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1144 lines
30 KiB
1144 lines
30 KiB
/* |
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sv_pmove.c - server-side player physic |
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Copyright (C) 2010 Uncle Mike |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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|
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#include "common.h" |
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#include "server.h" |
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#include "const.h" |
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#include "pm_local.h" |
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#include "event_flags.h" |
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#include "studio.h" |
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static qboolean has_update = false; |
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void SV_ClearPhysEnts( void ) |
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{ |
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svgame.pmove->numtouch = 0; |
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svgame.pmove->numvisent = 0; |
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svgame.pmove->nummoveent = 0; |
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svgame.pmove->numphysent = 0; |
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} |
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qboolean SV_PlayerIsFrozen( edict_t *pClient ) |
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{ |
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if( sv_background_freeze.value && sv.background ) |
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return true; |
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if( FBitSet( host.features, ENGINE_QUAKE_COMPATIBLE )) |
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return false; |
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if( FBitSet( pClient->v.flags, FL_FROZEN )) |
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return true; |
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return false; |
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} |
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void SV_ClipPMoveToEntity( physent_t *pe, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, pmtrace_t *tr ) |
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{ |
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Assert( tr != NULL ); |
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if( svgame.physFuncs.ClipPMoveToEntity != NULL ) |
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{ |
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// do custom sweep test |
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svgame.physFuncs.ClipPMoveToEntity( pe, start, mins, maxs, end, tr ); |
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} |
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else |
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{ |
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// function is missed, so we didn't hit anything |
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tr->allsolid = false; |
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} |
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} |
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qboolean SV_CopyEdictToPhysEnt( physent_t *pe, edict_t *ed ) |
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{ |
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model_t *mod = SV_ModelHandle( ed->v.modelindex ); |
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if( !mod ) return false; |
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pe->player = false; |
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pe->info = NUM_FOR_EDICT( ed ); |
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VectorCopy( ed->v.origin, pe->origin ); |
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VectorCopy( ed->v.angles, pe->angles ); |
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if( FBitSet( ed->v.flags, FL_CLIENT )) |
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{ |
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// client |
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SV_GetTrueOrigin( sv.current_client, pe->info, pe->origin ); |
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if( FBitSet( ed->v.flags, FL_FAKECLIENT )) // fakeclients have client flag too |
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{ |
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// bot |
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Q_strncpy( pe->name, "bot", sizeof( pe->name )); |
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} |
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else |
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{ |
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Q_strncpy( pe->name, "player", sizeof( pe->name )); |
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} |
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pe->player = pe->info; |
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} |
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else |
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{ |
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// otherwise copy the classname |
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Q_strncpy( pe->name, STRING( ed->v.classname ), sizeof( pe->name )); |
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} |
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pe->model = pe->studiomodel = NULL; |
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switch( ed->v.solid ) |
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{ |
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case SOLID_NOT: |
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case SOLID_BSP: |
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pe->model = mod; |
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VectorClear( pe->mins ); |
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VectorClear( pe->maxs ); |
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break; |
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case SOLID_BBOX: |
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if( mod && mod->type == mod_studio && mod->flags & STUDIO_TRACE_HITBOX ) |
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pe->studiomodel = mod; |
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VectorCopy( ed->v.mins, pe->mins ); |
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VectorCopy( ed->v.maxs, pe->maxs ); |
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break; |
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case SOLID_CUSTOM: |
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pe->model = (mod->type == mod_brush) ? mod : NULL; |
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pe->studiomodel = (mod->type == mod_studio) ? mod : NULL; |
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VectorCopy( ed->v.mins, pe->mins ); |
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VectorCopy( ed->v.maxs, pe->maxs ); |
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break; |
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default: |
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pe->studiomodel = (mod->type == mod_studio) ? mod : NULL; |
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VectorCopy( ed->v.mins, pe->mins ); |
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VectorCopy( ed->v.maxs, pe->maxs ); |
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break; |
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} |
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pe->solid = ed->v.solid; |
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pe->rendermode = ed->v.rendermode; |
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pe->skin = ed->v.skin; |
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pe->frame = ed->v.frame; |
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pe->sequence = ed->v.sequence; |
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memcpy( &pe->controller[0], &ed->v.controller[0], 4 * sizeof( byte )); |
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memcpy( &pe->blending[0], &ed->v.blending[0], 2 * sizeof( byte )); |
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pe->movetype = ed->v.movetype; |
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pe->takedamage = ed->v.takedamage; |
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pe->team = ed->v.team; |
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pe->classnumber = ed->v.playerclass; |
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pe->blooddecal = 0; // unused in GoldSrc |
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// for mods |
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pe->iuser1 = ed->v.iuser1; |
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pe->iuser2 = ed->v.iuser2; |
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pe->iuser3 = ed->v.iuser3; |
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pe->iuser4 = ed->v.iuser4; |
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pe->fuser1 = ed->v.fuser1; |
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pe->fuser2 = ed->v.fuser2; |
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pe->fuser3 = ed->v.fuser3; |
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pe->fuser4 = ed->v.fuser4; |
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VectorCopy( ed->v.vuser1, pe->vuser1 ); |
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VectorCopy( ed->v.vuser2, pe->vuser2 ); |
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VectorCopy( ed->v.vuser3, pe->vuser3 ); |
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VectorCopy( ed->v.vuser4, pe->vuser4 ); |
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return true; |
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} |
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qboolean SV_ShouldUnlagForPlayer( sv_client_t *cl ) |
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{ |
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// can't unlag in singleplayer |
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if( svs.maxclients <= 1 ) |
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return false; |
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// unlag disabled globally |
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if( !svgame.dllFuncs.pfnAllowLagCompensation() || !sv_unlag.value ) |
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return false; |
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if( !FBitSet( cl->flags, FCL_LAG_COMPENSATION )) |
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return false; |
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// player not ready |
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if( cl->state != cs_spawned ) |
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return false; |
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return true; |
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} |
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void SV_GetTrueOrigin( sv_client_t *cl, int edictnum, vec3_t origin ) |
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{ |
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if( !SV_ShouldUnlagForPlayer( cl )) |
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return; |
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if( edictnum < 1 || edictnum > svs.maxclients ) |
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return; |
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if( svgame.interp[edictnum-1].active && svgame.interp[edictnum-1].moving ) |
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VectorCopy( svgame.interp[edictnum-1].oldpos, origin ); |
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} |
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void SV_GetTrueMinMax( sv_client_t *cl, int edictnum, vec3_t mins, vec3_t maxs ) |
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{ |
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if( !SV_ShouldUnlagForPlayer( cl )) |
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return; |
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if( edictnum < 1 || edictnum > svs.maxclients ) |
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return; |
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if( svgame.interp[edictnum-1].active && svgame.interp[edictnum-1].moving ) |
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{ |
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VectorCopy( svgame.interp[edictnum-1].mins, mins ); |
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VectorCopy( svgame.interp[edictnum-1].maxs, maxs ); |
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} |
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} |
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/* |
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==================== |
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SV_AddLinksToPmove |
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collect solid entities |
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==================== |
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*/ |
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void SV_AddLinksToPmove( areanode_t *node, const vec3_t pmove_mins, const vec3_t pmove_maxs ) |
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{ |
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link_t *l, *next; |
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edict_t *check, *pl; |
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vec3_t mins, maxs; |
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physent_t *pe; |
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pl = EDICT_NUM( svgame.pmove->player_index + 1 ); |
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Assert( SV_IsValidEdict( pl )); |
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// touch linked edicts |
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for( l = node->solid_edicts.next; l != &node->solid_edicts; l = next ) |
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{ |
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next = l->next; |
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check = EDICT_FROM_AREA( l ); |
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if( check->v.groupinfo != 0 ) |
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{ |
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if( svs.groupop == GROUP_OP_AND && !FBitSet( check->v.groupinfo, pl->v.groupinfo )) |
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continue; |
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if( svs.groupop == GROUP_OP_NAND && FBitSet( check->v.groupinfo, pl->v.groupinfo )) |
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continue; |
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} |
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if( check->v.owner == pl || check->v.solid == SOLID_TRIGGER ) |
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continue; // player or player's own missile |
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if( svgame.pmove->numvisent < MAX_PHYSENTS ) |
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{ |
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pe = &svgame.pmove->visents[svgame.pmove->numvisent]; |
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if( SV_CopyEdictToPhysEnt( pe, check )) |
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svgame.pmove->numvisent++; |
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} |
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if( check->v.solid == SOLID_NOT && ( check->v.skin == CONTENTS_NONE || check->v.modelindex == 0 )) |
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continue; |
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// ignore monsterclip brushes |
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if( FBitSet( check->v.flags, FL_MONSTERCLIP ) && check->v.solid == SOLID_BSP ) |
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continue; |
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if( check == pl ) continue; // himself |
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// nehahra collision flags |
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if( check->v.movetype != MOVETYPE_PUSH ) |
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{ |
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if(( FBitSet( check->v.flags, FL_CLIENT|FL_FAKECLIENT ) && check->v.health <= 0.0f ) || check->v.deadflag == DEAD_DEAD ) |
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continue; // dead body |
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} |
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if( VectorIsNull( check->v.size )) |
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continue; |
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VectorCopy( check->v.absmin, mins ); |
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VectorCopy( check->v.absmax, maxs ); |
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if( FBitSet( check->v.flags, FL_CLIENT ) && !FBitSet( check->v.flags, FL_FAKECLIENT )) |
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{ |
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if( sv.current_client ) |
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{ |
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// trying to get interpolated values |
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SV_GetTrueMinMax( sv.current_client, NUM_FOR_EDICT( check ), mins, maxs ); |
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} |
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} |
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if( !BoundsIntersect( pmove_mins, pmove_maxs, mins, maxs )) |
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continue; |
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if( svgame.pmove->numphysent < MAX_PHYSENTS ) |
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{ |
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pe = &svgame.pmove->physents[svgame.pmove->numphysent]; |
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if( SV_CopyEdictToPhysEnt( pe, check )) |
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svgame.pmove->numphysent++; |
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} |
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} |
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// recurse down both sides |
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if( node->axis == -1 ) return; |
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if( pmove_maxs[node->axis] > node->dist ) |
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SV_AddLinksToPmove( node->children[0], pmove_mins, pmove_maxs ); |
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if( pmove_mins[node->axis] < node->dist ) |
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SV_AddLinksToPmove( node->children[1], pmove_mins, pmove_maxs ); |
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} |
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/* |
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==================== |
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SV_AddLaddersToPmove |
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==================== |
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*/ |
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void SV_AddLaddersToPmove( areanode_t *node, const vec3_t pmove_mins, const vec3_t pmove_maxs ) |
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{ |
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link_t *l, *next; |
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edict_t *check; |
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model_t *mod; |
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physent_t *pe; |
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// get ladder edicts |
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for( l = node->solid_edicts.next; l != &node->solid_edicts; l = next ) |
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{ |
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next = l->next; |
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check = EDICT_FROM_AREA( l ); |
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if( check->v.solid != SOLID_NOT || check->v.skin != CONTENTS_LADDER ) |
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continue; |
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mod = SV_ModelHandle( check->v.modelindex ); |
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// only brushes can have special contents |
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if( !mod || mod->type != mod_brush ) |
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continue; |
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if( !BoundsIntersect( pmove_mins, pmove_maxs, check->v.absmin, check->v.absmax )) |
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continue; |
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if( svgame.pmove->nummoveent == MAX_MOVEENTS ) |
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return; |
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pe = &svgame.pmove->moveents[svgame.pmove->nummoveent]; |
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if( SV_CopyEdictToPhysEnt( pe, check )) |
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svgame.pmove->nummoveent++; |
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} |
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// recurse down both sides |
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if( node->axis == -1 ) return; |
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if( pmove_maxs[node->axis] > node->dist ) |
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SV_AddLaddersToPmove( node->children[0], pmove_mins, pmove_maxs ); |
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if( pmove_mins[node->axis] < node->dist ) |
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SV_AddLaddersToPmove( node->children[1], pmove_mins, pmove_maxs ); |
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} |
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static void GAME_EXPORT pfnParticle( const float *origin, int color, float life, int zpos, int zvel ) |
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{ |
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int v; |
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if( !origin ) |
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{ |
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Con_Reportf( S_ERROR "SV_StartParticle: NULL origin. Ignored\n" ); |
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return; |
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} |
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MSG_WriteByte( &sv.reliable_datagram, svc_particle ); |
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MSG_WriteVec3Coord( &sv.reliable_datagram, origin ); |
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MSG_WriteChar( &sv.reliable_datagram, 0 ); // no x-vel |
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MSG_WriteChar( &sv.reliable_datagram, 0 ); // no y-vel |
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v = bound( -128, (zpos * zvel) * 16.0f, 127 ); |
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MSG_WriteChar( &sv.reliable_datagram, v ); // write z-vel |
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MSG_WriteByte( &sv.reliable_datagram, 1 ); |
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MSG_WriteByte( &sv.reliable_datagram, color ); |
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MSG_WriteByte( &sv.reliable_datagram, bound( 0, life * 8, 255 )); |
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} |
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int SV_TestLine( const vec3_t start, const vec3_t end, int flags ) |
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{ |
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return PM_TestLineExt( svgame.pmove, svgame.pmove->physents, svgame.pmove->numphysent, start, end, flags ); |
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} |
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static int GAME_EXPORT pfnTestPlayerPosition( float *pos, pmtrace_t *ptrace ) |
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{ |
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return PM_TestPlayerPosition( svgame.pmove, pos, ptrace, NULL ); |
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} |
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static void GAME_EXPORT pfnStuckTouch( int hitent, pmtrace_t *tr ) |
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{ |
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int i; |
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for( i = 0; i < svgame.pmove->numtouch; i++ ) |
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{ |
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if( svgame.pmove->touchindex[i].ent == hitent ) |
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return; |
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} |
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if( svgame.pmove->numtouch >= MAX_PHYSENTS ) |
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return; |
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VectorCopy( svgame.pmove->velocity, tr->deltavelocity ); |
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tr->ent = hitent; |
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svgame.pmove->touchindex[svgame.pmove->numtouch++] = *tr; |
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} |
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static int GAME_EXPORT pfnPointContents( float *p, int *truecontents ) |
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{ |
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int cont, truecont; |
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truecont = cont = PM_PointContents( svgame.pmove, p ); |
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if( truecontents ) *truecontents = truecont; |
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if( cont <= CONTENTS_CURRENT_0 && cont >= CONTENTS_CURRENT_DOWN ) |
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cont = CONTENTS_WATER; |
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return cont; |
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} |
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static int GAME_EXPORT pfnTruePointContents( float *p ) |
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{ |
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return PM_TruePointContents( svgame.pmove, p ); |
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} |
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static int GAME_EXPORT pfnHullPointContents( struct hull_s *hull, int num, float *p ) |
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{ |
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return PM_HullPointContents( hull, num, p ); |
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} |
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static pmtrace_t GAME_EXPORT pfnPlayerTrace( float *start, float *end, int traceFlags, int ignore_pe ) |
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{ |
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return PM_PlayerTraceExt( svgame.pmove, start, end, traceFlags, svgame.pmove->numphysent, svgame.pmove->physents, ignore_pe, NULL ); |
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} |
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static pmtrace_t *pfnTraceLine( float *start, float *end, int flags, int usehull, int ignore_pe ) |
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{ |
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static pmtrace_t tr; |
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int old_usehull; |
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old_usehull = svgame.pmove->usehull; |
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svgame.pmove->usehull = usehull; |
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switch( flags ) |
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{ |
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case PM_TRACELINE_PHYSENTSONLY: |
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tr = PM_PlayerTraceExt( svgame.pmove, start, end, 0, svgame.pmove->numphysent, svgame.pmove->physents, ignore_pe, NULL ); |
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break; |
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case PM_TRACELINE_ANYVISIBLE: |
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tr = PM_PlayerTraceExt( svgame.pmove, start, end, 0, svgame.pmove->numvisent, svgame.pmove->visents, ignore_pe, NULL ); |
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break; |
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} |
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svgame.pmove->usehull = old_usehull; |
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return &tr; |
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} |
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static hull_t *pfnHullForBsp( physent_t *pe, float *offset ) |
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{ |
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return PM_HullForBsp( pe, svgame.pmove, offset ); |
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} |
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static float GAME_EXPORT pfnTraceModel( physent_t *pe, float *start, float *end, trace_t *trace ) |
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{ |
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int old_usehull; |
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vec3_t start_l, end_l; |
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vec3_t offset, temp; |
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qboolean rotated; |
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matrix4x4 matrix; |
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hull_t *hull; |
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old_usehull = svgame.pmove->usehull; |
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svgame.pmove->usehull = 2; |
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hull = PM_HullForBsp( pe, svgame.pmove, offset ); |
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svgame.pmove->usehull = old_usehull; |
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if( pe->solid == SOLID_BSP && !VectorIsNull( pe->angles )) |
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rotated = true; |
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else rotated = false; |
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if( rotated ) |
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{ |
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Matrix4x4_CreateFromEntity( matrix, pe->angles, offset, 1.0f ); |
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Matrix4x4_VectorITransform( matrix, start, start_l ); |
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Matrix4x4_VectorITransform( matrix, end, end_l ); |
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} |
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else |
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{ |
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VectorSubtract( start, offset, start_l ); |
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VectorSubtract( end, offset, end_l ); |
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} |
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PM_RecursiveHullCheck( hull, hull->firstclipnode, 0, 1, start_l, end_l, (pmtrace_t *)trace ); |
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trace->ent = NULL; |
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if( rotated ) |
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{ |
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VectorCopy( trace->plane.normal, temp ); |
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Matrix4x4_TransformPositivePlane( matrix, temp, trace->plane.dist, trace->plane.normal, &trace->plane.dist ); |
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} |
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VectorLerp( start, trace->fraction, end, trace->endpos ); |
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return trace->fraction; |
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} |
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static const char *pfnTraceTexture( int ground, float *vstart, float *vend ) |
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{ |
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physent_t *pe; |
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|
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if( ground < 0 || ground >= svgame.pmove->numphysent ) |
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return NULL; // bad ground |
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|
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pe = &svgame.pmove->physents[ground]; |
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return PM_TraceTexture( pe, vstart, vend ); |
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} |
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static void GAME_EXPORT pfnPlaySound( int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch ) |
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{ |
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edict_t *ent; |
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ent = EDICT_NUM( svgame.pmove->player_index + 1 ); |
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if( !SV_IsValidEdict( ent )) return; |
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|
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SV_StartSound( ent, channel, sample, volume, attenuation, fFlags|SND_FILTER_CLIENT, pitch ); |
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} |
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|
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static void GAME_EXPORT pfnPlaybackEventFull( int flags, int clientindex, word eventindex, float delay, float *origin, |
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float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ) |
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{ |
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edict_t *ent; |
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|
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ent = EDICT_NUM( clientindex + 1 ); |
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if( !SV_IsValidEdict( ent )) return; |
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|
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if( Host_IsDedicated() ) |
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flags |= FEV_NOTHOST; // no local clients for dedicated server |
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|
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SV_PlaybackEventFull( flags, ent, eventindex, |
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delay, origin, angles, |
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fparam1, fparam2, |
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iparam1, iparam2, |
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bparam1, bparam2 ); |
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} |
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|
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static pmtrace_t GAME_EXPORT pfnPlayerTraceEx( float *start, float *end, int traceFlags, pfnIgnore pmFilter ) |
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{ |
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return PM_PlayerTraceExt( svgame.pmove, start, end, traceFlags, svgame.pmove->numphysent, svgame.pmove->physents, -1, pmFilter ); |
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} |
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|
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static int GAME_EXPORT pfnTestPlayerPositionEx( float *pos, pmtrace_t *ptrace, pfnIgnore pmFilter ) |
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{ |
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return PM_TestPlayerPosition( svgame.pmove, pos, ptrace, pmFilter ); |
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} |
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|
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static pmtrace_t *pfnTraceLineEx( float *start, float *end, int flags, int usehull, pfnIgnore pmFilter ) |
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{ |
|
static pmtrace_t tr; |
|
int old_usehull; |
|
|
|
old_usehull = svgame.pmove->usehull; |
|
svgame.pmove->usehull = usehull; |
|
|
|
switch( flags ) |
|
{ |
|
case PM_TRACELINE_PHYSENTSONLY: |
|
tr = PM_PlayerTraceExt( svgame.pmove, start, end, 0, svgame.pmove->numphysent, svgame.pmove->physents, -1, pmFilter ); |
|
break; |
|
case PM_TRACELINE_ANYVISIBLE: |
|
tr = PM_PlayerTraceExt( svgame.pmove, start, end, 0, svgame.pmove->numvisent, svgame.pmove->visents, -1, pmFilter ); |
|
break; |
|
} |
|
|
|
svgame.pmove->usehull = old_usehull; |
|
|
|
return &tr; |
|
} |
|
|
|
static struct msurface_s *pfnTraceSurface( int ground, float *vstart, float *vend ) |
|
{ |
|
physent_t *pe; |
|
|
|
if( ground < 0 || ground >= svgame.pmove->numphysent ) |
|
return NULL; // bad ground |
|
|
|
pe = &svgame.pmove->physents[ground]; |
|
return PM_TraceSurface( pe, vstart, vend ); |
|
} |
|
|
|
/* |
|
=============== |
|
SV_InitClientMove |
|
|
|
=============== |
|
*/ |
|
void SV_InitClientMove( void ) |
|
{ |
|
int i; |
|
|
|
Pmove_Init (); |
|
|
|
svgame.pmove->server = true; |
|
svgame.pmove->movevars = &svgame.movevars; |
|
svgame.pmove->runfuncs = false; |
|
|
|
// enumerate client hulls |
|
for( i = 0; i < MAX_MAP_HULLS; i++ ) |
|
{ |
|
if( svgame.dllFuncs.pfnGetHullBounds( i, host.player_mins[i], host.player_maxs[i] )) |
|
Con_Reportf( "SV: hull%i, player_mins: %g %g %g, player_maxs: %g %g %g\n", i, |
|
host.player_mins[i][0], host.player_mins[i][1], host.player_mins[i][2], |
|
host.player_maxs[i][0], host.player_maxs[i][1], host.player_maxs[i][2] ); |
|
} |
|
|
|
memcpy( svgame.pmove->player_mins, host.player_mins, sizeof( host.player_mins )); |
|
memcpy( svgame.pmove->player_maxs, host.player_maxs, sizeof( host.player_maxs )); |
|
|
|
// common utilities |
|
svgame.pmove->PM_Info_ValueForKey = Info_ValueForKey; |
|
svgame.pmove->PM_Particle = pfnParticle; |
|
svgame.pmove->PM_TestPlayerPosition = pfnTestPlayerPosition; |
|
svgame.pmove->Con_NPrintf = Con_NPrintf; |
|
svgame.pmove->Con_DPrintf = Con_DPrintf; |
|
svgame.pmove->Con_Printf = Con_Printf; |
|
svgame.pmove->Sys_FloatTime = Sys_DoubleTime; |
|
svgame.pmove->PM_StuckTouch = pfnStuckTouch; |
|
svgame.pmove->PM_PointContents = pfnPointContents; |
|
svgame.pmove->PM_TruePointContents = pfnTruePointContents; |
|
svgame.pmove->PM_HullPointContents = pfnHullPointContents; |
|
svgame.pmove->PM_PlayerTrace = pfnPlayerTrace; |
|
svgame.pmove->PM_TraceLine = pfnTraceLine; |
|
svgame.pmove->RandomLong = COM_RandomLong; |
|
svgame.pmove->RandomFloat = COM_RandomFloat; |
|
svgame.pmove->PM_GetModelType = pfnGetModelType; |
|
svgame.pmove->PM_GetModelBounds = pfnGetModelBounds; |
|
svgame.pmove->PM_HullForBsp = (void*)pfnHullForBsp; |
|
svgame.pmove->PM_TraceModel = pfnTraceModel; |
|
svgame.pmove->COM_FileSize = COM_FileSize; |
|
svgame.pmove->COM_LoadFile = COM_LoadFile; |
|
svgame.pmove->COM_FreeFile = COM_FreeFile; |
|
svgame.pmove->memfgets = COM_MemFgets; |
|
svgame.pmove->PM_PlaySound = pfnPlaySound; |
|
svgame.pmove->PM_TraceTexture = pfnTraceTexture; |
|
svgame.pmove->PM_PlaybackEventFull = pfnPlaybackEventFull; |
|
svgame.pmove->PM_PlayerTraceEx = pfnPlayerTraceEx; |
|
svgame.pmove->PM_TestPlayerPositionEx = pfnTestPlayerPositionEx; |
|
svgame.pmove->PM_TraceLineEx = pfnTraceLineEx; |
|
svgame.pmove->PM_TraceSurface = pfnTraceSurface; |
|
|
|
// initalize pmove |
|
svgame.dllFuncs.pfnPM_Init( svgame.pmove ); |
|
} |
|
|
|
static void PM_CheckMovingGround( edict_t *ent, float frametime ) |
|
{ |
|
if( svgame.physFuncs.SV_UpdatePlayerBaseVelocity != NULL ) |
|
{ |
|
svgame.physFuncs.SV_UpdatePlayerBaseVelocity( ent ); |
|
} |
|
else |
|
{ |
|
SV_UpdateBaseVelocity( ent ); |
|
} |
|
|
|
if( !FBitSet( ent->v.flags, FL_BASEVELOCITY )) |
|
{ |
|
// apply momentum (add in half of the previous frame of velocity first) |
|
VectorMA( ent->v.velocity, 1.0f + (frametime * 0.5f), ent->v.basevelocity, ent->v.velocity ); |
|
VectorClear( ent->v.basevelocity ); |
|
} |
|
|
|
ClearBits( ent->v.flags, FL_BASEVELOCITY ); |
|
} |
|
|
|
static void SV_SetupPMove( playermove_t *pmove, sv_client_t *cl, usercmd_t *ucmd, const char *physinfo ) |
|
{ |
|
vec3_t absmin, absmax; |
|
edict_t *clent = cl->edict; |
|
int i; |
|
|
|
svgame.globals->frametime = (ucmd->msec * 0.001f); |
|
|
|
pmove->player_index = NUM_FOR_EDICT( clent ) - 1; |
|
pmove->multiplayer = (svs.maxclients > 1) ? true : false; |
|
pmove->time = (float)(cl->timebase * 1000.0); |
|
VectorCopy( clent->v.origin, pmove->origin ); |
|
VectorCopy( clent->v.v_angle, pmove->angles ); |
|
VectorCopy( clent->v.v_angle, pmove->oldangles ); |
|
VectorCopy( clent->v.velocity, pmove->velocity ); |
|
VectorCopy( clent->v.basevelocity, pmove->basevelocity ); |
|
VectorCopy( clent->v.view_ofs, pmove->view_ofs ); |
|
VectorCopy( clent->v.movedir, pmove->movedir ); |
|
pmove->flDuckTime = clent->v.flDuckTime; |
|
pmove->bInDuck = clent->v.bInDuck; |
|
pmove->usehull = (clent->v.flags & FL_DUCKING) ? 1 : 0; // reset hull |
|
pmove->flTimeStepSound = clent->v.flTimeStepSound; |
|
pmove->iStepLeft = clent->v.iStepLeft; |
|
pmove->flFallVelocity = clent->v.flFallVelocity; |
|
pmove->flSwimTime = clent->v.flSwimTime; |
|
VectorCopy( clent->v.punchangle, pmove->punchangle ); |
|
pmove->flNextPrimaryAttack = 0.0f; // not used by PM_ code |
|
pmove->effects = clent->v.effects; |
|
pmove->flags = clent->v.flags; |
|
pmove->gravity = clent->v.gravity; |
|
pmove->friction = clent->v.friction; |
|
pmove->oldbuttons = clent->v.oldbuttons; |
|
pmove->waterjumptime = clent->v.teleport_time; |
|
pmove->dead = (clent->v.health <= 0.0f ) ? true : false; |
|
pmove->deadflag = clent->v.deadflag; |
|
pmove->spectator = 0; // spectator physic all execute on client |
|
pmove->movetype = clent->v.movetype; |
|
if( pmove->multiplayer ) pmove->onground = -1; |
|
pmove->waterlevel = clent->v.waterlevel; |
|
pmove->watertype = clent->v.watertype; |
|
pmove->maxspeed = svgame.movevars.maxspeed; |
|
pmove->clientmaxspeed = clent->v.maxspeed; |
|
pmove->iuser1 = clent->v.iuser1; |
|
pmove->iuser2 = clent->v.iuser2; |
|
pmove->iuser3 = clent->v.iuser3; |
|
pmove->iuser4 = clent->v.iuser4; |
|
pmove->fuser1 = clent->v.fuser1; |
|
pmove->fuser2 = clent->v.fuser2; |
|
pmove->fuser3 = clent->v.fuser3; |
|
pmove->fuser4 = clent->v.fuser4; |
|
VectorCopy( clent->v.vuser1, pmove->vuser1 ); |
|
VectorCopy( clent->v.vuser2, pmove->vuser2 ); |
|
VectorCopy( clent->v.vuser3, pmove->vuser3 ); |
|
VectorCopy( clent->v.vuser4, pmove->vuser4 ); |
|
pmove->cmd = *ucmd; // setup current cmds |
|
pmove->runfuncs = true; |
|
|
|
Q_strncpy( pmove->physinfo, physinfo, MAX_INFO_STRING ); |
|
|
|
// setup physents |
|
pmove->numvisent = 0; |
|
pmove->numphysent = 0; |
|
pmove->nummoveent = 0; |
|
|
|
for( i = 0; i < 3; i++ ) |
|
{ |
|
absmin[i] = clent->v.origin[i] - 256.0f; |
|
absmax[i] = clent->v.origin[i] + 256.0f; |
|
} |
|
|
|
SV_CopyEdictToPhysEnt( &svgame.pmove->physents[0], &svgame.edicts[0] ); |
|
svgame.pmove->visents[0] = svgame.pmove->physents[0]; |
|
svgame.pmove->numphysent = 1; // always have world |
|
svgame.pmove->numvisent = 1; |
|
|
|
SV_AddLinksToPmove( sv_areanodes, absmin, absmax ); |
|
SV_AddLaddersToPmove( sv_areanodes, absmin, absmax ); |
|
} |
|
|
|
static void SV_FinishPMove( playermove_t *pmove, sv_client_t *cl ) |
|
{ |
|
edict_t *clent = cl->edict; |
|
|
|
clent->v.teleport_time = pmove->waterjumptime; |
|
VectorCopy( pmove->origin, clent->v.origin ); |
|
VectorCopy( pmove->view_ofs, clent->v.view_ofs ); |
|
VectorCopy( pmove->velocity, clent->v.velocity ); |
|
VectorCopy( pmove->basevelocity, clent->v.basevelocity ); |
|
VectorCopy( pmove->punchangle, clent->v.punchangle ); |
|
VectorCopy( pmove->movedir, clent->v.movedir ); |
|
clent->v.flTimeStepSound = pmove->flTimeStepSound; |
|
clent->v.flFallVelocity = pmove->flFallVelocity; |
|
clent->v.oldbuttons = pmove->cmd.buttons; |
|
clent->v.waterlevel = pmove->waterlevel; |
|
clent->v.watertype = pmove->watertype; |
|
clent->v.maxspeed = pmove->clientmaxspeed; |
|
clent->v.flDuckTime = pmove->flDuckTime; |
|
clent->v.flSwimTime = pmove->flSwimTime; |
|
clent->v.iStepLeft = pmove->iStepLeft; |
|
clent->v.movetype = pmove->movetype; |
|
clent->v.friction = pmove->friction; |
|
clent->v.deadflag = pmove->deadflag; |
|
clent->v.effects = pmove->effects; |
|
clent->v.bInDuck = pmove->bInDuck; |
|
clent->v.flags = pmove->flags; |
|
|
|
// copy back user variables |
|
clent->v.iuser1 = pmove->iuser1; |
|
clent->v.iuser2 = pmove->iuser2; |
|
clent->v.iuser3 = pmove->iuser3; |
|
clent->v.iuser4 = pmove->iuser4; |
|
clent->v.fuser1 = pmove->fuser1; |
|
clent->v.fuser2 = pmove->fuser2; |
|
clent->v.fuser3 = pmove->fuser3; |
|
clent->v.fuser4 = pmove->fuser4; |
|
VectorCopy( pmove->vuser1, clent->v.vuser1 ); |
|
VectorCopy( pmove->vuser2, clent->v.vuser2 ); |
|
VectorCopy( pmove->vuser3, clent->v.vuser3 ); |
|
VectorCopy( pmove->vuser4, clent->v.vuser4 ); |
|
|
|
if( pmove->onground == -1 ) |
|
{ |
|
ClearBits( clent->v.flags, FL_ONGROUND ); |
|
} |
|
else if( pmove->onground >= 0 && pmove->onground < pmove->numphysent ) |
|
{ |
|
SetBits( clent->v.flags, FL_ONGROUND ); |
|
clent->v.groundentity = EDICT_NUM( pmove->physents[pmove->onground].info ); |
|
} |
|
|
|
// angles |
|
// show 1/3 the pitch angle and all the roll angle |
|
if( !clent->v.fixangle ) |
|
{ |
|
VectorCopy( pmove->angles, clent->v.v_angle ); |
|
clent->v.angles[PITCH] = -( clent->v.v_angle[PITCH] / 3.0f ); |
|
clent->v.angles[ROLL] = clent->v.v_angle[ROLL]; |
|
clent->v.angles[YAW] = clent->v.v_angle[YAW]; |
|
} |
|
|
|
SV_SetMinMaxSize( clent, pmove->player_mins[pmove->usehull], pmove->player_maxs[pmove->usehull], false ); |
|
|
|
// all next calls ignore footstep sounds |
|
pmove->runfuncs = false; |
|
} |
|
|
|
entity_state_t *SV_FindEntInPack( int index, client_frame_t *frame ) |
|
{ |
|
entity_state_t *state; |
|
int i; |
|
|
|
for( i = 0; i < frame->num_entities; i++ ) |
|
{ |
|
state = &svs.packet_entities[(frame->first_entity+i)%svs.num_client_entities]; |
|
|
|
if( state->number == index ) |
|
return state; |
|
} |
|
return NULL; |
|
} |
|
|
|
qboolean SV_UnlagCheckTeleport( vec3_t old_pos, vec3_t new_pos ) |
|
{ |
|
int i; |
|
|
|
for( i = 0; i < 3; i++ ) |
|
{ |
|
if( fabs( old_pos[i] - new_pos[i] ) > 64.0f ) |
|
return true; |
|
} |
|
return false; |
|
} |
|
|
|
void SV_SetupMoveInterpolant( sv_client_t *cl ) |
|
{ |
|
int i, j, clientnum; |
|
float finalpush, lerp_msec; |
|
float latency, lerpFrac; |
|
client_frame_t *frame, *frame2; |
|
entity_state_t *state, *lerpstate; |
|
vec3_t curpos, newpos; |
|
sv_client_t *check; |
|
sv_interp_t *lerp; |
|
|
|
memset( svgame.interp, 0, sizeof( svgame.interp )); |
|
has_update = false; |
|
|
|
if( !SV_ShouldUnlagForPlayer( cl )) |
|
return; |
|
|
|
has_update = true; |
|
|
|
for( i = 0, check = svs.clients; i < svs.maxclients; i++, check++ ) |
|
{ |
|
if( check->state != cs_spawned || check == cl ) |
|
continue; |
|
|
|
lerp = &svgame.interp[i]; |
|
|
|
VectorCopy( check->edict->v.origin, lerp->oldpos ); |
|
VectorCopy( check->edict->v.absmin, lerp->mins ); |
|
VectorCopy( check->edict->v.absmax, lerp->maxs ); |
|
lerp->active = true; |
|
} |
|
|
|
latency = Q_min( cl->latency, 1.5f ); |
|
|
|
if( sv_maxunlag.value != 0.0f ) |
|
{ |
|
if (sv_maxunlag.value < 0.0f ) |
|
Cvar_SetValue( "sv_maxunlag", 0.0f ); |
|
latency = Q_min( latency, sv_maxunlag.value ); |
|
} |
|
|
|
lerp_msec = cl->lastcmd.lerp_msec * 0.001f; |
|
if( lerp_msec > 0.1f ) lerp_msec = 0.1f; |
|
|
|
if( lerp_msec < cl->cl_updaterate ) |
|
lerp_msec = cl->cl_updaterate; |
|
|
|
finalpush = ( host.realtime - latency - lerp_msec ) + sv_unlagpush.value; |
|
if( finalpush > host.realtime ) finalpush = host.realtime; // pushed too much ? |
|
|
|
frame = frame2 = NULL; |
|
|
|
for( i = 0; i < SV_UPDATE_BACKUP; i++, frame2 = frame ) |
|
{ |
|
frame = &cl->frames[(cl->netchan.outgoing_sequence - (i + 1)) & SV_UPDATE_MASK]; |
|
|
|
for( j = 0; j < frame->num_entities; j++ ) |
|
{ |
|
state = &svs.packet_entities[(frame->first_entity+j)%svs.num_client_entities]; |
|
|
|
if( state->number < 1 || state->number > svs.maxclients ) |
|
continue; |
|
|
|
lerp = &svgame.interp[state->number-1]; |
|
if( lerp->nointerp ) continue; |
|
|
|
if( state->health <= 0 || FBitSet( state->effects, EF_NOINTERP )) |
|
lerp->nointerp = true; |
|
|
|
if( lerp->firstframe ) |
|
{ |
|
if( SV_UnlagCheckTeleport( state->origin, lerp->finalpos )) |
|
lerp->nointerp = true; |
|
} |
|
else lerp->firstframe = true; |
|
|
|
VectorCopy( state->origin, lerp->finalpos ); |
|
} |
|
|
|
if( finalpush > frame->senttime ) |
|
break; |
|
} |
|
|
|
if( i == SV_UPDATE_BACKUP || finalpush - frame->senttime > 1.0f ) |
|
{ |
|
memset( svgame.interp, 0, sizeof( svgame.interp )); |
|
has_update = false; |
|
return; |
|
} |
|
|
|
if( !frame2 ) |
|
{ |
|
frame2 = frame; |
|
lerpFrac = 0; |
|
} |
|
else |
|
{ |
|
if( frame2->senttime - frame->senttime == 0.0 ) |
|
{ |
|
lerpFrac = 0; |
|
} |
|
else |
|
{ |
|
lerpFrac = (finalpush - frame->senttime) / (frame2->senttime - frame->senttime); |
|
lerpFrac = bound( 0.0f, lerpFrac, 1.0f ); |
|
} |
|
} |
|
|
|
for( i = 0; i < frame->num_entities; i++ ) |
|
{ |
|
state = &svs.packet_entities[(frame->first_entity+i)%svs.num_client_entities]; |
|
|
|
if( state->number < 1 || state->number > svs.maxclients ) |
|
continue; |
|
|
|
clientnum = state->number - 1; |
|
check = &svs.clients[clientnum]; |
|
|
|
if( check->state != cs_spawned || check == cl ) |
|
continue; |
|
|
|
lerp = &svgame.interp[clientnum]; |
|
|
|
if( !lerp->active || lerp->nointerp ) |
|
continue; |
|
|
|
lerpstate = SV_FindEntInPack( state->number, frame2 ); |
|
|
|
if( !lerpstate ) |
|
{ |
|
VectorCopy( state->origin, curpos ); |
|
} |
|
else |
|
{ |
|
VectorSubtract( lerpstate->origin, state->origin, newpos ); |
|
VectorMA( state->origin, lerpFrac, newpos, curpos ); |
|
} |
|
|
|
VectorCopy( curpos, lerp->curpos ); |
|
VectorCopy( curpos, lerp->newpos ); |
|
|
|
if( !VectorCompare( curpos, check->edict->v.origin )) |
|
{ |
|
VectorCopy( curpos, check->edict->v.origin ); |
|
SV_LinkEdict( check->edict, false ); |
|
lerp->moving = true; |
|
} |
|
} |
|
} |
|
|
|
void SV_RestoreMoveInterpolant( sv_client_t *cl ) |
|
{ |
|
sv_client_t *check; |
|
sv_interp_t *oldlerp; |
|
int i; |
|
|
|
if( !has_update ) |
|
{ |
|
has_update = true; |
|
return; |
|
} |
|
|
|
if( !SV_ShouldUnlagForPlayer( cl )) |
|
return; |
|
|
|
for( i = 0, check = svs.clients; i < svs.maxclients; i++, check++ ) |
|
{ |
|
if( check->state != cs_spawned || check == cl ) |
|
continue; |
|
|
|
oldlerp = &svgame.interp[i]; |
|
|
|
if( VectorCompareEpsilon( oldlerp->oldpos, oldlerp->newpos, ON_EPSILON )) |
|
continue; // they didn't actually move. |
|
|
|
if( !oldlerp->moving || !oldlerp->active ) |
|
continue; |
|
|
|
if( VectorCompare( oldlerp->curpos, check->edict->v.origin )) |
|
{ |
|
VectorCopy( oldlerp->oldpos, check->edict->v.origin ); |
|
SV_LinkEdict( check->edict, false ); |
|
} |
|
} |
|
} |
|
|
|
/* |
|
=========== |
|
SV_RunCmd |
|
=========== |
|
*/ |
|
void SV_RunCmd( sv_client_t *cl, usercmd_t *ucmd, int random_seed ) |
|
{ |
|
edict_t *clent, *touch; |
|
double frametime; |
|
int i, oldmsec; |
|
pmtrace_t *pmtrace; |
|
trace_t trace; |
|
vec3_t oldvel; |
|
usercmd_t cmd; |
|
|
|
clent = cl->edict; |
|
cmd = *ucmd; |
|
|
|
if( cl->ignorecmdtime > host.realtime ) |
|
{ |
|
cl->cmdtime += ((double)ucmd->msec / 1000.0 ); |
|
return; |
|
} |
|
|
|
cl->ignorecmdtime = 0.0; |
|
|
|
// chop up very long commands |
|
if( cmd.msec > 50 ) |
|
{ |
|
oldmsec = ucmd->msec; |
|
cmd.msec = oldmsec / 2; |
|
SV_RunCmd( cl, &cmd, random_seed ); |
|
cmd.msec = oldmsec / 2; |
|
cmd.impulse = 0; |
|
SV_RunCmd( cl, &cmd, random_seed ); |
|
return; |
|
} |
|
|
|
if( !FBitSet( cl->flags, FCL_FAKECLIENT )) |
|
SV_SetupMoveInterpolant( cl ); |
|
|
|
svgame.dllFuncs.pfnCmdStart( cl->edict, ucmd, random_seed ); |
|
|
|
frametime = ((double)ucmd->msec / 1000.0 ); |
|
cl->timebase += frametime; |
|
cl->cmdtime += frametime; |
|
|
|
PM_CheckMovingGround( clent, frametime ); |
|
|
|
VectorCopy( clent->v.v_angle, svgame.pmove->oldangles ); // save oldangles |
|
if( !clent->v.fixangle ) VectorCopy( ucmd->viewangles, clent->v.v_angle ); |
|
|
|
VectorClear( clent->v.clbasevelocity ); |
|
|
|
// copy player buttons |
|
clent->v.button = ucmd->buttons; |
|
clent->v.light_level = ucmd->lightlevel; |
|
if( ucmd->impulse ) clent->v.impulse = ucmd->impulse; |
|
|
|
if( ucmd->impulse == 204 ) |
|
{ |
|
// force client.dll update |
|
SV_RefreshUserinfo(); |
|
} |
|
|
|
svgame.globals->time = cl->timebase; |
|
svgame.dllFuncs.pfnPlayerPreThink( clent ); |
|
SV_PlayerRunThink( clent, frametime, cl->timebase ); |
|
|
|
// If conveyor, or think, set basevelocity, then send to client asap too. |
|
if( !VectorIsNull( clent->v.basevelocity )) |
|
VectorCopy( clent->v.basevelocity, clent->v.clbasevelocity ); |
|
|
|
// setup playermove state |
|
SV_SetupPMove( svgame.pmove, cl, ucmd, cl->physinfo ); |
|
|
|
// motor! |
|
svgame.dllFuncs.pfnPM_Move( svgame.pmove, true ); |
|
|
|
// copy results back to client |
|
SV_FinishPMove( svgame.pmove, cl ); |
|
|
|
if( clent->v.solid != SOLID_NOT && !sv.playersonly ) |
|
{ |
|
if( svgame.physFuncs.PM_PlayerTouch != NULL ) |
|
{ |
|
// run custom impact function |
|
svgame.physFuncs.PM_PlayerTouch( svgame.pmove, clent ); |
|
} |
|
else |
|
{ |
|
// link into place and touch triggers |
|
SV_LinkEdict( clent, true ); |
|
VectorCopy( clent->v.velocity, oldvel ); // save velocity |
|
|
|
// touch other objects |
|
for( i = 0; i < svgame.pmove->numtouch; i++ ) |
|
{ |
|
pmtrace = &svgame.pmove->touchindex[i]; |
|
touch = EDICT_NUM( svgame.pmove->physents[pmtrace->ent].info ); |
|
VectorCopy( pmtrace->deltavelocity, clent->v.velocity ); |
|
PM_ConvertTrace( &trace, pmtrace, touch ); |
|
SV_Impact( touch, clent, &trace ); |
|
} |
|
|
|
// restore velocity |
|
VectorCopy( oldvel, clent->v.velocity ); |
|
} |
|
} |
|
|
|
svgame.pmove->numtouch = 0; |
|
svgame.globals->time = cl->timebase; |
|
svgame.globals->frametime = frametime; |
|
|
|
// run post-think |
|
svgame.dllFuncs.pfnPlayerPostThink( clent ); |
|
svgame.dllFuncs.pfnCmdEnd( clent ); |
|
|
|
if( !FBitSet( cl->flags, FCL_FAKECLIENT )) |
|
{ |
|
SV_RestoreMoveInterpolant( cl ); |
|
} |
|
}
|
|
|