Xash3D FWGS engine.
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Alibek Omarov 9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
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lib_em.c rename backend files for great justice and consistency 6 years ago
lib_em.h engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago