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77 lines
2.0 KiB
77 lines
2.0 KiB
/* |
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vgui_draw.h - vgui draw methods |
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Copyright (C) 2011 Uncle Mike |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#ifndef VGUI_DRAW_H |
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#define VGUI_DRAW_H |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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#define VGUI_MAX_TEXTURES 2048 // a half of total textures count |
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extern rgba_t g_color_table[8]; // for colored strings support |
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extern convar_t *vgui_colorstrings; |
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// VGUI generic vertex |
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typedef struct |
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{ |
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vec2_t point; |
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vec2_t coord; |
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byte color[4]; |
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} vpoint_t; |
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// |
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// vgui_backend.c |
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// |
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void VGUI_DrawInit( void ); |
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void VGUI_DrawShutdown( void ); |
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void VGUI_SetupDrawingRect( int *pColor ); |
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void VGUI_SetupDrawingImage( int *pColor ); |
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void VGUI_BindTexture( int id ); |
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void VGUI_EnableTexture( qboolean enable ); |
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void VGUI_UploadTexture( int id, const char *buffer, int width, int height ); |
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LONG VGUI_SurfaceWndProc( HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam ); |
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void VGUI_DrawQuad( const vpoint_t *ul, const vpoint_t *lr ); |
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void VGUI_DrawBuffer( const vpoint_t *buffer, int numVerts ); |
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int VGUI_GenerateTexture( void ); |
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void *VGui_GetPanel( void ); |
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#ifdef __cplusplus |
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void EnableScissor( qboolean enable ); |
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void SetScissorRect( int left, int top, int right, int bottom ); |
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qboolean ClipRect( const vpoint_t &inUL, const vpoint_t &inLR, vpoint_t *pOutUL, vpoint_t *pOutLR ); |
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#endif |
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// |
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// gl_vidnt.c |
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// |
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qboolean R_DescribeVIDMode( int width, int height ); |
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// |
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// vgui_int.c |
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// |
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void VGui_Startup( void ); |
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void VGui_Shutdown( void ); |
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void *VGui_GetPanel( void ); |
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void VGui_Paint( int paintAll ); |
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void VGui_RunFrame( void ); |
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void VGui_ViewportPaintBackground( int extents[4] ); |
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#ifdef __cplusplus |
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} |
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#endif |
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#endif//VGUI_DRAW_H
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