Xash3D FWGS engine.
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# Microsoft Developer Studio Project File - Name="libmpg" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=libmpg - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "libmpg.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "libmpg.mak" CFG="libmpg - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "libmpg - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "libmpg - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "libmpg - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\temp\libmpg\!release"
# PROP Intermediate_Dir "..\temp\libmpg\!release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O1 /I "./" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FD /c
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE RSC /l 0x419 /d "NDEBUG"
# ADD RSC /l 0x419 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\mpeg.lib"
!ELSEIF "$(CFG)" == "libmpg - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\temp\libmpg\!debug"
# PROP Intermediate_Dir "..\temp\libmpg\!debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /Gi /GX /ZI /Od /I "./" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FAs /FR /FD /GZ /c
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE RSC /l 0x419 /d "_DEBUG"
# ADD RSC /l 0x419 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\mpeg_dbg.lib"
!ENDIF
# Begin Target
# Name "libmpg - Win32 Release"
# Name "libmpg - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\dct36.c
# End Source File
# Begin Source File
SOURCE=.\dct64.c
# End Source File
# Begin Source File
SOURCE=.\format.c
# End Source File
# Begin Source File
SOURCE=.\frame.c
# End Source File
# Begin Source File
SOURCE=.\index.c
# End Source File
# Begin Source File
SOURCE=.\layer3.c
# End Source File
# Begin Source File
SOURCE=.\libmpg.c
# End Source File
# Begin Source File
SOURCE=.\mpg123.c
# End Source File
# Begin Source File
SOURCE=.\parse.c
# End Source File
# Begin Source File
SOURCE=.\reader.c
# End Source File
# Begin Source File
SOURCE=.\synth.c
# End Source File
# Begin Source File
SOURCE=.\tabinit.c
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\fmt123.h
# End Source File
# Begin Source File
SOURCE=.\frame.h
# End Source File
# Begin Source File
SOURCE=.\getbits.h
# End Source File
# Begin Source File
SOURCE=.\huffman.h
# End Source File
# Begin Source File
SOURCE=.\index.h
# End Source File
# Begin Source File
SOURCE=.\libmpg.h
# End Source File
# Begin Source File
SOURCE=.\mpg123.h
# End Source File
# Begin Source File
SOURCE=.\reader.h
# End Source File
# Begin Source File
SOURCE=.\sample.h
# End Source File
# Begin Source File
SOURCE=.\synth.h
# End Source File
# End Group
# End Target
# End Project