXT_TYPE_GLES_1_X; |
|
glConfig.wrapper = GLES_WRAPPER_NANOGL; |
|
#elif defined( XASH_WES ) |
|
glConfig.context = CONTEXT_TYPE_GLES_2_X; |
|
glConfig.wrapper = GLES_WRAPPER_WES; |
|
#elif defined( XASH_GLES3COMPAT ) |
|
glConfig.context = CONTEXT_TYPE_GLES_2_X; |
|
glConfig.wrapper = GLES_WRAPPER_NONE; |
|
#else |
|
|
|
#error "unknown gles wrapper" |
|
#endif |
|
|
|
glConfig.hardware_type = GLHW_GENERIC; |
|
|
|
for( extid = GL_OPENGL_110 + 1; extid < GL_EXTCOUNT; extid++ ) |
|
{ |
|
switch( extid ) |
|
{ |
|
case GL_ARB_VERTEX_BUFFER_OBJECT_EXT: |
|
GL_CheckExtension( "vertex_buffer_object", vbofuncs, "gl_vertex_buffer_object", extid ); |
|
break; |
|
case GL_ARB_MULTITEXTURE: |
|
GL_CheckExtension( "multitexture", multitexturefuncs, "gl_arb_multitexture", GL_ARB_MULTITEXTURE ); |
|
//GL_SetExtension( extid, true ); // required to be supported by wrapper |
|
|
|
pglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glConfig.max_texture_units ); |
|
if( glConfig.max_texture_units <= 1 ) |
|
pglGetIntegerv( GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &glConfig.max_texture_units ); |
|
if( glConfig.max_texture_units <= 1 ) |
|
{ |
|
GL_SetExtension( extid, false ); |
|
glConfig.max_texture_units = 1; |
|
} |
|
|
|
glConfig.max_texture_coords = glConfig.max_teximage_units = glConfig.max_texture_units; |
|
break; |
|
case GL_TEXTURE_CUBEMAP_EXT: |
|
if( GL_CheckExtension( "GL_OES_texture_cube_map", NULL, "gl_texture_cubemap", extid )) |
|
pglGetIntegerv( GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &glConfig.max_cubemap_size ); |
|
break; |
|
case GL_ANISOTROPY_EXT: |
|
glConfig.max_texture_anisotropy = 0.0f; |
|
if( GL_CheckExtension( "GL_EXT_texture_filter_anisotropic", NULL, "gl_ext_anisotropic_filter", extid )) |
|
pglGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glConfig.max_texture_anisotropy ); |
|
break; |
|
case GL_TEXTURE_LOD_BIAS: |
|
if( GL_CheckExtension( "GL_EXT_texture_lod_bias", NULL, "gl_texture_mipmap_biasing", extid )) |
|
pglGetFloatv( GL_MAX_TEXTURE_LOD_BIAS_EXT, &glConfig.max_texture_lod_bias ); |
|
break; |
|
case GL_ARB_TEXTURE_NPOT_EXT: |
|
GL_CheckExtension( "GL_OES_texture_npot", NULL, "gl_texture_npot", extid ); |
|
break; |
|
#ifndef XASH_GL_STATIC |
|
case GL_SHADER_OBJECTS_EXT: |
|
GL_CheckExtension( "ES2 Shaders", shaderobjectsfuncs_gles, "gl_shaderobjects", extid ); |
|
break; |
|
case GL_ARB_VERTEX_ARRAY_OBJECT_EXT: |
|
GL_CheckExtension( "vertex_array_object", vaofuncs, "gl_vertex_array_object", extid ); |
|
break; |
|
case GL_DRAW_RANGEELEMENTS_EXT: |
|
GL_CheckExtension( "draw_range_elements", drawrangeelementsfuncs, "gl_drawrangeelements", extid ); |
|
break; |
|
#endif |
|
case GL_DEBUG_OUTPUT: |
|
if( glw_state.extended ) |
|
GL_CheckExtension( "GL_KHR_debug", NULL, NULL, extid ); |
|
break; |
|
// case GL_TEXTURE_COMPRESSION_EXT: NOPE |
|
// case GL_SHADER_GLSL100_EXT: NOPE |
|
// case GL_TEXTURE_2D_RECT_EXT: NOPE |
|
// case GL_TEXTURE_ARRAY_EXT: NOPE |
|
// case GL_TEXTURE_3D_EXT: NOPE |
|
// case GL_CLAMPTOEDGE_EXT: NOPE |
|
// case GL_CLAMP_TEXBORDER_EXT: NOPE |
|
// case GL_ARB_TEXTURE_FLOAT_EXT: NOPE |
|
// case GL_ARB_DEPTH_FLOAT_EXT: NOPE |
|
// case GL_ARB_SEAMLESS_CUBEMAP: NOPE |
|
// case GL_EXT_GPU_SHADER4: NOPE |
|
// case GL_DEPTH_TEXTURE: NOPE |
|
// case GL_DRAWRANGEELEMENTS_EXT: NOPE |
|
default: |
|
GL_SetExtension( extid, false ); |
|
} |
|
} |
|
#ifndef XASH_GL_STATIC |
|
GL2_ShimInit(); |
|
#endif |
|
} |
|
#else |
|
void GL_InitExtensionsBigGL( void ) |
|
{ |
|
// intialize wrapper type |
|
glConfig.context = gEngfuncs.Sys_CheckParm( "-glcore" )? CONTEXT_TYPE_GL_CORE : CONTEXT_TYPE_GL; |
|
glConfig.wrapper = GLES_WRAPPER_NONE; |
|
|
|
if( Q_stristr( glConfig.renderer_string, "geforce" )) |
|
glConfig.hardware_type = GLHW_NVIDIA; |
|
else if( Q_stristr( glConfig.renderer_string, "quadro fx" )) |
|
glConfig.hardware_type = GLHW_NVIDIA; |
|
else if( Q_stristr(glConfig.renderer_string, "rv770" )) |
|
glConfig.hardware_type = GLHW_RADEON; |
|
else if( Q_stristr(glConfig.renderer_string, "radeon hd" )) |
|
glConfig.hardware_type = GLHW_RADEON; |
|
else if( Q_stristr( glConfig.renderer_string, "eah4850" ) || Q_stristr( glConfig.renderer_string, "eah4870" )) |
|
glConfig.hardware_type = GLHW_RADEON; |
|
else if( Q_stristr( glConfig.renderer_string, "radeon" )) |
|
glConfig.hardware_type = GLHW_RADEON; |
|
else if( Q_stristr( glConfig.renderer_string, "intel" )) |
|
glConfig.hardware_type = GLHW_INTEL; |
|
else glConfig.hardware_type = GLHW_GENERIC; |
|
|
|
// gl4es may be used system-wide |
|
if( Q_stristr( glConfig.renderer_string, "gl4es" )) |
|
{ |
|
const char *vendor = (const char *)pglGetString( GL_VENDOR | 0x10000 ); |
|
const char *renderer = (const char *)pglGetString( GL_RENDERER | 0x10000 ); |
|
const char *version = (const char *)pglGetString( GL_VERSION | 0x10000 ); |
|
const char *extensions = (const char *)pglGetString( GL_EXTENSIONS | 0x10000 ); |
|
glConfig.wrapper = GLES_WRAPPER_GL4ES; |
|
} |
|
|
|
// multitexture |
|
glConfig.max_texture_units = glConfig.max_texture_coords = glConfig.max_teximage_units = 1; |
|
if( GL_CheckExtension( "GL_ARB_multitexture", multitexturefuncs, "gl_arb_multitexture", GL_ARB_MULTITEXTURE )) |
|
{ |
|
pglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glConfig.max_texture_units ); |
|
} |
|
|
|
if( glConfig.max_texture_units == 1 ) |
|
GL_SetExtension( GL_ARB_MULTITEXTURE, false ); |
|
|
|
// 3d texture support |
|
if( GL_CheckExtension( "GL_EXT_texture3D", texture3dextfuncs, "gl_texture_3d", GL_TEXTURE_3D_EXT )) |
|
{ |
|
pglGetIntegerv( GL_MAX_3D_TEXTURE_SIZE, &glConfig.max_3d_texture_size ); |
|
|
|
if( glConfig.max_3d_texture_size < 32 ) |
|
{ |
|
GL_SetExtension( GL_TEXTURE_3D_EXT, false ); |
|
gEngfuncs.Con_Printf( S_ERROR "GL_EXT_texture3D reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n" ); |
|
} |
|
} |
|
|
|
// 2d texture array support |
|
if( GL_CheckExtension( "GL_EXT_texture_array", texture3dextfuncs, "gl_texture_2d_array", GL_TEXTURE_ARRAY_EXT )) |
|
pglGetIntegerv( GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, &glConfig.max_2d_texture_layers ); |
|
|
|
// cubemaps support |
|
if( GL_CheckExtension( "GL_ARB_texture_cube_map", NULL, "gl_texture_cubemap", GL_TEXTURE_CUBEMAP_EXT )) |
|
{ |
|
pglGetIntegerv( GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &glConfig.max_cubemap_size ); |
|
|
|
// check for seamless cubemaps too |
|
GL_CheckExtension( "GL_ARB_seamless_cube_map", NULL, "gl_texture_cubemap_seamless", GL_ARB_SEAMLESS_CUBEMAP ); |
|
} |
|
|
|
GL_CheckExtension( "GL_ARB_texture_non_power_of_two", NULL, "gl_texture_npot", GL_ARB_TEXTURE_NPOT_EXT ); |
|
GL_CheckExtension( "GL_ARB_texture_compression", texturecompressionfuncs, "gl_texture_dxt_compression", GL_TEXTURE_COMPRESSION_EXT ); |
|
if( !GL_CheckExtension( "GL_EXT_texture_edge_clamp", NULL, "gl_clamp_to_edge", GL_CLAMPTOEDGE_EXT )) |
|
GL_CheckExtension( "GL_SGIS_texture_edge_clamp", NULL, "gl_clamp_to_edge", GL_CLAMPTOEDGE_EXT ); |
|
|
|
glConfig.max_texture_anisotropy = 0.0f; |
|
if( GL_CheckExtension( "GL_EXT_texture_filter_anisotropic", NULL, "gl_texture_anisotropic_filter", GL_ANISOTROPY_EXT )) |
|
pglGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glConfig.max_texture_anisotropy ); |
|
|
|
#if XASH_WIN32 // Win32 only drivers? |
|
// g-cont. because lodbias it too glitchy on Intel's cards |
|
if( glConfig.hardware_type != GLHW_INTEL ) |
|
#endif |
|
{ |
|
if( GL_CheckExtension( "GL_EXT_texture_lod_bias", NULL, "gl_texture_mipmap_biasing", GL_TEXTURE_LOD_BIAS )) |
|
pglGetFloatv( GL_MAX_TEXTURE_LOD_BIAS_EXT, &glConfig.max_texture_lod_bias ); |
|
} |
|
|
|
GL_CheckExtension( "GL_ARB_texture_border_clamp", NULL, NULL, GL_CLAMP_TEXBORDER_EXT ); |
|
|
|
GL_CheckExtension( "GL_ARB_depth_texture", NULL, NULL, GL_DEPTH_TEXTURE ); |
|
GL_CheckExtension( "GL_ARB_texture_float", NULL, "gl_texture_float", GL_ARB_TEXTURE_FLOAT_EXT ); |
|
GL_CheckExtension( "GL_ARB_depth_buffer_float", NULL, "gl_texture_depth_float", GL_ARB_DEPTH_FLOAT_EXT ); |
|
GL_CheckExtension( "GL_EXT_gpu_shader4", NULL, NULL, GL_EXT_GPU_SHADER4 ); // don't confuse users |
|
GL_CheckExtension( "GL_ARB_vertex_buffer_object", vbofuncs, "gl_vertex_buffer_object", GL_ARB_VERTEX_BUFFER_OBJECT_EXT ); |
|
GL_CheckExtension( "GL_ARB_texture_multisample", multisampletexfuncs, "gl_texture_multisample", GL_TEXTURE_MULTISAMPLE ); |
|
GL_CheckExtension( "GL_ARB_texture_compression_bptc", NULL, "gl_texture_bptc_compression", GL_ARB_TEXTURE_COMPRESSION_BPTC ); |
|
#ifndef XASH_GL_STATIC |
|
if(glConfig.context == CONTEXT_TYPE_GL_CORE ) |
|
GL_CheckExtension( "shader_objects", shaderobjectsfuncs_gles, "gl_shaderobjects", GL_SHADER_OBJECTS_EXT ); |
|
else |
|
GL_CheckExtension( "GL_ARB_shader_objects", shaderobjectsfuncs, "gl_shaderobjects", GL_SHADER_OBJECTS_EXT ); |
|
GL_CheckExtension( "GL_ARB_vertex_array_object", vaofuncs, "gl_vertex_array_object", GL_ARB_VERTEX_ARRAY_OBJECT_EXT ); |
|
#endif |
|
if( GL_CheckExtension( "GL_ARB_shading_language_100", NULL, NULL, GL_SHADER_GLSL100_EXT )) |
|
{ |
|
pglGetIntegerv( GL_MAX_TEXTURE_COORDS_ARB, &glConfig.max_texture_coords ); |
|
pglGetIntegerv( GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &glConfig.max_teximage_units ); |
|
|
|
// check for hardware skinning |
|
pglGetIntegerv( GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &glConfig.max_vertex_uniforms ); |
|
pglGetIntegerv( GL_MAX_VERTEX_ATTRIBS_ARB, &glConfig.max_vertex_attribs ); |
|
|
|
#if XASH_WIN32 // Win32 only drivers? |
|
if( glConfig.hardware_type == GLHW_RADEON && glConfig.max_vertex_uniforms > 512 ) |
|
glConfig.max_vertex_uniforms /= 4; // radeon returns not correct info |
|
#endif |
|
} |
|
else |
|
{ |
|
// just get from multitexturing |
|
glConfig.max_texture_coords = glConfig.max_teximage_units = glConfig.max_texture_units; |
|
} |
|
|
|
// rectangle textures support |
|
GL_CheckExtension( "GL_ARB_texture_rectangle", NULL, "gl_texture_rectangle", GL_TEXTURE_2D_RECT_EXT ); |
|
|
|
if( !GL_CheckExtension( "glDrawRangeElements", drawrangeelementsfuncs, "gl_drawrangeelements", GL_DRAW_RANGEELEMENTS_EXT ) ) |
|
{ |
|
if( GL_CheckExtension( "glDrawRangeElementsEXT", drawrangeelementsextfuncs, |
|
"gl_drawrangelements", GL_DRAW_RANGEELEMENTS_EXT ) ) |
|
{ |
|
#ifndef XASH_GL_STATIC |
|
pglDrawRangeElements = pglDrawRangeElementsEXT; |
|
#endif |
|
} |
|
} |
|
|
|
// this won't work without extended context |
|
if( glw_state.extended ) |
|
GL_CheckExtension( "GL_ARB_debug_output", debugoutputfuncs, "gl_debug_output", GL_DEBUG_OUTPUT ); |
|
|
|
#if XASH_PSVITA |
|
// not all GL1.1 functions are implemented in vitaGL, but there's enough |
|
GL_SetExtension( GL_OPENGL_110, true ); |
|
// init our immediate mode override |
|
VGL_ShimInit(); |
|
#endif |
|
#if !defined(XASH_GLES) && !defined(XASH_GL_STATIC) |
|
if( gEngfuncs.Sys_CheckParm("-gl2shim") ) |
|
GL2_ShimInit(); |
|
#endif |
|
} |
|
#endif |
|
|
|
void GL_InitExtensions( void ) |
|
{ |
|
char value[MAX_VA_STRING]; |
|
|
|
GL_OnContextCreated(); |
|
|
|
// initialize gl extensions |
|
GL_CheckExtension( "OpenGL 1.1.0", opengl_110funcs, NULL, GL_OPENGL_110 ); |
|
|
|
// get our various GL strings |
|
glConfig.vendor_string = (const char *)pglGetString( GL_VENDOR ); |
|
glConfig.renderer_string = (const char *)pglGetString( GL_RENDERER ); |
|
glConfig.version_string = (const char *)pglGetString( GL_VERSION ); |
|
glConfig.extensions_string = (const char *)pglGetString( GL_EXTENSIONS ); |
|
gEngfuncs.Con_Reportf( "^3Video^7: %s\n", glConfig.renderer_string ); |
|
|
|
#ifdef XASH_GLES |
|
GL_InitExtensionsGLES(); |
|
#else |
|
GL_InitExtensionsBigGL(); |
|
#endif |
|
|
|
pglGetIntegerv( GL_MAX_TEXTURE_SIZE, &glConfig.max_2d_texture_size ); |
|
if( glConfig.max_2d_texture_size <= 0 ) glConfig.max_2d_texture_size = 256; |
|
#ifndef XASH_GL4ES |
|
// enable gldebug if allowed |
|
if( GL_Support( GL_DEBUG_OUTPUT )) |
|
{ |
|
if( gpGlobals->developer ) |
|
{ |
|
gEngfuncs.Con_Reportf( "Installing GL_DebugOutput...\n"); |
|
pglDebugMessageCallbackARB( GL_DebugOutput, NULL ); |
|
|
|
// force everything to happen in the main thread instead of in a separate driver thread |
|
pglEnable( GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB ); |
|
} |
|
|
|
// enable all the low priority messages |
|
pglDebugMessageControlARB( GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, true ); |
|
} |
|
#endif |
|
if( GL_Support( GL_TEXTURE_2D_RECT_EXT )) |
|
pglGetIntegerv( GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT, &glConfig.max_2d_rectangle_size ); |
|
|
|
Q_snprintf( value, sizeof( value ), "%i", glConfig.max_2d_texture_size ); |
|
gEngfuncs.Cvar_Get( "gl_max_size", value, 0, "opengl texture max dims" ); |
|
gEngfuncs.Cvar_SetValue( "gl_anisotropy", bound( 0, gl_texture_anisotropy.value, glConfig.max_texture_anisotropy )); |
|
|
|
if( GL_Support( GL_TEXTURE_COMPRESSION_EXT )) |
|
gEngfuncs.Image_AddCmdFlags( IL_DDS_HARDWARE ); |
|
|
|
// MCD has buffering issues |
|
#if XASH_WIN32 |
|
if( Q_strstr( glConfig.renderer_string, "gdi" )) |
|
gEngfuncs.Cvar_SetValue( "gl_finish", 1 ); |
|
#endif |
|
|
|
R_RenderInfo_f(); |
|
|
|
tr.framecount = tr.visframecount = 1; |
|
glw_state.initialized = true; |
|
} |
|
|
|
void GL_ClearExtensions( void ) |
|
{ |
|
// now all extensions are disabled |
|
memset( glConfig.extension, 0, sizeof( glConfig.extension )); |
|
glw_state.initialized = false; |
|
#if XASH_PSVITA |
|
// deinit our immediate mode override |
|
VGL_ShimShutdown(); |
|
#endif |
|
#if !defined(XASH_GLES) && !defined(XASH_GL_STATIC) |
|
GL2_ShimShutdown(); |
|
#endif |
|
} |
|
|
|
//======================================================================= |
|
|
|
/* |
|
================= |
|
GL_InitCommands |
|
================= |
|
*/ |
|
void GL_InitCommands( void ) |
|
{ |
|
RETRIEVE_ENGINE_SHARED_CVAR_LIST(); |
|
|
|
gEngfuncs.Cvar_RegisterVariable( &r_lighting_extended ); |
|
gEngfuncs.Cvar_RegisterVariable( &r_lighting_ambient ); |
|
gEngfuncs.Cvar_RegisterVariable( &r_novis ); |
|
gEngfuncs.Cvar_RegisterVariable( &r_nocull ); |
|
gEngfuncs.Cvar_RegisterVariable( &r_detailtextures ); |
|
gEngfuncs.Cvar_RegisterVariable( &r_lockpvs ); |
|
gEngfuncs.Cvar_RegisterVariable( &r_lockfrustum ); |
|
gEngfuncs.Cvar_RegisterVariable( &r_traceglow ); |
|
gEngfuncs.Cvar_RegisterVariable( &r_studio_sort_textures ); |
|
gEngfuncs.Cvar_RegisterVariable( &r_studio_drawelements ); |
|
|
|
gEngfuncs.Cvar_RegisterVariable( &gl_extensions ); |
|
gEngfuncs.Cvar_RegisterVariable( &gl_texture_nearest ); |
|
gEngfuncs.Cvar_RegisterVariable( &gl_lightmap_nearest ); |
|
gEngfuncs.Cvar_RegisterVariable( &gl_check_errors ); |
|
gEngfuncs.Cvar_RegisterVariable( &gl_texture_anisotropy ); |
|
gEngfuncs.Cvar_RegisterVariable( &gl_texture_lodbias ); |
|
gEngfuncs.Cvar_RegisterVariable( &gl_keeptjunctions ); |
|
gEngfuncs.Cvar_RegisterVariable( &gl_finish ); |
|
gEngfuncs.Cvar_RegisterVariable( &gl_nosort ); |
|
gEngfuncs.Cvar_RegisterVariable( &gl_test ); |
|
gEngfuncs.Cvar_RegisterVariable( &gl_wireframe ); |
|
gEngfuncs.Cvar_RegisterVariable( &gl_msaa ); |
|
gEngfuncs.Cvar_RegisterVariable( &gl_stencilbits ); |
|
gEngfuncs.Cvar_RegisterVariable( &gl_round_down ); |
|
|
|
// these cvar not used by engine but some mods requires this |
|
gEngfuncs.Cvar_RegisterVariable( &gl_polyoffset ); |
|
|
|
// make sure gl_vsync is checked after vid_restart |
|
SetBits( gl_vsync->flags, FCVAR_CHANGED ); |
|
|
|
gEngfuncs.Cmd_AddCommand( "r_info", R_RenderInfo_f, "display renderer info" ); |
|
gEngfuncs.Cmd_AddCommand( "timerefresh", SCR_TimeRefresh_f, "turn quickly and print rendering statistcs" ); |
|
} |
|
|
|
/* |
|
=============== |
|
R_CheckVBO |
|
|
|
register VBO cvars and get default value |
|
=============== |
|
*/ |
|
static void R_CheckVBO( void ) |
|
{ |
|
qboolean disable = false; |
|
|
|
// some bad GLES1 implementations breaks dlights completely |
|
if( glConfig.max_texture_units < 3 ) |
|
disable = true; |
|
|
|
#ifdef XASH_MOBILE_PLATFORM |
|
// VideoCore4 drivers have a problem with mixing VBO and client arrays |
|
// Disable it, as there is no suitable workaround here |
|
if( Q_stristr( glConfig.renderer_string, "VideoCore IV" ) || Q_stristr( glConfig.renderer_string, "vc4" ) ) |
|
disable = true; |
|
#endif |
|
|
|
if( disable ) |
|
{ |
|
r_vbo.flags = r_vbo_dlightmode.flags = 0; |
|
r_vbo.string = "0"; |
|
r_vbo_dlightmode.string = "0"; |
|
} |
|
|
|
gEngfuncs.Cvar_RegisterVariable( &r_vbo ); |
|
gEngfuncs.Cvar_RegisterVariable( &r_vbo_dlightmode ); |
|
} |
|
|
|
/* |
|
================= |
|
GL_RemoveCommands |
|
================= |
|
*/ |
|
void GL_RemoveCommands( void ) |
|
{ |
|
gEngfuncs.Cmd_RemoveCommand( "r_info" ); |
|
} |
|
|
|
/* |
|
=============== |
|
R_Init |
|
=============== |
|
*/ |
|
qboolean R_Init( void ) |
|
{ |
|
if( glw_state.initialized ) |
|
return true; |
|
|
|
GL_InitCommands(); |
|
GL_InitRandomTable(); |
|
|
|
GL_SetDefaultState(); |
|
|
|
// create the window and set up the context |
|
if( !gEngfuncs.R_Init_Video( REF_GL )) // request GL context |
|
{ |
|
GL_RemoveCommands(); |
|
gEngfuncs.R_Free_Video(); |
|
// Why? Host_Error again??? |
|
// gEngfuncs.Host_Error( "Can't initialize video subsystem\nProbably driver was not installed" ); |
|
return false; |
|
} |
|
|
|
r_temppool = Mem_AllocPool( "Render Zone" ); |
|
|
|
GL_SetDefaults(); |
|
R_CheckVBO(); |
|
R_InitImages(); |
|
R_SpriteInit(); |
|
R_StudioInit(); |
|
R_AliasInit(); |
|
R_ClearDecals(); |
|
R_ClearScene(); |
|
|
|
return true; |
|
} |
|
|
|
/* |
|
=============== |
|
R_Shutdown |
|
=============== |
|
*/ |
|
void R_Shutdown( void ) |
|
{ |
|
if( !glw_state.initialized ) |
|
return; |
|
|
|
GL_RemoveCommands(); |
|
R_ShutdownImages(); |
|
|
|
Mem_FreePool( &r_temppool ); |
|
|
|
#ifdef XASH_GL4ES |
|
close_gl4es(); |
|
#endif // XASH_GL4ES |
|
|
|
// shut down OS specific OpenGL stuff like contexts, etc. |
|
gEngfuncs.R_Free_Video(); |
|
} |
|
|
|
/* |
|
================= |
|
GL_ErrorString |
|
convert errorcode to string |
|
================= |
|
*/ |
|
const char *GL_ErrorString( int err ) |
|
{ |
|
switch( err ) |
|
{ |
|
case GL_STACK_OVERFLOW: |
|
return "GL_STACK_OVERFLOW"; |
|
case GL_STACK_UNDERFLOW: |
|
return "GL_STACK_UNDERFLOW"; |
|
case GL_INVALID_ENUM: |
|
return "GL_INVALID_ENUM"; |
|
case GL_INVALID_VALUE: |
|
return "GL_INVALID_VALUE"; |
|
case GL_INVALID_OPERATION: |
|
return "GL_INVALID_OPERATION"; |
|
case GL_OUT_OF_MEMORY: |
|
return "GL_OUT_OF_MEMORY"; |
|
default: |
|
return "UNKNOWN ERROR"; |
|
} |
|
} |
|
|
|
/* |
|
================= |
|
GL_CheckForErrors |
|
obsolete |
|
================= |
|
*/ |
|
void GL_CheckForErrors_( const char *filename, const int fileline ) |
|
{ |
|
int err; |
|
|
|
if( !gl_check_errors.value ) |
|
return; |
|
|
|
if(( err = pglGetError( )) == GL_NO_ERROR ) |
|
return; |
|
|
|
gEngfuncs.Con_Printf( S_OPENGL_ERROR "%s (at %s:%i)\n", GL_ErrorString( err ), filename, fileline ); |
|
} |
|
|
|
void GL_SetupAttributes( int safegl ) |
|
{ |
|
int context_flags = 0; // REFTODO!!!!! |
|
int samples = 0; |
|
|
|
#ifdef XASH_GLES |
|
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_PROFILE_MASK, REF_GL_CONTEXT_PROFILE_ES ); |
|
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_EGL, 1 ); |
|
#ifdef XASH_NANOGL |
|
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MAJOR_VERSION, 1 ); |
|
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MINOR_VERSION, 1 ); |
|
#elif defined( XASH_WES ) || defined( XASH_REGAL ) |
|
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MAJOR_VERSION, 2 ); |
|
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MINOR_VERSION, 0 ); |
|
#endif |
|
#elif defined XASH_GL4ES |
|
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_PROFILE_MASK, REF_GL_CONTEXT_PROFILE_ES ); |
|
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_EGL, 1 ); |
|
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MAJOR_VERSION, 2 ); |
|
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MINOR_VERSION, 0 ); |
|
#else // GL1.x |
|
if( gEngfuncs.Sys_CheckParm( "-glcore" )) |
|
{ |
|
SetBits( context_flags, FCONTEXT_CORE_PROFILE ); |
|
|
|
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_PROFILE_MASK, REF_GL_CONTEXT_PROFILE_CORE ); |
|
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MAJOR_VERSION, 3 ); |
|
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MINOR_VERSION, 3 ); |
|
} |
|
else |
|
{ |
|
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_PROFILE_MASK, REF_GL_CONTEXT_PROFILE_COMPATIBILITY ); |
|
} |
|
#endif // XASH_GLES |
|
|
|
if( gEngfuncs.Sys_CheckParm( "-gldebug" ) ) |
|
{ |
|
gEngfuncs.Con_Reportf( "Creating an extended GL context for debug...\n" ); |
|
SetBits( context_flags, FCONTEXT_DEBUG_ARB ); |
|
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_FLAGS, REF_GL_CONTEXT_DEBUG_FLAG ); |
|
glw_state.extended = true; |
|
} |
|
|
|
if( safegl > SAFE_DONTCARE ) |
|
{ |
|
safegl = -1; // can't retry anymore, can only shutdown engine |
|
return; |
|
} |
|
|
|
gEngfuncs.Con_Printf( "Trying safe opengl mode %d\n", safegl ); |
|
|
|
if( safegl == SAFE_DONTCARE ) |
|
return; |
|
|
|
gEngfuncs.GL_SetAttribute( REF_GL_DOUBLEBUFFER, 1 ); |
|
|
|
if( safegl < SAFE_NOACC ) |
|
gEngfuncs.GL_SetAttribute( REF_GL_ACCELERATED_VISUAL, 1 ); |
|
|
|
gEngfuncs.Con_Printf( "bpp %d\n", gpGlobals->desktopBitsPixel ); |
|
|
|
if( safegl < SAFE_NOSTENCIL ) |
|
gEngfuncs.GL_SetAttribute( REF_GL_STENCIL_SIZE, gl_stencilbits.value ); |
|
|
|
if( safegl < SAFE_NOALPHA ) |
|
gEngfuncs.GL_SetAttribute( REF_GL_ALPHA_SIZE, 8 ); |
|
|
|
if( safegl < SAFE_NODEPTH ) |
|
gEngfuncs.GL_SetAttribute( REF_GL_DEPTH_SIZE, 24 ); |
|
else |
|
gEngfuncs.GL_SetAttribute( REF_GL_DEPTH_SIZE, 8 ); |
|
|
|
if( safegl < SAFE_NOCOLOR ) |
|
{ |
|
if( gpGlobals->desktopBitsPixel >= 24 ) |
|
{ |
|
gEngfuncs.GL_SetAttribute( REF_GL_RED_SIZE, 8 ); |
|
gEngfuncs.GL_SetAttribute( REF_GL_GREEN_SIZE, 8 ); |
|
gEngfuncs.GL_SetAttribute( REF_GL_BLUE_SIZE, 8 ); |
|
} |
|
else if( gpGlobals->desktopBitsPixel >= 16 ) |
|
{ |
|
gEngfuncs.GL_SetAttribute( REF_GL_RED_SIZE, 5 ); |
|
gEngfuncs.GL_SetAttribute( REF_GL_GREEN_SIZE, 6 ); |
|
gEngfuncs.GL_SetAttribute( REF_GL_BLUE_SIZE, 5 ); |
|
} |
|
else |
|
{ |
|
gEngfuncs.GL_SetAttribute( REF_GL_RED_SIZE, 3 ); |
|
gEngfuncs.GL_SetAttribute( REF_GL_GREEN_SIZE, 3 ); |
|
gEngfuncs.GL_SetAttribute( REF_GL_BLUE_SIZE, 2 ); |
|
} |
|
} |
|
|
|
if( safegl < SAFE_NOMSAA ) |
|
{ |
|
switch( (int)gEngfuncs.pfnGetCvarFloat( "gl_msaa_samples" )) |
|
{ |
|
case 2: |
|
case 4: |
|
case 8: |
|
case 16: |
|
samples = gEngfuncs.pfnGetCvarFloat( "gl_msaa_samples" ); |
|
break; |
|
default: |
|
samples = 0; // don't use, because invalid parameter is passed |
|
} |
|
|
|
if( samples ) |
|
{ |
|
gEngfuncs.GL_SetAttribute( REF_GL_MULTISAMPLEBUFFERS, 1 ); |
|
gEngfuncs.GL_SetAttribute( REF_GL_MULTISAMPLESAMPLES, samples ); |
|
|
|
glConfig.max_multisamples = samples; |
|
} |
|
else |
|
{ |
|
gEngfuncs.GL_SetAttribute( REF_GL_MULTISAMPLEBUFFERS, 0 ); |
|
gEngfuncs.GL_SetAttribute( REF_GL_MULTISAMPLESAMPLES, 0 ); |
|
|
|
glConfig.max_multisamples = 0; |
|
} |
|
} |
|
else |
|
{ |
|
gEngfuncs.Cvar_Set( "gl_msaa_samples", "0" ); |
|
} |
|
} |
|
|
|
void wes_init( const char *gles2 ); |
|
int nanoGL_Init( void ); |
|
#ifdef XASH_GL4ES |
|
void GL4ES_GetMainFBSize( int *width, int *height ) |
|
{ |
|
*width = gpGlobals->width; |
|
*height = gpGlobals->height; |
|
} |
|
void *GL4ES_GetProcAddress( const char *name ) |
|
{ |
|
if( !Q_strcmp(name, "glShadeModel") ) |
|
// combined gles/gles2/gl implementation exports this, but it is invalid |
|
return NULL; |
|
return gEngfuncs.GL_GetProcAddress( name ); |
|
} |
|
#endif |
|
|
|
void GL_OnContextCreated( void ) |
|
{ |
|
int colorBits[3]; |
|
#ifdef XASH_NANOGL |
|
nanoGL_Init(); |
|
#endif |
|
|
|
gEngfuncs.GL_GetAttribute( REF_GL_RED_SIZE, &colorBits[0] ); |
|
gEngfuncs.GL_GetAttribute( REF_GL_GREEN_SIZE, &colorBits[1] ); |
|
gEngfuncs.GL_GetAttribute( REF_GL_BLUE_SIZE, &colorBits[2] ); |
|
glConfig.color_bits = colorBits[0] + colorBits[1] + colorBits[2]; |
|
|
|
gEngfuncs.GL_GetAttribute( REF_GL_ALPHA_SIZE, &glConfig.alpha_bits ); |
|
gEngfuncs.GL_GetAttribute( REF_GL_DEPTH_SIZE, &glConfig.depth_bits ); |
|
gEngfuncs.GL_GetAttribute( REF_GL_STENCIL_SIZE, &glConfig.stencil_bits ); |
|
glState.stencilEnabled = glConfig.stencil_bits ? true : false; |
|
|
|
gEngfuncs.GL_GetAttribute( REF_GL_MULTISAMPLESAMPLES, &glConfig.msaasamples ); |
|
|
|
#ifdef XASH_WES |
|
wes_init( "" ); |
|
#endif |
|
#ifdef XASH_GL4ES |
|
set_getprocaddress( GL4ES_GetProcAddress ); |
|
set_getmainfbsize( GL4ES_GetMainFBSize ); |
|
initialize_gl4es(); |
|
|
|
// merge glBegin/glEnd in beams and console |
|
pglHint( GL_BEGINEND_HINT_GL4ES, 1 ); |
|
// dxt unpacked to 16-bit looks ugly |
|
pglHint( GL_AVOID16BITS_HINT_GL4ES, 1 ); |
|
#endif |
|
}
|
|
|