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1061 lines
30 KiB
1061 lines
30 KiB
/* |
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s_mix.c - portable code to mix sounds |
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Copyright (C) 2009 Uncle Mike |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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|
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#include "common.h" |
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#include "sound.h" |
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#include "client.h" |
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#define IPAINTBUFFER 0 |
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#define IROOMBUFFER 1 |
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#define ISTREAMBUFFER 2 |
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#define FILTERTYPE_NONE 0 |
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#define FILTERTYPE_LINEAR 1 |
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#define FILTERTYPE_CUBIC 2 |
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#define CCHANVOLUMES 2 |
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#define SND_SCALE_BITS 7 |
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#define SND_SCALE_SHIFT (8 - SND_SCALE_BITS) |
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#define SND_SCALE_LEVELS (1 << SND_SCALE_BITS) |
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portable_samplepair_t *g_curpaintbuffer; |
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portable_samplepair_t streambuffer[(PAINTBUFFER_SIZE+1)]; |
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portable_samplepair_t paintbuffer[(PAINTBUFFER_SIZE+1)]; |
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portable_samplepair_t roombuffer[(PAINTBUFFER_SIZE+1)]; |
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portable_samplepair_t facingbuffer[(PAINTBUFFER_SIZE+1)]; |
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portable_samplepair_t temppaintbuffer[(PAINTBUFFER_SIZE+1)]; |
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paintbuffer_t paintbuffers[CPAINTBUFFERS]; |
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int snd_scaletable[SND_SCALE_LEVELS][256]; |
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void S_InitScaletable( void ) |
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{ |
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int i, j; |
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for( i = 0; i < SND_SCALE_LEVELS; i++ ) |
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{ |
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for( j = 0; j < 256; j++ ) |
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snd_scaletable[i][j] = ((signed char)j) * i * (1<<SND_SCALE_SHIFT); |
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} |
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} |
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/* |
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=================== |
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S_TransferPaintBuffer |
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|
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=================== |
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*/ |
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void S_TransferPaintBuffer( int endtime ) |
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{ |
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int *snd_p, snd_linear_count; |
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int lpos, lpaintedtime; |
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int i, val, sampleMask; |
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short *snd_out; |
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dword *pbuf; |
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pbuf = (dword *)dma.buffer; |
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snd_p = (int *)PAINTBUFFER; |
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lpaintedtime = paintedtime; |
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sampleMask = ((dma.samples >> 1) - 1); |
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while( lpaintedtime < endtime ) |
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{ |
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// handle recirculating buffer issues |
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lpos = lpaintedtime & sampleMask; |
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snd_out = (short *)pbuf + (lpos << 1); |
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snd_linear_count = (dma.samples>>1) - lpos; |
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if( lpaintedtime + snd_linear_count > endtime ) |
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snd_linear_count = endtime - lpaintedtime; |
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snd_linear_count <<= 1; |
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// write a linear blast of samples |
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for( i = 0; i < snd_linear_count; i += 2 ) |
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{ |
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val = (snd_p[i+0] * 256) >> 8; |
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if( val > 0x7fff ) snd_out[i+0] = 0x7fff; |
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else if( val < (short)0x8000 ) |
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snd_out[i+0] = (short)0x8000; |
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else snd_out[i+0] = val; |
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val = (snd_p[i+1] * 256) >> 8; |
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if( val > 0x7fff ) snd_out[i+1] = 0x7fff; |
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else if( val < (short)0x8000 ) |
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snd_out[i+1] = (short)0x8000; |
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else snd_out[i+1] = val; |
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} |
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snd_p += snd_linear_count; |
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lpaintedtime += (snd_linear_count >> 1); |
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} |
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} |
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//=============================================================================== |
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// Mix buffer (paintbuffer) management routines |
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//=============================================================================== |
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// Activate a paintbuffer. All active paintbuffers are mixed in parallel within |
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// MIX_MixChannelsToPaintbuffer, according to flags |
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_inline void MIX_ActivatePaintbuffer( int ipaintbuffer ) |
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{ |
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Assert( ipaintbuffer < CPAINTBUFFERS ); |
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paintbuffers[ipaintbuffer].factive = true; |
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} |
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// don't mix into this paintbuffer |
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_inline void MIX_DeactivatePaintbuffer( int ipaintbuffer ) |
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{ |
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Assert( ipaintbuffer < CPAINTBUFFERS ); |
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paintbuffers[ipaintbuffer].factive = false; |
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} |
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_inline void MIX_SetCurrentPaintbuffer( int ipaintbuffer ) |
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{ |
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Assert( ipaintbuffer < CPAINTBUFFERS ); |
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g_curpaintbuffer = paintbuffers[ipaintbuffer].pbuf; |
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Assert( g_curpaintbuffer != NULL ); |
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} |
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_inline int MIX_GetCurrentPaintbufferIndex( void ) |
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{ |
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int i; |
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for( i = 0; i < CPAINTBUFFERS; i++ ) |
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{ |
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if( g_curpaintbuffer == paintbuffers[i].pbuf ) |
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return i; |
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} |
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return 0; |
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} |
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_inline paintbuffer_t *MIX_GetCurrentPaintbufferPtr( void ) |
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{ |
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int ipaint = MIX_GetCurrentPaintbufferIndex(); |
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Assert( ipaint < CPAINTBUFFERS ); |
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return &paintbuffers[ipaint]; |
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} |
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// Don't mix into any paintbuffers |
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_inline void MIX_DeactivateAllPaintbuffers( void ) |
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{ |
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int i; |
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for( i = 0; i < CPAINTBUFFERS; i++ ) |
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paintbuffers[i].factive = false; |
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} |
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// set upsampling filter indexes back to 0 |
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_inline void MIX_ResetPaintbufferFilterCounters( void ) |
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{ |
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int i; |
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for( i = 0; i < CPAINTBUFFERS; i++ ) |
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paintbuffers[i].ifilter = FILTERTYPE_NONE; |
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} |
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_inline void MIX_ResetPaintbufferFilterCounter( int ipaintbuffer ) |
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{ |
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Assert( ipaintbuffer < CPAINTBUFFERS ); |
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paintbuffers[ipaintbuffer].ifilter = 0; |
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} |
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// return pointer to front paintbuffer pbuf, given index |
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_inline portable_samplepair_t *MIX_GetPFrontFromIPaint( int ipaintbuffer ) |
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{ |
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Assert( ipaintbuffer < CPAINTBUFFERS ); |
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return paintbuffers[ipaintbuffer].pbuf; |
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} |
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_inline paintbuffer_t *MIX_GetPPaintFromIPaint( int ipaint ) |
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{ |
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Assert( ipaint < CPAINTBUFFERS ); |
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return &paintbuffers[ipaint]; |
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} |
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void MIX_FreeAllPaintbuffers( void ) |
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{ |
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// clear paintbuffer structs |
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memset( paintbuffers, 0, CPAINTBUFFERS * sizeof( paintbuffer_t )); |
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} |
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// Initialize paintbuffers array, set current paint buffer to main output buffer IPAINTBUFFER |
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void MIX_InitAllPaintbuffers( void ) |
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{ |
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// clear paintbuffer structs |
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memset( paintbuffers, 0, CPAINTBUFFERS * sizeof( paintbuffer_t )); |
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paintbuffers[IPAINTBUFFER].pbuf = paintbuffer; |
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paintbuffers[IROOMBUFFER].pbuf = roombuffer; |
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paintbuffers[ISTREAMBUFFER].pbuf = streambuffer; |
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MIX_SetCurrentPaintbuffer( IPAINTBUFFER ); |
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} |
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/* |
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=============================================================================== |
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CHANNEL MIXING |
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=============================================================================== |
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*/ |
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void S_PaintMonoFrom8( portable_samplepair_t *pbuf, int *volume, byte *pData, int outCount ) |
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{ |
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int *lscale, *rscale; |
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int i, data; |
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lscale = snd_scaletable[volume[0] >> SND_SCALE_SHIFT]; |
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rscale = snd_scaletable[volume[1] >> SND_SCALE_SHIFT]; |
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for( i = 0; i < outCount; i++ ) |
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{ |
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data = pData[i]; |
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pbuf[i].left += lscale[data]; |
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pbuf[i].right += rscale[data]; |
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} |
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} |
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void S_PaintStereoFrom8( portable_samplepair_t *pbuf, int *volume, byte *pData, int outCount ) |
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{ |
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int *lscale, *rscale; |
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uint left, right; |
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word *data; |
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int i; |
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lscale = snd_scaletable[volume[0] >> SND_SCALE_SHIFT]; |
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rscale = snd_scaletable[volume[1] >> SND_SCALE_SHIFT]; |
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data = (word *)pData; |
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for( i = 0; i < outCount; i++, data++ ) |
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{ |
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left = (byte)((*data & 0x00FF)); |
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right = (byte)((*data & 0xFF00) >> 8); |
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pbuf[i].left += lscale[left]; |
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pbuf[i].right += rscale[right]; |
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} |
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} |
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void S_PaintMonoFrom16( portable_samplepair_t *pbuf, int *volume, short *pData, int outCount ) |
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{ |
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int left, right; |
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int i, data; |
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for( i = 0; i < outCount; i++ ) |
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{ |
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data = pData[i]; |
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left = ( data * volume[0]) >> 8; |
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right = (data * volume[1]) >> 8; |
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pbuf[i].left += left; |
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pbuf[i].right += right; |
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} |
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} |
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void S_PaintStereoFrom16( portable_samplepair_t *pbuf, int *volume, short *pData, int outCount ) |
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{ |
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uint *data; |
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int left, right; |
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int i; |
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data = (uint *)pData; |
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for( i = 0; i < outCount; i++, data++ ) |
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{ |
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left = (signed short)((*data & 0x0000FFFF)); |
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right = (signed short)((*data & 0xFFFF0000) >> 16); |
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left = (left * volume[0]) >> 8; |
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right = (right * volume[1]) >> 8; |
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pbuf[i].left += left; |
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pbuf[i].right += right; |
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} |
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} |
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void S_Mix8MonoTimeCompress( portable_samplepair_t *pbuf, int *volume, byte *pData, int inputOffset, uint rateScale, int outCount, int timecompress ) |
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{ |
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} |
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void S_Mix8Mono( portable_samplepair_t *pbuf, int *volume, byte *pData, int inputOffset, uint rateScale, int outCount, int timecompress ) |
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{ |
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int i, sampleIndex = 0; |
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uint sampleFrac = inputOffset; |
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int *lscale, *rscale; |
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if( timecompress != 0 ) |
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{ |
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S_Mix8MonoTimeCompress( pbuf, volume, pData, inputOffset, rateScale, outCount, timecompress ); |
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// return; |
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} |
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// Not using pitch shift? |
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if( rateScale == FIX( 1 )) |
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{ |
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S_PaintMonoFrom8( pbuf, volume, pData, outCount ); |
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return; |
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} |
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lscale = snd_scaletable[volume[0] >> SND_SCALE_SHIFT]; |
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rscale = snd_scaletable[volume[1] >> SND_SCALE_SHIFT]; |
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for( i = 0; i < outCount; i++ ) |
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{ |
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pbuf[i].left += lscale[pData[sampleIndex]]; |
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pbuf[i].right += rscale[pData[sampleIndex]]; |
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sampleFrac += rateScale; |
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sampleIndex += FIX_INTPART( sampleFrac ); |
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sampleFrac = FIX_FRACPART( sampleFrac ); |
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} |
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} |
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void S_Mix8Stereo( portable_samplepair_t *pbuf, int *volume, byte *pData, int inputOffset, uint rateScale, int outCount ) |
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{ |
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int i, sampleIndex = 0; |
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uint sampleFrac = inputOffset; |
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int *lscale, *rscale; |
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// Not using pitch shift? |
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if( rateScale == FIX( 1 )) |
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{ |
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S_PaintStereoFrom8( pbuf, volume, pData, outCount ); |
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return; |
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} |
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lscale = snd_scaletable[volume[0] >> SND_SCALE_SHIFT]; |
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rscale = snd_scaletable[volume[1] >> SND_SCALE_SHIFT]; |
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for( i = 0; i < outCount; i++ ) |
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{ |
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pbuf[i].left += lscale[pData[sampleIndex+0]]; |
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pbuf[i].right += rscale[pData[sampleIndex+1]]; |
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sampleFrac += rateScale; |
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sampleIndex += FIX_INTPART( sampleFrac )<<1; |
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sampleFrac = FIX_FRACPART( sampleFrac ); |
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} |
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} |
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void S_Mix16Mono( portable_samplepair_t *pbuf, int *volume, short *pData, int inputOffset, uint rateScale, int outCount ) |
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{ |
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int i, sampleIndex = 0; |
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uint sampleFrac = inputOffset; |
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// Not using pitch shift? |
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if( rateScale == FIX( 1 )) |
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{ |
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S_PaintMonoFrom16( pbuf, volume, pData, outCount ); |
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return; |
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} |
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for( i = 0; i < outCount; i++ ) |
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{ |
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pbuf[i].left += (volume[0] * (int)( pData[sampleIndex] ))>>8; |
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pbuf[i].right += (volume[1] * (int)( pData[sampleIndex] ))>>8; |
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sampleFrac += rateScale; |
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sampleIndex += FIX_INTPART( sampleFrac ); |
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sampleFrac = FIX_FRACPART( sampleFrac ); |
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} |
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} |
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void S_Mix16Stereo( portable_samplepair_t *pbuf, int *volume, short *pData, int inputOffset, uint rateScale, int outCount ) |
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{ |
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int i, sampleIndex = 0; |
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uint sampleFrac = inputOffset; |
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// Not using pitch shift? |
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if( rateScale == FIX( 1 )) |
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{ |
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S_PaintStereoFrom16( pbuf, volume, pData, outCount ); |
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return; |
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} |
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for( i = 0; i < outCount; i++ ) |
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{ |
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pbuf[i].left += (volume[0] * (int)( pData[sampleIndex+0] ))>>8; |
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pbuf[i].right += (volume[1] * (int)( pData[sampleIndex+1] ))>>8; |
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sampleFrac += rateScale; |
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sampleIndex += FIX_INTPART(sampleFrac)<<1; |
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sampleFrac = FIX_FRACPART(sampleFrac); |
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} |
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} |
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void S_MixChannel( channel_t *pChannel, void *pData, int outputOffset, int inputOffset, uint fracRate, int outCount, int timecompress ) |
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{ |
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int pvol[CCHANVOLUMES]; |
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paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr(); |
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wavdata_t *pSource = pChannel->sfx->cache; |
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portable_samplepair_t *pbuf; |
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Assert( pSource != NULL ); |
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pvol[0] = bound( 0, pChannel->leftvol, 255 ); |
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pvol[1] = bound( 0, pChannel->rightvol, 255 ); |
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pbuf = ppaint->pbuf + outputOffset; |
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if( pSource->channels == 1 ) |
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{ |
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if( pSource->width == 1 ) |
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S_Mix8Mono( pbuf, pvol, pData, inputOffset, fracRate, outCount, timecompress ); |
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else S_Mix16Mono( pbuf, pvol, (short *)pData, inputOffset, fracRate, outCount ); |
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} |
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else |
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{ |
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if( pSource->width == 1 ) |
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S_Mix8Stereo( pbuf, pvol, pData, inputOffset, fracRate, outCount ); |
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else S_Mix16Stereo( pbuf, pvol, (short *)pData, inputOffset, fracRate, outCount ); |
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} |
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} |
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int S_MixDataToDevice( channel_t *pChannel, int sampleCount, int outRate, int outOffset, int timeCompress ) |
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{ |
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// save this to compute total output |
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int startingOffset = outOffset; |
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float inputRate = ( pChannel->pitch * pChannel->sfx->cache->rate ); |
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float rate = inputRate / outRate; |
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// shouldn't be playing this if finished, but return if we are |
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if( pChannel->pMixer.finished ) |
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return 0; |
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// If we are terminating this wave prematurely, then make sure we detect the limit |
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if( pChannel->pMixer.forcedEndSample ) |
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{ |
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// how many total input samples will we need? |
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int samplesRequired = (int)(sampleCount * rate); |
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// will this hit the end? |
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if( pChannel->pMixer.sample + samplesRequired >= pChannel->pMixer.forcedEndSample ) |
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{ |
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// yes, mark finished and truncate the sample request |
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pChannel->pMixer.finished = true; |
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sampleCount = (int)((pChannel->pMixer.forcedEndSample - pChannel->pMixer.sample) / rate ); |
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} |
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} |
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while( sampleCount > 0 ) |
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{ |
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int availableSamples, outSampleCount; |
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wavdata_t *pSource = pChannel->sfx->cache; |
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qboolean use_loop = pChannel->use_loop; |
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void *pData = NULL; |
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double sampleFrac; |
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int i, j; |
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// compute number of input samples required |
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double end = pChannel->pMixer.sample + rate * sampleCount; |
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int inputSampleCount = (int)(ceil( end ) - floor( pChannel->pMixer.sample )); |
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availableSamples = S_GetOutputData( pSource, &pData, pChannel->pMixer.sample, inputSampleCount, use_loop ); |
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// none available, bail out |
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if( !availableSamples ) break; |
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sampleFrac = pChannel->pMixer.sample - floor( pChannel->pMixer.sample ); |
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if( availableSamples < inputSampleCount ) |
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{ |
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// how many samples are there given the number of input samples and the rate. |
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outSampleCount = (int)ceil(( availableSamples - sampleFrac ) / rate ); |
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} |
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else |
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{ |
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outSampleCount = sampleCount; |
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} |
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// Verify that we won't get a buffer overrun. |
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Assert( floor( sampleFrac + rate * ( outSampleCount - 1 )) <= availableSamples ); |
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// save current paintbuffer |
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j = MIX_GetCurrentPaintbufferIndex(); |
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for( i = 0; i < CPAINTBUFFERS; i++ ) |
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{ |
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if( !paintbuffers[i].factive ) |
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continue; |
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// mix chan into all active paintbuffers |
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MIX_SetCurrentPaintbuffer( i ); |
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S_MixChannel( pChannel, pData, outOffset, FIX_FLOAT( sampleFrac ), FIX_FLOAT( rate ), outSampleCount, timeCompress ); |
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} |
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MIX_SetCurrentPaintbuffer( j ); |
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pChannel->pMixer.sample += outSampleCount * rate; |
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outOffset += outSampleCount; |
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sampleCount -= outSampleCount; |
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} |
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// Did we run out of samples? if so, mark finished |
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if( sampleCount > 0 ) |
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{ |
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pChannel->pMixer.finished = true; |
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} |
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// total number of samples mixed !!! at the output clock rate !!! |
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return outOffset - startingOffset; |
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} |
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qboolean S_ShouldContinueMixing( channel_t *ch ) |
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{ |
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if( ch->isSentence ) |
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{ |
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if( ch->currentWord ) |
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return true; |
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return false; |
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} |
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return !ch->pMixer.finished; |
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} |
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// Mix all channels into active paintbuffers until paintbuffer is full or 'endtime' is reached. |
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// endtime: time in 44khz samples to mix |
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// rate: ignore samples which are not natively at this rate (for multipass mixing/filtering) |
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// if rate == SOUND_ALL_RATES then mix all samples this pass |
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// flags: if SOUND_MIX_DRY, then mix only samples with channel flagged as 'dry' |
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// outputRate: target mix rate for all samples. Note, if outputRate = SOUND_DMA_SPEED, then |
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// this routine will fill the paintbuffer to endtime. Otherwise, fewer samples are mixed. |
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// if( endtime - paintedtime ) is not aligned on boundaries of 4, |
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// we'll miss data if outputRate < SOUND_DMA_SPEED! |
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void MIX_MixChannelsToPaintbuffer( int endtime, int rate, int outputRate ) |
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{ |
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channel_t *ch; |
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wavdata_t *pSource; |
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int i, sampleCount; |
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qboolean bZeroVolume; |
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// mix each channel into paintbuffer |
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ch = channels; |
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|
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// validate parameters |
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Assert( outputRate <= SOUND_DMA_SPEED ); |
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|
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// make sure we're not discarding data |
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Assert( !(( endtime - paintedtime ) & 0x3 ) || ( outputRate == SOUND_DMA_SPEED )); |
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// 44k: try to mix this many samples at outputRate |
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sampleCount = ( endtime - paintedtime ) / ( SOUND_DMA_SPEED / outputRate ); |
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|
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if( sampleCount <= 0 ) return; |
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for( i = 0; i < total_channels; i++, ch++ ) |
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{ |
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if( !ch->sfx ) continue; |
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|
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// NOTE: background map is allow both type sounds: menu and game |
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if( !cl.background ) |
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{ |
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if( cls.key_dest == key_console && ch->localsound ) |
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{ |
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// play, playvol |
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} |
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else if(( s_listener.inmenu || s_listener.paused ) && !ch->localsound ) |
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{ |
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// play only local sounds, keep pause for other |
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continue; |
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} |
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else if( !s_listener.inmenu && !s_listener.active && !ch->staticsound ) |
|
{ |
|
// play only ambient sounds, keep pause for other |
|
continue; |
|
} |
|
} |
|
else if( cls.key_dest == key_console ) |
|
continue; // silent mode in console |
|
|
|
pSource = S_LoadSound( ch->sfx ); |
|
|
|
// Don't mix sound data for sounds with zero volume. If it's a non-looping sound, |
|
// just remove the sound when its volume goes to zero. |
|
bZeroVolume = !ch->leftvol && !ch->rightvol; |
|
|
|
if( !bZeroVolume ) |
|
{ |
|
// this values matched with GoldSrc |
|
if( ch->leftvol < 8 && ch->rightvol < 8 ) |
|
bZeroVolume = true; |
|
} |
|
|
|
if( !pSource || ( bZeroVolume && pSource->loopStart == -1 )) |
|
{ |
|
if( !pSource ) |
|
{ |
|
S_FreeChannel( ch ); |
|
continue; |
|
} |
|
} |
|
else if( bZeroVolume ) |
|
{ |
|
continue; |
|
} |
|
|
|
// multipass mixing - only mix samples of specified sample rate |
|
switch( rate ) |
|
{ |
|
case SOUND_11k: |
|
case SOUND_22k: |
|
case SOUND_44k: |
|
if( rate != pSource->rate ) |
|
continue; |
|
break; |
|
default: break; |
|
} |
|
|
|
// get playback pitch |
|
if( ch->isSentence ) |
|
ch->pitch = VOX_ModifyPitch( ch, ch->basePitch * 0.01f ); |
|
else ch->pitch = ch->basePitch * 0.01f; |
|
|
|
ch->pitch *= ( sys_timescale.value + 1 ) / 2; |
|
|
|
if( CL_GetEntityByIndex( ch->entnum ) && ( ch->entchannel == CHAN_VOICE )) |
|
{ |
|
if( pSource->width == 1 ) |
|
SND_MoveMouth8( ch, pSource, sampleCount ); |
|
else SND_MoveMouth16( ch, pSource, sampleCount ); |
|
} |
|
|
|
// mix channel to all active paintbuffers. |
|
// NOTE: must be called once per channel only - consecutive calls retrieve additional data. |
|
if( ch->isSentence ) |
|
VOX_MixDataToDevice( ch, sampleCount, outputRate, 0 ); |
|
else S_MixDataToDevice( ch, sampleCount, outputRate, 0, 0 ); |
|
|
|
if( !S_ShouldContinueMixing( ch )) |
|
{ |
|
S_FreeChannel( ch ); |
|
} |
|
} |
|
} |
|
|
|
// pass in index -1...count+2, return pointer to source sample in either paintbuffer or delay buffer |
|
_inline portable_samplepair_t *S_GetNextpFilter( int i, portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem ) |
|
{ |
|
// The delay buffer is assumed to precede the paintbuffer by 6 duplicated samples |
|
if( i == -1 ) return (&(pfiltermem[0])); |
|
if( i == 0 ) return (&(pfiltermem[1])); |
|
if( i == 1 ) return (&(pfiltermem[2])); |
|
|
|
// return from paintbuffer, where samples are doubled. |
|
// even samples are to be replaced with interpolated value. |
|
return (&(pbuffer[(i-2) * 2 + 1])); |
|
} |
|
|
|
// pass forward over passed in buffer and cubic interpolate all odd samples |
|
// pbuffer: buffer to filter (in place) |
|
// prevfilter: filter memory. NOTE: this must match the filtertype ie: filtercubic[] for FILTERTYPE_CUBIC |
|
// if NULL then perform no filtering. |
|
// count: how many samples to upsample. will become count*2 samples in buffer, in place. |
|
|
|
void S_Interpolate2xCubic( portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem, int cfltmem, int count ) |
|
{ |
|
|
|
// implement cubic interpolation on 2x upsampled buffer. Effectively delays buffer contents by 2 samples. |
|
// pbuffer: contains samples at 0, 2, 4, 6... |
|
// temppaintbuffer is temp buffer, same size as paintbuffer, used to store processed values |
|
// count: number of samples to process in buffer ie: how many samples at 0, 2, 4, 6... |
|
|
|
// finpos is the fractional, inpos the integer part. |
|
// finpos = 0.5 for upsampling by 2x |
|
// inpos is the position of the sample |
|
|
|
// xm1 = x [inpos - 1]; |
|
// x0 = x [inpos + 0]; |
|
// x1 = x [inpos + 1]; |
|
// x2 = x [inpos + 2]; |
|
// a = (3 * (x0-x1) - xm1 + x2) / 2; |
|
// b = 2*x1 + xm1 - (5*x0 + x2) / 2; |
|
// c = (x1 - xm1) / 2; |
|
// y [outpos] = (((a * finpos) + b) * finpos + c) * finpos + x0; |
|
|
|
int i, upCount = count << 1; |
|
int a, b, c; |
|
int xm1, x0, x1, x2; |
|
portable_samplepair_t *psamp0; |
|
portable_samplepair_t *psamp1; |
|
portable_samplepair_t *psamp2; |
|
portable_samplepair_t *psamp3; |
|
int outpos = 0; |
|
|
|
Assert( upCount <= PAINTBUFFER_SIZE ); |
|
|
|
// pfiltermem holds 6 samples from previous buffer pass |
|
// process 'count' samples |
|
for( i = 0; i < count; i++) |
|
{ |
|
// get source sample pointer |
|
psamp0 = S_GetNextpFilter( i-1, pbuffer, pfiltermem ); |
|
psamp1 = S_GetNextpFilter( i+0, pbuffer, pfiltermem ); |
|
psamp2 = S_GetNextpFilter( i+1, pbuffer, pfiltermem ); |
|
psamp3 = S_GetNextpFilter( i+2, pbuffer, pfiltermem ); |
|
|
|
// write out original sample to interpolation buffer |
|
temppaintbuffer[outpos++] = *psamp1; |
|
|
|
// get all left samples for interpolation window |
|
xm1 = psamp0->left; |
|
x0 = psamp1->left; |
|
x1 = psamp2->left; |
|
x2 = psamp3->left; |
|
|
|
// interpolate |
|
a = (3 * (x0-x1) - xm1 + x2) / 2; |
|
b = 2*x1 + xm1 - (5*x0 + x2) / 2; |
|
c = (x1 - xm1) / 2; |
|
|
|
// write out interpolated sample |
|
temppaintbuffer[outpos].left = a/8 + b/4 + c/2 + x0; |
|
|
|
// get all right samples for window |
|
xm1 = psamp0->right; |
|
x0 = psamp1->right; |
|
x1 = psamp2->right; |
|
x2 = psamp3->right; |
|
|
|
// interpolate |
|
a = (3 * (x0-x1) - xm1 + x2) / 2; |
|
b = 2*x1 + xm1 - (5*x0 + x2) / 2; |
|
c = (x1 - xm1) / 2; |
|
|
|
// write out interpolated sample, increment output counter |
|
temppaintbuffer[outpos++].right = a/8 + b/4 + c/2 + x0; |
|
|
|
Assert( outpos <= ( sizeof( temppaintbuffer ) / sizeof( temppaintbuffer[0] ))); |
|
} |
|
|
|
Assert( cfltmem >= 3 ); |
|
|
|
// save last 3 samples from paintbuffer |
|
pfiltermem[0] = pbuffer[upCount - 5]; |
|
pfiltermem[1] = pbuffer[upCount - 3]; |
|
pfiltermem[2] = pbuffer[upCount - 1]; |
|
|
|
// copy temppaintbuffer back into paintbuffer |
|
for( i = 0; i < upCount; i++ ) |
|
pbuffer[i] = temppaintbuffer[i]; |
|
} |
|
|
|
// pass forward over passed in buffer and linearly interpolate all odd samples |
|
// pbuffer: buffer to filter (in place) |
|
// prevfilter: filter memory. NOTE: this must match the filtertype ie: filterlinear[] for FILTERTYPE_LINEAR |
|
// if NULL then perform no filtering. |
|
// count: how many samples to upsample. will become count*2 samples in buffer, in place. |
|
void S_Interpolate2xLinear( portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem, int cfltmem, int count ) |
|
{ |
|
int i, upCount = count<<1; |
|
|
|
Assert( upCount <= PAINTBUFFER_SIZE ); |
|
Assert( cfltmem >= 1 ); |
|
|
|
// use interpolation value from previous mix |
|
pbuffer[0].left = (pfiltermem->left + pbuffer[0].left) >> 1; |
|
pbuffer[0].right = (pfiltermem->right + pbuffer[0].right) >> 1; |
|
|
|
for( i = 2; i < upCount; i += 2 ) |
|
{ |
|
// use linear interpolation for upsampling |
|
pbuffer[i].left = (pbuffer[i].left + pbuffer[i-1].left) >> 1; |
|
pbuffer[i].right = (pbuffer[i].right + pbuffer[i-1].right) >> 1; |
|
} |
|
|
|
// save last value to be played out in buffer |
|
*pfiltermem = pbuffer[upCount - 1]; |
|
} |
|
|
|
// upsample by 2x, optionally using interpolation |
|
// count: how many samples to upsample. will become count*2 samples in buffer, in place. |
|
// pbuffer: buffer to upsample into (in place) |
|
// pfiltermem: filter memory. NOTE: this must match the filtertype ie: filterlinear[] for FILTERTYPE_LINEAR |
|
// if NULL then perform no filtering. |
|
// cfltmem: max number of sample pairs filter can use |
|
// filtertype: FILTERTYPE_NONE, _LINEAR, _CUBIC etc. Must match prevfilter. |
|
void S_MixBufferUpsample2x( int count, portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem, int cfltmem, int filtertype ) |
|
{ |
|
int upCount = count<<1; |
|
int i, j; |
|
|
|
// reverse through buffer, duplicating contents for 'count' samples |
|
for( i = upCount - 1, j = count - 1; j >= 0; i-=2, j-- ) |
|
{ |
|
pbuffer[i] = pbuffer[j]; |
|
pbuffer[i-1] = pbuffer[j]; |
|
} |
|
|
|
// pass forward through buffer, interpolate all even slots |
|
switch( filtertype ) |
|
{ |
|
case FILTERTYPE_LINEAR: |
|
S_Interpolate2xLinear( pbuffer, pfiltermem, cfltmem, count ); |
|
break; |
|
case FILTERTYPE_CUBIC: |
|
S_Interpolate2xCubic( pbuffer, pfiltermem, cfltmem, count ); |
|
break; |
|
default: // no filter |
|
break; |
|
} |
|
} |
|
|
|
// zero out all paintbuffers |
|
void MIX_ClearAllPaintBuffers( int SampleCount, qboolean clearFilters ) |
|
{ |
|
int count = Q_min( SampleCount, PAINTBUFFER_SIZE ); |
|
int i; |
|
|
|
// zero out all paintbuffer data (ignore sampleCount) |
|
for( i = 0; i < CPAINTBUFFERS; i++ ) |
|
{ |
|
if( paintbuffers[i].pbuf != NULL ) |
|
memset( paintbuffers[i].pbuf, 0, (count+1) * sizeof( portable_samplepair_t )); |
|
|
|
if( clearFilters ) |
|
{ |
|
memset( paintbuffers[i].fltmem, 0, sizeof( paintbuffers[i].fltmem )); |
|
} |
|
} |
|
|
|
if( clearFilters ) |
|
{ |
|
MIX_ResetPaintbufferFilterCounters(); |
|
} |
|
} |
|
|
|
// mixes pbuf1 + pbuf2 into pbuf3, count samples |
|
// fgain is output gain 0-1.0 |
|
// NOTE: pbuf3 may equal pbuf1 or pbuf2! |
|
void MIX_MixPaintbuffers( int ibuf1, int ibuf2, int ibuf3, int count, float fgain ) |
|
{ |
|
portable_samplepair_t *pbuf1, *pbuf2, *pbuf3; |
|
int i, gain; |
|
|
|
gain = 256 * fgain; |
|
|
|
Assert( count <= PAINTBUFFER_SIZE ); |
|
Assert( ibuf1 < CPAINTBUFFERS ); |
|
Assert( ibuf2 < CPAINTBUFFERS ); |
|
Assert( ibuf3 < CPAINTBUFFERS ); |
|
|
|
pbuf1 = paintbuffers[ibuf1].pbuf; |
|
pbuf2 = paintbuffers[ibuf2].pbuf; |
|
pbuf3 = paintbuffers[ibuf3].pbuf; |
|
|
|
// destination buffer stereo - average n chans down to stereo |
|
|
|
// destination 2ch: |
|
// pb1 2ch + pb2 2ch -> pb3 2ch |
|
// pb1 2ch + pb2 (4ch->2ch) -> pb3 2ch |
|
// pb1 (4ch->2ch) + pb2 (4ch->2ch) -> pb3 2ch |
|
|
|
// mix front channels |
|
for( i = 0; i < count; i++ ) |
|
{ |
|
pbuf3[i].left = pbuf1[i].left; |
|
pbuf3[i].right = pbuf1[i].right; |
|
pbuf3[i].left += (pbuf2[i].left * gain) >> 8; |
|
pbuf3[i].right += (pbuf2[i].right * gain) >> 8; |
|
} |
|
} |
|
|
|
void MIX_CompressPaintbuffer( int ipaint, int count ) |
|
{ |
|
portable_samplepair_t *pbuf; |
|
paintbuffer_t *ppaint; |
|
int i; |
|
|
|
ppaint = MIX_GetPPaintFromIPaint( ipaint ); |
|
pbuf = ppaint->pbuf; |
|
|
|
for( i = 0; i < count; i++, pbuf++ ) |
|
{ |
|
pbuf->left = CLIP( pbuf->left ); |
|
pbuf->right = CLIP( pbuf->right ); |
|
} |
|
} |
|
|
|
void S_MixUpsample( int sampleCount, int filtertype ) |
|
{ |
|
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr(); |
|
int ifilter = ppaint->ifilter; |
|
|
|
Assert( ifilter < CPAINTFILTERS ); |
|
|
|
S_MixBufferUpsample2x( sampleCount, ppaint->pbuf, &(ppaint->fltmem[ifilter][0]), CPAINTFILTERMEM, filtertype ); |
|
|
|
// make sure on next upsample pass for this paintbuffer, new filter memory is used |
|
ppaint->ifilter++; |
|
} |
|
|
|
void MIX_MixStreamBuffer( int end ) |
|
{ |
|
portable_samplepair_t *pbuf; |
|
rawchan_t *ch; |
|
|
|
pbuf = MIX_GetPFrontFromIPaint( ISTREAMBUFFER ); |
|
ch = S_FindRawChannel( S_RAW_SOUND_BACKGROUNDTRACK, false ); |
|
|
|
// clear the paint buffer |
|
if( s_listener.paused || !ch || ch->s_rawend < paintedtime ) |
|
{ |
|
memset( pbuf, 0, (end - paintedtime) * sizeof( portable_samplepair_t )); |
|
} |
|
else |
|
{ |
|
int i, stop; |
|
|
|
// copy from the streaming sound source |
|
stop = (end < ch->s_rawend) ? end : ch->s_rawend; |
|
|
|
for( i = paintedtime; i < stop; i++ ) |
|
{ |
|
pbuf[i-paintedtime].left = ( ch->rawsamples[i & ( ch->max_samples - 1 )].left * ch->leftvol ) >> 8; |
|
pbuf[i-paintedtime].right = ( ch->rawsamples[i & ( ch->max_samples - 1 )].right * ch->rightvol ) >> 8; |
|
} |
|
|
|
for( ; i < end; i++ ) |
|
pbuf[i-paintedtime].left = pbuf[i-paintedtime].right = 0; |
|
} |
|
} |
|
|
|
void MIX_MixRawSamplesBuffer( int end ) |
|
{ |
|
portable_samplepair_t *pbuf; |
|
uint i, j, stop; |
|
|
|
pbuf = MIX_GetCurrentPaintbufferPtr()->pbuf; |
|
|
|
if( s_listener.paused ) return; |
|
|
|
// paint in the raw channels |
|
for( i = 0; i < MAX_RAW_CHANNELS; i++ ) |
|
{ |
|
// copy from the streaming sound source |
|
rawchan_t *ch = raw_channels[i]; |
|
|
|
// background track should be mixing into another buffer |
|
if( !ch || ch->entnum == S_RAW_SOUND_BACKGROUNDTRACK ) |
|
continue; |
|
|
|
// not audible |
|
if( !ch->leftvol && !ch->rightvol ) |
|
continue; |
|
|
|
stop = (end < ch->s_rawend) ? end : ch->s_rawend; |
|
|
|
for( j = paintedtime; j < stop; j++ ) |
|
{ |
|
pbuf[j-paintedtime].left += ( ch->rawsamples[j & ( ch->max_samples - 1 )].left * ch->leftvol ) >> 8; |
|
pbuf[j-paintedtime].right += ( ch->rawsamples[j & ( ch->max_samples - 1 )].right * ch->rightvol ) >> 8; |
|
} |
|
} |
|
} |
|
|
|
// upsample and mix sounds into final 44khz versions of: |
|
// IROOMBUFFER, IFACINGBUFFER, IFACINGAWAY |
|
// dsp fx are then applied to these buffers by the caller. |
|
// caller also remixes all into final IPAINTBUFFER output. |
|
void MIX_UpsampleAllPaintbuffers( int end, int count ) |
|
{ |
|
// process stream buffer |
|
MIX_MixStreamBuffer( end ); |
|
|
|
// 11khz sounds are mixed into 3 buffers based on distance from listener, and facing direction |
|
// These buffers are facing, facingaway, room |
|
// These 3 mixed buffers are then each upsampled to 22khz. |
|
|
|
// 22khz sounds are mixed into the 3 buffers based on distance from listener, and facing direction |
|
// These 3 mixed buffers are then each upsampled to 44khz. |
|
|
|
// 44khz sounds are mixed into the 3 buffers based on distance from listener, and facing direction |
|
|
|
MIX_DeactivateAllPaintbuffers(); |
|
|
|
// set paintbuffer upsample filter indices to 0 |
|
MIX_ResetPaintbufferFilterCounters(); |
|
|
|
// only mix to roombuffer if dsp fx are on KDB: perf |
|
MIX_ActivatePaintbuffer( IROOMBUFFER ); // operates on MIX_MixChannelsToPaintbuffer |
|
|
|
// mix 11khz sounds: |
|
MIX_MixChannelsToPaintbuffer( end, SOUND_11k, SOUND_11k ); |
|
|
|
#if SOUND_DMA_SPEED >= SOUND_22k |
|
// upsample all 11khz buffers by 2x |
|
// only upsample roombuffer if dsp fx are on KDB: perf |
|
MIX_SetCurrentPaintbuffer( IROOMBUFFER ); // operates on MixUpSample |
|
S_MixUpsample( count / ( SOUND_DMA_SPEED / SOUND_11k ), s_lerping.value ); |
|
|
|
// mix 22khz sounds: |
|
MIX_MixChannelsToPaintbuffer( end, SOUND_22k, SOUND_22k ); |
|
#endif |
|
|
|
#if SOUND_DMA_SPEED >= SOUND_44k |
|
// upsample all 22khz buffers by 2x |
|
// only upsample roombuffer if dsp fx are on KDB: perf |
|
MIX_SetCurrentPaintbuffer( IROOMBUFFER ); |
|
S_MixUpsample( count / ( SOUND_DMA_SPEED / SOUND_22k ), s_lerping.value ); |
|
|
|
// mix all 44khz sounds to all active paintbuffers |
|
MIX_MixChannelsToPaintbuffer( end, SOUND_44k, SOUND_DMA_SPEED ); |
|
#endif |
|
|
|
// mix raw samples from the video streams |
|
MIX_SetCurrentPaintbuffer( IROOMBUFFER ); |
|
MIX_MixRawSamplesBuffer( end ); |
|
|
|
MIX_DeactivateAllPaintbuffers(); |
|
MIX_SetCurrentPaintbuffer( IPAINTBUFFER ); |
|
} |
|
|
|
void MIX_PaintChannels( int endtime ) |
|
{ |
|
int end, count; |
|
|
|
CheckNewDspPresets(); |
|
|
|
while( paintedtime < endtime ) |
|
{ |
|
// if paintbuffer is smaller than DMA buffer |
|
end = endtime; |
|
if( endtime - paintedtime > PAINTBUFFER_SIZE ) |
|
end = paintedtime + PAINTBUFFER_SIZE; |
|
|
|
// number of 44khz samples to mix into paintbuffer, up to paintbuffer size |
|
count = end - paintedtime; |
|
|
|
// clear the all mix buffers |
|
MIX_ClearAllPaintBuffers( count, false ); |
|
|
|
MIX_UpsampleAllPaintbuffers( end, count ); |
|
|
|
// process all sounds with DSP |
|
DSP_Process( idsp_room, MIX_GetPFrontFromIPaint( IROOMBUFFER ), count ); |
|
|
|
// add music or soundtrack from movie (no dsp) |
|
MIX_MixPaintbuffers( IPAINTBUFFER, IROOMBUFFER, IPAINTBUFFER, count, S_GetMasterVolume() ); |
|
|
|
// add music or soundtrack from movie (no dsp) |
|
MIX_MixPaintbuffers( IPAINTBUFFER, ISTREAMBUFFER, IPAINTBUFFER, count, S_GetMusicVolume() ); |
|
|
|
// clip all values > 16 bit down to 16 bit |
|
MIX_CompressPaintbuffer( IPAINTBUFFER, count ); |
|
|
|
// transfer IPAINTBUFFER paintbuffer out to DMA buffer |
|
MIX_SetCurrentPaintbuffer( IPAINTBUFFER ); |
|
|
|
// transfer out according to DMA format |
|
S_TransferPaintBuffer( end ); |
|
paintedtime = end; |
|
} |
|
}
|
|
|