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303 lines
6.7 KiB
303 lines
6.7 KiB
/* |
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mdldec.c - Half-Life Studio Model Decompiler |
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Copyright (C) 2020 Andrey Akhmichin |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <string.h> |
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#include "const.h" |
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#include "com_model.h" |
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#include "crtlib.h" |
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#include "studio.h" |
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#include "qc.h" |
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#include "smd.h" |
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#include "texture.h" |
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#include "utils.h" |
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#include "version.h" |
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char destdir[MAX_SYSPATH]; |
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char modelfile[MAX_SYSPATH]; |
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studiohdr_t *model_hdr; |
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studiohdr_t *texture_hdr; |
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studiohdr_t **anim_hdr; |
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/* |
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============ |
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SequenceNameFix |
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============ |
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*/ |
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static void SequenceNameFix( void ) |
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{ |
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int i, j, counter; |
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qboolean hasduplicates = false; |
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mstudioseqdesc_t *seqdesc, *seqdesc1; |
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for( i = 0; i < model_hdr->numseq; i++ ) |
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{ |
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seqdesc = (mstudioseqdesc_t *)( (byte *)model_hdr + model_hdr->seqindex ) + i; |
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counter = 1; |
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for( j = 0; j < model_hdr->numseq; j++ ) |
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{ |
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seqdesc1 = (mstudioseqdesc_t *)( (byte *)model_hdr + model_hdr->seqindex ) + j; |
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if( j != i && !Q_strncmp( seqdesc1->label, seqdesc->label, sizeof( seqdesc1->label ) ) ) |
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Q_snprintf( seqdesc1->label, sizeof( seqdesc1->label ), "%s_%i", seqdesc1->label, ++counter ); |
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} |
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if( counter > 1 ) |
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{ |
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printf( "WARNING: Sequence name \"%s\" is repeated %i times.\n", seqdesc->label, counter ); |
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Q_snprintf( seqdesc->label, sizeof( seqdesc->label ), "%s_1", seqdesc->label ); |
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hasduplicates = true; |
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} |
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} |
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if( hasduplicates ) |
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puts( "WARNING: Added numeric suffix to repeated sequence name(s)." ); |
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} |
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/* |
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============ |
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BoneNameFix |
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============ |
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*/ |
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static void BoneNameFix( void ) |
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{ |
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int i, counter = 0; |
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mstudiobone_t *bone; |
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for( i = 0; i < model_hdr->numbones; i++ ) |
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{ |
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bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex ) + i; |
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if( bone->name[0] == '\0' ) |
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Q_snprintf( bone->name, sizeof( bone->name ), "MDLDEC_Bone%i", ++counter ); |
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} |
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if( counter ) |
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printf( "WARNING: Gived name to %i unnamed bone(s).\n", counter ); |
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} |
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/* |
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============ |
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LoadMDL |
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============ |
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*/ |
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static qboolean LoadMDL( const char *modelname ) |
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{ |
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int i; |
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size_t len; |
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char texturename[MAX_SYSPATH]; |
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char seqgroupname[MAX_SYSPATH]; |
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const char *ext; |
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const char id_mdlhdr[] = {'I', 'D', 'S', 'T'}; |
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const char id_seqhdr[] = {'I', 'D', 'S', 'Q'}; |
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printf( "MDL: %s\n", modelname ); |
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len = Q_strlen( modelname ); |
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if( len > MAX_SYSPATH - 3 ) |
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{ |
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fputs( "ERROR: Source path is too long.\n", stderr ); |
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return false; |
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} |
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ext = COM_FileExtension( modelname ); |
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if( !ext ) |
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{ |
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fprintf( stderr, "ERROR: Source file does not have extension.\n" ); |
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return false; |
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} |
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if( Q_strcmp( ext, "mdl" ) ) |
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{ |
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fprintf( stderr, "ERROR: Only .mdl-files is supported.\n" ); |
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return false; |
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} |
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model_hdr = (studiohdr_t *)LoadFile( modelname ); |
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if( !model_hdr ) |
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{ |
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fprintf( stderr, "ERROR: Can't open %s\n", modelname ); |
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return false; |
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} |
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if( memcmp( &model_hdr->ident, id_mdlhdr, sizeof( id_mdlhdr ) ) ) |
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{ |
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if( !memcmp( &model_hdr->ident, id_seqhdr, sizeof( id_seqhdr ) ) ) |
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fprintf( stderr, "ERROR: %s is not a main HL model file.\n", modelname ); |
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else |
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fprintf( stderr, "ERROR: %s is not a valid HL model file.\n", modelname ); |
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return false; |
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} |
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if( model_hdr->version != STUDIO_VERSION ) |
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{ |
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fprintf( stderr, "ERROR: %s has unknown Studio MDL format version.\n", modelname ); |
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return false; |
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} |
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if( !model_hdr->numbodyparts ) |
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{ |
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fprintf( stderr, "ERROR: %s is not a main HL model file.\n", modelname ); |
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return false; |
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} |
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if( destdir[0] != '\0' ) |
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{ |
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if( !MakeDirectory( destdir ) ) |
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{ |
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fprintf( stderr, "ERROR: Couldn't create directory %s\n", destdir ); |
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return false; |
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} |
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COM_PathSlashFix( destdir ); |
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} |
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else |
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COM_ExtractFilePath( modelname, destdir ); |
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len -= ( sizeof( ".mdl" ) - 1 ); // path length without extension |
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if( !model_hdr->numtextures ) |
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{ |
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Q_strncpy( texturename, modelname, sizeof( texturename )); |
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Q_strncpy( &texturename[len], "t.mdl", sizeof( texturename ) - len ); |
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texture_hdr = (studiohdr_t *)LoadFile( texturename ); |
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if( !texture_hdr ) |
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{ |
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#if !XASH_WIN32 |
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// dirty hack for casesensetive filesystems |
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texturename[len] = 'T'; |
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texture_hdr = (studiohdr_t *)LoadFile( texturename ); |
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if( !texture_hdr ) |
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#endif |
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{ |
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fprintf( stderr, "ERROR: Can't open external textures file %s\n", texturename ); |
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return false; |
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} |
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} |
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if( memcmp( &texture_hdr->ident, id_mdlhdr, sizeof( id_mdlhdr ) ) |
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|| !texture_hdr->numtextures ) |
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{ |
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fprintf( stderr, "ERROR: %s is not a valid external textures file.\n", texturename ); |
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return false; |
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} |
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} |
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else |
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texture_hdr = model_hdr; |
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anim_hdr = malloc( sizeof( studiohdr_t* ) * model_hdr->numseqgroups ); |
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if( !anim_hdr ) |
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{ |
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fputs( "ERROR: Couldn't allocate memory for sequences.\n", stderr ); |
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return false; |
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} |
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anim_hdr[0] = model_hdr; |
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if( model_hdr->numseqgroups > 1 ) |
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{ |
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Q_strncpy( seqgroupname, modelname, sizeof( seqgroupname )); |
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for( i = 1; i < model_hdr->numseqgroups; i++ ) |
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{ |
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Q_snprintf( &seqgroupname[len], sizeof( seqgroupname ) - len, "%02d.mdl", i ); |
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anim_hdr[i] = (studiohdr_t *)LoadFile( seqgroupname ); |
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if( !anim_hdr[i] ) |
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{ |
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fprintf( stderr, "ERROR: Can't open sequence file %s\n", seqgroupname ); |
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return false; |
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} |
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if( memcmp( &anim_hdr[i]->ident, id_seqhdr, sizeof( id_seqhdr ) ) ) |
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{ |
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fprintf( stderr, "ERROR: %s is not a valid sequence file.\n", seqgroupname ); |
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return false; |
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} |
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} |
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} |
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COM_FileBase( modelname, modelfile ); |
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SequenceNameFix(); |
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BoneNameFix(); |
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return true; |
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} |
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/* |
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============ |
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ShowHelp |
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============ |
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*/ |
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static void ShowHelp( const char *app_name ) |
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{ |
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printf( "usage: %s source_file\n", app_name ); |
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printf( " %s source_file target_directory\n", app_name ); |
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} |
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int main( int argc, char *argv[] ) |
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{ |
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puts( "\nHalf-Life Studio Model Decompiler " APP_VERSION ); |
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puts( "Copyright Flying With Gauss 2020 (c) " ); |
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puts( "--------------------------------------------------" ); |
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if( argc == 1 ) |
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{ |
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ShowHelp( argv[0] ); |
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goto end; |
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} |
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else if( argc == 3 ) |
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{ |
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if( Q_strlen( argv[2] ) > MAX_SYSPATH - 2 ) |
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{ |
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fputs( "ERROR: Destination path is too long.\n", stderr ); |
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goto end; |
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} |
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Q_strncpy( destdir, argv[2], sizeof( destdir )); |
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} |
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if( !LoadActivityList( argv[0] ) || !LoadMDL( argv[1] ) ) |
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goto end; |
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WriteQCScript(); |
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WriteSMD(); |
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WriteTextures(); |
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puts( "Done." ); |
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end: |
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puts( "--------------------------------------------------" ); |
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return 0; |
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} |
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