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41 lines
1.2 KiB
41 lines
1.2 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#ifndef PM_TRACE_H |
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#define PM_TRACE_H |
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typedef struct |
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{ |
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vec3_t normal; |
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float dist; |
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} pmplane_t; |
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typedef struct pmtrace_s pmtrace_t; |
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struct pmtrace_s |
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{ |
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qboolean allsolid; // if true, plane is not valid |
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qboolean startsolid; // if true, the initial point was in a solid area |
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qboolean inopen, inwater; // End point is in empty space or in water |
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float fraction; // time completed, 1.0 = didn't hit anything |
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vec3_t endpos; // final position |
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pmplane_t plane; // surface normal at impact |
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int ent; // entity at impact |
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vec3_t deltavelocity; // Change in player's velocity caused by impact. |
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// Only run on server. |
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int hitgroup; |
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}; |
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#endif//PM_TRACE_H
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