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1309 lines
40 KiB
1309 lines
40 KiB
/* |
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gl_local.h - renderer local declarations |
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Copyright (C) 2010 Uncle Mike |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#ifndef GL_LOCAL_H |
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#define GL_LOCAL_H |
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#include "port.h" |
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#include "xash3d_types.h" |
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#include "cvardef.h" |
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#include "const.h" |
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#include "com_model.h" |
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#include "cl_entity.h" |
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#include "render_api.h" |
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#include "protocol.h" |
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#include "dlight.h" |
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#include "ref_api.h" |
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#include "mathlib.h" |
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#include "ref_params.h" |
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#include "enginefeatures.h" |
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#include "com_strings.h" |
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#include "pm_movevars.h" |
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//#include "cvar.h" |
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typedef struct mip_s mip_t; |
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typedef int fixed8_t; |
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typedef int fixed16_t; |
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#define offsetof(s,m) (size_t)&(((s *)0)->m) |
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#define ASSERT(x) if(!( x )) gEngfuncs.Host_Error( "assert failed at %s:%i\n", __FILE__, __LINE__ ) |
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#define Assert(x) if(!( x )) gEngfuncs.Host_Error( "assert failed at %s:%i\n", __FILE__, __LINE__ ) |
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#include <stdio.h> |
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#define CVAR_DEFINE( cv, cvname, cvstr, cvflags, cvdesc ) cvar_t cv = { cvname, cvstr, cvflags, 0.0f, (void *)CVAR_SENTINEL, cvdesc } |
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#define CVAR_DEFINE_AUTO( cv, cvstr, cvflags, cvdesc ) cvar_t cv = { #cv, cvstr, cvflags, 0.0f, (void *)CVAR_SENTINEL, cvdesc } |
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#define CVAR_TO_BOOL( x ) ((x) && ((x)->value != 0.0f) ? true : false ) |
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#define WORLD (gEngfuncs.GetWorld()) |
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#define WORLDMODEL (gEngfuncs.pfnGetModelByIndex( 1 )) |
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#define MOVEVARS (gEngfuncs.pfnGetMoveVars()) |
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// make mod_ref.h? |
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#define LM_SAMPLE_SIZE 16 |
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extern byte *r_temppool; |
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#define BLOCK_SIZE tr.block_size // lightmap blocksize |
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#define BLOCK_SIZE_DEFAULT 128 // for keep backward compatibility |
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#define BLOCK_SIZE_MAX 1024 |
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#define MAX_TEXTURES 4096 |
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#define MAX_DETAIL_TEXTURES 256 |
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#define MAX_LIGHTMAPS 256 |
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#define SUBDIVIDE_SIZE 64 |
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#define MAX_DECAL_SURFS 4096 |
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#define MAX_DRAW_STACK 2 // normal view and menu view |
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#define SHADEDOT_QUANT 16 // precalculated dot products for quantized angles |
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#define SHADE_LAMBERT 1.495f |
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#define DEFAULT_ALPHATEST 0.0f |
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// refparams |
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#define RP_NONE 0 |
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#define RP_ENVVIEW BIT( 0 ) // used for cubemapshot |
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#define RP_OLDVIEWLEAF BIT( 1 ) |
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#define RP_CLIPPLANE BIT( 2 ) |
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#define RP_NONVIEWERREF (RP_ENVVIEW) |
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#define R_ModelOpaque( rm ) ( rm == kRenderNormal ) |
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#define R_StaticEntity( ent ) ( VectorIsNull( ent->origin ) && VectorIsNull( ent->angles )) |
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#define RP_LOCALCLIENT( e ) ((e) != NULL && (e)->index == gEngfuncs.GetPlayerIndex() && e->player ) |
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#define RP_NORMALPASS() ( FBitSet( RI.params, RP_NONVIEWERREF ) == 0 ) |
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#define CL_IsViewEntityLocalPlayer() ( ENGINE_GET_PARM( PARM_VIEWENT_INDEX ) == ENGINE_GET_PARM( PARM_PLAYER_INDEX ) ) |
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#define CULL_VISIBLE 0 // not culled |
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#define CULL_BACKSIDE 1 // backside of transparent wall |
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#define CULL_FRUSTUM 2 // culled by frustum |
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#define CULL_VISFRAME 3 // culled by PVS |
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#define CULL_OTHER 4 // culled by other reason |
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// bit operation helpers |
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#define MASK(x) (BIT(x)-1) |
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#define GET_BIT(s,b) ((s & (1 << b)) >> b) |
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#define MOVE_BIT(s, f, t) (GET_BIT(s,f) << t ) |
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/* |
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skins will be outline flood filled and mip mapped |
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pics and sprites with alpha will be outline flood filled |
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pic won't be mip mapped |
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model skin |
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sprite frame |
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wall texture |
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pic |
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*/ |
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typedef enum |
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{ |
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it_skin, |
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it_sprite, |
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it_wall, |
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it_pic, |
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it_sky |
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} imagetype_t; |
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//=================================================================== |
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typedef unsigned short pixel_t; |
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typedef struct vrect_s |
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{ |
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int x,y,width,height; |
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struct vrect_s *pnext; |
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} vrect_t; |
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#define COLOR_WHITE 0xFFFF |
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//#define SEPARATE_BLIT |
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typedef struct |
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{ |
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pixel_t *buffer; // invisible buffer |
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pixel_t colormap[32*8192]; // 8192 * light levels |
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//pixel_t *alphamap; // 256 * 256 translucency map |
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#ifdef SEPARATE_BLIT |
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pixel_t screen_minor[256]; |
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pixel_t screen_major[256]; |
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#else |
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pixel_t screen[256*256]; |
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unsigned int screen32[256*256]; |
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#endif |
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byte addmap[256*256]; |
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byte modmap[256*256]; |
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pixel_t alphamap[3*1024*256]; |
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pixel_t color; |
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qboolean is2d; |
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byte alpha; |
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// maybe compute colormask for minor byte? |
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int rendermode; |
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int rowbytes; // may be > width if displayed in a window |
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// can be negative for stupid dibs |
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int width; |
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int height; |
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} viddef_t; |
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extern viddef_t vid; |
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typedef struct |
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{ |
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int params; // rendering parameters |
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qboolean drawWorld; // ignore world for drawing PlayerModel |
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qboolean isSkyVisible; // sky is visible |
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qboolean onlyClientDraw; // disabled by client request |
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qboolean drawOrtho; // draw world as orthogonal projection |
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float fov_x, fov_y; // current view fov |
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cl_entity_t *currententity; |
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model_t *currentmodel; |
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cl_entity_t *currentbeam; // same as above but for beams |
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int viewport[4]; |
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//gl_frustum_t frustum; |
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mleaf_t *viewleaf; |
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mleaf_t *oldviewleaf; |
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vec3_t pvsorigin; |
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vec3_t vieworg; // locked vieworigin |
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vec3_t viewangles; |
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vec3_t vforward; |
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vec3_t vright; |
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vec3_t vup; |
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vec3_t base_vup; |
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vec3_t base_vpn; |
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vec3_t base_vright; |
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vec3_t cullorigin; |
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vec3_t cull_vforward; |
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vec3_t cull_vright; |
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vec3_t cull_vup; |
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int cached_contents; // in water |
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int cached_waterlevel; // was in water |
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float farClip; |
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float skyMins[2][6]; |
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float skyMaxs[2][6]; |
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matrix4x4 objectMatrix; // currententity matrix |
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matrix4x4 worldviewMatrix; // modelview for world |
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matrix4x4 modelviewMatrix; // worldviewMatrix * objectMatrix |
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matrix4x4 projectionMatrix; |
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matrix4x4 worldviewProjectionMatrix; // worldviewMatrix * projectionMatrix |
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byte visbytes[(MAX_MAP_LEAFS+7)/8];// actual PVS for current frame |
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float viewplanedist; |
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// q2 oldrefdef |
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vrect_t vrect; // subwindow in video for refresh |
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// FIXME: not need vrect next field here? |
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vrect_t aliasvrect; // scaled Alias version |
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int vrectright, vrectbottom; // right & bottom screen coords |
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int aliasvrectright, aliasvrectbottom; // scaled Alias versions |
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float vrectrightedge; // rightmost right edge we care about, |
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// for use in edge list |
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float fvrectx, fvrecty; // for floating-point compares |
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float fvrectx_adj, fvrecty_adj; // left and top edges, for clamping |
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int vrect_x_adj_shift20; // (vrect.x + 0.5 - epsilon) << 20 |
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int vrectright_adj_shift20; // (vrectright + 0.5 - epsilon) << 20 |
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float fvrectright_adj, fvrectbottom_adj; |
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// right and bottom edges, for clamping |
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float fvrectright; // rightmost edge, for Alias clamping |
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float fvrectbottom; // bottommost edge, for Alias clampin |
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} ref_instance_t; |
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typedef struct |
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{ |
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cl_entity_t *edge_entities[MAX_VISIBLE_PACKET]; // brush edge drawing |
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cl_entity_t *solid_entities[MAX_VISIBLE_PACKET]; // opaque moving or alpha brushes |
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cl_entity_t *trans_entities[MAX_VISIBLE_PACKET]; // translucent brushes |
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cl_entity_t *beam_entities[MAX_VISIBLE_PACKET]; |
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uint num_edge_entities; |
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uint num_solid_entities; |
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uint num_trans_entities; |
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uint num_beam_entities; |
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} draw_list_t; |
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typedef struct |
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{ |
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int defaultTexture; // use for bad textures |
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int particleTexture; |
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int whiteTexture; |
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int grayTexture; |
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int blackTexture; |
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int solidskyTexture; // quake1 solid-sky layer |
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int alphaskyTexture; // quake1 alpha-sky layer |
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int lightmapTextures[MAX_LIGHTMAPS]; |
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int dlightTexture; // custom dlight texture |
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int skyboxTextures[6]; // skybox sides |
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int cinTexture; // cinematic texture |
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// entity lists |
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draw_list_t draw_stack[MAX_DRAW_STACK]; |
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int draw_stack_pos; |
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draw_list_t *draw_list; |
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msurface_t *draw_decals[MAX_DECAL_SURFS]; |
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int num_draw_decals; |
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// OpenGL matrix states |
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qboolean modelviewIdentity; |
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int visframecount; // PVS frame |
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int dlightframecount; // dynamic light frame |
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int realframecount; // not including viewpasses |
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int framecount; |
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qboolean ignore_lightgamma; |
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qboolean fCustomRendering; |
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qboolean fResetVis; |
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qboolean fFlipViewModel; |
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// tree visualization stuff |
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int recursion_level; |
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int max_recursion; |
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byte visbytes[(MAX_MAP_LEAFS+7)/8]; // member custom PVS |
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int lightstylevalue[MAX_LIGHTSTYLES]; // value 0 - 65536 |
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int block_size; // lightmap blocksize |
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double frametime; // special frametime for multipass rendering (will set to 0 on a nextview) |
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float blend; // global blend value |
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// cull info |
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vec3_t modelorg; // relative to viewpoint |
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qboolean fCustomSkybox; |
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char mapname[MAX_STRING]; |
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} gl_globals_t; |
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typedef struct |
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{ |
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uint c_world_polys; |
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uint c_studio_polys; |
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uint c_sprite_polys; |
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uint c_alias_polys; |
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uint c_world_leafs; |
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uint c_view_beams_count; |
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uint c_active_tents_count; |
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uint c_alias_models_drawn; |
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uint c_studio_models_drawn; |
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uint c_sprite_models_drawn; |
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uint c_particle_count; |
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uint c_client_ents; // entities that moved to client |
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double t_world_node; |
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double t_world_draw; |
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} ref_speeds_t; |
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extern ref_speeds_t r_stats; |
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extern ref_instance_t RI; |
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extern gl_globals_t tr; |
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#define r_numEntities (tr.draw_list->num_solid_entities + tr.draw_list->num_trans_entities) |
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#define r_numStatics (r_stats.c_client_ents) |
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typedef struct image_s |
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{ |
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char name[256]; // game path, including extension (can be store image programs) |
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word srcWidth; // keep unscaled sizes |
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word srcHeight; |
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word width; // upload width\height |
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word height; |
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word depth; // texture depth or count of layers for 2D_ARRAY |
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byte numMips; // mipmap count |
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texFlags_t flags; |
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rgba_t fogParams; // some water textures |
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// contain info about underwater fog |
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rgbdata_t *original; // keep original image |
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// debug info |
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size_t size; // upload size for debug targets |
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// detail textures stuff |
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float xscale; |
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float yscale; |
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imagetype_t type; |
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pixel_t *pixels[4]; // mip levels |
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pixel_t *alpha_pixels; // mip levels |
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int servercount; |
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uint hashValue; |
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struct gltexture_s *nextHash; |
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} image_t; |
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#if 0 |
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// |
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// gl_backend.c |
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// |
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void GL_BackendStartFrame( void ); |
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void GL_BackendEndFrame( void ); |
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void GL_CleanUpTextureUnits( int last ); |
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void GL_Bind( int tmu, unsigned int texnum ); |
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void GL_LoadTexMatrix( const matrix4x4 m ); |
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void GL_LoadTexMatrixExt( const float *glmatrix ); |
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void GL_LoadMatrix( const matrix4x4 source ); |
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void GL_TexGen( unsigned int coord, unsigned int mode ); |
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void GL_SelectTexture( int texture ); |
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void GL_CleanupAllTextureUnits( void ); |
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void GL_LoadIdentityTexMatrix( void ); |
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void GL_DisableAllTexGens( void ); |
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void GL_SetRenderMode( int mode ); |
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void GL_TextureTarget( uint target ); |
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void GL_Cull( unsigned int cull ); |
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void R_ShowTextures( void ); |
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void R_ShowTree( void ); |
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void SCR_TimeRefresh_f( void ); |
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#endif |
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// |
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// gl_beams.c |
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// |
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void CL_DrawBeams( int fTrans, BEAM *active_beams ); |
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qboolean R_BeamCull( const vec3_t start, const vec3_t end, qboolean pvsOnly ); |
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#if 0 |
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// |
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// gl_cull.c |
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// |
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int R_CullModel( cl_entity_t *e, const vec3_t absmin, const vec3_t absmax ); |
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qboolean R_CullBox( const vec3_t mins, const vec3_t maxs ); |
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qboolean R_CullSphere( const vec3_t centre, const float radius ); |
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//int R_CullSurface( msurface_t *surf, gl_frustum_t *frustum, uint clipflags ); |
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#endif |
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// |
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// gl_decals.c |
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// |
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void DrawSurfaceDecals( msurface_t *fa, qboolean single, qboolean reverse ); |
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float *R_DecalSetupVerts( decal_t *pDecal, msurface_t *surf, int texture, int *outCount ); |
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//void DrawSingleDecal( decal_t *pDecal, msurface_t *fa ); |
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void R_EntityRemoveDecals( model_t *mod ); |
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//void DrawDecalsBatch( void ); |
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void R_ClearDecals( void ); |
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#if 0 |
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// |
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// gl_drawhulls.c |
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// |
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void R_DrawWorldHull( void ); |
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void R_DrawModelHull( void ); |
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#endif |
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void GL_Bind( int tmu, unsigned int texnum ); |
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// |
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// gl_draw.c |
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// |
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void R_Set2DMode( qboolean enable ); |
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void R_DrawTileClear( int texnum, int x, int y, int w, int h ); |
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void R_UploadStretchRaw( int texture, int cols, int rows, int width, int height, const byte *data );// |
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// gl_image.c |
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// |
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void R_SetTextureParameters( void ); |
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image_t *R_GetTexture( unsigned int texnum ); |
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#define GL_LoadTextureInternal( name, pic, flags ) GL_LoadTextureFromBuffer( name, pic, flags, false ) |
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#define GL_UpdateTextureInternal( name, pic, flags ) GL_LoadTextureFromBuffer( name, pic, flags, true ) |
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int GL_LoadTexture( const char *name, const byte *buf, size_t size, int flags ); |
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int GL_LoadTextureArray( const char **names, int flags ); |
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int GL_LoadTextureFromBuffer( const char *name, rgbdata_t *pic, texFlags_t flags, qboolean update ); |
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byte *GL_ResampleTexture( const byte *source, int in_w, int in_h, int out_w, int out_h, qboolean isNormalMap ); |
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int GL_CreateTexture( const char *name, int width, int height, const void *buffer, texFlags_t flags ); |
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int GL_CreateTextureArray( const char *name, int width, int height, int depth, const void *buffer, texFlags_t flags ); |
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void GL_ProcessTexture( int texnum, float gamma, int topColor, int bottomColor ); |
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void GL_UpdateTexSize( int texnum, int width, int height, int depth ); |
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void GL_ApplyTextureParams( image_t *tex ); |
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int GL_FindTexture( const char *name ); |
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void GL_FreeTexture( unsigned int texnum ); |
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const char *GL_Target( unsigned int target ); |
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void R_InitDlightTexture( void ); |
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void R_TextureList_f( void ); |
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void R_InitImages( void ); |
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void R_ShutdownImages( void ); |
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#if 1 |
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// |
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// gl_rlight.c |
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// |
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void CL_RunLightStyles( void ); |
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void R_PushDlights( void ); |
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void R_AnimateLight( void ); |
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void R_GetLightSpot( vec3_t lightspot ); |
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void R_MarkLights( dlight_t *light, int bit, mnode_t *node ); |
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colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lightspot, vec3_t lightvec ); |
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int R_CountSurfaceDlights( msurface_t *surf ); |
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colorVec R_LightPoint( const vec3_t p0 ); |
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int R_CountDlights( void ); |
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#endif |
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// |
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// gl_rmain.c |
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// |
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void R_ClearScene( void ); |
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void R_LoadIdentity( void ); |
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void R_RenderScene( void ); |
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void R_DrawCubemapView( const vec3_t origin, const vec3_t angles, int size ); |
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void R_SetupRefParams( const struct ref_viewpass_s *rvp ); |
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void R_TranslateForEntity( cl_entity_t *e ); |
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void R_RotateForEntity( cl_entity_t *e ); |
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void R_SetupGL( qboolean set_gl_state ); |
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void R_AllowFog( qboolean allowed ); |
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void R_SetupFrustum( void ); |
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void R_FindViewLeaf( void ); |
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void R_PushScene( void ); |
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void R_PopScene( void ); |
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void R_DrawFog( void ); |
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// |
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// gl_rmath.c |
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// |
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void Matrix4x4_ToArrayFloatGL( const matrix4x4 in, float out[16] ); |
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void Matrix4x4_FromArrayFloatGL( matrix4x4 out, const float in[16] ); |
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void Matrix4x4_Concat( matrix4x4 out, const matrix4x4 in1, const matrix4x4 in2 ); |
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void Matrix4x4_ConcatTranslate( matrix4x4 out, float x, float y, float z ); |
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void Matrix4x4_ConcatRotate( matrix4x4 out, float angle, float x, float y, float z ); |
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void Matrix4x4_ConcatScale( matrix4x4 out, float x ); |
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void Matrix4x4_ConcatScale3( matrix4x4 out, float x, float y, float z ); |
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void Matrix4x4_CreateTranslate( matrix4x4 out, float x, float y, float z ); |
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void Matrix4x4_CreateRotate( matrix4x4 out, float angle, float x, float y, float z ); |
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void Matrix4x4_CreateScale( matrix4x4 out, float x ); |
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void Matrix4x4_CreateScale3( matrix4x4 out, float x, float y, float z ); |
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void Matrix4x4_CreateProjection(matrix4x4 out, float xMax, float xMin, float yMax, float yMin, float zNear, float zFar); |
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void Matrix4x4_CreateOrtho(matrix4x4 m, float xLeft, float xRight, float yBottom, float yTop, float zNear, float zFar); |
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void Matrix4x4_CreateModelview( matrix4x4 out ); |
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#if 0 |
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// |
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// gl_rmisc.c |
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// |
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void R_ClearStaticEntities( void ); |
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// |
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// gl_rsurf.c |
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// |
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void R_MarkLeaves( void ); |
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void R_DrawWorld( void ); |
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void R_DrawWaterSurfaces( void ); |
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void R_DrawBrushModel( cl_entity_t *e ); |
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void GL_SubdivideSurface( msurface_t *fa ); |
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void GL_BuildPolygonFromSurface( model_t *mod, msurface_t *fa ); |
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void DrawGLPoly( glpoly_t *p, float xScale, float yScale ); |
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texture_t *R_TextureAnimation( msurface_t *s ); |
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void GL_SetupFogColorForSurfaces( void ); |
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void R_DrawAlphaTextureChains( void ); |
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void GL_RebuildLightmaps( void ); |
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void GL_InitRandomTable( void ); |
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void GL_BuildLightmaps( void ); |
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void GL_ResetFogColor( void ); |
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void R_GenerateVBO(); |
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void R_ClearVBO(); |
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void R_AddDecalVBO( decal_t *pdecal, msurface_t *surf ); |
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#endif |
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// |
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// gl_rpart.c |
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// |
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void CL_DrawParticlesExternal( const ref_viewpass_t *rvp, qboolean trans_pass, float frametime ); |
|
void CL_DrawParticles( double frametime, particle_t *cl_active_particles, float partsize ); |
|
void CL_DrawTracers( double frametime, particle_t *cl_active_tracers ); |
|
|
|
|
|
// |
|
// gl_sprite.c |
|
// |
|
void R_SpriteInit( void ); |
|
void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, uint texFlags ); |
|
mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw ); |
|
void R_DrawSpriteModel( cl_entity_t *e ); |
|
|
|
// |
|
// gl_studio.c |
|
// |
|
void R_StudioInit( void ); |
|
void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded ); |
|
void R_StudioLerpMovement( cl_entity_t *e, double time, vec3_t origin, vec3_t angles ); |
|
float CL_GetSequenceDuration( cl_entity_t *ent, int sequence ); |
|
struct mstudiotex_s *R_StudioGetTexture( cl_entity_t *e ); |
|
float CL_GetStudioEstimatedFrame( cl_entity_t *ent ); |
|
int R_GetEntityRenderMode( cl_entity_t *ent ); |
|
void R_DrawStudioModel( cl_entity_t *e ); |
|
player_info_t *pfnPlayerInfo( int index ); |
|
void R_GatherPlayerLight( void ); |
|
float R_StudioEstimateFrame( cl_entity_t *e, mstudioseqdesc_t *pseqdesc ); |
|
void R_StudioLerpMovement( cl_entity_t *e, double time, vec3_t origin, vec3_t angles ); |
|
void R_StudioResetPlayerModels( void ); |
|
void CL_InitStudioAPI( void ); |
|
void Mod_StudioLoadTextures( model_t *mod, void *data ); |
|
void Mod_StudioUnloadTextures( void *data ); |
|
#if 0 |
|
// |
|
// gl_alias.c |
|
// |
|
void Mod_LoadAliasModel( model_t *mod, const void *buffer, qboolean *loaded ); |
|
void R_DrawAliasModel( cl_entity_t *e ); |
|
void R_AliasInit( void ); |
|
|
|
// |
|
// gl_warp.c |
|
// |
|
|
|
void R_InitSkyClouds( mip_t *mt, struct texture_s *tx, qboolean custom_palette ); |
|
void R_AddSkyBoxSurface( msurface_t *fa ); |
|
void R_ClearSkyBox( void ); |
|
void R_DrawSkyBox( void ); |
|
void R_DrawClouds( void ); |
|
void EmitWaterPolys( msurface_t *warp, qboolean reverse ); |
|
#endif |
|
|
|
void GAME_EXPORT R_InitSkyClouds( struct mip_s *mt, struct texture_s *tx, qboolean custom_palette ); |
|
// |
|
// gl_vgui.c |
|
// |
|
void VGUI_DrawInit( void ); |
|
void VGUI_DrawShutdown( void ); |
|
void VGUI_SetupDrawingText( int *pColor ); |
|
void VGUI_SetupDrawingRect( int *pColor ); |
|
void VGUI_SetupDrawingImage( int *pColor ); |
|
void VGUI_BindTexture( int id ); |
|
void VGUI_EnableTexture( qboolean enable ); |
|
void VGUI_CreateTexture( int id, int width, int height ); |
|
void VGUI_UploadTexture( int id, const char *buffer, int width, int height ); |
|
void VGUI_UploadTextureBlock( int id, int drawX, int drawY, const byte *rgba, int blockWidth, int blockHeight ); |
|
void VGUI_DrawQuad( const vpoint_t *ul, const vpoint_t *lr ); |
|
void VGUI_GetTextureSizes( int *width, int *height ); |
|
int VGUI_GenerateTexture( void ); |
|
|
|
//#include "vid_common.h" |
|
|
|
// |
|
// renderer exports |
|
// |
|
qboolean R_Init( void ); |
|
void R_Shutdown( void ); |
|
void GL_SetupAttributes( int safegl ); |
|
void GL_OnContextCreated( void ); |
|
void GL_InitExtensions( void ); |
|
void GL_ClearExtensions( void ); |
|
void VID_CheckChanges( void ); |
|
int GL_LoadTexture( const char *name, const byte *buf, size_t size, int flags ); |
|
void GL_FreeImage( const char *name ); |
|
qboolean VID_ScreenShot( const char *filename, int shot_type ); |
|
qboolean VID_CubemapShot( const char *base, uint size, const float *vieworg, qboolean skyshot ); |
|
void R_BeginFrame( qboolean clearScene ); |
|
int R_RenderFrame( const struct ref_viewpass_s *vp ); |
|
void R_EndFrame( void ); |
|
void R_ClearScene( void ); |
|
void R_GetTextureParms( int *w, int *h, int texnum ); |
|
void R_GetSpriteParms( int *frameWidth, int *frameHeight, int *numFrames, int curFrame, const struct model_s *pSprite ); |
|
void R_DrawStretchRaw( float x, float y, float w, float h, int cols, int rows, const byte *data, qboolean dirty ); |
|
void R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, int texnum ); |
|
qboolean R_SpeedsMessage( char *out, size_t size ); |
|
void R_SetupSky( const char *skyboxname ); |
|
qboolean R_CullBox( const vec3_t mins, const vec3_t maxs ); |
|
int R_WorldToScreen( const vec3_t point, vec3_t screen ); |
|
void R_ScreenToWorld( const vec3_t screen, vec3_t point ); |
|
qboolean R_AddEntity( struct cl_entity_s *pRefEntity, int entityType ); |
|
void Mod_LoadMapSprite( struct model_s *mod, const void *buffer, size_t size, qboolean *loaded ); |
|
void Mod_SpriteUnloadTextures( void *data ); |
|
void Mod_UnloadAliasModel( struct model_s *mod ); |
|
void Mod_AliasUnloadTextures( void *data ); |
|
void GL_SetRenderMode( int mode ); |
|
void R_RunViewmodelEvents( void ); |
|
void R_DrawViewModel( void ); |
|
int R_GetSpriteTexture( const struct model_s *m_pSpriteModel, int frame ); |
|
void R_DecalShoot( int textureIndex, int entityIndex, int modelIndex, vec3_t pos, int flags, float scale ); |
|
void R_RemoveEfrags( struct cl_entity_s *ent ); |
|
void R_AddEfrags( struct cl_entity_s *ent ); |
|
void R_DecalRemoveAll( int texture ); |
|
int R_CreateDecalList( decallist_t *pList ); |
|
void R_ClearAllDecals( void ); |
|
byte *Mod_GetCurrentVis( void ); |
|
void Mod_SetOrthoBounds( const float *mins, const float *maxs ); |
|
void R_NewMap( void ); |
|
void CL_AddCustomBeam( cl_entity_t *pEnvBeam ); |
|
#if 0 |
|
// |
|
// gl_opengl.c |
|
// |
|
#define GL_CheckForErrors() GL_CheckForErrors_( __FILE__, __LINE__ ) |
|
void GL_CheckForErrors_( const char *filename, const int fileline ); |
|
const char *GL_ErrorString( int err ); |
|
qboolean GL_Support( int r_ext ); |
|
int GL_MaxTextureUnits( void ); |
|
void GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cvarname, int r_ext ); |
|
void GL_SetExtension( int r_ext, int enable ); |
|
#endif |
|
// |
|
// gl_triapi.c |
|
// |
|
void TriRenderMode( int mode ); |
|
void TriBegin( int mode ); |
|
void TriEnd( void ); |
|
void TriTexCoord2f( float u, float v ); |
|
void TriVertex3fv( const float *v ); |
|
void TriVertex3f( float x, float y, float z ); |
|
void _TriColor4f( float r, float g, float b, float a ); |
|
void TriColor4ub( byte r, byte g, byte b, byte a ); |
|
void _TriColor4ub( byte r, byte g, byte b, byte a ); |
|
int TriWorldToScreen( const float *world, float *screen ); |
|
int TriSpriteTexture( model_t *pSpriteModel, int frame ); |
|
void TriFog( float flFogColor[3], float flStart, float flEnd, int bOn ); |
|
void TriGetMatrix( const int pname, float *matrix ); |
|
void TriFogParams( float flDensity, int iFogSkybox ); |
|
void TriCullFace( TRICULLSTYLE mode ); |
|
void TriBrightness( float brightness ); |
|
|
|
#define ENGINE_GET_PARM_ (*gEngfuncs.EngineGetParm) |
|
#define ENGINE_GET_PARM( parm ) ENGINE_GET_PARM_( (parm), 0 ) |
|
|
|
extern ref_api_t gEngfuncs; |
|
extern ref_globals_t *gpGlobals; |
|
extern cvar_t *gl_emboss_scale; |
|
extern cvar_t *r_drawentities; |
|
extern cvar_t *vid_brightness; |
|
extern cvar_t *vid_gamma; |
|
extern cvar_t *r_norefresh; |
|
extern cvar_t *r_dynamic; |
|
extern cvar_t *r_lightmap; |
|
|
|
// todo: gl_cull.c |
|
#define R_CullModel(...) 0 |
|
|
|
#if 0 |
|
// |
|
// renderer cvars |
|
// |
|
extern cvar_t *gl_texture_anisotropy; |
|
extern cvar_t *gl_extensions; |
|
extern cvar_t *gl_check_errors; |
|
extern cvar_t *gl_texture_lodbias; |
|
extern cvar_t *gl_texture_nearest; |
|
extern cvar_t *gl_lightmap_nearest; |
|
extern cvar_t *gl_keeptjunctions; |
|
|
|
extern cvar_t *gl_round_down; |
|
extern cvar_t *gl_detailscale; |
|
extern cvar_t *gl_wireframe; |
|
extern cvar_t *gl_polyoffset; |
|
extern cvar_t *gl_finish; |
|
extern cvar_t *gl_nosort; |
|
extern cvar_t *gl_clear; |
|
extern cvar_t *gl_test; // cvar to testify new effects |
|
extern cvar_t *gl_msaa; |
|
extern cvar_t *gl_stencilbits; |
|
|
|
extern cvar_t *r_speeds; |
|
extern cvar_t *r_fullbright; |
|
extern cvar_t *r_showtree; // build graph of visible hull |
|
extern cvar_t *r_lighting_extended; |
|
extern cvar_t *r_lighting_modulate; |
|
extern cvar_t *r_lighting_ambient; |
|
extern cvar_t *r_studio_lambert; |
|
extern cvar_t *r_detailtextures; |
|
extern cvar_t *r_drawentities; |
|
extern cvar_t *r_decals; |
|
extern cvar_t *r_novis; |
|
extern cvar_t *r_nocull; |
|
extern cvar_t *r_lockpvs; |
|
extern cvar_t *r_lockfrustum; |
|
extern cvar_t *r_traceglow; |
|
extern cvar_t *r_dynamic; |
|
extern cvar_t *r_lightmap; |
|
extern cvar_t *r_vbo; |
|
extern cvar_t *r_vbo_dlightmode; |
|
|
|
extern cvar_t *vid_brightness; |
|
extern cvar_t *vid_gamma; |
|
|
|
// |
|
// engine shared convars |
|
// |
|
extern cvar_t *gl_showtextures; |
|
extern cvar_t *tracerred; |
|
extern cvar_t *tracergreen; |
|
extern cvar_t *tracerblue; |
|
extern cvar_t *traceralpha; |
|
extern cvar_t *cl_lightstyle_lerping; |
|
extern cvar_t *r_showhull; |
|
#endif |
|
// softrender defs |
|
|
|
#define CACHE_SIZE 32 |
|
|
|
/* |
|
==================================================== |
|
CONSTANTS |
|
==================================================== |
|
*/ |
|
|
|
#define VID_CBITS 6 |
|
#define VID_GRADES (1 << VID_CBITS) |
|
|
|
|
|
// r_shared.h: general refresh-related stuff shared between the refresh and the |
|
// driver |
|
|
|
|
|
#define MAXVERTS 64 // max points in a surface polygon |
|
#define MAXWORKINGVERTS (MAXVERTS+4) // max points in an intermediate |
|
// polygon (while processing) |
|
// !!! if this is changed, it must be changed in d_ifacea.h too !!! |
|
#define MAXHEIGHT 1200 |
|
#define MAXWIDTH 1920 |
|
|
|
#define INFINITE_DISTANCE 0x10000 // distance that's always guaranteed to |
|
// be farther away than anything in |
|
// the scene |
|
|
|
|
|
// d_iface.h: interface header file for rasterization driver modules |
|
|
|
#define WARP_WIDTH 320 |
|
#define WARP_HEIGHT 240 |
|
|
|
#define MAX_LBM_HEIGHT 480 |
|
|
|
|
|
#define PARTICLE_Z_CLIP 8.0 |
|
|
|
// !!! must be kept the same as in quakeasm.h !!! |
|
#define TRANSPARENT_COLOR 0x0349 //0xFF |
|
|
|
|
|
// !!! if this is changed, it must be changed in d_ifacea.h too !!! |
|
#define TURB_TEX_SIZE 64 // base turbulent texture size |
|
|
|
// !!! if this is changed, it must be changed in d_ifacea.h too !!! |
|
#define CYCLE 128 // turbulent cycle size |
|
|
|
#define SCANBUFFERPAD 0x1000 |
|
|
|
#define DS_SPAN_LIST_END -128 |
|
|
|
#define NUMSTACKEDGES 4000 |
|
#define MINEDGES NUMSTACKEDGES |
|
#define NUMSTACKSURFACES 2000 |
|
#define MINSURFACES NUMSTACKSURFACES |
|
#define MAXSPANS 6000 |
|
|
|
// flags in finalvert_t.flags |
|
#define ALIAS_LEFT_CLIP 0x0001 |
|
#define ALIAS_TOP_CLIP 0x0002 |
|
#define ALIAS_RIGHT_CLIP 0x0004 |
|
#define ALIAS_BOTTOM_CLIP 0x0008 |
|
#define ALIAS_Z_CLIP 0x0010 |
|
#define ALIAS_XY_CLIP_MASK 0x000F |
|
|
|
#define SURFCACHE_SIZE_AT_320X240 1024*768 |
|
|
|
#define BMODEL_FULLY_CLIPPED 0x10 // value returned by R_BmodelCheckBBox () |
|
// if bbox is trivially rejected |
|
|
|
#define XCENTERING (1.0 / 2.0) |
|
#define YCENTERING (1.0 / 2.0) |
|
|
|
#define CLIP_EPSILON 0.001 |
|
|
|
// !!! if this is changed, it must be changed in asm_draw.h too !!! |
|
#define NEAR_CLIP 0.01 |
|
|
|
|
|
//#define MAXALIASVERTS 2000 // TODO: tune this |
|
#define ALIAS_Z_CLIP_PLANE 4 |
|
|
|
// turbulence stuff |
|
|
|
#define AMP 8*0x10000 |
|
#define AMP2 3 |
|
#define SPEED 20 |
|
|
|
|
|
/* |
|
==================================================== |
|
TYPES |
|
==================================================== |
|
*/ |
|
|
|
typedef struct |
|
{ |
|
float u, v; |
|
float s, t; |
|
float zi; |
|
} emitpoint_t; |
|
|
|
/* |
|
** if you change this structure be sure to change the #defines |
|
** listed after it! |
|
*/ |
|
#define SMALL_FINALVERT 0 |
|
|
|
#if SMALL_FINALVERT |
|
|
|
typedef struct finalvert_s { |
|
short u, v, s, t; |
|
int l; |
|
int zi; |
|
int flags; |
|
float xyz[3]; // eye space |
|
} finalvert_t; |
|
|
|
#define FINALVERT_V0 0 |
|
#define FINALVERT_V1 2 |
|
#define FINALVERT_V2 4 |
|
#define FINALVERT_V3 6 |
|
#define FINALVERT_V4 8 |
|
#define FINALVERT_V5 12 |
|
#define FINALVERT_FLAGS 16 |
|
#define FINALVERT_X 20 |
|
#define FINALVERT_Y 24 |
|
#define FINALVERT_Z 28 |
|
#define FINALVERT_SIZE 32 |
|
|
|
#else |
|
|
|
typedef struct finalvert_s { |
|
int u, v, s, t; |
|
int l; |
|
int zi; |
|
int flags; |
|
float xyz[3]; // eye space |
|
} finalvert_t; |
|
|
|
#define FINALVERT_V0 0 |
|
#define FINALVERT_V1 4 |
|
#define FINALVERT_V2 8 |
|
#define FINALVERT_V3 12 |
|
#define FINALVERT_V4 16 |
|
#define FINALVERT_V5 20 |
|
#define FINALVERT_FLAGS 24 |
|
#define FINALVERT_X 28 |
|
#define FINALVERT_Y 32 |
|
#define FINALVERT_Z 36 |
|
#define FINALVERT_SIZE 40 |
|
|
|
#endif |
|
|
|
|
|
typedef struct |
|
{ |
|
short s; |
|
short t; |
|
} dstvert_t; |
|
|
|
typedef struct |
|
{ |
|
short index_xyz[3]; |
|
short index_st[3]; |
|
} dtriangle_t; |
|
|
|
typedef struct |
|
{ |
|
byte v[3]; // scaled byte to fit in frame mins/maxs |
|
byte lightnormalindex; |
|
} dtrivertx_t; |
|
|
|
#define DTRIVERTX_V0 0 |
|
#define DTRIVERTX_V1 1 |
|
#define DTRIVERTX_V2 2 |
|
#define DTRIVERTX_LNI 3 |
|
#define DTRIVERTX_SIZE 4 |
|
|
|
typedef struct |
|
{ |
|
void *pskin; |
|
int pskindesc; |
|
int skinwidth; |
|
int skinheight; |
|
dtriangle_t *ptriangles; |
|
finalvert_t *pfinalverts; |
|
int numtriangles; |
|
int drawtype; |
|
int seamfixupX16; |
|
qboolean do_vis_thresh; |
|
int vis_thresh; |
|
} affinetridesc_t; |
|
|
|
|
|
|
|
typedef struct |
|
{ |
|
byte *surfdat; // destination for generated surface |
|
int rowbytes; // destination logical width in bytes |
|
msurface_t *surf; // description for surface to generate |
|
fixed8_t lightadj[MAXLIGHTMAPS]; |
|
// adjust for lightmap levels for dynamic lighting |
|
image_t *image; |
|
int surfmip; // mipmapped ratio of surface texels / world pixels |
|
int surfwidth; // in mipmapped texels |
|
int surfheight; // in mipmapped texels |
|
} drawsurf_t; |
|
|
|
|
|
#if 0 |
|
typedef struct { |
|
int ambientlight; |
|
int shadelight; |
|
float *plightvec; |
|
} alight_t; |
|
|
|
#endif |
|
|
|
// clipped bmodel edges |
|
|
|
typedef struct bedge_s |
|
{ |
|
mvertex_t *v[2]; |
|
struct bedge_s *pnext; |
|
} bedge_t; |
|
|
|
|
|
// !!! if this is changed, it must be changed in asm_draw.h too !!! |
|
typedef struct clipplane_s |
|
{ |
|
vec3_t normal; |
|
float dist; |
|
struct clipplane_s *next; |
|
byte leftedge; |
|
byte rightedge; |
|
byte reserved[2]; |
|
} clipplane_t; |
|
|
|
|
|
typedef struct surfcache_s |
|
{ |
|
struct surfcache_s *next; |
|
struct surfcache_s **owner; // NULL is an empty chunk of memory |
|
int lightadj[MAXLIGHTMAPS]; // checked for strobe flush |
|
int dlight; |
|
int size; // including header |
|
unsigned width; |
|
unsigned height; // DEBUG only needed for debug |
|
float mipscale; |
|
image_t *image; |
|
byte data[4]; // width*height elements |
|
} surfcache_t; |
|
|
|
// !!! if this is changed, it must be changed in asm_draw.h too !!! |
|
typedef struct espan_s |
|
{ |
|
int u, v, count; |
|
struct espan_s *pnext; |
|
} espan_t; |
|
|
|
|
|
// FIXME: compress, make a union if that will help |
|
// insubmodel is only 1, flags is fewer than 32, spanstate could be a byte |
|
typedef struct surf_s |
|
{ |
|
struct surf_s *next; // active surface stack in r_edge.c |
|
struct surf_s *prev; // used in r_edge.c for active surf stack |
|
struct espan_s *spans; // pointer to linked list of spans to draw |
|
int key; // sorting key (BSP order) |
|
int last_u; // set during tracing |
|
int spanstate; // 0 = not in span |
|
// 1 = in span |
|
// -1 = in inverted span (end before |
|
// start) |
|
int flags; // currentface flags |
|
msurface_t *msurf; |
|
cl_entity_t *entity; |
|
float nearzi; // nearest 1/z on surface, for mipmapping |
|
qboolean insubmodel; |
|
float d_ziorigin, d_zistepu, d_zistepv; |
|
|
|
int pad[2]; // to 64 bytes |
|
} surf_t; |
|
|
|
// !!! if this is changed, it must be changed in asm_draw.h too !!! |
|
typedef struct edge_s |
|
{ |
|
fixed16_t u; |
|
fixed16_t u_step; |
|
struct edge_s *prev, *next; |
|
unsigned short surfs[2]; |
|
struct edge_s *nextremove; |
|
float nearzi; |
|
medge_t *owner; |
|
} edge_t; |
|
|
|
|
|
/* |
|
==================================================== |
|
VARS |
|
==================================================== |
|
*/ |
|
|
|
// started |
|
extern float r_aliasuvscale; // scale-up factor for screen u and v |
|
// on Alias vertices passed to driver |
|
|
|
extern affinetridesc_t r_affinetridesc; |
|
|
|
void D_DrawSurfaces (void); |
|
void R_DrawParticle( void ); |
|
void D_ViewChanged (void); |
|
void D_WarpScreen (void); |
|
void R_PolysetUpdateTables (void); |
|
|
|
//=======================================================================// |
|
|
|
// callbacks to Quake |
|
|
|
extern drawsurf_t r_drawsurf; |
|
|
|
void R_DrawSurface (void); |
|
|
|
//extern int c_surf; |
|
|
|
extern byte r_warpbuffer[WARP_WIDTH * WARP_HEIGHT]; |
|
|
|
|
|
|
|
|
|
extern float scale_for_mip; |
|
|
|
extern qboolean d_roverwrapped; |
|
extern surfcache_t *sc_rover; |
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extern surfcache_t *d_initial_rover; |
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extern float d_sdivzstepu, d_tdivzstepu, d_zistepu; |
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extern float d_sdivzstepv, d_tdivzstepv, d_zistepv; |
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extern float d_sdivzorigin, d_tdivzorigin, d_ziorigin; |
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extern fixed16_t sadjust, tadjust; |
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extern fixed16_t bbextents, bbextentt; |
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void D_DrawSpans16 (espan_t *pspans); |
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void D_DrawZSpans (espan_t *pspans); |
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void Turbulent8 (espan_t *pspan); |
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void NonTurbulent8 (espan_t *pspan); //PGM |
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surfcache_t *D_CacheSurface (msurface_t *surface, int miplevel); |
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extern pixel_t *d_viewbuffer; |
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extern short *d_pzbuffer; |
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extern unsigned int d_zrowbytes, d_zwidth; |
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extern short *zspantable[MAXHEIGHT]; |
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extern int d_scantable[MAXHEIGHT]; |
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extern int d_minmip; |
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extern float d_scalemip[3]; |
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//=================================================================== |
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extern int cachewidth; |
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extern pixel_t *cacheblock; |
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extern int r_screenwidth; |
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extern int sintable[1280]; |
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extern int intsintable[1280]; |
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extern int blanktable[1280]; // PGM |
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extern surf_t *surfaces, *surface_p, *surf_max; |
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// surfaces are generated in back to front order by the bsp, so if a surf |
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// pointer is greater than another one, it should be drawn in front |
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// surfaces[1] is the background, and is used as the active surface stack. |
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// surfaces[0] is a dummy, because index 0 is used to indicate no surface |
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// attached to an edge_t |
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//=================================================================== |
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//extern vec3_t sxformaxis[4]; // s axis transformed into viewspace |
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//extern vec3_t txformaxis[4]; // t axis transformed into viewspac |
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extern float xcenter, ycenter; |
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extern float xscale, yscale; |
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extern float xscaleinv, yscaleinv; |
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//extern float xscaleshrink, yscaleshrink; |
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extern edge_t *auxedges; |
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extern int r_numallocatededges; |
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extern edge_t *r_edges, *edge_p, *edge_max; |
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extern edge_t *newedges[MAXHEIGHT]; |
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extern edge_t *removeedges[MAXHEIGHT]; |
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extern int r_viewcluster, r_oldviewcluster; |
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extern int r_clipflags; |
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//extern qboolean r_fov_greater_than_90; |
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extern cvar_t *sw_aliasstats; |
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extern cvar_t *sw_clearcolor; |
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extern cvar_t *sw_drawflat; |
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extern cvar_t *sw_draworder; |
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extern cvar_t *sw_maxedges; |
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extern cvar_t *sw_maxsurfs; |
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extern cvar_t *sw_mipcap; |
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extern cvar_t *sw_mipscale; |
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extern cvar_t *sw_reportsurfout; |
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extern cvar_t *sw_reportedgeout; |
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extern cvar_t *sw_stipplealpha; |
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extern cvar_t *sw_surfcacheoverride; |
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extern cvar_t *sw_waterwarp; |
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extern cvar_t *sw_texfilt; |
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extern cvar_t *r_decals; |
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extern cvar_t *r_traceglow; |
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extern cvar_t *sw_notransbrushes; |
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extern cvar_t *sw_noalphabrushes; |
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extern cvar_t *tracerred; |
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extern cvar_t *tracergreen; |
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extern cvar_t *tracerblue; |
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extern cvar_t *traceralpha; |
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extern struct qfrustum_s { |
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mplane_t screenedge[4]; |
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clipplane_t view_clipplanes[4]; |
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int frustum_indexes[4*6]; |
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int *pfrustum_indexes[4]; |
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} qfrustum; |
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extern cvar_t *r_fullbright; |
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#define CACHESPOT(surf) ((surfcache_t**)surf->info->reserved) |
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extern int r_currentkey; |
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extern int r_currentbkey; |
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extern qboolean insubmodel; |
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extern vec3_t r_entorigin; |
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extern int r_leafkeys[MAX_MAP_LEAFS]; |
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#define LEAF_KEY(pleaf) r_leafkeys[(pleaf - WORLDMODEL->leafs)] |
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extern mvertex_t *r_pcurrentvertbase; |
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//extern int r_maxvalidedgeoffset; |
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typedef struct |
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{ |
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finalvert_t *a, *b, *c; |
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} aliastriangleparms_t; |
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extern aliastriangleparms_t aliastriangleparms; |
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extern int r_aliasblendcolor; |
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extern float aliasxscale, aliasyscale, aliasxcenter, aliasycenter; |
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extern float s_ziscale; |
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void R_DrawTriangle( void ); |
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//void R_DrawTriangle (finalvert_t *index0, finalvert_t *index1, finalvert_t *index2); |
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void R_AliasClipTriangle (finalvert_t *index0, finalvert_t *index1, finalvert_t *index2); |
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// |
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// r_bsp.c |
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// |
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void R_RotateBmodel (void); |
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void R_DrawSolidClippedSubmodelPolygons (model_t *pmodel, mnode_t *topnode); |
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void R_DrawSubmodelPolygons (model_t *pmodel, int clipflags, mnode_t *topnode); |
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void R_DrawBrushModel(cl_entity_t *pent); |
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// |
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// r_blitscreen.c |
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// |
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void R_InitCaches (void); |
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void R_BlitScreen(); |
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void R_InitBlit(); |
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// |
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// r_edge.c |
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// |
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void R_SurfacePatch (void); |
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void R_BeginEdgeFrame (void); |
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void R_RenderWorld (void); |
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void R_ScanEdges (void); |
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// |
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// r_surf.c |
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// |
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void D_FlushCaches( void ); |
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// |
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// r_draw.c |
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// |
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void Draw_Fill (int x, int y, int w, int h); |
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// |
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// r_misc.c |
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// |
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void R_SetupFrameQ (void); |
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void R_TransformFrustum (void); |
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void TransformVector (vec3_t in, vec3_t out); |
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// |
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// r_rast.c |
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// |
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void R_RenderBmodelFace (bedge_t *pedges, msurface_t *psurf); |
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void R_RenderFace (msurface_t *fa, int clipflags); |
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// |
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// r_main.c |
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// |
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void R_RenderTriangle( finalvert_t *fv1 , finalvert_t *fv2, finalvert_t *fv3 ); |
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void R_SetupFinalVert( finalvert_t *fv, float x, float y, float z, int light, int s, int t ); |
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void RotatedBBox (vec3_t mins, vec3_t maxs, vec3_t angles, vec3_t tmins, vec3_t tmaxs); |
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int R_BmodelCheckBBox (float *minmaxs); |
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void R_SetUpWorldTransform (void); |
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#define BLEND_ALPHA_LOW(alpha, src, screen) (vid.alphamap[(alpha << 18) |( (src & 0xff00) << 2) | (screen >> 6)] | screen & 0x3f) |
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#define BLEND_ALPHA(alpha, src, dst) alpha > 3?BLEND_ALPHA_LOW(7 - 1 - alpha, dst,src):BLEND_ALPHA_LOW(alpha-1, src, dst) |
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#define BLEND_ADD(src, screen) vid.addmap[ src& 0xff00|(screen>>8)] << 8 | (screen & 0xff) | ((src & 0xff) >> 0); |
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#define BLEND_COLOR(src, color) vid.modmap[src & 0xff00|(color>>8)] << 8 | (src & color & 0xff) | ((src & 0xff) >> 3); |
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// |
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// engine callbacks |
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// |
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#include "crtlib.h" |
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#if 1 |
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#define Mem_Malloc( pool, size ) gEngfuncs._Mem_Alloc( pool, size, false, __FILE__, __LINE__ ) |
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#define Mem_Calloc( pool, size ) gEngfuncs._Mem_Alloc( pool, size, true, __FILE__, __LINE__ ) |
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#define Mem_Realloc( pool, ptr, size ) gEngfuncs._Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ ) |
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#define Mem_Free( mem ) gEngfuncs._Mem_Free( mem, __FILE__, __LINE__ ) |
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#define Mem_AllocPool( name ) gEngfuncs._Mem_AllocPool( name, __FILE__, __LINE__ ) |
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#define Mem_FreePool( pool ) gEngfuncs._Mem_FreePool( pool, __FILE__, __LINE__ ) |
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#define Mem_EmptyPool( pool ) gEngfuncs._Mem_EmptyPool( pool, __FILE__, __LINE__ ) |
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#else |
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#define Mem_Malloc( pool, size ) malloc(size) |
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#define Mem_Calloc( pool, size ) calloc(1,size) |
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#define Mem_Realloc( pool, ptr, size ) realloc(ptr, size) |
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#define Mem_Free( mem ) free(mem) |
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#define Mem_AllocPool( name ) gEngfuncs._Mem_AllocPool( name, __FILE__, __LINE__ ) |
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#define Mem_FreePool( pool ) gEngfuncs._Mem_FreePool( pool, __FILE__, __LINE__ ) |
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#define Mem_EmptyPool( pool ) gEngfuncs._Mem_EmptyPool( pool, __FILE__, __LINE__ ) |
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#endif |
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#endif // GL_LOCAL_H
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