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1318 lines
28 KiB
1318 lines
28 KiB
/* |
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cvar.c - dynamic variable tracking |
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Copyright (C) 2007 Uncle Mike |
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|
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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|
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#include <math.h> // fabs... |
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#include "common.h" |
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#include "base_cmd.h" |
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#include "eiface.h" // ARRAYSIZE |
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|
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convar_t *cvar_vars = NULL; // head of list |
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convar_t *cmd_scripting; |
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|
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#ifdef HACKS_RELATED_HLMODS |
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typedef struct cvar_filter_quirks_s |
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{ |
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const char *gamedir; // gamedir to enable for |
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const char *cvars; // list of cvars should be excluded from filter |
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} cvar_filter_quirks_t; |
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|
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static cvar_filter_quirks_t cvar_filter_quirks[] = |
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{ |
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// EXAMPLE: |
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//{ |
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// "valve", |
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// "test;test1;test100" |
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//}, |
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{ |
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"ricochet", |
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"r_drawviewmodel", |
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}, |
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{ |
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"dod", |
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"cl_dodmusic" // Day of Defeat Beta 1.3 cvar |
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}, |
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}; |
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static cvar_filter_quirks_t *cvar_active_filter_quirks = NULL; |
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#endif |
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CVAR_DEFINE_AUTO( cl_filterstuffcmd, "1", FCVAR_ARCHIVE | FCVAR_PRIVILEGED, "filter commands coming from server" ); |
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|
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/* |
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============ |
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Cvar_GetList |
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============ |
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*/ |
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cvar_t *GAME_EXPORT Cvar_GetList( void ) |
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{ |
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return (cvar_t *)cvar_vars; |
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} |
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|
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|
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/* |
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============ |
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Cvar_FindVar |
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find the specified variable by name |
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============ |
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*/ |
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convar_t *Cvar_FindVarExt( const char *var_name, int ignore_group ) |
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{ |
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// TODO: ignore group for cvar |
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#if defined(XASH_HASHED_VARS) |
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return (convar_t *)BaseCmd_Find( HM_CVAR, var_name ); |
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#else |
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convar_t *var; |
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|
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if( !var_name ) |
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return NULL; |
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|
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for( var = cvar_vars; var; var = var->next ) |
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{ |
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if( ignore_group && FBitSet( ignore_group, var->flags )) |
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continue; |
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|
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if( !Q_stricmp( var_name, var->name )) |
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return var; |
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} |
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|
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return NULL; |
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#endif |
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} |
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|
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/* |
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============ |
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Cvar_BuildAutoDescription |
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build cvar auto description that based on the setup flags |
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============ |
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*/ |
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const char *Cvar_BuildAutoDescription( const char *szName, int flags ) |
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{ |
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static char desc[256]; |
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|
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if( FBitSet( flags, FCVAR_GLCONFIG )) |
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{ |
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Q_snprintf( desc, sizeof( desc ), CVAR_GLCONFIG_DESCRIPTION, szName ); |
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return desc; |
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} |
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|
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desc[0] = '\0'; |
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|
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if( FBitSet( flags, FCVAR_EXTDLL )) |
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Q_strncpy( desc, "game ", sizeof( desc )); |
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else if( FBitSet( flags, FCVAR_CLIENTDLL )) |
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Q_strncpy( desc, "client ", sizeof( desc )); |
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else if( FBitSet( flags, FCVAR_GAMEUIDLL )) |
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Q_strncpy( desc, "GameUI ", sizeof( desc )); |
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|
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if( FBitSet( flags, FCVAR_SERVER )) |
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Q_strncat( desc, "server ", sizeof( desc )); |
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|
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if( FBitSet( flags, FCVAR_USERINFO )) |
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Q_strncat( desc, "user ", sizeof( desc )); |
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|
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if( FBitSet( flags, FCVAR_ARCHIVE )) |
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Q_strncat( desc, "archived ", sizeof( desc )); |
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|
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if( FBitSet( flags, FCVAR_PROTECTED )) |
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Q_strncat( desc, "protected ", sizeof( desc )); |
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if( FBitSet( flags, FCVAR_PRIVILEGED )) |
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Q_strncat( desc, "privileged ", sizeof( desc )); |
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Q_strncat( desc, "cvar", sizeof( desc )); |
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return desc; |
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} |
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|
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/* |
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============ |
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Cvar_UpdateInfo |
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deal with userinfo etc |
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============ |
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*/ |
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static qboolean Cvar_UpdateInfo( convar_t *var, const char *value, qboolean notify ) |
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{ |
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if( FBitSet( var->flags, FCVAR_USERINFO )) |
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{ |
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if ( Host_IsDedicated() ) |
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{ |
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// g-cont. this is a very strange behavior... |
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Info_SetValueForKey( SV_Serverinfo(), var->name, value, MAX_SERVERINFO_STRING ), |
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SV_BroadcastCommand( "fullserverinfo \"%s\"\n", SV_Serverinfo( )); |
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} |
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#if !XASH_DEDICATED |
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else |
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{ |
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if( !Info_SetValueForKey( CL_Userinfo(), var->name, value, MAX_INFO_STRING )) |
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return false; // failed to change value |
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|
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// time to update server copy of userinfo |
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CL_ServerCommand( true, "setinfo \"%s\" \"%s\"\n", var->name, value ); |
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CL_LegacyUpdateInfo(); |
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} |
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#endif |
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} |
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if( FBitSet( var->flags, FCVAR_SERVER ) && notify ) |
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{ |
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if( !FBitSet( var->flags, FCVAR_UNLOGGED )) |
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{ |
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if( FBitSet( var->flags, FCVAR_PROTECTED )) |
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{ |
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Log_Printf( "Server cvar \"%s\" = \"%s\"\n", var->name, "***PROTECTED***" ); |
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SV_BroadcastPrintf( NULL, "\"%s\" changed to \"%s\"\n", var->name, "***PROTECTED***" ); |
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} |
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else |
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{ |
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Log_Printf( "Server cvar \"%s\" = \"%s\"\n", var->name, value ); |
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SV_BroadcastPrintf( NULL, "\"%s\" changed to \"%s\"\n", var->name, value ); |
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} |
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} |
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} |
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return true; |
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} |
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/* |
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============ |
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Cvar_ValidateString |
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deal with userinfo etc |
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============ |
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*/ |
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const char *Cvar_ValidateString( convar_t *var, const char *value ) |
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{ |
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const char *pszValue; |
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static char szNew[MAX_STRING]; |
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pszValue = value; |
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szNew[0] = 0; |
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|
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// this cvar's string must only contain printable characters. |
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// strip out any other crap. we'll fill in "empty" if nothing is left |
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if( FBitSet( var->flags, FCVAR_PRINTABLEONLY )) |
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{ |
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char *szVal = szNew; |
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int len = 0; |
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|
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// step through the string, only copying back in characters that are printable |
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while( *pszValue && len < MAX_STRING ) |
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{ |
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if( ((byte)*pszValue) < 32 ) |
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{ |
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pszValue++; |
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continue; |
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} |
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*szVal++ = *pszValue++; |
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len++; |
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} |
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*szVal = '\0'; |
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pszValue = szNew; |
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// g-cont. is this even need? |
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if( !COM_CheckStringEmpty( szNew ) ) Q_strncpy( szNew, "empty", sizeof( szNew )); |
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} |
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if( FBitSet( var->flags, FCVAR_NOEXTRAWHITEPACE )) |
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{ |
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char *szVal = szNew; |
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int len = 0; |
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|
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// step through the string, only copying back in characters that are printable |
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while( *pszValue && len < MAX_STRING ) |
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{ |
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if( *pszValue == ' ' ) |
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{ |
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pszValue++; |
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continue; |
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} |
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*szVal++ = *pszValue++; |
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len++; |
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} |
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*szVal = '\0'; |
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pszValue = szNew; |
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} |
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return pszValue; |
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} |
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|
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/* |
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============ |
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Cvar_ValidateVarName |
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============ |
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*/ |
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static qboolean Cvar_ValidateVarName( const char *s, qboolean isvalue ) |
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{ |
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if( !s ) |
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return false; |
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if( Q_strchr( s, '\\' ) && !isvalue ) |
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return false; |
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if( Q_strchr( s, '\"' )) |
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return false; |
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if( Q_strchr( s, ';' ) && !isvalue ) |
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return false; |
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return true; |
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} |
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|
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/* |
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============ |
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Cvar_UnlinkVar |
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unlink the variable |
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============ |
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*/ |
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int Cvar_UnlinkVar( const char *var_name, int group ) |
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{ |
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int count = 0; |
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convar_t **prev; |
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convar_t *var; |
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prev = &cvar_vars; |
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while( 1 ) |
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{ |
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var = *prev; |
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if( !var ) break; |
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|
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// do filter by name |
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if( var_name && Q_strcmp( var->name, var_name )) |
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{ |
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prev = &var->next; |
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continue; |
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} |
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// do filter by specified group |
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if( group && !FBitSet( var->flags, group )) |
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{ |
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prev = &var->next; |
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continue; |
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} |
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#if defined(XASH_HASHED_VARS) |
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BaseCmd_Remove( HM_CVAR, var->name ); |
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#endif |
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// unlink variable from list |
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freestring( var->string ); |
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*prev = var->next; |
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|
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// only allocated cvars can throw these fields |
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if( FBitSet( var->flags, FCVAR_ALLOCATED )) |
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{ |
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freestring( var->name ); |
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freestring( var->def_string ); |
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freestring( var->desc ); |
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Mem_Free( var ); |
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} |
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count++; |
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} |
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return count; |
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} |
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|
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/* |
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============ |
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Cvar_Changed |
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Tell the engine parts about cvar changing |
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============ |
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*/ |
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static void Cvar_Changed( convar_t *var ) |
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{ |
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Assert( var != NULL ); |
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// tell about changes |
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SetBits( var->flags, FCVAR_CHANGED ); |
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// tell the engine parts with global state |
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if( FBitSet( var->flags, FCVAR_USERINFO )) |
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host.userinfo_changed = true; |
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if( FBitSet( var->flags, FCVAR_MOVEVARS )) |
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host.movevars_changed = true; |
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if( FBitSet( var->flags, FCVAR_VIDRESTART )) |
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host.renderinfo_changed = true; |
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if( !Q_strcmp( var->name, "sv_cheats" )) |
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host.allow_cheats = Q_atoi( var->string ); |
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} |
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|
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/* |
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============ |
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Cvar_LookupVars |
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============ |
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*/ |
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void Cvar_LookupVars( int checkbit, void *buffer, void *ptr, setpair_t callback ) |
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{ |
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convar_t *var; |
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|
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// nothing to process ? |
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if( !callback ) return; |
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|
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// force checkbit to 0 for lookup all cvars |
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for( var = cvar_vars; var; var = var->next ) |
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{ |
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if( checkbit && !FBitSet( var->flags, checkbit )) |
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continue; |
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if( buffer ) |
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{ |
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callback( var->name, var->string, buffer, ptr ); |
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} |
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else |
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{ |
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// NOTE: dlls cvars doesn't have description |
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if( FBitSet( var->flags, FCVAR_ALLOCATED|FCVAR_EXTENDED )) |
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callback( var->name, var->string, var->desc, ptr ); |
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else callback( var->name, var->string, "", ptr ); |
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} |
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} |
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} |
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|
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/* |
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============ |
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Cvar_Get |
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If the variable already exists, the value will not be set |
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The flags will be or'ed in if the variable exists. |
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============ |
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*/ |
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convar_t *Cvar_Get( const char *name, const char *value, int flags, const char *var_desc ) |
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{ |
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convar_t *cur, *find, *var; |
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ASSERT( name && *name ); |
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|
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// check for command coexisting |
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if( Cmd_Exists( name )) |
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{ |
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Con_DPrintf( S_ERROR "can't register variable '%s', is already defined as command\n", name ); |
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return NULL; |
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} |
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var = Cvar_FindVar( name ); |
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if( var ) |
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{ |
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// already existed? |
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if( FBitSet( flags, FCVAR_GLCONFIG )) |
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{ |
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// NOTE: cvars without description produced by Cvar_FullSet |
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// which executed from the config file. So we don't need to |
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// change value here: we *already* have actual value from config. |
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// in other cases we need to rewrite them |
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if( COM_CheckStringEmpty( var->desc )) |
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{ |
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// directly set value |
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freestring( var->string ); |
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var->string = copystring( value ); |
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var->value = Q_atof( var->string ); |
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SetBits( var->flags, flags ); |
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|
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// tell engine about changes |
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Cvar_Changed( var ); |
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} |
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} |
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else |
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{ |
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SetBits( var->flags, flags ); |
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Cvar_DirectSet( var, value ); |
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} |
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|
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if( FBitSet( var->flags, FCVAR_ALLOCATED ) && Q_strcmp( var_desc, var->desc )) |
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{ |
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if( !FBitSet( flags, FCVAR_GLCONFIG )) |
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Con_Reportf( "%s change description from %s to %s\n", var->name, var->desc, var_desc ); |
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// update description if needs |
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freestring( var->desc ); |
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var->desc = copystring( var_desc ); |
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} |
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return var; |
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} |
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|
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// allocate a new cvar |
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var = Z_Malloc( sizeof( *var )); |
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var->name = copystring( name ); |
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var->string = copystring( value ); |
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var->def_string = copystring( value ); |
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var->desc = copystring( var_desc ); |
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var->value = Q_atof( var->string ); |
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var->flags = flags|FCVAR_ALLOCATED; |
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|
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// link the variable in alphanumerical order |
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for( cur = NULL, find = cvar_vars; find && Q_strcmp( find->name, var->name ) < 0; cur = find, find = find->next ); |
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|
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if( cur ) cur->next = var; |
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else cvar_vars = var; |
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var->next = find; |
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|
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// fill it cls.userinfo, svs.serverinfo |
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Cvar_UpdateInfo( var, var->string, false ); |
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|
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// tell engine about changes |
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Cvar_Changed( var ); |
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|
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#if defined(XASH_HASHED_VARS) |
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// add to map |
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BaseCmd_Insert( HM_CVAR, var, var->name ); |
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#endif |
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|
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return var; |
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} |
|
|
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/* |
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============ |
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Cvar_Getf |
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============ |
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*/ |
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convar_t *Cvar_Getf( const char *var_name, int flags, const char *description, const char *format, ... ) |
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{ |
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char value[MAX_VA_STRING]; |
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va_list args; |
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|
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va_start( args, format ); |
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Q_vsnprintf( value, sizeof( value ), format, args ); |
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va_end( args ); |
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|
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return Cvar_Get( var_name, value, flags, description ); |
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} |
|
|
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/* |
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============ |
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Cvar_RegisterVariable |
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|
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Adds a freestanding variable to the variable list. |
|
============ |
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*/ |
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void Cvar_RegisterVariable( convar_t *var ) |
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{ |
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convar_t *cur, *find, *dup; |
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|
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ASSERT( var != NULL ); |
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|
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// first check to see if it has allready been defined |
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dup = Cvar_FindVar( var->name ); |
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|
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if( dup ) |
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{ |
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if( !FBitSet( dup->flags, FCVAR_TEMPORARY )) |
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{ |
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Con_DPrintf( S_ERROR "can't register variable '%s', is already defined\n", var->name ); |
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return; |
|
} |
|
|
|
// time to replace temp variable with real |
|
Cvar_UnlinkVar( var->name, FCVAR_TEMPORARY ); |
|
} |
|
|
|
// check for overlap with a command |
|
if( Cmd_Exists( var->name )) |
|
{ |
|
Con_DPrintf( S_ERROR "can't register variable '%s', is already defined as command\n", var->name ); |
|
return; |
|
} |
|
|
|
// NOTE: all the 'long' engine cvars have an special setntinel on static declaration |
|
// (all the engine cvars should be declared through CVAR_DEFINE macros or they shouldn't working properly anyway) |
|
// so we can determine long version 'convar_t' and short version 'cvar_t' more reliable than by FCVAR_EXTDLL flag |
|
if( CVAR_CHECK_SENTINEL( var )) SetBits( var->flags, FCVAR_EXTENDED ); |
|
|
|
// copy the value off, because future sets will free it |
|
if( FBitSet( var->flags, FCVAR_EXTENDED )) |
|
var->def_string = var->string; // just swap pointers |
|
|
|
var->string = copystring( var->string ); |
|
var->value = Q_atof( var->string ); |
|
|
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// find the supposed position in chain (alphanumerical order) |
|
for( cur = NULL, find = cvar_vars; find && Q_strcmp( find->name, var->name ) < 0; cur = find, find = find->next ); |
|
|
|
// now link variable |
|
if( cur ) cur->next = var; |
|
else cvar_vars = var; |
|
var->next = find; |
|
|
|
// fill it cls.userinfo, svs.serverinfo |
|
Cvar_UpdateInfo( var, var->string, false ); |
|
|
|
// tell engine about changes |
|
Cvar_Changed( var ); |
|
|
|
#if defined(XASH_HASHED_VARS) |
|
// add to map |
|
BaseCmd_Insert( HM_CVAR, var, var->name ); |
|
#endif |
|
} |
|
|
|
/* |
|
============ |
|
Cvar_Set2 |
|
============ |
|
*/ |
|
static convar_t *Cvar_Set2( const char *var_name, const char *value ) |
|
{ |
|
convar_t *var; |
|
const char *pszValue; |
|
qboolean dll_variable = false; |
|
qboolean force = false; |
|
|
|
if( !Cvar_ValidateVarName( var_name, false )) |
|
{ |
|
Con_DPrintf( S_ERROR "Invalid cvar name string: %s\n", var_name ); |
|
return NULL; |
|
} |
|
|
|
var = Cvar_FindVar( var_name ); |
|
if( !var ) |
|
{ |
|
// if cvar not found, create it |
|
return Cvar_Get( var_name, value, FCVAR_USER_CREATED, NULL ); |
|
} |
|
else |
|
{ |
|
if( !Cmd_CurrentCommandIsPrivileged( )) |
|
{ |
|
if( FBitSet( var->flags, FCVAR_PRIVILEGED )) |
|
{ |
|
Con_Printf( "%s is priveleged.\n", var->name ); |
|
return var; |
|
} |
|
|
|
if( cl_filterstuffcmd.value > 0.0f && FBitSet( var->flags, FCVAR_FILTERABLE )) |
|
{ |
|
Con_Printf( "%s is filterable.\n", var->name ); |
|
return var; |
|
} |
|
} |
|
} |
|
|
|
// use this check to prevent acessing for unexisting fields |
|
// for cvar_t: latched_string, description, etc |
|
dll_variable = FBitSet( var->flags, FCVAR_EXTDLL ); |
|
|
|
// check value |
|
if( !value ) |
|
{ |
|
if( !FBitSet( var->flags, FCVAR_EXTENDED|FCVAR_ALLOCATED )) |
|
{ |
|
Con_Printf( "%s has no default value and can't be reset.\n", var->name ); |
|
return var; |
|
} |
|
|
|
if( dll_variable ) |
|
value = "0"; |
|
else |
|
value = var->def_string; // reset to default value |
|
} |
|
|
|
if( !Q_strcmp( value, var->string )) |
|
return var; |
|
|
|
// any latched values not allowed for game cvars |
|
if( dll_variable ) |
|
force = true; |
|
|
|
if( !force ) |
|
{ |
|
if( FBitSet( var->flags, FCVAR_READ_ONLY )) |
|
{ |
|
Con_Printf( "%s is read-only.\n", var->name ); |
|
return var; |
|
} |
|
|
|
if( FBitSet( var->flags, FCVAR_CHEAT ) && !host.allow_cheats ) |
|
{ |
|
Con_Printf( "%s is cheat protected.\n", var->name ); |
|
return var; |
|
} |
|
|
|
// just tell user about deferred changes |
|
if( FBitSet( var->flags, FCVAR_LATCH ) && ( SV_Active() || CL_Active( ))) |
|
Con_Printf( "%s will be changed upon restarting.\n", var->name ); |
|
} |
|
|
|
pszValue = Cvar_ValidateString( var, value ); |
|
|
|
// nothing to change |
|
if( !Q_strcmp( pszValue, var->string )) |
|
return var; |
|
|
|
// fill it cls.userinfo, svs.serverinfo |
|
if( !Cvar_UpdateInfo( var, pszValue, true )) |
|
return var; |
|
|
|
// and finally changed the cvar itself |
|
freestring( var->string ); |
|
var->string = copystring( pszValue ); |
|
var->value = Q_atof( var->string ); |
|
|
|
// tell engine about changes |
|
Cvar_Changed( var ); |
|
return var; |
|
} |
|
|
|
/* |
|
============ |
|
Cvar_DirectSet |
|
|
|
way to change value for many cvars |
|
============ |
|
*/ |
|
void Cvar_DirectSet( convar_t *var, const char *value ) |
|
{ |
|
const char *pszValue; |
|
|
|
if( !var ) return; // ??? |
|
|
|
// lookup for registration |
|
if( CVAR_CHECK_SENTINEL( var ) || ( var->next == NULL && !FBitSet( var->flags, FCVAR_EXTENDED|FCVAR_ALLOCATED ))) |
|
{ |
|
// need to registering cvar fisrt |
|
Cvar_RegisterVariable( var ); // ok, register it |
|
} |
|
|
|
// lookup for registration again |
|
if( var != Cvar_FindVar( var->name )) |
|
return; // how this possible? |
|
|
|
if( FBitSet( var->flags, FCVAR_READ_ONLY )) |
|
{ |
|
Con_Printf( "%s is read-only.\n", var->name ); |
|
return; |
|
} |
|
|
|
if( FBitSet( var->flags, FCVAR_CHEAT ) && !host.allow_cheats ) |
|
{ |
|
Con_Printf( "%s is cheat protected.\n", var->name ); |
|
return; |
|
} |
|
|
|
// just tell user about deferred changes |
|
if( FBitSet( var->flags, FCVAR_LATCH ) && ( SV_Active() || CL_Active( ))) |
|
Con_Printf( "%s will be changed upon restarting.\n", var->name ); |
|
|
|
// check value |
|
if( !value ) |
|
{ |
|
if( !FBitSet( var->flags, FCVAR_EXTENDED|FCVAR_ALLOCATED )) |
|
{ |
|
Con_Printf( "%s has no default value and can't be reset.\n", var->name ); |
|
return; |
|
} |
|
|
|
value = var->def_string; // reset to default value |
|
} |
|
|
|
pszValue = Cvar_ValidateString( var, value ); |
|
|
|
// nothing to change |
|
if( !Q_strcmp( pszValue, var->string )) |
|
return; |
|
|
|
// fill it cls.userinfo, svs.serverinfo |
|
if( !Cvar_UpdateInfo( var, pszValue, true )) |
|
return; |
|
|
|
// and finally changed the cvar itself |
|
freestring( var->string ); |
|
var->string = copystring( pszValue ); |
|
var->value = Q_atof( var->string ); |
|
|
|
// tell engine about changes |
|
Cvar_Changed( var ); |
|
} |
|
|
|
/* |
|
============ |
|
Cvar_FullSet |
|
|
|
can set any protected cvars |
|
============ |
|
*/ |
|
void Cvar_FullSet( const char *var_name, const char *value, int flags ) |
|
{ |
|
convar_t *var = Cvar_FindVar( var_name ); |
|
|
|
if( !var ) |
|
{ |
|
Cvar_Get( var_name, value, flags, "" ); |
|
return; |
|
} |
|
|
|
freestring( var->string ); |
|
var->string = copystring( value ); |
|
var->value = Q_atof( var->string ); |
|
SetBits( var->flags, flags ); |
|
|
|
// tell engine about changes |
|
Cvar_Changed( var ); |
|
} |
|
|
|
/* |
|
============ |
|
Cvar_Set |
|
============ |
|
*/ |
|
void GAME_EXPORT Cvar_Set( const char *var_name, const char *value ) |
|
{ |
|
convar_t *var; |
|
|
|
if( !var_name ) |
|
{ |
|
// there is an error in C code if this happens |
|
Con_Printf( "Cvar_Set: passed NULL variable name\n" ); |
|
return; |
|
} |
|
|
|
var = Cvar_FindVar( var_name ); |
|
|
|
if( !var ) |
|
{ |
|
// there is an error in C code if this happens |
|
Con_Printf( "Cvar_Set: variable '%s' not found\n", var_name ); |
|
return; |
|
} |
|
|
|
Cvar_DirectSet( var, value ); |
|
} |
|
|
|
/* |
|
============ |
|
Cvar_SetValue |
|
============ |
|
*/ |
|
void GAME_EXPORT Cvar_SetValue( const char *var_name, float value ) |
|
{ |
|
char val[32]; |
|
|
|
if( fabs( value - (int)value ) < 0.000001 ) |
|
Q_snprintf( val, sizeof( val ), "%d", (int)value ); |
|
else Q_snprintf( val, sizeof( val ), "%f", value ); |
|
|
|
Cvar_Set( var_name, val ); |
|
} |
|
|
|
/* |
|
============ |
|
Cvar_Reset |
|
============ |
|
*/ |
|
void Cvar_Reset( const char *var_name ) |
|
{ |
|
Cvar_Set( var_name, NULL ); |
|
} |
|
|
|
/* |
|
============ |
|
Cvar_VariableValue |
|
============ |
|
*/ |
|
float GAME_EXPORT Cvar_VariableValue( const char *var_name ) |
|
{ |
|
convar_t *var; |
|
|
|
if( !var_name ) |
|
{ |
|
// there is an error in C code if this happens |
|
Con_Printf( "Cvar_VariableValue: passed NULL variable name\n" ); |
|
return 0.0f; |
|
} |
|
|
|
var = Cvar_FindVar( var_name ); |
|
if( !var ) return 0.0f; |
|
|
|
return Q_atof( var->string ); |
|
} |
|
|
|
/* |
|
============ |
|
Cvar_VariableInteger |
|
============ |
|
*/ |
|
int Cvar_VariableInteger( const char *var_name ) |
|
{ |
|
convar_t *var; |
|
|
|
var = Cvar_FindVar( var_name ); |
|
if( !var ) return 0; |
|
|
|
return Q_atoi( var->string ); |
|
} |
|
|
|
/* |
|
============ |
|
Cvar_VariableString |
|
============ |
|
*/ |
|
const char *Cvar_VariableString( const char *var_name ) |
|
{ |
|
convar_t *var; |
|
|
|
if( !var_name ) |
|
{ |
|
// there is an error in C code if this happens |
|
Con_Printf( "Cvar_VariableString: passed NULL variable name\n" ); |
|
return ""; |
|
} |
|
|
|
var = Cvar_FindVar( var_name ); |
|
if( !var ) return ""; |
|
|
|
return var->string; |
|
} |
|
|
|
/* |
|
============ |
|
Cvar_Exists |
|
============ |
|
*/ |
|
qboolean Cvar_Exists( const char *var_name ) |
|
{ |
|
if( Cvar_FindVar( var_name )) |
|
return true; |
|
return false; |
|
} |
|
|
|
/* |
|
============ |
|
Cvar_SetCheatState |
|
|
|
Any testing variables will be reset to the safe values |
|
============ |
|
*/ |
|
void Cvar_SetCheatState( void ) |
|
{ |
|
convar_t *var; |
|
|
|
// set all default vars to the safe value |
|
for( var = cvar_vars; var; var = var->next ) |
|
{ |
|
// can't process dll cvars - missed def_string |
|
if( !FBitSet( var->flags, FCVAR_ALLOCATED|FCVAR_EXTENDED )) |
|
continue; |
|
|
|
if( FBitSet( var->flags, FCVAR_CHEAT )) |
|
{ |
|
if( Q_strcmp( var->def_string, var->string )) |
|
Cvar_DirectSet( var, var->def_string ); |
|
} |
|
} |
|
} |
|
|
|
/* |
|
============ |
|
Cvar_SetGL |
|
|
|
As Cvar_Set, but also flags it as glconfig |
|
============ |
|
*/ |
|
static void Cvar_SetGL( const char *name, const char *value ) |
|
{ |
|
convar_t *var = Cvar_FindVar( name ); |
|
|
|
if( var && !FBitSet( var->flags, FCVAR_GLCONFIG )) |
|
{ |
|
Con_Reportf( S_ERROR "Can't set non-GL cvar %s to %s\n", name, value ); |
|
return; |
|
} |
|
|
|
Cvar_FullSet( name, value, FCVAR_GLCONFIG ); |
|
} |
|
|
|
static qboolean Cvar_ShouldSetCvar( convar_t *v, qboolean isPrivileged ) |
|
{ |
|
const char *prefixes[] = { "cl_", "gl_", "m_", "r_", "hud_" }; |
|
int i; |
|
|
|
if( isPrivileged ) |
|
return true; |
|
|
|
if( FBitSet( v->flags, FCVAR_PRIVILEGED )) |
|
return false; |
|
|
|
if( cl_filterstuffcmd.value <= 0.0f ) |
|
return true; |
|
|
|
#ifdef HACKS_RELATED_HLMODS |
|
// check if game-specific filter exceptions should be applied |
|
// TODO: for cmd exceptions, make generic function |
|
if( cvar_active_filter_quirks ) |
|
{ |
|
const char *cur, *next; |
|
|
|
cur = cvar_active_filter_quirks->cvars; |
|
next = Q_strchr( cur, ';' ); |
|
|
|
// TODO: implement Q_strchrnul |
|
while( cur && *cur ) |
|
{ |
|
size_t len = next ? next - cur : Q_strlen( cur ); |
|
|
|
// found, quit |
|
if( !Q_strnicmp( cur, v->name, len )) |
|
return true; |
|
|
|
if( next ) |
|
{ |
|
cur = next + 1; |
|
next = Q_strchr( cur, ';' ); |
|
} |
|
else |
|
{ |
|
// stop |
|
cur = NULL; |
|
} |
|
} |
|
} |
|
#endif |
|
|
|
if( FBitSet( v->flags, FCVAR_FILTERABLE )) |
|
return false; |
|
|
|
for( i = 0; i < ARRAYSIZE( prefixes ); i++ ) |
|
{ |
|
if( !Q_strnicmp( v->name, prefixes[i], Q_strlen( prefixes[i] ))) |
|
return false; |
|
} |
|
|
|
return true; |
|
} |
|
|
|
/* |
|
============ |
|
Cvar_Command |
|
|
|
Handles variable inspection and changing from the console |
|
============ |
|
*/ |
|
qboolean Cvar_CommandWithPrivilegeCheck( convar_t *v, qboolean isPrivileged ) |
|
{ |
|
// special case for setup opengl configuration |
|
if( host.apply_opengl_config ) |
|
{ |
|
Cvar_SetGL( Cmd_Argv( 0 ), Cmd_Argv( 1 ) ); |
|
return true; |
|
} |
|
|
|
// check variables |
|
if( !v ) // already found in basecmd |
|
v = Cvar_FindVar( Cmd_Argv( 0 )); |
|
if( !v ) |
|
return false; |
|
|
|
// perform a variable print or set |
|
if( Cmd_Argc() == 1 ) |
|
{ |
|
if( FBitSet( v->flags, FCVAR_ALLOCATED|FCVAR_EXTENDED )) |
|
Con_Printf( "\"%s\" is \"%s\" ( ^3\"%s\"^7 )\n", v->name, v->string, v->def_string ); |
|
else Con_Printf( "\"%s\" is \"%s\"\n", v->name, v->string ); |
|
|
|
return true; |
|
} |
|
|
|
if( host.apply_game_config ) |
|
{ |
|
if( !FBitSet( v->flags, FCVAR_EXTDLL )) |
|
return true; // only game.dll cvars passed |
|
} |
|
|
|
if( FBitSet( v->flags, FCVAR_SPONLY ) && CL_GetMaxClients() > 1 ) |
|
{ |
|
Con_Printf( "can't set \"%s\" in multiplayer\n", v->name ); |
|
return false; |
|
} |
|
else if( !Cvar_ShouldSetCvar( v, isPrivileged )) |
|
{ |
|
Con_Printf( "%s is a privileged variable\n", v->name ); |
|
return true; |
|
} |
|
else |
|
{ |
|
Cvar_DirectSet( v, Cmd_Argv( 1 )); |
|
return true; |
|
} |
|
} |
|
|
|
/* |
|
============ |
|
Cvar_WriteVariables |
|
|
|
Writes lines containing "variable value" for all variables |
|
with the specified flag set to true. |
|
============ |
|
*/ |
|
void Cvar_WriteVariables( file_t *f, int group ) |
|
{ |
|
convar_t *var; |
|
|
|
for( var = cvar_vars; var; var = var->next ) |
|
{ |
|
if( FBitSet( var->flags, group )) |
|
FS_Printf( f, "%s \"%s\"\n", var->name, var->string ); |
|
} |
|
} |
|
|
|
/* |
|
============ |
|
Cvar_Toggle_f |
|
|
|
Toggles a cvar for easy single key binding |
|
============ |
|
*/ |
|
void Cvar_Toggle_f( void ) |
|
{ |
|
int v; |
|
|
|
if( Cmd_Argc() != 2 ) |
|
{ |
|
Con_Printf( S_USAGE "toggle <variable>\n" ); |
|
return; |
|
} |
|
|
|
v = !Cvar_VariableInteger( Cmd_Argv( 1 )); |
|
|
|
Cvar_Set( Cmd_Argv( 1 ), v ? "1" : "0" ); |
|
} |
|
|
|
/* |
|
============ |
|
Cvar_Set_f |
|
|
|
Allows setting and defining of arbitrary cvars from console, even if they |
|
weren't declared in C code. |
|
============ |
|
*/ |
|
void Cvar_Set_f( void ) |
|
{ |
|
int i, c, l = 0, len; |
|
char combined[MAX_CMD_TOKENS]; |
|
|
|
c = Cmd_Argc(); |
|
if( c < 3 ) |
|
{ |
|
Msg( S_USAGE "set <variable> <value>\n" ); |
|
return; |
|
} |
|
combined[0] = 0; |
|
|
|
for( i = 2; i < c; i++ ) |
|
{ |
|
len = Q_strlen( Cmd_Argv(i) + 1 ); |
|
if( l + len >= MAX_CMD_TOKENS - 2 ) |
|
break; |
|
Q_strcat( combined, Cmd_Argv( i )); |
|
if( i != c-1 ) Q_strcat( combined, " " ); |
|
l += len; |
|
} |
|
|
|
Cvar_Set2( Cmd_Argv( 1 ), combined ); |
|
} |
|
|
|
/* |
|
============ |
|
Cvar_SetGL_f |
|
|
|
As Cvar_Set, but also flags it as glconfig |
|
============ |
|
*/ |
|
void Cvar_SetGL_f( void ) |
|
{ |
|
convar_t *var; |
|
|
|
if( Cmd_Argc() != 3 ) |
|
{ |
|
Con_Printf( S_USAGE "setgl <variable> <value>\n" ); |
|
return; |
|
} |
|
|
|
Cvar_SetGL( Cmd_Argv( 1 ), Cmd_Argv( 2 ) ); |
|
} |
|
|
|
/* |
|
============ |
|
Cvar_Reset_f |
|
============ |
|
*/ |
|
void Cvar_Reset_f( void ) |
|
{ |
|
if( Cmd_Argc() != 2 ) |
|
{ |
|
Con_Printf( S_USAGE "reset <variable>\n" ); |
|
return; |
|
} |
|
|
|
Cvar_Reset( Cmd_Argv( 1 )); |
|
} |
|
|
|
/* |
|
============ |
|
Cvar_List_f |
|
============ |
|
*/ |
|
void Cvar_List_f( void ) |
|
{ |
|
convar_t *var; |
|
const char *match = NULL; |
|
int count = 0; |
|
size_t matchlen = 0; |
|
|
|
if( Cmd_Argc() > 1 ) |
|
{ |
|
match = Cmd_Argv( 1 ); |
|
matchlen = Q_strlen( match ); |
|
} |
|
|
|
for( var = cvar_vars; var; var = var->next ) |
|
{ |
|
char value[MAX_VA_STRING]; |
|
|
|
if( var->name[0] == '@' ) |
|
continue; // never shows system cvars |
|
|
|
if( match && !Q_strnicmpext( match, var->name, matchlen )) |
|
continue; |
|
|
|
if( Q_colorstr( var->string )) |
|
Q_snprintf( value, sizeof( value ), "\"%s\"", var->string ); |
|
else Q_snprintf( value, sizeof( value ), "\"^2%s^7\"", var->string ); |
|
|
|
if( FBitSet( var->flags, FCVAR_EXTENDED|FCVAR_ALLOCATED )) |
|
Con_Printf( " %-*s %s ^3%s^7\n", 32, var->name, value, var->desc ); |
|
else Con_Printf( " %-*s %s ^3%s^7\n", 32, var->name, value, Cvar_BuildAutoDescription( var->name, var->flags )); |
|
|
|
count++; |
|
} |
|
|
|
Con_Printf( "\n%i cvars\n", count ); |
|
} |
|
|
|
/* |
|
============ |
|
Cvar_Unlink |
|
|
|
unlink all cvars with specified flag |
|
============ |
|
*/ |
|
void Cvar_Unlink( int group ) |
|
{ |
|
int count; |
|
|
|
if( Cvar_VariableInteger( "host_gameloaded" ) && FBitSet( group, FCVAR_EXTDLL )) |
|
return; |
|
|
|
if( Cvar_VariableInteger( "host_clientloaded" ) && FBitSet( group, FCVAR_CLIENTDLL )) |
|
return; |
|
|
|
if( Cvar_VariableInteger( "host_gameuiloaded" ) && FBitSet( group, FCVAR_GAMEUIDLL )) |
|
return; |
|
|
|
count = Cvar_UnlinkVar( NULL, group ); |
|
Con_Reportf( "unlink %i cvars\n", count ); |
|
} |
|
|
|
/* |
|
============ |
|
Cvar_Init |
|
|
|
Reads in all archived cvars |
|
============ |
|
*/ |
|
void Cvar_Init( void ) |
|
{ |
|
cvar_vars = NULL; |
|
cvar_active_filter_quirks = NULL; |
|
cmd_scripting = Cvar_Get( "cmd_scripting", "0", FCVAR_ARCHIVE|FCVAR_PRIVILEGED, "enable simple condition checking and variable operations" ); |
|
Cvar_RegisterVariable( &host_developer ); // early registering for dev |
|
Cvar_RegisterVariable( &cl_filterstuffcmd ); |
|
Cmd_AddRestrictedCommand( "setgl", Cvar_SetGL_f, "change the value of a opengl variable" ); // OBSOLETE |
|
Cmd_AddRestrictedCommand( "toggle", Cvar_Toggle_f, "toggles a console variable's values (use for more info)" ); |
|
Cmd_AddRestrictedCommand( "reset", Cvar_Reset_f, "reset any type variable to initial value" ); |
|
Cmd_AddCommand( "set", Cvar_Set_f, "create or change the value of a console variable" ); |
|
Cmd_AddCommand( "cvarlist", Cvar_List_f, "display all console variables beginning with the specified prefix" ); |
|
} |
|
|
|
/* |
|
============ |
|
Cvar_PostFSInit |
|
|
|
============ |
|
*/ |
|
void Cvar_PostFSInit( void ) |
|
{ |
|
int i; |
|
|
|
for( i = 0; i < ARRAYSIZE( cvar_filter_quirks ); i++ ) |
|
{ |
|
if( !Q_stricmp( cvar_filter_quirks[i].gamedir, GI->gamefolder )) |
|
{ |
|
cvar_active_filter_quirks = &cvar_filter_quirks[i]; |
|
break; |
|
} |
|
} |
|
} |
|
|
|
#if XASH_ENGINE_TESTS |
|
#include "tests.h" |
|
|
|
void Test_RunCvar( void ) |
|
{ |
|
convar_t *test_privileged = Cvar_Get( "test_privileged", "0", FCVAR_PRIVILEGED, "bark bark" ); |
|
convar_t *test_unprivileged = Cvar_Get( "test_unprivileged", "0", 0, "meow meow" ); |
|
convar_t *hud_filtered = Cvar_Get( "hud_filtered", "0", 0, "dummy description" ); |
|
convar_t *filtered2 = Cvar_Get( "filtered2", "0", FCVAR_FILTERABLE, "filtered2" ); |
|
|
|
Cbuf_AddText( "test_privileged 1; test_unprivileged 1; hud_filtered 1; filtered2 1\n" ); |
|
Cbuf_Execute(); |
|
TASSERT( test_privileged->value != 0.0f ); |
|
TASSERT( test_unprivileged->value != 0.0f ); |
|
TASSERT( hud_filtered->value != 0.0f ); |
|
TASSERT( filtered2->value != 0.0f ); |
|
|
|
Cvar_DirectSet( test_privileged, "0" ); |
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Cvar_DirectSet( test_unprivileged, "0" ); |
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Cvar_DirectSet( hud_filtered, "0" ); |
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Cvar_DirectSet( filtered2, "0" ); |
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Cvar_DirectSet( &cl_filterstuffcmd, "0" ); |
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Cbuf_AddFilteredText( "test_privileged 1; test_unprivileged 1; hud_filtered 1; filtered2 1\n" ); |
|
Cbuf_Execute(); |
|
Cbuf_Execute(); |
|
Cbuf_Execute(); |
|
TASSERT( test_privileged->value == 0.0f ); |
|
TASSERT( test_unprivileged->value != 0.0f ); |
|
TASSERT( hud_filtered->value != 0.0f ); |
|
TASSERT( filtered2->value != 0.0f ); |
|
|
|
Cvar_DirectSet( test_privileged, "0" ); |
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Cvar_DirectSet( test_unprivileged, "0" ); |
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Cvar_DirectSet( hud_filtered, "0" ); |
|
Cvar_DirectSet( filtered2, "0" ); |
|
Cvar_DirectSet( &cl_filterstuffcmd, "1" ); |
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Cbuf_AddFilteredText( "test_privileged 1; test_unprivileged 1; hud_filtered 1; filtered2 1\n" ); |
|
Cbuf_Execute(); |
|
Cbuf_Execute(); |
|
Cbuf_Execute(); |
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TASSERT( test_privileged->value == 0.0f ); |
|
TASSERT( test_unprivileged->value != 0.0f ); |
|
TASSERT( hud_filtered->value == 0.0f ); |
|
TASSERT( filtered2->value == 0.0f ); |
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} |
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#endif
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