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514 lines
13 KiB
514 lines
13 KiB
/* |
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gl_rmisc.c - renderer misceallaneous |
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Copyright (C) 2010 Uncle Mike |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#include "common.h" |
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#include "client.h" |
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#include "gl_local.h" |
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#include "mod_local.h" |
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#include "shake.h" |
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typedef struct |
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{ |
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const char *texname; |
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const char *detail; |
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const char material; |
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int lMin; |
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int lMax; |
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} dmaterial_t; |
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typedef struct |
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{ |
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char texname[64]; // shortname |
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imgfilter_t filter; |
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} dfilter_t; |
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dfilter_t *tex_filters[MAX_TEXTURES]; |
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int num_texfilters; |
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// default rules for apply detail textures. |
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// maybe move this to external script? |
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static const dmaterial_t detail_table[] = |
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{ |
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{ "crt", "dt_conc", 'C', 0, 0 }, // concrete |
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{ "rock", "dt_rock1", 'C', 0, 0 }, |
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{ "conc", "dt_conc", 'C', 0, 0 }, |
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{ "brick", "dt_brick", 'C', 0, 0 }, |
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{ "wall", "dt_brick", 'C', 0, 0 }, |
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{ "city", "dt_conc", 'C', 0, 0 }, |
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{ "crete", "dt_conc", 'C', 0, 0 }, |
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{ "generic", "dt_brick", 'C', 0, 0 }, |
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{ "floor", "dt_conc", 'C', 0, 0 }, |
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{ "metal", "dt_metal%i", 'M', 1, 2 }, // metal |
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{ "mtl", "dt_metal%i", 'M', 1, 2 }, |
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{ "pipe", "dt_metal%i", 'M', 1, 2 }, |
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{ "elev", "dt_metal%i", 'M', 1, 2 }, |
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{ "sign", "dt_metal%i", 'M', 1, 2 }, |
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{ "barrel", "dt_metal%i", 'M', 1, 2 }, |
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{ "bath", "dt_ssteel1", 'M', 1, 2 }, |
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{ "tech", "dt_ssteel1", 'M', 1, 2 }, |
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{ "refbridge", "dt_metal%i", 'M', 1, 2 }, |
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{ "panel", "dt_ssteel1", 'M', 0, 0 }, |
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{ "brass", "dt_ssteel1", 'M', 0, 0 }, |
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{ "rune", "dt_metal%i", 'M', 1, 2 }, |
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{ "car", "dt_metal%i", 'M', 1, 2 }, |
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{ "circuit", "dt_metal%i", 'M', 1, 2 }, |
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{ "steel", "dt_ssteel1", 'M', 0, 0 }, |
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{ "dirt", "dt_ground%i", 'D', 1, 5 }, // dirt |
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{ "drt", "dt_ground%i", 'D', 1, 5 }, |
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{ "out", "dt_ground%i", 'D', 1, 5 }, |
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{ "grass", "dt_grass1", 'D', 0, 0 }, |
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{ "mud", "dt_carpet1", 'D', 0, 0 }, |
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{ "vent", "dt_ssteel1", 'V', 1, 4 }, // vent |
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{ "duct", "dt_ssteel1", 'V', 1, 4 }, |
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{ "tile", "dt_smooth%i", 'T', 1, 2 }, |
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{ "labflr", "dt_smooth%i", 'T', 1, 2 }, |
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{ "bath", "dt_smooth%i", 'T', 1, 2 }, |
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{ "grate", "dt_stone%i", 'G', 1, 4 }, // vent |
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{ "stone", "dt_stone%i", 'G', 1, 4 }, |
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{ "grt", "dt_stone%i", 'G', 1, 4 }, |
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{ "wiz", "dt_wood%i", 'W', 1, 3 }, |
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{ "wood", "dt_wood%i", 'W', 1, 3 }, |
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{ "wizwood", "dt_wood%i", 'W', 1, 3 }, |
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{ "wd", "dt_wood%i", 'W', 1, 3 }, |
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{ "table", "dt_wood%i", 'W', 1, 3 }, |
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{ "board", "dt_wood%i", 'W', 1, 3 }, |
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{ "chair", "dt_wood%i", 'W', 1, 3 }, |
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{ "brd", "dt_wood%i", 'W', 1, 3 }, |
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{ "carp", "dt_carpet1", 'W', 1, 3 }, |
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{ "book", "dt_wood%i", 'W', 1, 3 }, |
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{ "box", "dt_wood%i", 'W', 1, 3 }, |
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{ "cab", "dt_wood%i", 'W', 1, 3 }, |
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{ "couch", "dt_wood%i", 'W', 1, 3 }, |
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{ "crate", "dt_wood%i", 'W', 1, 3 }, |
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{ "poster", "dt_plaster%i", 'W', 1, 2 }, |
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{ "sheet", "dt_plaster%i", 'W', 1, 2 }, |
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{ "stucco", "dt_plaster%i", 'W', 1, 2 }, |
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{ "comp", "dt_smooth1", 'P', 0, 0 }, |
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{ "cmp", "dt_smooth1", 'P', 0, 0 }, |
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{ "elec", "dt_smooth1", 'P', 0, 0 }, |
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{ "vend", "dt_smooth1", 'P', 0, 0 }, |
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{ "monitor", "dt_smooth1", 'P', 0, 0 }, |
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{ "phone", "dt_smooth1", 'P', 0, 0 }, |
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{ "glass", "dt_ssteel1", 'Y', 0, 0 }, |
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{ "window", "dt_ssteel1", 'Y', 0, 0 }, |
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{ "flesh", "dt_rough1", 'F', 0, 0 }, |
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{ "meat", "dt_rough1", 'F', 0, 0 }, |
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{ "fls", "dt_rough1", 'F', 0, 0 }, |
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{ "ground", "dt_ground%i", 'D', 1, 5 }, |
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{ "gnd", "dt_ground%i", 'D', 1, 5 }, |
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{ "snow", "dt_snow%i", 'O', 1, 2 }, // snow |
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{ "wswamp", "dt_smooth1", 'W', 0, 0 }, |
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{ NULL, NULL, 0, 0, 0 } |
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}; |
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static const char *R_DetailTextureForName( const char *name ) |
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{ |
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const dmaterial_t *table; |
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if( !name || !*name ) return NULL; |
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if( !Q_strnicmp( name, "sky", 3 )) |
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return NULL; // never details for sky |
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// never apply details for liquids |
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if( !Q_strnicmp( name + 1, "!lava", 5 )) |
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return NULL; |
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if( !Q_strnicmp( name + 1, "!slime", 6 )) |
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return NULL; |
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if( !Q_strnicmp( name, "!cur_90", 7 )) |
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return NULL; |
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if( !Q_strnicmp( name, "!cur_0", 6 )) |
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return NULL; |
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if( !Q_strnicmp( name, "!cur_270", 8 )) |
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return NULL; |
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if( !Q_strnicmp( name, "!cur_180", 8 )) |
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return NULL; |
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if( !Q_strnicmp( name, "!cur_up", 7 )) |
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return NULL; |
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if( !Q_strnicmp( name, "!cur_dwn", 8 )) |
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return NULL; |
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if( name[0] == '!' ) |
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return NULL; |
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// never apply details to the special textures |
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if( !Q_strnicmp( name, "origin", 6 )) |
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return NULL; |
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if( !Q_strnicmp( name, "clip", 4 )) |
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return NULL; |
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if( !Q_strnicmp( name, "hint", 4 )) |
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return NULL; |
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if( !Q_strnicmp( name, "skip", 4 )) |
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return NULL; |
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if( !Q_strnicmp( name, "translucent", 11 )) |
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return NULL; |
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if( !Q_strnicmp( name, "3dsky", 5 )) // xash-mod support :-) |
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return NULL; |
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if( !Q_strnicmp( name, "scroll", 6 )) |
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return NULL; |
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if( name[0] == '@' ) |
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return NULL; |
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// last check ... |
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if( !Q_strnicmp( name, "null", 4 )) |
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return NULL; |
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for( table = detail_table; table && table->texname; table++ ) |
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{ |
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if( Q_stristr( name, table->texname )) |
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{ |
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if(( table->lMin + table->lMax ) > 0 ) |
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return va( table->detail, COM_RandomLong( table->lMin, table->lMax )); |
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return table->detail; |
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} |
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} |
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return NULL; |
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} |
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void R_CreateDetailTexturesList( const char *filename ) |
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{ |
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file_t *detail_txt = NULL; |
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float xScale, yScale; |
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const char *detail_name; |
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texture_t *tex; |
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rgbdata_t *pic; |
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int i; |
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for( i = 0; i < cl.worldmodel->numtextures; i++ ) |
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{ |
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tex = cl.worldmodel->textures[i]; |
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detail_name = R_DetailTextureForName( tex->name ); |
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if( !detail_name ) continue; |
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// detailtexture detected |
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if( detail_name ) |
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{ |
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if( !detail_txt ) detail_txt = FS_Open( filename, "w", false ); |
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if( !detail_txt ) |
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{ |
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MsgDev( D_ERROR, "Can't write %s\n", filename ); |
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break; |
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} |
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pic = FS_LoadImage( va( "gfx/detail/%s", detail_name ), NULL, 0 ); |
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if( pic ) |
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{ |
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xScale = (pic->width / (float)tex->width) * gl_detailscale->value; |
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yScale = (pic->height / (float)tex->height) * gl_detailscale->value; |
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FS_FreeImage( pic ); |
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} |
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else xScale = yScale = 10.0f; |
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// store detailtexture description |
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FS_Printf( detail_txt, "%s detail/%s %.2f %.2f\n", tex->name, detail_name, xScale, yScale ); |
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} |
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} |
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if( detail_txt ) FS_Close( detail_txt ); |
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} |
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void R_ParseDetailTextures( const char *filename ) |
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{ |
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char *afile, *pfile; |
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string token, texname; |
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string detail_texname; |
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string detail_path; |
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float xScale, yScale; |
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texture_t *tex; |
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int i; |
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if( r_detailtextures->value >= 2 && !FS_FileExists( filename, false )) |
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{ |
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// use built-in generator for detail textures |
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R_CreateDetailTexturesList( filename ); |
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} |
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afile = FS_LoadFile( filename, NULL, false ); |
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if( !afile ) return; |
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pfile = afile; |
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// format: 'texturename' 'detailtexture' 'xScale' 'yScale' |
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while(( pfile = COM_ParseFile( pfile, token )) != NULL ) |
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{ |
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texname[0] = '\0'; |
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detail_texname[0] = '\0'; |
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// read texname |
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if( token[0] == '{' ) |
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{ |
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// NOTE: COM_ParseFile handled some symbols seperately |
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// this code will be fix it |
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pfile = COM_ParseFile( pfile, token ); |
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Q_strncat( texname, "{", sizeof( texname )); |
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Q_strncat( texname, token, sizeof( texname )); |
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} |
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else Q_strncpy( texname, token, sizeof( texname )); |
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// read detailtexture name |
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pfile = COM_ParseFile( pfile, token ); |
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Q_strncat( detail_texname, token, sizeof( detail_texname )); |
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// trying the scales or '{' |
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pfile = COM_ParseFile( pfile, token ); |
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// read second part of detailtexture name |
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if( token[0] == '{' ) |
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{ |
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Q_strncat( detail_texname, token, sizeof( detail_texname )); |
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pfile = COM_ParseFile( pfile, token ); // read scales |
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Q_strncat( detail_texname, token, sizeof( detail_texname )); |
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pfile = COM_ParseFile( pfile, token ); // parse scales |
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} |
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Q_snprintf( detail_path, sizeof( detail_path ), "gfx/%s", detail_texname ); |
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// read scales |
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xScale = Q_atof( token ); |
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pfile = COM_ParseFile( pfile, token ); |
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yScale = Q_atof( token ); |
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if( xScale <= 0.0f || yScale <= 0.0f ) |
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continue; |
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// search for existing texture and uploading detail texture |
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for( i = 0; i < cl.worldmodel->numtextures; i++ ) |
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{ |
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tex = cl.worldmodel->textures[i]; |
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if( Q_stricmp( tex->name, texname )) |
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continue; |
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tex->dt_texturenum = GL_LoadTexture( detail_path, NULL, 0, TF_FORCE_COLOR, NULL ); |
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// texture is loaded |
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if( tex->dt_texturenum ) |
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{ |
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gltexture_t *glt; |
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glt = R_GetTexture( tex->gl_texturenum ); |
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glt->xscale = xScale; |
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glt->yscale = yScale; |
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} |
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break; |
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} |
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} |
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Mem_Free( afile ); |
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} |
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void R_ParseTexFilters( const char *filename ) |
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{ |
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char *afile, *pfile; |
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string token, texname; |
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dfilter_t *tf; |
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int i; |
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afile = FS_LoadFile( filename, NULL, false ); |
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if( !afile ) return; |
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pfile = afile; |
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// format: 'texturename' 'filtername' 'factor' 'bias' 'blendmode' 'grayscale' |
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while(( pfile = COM_ParseFile( pfile, token )) != NULL ) |
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{ |
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imgfilter_t filter; |
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memset( &filter, 0, sizeof( filter )); |
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Q_strncpy( texname, token, sizeof( texname )); |
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// parse filter |
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pfile = COM_ParseFile( pfile, token ); |
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if( !Q_stricmp( token, "blur" )) |
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filter.filter = BLUR_FILTER; |
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else if( !Q_stricmp( token, "blur2" )) |
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filter.filter = BLUR_FILTER2; |
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else if( !Q_stricmp( token, "edge" )) |
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filter.filter = EDGE_FILTER; |
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else if( !Q_stricmp( token, "emboss" )) |
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filter.filter = EMBOSS_FILTER; |
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// reading factor |
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pfile = COM_ParseFile( pfile, token ); |
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filter.factor = Q_atof( token ); |
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// reading bias |
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pfile = COM_ParseFile( pfile, token ); |
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filter.bias = Q_atof( token ); |
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// reading blendFunc |
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pfile = COM_ParseFile( pfile, token ); |
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if( !Q_stricmp( token, "modulate" ) || !Q_stricmp( token, "GL_MODULATE" )) |
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filter.blendFunc = GL_MODULATE; |
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else if( !Q_stricmp( token, "replace" ) || !Q_stricmp( token, "GL_REPLACE" )) |
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filter.blendFunc = GL_REPLACE; |
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else if( !Q_stricmp( token, "add" ) || !Q_stricmp( token, "GL_ADD" )) |
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filter.blendFunc = GL_ADD; |
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else if( !Q_stricmp( token, "decal" ) || !Q_stricmp( token, "GL_DECAL" )) |
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filter.blendFunc = GL_DECAL; |
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else if( !Q_stricmp( token, "blend" ) || !Q_stricmp( token, "GL_BLEND" )) |
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filter.blendFunc = GL_BLEND; |
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else if( !Q_stricmp( token, "add_signed" ) || !Q_stricmp( token, "GL_ADD_SIGNED" )) |
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filter.blendFunc = GL_ADD_SIGNED; |
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else MsgDev( D_WARN, "unknown blendFunc '%s' specified for texture '%s'\n", texname, token ); |
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// reading flags |
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pfile = COM_ParseFile( pfile, token ); |
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filter.flags = Q_atoi( token ); |
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// make sure what factor is not zeroed |
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if( filter.factor == 0.0f ) |
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{ |
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MsgDev( D_WARN, "texfilter for texture %s has factor 0! Ignored\n", texname ); |
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continue; |
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} |
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// check if already existed |
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for( i = 0; i < num_texfilters; i++ ) |
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{ |
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tf = tex_filters[i]; |
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if( !Q_stricmp( tf->texname, texname )) |
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{ |
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MsgDev( D_WARN, "texture %s has specified multiple filters! Ignored\n", texname ); |
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break; |
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} |
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} |
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if( i != num_texfilters ) |
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continue; // already specified |
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// allocate new texfilter |
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tf = Z_Malloc( sizeof( dfilter_t )); |
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tex_filters[num_texfilters++] = tf; |
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Q_strncpy( tf->texname, texname, sizeof( tf->texname )); |
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tf->filter = filter; |
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} |
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MsgDev( D_INFO, "%i texture filters parsed\n", num_texfilters ); |
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Mem_Free( afile ); |
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} |
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imgfilter_t *R_FindTexFilter( const char *texname ) |
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{ |
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dfilter_t *tf; |
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int i; |
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for( i = 0; i < num_texfilters; i++ ) |
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{ |
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tf = tex_filters[i]; |
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if( !Q_stricmp( tf->texname, texname )) |
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return &tf->filter; |
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} |
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return NULL; |
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} |
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/* |
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======================= |
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R_ClearStaticEntities |
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e.g. by demo request |
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======================= |
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*/ |
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void R_ClearStaticEntities( void ) |
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{ |
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int i; |
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if( host.type == HOST_DEDICATED ) |
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return; |
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// clear out efrags in case the level hasn't been reloaded |
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for( i = 0; i < cl.worldmodel->numleafs; i++ ) |
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cl.worldmodel->leafs[i+1].efrags = NULL; |
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clgame.numStatics = 0; |
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CL_ClearEfrags (); |
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} |
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void R_NewMap( void ) |
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{ |
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texture_t *tx; |
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int i; |
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R_ClearDecals(); // clear all level decals |
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// upload detailtextures |
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if( r_detailtextures->value ) |
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{ |
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string mapname, filepath; |
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Q_strncpy( mapname, cl.worldmodel->name, sizeof( mapname )); |
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COM_StripExtension( mapname ); |
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Q_sprintf( filepath, "%s_detail.txt", mapname ); |
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R_ParseDetailTextures( filepath ); |
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} |
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if( v_dark->value ) |
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{ |
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screenfade_t *sf = &clgame.fade; |
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client_textmessage_t *title; |
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title = CL_TextMessageGet( "GAMETITLE" ); |
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if( title ) |
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{ |
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// get settings from titles.txt |
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sf->fadeEnd = title->holdtime + title->fadeout; |
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sf->fadeReset = title->fadeout; |
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} |
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else sf->fadeEnd = sf->fadeReset = 5.0f; |
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sf->fadeFlags = FFADE_IN; |
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sf->fader = sf->fadeg = sf->fadeb = 0; |
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sf->fadealpha = 255; |
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sf->fadeSpeed = (float)sf->fadealpha / sf->fadeReset; |
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sf->fadeReset += cl.time; |
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sf->fadeEnd += sf->fadeReset; |
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Cvar_SetValue( "v_dark", 0.0f ); |
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} |
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// clear out efrags in case the level hasn't been reloaded |
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for( i = 0; i < cl.worldmodel->numleafs; i++ ) |
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cl.worldmodel->leafs[i+1].efrags = NULL; |
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tr.skytexturenum = -1; |
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pglDisable( GL_FOG ); |
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// clearing texture chains |
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for( i = 0; i < cl.worldmodel->numtextures; i++ ) |
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{ |
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if( !cl.worldmodel->textures[i] ) |
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continue; |
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tx = cl.worldmodel->textures[i]; |
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if( !Q_strncmp( tx->name, "sky", 3 ) && tx->width == 256 && tx->height == 128 ) |
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tr.skytexturenum = i; |
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tx->texturechain = NULL; |
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} |
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R_SetupSky( clgame.movevars.skyName ); |
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GL_BuildLightmaps (); |
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} |