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2974 lines
76 KiB
2974 lines
76 KiB
/* |
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cl_main.c - client main loop |
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Copyright (C) 2009 Uncle Mike |
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|
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#include "common.h" |
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#include "client.h" |
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#include "net_encode.h" |
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#include "cl_tent.h" |
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#include "gl_local.h" |
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#include "input.h" |
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#include "kbutton.h" |
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#include "vgui_draw.h" |
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#include "library.h" |
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#define MAX_TOTAL_CMDS 32 |
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#define MAX_CMD_BUFFER 8000 |
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#define CONNECTION_PROBLEM_TIME 15.0 // 15 seconds |
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#define CL_CONNECTION_RETRIES 10 |
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#define CL_TEST_RETRIES_NORESPONCE 2 |
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#define CL_TEST_RETRIES 5 |
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|
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CVAR_DEFINE_AUTO( mp_decals, "300", FCVAR_ARCHIVE, "decals limit in multiplayer" ); |
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CVAR_DEFINE_AUTO( dev_overview, "0", 0, "draw level in overview-mode" ); |
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CVAR_DEFINE_AUTO( cl_resend, "6.0", 0, "time to resend connect" ); |
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CVAR_DEFINE_AUTO( cl_allow_download, "1", FCVAR_ARCHIVE, "allow to downloading resources from the server" ); |
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CVAR_DEFINE_AUTO( cl_allow_upload, "1", FCVAR_ARCHIVE, "allow to uploading resources to the server" ); |
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CVAR_DEFINE_AUTO( cl_download_ingame, "1", FCVAR_ARCHIVE, "allow to downloading resources while client is active" ); |
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CVAR_DEFINE_AUTO( cl_logofile, "lambda", FCVAR_ARCHIVE, "player logo name" ); |
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CVAR_DEFINE_AUTO( cl_logocolor, "orange", FCVAR_ARCHIVE, "player logo color" ); |
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CVAR_DEFINE_AUTO( cl_test_bandwidth, "1", FCVAR_ARCHIVE, "test network bandwith before connection" ); |
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convar_t *rcon_client_password; |
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convar_t *rcon_address; |
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convar_t *cl_timeout; |
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convar_t *cl_nopred; |
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convar_t *cl_showfps; |
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convar_t *cl_nodelta; |
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convar_t *cl_crosshair; |
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convar_t *cl_cmdbackup; |
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convar_t *cl_showerror; |
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convar_t *cl_bmodelinterp; |
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convar_t *cl_draw_particles; |
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convar_t *cl_draw_tracers; |
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convar_t *cl_lightstyle_lerping; |
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convar_t *cl_idealpitchscale; |
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convar_t *cl_nosmooth; |
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convar_t *cl_smoothtime; |
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convar_t *cl_clockreset; |
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convar_t *cl_fixtimerate; |
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convar_t *hud_scale; |
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convar_t *cl_solid_players; |
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convar_t *cl_draw_beams; |
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convar_t *cl_updaterate; |
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convar_t *cl_showevents; |
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convar_t *cl_cmdrate; |
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convar_t *cl_interp; |
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convar_t *cl_dlmax; |
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convar_t *cl_lw; |
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convar_t *cl_charset; |
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convar_t *cl_trace_messages; |
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convar_t *hud_utf8; |
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// |
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// userinfo |
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// |
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convar_t *name; |
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convar_t *model; |
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convar_t *topcolor; |
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convar_t *bottomcolor; |
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convar_t *rate; |
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client_t cl; |
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client_static_t cls; |
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clgame_static_t clgame; |
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void CL_InternetServers_f( void ); |
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//====================================================================== |
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int CL_Active( void ) |
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{ |
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return ( cls.state == ca_active ); |
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} |
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qboolean CL_Initialized( void ) |
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{ |
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return cls.initialized; |
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} |
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//====================================================================== |
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qboolean CL_IsInGame( void ) |
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{ |
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if( host.type == HOST_DEDICATED ) |
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return true; // always active for dedicated servers |
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if( cl.background || CL_GetMaxClients() > 1 ) |
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return true; // always active for multiplayer or background map |
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return ( cls.key_dest == key_game ); // active if not menu or console |
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} |
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qboolean CL_IsInMenu( void ) |
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{ |
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return ( cls.key_dest == key_menu ); |
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} |
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qboolean CL_IsInConsole( void ) |
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{ |
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return ( cls.key_dest == key_console ); |
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} |
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qboolean CL_IsIntermission( void ) |
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{ |
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return cl.intermission; |
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} |
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qboolean CL_IsPlaybackDemo( void ) |
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{ |
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return cls.demoplayback; |
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} |
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qboolean CL_IsRecordDemo( void ) |
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{ |
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return cls.demorecording; |
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} |
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qboolean CL_IsTimeDemo( void ) |
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{ |
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return cls.timedemo; |
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} |
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qboolean CL_DisableVisibility( void ) |
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{ |
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return cls.envshot_disable_vis; |
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} |
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qboolean CL_IsBackgroundDemo( void ) |
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{ |
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return ( cls.demoplayback && cls.demonum != -1 ); |
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} |
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qboolean CL_IsBackgroundMap( void ) |
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{ |
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return ( cl.background && !cls.demoplayback ); |
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} |
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char *CL_Userinfo( void ) |
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{ |
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return cls.userinfo; |
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} |
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int CL_IsDevOverviewMode( void ) |
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{ |
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if( dev_overview.value > 0.0f ) |
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{ |
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if( host_developer.value || cls.spectator ) |
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return (int)dev_overview.value; |
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} |
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return 0; |
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} |
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/* |
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=============== |
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CL_CheckClientState |
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finalize connection process and begin new frame |
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with new cls.state |
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=============== |
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*/ |
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void CL_CheckClientState( void ) |
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{ |
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// first update is the pre-final signon stage |
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if(( cls.state == ca_connected || cls.state == ca_validate ) && ( cls.signon == SIGNONS )) |
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{ |
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cls.state = ca_active; |
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cls.changelevel = false; // changelevel is done |
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cls.changedemo = false; // changedemo is done |
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cl.first_frame = true; // first rendering frame |
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SCR_MakeLevelShot(); // make levelshot if needs |
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Cvar_SetValue( "scr_loading", 0.0f ); // reset progress bar |
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Netchan_ReportFlow( &cls.netchan ); |
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Con_DPrintf( "client connected at %.2f sec\n", Sys_DoubleTime() - cls.timestart ); |
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if(( cls.demoplayback || cls.disable_servercount != cl.servercount ) && cl.video_prepped ) |
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SCR_EndLoadingPlaque(); // get rid of loading plaque |
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} |
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} |
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int CL_GetFragmentSize( void *unused ) |
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{ |
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if( Netchan_IsLocal( &cls.netchan )) |
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return FRAGMENT_LOCAL_SIZE; |
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return FRAGMENT_MIN_SIZE; |
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} |
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/* |
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===================== |
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CL_SignonReply |
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An svc_signonnum has been received, perform a client side setup |
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===================== |
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*/ |
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void CL_SignonReply( void ) |
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{ |
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// g-cont. my favorite message :-) |
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Con_Reportf( "CL_SignonReply: %i\n", cls.signon ); |
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switch( cls.signon ) |
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{ |
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case 1: |
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CL_ServerCommand( true, "begin" ); |
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if( host_developer.value >= DEV_EXTENDED ) |
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Mem_PrintStats(); |
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break; |
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case 2: |
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if( cl.proxy_redirect && !cls.spectator ) |
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CL_Disconnect(); |
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cl.proxy_redirect = false; |
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break; |
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} |
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} |
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/* |
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=============== |
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CL_LerpPoint |
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Determines the fraction between the last two messages that the objects |
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should be put at. |
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=============== |
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*/ |
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static float CL_LerpPoint( void ) |
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{ |
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float f, frac = 1.0f; |
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f = cl_serverframetime(); |
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if( f == 0.0f || cls.timedemo ) |
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{ |
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cl.time = cl.mtime[0]; |
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return 1.0f; |
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} |
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if( f > 0.1f ) |
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{ |
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// dropped packet, or start of demo |
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cl.mtime[1] = cl.mtime[0] - 0.1f; |
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f = 0.1f; |
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} |
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#if 1 |
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frac = (cl.time - cl.mtime[1]) / f; |
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if( frac < 0.0f ) |
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{ |
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if( frac < -0.01 ) |
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cl.time = cl.mtime[1]; |
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frac = 0.0f; |
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} |
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else if( frac > 1.0f ) |
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{ |
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if( frac > 1.01 ) |
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cl.time = cl.mtime[0]; |
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frac = 1.0f; |
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} |
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#else |
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if( cl_interp->value > 0.001f ) |
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{ |
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// manual lerp value (goldsrc mode) |
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frac = ( cl.time - cl.mtime[0] ) / cl_interp->value; |
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} |
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else if( f > 0.001f ) |
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{ |
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// automatic lerp (classic mode) |
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frac = ( cl.time - cl.mtime[1] ) / f; |
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} |
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#endif |
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return frac; |
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} |
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/* |
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=============== |
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CL_DriftInterpolationAmount |
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Drift interpolation value (this is used for server unlag system) |
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=============== |
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*/ |
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int CL_DriftInterpolationAmount( int goal ) |
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{ |
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float fgoal, maxmove, diff; |
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int msec; |
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fgoal = (float)goal / 1000.0f; |
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if( fgoal != cl.local.interp_amount ) |
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{ |
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maxmove = host.frametime * 0.05; |
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diff = fgoal - cl.local.interp_amount; |
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diff = bound( -maxmove, diff, maxmove ); |
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cl.local.interp_amount += diff; |
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} |
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msec = cl.local.interp_amount * 1000.0f; |
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msec = bound( 0, msec, 100 ); |
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return msec; |
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} |
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/* |
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=============== |
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CL_ComputeClientInterpolationAmount |
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Validate interpolation cvars, calc interpolation window |
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=============== |
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*/ |
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void CL_ComputeClientInterpolationAmount( usercmd_t *cmd ) |
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{ |
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int min_interp = MIN_EX_INTERP; |
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int max_interp = MAX_EX_INTERP; |
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int interpolation_msec; |
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qboolean forced = false; |
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if( cl_updaterate->value < MIN_UPDATERATE ) |
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{ |
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Con_Printf( "cl_updaterate minimum is %f, resetting to default (20)\n", MIN_UPDATERATE ); |
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Cvar_Reset( "cl_updaterate" ); |
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} |
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if( cl_updaterate->value > MAX_UPDATERATE ) |
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{ |
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Con_Printf( "cl_updaterate clamped at maximum (%f)\n", MAX_UPDATERATE ); |
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Cvar_SetValue( "cl_updaterate", MAX_UPDATERATE ); |
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} |
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if( cls.spectator ) |
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max_interp = 200; |
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min_interp = 1000.0f / cl_updaterate->value; |
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min_interp = Q_max( 1, min_interp ); |
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interpolation_msec = cl_interp->value * 1000.0f; |
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if(( interpolation_msec + 1 ) < min_interp ) |
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{ |
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Con_Printf( "ex_interp forced up to %i msec\n", interpolation_msec ); |
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interpolation_msec = min_interp; |
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forced = true; |
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} |
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else if(( interpolation_msec - 1 ) > max_interp ) |
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{ |
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Con_Printf( "ex_interp forced down to %i msec\n", interpolation_msec ); |
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interpolation_msec = max_interp; |
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forced = true; |
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} |
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if( forced ) Cvar_SetValue( "ex_interp", (float)interpolation_msec * 0.001f ); |
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interpolation_msec = bound( min_interp, interpolation_msec, max_interp ); |
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cmd->lerp_msec = CL_DriftInterpolationAmount( interpolation_msec ); |
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} |
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/* |
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================= |
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CL_ComputePacketLoss |
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|
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================= |
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*/ |
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void CL_ComputePacketLoss( void ) |
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{ |
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int i, frm; |
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frame_t *frame; |
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int count = 0; |
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int lost = 0; |
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if( host.realtime < cls.packet_loss_recalc_time ) |
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return; |
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// recalc every second |
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cls.packet_loss_recalc_time = host.realtime + 1.0; |
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// compuate packet loss |
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for( i = cls.netchan.incoming_sequence - CL_UPDATE_BACKUP + 1; i <= cls.netchan.incoming_sequence; i++ ) |
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{ |
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frm = i; |
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frame = &cl.frames[frm & CL_UPDATE_MASK]; |
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if( frame->receivedtime == -1.0 ) |
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lost++; |
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count++; |
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} |
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if( count <= 0 ) cls.packet_loss = 0.0f; |
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else cls.packet_loss = ( 100.0f * (float)lost ) / (float)count; |
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} |
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/* |
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================= |
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CL_UpdateFrameLerp |
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|
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================= |
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*/ |
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void CL_UpdateFrameLerp( void ) |
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{ |
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if( cls.state != ca_active || !cl.validsequence ) |
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return; |
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// compute last interpolation amount |
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cl.lerpFrac = CL_LerpPoint(); |
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cl.commands[(cls.netchan.outgoing_sequence - 1) & CL_UPDATE_MASK].frame_lerp = cl.lerpFrac; |
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} |
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void CL_FindInterpolatedAddAngle( float t, float *frac, pred_viewangle_t **prev, pred_viewangle_t **next ) |
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{ |
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int i, i0, i1, imod; |
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float at; |
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imod = cl.angle_position - 1; |
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i0 = (imod + 1) & ANGLE_MASK; |
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i1 = (imod + 0) & ANGLE_MASK; |
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if( cl.predicted_angle[i0].starttime >= t ) |
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{ |
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for( i = 0; i < ANGLE_BACKUP - 2; i++ ) |
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{ |
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at = cl.predicted_angle[imod & ANGLE_MASK].starttime; |
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if( at == 0.0f ) break; |
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if( at < t ) |
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{ |
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i0 = (imod + 1) & ANGLE_MASK; |
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i1 = (imod + 0) & ANGLE_MASK; |
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break; |
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} |
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imod--; |
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} |
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} |
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*next = &cl.predicted_angle[i0]; |
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*prev = &cl.predicted_angle[i1]; |
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// avoid division by zero (probably this should never happens) |
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if((*prev)->starttime == (*next)->starttime ) |
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{ |
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*prev = *next; |
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*frac = 0.0f; |
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return; |
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} |
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// time spans the two entries |
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*frac = ( t - (*prev)->starttime ) / ((*next)->starttime - (*prev)->starttime ); |
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*frac = bound( 0.0f, *frac, 1.0f ); |
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} |
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void CL_ApplyAddAngle( void ) |
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{ |
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pred_viewangle_t *prev = NULL, *next = NULL; |
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float addangletotal = 0.0f; |
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float amove, frac = 0.0f; |
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CL_FindInterpolatedAddAngle( cl.time, &frac, &prev, &next ); |
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if( prev && next ) |
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addangletotal = prev->total + frac * ( next->total - prev->total ); |
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else addangletotal = cl.prevaddangletotal; |
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amove = addangletotal - cl.prevaddangletotal; |
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// update input angles |
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cl.viewangles[YAW] += amove; |
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// remember last total |
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cl.prevaddangletotal = addangletotal; |
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} |
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|
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/* |
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======================================================================= |
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CLIENT MOVEMENT COMMUNICATION |
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|
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======================================================================= |
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*/ |
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/* |
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=============== |
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CL_ProcessShowTexturesCmds |
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navigate around texture atlas |
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=============== |
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*/ |
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qboolean CL_ProcessShowTexturesCmds( usercmd_t *cmd ) |
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{ |
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static int oldbuttons; |
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int changed; |
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int pressed, released; |
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if( !gl_showtextures->value || CL_IsDevOverviewMode( )) |
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return false; |
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changed = (oldbuttons ^ cmd->buttons); |
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pressed = changed & cmd->buttons; |
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released = changed & (~cmd->buttons); |
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if( released & ( IN_RIGHT|IN_MOVERIGHT )) |
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Cvar_SetValue( "r_showtextures", gl_showtextures->value + 1 ); |
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if( released & ( IN_LEFT|IN_MOVELEFT )) |
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Cvar_SetValue( "r_showtextures", max( 1, gl_showtextures->value - 1 )); |
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oldbuttons = cmd->buttons; |
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return true; |
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} |
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|
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/* |
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=============== |
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CL_ProcessOverviewCmds |
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|
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Transform user movement into overview adjust |
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=============== |
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*/ |
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qboolean CL_ProcessOverviewCmds( usercmd_t *cmd ) |
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{ |
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ref_overview_t *ov = &clgame.overView; |
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int sign = 1; |
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float size = world.size[!ov->rotated] / world.size[ov->rotated]; |
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float step = (2.0f / size) * host.realframetime; |
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float step2 = step * 100.0f * (2.0f / ov->flZoom); |
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if( !CL_IsDevOverviewMode() || gl_showtextures->value ) |
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return false; |
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if( ov->flZoom < 0.0f ) sign = -1; |
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if( cmd->upmove > 0.0f ) ov->zNear += step; |
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else if( cmd->upmove < 0.0f ) ov->zNear -= step; |
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if( cmd->buttons & IN_JUMP ) ov->zFar += step; |
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else if( cmd->buttons & IN_DUCK ) ov->zFar -= step; |
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if( cmd->buttons & IN_FORWARD ) ov->origin[ov->rotated] -= sign * step2; |
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else if( cmd->buttons & IN_BACK ) ov->origin[ov->rotated] += sign * step2; |
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|
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if( ov->rotated ) |
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{ |
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if( cmd->buttons & ( IN_RIGHT|IN_MOVERIGHT )) |
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ov->origin[0] -= sign * step2; |
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else if( cmd->buttons & ( IN_LEFT|IN_MOVELEFT )) |
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ov->origin[0] += sign * step2; |
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} |
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else |
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{ |
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if( cmd->buttons & ( IN_RIGHT|IN_MOVERIGHT )) |
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ov->origin[1] += sign * step2; |
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else if( cmd->buttons & ( IN_LEFT|IN_MOVELEFT )) |
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ov->origin[1] -= sign * step2; |
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} |
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|
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if( cmd->buttons & IN_ATTACK ) ov->flZoom += step; |
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else if( cmd->buttons & IN_ATTACK2 ) ov->flZoom -= step; |
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|
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if( ov->flZoom == 0.0f ) ov->flZoom = 0.0001f; // to prevent disivion by zero |
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|
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return true; |
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} |
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|
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/* |
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================= |
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CL_UpdateClientData |
|
|
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tell the client.dll about player origin, angles, fov, etc |
|
================= |
|
*/ |
|
void CL_UpdateClientData( void ) |
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{ |
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client_data_t cdat; |
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|
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if( cls.state != ca_active ) |
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return; |
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|
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memset( &cdat, 0, sizeof( cdat ) ); |
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|
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VectorCopy( cl.viewangles, cdat.viewangles ); |
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VectorCopy( clgame.entities[cl.viewentity].origin, cdat.origin ); |
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cdat.iWeaponBits = cl.local.weapons; |
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cdat.fov = cl.local.scr_fov; |
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|
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if( clgame.dllFuncs.pfnUpdateClientData( &cdat, cl.time )) |
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{ |
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// grab changes if successful |
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VectorCopy( cdat.viewangles, cl.viewangles ); |
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cl.local.scr_fov = cdat.fov; |
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} |
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} |
|
|
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/* |
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================= |
|
CL_CreateCmd |
|
================= |
|
*/ |
|
void CL_CreateCmd( void ) |
|
{ |
|
usercmd_t cmd; |
|
runcmd_t *pcmd; |
|
vec3_t angles; |
|
qboolean active; |
|
int input_override; |
|
int i, ms; |
|
|
|
if( cls.state < ca_connected || cls.state == ca_cinematic ) |
|
return; |
|
|
|
// store viewangles in case it's will be freeze |
|
VectorCopy( cl.viewangles, angles ); |
|
ms = bound( 1, host.frametime * 1000, 255 ); |
|
memset( &cmd, 0, sizeof( cmd )); |
|
input_override = 0; |
|
|
|
CL_SetSolidEntities(); |
|
CL_PushPMStates(); |
|
CL_SetSolidPlayers( cl.playernum ); |
|
|
|
// message we are constructing. |
|
i = cls.netchan.outgoing_sequence & CL_UPDATE_MASK; |
|
pcmd = &cl.commands[i]; |
|
pcmd->processedfuncs = false; |
|
|
|
if( !cls.demoplayback ) |
|
{ |
|
pcmd->senttime = host.realtime; |
|
memset( &pcmd->cmd, 0, sizeof( pcmd->cmd )); |
|
pcmd->receivedtime = -1.0; |
|
pcmd->heldback = false; |
|
pcmd->sendsize = 0; |
|
} |
|
|
|
active = (( cls.signon == SIGNONS ) && !cl.paused && !cls.demoplayback ); |
|
clgame.dllFuncs.CL_CreateMove( host.frametime, &pcmd->cmd, active ); |
|
|
|
CL_PopPMStates(); |
|
|
|
if( !cls.demoplayback ) |
|
{ |
|
CL_ComputeClientInterpolationAmount( &pcmd->cmd ); |
|
pcmd->cmd.lightlevel = cl.local.light_level; |
|
pcmd->cmd.msec = ms; |
|
} |
|
|
|
input_override |= CL_ProcessOverviewCmds( &pcmd->cmd ); |
|
input_override |= CL_ProcessShowTexturesCmds( &pcmd->cmd ); |
|
|
|
if(( cl.background && !cls.demoplayback ) || input_override || cls.changelevel ) |
|
{ |
|
VectorCopy( angles, pcmd->cmd.viewangles ); |
|
VectorCopy( angles, cl.viewangles ); |
|
if( !cl.background ) pcmd->cmd.msec = 0; |
|
} |
|
|
|
// demo always have commands so don't overwrite them |
|
if( !cls.demoplayback ) cl.cmd = &pcmd->cmd; |
|
|
|
// predict all unacknowledged movements |
|
CL_PredictMovement( false ); |
|
} |
|
|
|
void CL_WriteUsercmd( sizebuf_t *msg, int from, int to ) |
|
{ |
|
usercmd_t nullcmd; |
|
usercmd_t *f, *t; |
|
|
|
Assert( from == -1 || ( from >= 0 && from < MULTIPLAYER_BACKUP )); |
|
Assert( to >= 0 && to < MULTIPLAYER_BACKUP ); |
|
|
|
if( from == -1 ) |
|
{ |
|
memset( &nullcmd, 0, sizeof( nullcmd )); |
|
f = &nullcmd; |
|
} |
|
else |
|
{ |
|
f = &cl.commands[from].cmd; |
|
} |
|
|
|
t = &cl.commands[to].cmd; |
|
|
|
// write it into the buffer |
|
MSG_WriteDeltaUsercmd( msg, f, t ); |
|
} |
|
|
|
/* |
|
=================== |
|
CL_WritePacket |
|
|
|
Create and send the command packet to the server |
|
Including both the reliable commands and the usercmds |
|
=================== |
|
*/ |
|
void CL_WritePacket( void ) |
|
{ |
|
sizebuf_t buf; |
|
qboolean send_command = false; |
|
byte data[MAX_CMD_BUFFER]; |
|
int i, from, to, key, size; |
|
int numbackup = 2; |
|
int numcmds; |
|
int newcmds; |
|
int cmdnumber; |
|
|
|
// don't send anything if playing back a demo |
|
if( cls.demoplayback || cls.state < ca_connected || cls.state == ca_cinematic ) |
|
return; |
|
|
|
CL_ComputePacketLoss (); |
|
|
|
MSG_Init( &buf, "ClientData", data, sizeof( data )); |
|
|
|
// Determine number of backup commands to send along |
|
numbackup = bound( 0, cl_cmdbackup->value, MAX_BACKUP_COMMANDS ); |
|
if( cls.state == ca_connected ) numbackup = 0; |
|
|
|
// clamp cmdrate |
|
if( cl_cmdrate->value < 0.0f ) Cvar_SetValue( "cl_cmdrate", 0.0f ); |
|
else if( cl_cmdrate->value > 100.0f ) Cvar_SetValue( "cl_cmdrate", 100.0f ); |
|
|
|
// Check to see if we can actually send this command |
|
|
|
// In single player, send commands as fast as possible |
|
// Otherwise, only send when ready and when not choking bandwidth |
|
if( cl.maxclients == 1 || ( NET_IsLocalAddress( cls.netchan.remote_address ) && !host_limitlocal->value )) |
|
send_command = true; |
|
|
|
if(( host.realtime >= cls.nextcmdtime ) && Netchan_CanPacket( &cls.netchan, true )) |
|
send_command = true; |
|
|
|
if( cl.send_reply ) |
|
{ |
|
cl.send_reply = false; |
|
send_command = true; |
|
} |
|
|
|
// spectator is not sending cmds to server |
|
if( cls.spectator && cls.state == ca_active && cl.delta_sequence == cl.validsequence ) |
|
{ |
|
if( !( cls.demorecording && cls.demowaiting ) && cls.nextcmdtime + 1.0f > host.realtime ) |
|
return; |
|
} |
|
|
|
if(( cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged ) >= CL_UPDATE_MASK ) |
|
{ |
|
if(( host.realtime - cls.netchan.last_received ) > CONNECTION_PROBLEM_TIME ) |
|
{ |
|
Con_NPrintf( 1, "^3Warning:^1 Connection Problem^7\n" ); |
|
cl.validsequence = 0; |
|
} |
|
} |
|
|
|
if( cl_nodelta->value ) |
|
cl.validsequence = 0; |
|
|
|
if( send_command ) |
|
{ |
|
int outgoing_sequence; |
|
|
|
if( cl_cmdrate->value > 0 ) // clamped between 10 and 100 fps |
|
cls.nextcmdtime = host.realtime + bound( 0.1f, ( 1.0f / cl_cmdrate->value ), 0.01f ); |
|
else cls.nextcmdtime = host.realtime; // always able to send right away |
|
|
|
if( cls.lastoutgoingcommand == -1 ) |
|
{ |
|
outgoing_sequence = cls.netchan.outgoing_sequence; |
|
cls.lastoutgoingcommand = cls.netchan.outgoing_sequence; |
|
} |
|
else outgoing_sequence = cls.lastoutgoingcommand + 1; |
|
|
|
// begin a client move command |
|
MSG_BeginClientCmd( &buf, clc_move ); |
|
|
|
// save the position for a checksum byte |
|
key = MSG_GetRealBytesWritten( &buf ); |
|
MSG_WriteByte( &buf, 0 ); |
|
|
|
// write packet lossage percentation |
|
MSG_WriteByte( &buf, cls.packet_loss ); |
|
|
|
// say how many backups we'll be sending |
|
MSG_WriteByte( &buf, numbackup ); |
|
|
|
// how many real commands have queued up |
|
newcmds = ( cls.netchan.outgoing_sequence - cls.lastoutgoingcommand ); |
|
|
|
// put an upper/lower bound on this |
|
newcmds = bound( 0, newcmds, MAX_TOTAL_CMDS ); |
|
if( cls.state == ca_connected ) newcmds = 0; |
|
|
|
MSG_WriteByte( &buf, newcmds ); |
|
|
|
numcmds = newcmds + numbackup; |
|
from = -1; |
|
|
|
for( i = numcmds - 1; i >= 0; i-- ) |
|
{ |
|
cmdnumber = ( cls.netchan.outgoing_sequence - i ) & CL_UPDATE_MASK; |
|
|
|
to = cmdnumber; |
|
CL_WriteUsercmd( &buf, from, to ); |
|
from = to; |
|
|
|
if( MSG_CheckOverflow( &buf )) |
|
Host_Error( "CL_WritePacket: overflowed command buffer (%i bytes)\n", MAX_CMD_BUFFER ); |
|
} |
|
|
|
// calculate a checksum over the move commands |
|
size = MSG_GetRealBytesWritten( &buf ) - key - 1; |
|
buf.pData[key] = CRC32_BlockSequence( buf.pData + key + 1, size, cls.netchan.outgoing_sequence ); |
|
|
|
// message we are constructing. |
|
i = cls.netchan.outgoing_sequence & CL_UPDATE_MASK; |
|
|
|
// determine if we need to ask for a new set of delta's. |
|
if( cl.validsequence && (cls.state == ca_active) && !( cls.demorecording && cls.demowaiting )) |
|
{ |
|
cl.delta_sequence = cl.validsequence; |
|
|
|
MSG_BeginClientCmd( &buf, clc_delta ); |
|
MSG_WriteByte( &buf, cl.validsequence & 0xFF ); |
|
} |
|
else |
|
{ |
|
// request delta compression of entities |
|
cl.delta_sequence = -1; |
|
} |
|
|
|
if( MSG_CheckOverflow( &buf )) |
|
Host_Error( "CL_WritePacket: overflowed command buffer (%i bytes)\n", MAX_CMD_BUFFER ); |
|
|
|
// remember outgoing command that we are sending |
|
cls.lastoutgoingcommand = cls.netchan.outgoing_sequence; |
|
|
|
// update size counter for netgraph |
|
cl.commands[cls.netchan.outgoing_sequence & CL_UPDATE_MASK].sendsize = MSG_GetNumBytesWritten( &buf ); |
|
cl.commands[cls.netchan.outgoing_sequence & CL_UPDATE_MASK].heldback = false; |
|
|
|
// composite the rest of the datagram.. |
|
if( MSG_GetNumBitsWritten( &cls.datagram ) <= MSG_GetNumBitsLeft( &buf )) |
|
MSG_WriteBits( &buf, MSG_GetData( &cls.datagram ), MSG_GetNumBitsWritten( &cls.datagram )); |
|
MSG_Clear( &cls.datagram ); |
|
|
|
// deliver the message (or update reliable) |
|
Netchan_TransmitBits( &cls.netchan, MSG_GetNumBitsWritten( &buf ), MSG_GetData( &buf )); |
|
} |
|
else |
|
{ |
|
// mark command as held back so we'll send it next time |
|
cl.commands[cls.netchan.outgoing_sequence & CL_UPDATE_MASK].heldback = true; |
|
|
|
// increment sequence number so we can detect that we've held back packets. |
|
cls.netchan.outgoing_sequence++; |
|
} |
|
|
|
if( cls.demorecording && numbackup > 0 ) |
|
{ |
|
// Back up one because we've incremented outgoing_sequence each frame by 1 unit |
|
cmdnumber = ( cls.netchan.outgoing_sequence - 1 ) & CL_UPDATE_MASK; |
|
CL_WriteDemoUserCmd( cmdnumber ); |
|
} |
|
|
|
// update download/upload slider. |
|
Netchan_UpdateProgress( &cls.netchan ); |
|
} |
|
|
|
/* |
|
================= |
|
CL_SendCommand |
|
|
|
Called every frame to builds and sends a command packet to the server. |
|
================= |
|
*/ |
|
void CL_SendCommand( void ) |
|
{ |
|
// we create commands even if a demo is playing, |
|
CL_CreateCmd(); |
|
|
|
// clc_move, userinfo etc |
|
CL_WritePacket(); |
|
} |
|
|
|
/* |
|
================== |
|
CL_BeginUpload_f |
|
================== |
|
*/ |
|
void CL_BeginUpload_f( void ) |
|
{ |
|
const char *name; |
|
resource_t custResource; |
|
byte *buf = NULL; |
|
int size = 0; |
|
byte md5[16]; |
|
|
|
name = Cmd_Argv( 1 ); |
|
|
|
if( !COM_CheckString( name )) |
|
return; |
|
|
|
if( !cl_allow_upload.value ) |
|
return; |
|
|
|
if( Q_strlen( name ) != 36 || Q_strnicmp( name, "!MD5", 4 )) |
|
{ |
|
Con_Printf( "Ingoring upload of non-customization\n" ); |
|
return; |
|
} |
|
|
|
memset( &custResource, 0, sizeof( custResource )); |
|
COM_HexConvert( name + 4, 32, md5 ); |
|
|
|
if( HPAK_ResourceForHash( CUSTOM_RES_PATH, md5, &custResource )) |
|
{ |
|
if( memcmp( md5, custResource.rgucMD5_hash, 16 )) |
|
{ |
|
Con_Reportf( "Bogus data retrieved from %s, attempting to delete entry\n", CUSTOM_RES_PATH ); |
|
HPAK_RemoveLump( CUSTOM_RES_PATH, &custResource ); |
|
return; |
|
} |
|
|
|
if( HPAK_GetDataPointer( CUSTOM_RES_PATH, &custResource, &buf, &size )) |
|
{ |
|
byte md5[16]; |
|
MD5Context_t ctx; |
|
|
|
memset( &ctx, 0, sizeof( ctx )); |
|
MD5Init( &ctx ); |
|
MD5Update( &ctx, buf, size ); |
|
MD5Final( md5, &ctx ); |
|
|
|
if( memcmp( custResource.rgucMD5_hash, md5, 16 )) |
|
{ |
|
Con_Reportf( "HPAK_AddLump called with bogus lump, md5 mismatch\n" ); |
|
Con_Reportf( "Purported: %s\n", MD5_Print( custResource.rgucMD5_hash ) ); |
|
Con_Reportf( "Actual : %s\n", MD5_Print( md5 ) ); |
|
Con_Reportf( "Removing conflicting lump\n" ); |
|
HPAK_RemoveLump( CUSTOM_RES_PATH, &custResource ); |
|
return; |
|
} |
|
} |
|
} |
|
|
|
if( buf && size > 0 ) |
|
{ |
|
Netchan_CreateFileFragmentsFromBuffer( &cls.netchan, name, buf, size ); |
|
Netchan_FragSend( &cls.netchan ); |
|
Mem_Free( buf ); |
|
} |
|
} |
|
|
|
/* |
|
================== |
|
CL_Quit_f |
|
================== |
|
*/ |
|
void CL_Quit_f( void ) |
|
{ |
|
CL_Disconnect(); |
|
Sys_Quit(); |
|
} |
|
|
|
/* |
|
================ |
|
CL_Drop |
|
|
|
Called after an Host_Error was thrown |
|
================ |
|
*/ |
|
void CL_Drop( void ) |
|
{ |
|
if( !cls.initialized ) |
|
return; |
|
CL_Disconnect(); |
|
} |
|
|
|
/* |
|
======================= |
|
CL_SendConnectPacket |
|
|
|
We have gotten a challenge from the server, so try and |
|
connect. |
|
====================== |
|
*/ |
|
void CL_SendConnectPacket( void ) |
|
{ |
|
char protinfo[MAX_INFO_STRING]; |
|
const char *qport; |
|
const char *key; |
|
netadr_t adr; |
|
|
|
if( !NET_StringToAdr( cls.servername, &adr )) |
|
{ |
|
Con_Printf( "CL_SendConnectPacket: bad server address\n"); |
|
cls.connect_time = 0; |
|
return; |
|
} |
|
|
|
if( adr.port == 0 ) adr.port = MSG_BigShort( PORT_SERVER ); |
|
qport = Cvar_VariableString( "net_qport" ); |
|
key = ID_GetMD5(); |
|
|
|
memset( protinfo, 0, sizeof( protinfo )); |
|
|
|
if( cls.legacymode ) |
|
{ |
|
// set related userinfo keys |
|
if( cl_dlmax->value >= 40000 || cl_dlmax->value < 100 ) |
|
Cvar_FullSet( "cl_maxpacket", "1400", FCVAR_USERINFO ); |
|
else |
|
Cvar_FullSet( "cl_maxpacket", cl_dlmax->string, FCVAR_USERINFO ); |
|
Cvar_FullSet( "cl_maxpayload", "1000", FCVAR_USERINFO ); |
|
|
|
/// TODO: add input devices list |
|
//Info_SetValueForKey( protinfo, "d", va( "%d", input_devices ), sizeof( protinfo ) ); |
|
Info_SetValueForKey( protinfo, "v", XASH_VERSION, sizeof( protinfo ) ); |
|
Info_SetValueForKey( protinfo, "b", va( "%d", Q_buildnum() ), sizeof( protinfo ) ); |
|
Info_SetValueForKey( protinfo, "o", Q_buildos(), sizeof( protinfo ) ); |
|
Info_SetValueForKey( protinfo, "a", Q_buildarch(), sizeof( protinfo ) ); |
|
Info_SetValueForKey( protinfo, "i", ID_GetMD5(), sizeof( protinfo ) ); |
|
|
|
Netchan_OutOfBandPrint( NS_CLIENT, adr, "connect %i %i %i \"%s\" 2 \"%s\"\n", |
|
PROTOCOL_LEGACY_VERSION, Q_atoi( qport ), cls.challenge, cls.userinfo, protinfo ); |
|
Con_Printf( "Trying to connect by legacy protocol\n" ); |
|
} |
|
else |
|
{ |
|
// remove useless userinfo keys |
|
Cvar_FullSet( "cl_maxpacket", "0", 0 ); |
|
Cvar_FullSet( "cl_maxpayload", "1000", 0 ); |
|
Info_SetValueForKey( protinfo, "uuid", key, sizeof( protinfo )); |
|
Info_SetValueForKey( protinfo, "qport", qport, sizeof( protinfo )); |
|
Netchan_OutOfBandPrint( NS_CLIENT, adr, "connect %i %i \"%s\" \"%s\"\n", PROTOCOL_VERSION, cls.challenge, protinfo, cls.userinfo ); |
|
Con_Printf( "Trying to connect by modern protocol\n" ); |
|
} |
|
|
|
|
|
cls.timestart = Sys_DoubleTime(); |
|
} |
|
|
|
/* |
|
================= |
|
CL_CheckForResend |
|
|
|
Resend a connect message if the last one has timed out |
|
================= |
|
*/ |
|
void CL_CheckForResend( void ) |
|
{ |
|
netadr_t adr; |
|
int res; |
|
|
|
if( cls.internetservers_wait ) |
|
CL_InternetServers_f(); |
|
|
|
// if the local server is running and we aren't then connect |
|
if( cls.state == ca_disconnected && SV_Active( )) |
|
{ |
|
cls.signon = 0; |
|
cls.state = ca_connecting; |
|
Q_strncpy( cls.servername, "localhost", sizeof( cls.servername )); |
|
// we don't need a challenge on the localhost |
|
CL_SendConnectPacket(); |
|
return; |
|
} |
|
|
|
// resend if we haven't gotten a reply yet |
|
if( cls.demoplayback || cls.state != ca_connecting ) |
|
return; |
|
|
|
if( cl_resend.value < CL_MIN_RESEND_TIME ) |
|
Cvar_SetValue( "cl_resend", CL_MIN_RESEND_TIME ); |
|
else if( cl_resend.value > CL_MAX_RESEND_TIME ) |
|
Cvar_SetValue( "cl_resend", CL_MAX_RESEND_TIME ); |
|
|
|
if(( host.realtime - cls.connect_time ) < cl_resend.value ) |
|
return; |
|
|
|
res = NET_StringToAdrNB( cls.servername, &adr ); |
|
|
|
if( !res ) |
|
{ |
|
CL_Disconnect(); |
|
return; |
|
} |
|
|
|
if( res == 2 ) |
|
{ |
|
cls.connect_time = MAX_HEARTBEAT; |
|
return; |
|
} |
|
|
|
// only retry so many times before failure. |
|
if( cls.connect_retry >= CL_CONNECTION_RETRIES ) |
|
{ |
|
Con_DPrintf( S_ERROR "CL_CheckForResend: couldn't connected\n" ); |
|
CL_Disconnect(); |
|
return; |
|
} |
|
|
|
if( adr.port == 0 ) adr.port = MSG_BigShort( PORT_SERVER ); |
|
|
|
if( cls.connect_retry == CL_TEST_RETRIES_NORESPONCE ) |
|
{ |
|
// too many fails use default connection method |
|
Con_Printf( "hi-speed connection is failed, use default method\n" ); |
|
Netchan_OutOfBandPrint( NS_CLIENT, adr, "getchallenge\n" ); |
|
Cvar_SetValue( "cl_dlmax", FRAGMENT_MIN_SIZE ); |
|
cls.connect_time = host.realtime; |
|
cls.connect_retry++; |
|
return; |
|
} |
|
|
|
cls.max_fragment_size = Q_max( FRAGMENT_MAX_SIZE, cls.max_fragment_size >> Q_min( 1, cls.connect_retry )); |
|
cls.connect_time = host.realtime; // for retransmit requests |
|
cls.connect_retry++; |
|
|
|
Con_Printf( "Connecting to %s... [retry #%i]\n", cls.servername, cls.connect_retry ); |
|
|
|
if( !cls.legacymode && cl_test_bandwidth.value ) |
|
Netchan_OutOfBandPrint( NS_CLIENT, adr, "bandwidth %i %i\n", PROTOCOL_VERSION, cls.max_fragment_size ); |
|
else |
|
Netchan_OutOfBandPrint( NS_CLIENT, adr, "getchallenge\n" ); |
|
} |
|
|
|
resource_t *CL_AddResource( resourcetype_t type, const char *name, int size, qboolean bFatalIfMissing, int index ) |
|
{ |
|
resource_t *r = &cl.resourcelist[cl.num_resources]; |
|
|
|
if( cl.num_resources >= MAX_RESOURCES ) |
|
Host_Error( "Too many resources on client\n" ); |
|
cl.num_resources++; |
|
|
|
Q_strncpy( r->szFileName, name, sizeof( r->szFileName )); |
|
r->ucFlags |= bFatalIfMissing ? RES_FATALIFMISSING : 0; |
|
r->nDownloadSize = size; |
|
r->nIndex = index; |
|
r->type = type; |
|
|
|
return r; |
|
} |
|
|
|
void CL_CreateResourceList( void ) |
|
{ |
|
char szFileName[MAX_OSPATH]; |
|
byte rgucMD5_hash[16]; |
|
resource_t *pNewResource; |
|
int nSize; |
|
file_t *fp; |
|
|
|
HPAK_FlushHostQueue(); |
|
cl.num_resources = 0; |
|
|
|
Q_snprintf( szFileName, sizeof( szFileName ), "logos/remapped.bmp" ); |
|
memset( rgucMD5_hash, 0, sizeof( rgucMD5_hash )); |
|
|
|
fp = FS_Open( szFileName, "rb", true ); |
|
|
|
if( fp ) |
|
{ |
|
MD5_HashFile( rgucMD5_hash, szFileName, NULL ); |
|
nSize = FS_FileLength( fp ); |
|
|
|
if( nSize != 0 ) |
|
{ |
|
pNewResource = CL_AddResource( t_decal, szFileName, nSize, false, 0 ); |
|
|
|
if( pNewResource ) |
|
{ |
|
SetBits( pNewResource->ucFlags, RES_CUSTOM ); |
|
memcpy( pNewResource->rgucMD5_hash, rgucMD5_hash, 16 ); |
|
HPAK_AddLump( false, CUSTOM_RES_PATH, pNewResource, NULL, fp ); |
|
} |
|
} |
|
FS_Close( fp ); |
|
} |
|
} |
|
|
|
/* |
|
================ |
|
CL_Connect_f |
|
|
|
================ |
|
*/ |
|
void CL_Connect_f( void ) |
|
{ |
|
string server; |
|
qboolean legacyconnect = false; |
|
|
|
// hidden hint to connect by using legacy protocol |
|
if( Cmd_Argc() == 3 ) |
|
{ |
|
legacyconnect = !Q_strcmp( Cmd_Argv( 2 ), "legacy" ); |
|
} |
|
else if( Cmd_Argc() != 2 ) |
|
{ |
|
Con_Printf( S_USAGE "connect <server>\n" ); |
|
return; |
|
} |
|
|
|
Q_strncpy( server, Cmd_Argv( 1 ), sizeof( server )); |
|
|
|
// if running a local server, kill it and reissue |
|
if( SV_Active( )) Host_ShutdownServer(); |
|
NET_Config( true ); // allow remote |
|
|
|
Con_Printf( "server %s\n", server ); |
|
CL_Disconnect(); |
|
|
|
// TESTTEST: a see console during connection |
|
UI_SetActiveMenu( false ); |
|
Key_SetKeyDest( key_console ); |
|
|
|
cls.state = ca_connecting; |
|
cls.legacymode = legacyconnect; |
|
Q_strncpy( cls.servername, server, sizeof( cls.servername )); |
|
cls.connect_time = MAX_HEARTBEAT; // CL_CheckForResend() will fire immediately |
|
cls.max_fragment_size = FRAGMENT_MAX_SIZE; // guess a we can establish connection with maximum fragment size |
|
cls.connect_retry = 0; |
|
cls.spectator = false; |
|
cls.signon = 0; |
|
} |
|
|
|
/* |
|
===================== |
|
CL_Rcon_f |
|
|
|
Send the rest of the command line over as |
|
an unconnected command. |
|
===================== |
|
*/ |
|
void CL_Rcon_f( void ) |
|
{ |
|
char message[1024]; |
|
netadr_t to; |
|
int i; |
|
|
|
if( !COM_CheckString( rcon_client_password->string )) |
|
{ |
|
Con_Printf( "You must set 'rcon_password' before issuing an rcon command.\n" ); |
|
return; |
|
} |
|
|
|
message[0] = (char)255; |
|
message[1] = (char)255; |
|
message[2] = (char)255; |
|
message[3] = (char)255; |
|
message[4] = 0; |
|
|
|
NET_Config( true ); // allow remote |
|
|
|
Q_strcat( message, "rcon " ); |
|
Q_strcat( message, rcon_client_password->string ); |
|
Q_strcat( message, " " ); |
|
|
|
for( i = 1; i < Cmd_Argc(); i++ ) |
|
{ |
|
Q_strcat( message, Cmd_Argv( i )); |
|
Q_strcat( message, " " ); |
|
} |
|
|
|
if( cls.state >= ca_connected ) |
|
{ |
|
to = cls.netchan.remote_address; |
|
} |
|
else |
|
{ |
|
if( !COM_CheckString( rcon_address->string )) |
|
{ |
|
Con_Printf( "You must either be connected or set the 'rcon_address' cvar to issue rcon commands\n" ); |
|
return; |
|
} |
|
|
|
NET_StringToAdr( rcon_address->string, &to ); |
|
if( to.port == 0 ) to.port = MSG_BigShort( PORT_SERVER ); |
|
} |
|
|
|
NET_SendPacket( NS_CLIENT, Q_strlen( message ) + 1, message, to ); |
|
} |
|
|
|
|
|
/* |
|
===================== |
|
CL_ClearState |
|
|
|
===================== |
|
*/ |
|
void CL_ClearState( void ) |
|
{ |
|
int i; |
|
|
|
CL_ClearResourceLists(); |
|
|
|
for( i = 0; i < MAX_CLIENTS; i++ ) |
|
COM_ClearCustomizationList( &cl.players[i].customdata, false ); |
|
|
|
S_StopAllSounds ( true ); |
|
CL_ClearEffects (); |
|
CL_FreeEdicts (); |
|
|
|
CL_ClearPhysEnts (); |
|
NetAPI_CancelAllRequests(); |
|
|
|
// wipe the entire cl structure |
|
memset( &cl, 0, sizeof( cl )); |
|
MSG_Clear( &cls.netchan.message ); |
|
memset( &clgame.fade, 0, sizeof( clgame.fade )); |
|
memset( &clgame.shake, 0, sizeof( clgame.shake )); |
|
Cvar_FullSet( "cl_background", "0", FCVAR_READ_ONLY ); |
|
cl.maxclients = 1; // allow to drawing player in menu |
|
cl.mtime[0] = cl.mtime[1] = 1.0f; // because level starts from 1.0f second |
|
cls.signon = 0; |
|
|
|
cl.resourcesneeded.pNext = cl.resourcesneeded.pPrev = &cl.resourcesneeded; |
|
cl.resourcesonhand.pNext = cl.resourcesonhand.pPrev = &cl.resourcesonhand; |
|
|
|
CL_CreateResourceList(); |
|
CL_ClearSpriteTextures(); // now all hud sprites are invalid |
|
|
|
cl.local.interp_amount = 0.1f; |
|
cl.local.scr_fov = 90.0f; |
|
|
|
Cvar_SetValue( "scr_download", -1.0f ); |
|
Cvar_SetValue( "scr_loading", 0.0f ); |
|
host.allow_console = host.allow_console_init; |
|
HTTP_ClearCustomServers(); |
|
} |
|
|
|
/* |
|
===================== |
|
CL_SendDisconnectMessage |
|
|
|
Sends a disconnect message to the server |
|
===================== |
|
*/ |
|
void CL_SendDisconnectMessage( void ) |
|
{ |
|
sizebuf_t buf; |
|
byte data[32]; |
|
|
|
if( cls.state == ca_disconnected ) return; |
|
|
|
MSG_Init( &buf, "LastMessage", data, sizeof( data )); |
|
MSG_BeginClientCmd( &buf, clc_stringcmd ); |
|
MSG_WriteString( &buf, "disconnect" ); |
|
|
|
if( !cls.netchan.remote_address.type ) |
|
cls.netchan.remote_address.type = NA_LOOPBACK; |
|
|
|
// make sure message will be delivered |
|
Netchan_TransmitBits( &cls.netchan, MSG_GetNumBitsWritten( &buf ), MSG_GetData( &buf )); |
|
Netchan_TransmitBits( &cls.netchan, MSG_GetNumBitsWritten( &buf ), MSG_GetData( &buf )); |
|
Netchan_TransmitBits( &cls.netchan, MSG_GetNumBitsWritten( &buf ), MSG_GetData( &buf )); |
|
} |
|
|
|
/* |
|
===================== |
|
CL_Reconnect |
|
|
|
build a request to reconnect client |
|
===================== |
|
*/ |
|
void CL_Reconnect( qboolean setup_netchan ) |
|
{ |
|
if( setup_netchan ) |
|
{ |
|
Netchan_Setup( NS_CLIENT, &cls.netchan, net_from, Cvar_VariableInteger( "net_qport" ), NULL, CL_GetFragmentSize ); |
|
|
|
if( cls.legacymode ) |
|
{ |
|
unsigned int extensions = Q_atoi( Cmd_Argv( 1 ) ); |
|
|
|
if( extensions & NET_EXT_SPLIT ) |
|
{ |
|
// only enable incoming split for legacy mode |
|
cls.netchan.split = true; |
|
Con_Reportf( "^2NET_EXT_SPLIT enabled^7 (packet sizes is %d/%d)\n", (int)cl_dlmax->value, 65536 ); |
|
} |
|
} |
|
|
|
} |
|
else |
|
{ |
|
// clear channel and stuff |
|
Netchan_Clear( &cls.netchan ); |
|
MSG_Clear( &cls.netchan.message ); |
|
} |
|
|
|
cls.demonum = cls.movienum = -1; // not in the demo loop now |
|
cls.state = ca_connected; |
|
cls.signon = 0; |
|
|
|
CL_ServerCommand( true, "new" ); |
|
|
|
cl.validsequence = 0; // haven't gotten a valid frame update yet |
|
cl.delta_sequence = -1; // we'll request a full delta from the baseline |
|
cls.lastoutgoingcommand = -1; // we don't have a backed up cmd history yet |
|
cls.nextcmdtime = host.realtime; // we can send a cmd right away |
|
cl.last_command_ack = -1; |
|
|
|
CL_StartupDemoHeader (); |
|
} |
|
|
|
/* |
|
===================== |
|
CL_Disconnect |
|
|
|
Goes from a connected state to full screen console state |
|
Sends a disconnect message to the server |
|
This is also called on Host_Error, so it shouldn't cause any errors |
|
===================== |
|
*/ |
|
void CL_Disconnect( void ) |
|
{ |
|
cls.legacymode = false; |
|
|
|
if( cls.state == ca_disconnected ) |
|
return; |
|
|
|
cls.connect_time = 0; |
|
cls.changedemo = false; |
|
cls.max_fragment_size = FRAGMENT_MAX_SIZE; // reset fragment size |
|
CL_Stop_f(); |
|
|
|
// send a disconnect message to the server |
|
CL_SendDisconnectMessage(); |
|
CL_ClearState (); |
|
|
|
S_StopBackgroundTrack (); |
|
SCR_EndLoadingPlaque (); // get rid of loading plaque |
|
|
|
// clear the network channel, too. |
|
Netchan_Clear( &cls.netchan ); |
|
|
|
cls.state = ca_disconnected; |
|
cls.set_lastdemo = false; |
|
cls.connect_retry = 0; |
|
cls.signon = 0; |
|
|
|
// back to menu in non-developer mode |
|
if( host_developer.value || CL_IsInMenu( )) |
|
return; |
|
|
|
UI_SetActiveMenu( true ); |
|
} |
|
|
|
void CL_Disconnect_f( void ) |
|
{ |
|
if( Host_IsLocalClient( )) |
|
Host_EndGame( true, "disconnected from server\n" ); |
|
else CL_Disconnect(); |
|
} |
|
|
|
void CL_Crashed( void ) |
|
{ |
|
// already freed |
|
if( host.status == HOST_CRASHED ) return; |
|
if( host.type != HOST_NORMAL ) return; |
|
if( !cls.initialized ) return; |
|
|
|
host.status = HOST_CRASHED; |
|
|
|
CL_Stop_f(); // stop any demos |
|
|
|
// send a disconnect message to the server |
|
CL_SendDisconnectMessage(); |
|
|
|
Host_WriteOpenGLConfig(); |
|
Host_WriteConfig(); // write config |
|
} |
|
|
|
/* |
|
================= |
|
CL_LocalServers_f |
|
================= |
|
*/ |
|
void CL_LocalServers_f( void ) |
|
{ |
|
netadr_t adr; |
|
|
|
Con_Printf( "Scanning for servers on the local network area...\n" ); |
|
NET_Config( true ); // allow remote |
|
cls.legacyservercount = 0; |
|
|
|
// send a broadcast packet |
|
adr.type = NA_BROADCAST; |
|
adr.port = MSG_BigShort( PORT_SERVER ); |
|
|
|
Netchan_OutOfBandPrint( NS_CLIENT, adr, "info %i", PROTOCOL_VERSION ); |
|
} |
|
|
|
#define MS_SCAN_REQUEST "1\xFF" "0.0.0.0:0\0" |
|
|
|
/* |
|
================= |
|
CL_InternetServers_f |
|
================= |
|
*/ |
|
void CL_InternetServers_f( void ) |
|
{ |
|
char fullquery[512] = MS_SCAN_REQUEST; |
|
char *info = fullquery + sizeof( MS_SCAN_REQUEST ) - 1; |
|
const size_t remaining = sizeof( fullquery ) - sizeof( MS_SCAN_REQUEST ); |
|
|
|
NET_Config( true ); // allow remote |
|
|
|
Con_Printf( "Scanning for servers on the internet area...\n" ); |
|
Info_SetValueForKey( info, "gamedir", GI->gamefolder, remaining ); |
|
Info_SetValueForKey( info, "clver", XASH_VERSION, remaining ); // let master know about client version |
|
// Info_SetValueForKey( info, "nat", cl_nat->string, remaining ); |
|
cls.legacyservercount = 0; |
|
|
|
cls.internetservers_wait = NET_SendToMasters( NS_CLIENT, sizeof( MS_SCAN_REQUEST ) + Q_strlen( info ), fullquery ); |
|
cls.internetservers_pending = true; |
|
|
|
if( !cls.internetservers_wait ) |
|
{ |
|
// now we clearing the vgui request |
|
if( clgame.master_request != NULL ) |
|
memset( clgame.master_request, 0, sizeof( net_request_t )); |
|
clgame.request_type = NET_REQUEST_GAMEUI; |
|
} |
|
} |
|
|
|
/* |
|
================= |
|
CL_Reconnect_f |
|
|
|
The server is changing levels |
|
================= |
|
*/ |
|
void CL_Reconnect_f( void ) |
|
{ |
|
if( cls.state == ca_disconnected ) |
|
return; |
|
|
|
S_StopAllSounds ( true ); |
|
|
|
if( cls.state == ca_connected ) |
|
{ |
|
CL_Reconnect( false ); |
|
return; |
|
} |
|
|
|
if( COM_CheckString( cls.servername )) |
|
{ |
|
if( cls.state >= ca_connected ) |
|
CL_Disconnect(); |
|
|
|
cls.connect_time = MAX_HEARTBEAT; // fire immediately |
|
cls.demonum = cls.movienum = -1; // not in the demo loop now |
|
cls.state = ca_connecting; |
|
cls.signon = 0; |
|
|
|
Con_Printf( "reconnecting...\n" ); |
|
} |
|
} |
|
|
|
/* |
|
================= |
|
CL_FixupColorStringsForInfoString |
|
|
|
all the keys and values must be ends with ^7 |
|
================= |
|
*/ |
|
void CL_FixupColorStringsForInfoString( const char *in, char *out ) |
|
{ |
|
qboolean hasPrefix = false; |
|
qboolean endOfKeyVal = false; |
|
int color = 7; |
|
int count = 0; |
|
|
|
if( *in == '\\' ) |
|
{ |
|
*out++ = *in++; |
|
count++; |
|
} |
|
|
|
while( *in && count < MAX_INFO_STRING ) |
|
{ |
|
if( IsColorString( in )) |
|
color = ColorIndex( *(in+1)); |
|
|
|
// color the not reset while end of key (or value) was found! |
|
if( *in == '\\' && color != 7 ) |
|
{ |
|
if( IsColorString( out - 2 )) |
|
{ |
|
*(out - 1) = '7'; |
|
} |
|
else |
|
{ |
|
*out++ = '^'; |
|
*out++ = '7'; |
|
count += 2; |
|
} |
|
color = 7; |
|
} |
|
|
|
*out++ = *in++; |
|
count++; |
|
} |
|
|
|
// check the remaining value |
|
if( color != 7 ) |
|
{ |
|
// if the ends with another color rewrite it |
|
if( IsColorString( out - 2 )) |
|
{ |
|
*(out - 1) = '7'; |
|
} |
|
else |
|
{ |
|
*out++ = '^'; |
|
*out++ = '7'; |
|
count += 2; |
|
} |
|
} |
|
|
|
*out = '\0'; |
|
} |
|
|
|
/* |
|
================= |
|
CL_ParseStatusMessage |
|
|
|
Handle a reply from a info |
|
================= |
|
*/ |
|
void CL_ParseStatusMessage( netadr_t from, sizebuf_t *msg ) |
|
{ |
|
static char infostring[MAX_INFO_STRING+8]; |
|
char *s = MSG_ReadString( msg ); |
|
int i; |
|
|
|
CL_FixupColorStringsForInfoString( s, infostring ); |
|
|
|
if( Q_strstr( infostring, "wrong version" ) ) |
|
{ |
|
Netchan_OutOfBandPrint( NS_CLIENT, from, "info %i", PROTOCOL_LEGACY_VERSION ); |
|
Con_Printf( "^1Server^7: %s, Info: %s\n", NET_AdrToString( from ), infostring ); |
|
if( cls.legacyservercount < MAX_LEGACY_SERVERS ) |
|
cls.legacyservers[cls.legacyservercount++] = from; |
|
return; |
|
} |
|
|
|
if( !COM_CheckString( Info_ValueForKey( infostring, "gamedir" ))) |
|
{ |
|
Con_Printf( "^1Server^7: %s, Info: %s\n", NET_AdrToString( from ), infostring ); |
|
return; // unsupported proto |
|
} |
|
|
|
for( i = 0; i < cls.legacyservercount; i++ ) |
|
{ |
|
if( NET_CompareAdr( cls.legacyservers[i], from ) ) |
|
{ |
|
Info_SetValueForKey( infostring, "legacy", "1", sizeof( infostring ) ); |
|
Con_Print("Legacy: "); |
|
break; |
|
} |
|
} |
|
|
|
// more info about servers |
|
Con_Printf( "^2Server^7: %s, Game: %s\n", NET_AdrToString( from ), Info_ValueForKey( infostring, "gamedir" )); |
|
|
|
UI_AddServerToList( from, infostring ); |
|
} |
|
|
|
/* |
|
================= |
|
CL_ParseNETInfoMessage |
|
|
|
Handle a reply from a netinfo |
|
================= |
|
*/ |
|
void CL_ParseNETInfoMessage( netadr_t from, sizebuf_t *msg, const char *s ) |
|
{ |
|
net_request_t *nr; |
|
static char infostring[MAX_INFO_STRING+8]; |
|
int i, context, type; |
|
int errorBits = 0; |
|
const char *val; |
|
|
|
context = Q_atoi( Cmd_Argv( 1 )); |
|
type = Q_atoi( Cmd_Argv( 2 )); |
|
while( *s != '\\' ) s++; // fetching infostring |
|
|
|
// check for errors |
|
val = Info_ValueForKey( s, "neterror" ); |
|
|
|
if( !Q_stricmp( val, "protocol" )) |
|
SetBits( errorBits, NET_ERROR_PROTO_UNSUPPORTED ); |
|
else if( !Q_stricmp( val, "undefined" )) |
|
SetBits( errorBits, NET_ERROR_UNDEFINED ); |
|
|
|
CL_FixupColorStringsForInfoString( s, infostring ); |
|
|
|
// find a request with specified context |
|
for( i = 0; i < MAX_REQUESTS; i++ ) |
|
{ |
|
nr = &clgame.net_requests[i]; |
|
|
|
if( nr->resp.context == context && nr->resp.type == type ) |
|
{ |
|
// setup the answer |
|
nr->resp.response = infostring; |
|
nr->resp.remote_address = from; |
|
nr->resp.error = NET_SUCCESS; |
|
nr->resp.ping = host.realtime - nr->timesend; |
|
|
|
if( nr->timeout <= host.realtime ) |
|
SetBits( nr->resp.error, NET_ERROR_TIMEOUT ); |
|
SetBits( nr->resp.error, errorBits ); // misc error bits |
|
|
|
nr->pfnFunc( &nr->resp ); |
|
|
|
if( !FBitSet( nr->flags, FNETAPI_MULTIPLE_RESPONSE )) |
|
memset( nr, 0, sizeof( *nr )); // done |
|
return; |
|
} |
|
} |
|
} |
|
|
|
/* |
|
================= |
|
CL_ProcessNetRequests |
|
|
|
check for timeouts |
|
================= |
|
*/ |
|
void CL_ProcessNetRequests( void ) |
|
{ |
|
net_request_t *nr; |
|
int i; |
|
|
|
// find a request with specified context |
|
for( i = 0; i < MAX_REQUESTS; i++ ) |
|
{ |
|
nr = &clgame.net_requests[i]; |
|
if( !nr->pfnFunc ) continue; // not used |
|
|
|
if( nr->timeout <= host.realtime ) |
|
{ |
|
// setup the answer |
|
SetBits( nr->resp.error, NET_ERROR_TIMEOUT ); |
|
nr->resp.ping = host.realtime - nr->timesend; |
|
|
|
nr->pfnFunc( &nr->resp ); |
|
memset( nr, 0, sizeof( *nr )); // done |
|
} |
|
} |
|
} |
|
|
|
//=================================================================== |
|
/* |
|
=============== |
|
CL_SetupOverviewParams |
|
|
|
Get initial overview values |
|
=============== |
|
*/ |
|
void CL_SetupOverviewParams( void ) |
|
{ |
|
ref_overview_t *ov = &clgame.overView; |
|
float mapAspect, screenAspect, aspect; |
|
|
|
ov->rotated = ( world.size[1] <= world.size[0] ) ? true : false; |
|
|
|
// calculate nearest aspect |
|
mapAspect = world.size[!ov->rotated] / world.size[ov->rotated]; |
|
screenAspect = (float)glState.width / (float)glState.height; |
|
aspect = Q_max( mapAspect, screenAspect ); |
|
|
|
ov->zNear = world.maxs[2]; |
|
ov->zFar = world.mins[2]; |
|
ov->flZoom = ( 8192.0f / world.size[ov->rotated] ) / aspect; |
|
|
|
VectorAverage( world.mins, world.maxs, ov->origin ); |
|
|
|
memset( &cls.spectator_state, 0, sizeof( cls.spectator_state )); |
|
|
|
if( cls.spectator ) |
|
{ |
|
cls.spectator_state.playerstate.friction = 1; |
|
cls.spectator_state.playerstate.gravity = 1; |
|
cls.spectator_state.playerstate.number = cl.playernum + 1; |
|
cls.spectator_state.playerstate.usehull = 1; |
|
cls.spectator_state.playerstate.movetype = MOVETYPE_NOCLIP; |
|
cls.spectator_state.client.maxspeed = clgame.movevars.spectatormaxspeed; |
|
} |
|
} |
|
|
|
/* |
|
================= |
|
CL_ConnectionlessPacket |
|
|
|
Responses to broadcasts, etc |
|
================= |
|
*/ |
|
void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg ) |
|
{ |
|
char *args; |
|
const char *c; |
|
char buf[MAX_SYSPATH]; |
|
int len = sizeof( buf ); |
|
int dataoffset = 0; |
|
netadr_t servadr; |
|
|
|
MSG_Clear( msg ); |
|
MSG_ReadLong( msg ); // skip the -1 |
|
|
|
args = MSG_ReadStringLine( msg ); |
|
|
|
Cmd_TokenizeString( args ); |
|
c = Cmd_Argv( 0 ); |
|
|
|
Con_Reportf( "CL_ConnectionlessPacket: %s : %s\n", NET_AdrToString( from ), c ); |
|
|
|
// server connection |
|
if( !Q_strcmp( c, "client_connect" )) |
|
{ |
|
if( cls.state == ca_connected ) |
|
{ |
|
Con_DPrintf( S_ERROR "dup connect received. ignored\n"); |
|
return; |
|
} |
|
|
|
CL_Reconnect( true ); |
|
UI_SetActiveMenu( cl.background ); |
|
} |
|
else if( !Q_strcmp( c, "info" )) |
|
{ |
|
// server responding to a status broadcast |
|
CL_ParseStatusMessage( from, msg ); |
|
} |
|
else if( !Q_strcmp( c, "netinfo" )) |
|
{ |
|
// server responding to a status broadcast |
|
CL_ParseNETInfoMessage( from, msg, args ); |
|
} |
|
else if( !Q_strcmp( c, "cmd" )) |
|
{ |
|
// remote command from gui front end |
|
if( !NET_IsLocalAddress( from )) |
|
{ |
|
Con_Printf( "Command packet from remote host. Ignored.\n" ); |
|
return; |
|
} |
|
|
|
#ifdef XASH_SDL |
|
SDL_ShowWindow( host.hWnd ); |
|
#endif |
|
args = MSG_ReadString( msg ); |
|
Cbuf_AddText( args ); |
|
Cbuf_AddText( "\n" ); |
|
} |
|
else if( !Q_strcmp( c, "print" )) |
|
{ |
|
// print command from somewhere |
|
Con_Printf( "%s", MSG_ReadString( msg )); |
|
} |
|
else if( !Q_strcmp( c, "errormsg" )) |
|
{ |
|
args = MSG_ReadString( msg ); |
|
if( !Q_strcmp( args, "Server uses protocol version 48.\n" )) |
|
{ |
|
cls.legacyserver = from; |
|
} |
|
} |
|
else if( !Q_strcmp( c, "testpacket" )) |
|
{ |
|
byte recv_buf[NET_MAX_FRAGMENT]; |
|
dword crcValue = MSG_ReadLong( msg ); |
|
int realsize = MSG_GetMaxBytes( msg ) - MSG_GetNumBytesRead( msg ); |
|
dword crcValue2 = 0; |
|
|
|
if( cls.max_fragment_size != MSG_GetMaxBytes( msg )) |
|
{ |
|
if( cls.connect_retry >= CL_TEST_RETRIES ) |
|
{ |
|
// too many fails use default connection method |
|
Con_Printf( "hi-speed connection is failed, use default method\n" ); |
|
Netchan_OutOfBandPrint( NS_CLIENT, from, "getchallenge\n" ); |
|
Cvar_SetValue( "cl_dlmax", FRAGMENT_MIN_SIZE ); |
|
cls.connect_time = host.realtime; |
|
return; |
|
} |
|
|
|
// if we waiting more than cl_timeout or packet was trashed |
|
cls.connect_time = MAX_HEARTBEAT; |
|
return; // just wait for a next responce |
|
} |
|
|
|
// reading test buffer |
|
MSG_ReadBytes( msg, recv_buf, realsize ); |
|
|
|
// procssing the CRC |
|
CRC32_ProcessBuffer( &crcValue2, recv_buf, realsize ); |
|
|
|
if( crcValue == crcValue2 ) |
|
{ |
|
// packet was sucessfully delivered, adjust the fragment size and get challenge |
|
|
|
Con_DPrintf( "CRC %x is matched, get challenge, fragment size %d\n", crcValue, cls.max_fragment_size ); |
|
Netchan_OutOfBandPrint( NS_CLIENT, from, "getchallenge\n" ); |
|
Cvar_SetValue( "cl_dlmax", cls.max_fragment_size ); |
|
cls.connect_time = host.realtime; |
|
} |
|
else |
|
{ |
|
if( cls.connect_retry >= CL_TEST_RETRIES ) |
|
{ |
|
// too many fails use default connection method |
|
Con_Printf( "hi-speed connection is failed, use default method\n" ); |
|
Netchan_OutOfBandPrint( NS_CLIENT, from, "getchallenge\n" ); |
|
Cvar_SetValue( "cl_dlmax", FRAGMENT_MIN_SIZE ); |
|
cls.connect_time = host.realtime; |
|
return; |
|
} |
|
|
|
Msg( "got testpacket, CRC mismatched 0x%08x should be 0x%08x, trying next fragment size %d\n", crcValue2, crcValue, cls.max_fragment_size >> 1 ); |
|
|
|
// trying the next size of packet |
|
cls.connect_time = MAX_HEARTBEAT; |
|
} |
|
} |
|
else if( !Q_strcmp( c, "ping" )) |
|
{ |
|
// ping from somewhere |
|
Netchan_OutOfBandPrint( NS_CLIENT, from, "ack" ); |
|
} |
|
else if( !Q_strcmp( c, "challenge" )) |
|
{ |
|
// challenge from the server we are connecting to |
|
cls.challenge = Q_atoi( Cmd_Argv( 1 )); |
|
CL_SendConnectPacket(); |
|
return; |
|
} |
|
else if( !Q_strcmp( c, "echo" )) |
|
{ |
|
// echo request from server |
|
Netchan_OutOfBandPrint( NS_CLIENT, from, "%s", Cmd_Argv( 1 )); |
|
} |
|
else if( !Q_strcmp( c, "disconnect" )) |
|
{ |
|
// a disconnect message from the server, which will happen if the server |
|
// dropped the connection but it is still getting packets from us |
|
CL_Disconnect_f(); |
|
|
|
if( NET_CompareAdr( from, cls.legacyserver )) |
|
{ |
|
Cbuf_AddText( va( "connect %s legacy\n", NET_AdrToString( from ))); |
|
memset( &cls.legacyserver, 0, sizeof( cls.legacyserver )); |
|
} |
|
} |
|
else if( !Q_strcmp( c, "f" )) |
|
{ |
|
// serverlist got from masterserver |
|
while( MSG_GetNumBitsLeft( msg ) > 8 ) |
|
{ |
|
MSG_ReadBytes( msg, servadr.ip, sizeof( servadr.ip )); // 4 bytes for IP |
|
servadr.port = MSG_ReadShort( msg ); // 2 bytes for Port |
|
servadr.type = NA_IP; |
|
|
|
// list is ends here |
|
if( !servadr.port ) |
|
{ |
|
if( clgame.request_type == NET_REQUEST_CLIENT && clgame.master_request != NULL ) |
|
{ |
|
net_request_t *nr = clgame.master_request; |
|
net_adrlist_t *list, **prev; |
|
|
|
// setup the answer |
|
nr->resp.remote_address = from; |
|
nr->resp.error = NET_SUCCESS; |
|
nr->resp.ping = host.realtime - nr->timesend; |
|
|
|
if( nr->timeout <= host.realtime ) |
|
SetBits( nr->resp.error, NET_ERROR_TIMEOUT ); |
|
|
|
Con_Printf( "serverlist call: %s\n", NET_AdrToString( from )); |
|
nr->pfnFunc( &nr->resp ); |
|
|
|
// throw the list, now it will be stored in user area |
|
prev = (net_adrlist_t**)&nr->resp.response; |
|
|
|
while( 1 ) |
|
{ |
|
list = *prev; |
|
if( !list ) break; |
|
|
|
// throw out any variables the game created |
|
*prev = list->next; |
|
Mem_Free( list ); |
|
} |
|
memset( nr, 0, sizeof( *nr )); // done |
|
clgame.request_type = NET_REQUEST_CANCEL; |
|
clgame.master_request = NULL; |
|
} |
|
break; |
|
} |
|
|
|
if( clgame.request_type == NET_REQUEST_CLIENT && clgame.master_request != NULL ) |
|
{ |
|
net_request_t *nr = clgame.master_request; |
|
net_adrlist_t *list; |
|
|
|
// adding addresses into list |
|
list = Z_Malloc( sizeof( *list )); |
|
list->remote_address = servadr; |
|
list->next = nr->resp.response; |
|
nr->resp.response = list; |
|
} |
|
else if( clgame.request_type == NET_REQUEST_GAMEUI ) |
|
{ |
|
NET_Config( true ); // allow remote |
|
Netchan_OutOfBandPrint( NS_CLIENT, servadr, "info %i", PROTOCOL_VERSION ); |
|
} |
|
} |
|
|
|
if( cls.internetservers_pending ) |
|
{ |
|
Cbuf_AddText( "menu_resetping\n" ); // TODO: New Menu API |
|
cls.internetservers_pending = false; |
|
} |
|
} |
|
else if( clgame.dllFuncs.pfnConnectionlessPacket( &from, args, buf, &len )) |
|
{ |
|
// user out of band message (must be handled in CL_ConnectionlessPacket) |
|
if( len > 0 ) Netchan_OutOfBand( NS_SERVER, from, len, buf ); |
|
} |
|
else Con_DPrintf( S_ERROR "bad connectionless packet from %s:\n%s\n", NET_AdrToString( from ), args ); |
|
} |
|
|
|
/* |
|
==================== |
|
CL_GetMessage |
|
|
|
Handles recording and playback of demos, on top of NET_ code |
|
==================== |
|
*/ |
|
int CL_GetMessage( byte *data, size_t *length ) |
|
{ |
|
if( cls.demoplayback ) |
|
{ |
|
if( CL_DemoReadMessage( data, length )) |
|
return true; |
|
return false; |
|
} |
|
|
|
if( NET_GetPacket( NS_CLIENT, &net_from, data, length )) |
|
return true; |
|
return false; |
|
} |
|
|
|
/* |
|
================= |
|
CL_ReadNetMessage |
|
================= |
|
*/ |
|
void CL_ReadNetMessage( void ) |
|
{ |
|
size_t curSize; |
|
|
|
while( CL_GetMessage( net_message_buffer, &curSize )) |
|
{ |
|
if( cls.legacymode && *((int *)&net_message_buffer) == 0xFFFFFFFE ) |
|
// Will rewrite existing packet by merged |
|
if( !NetSplit_GetLong( &cls.netchan.netsplit, &net_from, net_message_buffer, &curSize ) ) |
|
continue; |
|
|
|
MSG_Init( &net_message, "ServerData", net_message_buffer, curSize ); |
|
|
|
// check for connectionless packet (0xffffffff) first |
|
if( MSG_GetMaxBytes( &net_message ) >= 4 && *(int *)net_message.pData == -1 ) |
|
{ |
|
CL_ConnectionlessPacket( net_from, &net_message ); |
|
continue; |
|
} |
|
|
|
// can't be a valid sequenced packet |
|
if( cls.state < ca_connected ) continue; |
|
|
|
if( !cls.demoplayback && MSG_GetMaxBytes( &net_message ) < 8 ) |
|
{ |
|
Con_Printf( S_WARN "CL_ReadPackets: %s:runt packet\n", NET_AdrToString( net_from )); |
|
continue; |
|
} |
|
|
|
// packet from server |
|
if( !cls.demoplayback && !NET_CompareAdr( net_from, cls.netchan.remote_address )) |
|
{ |
|
Con_DPrintf( S_ERROR "CL_ReadPackets: %s:sequenced packet without connection\n", NET_AdrToString( net_from )); |
|
continue; |
|
} |
|
|
|
if( !cls.demoplayback && !Netchan_Process( &cls.netchan, &net_message )) |
|
continue; // wasn't accepted for some reason |
|
|
|
// run special handler for quake demos |
|
if( cls.demoplayback == DEMO_QUAKE1 ) |
|
CL_ParseQuakeMessage( &net_message, true ); |
|
else if( cls.legacymode ) CL_ParseLegacyServerMessage( &net_message, true ); |
|
else CL_ParseServerMessage( &net_message, true ); |
|
cl.send_reply = true; |
|
} |
|
|
|
// build list of all solid entities per next frame (exclude clients) |
|
CL_SetSolidEntities(); |
|
|
|
// check for fragmentation/reassembly related packets. |
|
if( cls.state != ca_disconnected && Netchan_IncomingReady( &cls.netchan )) |
|
{ |
|
// process the incoming buffer(s) |
|
if( Netchan_CopyNormalFragments( &cls.netchan, &net_message, &curSize )) |
|
{ |
|
MSG_Init( &net_message, "ServerData", net_message_buffer, curSize ); |
|
CL_ParseServerMessage( &net_message, false ); |
|
} |
|
|
|
if( Netchan_CopyFileFragments( &cls.netchan, &net_message )) |
|
{ |
|
// remove from resource request stuff. |
|
CL_ProcessFile( true, cls.netchan.incomingfilename ); |
|
} |
|
} |
|
|
|
Netchan_UpdateProgress( &cls.netchan ); |
|
|
|
// check requests for time-expire |
|
CL_ProcessNetRequests(); |
|
} |
|
|
|
/* |
|
================= |
|
CL_ReadPackets |
|
|
|
Updates the local time and reads/handles messages |
|
on client net connection. |
|
================= |
|
*/ |
|
void CL_ReadPackets( void ) |
|
{ |
|
// decide the simulation time |
|
cl.oldtime = cl.time; |
|
|
|
if( cls.demoplayback != DEMO_XASH3D && !cl.paused ) |
|
cl.time += host.frametime; |
|
|
|
// demo time |
|
if( cls.demorecording && !cls.demowaiting ) |
|
cls.demotime += host.frametime; |
|
|
|
CL_ReadNetMessage(); |
|
|
|
CL_ApplyAddAngle(); |
|
#if 0 |
|
// keep cheat cvars are unchanged |
|
if( cl.maxclients > 1 && cls.state == ca_active && !host_developer.value ) |
|
Cvar_SetCheatState(); |
|
#endif |
|
// hot precache and downloading resources |
|
if( cls.signon == SIGNONS && cl.lastresourcecheck < host.realtime ) |
|
{ |
|
double checktime = Host_IsLocalGame() ? 0.1 : 1.0; |
|
|
|
if( !cls.dl.custom && cl.resourcesneeded.pNext != &cl.resourcesneeded ) |
|
{ |
|
// check resource for downloading and precache |
|
CL_EstimateNeededResources(); |
|
CL_BatchResourceRequest( false ); |
|
cls.dl.custom = true; |
|
} |
|
|
|
cl.lastresourcecheck = host.realtime + checktime; |
|
} |
|
|
|
// singleplayer never has connection timeout |
|
if( NET_IsLocalAddress( cls.netchan.remote_address )) |
|
return; |
|
|
|
// if in the debugger last frame, don't timeout |
|
if( host.frametime > 5.0f ) cls.netchan.last_received = Sys_DoubleTime(); |
|
|
|
// check timeout |
|
if( cls.state >= ca_connected && cls.state != ca_cinematic && !cls.demoplayback ) |
|
{ |
|
if( host.realtime - cls.netchan.last_received > cl_timeout->value ) |
|
{ |
|
Con_Printf( "\nServer connection timed out.\n" ); |
|
CL_Disconnect(); |
|
return; |
|
} |
|
} |
|
|
|
} |
|
|
|
/* |
|
==================== |
|
CL_CleanFileName |
|
|
|
Replace the displayed name for some resources |
|
==================== |
|
*/ |
|
const char *CL_CleanFileName( const char *filename ) |
|
{ |
|
const char *pfilename = filename; |
|
|
|
if( COM_CheckString( filename ) && filename[0] == '!' ) |
|
pfilename = "customization"; |
|
return pfilename; |
|
} |
|
|
|
|
|
/* |
|
==================== |
|
CL_RegisterCustomization |
|
|
|
register custom resource for player |
|
==================== |
|
*/ |
|
void CL_RegisterCustomization( resource_t *resource ) |
|
{ |
|
qboolean bFound = false; |
|
customization_t *pList; |
|
|
|
for( pList = cl.players[resource->playernum].customdata.pNext; pList; pList = pList->pNext ) |
|
{ |
|
if( !memcmp( pList->resource.rgucMD5_hash, resource->rgucMD5_hash, 16 )) |
|
{ |
|
bFound = true; |
|
break; |
|
} |
|
} |
|
|
|
if( !bFound ) |
|
{ |
|
player_info_t *player = &cl.players[resource->playernum]; |
|
|
|
if( !COM_CreateCustomization( &player->customdata, resource, resource->playernum, FCUST_FROMHPAK, NULL, NULL )) |
|
Con_Printf( "Unable to create custom decal for player %i\n", resource->playernum ); |
|
} |
|
else |
|
{ |
|
Con_DPrintf( "Duplicate resource received and ignored.\n" ); |
|
} |
|
} |
|
|
|
/* |
|
==================== |
|
CL_ProcessFile |
|
|
|
A file has been received via the fragmentation/reassembly layer, put it in the right spot and |
|
see if we have finished downloading files. |
|
==================== |
|
*/ |
|
void CL_ProcessFile( qboolean successfully_received, const char *filename ) |
|
{ |
|
int sound_len = Q_strlen( DEFAULT_SOUNDPATH ); |
|
byte rgucMD5_hash[16]; |
|
const char *pfilename; |
|
resource_t *p; |
|
|
|
if( COM_CheckString( filename ) && successfully_received ) |
|
{ |
|
if( filename[0] != '!' ) |
|
Con_Printf( "processing %s\n", filename ); |
|
} |
|
else if( !successfully_received ) |
|
{ |
|
Con_Printf( S_ERROR "server failed to transmit file '%s'\n", CL_CleanFileName( filename )); |
|
} |
|
|
|
pfilename = filename; |
|
|
|
if( !Q_strnicmp( filename, DEFAULT_SOUNDPATH, sound_len )) |
|
pfilename += sound_len; |
|
|
|
for( p = cl.resourcesneeded.pNext; p != &cl.resourcesneeded; p = p->pNext ) |
|
{ |
|
if( !Q_strnicmp( filename, "!MD5", 4 )) |
|
{ |
|
COM_HexConvert( filename + 4, 32, rgucMD5_hash ); |
|
|
|
if( !memcmp( p->rgucMD5_hash, rgucMD5_hash, 16 )) |
|
break; |
|
} |
|
else |
|
{ |
|
if( p->type == t_generic ) |
|
{ |
|
if( !Q_stricmp( p->szFileName, filename )) |
|
break; |
|
} |
|
else |
|
{ |
|
if( !Q_stricmp( p->szFileName, pfilename )) |
|
break; |
|
} |
|
} |
|
} |
|
|
|
if( p != &cl.resourcesneeded ) |
|
{ |
|
if( successfully_received ) |
|
ClearBits( p->ucFlags, RES_WASMISSING ); |
|
|
|
if( filename[0] == '!' ) |
|
{ |
|
if( cls.netchan.tempbuffer ) |
|
{ |
|
if( p->nDownloadSize == cls.netchan.tempbuffersize ) |
|
{ |
|
if( p->ucFlags & RES_CUSTOM ) |
|
{ |
|
HPAK_AddLump( true, CUSTOM_RES_PATH, p, cls.netchan.tempbuffer, NULL ); |
|
CL_RegisterCustomization( p ); |
|
} |
|
} |
|
else |
|
{ |
|
Con_Printf( "Downloaded %i bytes for purported %i byte file, ignoring download\n", |
|
cls.netchan.tempbuffersize, p->nDownloadSize ); |
|
} |
|
|
|
if( cls.netchan.tempbuffer ) |
|
Mem_Free( cls.netchan.tempbuffer ); |
|
} |
|
|
|
cls.netchan.tempbuffersize = 0; |
|
cls.netchan.tempbuffer = NULL; |
|
} |
|
|
|
// moving to 'onhandle' list even if file was missed |
|
CL_MoveToOnHandList( p ); |
|
} |
|
|
|
if( cls.state != ca_disconnected ) |
|
{ |
|
host.downloadcount = 0; |
|
|
|
for( p = cl.resourcesneeded.pNext; p != &cl.resourcesneeded; p = p->pNext ) |
|
host.downloadcount++; |
|
|
|
if( cl.resourcesneeded.pNext == &cl.resourcesneeded ) |
|
{ |
|
byte msg_buf[MAX_INIT_MSG]; |
|
sizebuf_t msg; |
|
|
|
MSG_Init( &msg, "Resource Registration", msg_buf, sizeof( msg_buf )); |
|
|
|
if( CL_PrecacheResources( )) |
|
CL_RegisterResources( &msg ); |
|
|
|
if( MSG_GetNumBytesWritten( &msg ) > 0 ) |
|
{ |
|
Netchan_CreateFragments( &cls.netchan, &msg ); |
|
Netchan_FragSend( &cls.netchan ); |
|
} |
|
} |
|
|
|
if( cls.netchan.tempbuffer ) |
|
{ |
|
Con_Printf( "Received a decal %s, but didn't find it in resources needed list!\n", pfilename ); |
|
Mem_Free( cls.netchan.tempbuffer ); |
|
} |
|
|
|
cls.netchan.tempbuffer = NULL; |
|
cls.netchan.tempbuffersize = 0; |
|
} |
|
} |
|
|
|
/* |
|
==================== |
|
CL_ServerCommand |
|
|
|
send command to a server |
|
==================== |
|
*/ |
|
void CL_ServerCommand( qboolean reliable, char *fmt, ... ) |
|
{ |
|
char string[MAX_SYSPATH]; |
|
va_list argptr; |
|
|
|
if( cls.state < ca_connecting ) |
|
return; |
|
|
|
va_start( argptr, fmt ); |
|
Q_vsprintf( string, fmt, argptr ); |
|
va_end( argptr ); |
|
|
|
if( reliable ) |
|
{ |
|
MSG_BeginClientCmd( &cls.netchan.message, clc_stringcmd ); |
|
MSG_WriteString( &cls.netchan.message, string ); |
|
} |
|
else |
|
{ |
|
MSG_BeginClientCmd( &cls.datagram, clc_stringcmd ); |
|
MSG_WriteString( &cls.datagram, string ); |
|
} |
|
} |
|
|
|
//============================================================================= |
|
/* |
|
============== |
|
CL_SetInfo_f |
|
============== |
|
*/ |
|
void CL_SetInfo_f( void ) |
|
{ |
|
convar_t *var; |
|
|
|
if( Cmd_Argc() == 1 ) |
|
{ |
|
Con_Printf( "User info settings:\n" ); |
|
Info_Print( cls.userinfo ); |
|
Con_Printf( "Total %i symbols\n", Q_strlen( cls.userinfo )); |
|
return; |
|
} |
|
|
|
if( Cmd_Argc() != 3 ) |
|
{ |
|
Con_Printf( S_USAGE "setinfo [ <key> <value> ]\n" ); |
|
return; |
|
} |
|
|
|
// NOTE: some userinfo comed from cvars, e.g. cl_lw but we can call "setinfo cl_lw 1" |
|
// without real cvar changing. So we need to lookup for cvar first to make sure what |
|
// our key is not linked with console variable |
|
var = Cvar_FindVar( Cmd_Argv( 1 )); |
|
|
|
// make sure what cvar is existed and really part of userinfo |
|
if( var && FBitSet( var->flags, FCVAR_USERINFO )) |
|
{ |
|
Cvar_DirectSet( var, Cmd_Argv( 2 )); |
|
} |
|
else if( Info_SetValueForKey( cls.userinfo, Cmd_Argv( 1 ), Cmd_Argv( 2 ), MAX_INFO_STRING )) |
|
{ |
|
// send update only on successfully changed userinfo |
|
Cmd_ForwardToServer (); |
|
} |
|
} |
|
|
|
/* |
|
============== |
|
CL_Physinfo_f |
|
============== |
|
*/ |
|
void CL_Physinfo_f( void ) |
|
{ |
|
Con_Printf( "Phys info settings:\n" ); |
|
Info_Print( cls.physinfo ); |
|
Con_Printf( "Total %i symbols\n", Q_strlen( cls.physinfo )); |
|
} |
|
|
|
qboolean CL_PrecacheResources( void ) |
|
{ |
|
resource_t *pRes; |
|
|
|
// NOTE: world need to be loaded as first model |
|
for( pRes = cl.resourcesonhand.pNext; pRes && pRes != &cl.resourcesonhand; pRes = pRes->pNext ) |
|
{ |
|
if( FBitSet( pRes->ucFlags, RES_PRECACHED )) |
|
continue; |
|
|
|
if( pRes->type != t_model || pRes->nIndex != WORLD_INDEX ) |
|
continue; |
|
|
|
cl.models[pRes->nIndex] = Mod_LoadWorld( pRes->szFileName, true ); |
|
SetBits( pRes->ucFlags, RES_PRECACHED ); |
|
cl.nummodels = 1; |
|
break; |
|
} |
|
|
|
// then we set up all the world submodels |
|
for( pRes = cl.resourcesonhand.pNext; pRes && pRes != &cl.resourcesonhand; pRes = pRes->pNext ) |
|
{ |
|
if( FBitSet( pRes->ucFlags, RES_PRECACHED )) |
|
continue; |
|
|
|
if( pRes->type == t_model && pRes->szFileName[0] == '*' ) |
|
{ |
|
cl.models[pRes->nIndex] = Mod_ForName( pRes->szFileName, false, false ); |
|
cl.nummodels = Q_max( cl.nummodels, pRes->nIndex + 1 ); |
|
SetBits( pRes->ucFlags, RES_PRECACHED ); |
|
|
|
if( cl.models[pRes->nIndex] == NULL ) |
|
{ |
|
Con_Printf( S_ERROR "submodel %s not found\n", pRes->szFileName ); |
|
|
|
if( FBitSet( pRes->ucFlags, RES_FATALIFMISSING )) |
|
{ |
|
CL_Disconnect_f(); |
|
return false; |
|
} |
|
} |
|
} |
|
} |
|
|
|
if( cls.state != ca_active ) |
|
S_BeginRegistration(); |
|
|
|
// precache all the remaining resources where order is doesn't matter |
|
for( pRes = cl.resourcesonhand.pNext; pRes && pRes != &cl.resourcesonhand; pRes = pRes->pNext ) |
|
{ |
|
if( FBitSet( pRes->ucFlags, RES_PRECACHED )) |
|
continue; |
|
|
|
switch( pRes->type ) |
|
{ |
|
case t_sound: |
|
if( pRes->nIndex != -1 ) |
|
{ |
|
if( FBitSet( pRes->ucFlags, RES_WASMISSING )) |
|
{ |
|
Con_Printf( S_ERROR "Could not load sound %s%s\n", DEFAULT_SOUNDPATH, pRes->szFileName ); |
|
cl.sound_precache[pRes->nIndex][0] = 0; |
|
cl.sound_index[pRes->nIndex] = 0; |
|
} |
|
else |
|
{ |
|
Q_strncpy( cl.sound_precache[pRes->nIndex], pRes->szFileName, sizeof( cl.sound_precache[0] )); |
|
cl.sound_index[pRes->nIndex] = S_RegisterSound( pRes->szFileName ); |
|
|
|
if( !cl.sound_index[pRes->nIndex] ) |
|
{ |
|
if( FBitSet( pRes->ucFlags, RES_FATALIFMISSING )) |
|
{ |
|
S_EndRegistration(); |
|
CL_Disconnect_f(); |
|
return false; |
|
} |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
// client sounds |
|
S_RegisterSound( pRes->szFileName ); |
|
} |
|
break; |
|
case t_skin: |
|
break; |
|
case t_model: |
|
cl.nummodels = Q_max( cl.nummodels, pRes->nIndex + 1 ); |
|
if( pRes->szFileName[0] != '*' ) |
|
{ |
|
if( pRes->nIndex != -1 ) |
|
{ |
|
cl.models[pRes->nIndex] = Mod_ForName( pRes->szFileName, false, true ); |
|
|
|
if( cl.models[pRes->nIndex] == NULL ) |
|
{ |
|
if( FBitSet( pRes->ucFlags, RES_FATALIFMISSING )) |
|
{ |
|
S_EndRegistration(); |
|
CL_Disconnect_f(); |
|
return false; |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
CL_LoadClientSprite( pRes->szFileName ); |
|
} |
|
} |
|
break; |
|
case t_decal: |
|
if( !FBitSet( pRes->ucFlags, RES_CUSTOM )) |
|
Q_strncpy( host.draw_decals[pRes->nIndex], pRes->szFileName, sizeof( host.draw_decals[0] )); |
|
break; |
|
case t_generic: |
|
Q_strncpy( cl.files_precache[pRes->nIndex], pRes->szFileName, sizeof( cl.files_precache[0] )); |
|
cl.numfiles = Q_max( cl.numfiles, pRes->nIndex + 1 ); |
|
break; |
|
case t_eventscript: |
|
Q_strncpy( cl.event_precache[pRes->nIndex], pRes->szFileName, sizeof( cl.event_precache[0] )); |
|
CL_SetEventIndex( cl.event_precache[pRes->nIndex], pRes->nIndex ); |
|
break; |
|
default: |
|
break; |
|
} |
|
|
|
SetBits( pRes->ucFlags, RES_PRECACHED ); |
|
} |
|
|
|
// make sure modelcount is in-range |
|
cl.nummodels = bound( 0, cl.nummodels, MAX_MODELS ); |
|
cl.numfiles = bound( 0, cl.numfiles, MAX_CUSTOM ); |
|
|
|
if( cls.state != ca_active ) |
|
S_EndRegistration(); |
|
|
|
return true; |
|
} |
|
|
|
/* |
|
================== |
|
CL_FullServerinfo_f |
|
|
|
Sent by server when serverinfo changes |
|
================== |
|
*/ |
|
void CL_FullServerinfo_f( void ) |
|
{ |
|
if( Cmd_Argc() != 2 ) |
|
{ |
|
Con_Printf( S_USAGE "fullserverinfo <complete info string>\n" ); |
|
return; |
|
} |
|
|
|
Q_strncpy( cl.serverinfo, Cmd_Argv( 1 ), sizeof( cl.serverinfo )); |
|
} |
|
|
|
/* |
|
================= |
|
CL_Escape_f |
|
|
|
Escape to menu from game |
|
================= |
|
*/ |
|
void CL_Escape_f( void ) |
|
{ |
|
if( cls.key_dest == key_menu ) |
|
return; |
|
|
|
// the final credits is running |
|
if( UI_CreditsActive( )) return; |
|
|
|
if( cls.state == ca_cinematic ) |
|
SCR_NextMovie(); // jump to next movie |
|
else UI_SetActiveMenu( true ); |
|
} |
|
|
|
/* |
|
================= |
|
CL_InitLocal |
|
================= |
|
*/ |
|
void CL_InitLocal( void ) |
|
{ |
|
cls.state = ca_disconnected; |
|
cls.signon = 0; |
|
|
|
cl.resourcesneeded.pNext = cl.resourcesneeded.pPrev = &cl.resourcesneeded; |
|
cl.resourcesonhand.pNext = cl.resourcesonhand.pPrev = &cl.resourcesonhand; |
|
|
|
Cvar_RegisterVariable( &mp_decals ); |
|
Cvar_RegisterVariable( &dev_overview ); |
|
Cvar_RegisterVariable( &cl_resend ); |
|
Cvar_RegisterVariable( &cl_allow_upload ); |
|
Cvar_RegisterVariable( &cl_allow_download ); |
|
Cvar_RegisterVariable( &cl_download_ingame ); |
|
Cvar_RegisterVariable( &cl_logofile ); |
|
Cvar_RegisterVariable( &cl_logocolor ); |
|
Cvar_RegisterVariable( &cl_test_bandwidth ); |
|
|
|
// register our variables |
|
cl_crosshair = Cvar_Get( "crosshair", "1", FCVAR_ARCHIVE, "show weapon chrosshair" ); |
|
cl_nodelta = Cvar_Get ("cl_nodelta", "0", 0, "disable delta-compression for server messages" ); |
|
cl_idealpitchscale = Cvar_Get( "cl_idealpitchscale", "0.8", 0, "how much to look up/down slopes and stairs when not using freelook" ); |
|
cl_solid_players = Cvar_Get( "cl_solid_players", "1", 0, "Make all players not solid (can't traceline them)" ); |
|
cl_interp = Cvar_Get( "ex_interp", "0.1", FCVAR_ARCHIVE, "Interpolate object positions starting this many seconds in past" ); |
|
cl_timeout = Cvar_Get( "cl_timeout", "60", 0, "connect timeout (in-seconds)" ); |
|
cl_charset = Cvar_Get( "cl_charset", "utf-8", FCVAR_ARCHIVE, "1-byte charset to use (iconv style)" ); |
|
hud_utf8 = Cvar_Get( "hud_utf8", "0", FCVAR_ARCHIVE, "Use utf-8 encoding for hud text" ); |
|
|
|
rcon_client_password = Cvar_Get( "rcon_password", "", 0, "remote control client password" ); |
|
rcon_address = Cvar_Get( "rcon_address", "", 0, "remote control address" ); |
|
|
|
cl_trace_messages = Cvar_Get( "cl_trace_messages", "0", FCVAR_ARCHIVE|FCVAR_CHEAT, "enable message names tracing (good for developers)"); |
|
|
|
// userinfo |
|
cl_nopred = Cvar_Get( "cl_nopred", "0", FCVAR_ARCHIVE|FCVAR_USERINFO, "disable client movement prediction" ); |
|
name = Cvar_Get( "name", Sys_GetCurrentUser(), FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_PRINTABLEONLY, "player name" ); |
|
model = Cvar_Get( "model", "", FCVAR_USERINFO|FCVAR_ARCHIVE, "player model ('player' is a singleplayer model)" ); |
|
cl_updaterate = Cvar_Get( "cl_updaterate", "20", FCVAR_USERINFO|FCVAR_ARCHIVE, "refresh rate of server messages" ); |
|
cl_dlmax = Cvar_Get( "cl_dlmax", "0", FCVAR_USERINFO|FCVAR_ARCHIVE, "max allowed fragment size on download resources" ); |
|
rate = Cvar_Get( "rate", "3500", FCVAR_USERINFO|FCVAR_ARCHIVE, "player network rate" ); |
|
topcolor = Cvar_Get( "topcolor", "0", FCVAR_USERINFO|FCVAR_ARCHIVE, "player top color" ); |
|
bottomcolor = Cvar_Get( "bottomcolor", "0", FCVAR_USERINFO|FCVAR_ARCHIVE, "player bottom color" ); |
|
cl_lw = Cvar_Get( "cl_lw", "1", FCVAR_ARCHIVE|FCVAR_USERINFO, "enable client weapon predicting" ); |
|
Cvar_Get( "cl_lc", "1", FCVAR_ARCHIVE|FCVAR_USERINFO, "enable lag compensation" ); |
|
Cvar_Get( "password", "", FCVAR_USERINFO, "server password" ); |
|
Cvar_Get( "team", "", FCVAR_USERINFO, "player team" ); |
|
Cvar_Get( "skin", "", FCVAR_USERINFO, "player skin" ); |
|
|
|
// legacy mode cvars (need this to add it to userinfo) |
|
Cvar_Get( "cl_maxpacket", "0", 0, "legacy server compatibility" ); |
|
Cvar_Get( "cl_maxpayload", "1000", 0, "legacy server compatibility" ); |
|
|
|
cl_showfps = Cvar_Get( "cl_showfps", "1", FCVAR_ARCHIVE, "show client fps" ); |
|
cl_nosmooth = Cvar_Get( "cl_nosmooth", "0", FCVAR_ARCHIVE, "disable smooth up stair climbing and interpolate position in multiplayer" ); |
|
cl_smoothtime = Cvar_Get( "cl_smoothtime", "0", FCVAR_ARCHIVE, "time to smooth up" ); |
|
cl_cmdbackup = Cvar_Get( "cl_cmdbackup", "10", FCVAR_ARCHIVE, "how many additional history commands are sent" ); |
|
cl_cmdrate = Cvar_Get( "cl_cmdrate", "30", FCVAR_ARCHIVE, "Max number of command packets sent to server per second" ); |
|
cl_draw_particles = Cvar_Get( "r_drawparticles", "1", FCVAR_CHEAT, "render particles" ); |
|
cl_draw_tracers = Cvar_Get( "r_drawtracers", "1", FCVAR_CHEAT, "render tracers" ); |
|
cl_draw_beams = Cvar_Get( "r_drawbeams", "1", FCVAR_CHEAT, "render beams" ); |
|
cl_lightstyle_lerping = Cvar_Get( "cl_lightstyle_lerping", "0", FCVAR_ARCHIVE, "enables animated light lerping (perfomance option)" ); |
|
cl_showerror = Cvar_Get( "cl_showerror", "0", FCVAR_ARCHIVE, "show prediction error" ); |
|
cl_bmodelinterp = Cvar_Get( "cl_bmodelinterp", "1", FCVAR_ARCHIVE, "enable bmodel interpolation" ); |
|
cl_clockreset = Cvar_Get( "cl_clockreset", "0.1", FCVAR_ARCHIVE, "frametime delta maximum value before reset" ); |
|
cl_fixtimerate = Cvar_Get( "cl_fixtimerate", "7.5", FCVAR_ARCHIVE, "time in msec to client clock adjusting" ); |
|
hud_scale = Cvar_Get( "hud_scale", "0", FCVAR_ARCHIVE|FCVAR_LATCH, "scale hud at current resolution" ); |
|
Cvar_Get( "cl_background", "0", FCVAR_READ_ONLY, "indicate what background map is running" ); |
|
cl_showevents = Cvar_Get( "cl_showevents", "0", FCVAR_ARCHIVE, "show events playback" ); |
|
Cvar_Get( "lastdemo", "", FCVAR_ARCHIVE, "last played demo" ); |
|
|
|
// these two added to shut up CS 1.5 about 'unknown' commands |
|
Cvar_Get( "lightgamma", "1", FCVAR_ARCHIVE, "ambient lighting level (legacy, unused)" ); |
|
Cvar_Get( "direct", "1", FCVAR_ARCHIVE, "direct lighting level (legacy, unused)" ); |
|
|
|
// server commands |
|
Cmd_AddCommand ("noclip", NULL, "enable or disable no clipping mode" ); |
|
Cmd_AddCommand ("notarget", NULL, "notarget mode (monsters do not see you)" ); |
|
Cmd_AddCommand ("fullupdate", NULL, "re-init HUD on start demo recording" ); |
|
Cmd_AddCommand ("give", NULL, "give specified item or weapon" ); |
|
Cmd_AddCommand ("drop", NULL, "drop current/specified item or weapon" ); |
|
Cmd_AddCommand ("gametitle", NULL, "show game logo" ); |
|
Cmd_AddCommand( "kill", NULL, "die instantly" ); |
|
Cmd_AddCommand ("god", NULL, "enable godmode" ); |
|
Cmd_AddCommand ("fov", NULL, "set client field of view" ); |
|
Cmd_AddCommand ("log", NULL, "logging server events" ); |
|
|
|
// register our commands |
|
Cmd_AddCommand ("pause", NULL, "pause the game (if the server allows pausing)" ); |
|
Cmd_AddCommand ("localservers", CL_LocalServers_f, "collect info about local servers" ); |
|
Cmd_AddCommand ("internetservers", CL_InternetServers_f, "collect info about internet servers" ); |
|
Cmd_AddCommand ("cd", CL_PlayCDTrack_f, "Play cd-track (not real cd-player of course)" ); |
|
Cmd_AddCommand ("mp3", CL_PlayCDTrack_f, "Play mp3-track (based on virtual cd-player)" ); |
|
|
|
Cmd_AddCommand ("setinfo", CL_SetInfo_f, "examine or change the userinfo string (alias of userinfo)" ); |
|
Cmd_AddCommand ("userinfo", CL_SetInfo_f, "examine or change the userinfo string (alias of setinfo)" ); |
|
Cmd_AddCommand ("physinfo", CL_Physinfo_f, "print current client physinfo" ); |
|
Cmd_AddCommand ("disconnect", CL_Disconnect_f, "disconnect from server" ); |
|
Cmd_AddCommand ("record", CL_Record_f, "record a demo" ); |
|
Cmd_AddCommand ("playdemo", CL_PlayDemo_f, "play a demo" ); |
|
Cmd_AddCommand ("timedemo", CL_TimeDemo_f, "demo benchmark" ); |
|
Cmd_AddCommand ("killdemo", CL_DeleteDemo_f, "delete a specified demo file" ); |
|
Cmd_AddCommand ("startdemos", CL_StartDemos_f, "start playing back the selected demos sequentially" ); |
|
Cmd_AddCommand ("demos", CL_Demos_f, "restart looping demos defined by the last startdemos command" ); |
|
Cmd_AddCommand ("movie", CL_PlayVideo_f, "play a movie" ); |
|
Cmd_AddCommand ("stop", CL_Stop_f, "stop playing or recording a demo" ); |
|
Cmd_AddCommand ("info", NULL, "collect info about local servers with specified protocol" ); |
|
Cmd_AddCommand ("escape", CL_Escape_f, "escape from game to menu" ); |
|
Cmd_AddCommand ("togglemenu", CL_Escape_f, "toggle between game and menu" ); |
|
Cmd_AddCommand ("pointfile", CL_ReadPointFile_f, "show leaks on a map (if present of course)" ); |
|
Cmd_AddCommand ("linefile", CL_ReadLineFile_f, "show leaks on a map (if present of course)" ); |
|
Cmd_AddCommand ("fullserverinfo", CL_FullServerinfo_f, "sent by server when serverinfo changes" ); |
|
Cmd_AddCommand ("upload", CL_BeginUpload_f, "uploading file to the server" ); |
|
|
|
Cmd_AddCommand ("quit", CL_Quit_f, "quit from game" ); |
|
Cmd_AddCommand ("exit", CL_Quit_f, "quit from game" ); |
|
|
|
Cmd_AddCommand ("screenshot", CL_ScreenShot_f, "takes a screenshot of the next rendered frame" ); |
|
Cmd_AddCommand ("snapshot", CL_SnapShot_f, "takes a snapshot of the next rendered frame" ); |
|
Cmd_AddCommand ("envshot", CL_EnvShot_f, "takes a six-sides cubemap shot with specified name" ); |
|
Cmd_AddCommand ("skyshot", CL_SkyShot_f, "takes a six-sides envmap (skybox) shot with specified name" ); |
|
Cmd_AddCommand ("levelshot", CL_LevelShot_f, "same as \"screenshot\", used for create plaque images" ); |
|
Cmd_AddCommand ("saveshot", CL_SaveShot_f, "used for create save previews with LoadGame menu" ); |
|
|
|
Cmd_AddCommand ("connect", CL_Connect_f, "connect to a server by hostname" ); |
|
Cmd_AddCommand ("reconnect", CL_Reconnect_f, "reconnect to current level" ); |
|
|
|
Cmd_AddCommand ("rcon", CL_Rcon_f, "sends a command to the server console (rcon_password and rcon_address required)" ); |
|
Cmd_AddCommand ("precache", CL_LegacyPrecache_f, "legacy server compatibility" ); |
|
|
|
} |
|
|
|
//============================================================================ |
|
/* |
|
================== |
|
CL_AdjustClock |
|
|
|
slowly adjuct client clock |
|
to smooth lag effect |
|
================== |
|
*/ |
|
void CL_AdjustClock( void ) |
|
{ |
|
if( cl.timedelta == 0.0f || !cl_fixtimerate->value ) |
|
return; |
|
|
|
if( cl_fixtimerate->value < 0.0f ) |
|
Cvar_SetValue( "cl_fixtimerate", 7.5f ); |
|
|
|
if( fabs( cl.timedelta ) >= 0.001f ) |
|
{ |
|
double msec, adjust, sign; |
|
|
|
msec = ( cl.timedelta * 1000.0 ); |
|
sign = ( msec < 0 ) ? 1.0 : -1.0; |
|
msec = fabs( msec ); |
|
adjust = sign * ( cl_fixtimerate->value / 1000.0 ); |
|
|
|
if( fabs( adjust ) < fabs( cl.timedelta )) |
|
{ |
|
cl.timedelta += adjust; |
|
cl.time += adjust; |
|
} |
|
|
|
if( cl.oldtime > cl.time ) |
|
cl.oldtime = cl.time; |
|
} |
|
} |
|
|
|
/* |
|
================== |
|
Host_ClientBegin |
|
|
|
================== |
|
*/ |
|
void Host_ClientBegin( void ) |
|
{ |
|
// if client is not active, do nothing |
|
if( !cls.initialized ) return; |
|
|
|
// exec console commands |
|
Cbuf_Execute (); |
|
|
|
// finalize connection process if needs |
|
CL_CheckClientState(); |
|
|
|
// tell the client.dll about client data |
|
CL_UpdateClientData(); |
|
|
|
// if running the server locally, make intentions now |
|
if( SV_Active( )) CL_SendCommand (); |
|
} |
|
|
|
/* |
|
================== |
|
Host_ClientFrame |
|
|
|
================== |
|
*/ |
|
void Host_ClientFrame( void ) |
|
{ |
|
// if client is not active, do nothing |
|
if( !cls.initialized ) return; |
|
|
|
// if running the server remotely, send intentions now after |
|
// the incoming messages have been read |
|
if( !SV_Active( )) CL_SendCommand (); |
|
|
|
clgame.dllFuncs.pfnFrame( host.frametime ); |
|
|
|
// remember last received framenum |
|
CL_SetLastUpdate (); |
|
|
|
// read updates from server |
|
CL_ReadPackets (); |
|
|
|
// do prediction again in case we got |
|
// a new portion updates from server |
|
CL_RedoPrediction (); |
|
|
|
// TODO: implement |
|
// Voice_Idle( host.frametime ); |
|
|
|
// emit visible entities |
|
CL_EmitEntities (); |
|
|
|
// in case we lost connection |
|
CL_CheckForResend (); |
|
|
|
// procssing resources on handle |
|
while( CL_RequestMissingResources( )); |
|
|
|
// handle thirdperson camera |
|
CL_MoveThirdpersonCamera(); |
|
|
|
// handle spectator movement |
|
CL_MoveSpectatorCamera(); |
|
|
|
// catch changes video settings |
|
VID_CheckChanges(); |
|
|
|
// process VGUI |
|
VGui_RunFrame (); |
|
|
|
// update the screen |
|
SCR_UpdateScreen (); |
|
|
|
// update audio |
|
SND_UpdateSound (); |
|
|
|
// play avi-files |
|
SCR_RunCinematic (); |
|
|
|
// adjust client time |
|
CL_AdjustClock (); |
|
} |
|
|
|
//============================================================================ |
|
|
|
/* |
|
==================== |
|
CL_Init |
|
==================== |
|
*/ |
|
void CL_Init( void ) |
|
{ |
|
if( host.type == HOST_DEDICATED ) |
|
return; // nothing running on the client |
|
|
|
CL_InitLocal(); |
|
|
|
R_Init(); // init renderer |
|
S_Init(); // init sound |
|
|
|
// unreliable buffer. unsed for unreliable commands and voice stream |
|
MSG_Init( &cls.datagram, "cls.datagram", cls.datagram_buf, sizeof( cls.datagram_buf )); |
|
|
|
IN_TouchInit(); |
|
Con_LoadHistory(); |
|
|
|
if( !CL_LoadProgs( va( "%s/%s", GI->dll_path, SI.clientlib))) |
|
Host_Error( "can't initialize %s: %s\n", SI.clientlib, COM_GetLibraryError() ); |
|
|
|
cls.initialized = true; |
|
cl.maxclients = 1; // allow to drawing player in menu |
|
cls.olddemonum = -1; |
|
cls.demonum = -1; |
|
} |
|
|
|
/* |
|
=============== |
|
CL_Shutdown |
|
|
|
=============== |
|
*/ |
|
void CL_Shutdown( void ) |
|
{ |
|
// already freed |
|
if( !cls.initialized ) return; |
|
cls.initialized = false; |
|
|
|
Con_Printf( "CL_Shutdown()\n" ); |
|
|
|
if( !host.crashed ) |
|
{ |
|
Host_WriteOpenGLConfig (); |
|
Host_WriteVideoConfig (); |
|
} |
|
|
|
IN_TouchShutdown (); |
|
Joy_Shutdown (); |
|
CL_CloseDemoHeader (); |
|
IN_Shutdown (); |
|
Mobile_Shutdown (); |
|
SCR_Shutdown (); |
|
CL_UnloadProgs (); |
|
|
|
FS_Delete( "demoheader.tmp" ); // remove tmp file |
|
SCR_FreeCinematic (); // release AVI's *after* client.dll because custom renderer may use them |
|
S_Shutdown (); |
|
R_Shutdown (); |
|
|
|
Con_Shutdown (); |
|
}
|
|
|