You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
208 lines
7.3 KiB
208 lines
7.3 KiB
/* |
|
filesystem.h - engine FS |
|
Copyright (C) 2007 Uncle Mike |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
*/ |
|
|
|
#ifndef FILESYSTEM_INTERNAL_H |
|
#define FILESYSTEM_INTERNAL_H |
|
|
|
#include "xash3d_types.h" |
|
#include "filesystem.h" |
|
|
|
#ifdef __cplusplus |
|
extern "C" |
|
{ |
|
#endif |
|
|
|
typedef struct zip_s zip_t; |
|
typedef struct pack_s pack_t; |
|
typedef struct wfile_s wfile_t; |
|
|
|
|
|
#define FILE_BUFF_SIZE (2048) |
|
|
|
struct file_s |
|
{ |
|
int handle; // file descriptor |
|
int ungetc; // single stored character from ungetc, cleared to EOF when read |
|
fs_offset_t real_length; // uncompressed file size (for files opened in "read" mode) |
|
fs_offset_t position; // current position in the file |
|
fs_offset_t offset; // offset into the package (0 if external file) |
|
time_t filetime; // pak, wad or real filetime |
|
// contents buffer |
|
fs_offset_t buff_ind, buff_len; // buffer current index and length |
|
byte buff[FILE_BUFF_SIZE]; // intermediate buffer |
|
#ifdef XASH_REDUCE_FD |
|
const char *backup_path; |
|
fs_offset_t backup_position; |
|
uint backup_options; |
|
#endif |
|
}; |
|
|
|
enum |
|
{ |
|
SEARCHPATH_PLAIN = 0, |
|
SEARCHPATH_PAK, |
|
SEARCHPATH_WAD, |
|
SEARCHPATH_ZIP |
|
}; |
|
|
|
typedef struct stringlist_s |
|
{ |
|
// maxstrings changes as needed, causing reallocation of strings[] array |
|
int maxstrings; |
|
int numstrings; |
|
char **strings; |
|
} stringlist_t; |
|
|
|
typedef struct searchpath_s |
|
{ |
|
string filename; |
|
int type; |
|
int flags; |
|
union |
|
{ |
|
pack_t *pack; |
|
wfile_t *wad; |
|
zip_t *zip; |
|
}; |
|
struct searchpath_s *next; |
|
} searchpath_t; |
|
|
|
extern fs_globals_t FI; |
|
extern searchpath_t *fs_searchpaths; |
|
extern poolhandle_t fs_mempool; |
|
extern fs_interface_t g_engfuncs; |
|
extern qboolean fs_ext_path; |
|
extern char fs_rodir[MAX_SYSPATH]; |
|
extern char fs_rootdir[MAX_SYSPATH]; |
|
extern char fs_writedir[MAX_SYSPATH]; |
|
|
|
#define GI FI.GameInfo |
|
|
|
#define Mem_Malloc( pool, size ) g_engfuncs._Mem_Alloc( pool, size, false, __FILE__, __LINE__ ) |
|
#define Mem_Calloc( pool, size ) g_engfuncs._Mem_Alloc( pool, size, true, __FILE__, __LINE__ ) |
|
#define Mem_Realloc( pool, ptr, size ) g_engfuncs._Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ ) |
|
#define Mem_Free( mem ) g_engfuncs._Mem_Free( mem, __FILE__, __LINE__ ) |
|
#define Mem_AllocPool( name ) g_engfuncs._Mem_AllocPool( name, __FILE__, __LINE__ ) |
|
#define Mem_FreePool( pool ) g_engfuncs._Mem_FreePool( pool, __FILE__, __LINE__ ) |
|
|
|
#define Con_Printf (*g_engfuncs._Con_Printf) |
|
#define Con_DPrintf (*g_engfuncs._Con_DPrintf) |
|
#define Con_Reportf (*g_engfuncs._Con_Reportf) |
|
#define Sys_Error (*g_engfuncs._Sys_Error) |
|
|
|
// |
|
// filesystem.c |
|
// |
|
qboolean FS_InitStdio( qboolean caseinsensitive, const char *rootdir, const char *basedir, const char *gamedir, const char *rodir ); |
|
void FS_ShutdownStdio( void ); |
|
|
|
// search path utils |
|
void FS_Rescan( void ); |
|
void FS_ClearSearchPath( void ); |
|
void FS_AllowDirectPaths( qboolean enable ); |
|
void FS_AddGameDirectory( const char *dir, uint flags ); |
|
void FS_AddGameHierarchy( const char *dir, uint flags ); |
|
search_t *FS_Search( const char *pattern, int caseinsensitive, int gamedironly ); |
|
int FS_SetCurrentDirectory( const char *path ); |
|
void FS_Path_f( void ); |
|
|
|
// gameinfo utils |
|
void FS_LoadGameInfo( const char *rootfolder ); |
|
|
|
// file ops |
|
file_t *FS_Open( const char *filepath, const char *mode, qboolean gamedironly ); |
|
fs_offset_t FS_Write( file_t *file, const void *data, size_t datasize ); |
|
fs_offset_t FS_Read( file_t *file, void *buffer, size_t buffersize ); |
|
int FS_Seek( file_t *file, fs_offset_t offset, int whence ); |
|
fs_offset_t FS_Tell( file_t *file ); |
|
qboolean FS_Eof( file_t *file ); |
|
int FS_Flush( file_t *file ); |
|
int FS_Close( file_t *file ); |
|
int FS_Gets( file_t *file, byte *string, size_t bufsize ); |
|
int FS_UnGetc( file_t *file, byte c ); |
|
int FS_Getc( file_t *file ); |
|
int FS_VPrintf( file_t *file, const char *format, va_list ap ); |
|
int FS_Printf( file_t *file, const char *format, ... ) _format( 2 ); |
|
int FS_Print( file_t *file, const char *msg ); |
|
fs_offset_t FS_FileLength( file_t *f ); |
|
qboolean FS_FileCopy( file_t *pOutput, file_t *pInput, int fileSize ); |
|
|
|
// file buffer ops |
|
byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly ); |
|
byte *FS_LoadDirectFile( const char *path, fs_offset_t *filesizeptr ); |
|
qboolean FS_WriteFile( const char *filename, const void *data, fs_offset_t len ); |
|
|
|
// file hashing |
|
qboolean CRC32_File( dword *crcvalue, const char *filename ); |
|
qboolean MD5_HashFile( byte digest[16], const char *pszFileName, uint seed[4] ); |
|
|
|
// filesystem ops |
|
int FS_FileExists( const char *filename, int gamedironly ); |
|
int FS_FileTime( const char *filename, qboolean gamedironly ); |
|
fs_offset_t FS_FileSize( const char *filename, qboolean gamedironly ); |
|
qboolean FS_Rename( const char *oldname, const char *newname ); |
|
qboolean FS_Delete( const char *path ); |
|
qboolean FS_SysFileExists( const char *path, qboolean casesensitive ); |
|
const char *FS_GetDiskPath( const char *name, qboolean gamedironly ); |
|
void stringlistappend( stringlist_t *list, char *text ); |
|
void FS_CreatePath( char *path ); |
|
qboolean FS_SysFolderExists( const char *path ); |
|
file_t *FS_OpenReadFile( const char *filename, const char *mode, qboolean gamedironly ); |
|
|
|
int FS_SysFileTime( const char *filename ); |
|
file_t *FS_OpenHandle( const char *syspath, int handle, fs_offset_t offset, fs_offset_t len ); |
|
file_t *FS_SysOpen( const char *filepath, const char *mode ); |
|
const char *FS_FixFileCase( const char *path ); |
|
searchpath_t *FS_FindFile( const char *name, int *index, qboolean gamedironly ); |
|
|
|
// |
|
// pak.c |
|
// |
|
int FS_FileTimePAK( pack_t *pack ); |
|
int FS_FindFilePAK( pack_t *pack, const char *name ); |
|
void FS_PrintPAKInfo( char *dst, size_t size, pack_t *pack ); |
|
void FS_ClosePAK( pack_t *pack ); |
|
void FS_SearchPAK( stringlist_t *list, pack_t *pack, const char *pattern ); |
|
file_t *FS_OpenPackedFile( pack_t *pack, int pack_ind ); |
|
qboolean FS_AddPak_Fullpath( const char *pakfile, qboolean *already_loaded, int flags ); |
|
|
|
// |
|
// wad.c |
|
// |
|
int FS_FileTimeWAD( wfile_t *wad ); |
|
int FS_FindFileWAD( wfile_t *wad, const char *name ); |
|
void FS_PrintWADInfo( char *dst, size_t size, wfile_t *wad ); |
|
void FS_CloseWAD( wfile_t *wad ); |
|
void FS_SearchWAD( stringlist_t *list, wfile_t *wad, const char *pattern ); |
|
byte *FS_LoadWADFile( const char *path, fs_offset_t *sizeptr, qboolean gamedironly ); |
|
qboolean FS_AddWad_Fullpath( const char *wadfile, qboolean *already_loaded, int flags ); |
|
|
|
// |
|
// zip.c |
|
// |
|
int FS_FileTimeZIP( zip_t *zip ); |
|
int FS_FindFileZIP( zip_t *zip, const char *name ); |
|
void FS_PrintZIPInfo( char *dst, size_t size, zip_t *zip ); |
|
void FS_CloseZIP( zip_t *zip ); |
|
void FS_SearchZIP( stringlist_t *list, zip_t *zip, const char *pattern ); |
|
byte *FS_LoadZIPFile( const char *path, fs_offset_t *sizeptr, qboolean gamedironly ); |
|
file_t *FS_OpenZipFile( zip_t *zip, int pack_ind ); |
|
qboolean FS_AddZip_Fullpath( const char *zipfile, qboolean *already_loaded, int flags ); |
|
|
|
#ifdef __cplusplus |
|
} |
|
#endif |
|
|
|
#endif // FILESYSTEM_INTERNAL_H
|
|
|