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791 lines
19 KiB
791 lines
19 KiB
/* |
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cl_scrn.c - refresh screen |
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Copyright (C) 2007 Uncle Mike |
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|
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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|
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#include "common.h" |
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#include "client.h" |
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#include "vgui_draw.h" |
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#include "qfont.h" |
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#include "input.h" |
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#include "library.h" |
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|
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convar_t *scr_centertime; |
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convar_t *scr_loading; |
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convar_t *scr_download; |
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convar_t *scr_viewsize; |
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convar_t *cl_testlights; |
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convar_t *cl_allow_levelshots; |
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convar_t *cl_levelshot_name; |
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static convar_t *cl_envshot_size; |
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convar_t *v_dark; |
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static convar_t *net_speeds; |
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static convar_t *cl_showfps; |
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static convar_t *cl_showpos; |
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|
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typedef struct |
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{ |
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int x1, y1, x2, y2; |
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} dirty_t; |
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static dirty_t scr_dirty, scr_old_dirty[2]; |
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static qboolean scr_init = false; |
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|
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/* |
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============== |
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SCR_DrawFPS |
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============== |
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*/ |
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void SCR_DrawFPS( int height ) |
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{ |
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float calc; |
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rgba_t color; |
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double newtime; |
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static double nexttime = 0, lasttime = 0; |
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static double framerate = 0; |
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static int framecount = 0; |
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static int minfps = 9999; |
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static int maxfps = 0; |
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char fpsstring[64]; |
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int offset; |
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if( cls.state != ca_active || !cl_showfps->value || cl.background ) |
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return; |
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|
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switch( cls.scrshot_action ) |
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{ |
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case scrshot_normal: |
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case scrshot_snapshot: |
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case scrshot_inactive: |
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break; |
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default: return; |
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} |
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newtime = Sys_DoubleTime(); |
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if( newtime >= nexttime ) |
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{ |
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framerate = framecount / (newtime - lasttime); |
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lasttime = newtime; |
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nexttime = Q_max( nexttime + 1.0, lasttime - 1.0 ); |
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framecount = 0; |
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} |
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calc = framerate; |
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framecount++; |
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if( calc < 1.0f ) |
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{ |
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Q_snprintf( fpsstring, sizeof( fpsstring ), "%4i spf", (int)(1.0f / calc + 0.5f)); |
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MakeRGBA( color, 255, 0, 0, 255 ); |
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} |
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else |
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{ |
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int curfps = (int)(calc + 0.5f); |
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if( curfps < minfps ) minfps = curfps; |
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if( curfps > maxfps ) maxfps = curfps; |
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if( cl_showfps->value == 2 ) |
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Q_snprintf( fpsstring, sizeof( fpsstring ), "fps: ^1%4i min, ^3%4i cur, ^2%4i max", minfps, curfps, maxfps ); |
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else Q_snprintf( fpsstring, sizeof( fpsstring ), "%4i fps", curfps ); |
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MakeRGBA( color, 255, 255, 255, 255 ); |
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} |
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Con_DrawStringLen( fpsstring, &offset, NULL ); |
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Con_DrawString( refState.width - offset - 4, height, fpsstring, color ); |
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} |
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/* |
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============== |
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SCR_DrawPos |
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Draw local player position, angles and velocity |
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============== |
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*/ |
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void SCR_DrawPos( void ) |
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{ |
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static char msg[MAX_SYSPATH]; |
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float speed; |
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cl_entity_t *ent; |
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rgba_t color; |
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if( cls.state != ca_active || !cl_showpos->value || cl.background ) |
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return; |
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ent = CL_GetLocalPlayer(); |
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speed = VectorLength( cl.simvel ); |
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Q_snprintf( msg, MAX_SYSPATH, |
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"pos: %.2f %.2f %.2f\n" |
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"ang: %.2f %.2f %.2f\n" |
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"velocity: %.2f", |
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cl.simorg[0], cl.simorg[1], cl.simorg[2], |
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// should we use entity angles or viewangles? |
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// view isn't always bound to player |
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ent->angles[0], ent->angles[1], ent->angles[2], |
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speed ); |
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MakeRGBA( color, 255, 255, 255, 255 ); |
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Con_DrawString( refState.width / 2, 4, msg, color ); |
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} |
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/* |
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============== |
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SCR_NetSpeeds |
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same as r_speeds but for network channel |
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============== |
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*/ |
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void SCR_NetSpeeds( void ) |
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{ |
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static char msg[MAX_SYSPATH]; |
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int x, y; |
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float time = cl.mtime[0]; |
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static int min_svfps = 100; |
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static int max_svfps = 0; |
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int cur_svfps = 0; |
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static int min_clfps = 100; |
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static int max_clfps = 0; |
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int cur_clfps = 0; |
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rgba_t color; |
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cl_font_t *font = Con_GetCurFont(); |
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if( !host.allow_console ) |
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return; |
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if( !net_speeds->value || cls.state != ca_active ) |
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return; |
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// prevent to get too big values at max |
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if( cl_serverframetime() > 0.0001f ) |
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{ |
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cur_svfps = Q_rint( 1.0f / cl_serverframetime( )); |
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if( cur_svfps < min_svfps ) min_svfps = cur_svfps; |
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if( cur_svfps > max_svfps ) max_svfps = cur_svfps; |
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} |
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// prevent to get too big values at max |
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if( cl_clientframetime() > 0.0001f ) |
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{ |
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cur_clfps = Q_rint( 1.0f / cl_clientframetime( )); |
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if( cur_clfps < min_clfps ) min_clfps = cur_clfps; |
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if( cur_clfps > max_clfps ) max_clfps = cur_clfps; |
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} |
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Q_snprintf( msg, sizeof( msg ), |
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"Updaterate: ^1%2i min, ^3%2i cur, ^2%2i max\n" |
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"Client FPS: ^1%i min, ^3%3i cur, ^2%3i max\n" |
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"Game Time: %02d:%02d\n" |
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"Total received from server: %s\n" |
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"Total sent to server: %s\n", |
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min_svfps, cur_svfps, max_svfps, |
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min_clfps, cur_clfps, max_clfps, |
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(int)(time / 60.0f ), (int)fmod( time, 60.0f ), |
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Q_memprint( cls.netchan.total_received ), |
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Q_memprint( cls.netchan.total_sended ) |
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); |
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x = refState.width - 320 * font->scale; |
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y = 384; |
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MakeRGBA( color, 255, 255, 255, 255 ); |
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CL_DrawString( x, y, msg, color, font, FONT_DRAW_RESETCOLORONLF ); |
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} |
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/* |
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================ |
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SCR_RSpeeds |
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================ |
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*/ |
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void SCR_RSpeeds( void ) |
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{ |
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char msg[2048]; |
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if( !host.allow_console ) |
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return; |
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if( ref.dllFuncs.R_SpeedsMessage( msg, sizeof( msg ))) |
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{ |
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int x, y; |
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rgba_t color; |
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cl_font_t *font = Con_GetCurFont(); |
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x = refState.width - 340 * font->scale; |
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y = 64; |
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MakeRGBA( color, 255, 255, 255, 255 ); |
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CL_DrawString( x, y, msg, color, font, FONT_DRAW_RESETCOLORONLF ); |
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} |
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} |
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/* |
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================ |
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SCR_MakeLevelShot |
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creates levelshot at next frame |
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================ |
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*/ |
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void SCR_MakeLevelShot( void ) |
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{ |
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if( cls.scrshot_request != scrshot_plaque ) |
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return; |
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// make levelshot at nextframe() |
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Cbuf_AddText( "levelshot\n" ); |
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} |
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/* |
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=============== |
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VID_WriteOverviewScript |
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Create overview script file |
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=============== |
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*/ |
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void VID_WriteOverviewScript( void ) |
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{ |
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ref_overview_t *ov = &clgame.overView; |
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string filename; |
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file_t *f; |
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Q_snprintf( filename, sizeof( filename ), "overviews/%s.txt", clgame.mapname ); |
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f = FS_Open( filename, "w", false ); |
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if( !f ) return; |
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FS_Printf( f, "// overview description file for %s.bsp\n\n", clgame.mapname ); |
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FS_Print( f, "global\n{\n" ); |
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FS_Printf( f, "\tZOOM\t%.2f\n", ov->flZoom ); |
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FS_Printf( f, "\tORIGIN\t%.2f\t%.2f\t%.2f\n", ov->origin[0], ov->origin[1], ov->origin[2] ); |
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FS_Printf( f, "\tROTATED\t%i\n", ov->rotated ? 1 : 0 ); |
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FS_Print( f, "}\n\nlayer\n{\n" ); |
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FS_Printf( f, "\tIMAGE\t\"overviews/%s.bmp\"\n", clgame.mapname ); |
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FS_Printf( f, "\tHEIGHT\t%.2f\n", ov->zFar ); // ??? |
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FS_Print( f, "}\n" ); |
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FS_Close( f ); |
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} |
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/* |
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================ |
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SCR_MakeScreenShot |
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create a requested screenshot type |
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================ |
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*/ |
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void SCR_MakeScreenShot( void ) |
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{ |
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qboolean iRet = false; |
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int viewsize; |
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if( cls.envshot_viewsize > 0 ) |
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viewsize = cls.envshot_viewsize; |
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else viewsize = cl_envshot_size->value; |
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switch( cls.scrshot_action ) |
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{ |
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case scrshot_normal: |
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iRet = ref.dllFuncs.VID_ScreenShot( cls.shotname, VID_SCREENSHOT ); |
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break; |
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case scrshot_snapshot: |
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iRet = ref.dllFuncs.VID_ScreenShot( cls.shotname, VID_SNAPSHOT ); |
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break; |
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case scrshot_plaque: |
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iRet = ref.dllFuncs.VID_ScreenShot( cls.shotname, VID_LEVELSHOT ); |
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break; |
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case scrshot_savegame: |
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iRet = ref.dllFuncs.VID_ScreenShot( cls.shotname, VID_MINISHOT ); |
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break; |
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case scrshot_envshot: |
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iRet = ref.dllFuncs.VID_CubemapShot( cls.shotname, viewsize, cls.envshot_vieworg, false ); |
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break; |
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case scrshot_skyshot: |
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iRet = ref.dllFuncs.VID_CubemapShot( cls.shotname, viewsize, cls.envshot_vieworg, true ); |
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break; |
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case scrshot_mapshot: |
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iRet = ref.dllFuncs.VID_ScreenShot( cls.shotname, VID_MAPSHOT ); |
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if( iRet ) |
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VID_WriteOverviewScript(); // store overview script too |
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break; |
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case scrshot_inactive: |
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return; |
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} |
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// report |
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if( iRet ) |
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{ |
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// snapshots don't writes message about image |
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if( cls.scrshot_action != scrshot_snapshot ) |
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Con_Reportf( "Write %s\n", cls.shotname ); |
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} |
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else Con_Printf( S_ERROR "Unable to write %s\n", cls.shotname ); |
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cls.envshot_vieworg = NULL; |
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cls.scrshot_action = scrshot_inactive; |
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cls.envshot_disable_vis = false; |
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cls.envshot_viewsize = 0; |
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cls.shotname[0] = '\0'; |
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} |
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/* |
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================ |
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SCR_DrawPlaque |
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================ |
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*/ |
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void SCR_DrawPlaque( void ) |
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{ |
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if(( cl_allow_levelshots->value && !cls.changelevel ) || cl.background ) |
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{ |
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int levelshot = ref.dllFuncs.GL_LoadTexture( cl_levelshot_name->string, NULL, 0, TF_IMAGE ); |
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ref.dllFuncs.GL_SetRenderMode( kRenderNormal ); |
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ref.dllFuncs.R_DrawStretchPic( 0, 0, refState.width, refState.height, 0, 0, 1, 1, levelshot ); |
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if( !cl.background ) CL_DrawHUD( CL_LOADING ); |
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} |
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} |
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/* |
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================ |
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SCR_BeginLoadingPlaque |
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================ |
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*/ |
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void SCR_BeginLoadingPlaque( qboolean is_background ) |
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{ |
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float oldclear = 0;; |
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S_StopAllSounds( true ); |
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cl.audio_prepped = false; // don't play ambients |
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cl.video_prepped = false; |
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if( !Host_IsDedicated() ) |
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oldclear = gl_clear->value; |
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if( CL_IsInMenu( ) && !cls.changedemo && !is_background ) |
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{ |
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UI_SetActiveMenu( false ); |
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if( cls.state == ca_disconnected && !(GameState->curstate == STATE_RUNFRAME && GameState->nextstate != STATE_RUNFRAME) ) |
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SCR_UpdateScreen(); |
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} |
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if( cls.state == ca_disconnected || cls.disable_screen ) |
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return; // already set |
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if( cls.key_dest == key_console ) |
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return; |
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if( !Host_IsDedicated() ) |
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gl_clear->value = 0.0f; |
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if( is_background ) IN_MouseSavePos( ); |
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cls.draw_changelevel = !is_background; |
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SCR_UpdateScreen(); |
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cls.disable_screen = host.realtime; |
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cl.background = is_background; // set right state before svc_serverdata is came |
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if( !Host_IsDedicated() ) |
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gl_clear->value = oldclear; |
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// SNDDMA_LockSound(); |
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} |
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/* |
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================ |
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SCR_EndLoadingPlaque |
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================ |
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*/ |
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void SCR_EndLoadingPlaque( void ) |
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{ |
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cls.disable_screen = 0.0f; |
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Con_ClearNotify(); |
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// SNDDMA_UnlockSound(); |
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} |
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/* |
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================= |
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SCR_AddDirtyPoint |
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================= |
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*/ |
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void SCR_AddDirtyPoint( int x, int y ) |
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{ |
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if( x < scr_dirty.x1 ) scr_dirty.x1 = x; |
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if( x > scr_dirty.x2 ) scr_dirty.x2 = x; |
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if( y < scr_dirty.y1 ) scr_dirty.y1 = y; |
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if( y > scr_dirty.y2 ) scr_dirty.y2 = y; |
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} |
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/* |
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================ |
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SCR_DirtyScreen |
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================ |
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*/ |
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void SCR_DirtyScreen( void ) |
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{ |
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SCR_AddDirtyPoint( 0, 0 ); |
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SCR_AddDirtyPoint( refState.width - 1, refState.height - 1 ); |
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} |
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/* |
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================ |
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SCR_TileClear |
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================ |
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*/ |
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void SCR_TileClear( void ) |
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{ |
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int i, top, bottom, left, right; |
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dirty_t clear; |
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if( scr_viewsize->value >= 120 ) |
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return; // full screen rendering |
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// erase rect will be the union of the past three frames |
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// so tripple buffering works properly |
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clear = scr_dirty; |
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for( i = 0; i < 2; i++ ) |
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{ |
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if( scr_old_dirty[i].x1 < clear.x1 ) |
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clear.x1 = scr_old_dirty[i].x1; |
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if( scr_old_dirty[i].x2 > clear.x2 ) |
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clear.x2 = scr_old_dirty[i].x2; |
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if( scr_old_dirty[i].y1 < clear.y1 ) |
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clear.y1 = scr_old_dirty[i].y1; |
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if( scr_old_dirty[i].y2 > clear.y2 ) |
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clear.y2 = scr_old_dirty[i].y2; |
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} |
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scr_old_dirty[1] = scr_old_dirty[0]; |
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scr_old_dirty[0] = scr_dirty; |
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scr_dirty.x1 = 9999; |
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scr_dirty.x2 = -9999; |
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scr_dirty.y1 = 9999; |
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scr_dirty.y2 = -9999; |
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|
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if( clear.y2 <= clear.y1 ) |
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return; // nothing disturbed |
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|
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top = clgame.viewport[1]; |
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bottom = top + clgame.viewport[3] - 1; |
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left = clgame.viewport[0]; |
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right = left + clgame.viewport[2] - 1; |
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|
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if( clear.y1 < top ) |
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{ |
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// clear above view screen |
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i = clear.y2 < top-1 ? clear.y2 : top - 1; |
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ref.dllFuncs.R_DrawTileClear( cls.tileImage, clear.x1, clear.y1, clear.x2 - clear.x1 + 1, i - clear.y1 + 1 ); |
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clear.y1 = top; |
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} |
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if( clear.y2 > bottom ) |
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{ |
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// clear below view screen |
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i = clear.y1 > bottom + 1 ? clear.y1 : bottom + 1; |
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ref.dllFuncs.R_DrawTileClear( cls.tileImage, clear.x1, i, clear.x2 - clear.x1 + 1, clear.y2 - i + 1 ); |
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clear.y2 = bottom; |
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} |
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|
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if( clear.x1 < left ) |
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{ |
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// clear left of view screen |
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i = clear.x2 < left - 1 ? clear.x2 : left - 1; |
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ref.dllFuncs.R_DrawTileClear( cls.tileImage, clear.x1, clear.y1, i - clear.x1 + 1, clear.y2 - clear.y1 + 1 ); |
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clear.x1 = left; |
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} |
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|
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if( clear.x2 > right ) |
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{ |
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// clear left of view screen |
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i = clear.x1 > right + 1 ? clear.x1 : right + 1; |
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ref.dllFuncs.R_DrawTileClear( cls.tileImage, i, clear.y1, clear.x2 - i + 1, clear.y2 - clear.y1 + 1 ); |
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clear.x2 = right; |
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} |
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} |
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|
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/* |
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================== |
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SCR_UpdateScreen |
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|
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This is called every frame, and can also be called explicitly to flush |
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text to the screen. |
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================== |
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*/ |
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void SCR_UpdateScreen( void ) |
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{ |
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if( !V_PreRender( )) return; |
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|
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switch( cls.state ) |
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{ |
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case ca_disconnected: |
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Con_RunConsole (); |
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break; |
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case ca_connecting: |
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case ca_connected: |
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case ca_validate: |
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SCR_DrawPlaque(); |
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break; |
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case ca_active: |
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Con_RunConsole (); |
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V_RenderView(); |
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break; |
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case ca_cinematic: |
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SCR_DrawCinematic(); |
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break; |
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default: |
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Host_Error( "SCR_UpdateScreen: bad cls.state\n" ); |
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break; |
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} |
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|
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V_PostRender(); |
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} |
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|
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/* |
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================ |
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SCR_LoadCreditsFont |
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|
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INTERNAL RESOURCE |
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================ |
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*/ |
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void SCR_LoadCreditsFont( void ) |
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{ |
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cl_font_t *const font = &cls.creditsFont; |
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qboolean success = false; |
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float scale = hud_fontscale->value; |
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dword crc = 0; |
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|
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// replace default gfx.wad textures by current charset's font |
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if( !CRC32_File( &crc, "gfx.wad" ) || crc == 0x49eb9f16 ) |
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{ |
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string charsetFnt; |
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|
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if( Q_snprintf( charsetFnt, sizeof( charsetFnt ), |
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"creditsfont_%s.fnt", Cvar_VariableString( "con_charset" )) > 0 ) |
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{ |
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if( FS_FileExists( charsetFnt, false )) |
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success = Con_LoadVariableWidthFont( charsetFnt, font, scale, kRenderTransAdd, TF_FONT ); |
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} |
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} |
|
|
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if( !success ) |
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success = Con_LoadVariableWidthFont( "gfx/creditsfont.fnt", font, scale, kRenderTransAdd, TF_FONT ); |
|
|
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if( !success ) |
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success = Con_LoadFixedWidthFont( "gfx/conchars", font, scale, kRenderTransAdd, TF_FONT ); |
|
|
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// copy font size for client.dll |
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if( success ) |
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{ |
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int i; |
|
|
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clgame.scrInfo.iCharHeight = cls.creditsFont.charHeight; |
|
|
|
for( i = 0; i < ARRAYSIZE( cls.creditsFont.charWidths ); i++ ) |
|
clgame.scrInfo.charWidths[i] = cls.creditsFont.charWidths[i]; |
|
} |
|
else Con_DPrintf( S_ERROR "failed to load HUD font\n" ); |
|
} |
|
|
|
/* |
|
================ |
|
SCR_InstallParticlePalette |
|
|
|
INTERNAL RESOURCE |
|
================ |
|
*/ |
|
void SCR_InstallParticlePalette( void ) |
|
{ |
|
rgbdata_t *pic; |
|
int i; |
|
|
|
// first check 'palette.lmp' then 'palette.pal' |
|
pic = FS_LoadImage( DEFAULT_INTERNAL_PALETTE, NULL, 0 ); |
|
if( !pic ) pic = FS_LoadImage( DEFAULT_EXTERNAL_PALETTE, NULL, 0 ); |
|
|
|
// NOTE: imagelib required this fakebuffer for loading internal palette |
|
if( !pic ) pic = FS_LoadImage( "#valve.pal", (byte *)&i, 768 ); |
|
|
|
if( pic ) |
|
{ |
|
for( i = 0; i < 256; i++ ) |
|
{ |
|
clgame.palette[i].r = pic->palette[i*4+0]; |
|
clgame.palette[i].g = pic->palette[i*4+1]; |
|
clgame.palette[i].b = pic->palette[i*4+2]; |
|
} |
|
FS_FreeImage( pic ); |
|
} |
|
else |
|
{ |
|
// someone deleted internal palette from code... |
|
for( i = 0; i < 256; i++ ) |
|
{ |
|
clgame.palette[i].r = i; |
|
clgame.palette[i].g = i; |
|
clgame.palette[i].b = i; |
|
} |
|
} |
|
} |
|
|
|
/* |
|
================ |
|
SCR_RegisterTextures |
|
|
|
INTERNAL RESOURCE |
|
================ |
|
*/ |
|
void SCR_RegisterTextures( void ) |
|
{ |
|
// register gfx.wad images |
|
|
|
if( FS_FileExists( "gfx/paused.lmp", false )) |
|
cls.pauseIcon = ref.dllFuncs.GL_LoadTexture( "gfx/paused.lmp", NULL, 0, TF_IMAGE ); |
|
else if( FS_FileExists( "gfx/pause.lmp", false )) |
|
cls.pauseIcon = ref.dllFuncs.GL_LoadTexture( "gfx/pause.lmp", NULL, 0, TF_IMAGE ); |
|
|
|
if( FS_FileExists( "gfx/lambda.lmp", false )) |
|
{ |
|
if( cl_allow_levelshots->value ) |
|
cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/lambda.lmp", NULL, 0, TF_IMAGE|TF_LUMINANCE ); |
|
else cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/lambda.lmp", NULL, 0, TF_IMAGE ); |
|
} |
|
else if( FS_FileExists( "gfx/loading.lmp", false )) |
|
{ |
|
if( cl_allow_levelshots->value ) |
|
cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/loading.lmp", NULL, 0, TF_IMAGE|TF_LUMINANCE ); |
|
else cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/loading.lmp", NULL, 0, TF_IMAGE ); |
|
} |
|
|
|
cls.tileImage = ref.dllFuncs.GL_LoadTexture( "gfx/backtile.lmp", NULL, 0, TF_NOMIPMAP ); |
|
} |
|
|
|
/* |
|
================= |
|
SCR_SizeUp_f |
|
|
|
Keybinding command |
|
================= |
|
*/ |
|
void SCR_SizeUp_f( void ) |
|
{ |
|
Cvar_SetValue( "viewsize", Q_min( scr_viewsize->value + 10, 120 )); |
|
} |
|
|
|
|
|
/* |
|
================= |
|
SCR_SizeDown_f |
|
|
|
Keybinding command |
|
================= |
|
*/ |
|
void SCR_SizeDown_f( void ) |
|
{ |
|
Cvar_SetValue( "viewsize", Q_max( scr_viewsize->value - 10, 30 )); |
|
} |
|
|
|
/* |
|
================== |
|
SCR_VidInit |
|
================== |
|
*/ |
|
void SCR_VidInit( void ) |
|
{ |
|
if( !ref.initialized ) // don't call VidInit too soon |
|
return; |
|
|
|
memset( &clgame.ds, 0, sizeof( clgame.ds )); // reset a draw state |
|
memset( &gameui.ds, 0, sizeof( gameui.ds )); // reset a draw state |
|
memset( &clgame.centerPrint, 0, sizeof( clgame.centerPrint )); |
|
|
|
// update screen sizes for menu |
|
if( gameui.globals ) |
|
{ |
|
gameui.globals->scrWidth = refState.width; |
|
gameui.globals->scrHeight = refState.height; |
|
} |
|
|
|
// notify vgui about screen size change |
|
if( clgame.hInstance ) |
|
{ |
|
VGui_Startup( refState.width, refState.height ); |
|
} |
|
|
|
CL_ClearSpriteTextures(); // now all hud sprites are invalid |
|
|
|
// vid_state has changed |
|
if( gameui.hInstance ) gameui.dllFuncs.pfnVidInit(); |
|
if( clgame.hInstance ) clgame.dllFuncs.pfnVidInit(); |
|
|
|
// restart console size |
|
Con_VidInit (); |
|
} |
|
|
|
/* |
|
================== |
|
SCR_Init |
|
================== |
|
*/ |
|
void SCR_Init( void ) |
|
{ |
|
if( scr_init ) return; |
|
|
|
scr_centertime = Cvar_Get( "scr_centertime", "2.5", 0, "centerprint hold time" ); |
|
cl_levelshot_name = Cvar_Get( "cl_levelshot_name", "*black", 0, "contains path to current levelshot" ); |
|
cl_allow_levelshots = Cvar_Get( "allow_levelshots", "0", FCVAR_ARCHIVE, "allow engine to use indivdual levelshots instead of 'loading' image" ); |
|
scr_loading = Cvar_Get( "scr_loading", "0", 0, "loading bar progress" ); |
|
scr_download = Cvar_Get( "scr_download", "-1", 0, "downloading bar progress" ); |
|
cl_testlights = Cvar_Get( "cl_testlights", "0", 0, "test dynamic lights" ); |
|
cl_envshot_size = Cvar_Get( "cl_envshot_size", "256", FCVAR_ARCHIVE, "envshot size of cube side" ); |
|
v_dark = Cvar_Get( "v_dark", "0", 0, "starts level from dark screen" ); |
|
scr_viewsize = Cvar_Get( "viewsize", "120", FCVAR_ARCHIVE, "screen size" ); |
|
net_speeds = Cvar_Get( "net_speeds", "0", FCVAR_ARCHIVE, "show network packets" ); |
|
cl_showfps = Cvar_Get( "cl_showfps", "0", FCVAR_ARCHIVE, "show client fps" ); |
|
cl_showpos = Cvar_Get( "cl_showpos", "0", FCVAR_ARCHIVE, "show local player position and velocity" ); |
|
|
|
// register our commands |
|
Cmd_AddCommand( "skyname", CL_SetSky_f, "set new skybox by basename" ); |
|
Cmd_AddCommand( "loadsky", CL_SetSky_f, "set new skybox by basename" ); |
|
Cmd_AddCommand( "viewpos", SCR_Viewpos_f, "prints current player origin" ); |
|
Cmd_AddCommand( "sizeup", SCR_SizeUp_f, "screen size up to 10 points" ); |
|
Cmd_AddCommand( "sizedown", SCR_SizeDown_f, "screen size down to 10 points" ); |
|
|
|
if( !UI_LoadProgs( )) |
|
{ |
|
Con_Printf( S_ERROR "can't initialize gameui DLL: %s\n", COM_GetLibraryError() ); // there is non fatal for us |
|
host.allow_console = true; // we need console, because menu is missing |
|
} |
|
|
|
SCR_VidInit(); |
|
SCR_LoadCreditsFont (); |
|
SCR_RegisterTextures (); |
|
SCR_InstallParticlePalette (); |
|
SCR_InitCinematic(); |
|
CL_InitNetgraph(); |
|
|
|
if( host.allow_console && Sys_CheckParm( "-toconsole" )) |
|
Cbuf_AddText( "toggleconsole\n" ); |
|
else UI_SetActiveMenu( true ); |
|
|
|
scr_init = true; |
|
} |
|
|
|
void SCR_Shutdown( void ) |
|
{ |
|
if( !scr_init ) return; |
|
|
|
Cmd_RemoveCommand( "timerefresh" ); |
|
Cmd_RemoveCommand( "skyname" ); |
|
Cmd_RemoveCommand( "viewpos" ); |
|
UI_SetActiveMenu( false ); |
|
UI_UnloadProgs(); |
|
|
|
scr_init = false; |
|
}
|
|
|