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1661 lines
34 KiB
1661 lines
34 KiB
/* |
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cl_part.c - particles and tracers |
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Copyright (C) 2010 Uncle Mike |
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|
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#include "common.h" |
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#include "client.h" |
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#include "gl_local.h" |
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#include "r_efx.h" |
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#include "event_flags.h" |
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#include "entity_types.h" |
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#include "triangleapi.h" |
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#include "pm_local.h" |
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#include "cl_tent.h" |
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#include "studio.h" |
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#define PART_SIZE Q_max( 0.5f, cl_draw_particles->value ) |
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/* |
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============================================================== |
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PARTICLES MANAGEMENT |
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============================================================== |
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*/ |
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// particle ramps |
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static int ramp1[8] = { 0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61 }; |
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static int ramp2[8] = { 0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66 }; |
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static int ramp3[6] = { 0x6d, 0x6b, 6, 5, 4, 3 }; |
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static float gTracerSize[11] = { 1.5f, 0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f }; |
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static int gSparkRamp[9] = { 0xfe, 0xfd, 0xfc, 0x6f, 0x6e, 0x6d, 0x6c, 0x67, 0x60 }; |
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static color24 gTracerColors[] = |
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{ |
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{ 255, 255, 255 }, // White |
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{ 255, 0, 0 }, // Red |
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{ 0, 255, 0 }, // Green |
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{ 0, 0, 255 }, // Blue |
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{ 0, 0, 0 }, // Tracer default, filled in from cvars, etc. |
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{ 255, 167, 17 }, // Yellow-orange sparks |
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{ 255, 130, 90 }, // Yellowish streaks (garg) |
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{ 55, 60, 144 }, // Blue egon streak |
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{ 255, 130, 90 }, // More Yellowish streaks (garg) |
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{ 255, 140, 90 }, // More Yellowish streaks (garg) |
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{ 200, 130, 90 }, // More red streaks (garg) |
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{ 255, 120, 70 }, // Darker red streaks (garg) |
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}; |
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convar_t *tracerred; |
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convar_t *tracergreen; |
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convar_t *tracerblue; |
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convar_t *traceralpha; |
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convar_t *tracerspeed; |
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convar_t *tracerlength; |
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convar_t *traceroffset; |
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particle_t *cl_active_particles; |
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particle_t *cl_active_tracers; |
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particle_t *cl_free_particles; |
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particle_t *cl_particles = NULL; // particle pool |
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static vec3_t cl_avelocities[NUMVERTEXNORMALS]; |
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static float cl_lasttimewarn = 0.0f; |
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/* |
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================ |
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R_LookupColor |
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find nearest color in particle palette |
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================ |
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*/ |
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short R_LookupColor( byte r, byte g, byte b ) |
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{ |
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int i, best; |
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float diff, bestdiff; |
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float rf, gf, bf; |
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bestdiff = 999999; |
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best = 65535; |
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for( i = 0; i < 256; i++ ) |
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{ |
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rf = r - clgame.palette[i].r; |
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gf = g - clgame.palette[i].g; |
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bf = b - clgame.palette[i].b; |
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// convert color to monochrome |
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diff = rf * (rf * 0.2) + gf * (gf * 0.5) + bf * (bf * 0.3); |
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if ( diff < bestdiff ) |
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{ |
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bestdiff = diff; |
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best = i; |
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} |
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} |
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return best; |
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} |
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/* |
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================ |
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R_GetPackedColor |
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in hardware mode does nothing |
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================ |
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*/ |
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void R_GetPackedColor( short *packed, short color ) |
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{ |
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if( packed ) *packed = 0; |
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} |
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/* |
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================ |
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CL_InitParticles |
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================ |
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*/ |
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void CL_InitParticles( void ) |
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{ |
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int i; |
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cl_particles = Mem_Calloc( cls.mempool, sizeof( particle_t ) * GI->max_particles ); |
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CL_ClearParticles (); |
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// this is used for EF_BRIGHTFIELD |
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for( i = 0; i < NUMVERTEXNORMALS; i++ ) |
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{ |
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cl_avelocities[i][0] = COM_RandomFloat( 0.0f, 2.55f ); |
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cl_avelocities[i][1] = COM_RandomFloat( 0.0f, 2.55f ); |
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cl_avelocities[i][2] = COM_RandomFloat( 0.0f, 2.55f ); |
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} |
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tracerred = Cvar_Get( "tracerred", "0.8", 0, "tracer red component weight ( 0 - 1.0 )" ); |
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tracergreen = Cvar_Get( "tracergreen", "0.8", 0, "tracer green component weight ( 0 - 1.0 )" ); |
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tracerblue = Cvar_Get( "tracerblue", "0.4", 0, "tracer blue component weight ( 0 - 1.0 )" ); |
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traceralpha = Cvar_Get( "traceralpha", "0.5", 0, "tracer alpha amount ( 0 - 1.0 )" ); |
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tracerspeed = Cvar_Get( "tracerspeed", "6000", 0, "tracer speed" ); |
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tracerlength = Cvar_Get( "tracerlength", "0.8", 0, "tracer length factor" ); |
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traceroffset = Cvar_Get( "traceroffset", "30", 0, "tracer starting offset" ); |
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} |
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/* |
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================ |
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CL_ClearParticles |
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================ |
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*/ |
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void CL_ClearParticles( void ) |
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{ |
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int i; |
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if( !cl_particles ) return; |
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cl_free_particles = cl_particles; |
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cl_active_particles = NULL; |
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cl_active_tracers = NULL; |
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for( i = 0; i < GI->max_particles - 1; i++ ) |
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cl_particles[i].next = &cl_particles[i+1]; |
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cl_particles[GI->max_particles-1].next = NULL; |
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} |
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/* |
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================ |
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CL_FreeParticles |
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================ |
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*/ |
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void CL_FreeParticles( void ) |
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{ |
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if( cl_particles ) |
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Mem_Free( cl_particles ); |
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cl_particles = NULL; |
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} |
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/* |
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================ |
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CL_FreeParticle |
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move particle to freelist |
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================ |
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*/ |
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void CL_FreeParticle( particle_t *p ) |
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{ |
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if( p->deathfunc ) |
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{ |
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// call right the deathfunc before die |
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p->deathfunc( p ); |
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p->deathfunc = NULL; |
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} |
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p->next = cl_free_particles; |
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cl_free_particles = p; |
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} |
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/* |
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================ |
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R_AllocParticle |
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can return NULL if particles is out |
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================ |
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*/ |
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particle_t *R_AllocParticle( void (*callback)( particle_t*, float )) |
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{ |
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particle_t *p; |
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if( !cl_draw_particles->value ) |
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return NULL; |
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// never alloc particles when we not in game |
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if( tr.frametime == 0.0 ) return NULL; |
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if( !cl_free_particles ) |
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{ |
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if( cl_lasttimewarn < host.realtime ) |
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{ |
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// don't spam about overflow |
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Con_DPrintf( S_ERROR "Overflow %d particles\n", GI->max_particles ); |
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cl_lasttimewarn = host.realtime + 1.0f; |
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} |
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return NULL; |
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} |
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p = cl_free_particles; |
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cl_free_particles = p->next; |
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p->next = cl_active_particles; |
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cl_active_particles = p; |
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// clear old particle |
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p->type = pt_static; |
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VectorClear( p->vel ); |
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VectorClear( p->org ); |
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p->packedColor = 0; |
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p->die = cl.time; |
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p->color = 0; |
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p->ramp = 0; |
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if( callback ) |
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{ |
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p->type = pt_clientcustom; |
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p->callback = callback; |
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} |
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return p; |
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} |
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/* |
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================ |
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R_AllocTracer |
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can return NULL if particles is out |
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================ |
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*/ |
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particle_t *R_AllocTracer( const vec3_t org, const vec3_t vel, float life ) |
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{ |
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particle_t *p; |
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if( !cl_draw_tracers->value ) |
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return NULL; |
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// never alloc particles when we not in game |
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if( tr.frametime == 0.0 ) return NULL; |
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if( !cl_free_particles ) |
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{ |
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if( cl_lasttimewarn < host.realtime ) |
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{ |
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// don't spam about overflow |
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Con_DPrintf( S_ERROR "Overflow %d tracers\n", GI->max_particles ); |
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cl_lasttimewarn = host.realtime + 1.0f; |
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} |
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return NULL; |
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} |
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p = cl_free_particles; |
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cl_free_particles = p->next; |
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p->next = cl_active_tracers; |
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cl_active_tracers = p; |
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// clear old particle |
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p->type = pt_static; |
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VectorCopy( org, p->org ); |
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VectorCopy( vel, p->vel ); |
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p->die = cl.time + life; |
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p->ramp = tracerlength->value; |
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p->color = 4; // select custom color |
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p->packedColor = 255; // alpha |
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return p; |
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} |
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/* |
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============== |
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R_FreeDeadParticles |
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Free particles that time has expired |
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============== |
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*/ |
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void R_FreeDeadParticles( particle_t **ppparticles ) |
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{ |
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particle_t *p, *kill; |
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// kill all the ones hanging direcly off the base pointer |
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while( 1 ) |
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{ |
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kill = *ppparticles; |
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if( kill && kill->die < cl.time ) |
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{ |
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if( kill->deathfunc ) |
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kill->deathfunc( kill ); |
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kill->deathfunc = NULL; |
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*ppparticles = kill->next; |
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kill->next = cl_free_particles; |
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cl_free_particles = kill; |
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continue; |
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} |
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break; |
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} |
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// kill off all the others |
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for( p = *ppparticles; p; p = p->next ) |
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{ |
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while( 1 ) |
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{ |
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kill = p->next; |
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if( kill && kill->die < cl.time ) |
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{ |
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if( kill->deathfunc ) |
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kill->deathfunc( kill ); |
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kill->deathfunc = NULL; |
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p->next = kill->next; |
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kill->next = cl_free_particles; |
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cl_free_particles = kill; |
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continue; |
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} |
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break; |
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} |
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} |
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} |
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/* |
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================ |
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CL_DrawParticles |
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update particle color, position, free expired and draw it |
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================ |
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*/ |
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void CL_DrawParticles( double frametime ) |
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{ |
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particle_t *p; |
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float time3 = 15.0f * frametime; |
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float time2 = 10.0f * frametime; |
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float time1 = 5.0f * frametime; |
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float dvel = 4.0f * frametime; |
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float grav = frametime * clgame.movevars.gravity * 0.05f; |
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vec3_t right, up; |
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color24 *pColor; |
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int alpha; |
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float size; |
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if( !cl_draw_particles->value ) |
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return; |
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R_FreeDeadParticles( &cl_active_particles ); |
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if( !cl_active_particles ) |
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return; // nothing to draw? |
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pglEnable( GL_BLEND ); |
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pglDisable( GL_ALPHA_TEST ); |
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pglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); |
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GL_Bind( GL_TEXTURE0, tr.particleTexture ); |
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pglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); |
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pglDepthMask( GL_FALSE ); |
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pglBegin( GL_QUADS ); |
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for( p = cl_active_particles; p; p = p->next ) |
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{ |
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if(( p->type != pt_blob ) || ( p->packedColor == 255 )) |
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{ |
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size = PART_SIZE; // get initial size of particle |
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// scale up to keep particles from disappearing |
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size += (p->org[0] - RI.vieworg[0]) * RI.cull_vforward[0]; |
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size += (p->org[1] - RI.vieworg[1]) * RI.cull_vforward[1]; |
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size += (p->org[2] - RI.vieworg[2]) * RI.cull_vforward[2]; |
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if( size < 20.0f ) size = PART_SIZE; |
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else size = PART_SIZE + size * 0.002f; |
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// scale the axes by radius |
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VectorScale( RI.cull_vright, size, right ); |
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VectorScale( RI.cull_vup, size, up ); |
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p->color = bound( 0, p->color, 255 ); |
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pColor = &clgame.palette[p->color]; |
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alpha = 255 * (p->die - cl.time) * 16.0f; |
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if( alpha > 255 || p->type == pt_static ) |
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alpha = 255; |
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pglColor4ub( LightToTexGamma( pColor->r ), LightToTexGamma( pColor->g ), LightToTexGamma( pColor->b ), alpha ); |
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pglTexCoord2f( 0.0f, 1.0f ); |
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pglVertex3f( p->org[0] - right[0] + up[0], p->org[1] - right[1] + up[1], p->org[2] - right[2] + up[2] ); |
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pglTexCoord2f( 0.0f, 0.0f ); |
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pglVertex3f( p->org[0] + right[0] + up[0], p->org[1] + right[1] + up[1], p->org[2] + right[2] + up[2] ); |
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pglTexCoord2f( 1.0f, 0.0f ); |
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pglVertex3f( p->org[0] + right[0] - up[0], p->org[1] + right[1] - up[1], p->org[2] + right[2] - up[2] ); |
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pglTexCoord2f( 1.0f, 1.0f ); |
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pglVertex3f( p->org[0] - right[0] - up[0], p->org[1] - right[1] - up[1], p->org[2] - right[2] - up[2] ); |
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r_stats.c_particle_count++; |
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} |
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if( p->type != pt_clientcustom ) |
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{ |
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// update position. |
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VectorMA( p->org, frametime, p->vel, p->org ); |
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} |
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switch( p->type ) |
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{ |
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case pt_static: |
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break; |
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case pt_fire: |
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p->ramp += time1; |
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if( p->ramp >= 6.0f ) p->die = -1.0f; |
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else p->color = ramp3[(int)p->ramp]; |
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p->vel[2] += grav; |
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break; |
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case pt_explode: |
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p->ramp += time2; |
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if( p->ramp >= 8.0f ) p->die = -1.0f; |
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else p->color = ramp1[(int)p->ramp]; |
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VectorMA( p->vel, dvel, p->vel, p->vel ); |
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p->vel[2] -= grav; |
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break; |
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case pt_explode2: |
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p->ramp += time3; |
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if( p->ramp >= 8.0f ) p->die = -1.0f; |
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else p->color = ramp2[(int)p->ramp]; |
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VectorMA( p->vel,-frametime, p->vel, p->vel ); |
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p->vel[2] -= grav; |
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break; |
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case pt_blob: |
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if( p->packedColor == 255 ) |
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{ |
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// normal blob explosion |
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VectorMA( p->vel, dvel, p->vel, p->vel ); |
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p->vel[2] -= grav; |
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break; |
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} |
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case pt_blob2: |
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if( p->packedColor == 255 ) |
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{ |
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// normal blob explosion |
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p->vel[0] -= p->vel[0] * dvel; |
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p->vel[1] -= p->vel[1] * dvel; |
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p->vel[2] -= grav; |
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} |
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else |
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{ |
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p->ramp += time2; |
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if( p->ramp >= 9.0f ) p->ramp = 0.0f; |
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p->color = gSparkRamp[(int)p->ramp]; |
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VectorMA( p->vel, -frametime * 0.5f, p->vel, p->vel ); |
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p->type = COM_RandomLong( 0, 3 ) ? pt_blob : pt_blob2; |
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p->vel[2] -= grav * 5.0f; |
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} |
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break; |
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case pt_grav: |
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p->vel[2] -= grav * 20.0f; |
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break; |
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case pt_slowgrav: |
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p->vel[2] -= grav; |
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break; |
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case pt_vox_grav: |
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p->vel[2] -= grav * 8.0f; |
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break; |
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case pt_vox_slowgrav: |
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p->vel[2] -= grav * 4.0f; |
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break; |
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case pt_clientcustom: |
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if( p->callback ) |
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p->callback( p, frametime ); |
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break; |
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} |
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} |
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pglEnd(); |
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pglDepthMask( GL_TRUE ); |
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} |
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|
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/* |
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================ |
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CL_CullTracer |
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check tracer bbox |
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================ |
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*/ |
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static qboolean CL_CullTracer( particle_t *p, const vec3_t start, const vec3_t end ) |
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{ |
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vec3_t mins, maxs; |
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int i; |
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// compute the bounding box |
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for( i = 0; i < 3; i++ ) |
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{ |
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if( start[i] < end[i] ) |
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{ |
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mins[i] = start[i]; |
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maxs[i] = end[i]; |
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} |
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else |
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{ |
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mins[i] = end[i]; |
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maxs[i] = start[i]; |
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} |
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// don't let it be zero sized |
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if( mins[i] == maxs[i] ) |
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{ |
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maxs[i] += gTracerSize[p->type] * 2.0f; |
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} |
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} |
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// check bbox |
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return R_CullBox( mins, maxs ); |
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} |
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|
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/* |
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================ |
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CL_DrawTracers |
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update tracer color, position, free expired and draw it |
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================ |
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*/ |
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void CL_DrawTracers( double frametime ) |
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{ |
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float scale, atten, gravity; |
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vec3_t screenLast, screen; |
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vec3_t start, end, delta; |
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particle_t *p; |
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|
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if( !cl_draw_tracers->value ) |
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return; |
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// update tracer color if this is changed |
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if( FBitSet( tracerred->flags|tracergreen->flags|tracerblue->flags|traceralpha->flags, FCVAR_CHANGED )) |
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{ |
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gTracerColors[4].r = (byte)(tracerred->value * traceralpha->value * 255); |
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gTracerColors[4].g = (byte)(tracergreen->value * traceralpha->value * 255); |
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gTracerColors[4].b = (byte)(tracerblue->value * traceralpha->value * 255); |
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ClearBits( tracerred->flags, FCVAR_CHANGED ); |
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ClearBits( tracergreen->flags, FCVAR_CHANGED ); |
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ClearBits( tracerblue->flags, FCVAR_CHANGED ); |
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ClearBits( traceralpha->flags, FCVAR_CHANGED ); |
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} |
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R_FreeDeadParticles( &cl_active_tracers ); |
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|
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if( !cl_active_tracers ) |
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return; // nothing to draw? |
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|
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if( !TriSpriteTexture( cl_sprite_dot, 0 )) |
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return; |
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|
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pglEnable( GL_BLEND ); |
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pglBlendFunc( GL_SRC_ALPHA, GL_ONE ); |
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pglDisable( GL_ALPHA_TEST ); |
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pglDepthMask( GL_FALSE ); |
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|
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gravity = frametime * clgame.movevars.gravity; |
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scale = 1.0 - (frametime * 0.9); |
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if( scale < 0.0f ) scale = 0.0f; |
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|
|
for( p = cl_active_tracers; p; p = p->next ) |
|
{ |
|
atten = (p->die - cl.time); |
|
if( atten > 0.1f ) atten = 0.1f; |
|
|
|
VectorScale( p->vel, ( p->ramp * atten ), delta ); |
|
VectorAdd( p->org, delta, end ); |
|
VectorCopy( p->org, start ); |
|
|
|
if( !CL_CullTracer( p, start, end )) |
|
{ |
|
vec3_t verts[4], tmp2; |
|
vec3_t tmp, normal; |
|
color24 *pColor; |
|
|
|
// Transform point into screen space |
|
TriWorldToScreen( start, screen ); |
|
TriWorldToScreen( end, screenLast ); |
|
|
|
// build world-space normal to screen-space direction vector |
|
VectorSubtract( screen, screenLast, tmp ); |
|
|
|
// we don't need Z, we're in screen space |
|
tmp[2] = 0; |
|
VectorNormalize( tmp ); |
|
|
|
// build point along noraml line (normal is -y, x) |
|
VectorScale( RI.cull_vup, tmp[0] * gTracerSize[p->type], normal ); |
|
VectorScale( RI.cull_vright, -tmp[1] * gTracerSize[p->type], tmp2 ); |
|
VectorSubtract( normal, tmp2, normal ); |
|
|
|
// compute four vertexes |
|
VectorSubtract( start, normal, verts[0] ); |
|
VectorAdd( start, normal, verts[1] ); |
|
VectorAdd( verts[0], delta, verts[2] ); |
|
VectorAdd( verts[1], delta, verts[3] ); |
|
|
|
pColor = &gTracerColors[p->color]; |
|
pglColor4ub( pColor->r, pColor->g, pColor->b, p->packedColor ); |
|
|
|
pglBegin( GL_QUADS ); |
|
pglTexCoord2f( 0.0f, 0.8f ); |
|
pglVertex3fv( verts[2] ); |
|
pglTexCoord2f( 1.0f, 0.8f ); |
|
pglVertex3fv( verts[3] ); |
|
pglTexCoord2f( 1.0f, 0.0f ); |
|
pglVertex3fv( verts[1] ); |
|
pglTexCoord2f( 0.0f, 0.0f ); |
|
pglVertex3fv( verts[0] ); |
|
pglEnd(); |
|
} |
|
|
|
// evaluate position |
|
VectorMA( p->org, frametime, p->vel, p->org ); |
|
|
|
if( p->type == pt_grav ) |
|
{ |
|
p->vel[0] *= scale; |
|
p->vel[1] *= scale; |
|
p->vel[2] -= gravity; |
|
|
|
p->packedColor = 255 * (p->die - cl.time) * 2; |
|
if( p->packedColor > 255 ) p->packedColor = 255; |
|
} |
|
else if( p->type == pt_slowgrav ) |
|
{ |
|
p->vel[2] = gravity * 0.05; |
|
} |
|
} |
|
|
|
pglDepthMask( GL_TRUE ); |
|
} |
|
|
|
/* |
|
=============== |
|
CL_DrawParticlesExternal |
|
|
|
allow to draw effects from custom renderer |
|
=============== |
|
*/ |
|
void CL_DrawParticlesExternal( const ref_viewpass_t *rvp, qboolean trans_pass, float frametime ) |
|
{ |
|
ref_instance_t oldRI = RI; |
|
|
|
memcpy( &oldRI, &RI, sizeof( ref_instance_t )); |
|
R_SetupRefParams( rvp ); |
|
R_SetupFrustum(); |
|
R_SetupGL( false ); // don't touch GL-states |
|
tr.frametime = frametime; |
|
|
|
if( trans_pass == false ) |
|
{ |
|
CL_DrawBeams( false ); |
|
} |
|
else |
|
{ |
|
CL_DrawBeams( true ); |
|
CL_DrawParticles( tr.frametime ); |
|
CL_DrawTracers( tr.frametime ); |
|
} |
|
|
|
// restore internal state |
|
memcpy( &RI, &oldRI, sizeof( ref_instance_t )); |
|
} |
|
|
|
/* |
|
=============== |
|
R_EntityParticles |
|
|
|
set EF_BRIGHTFIELD effect |
|
=============== |
|
*/ |
|
void R_EntityParticles( cl_entity_t *ent ) |
|
{ |
|
float angle; |
|
float sr, sp, sy, cr, cp, cy; |
|
vec3_t forward; |
|
particle_t *p; |
|
int i; |
|
|
|
for( i = 0; i < NUMVERTEXNORMALS; i++ ) |
|
{ |
|
p = R_AllocParticle( NULL ); |
|
if( !p ) return; |
|
|
|
angle = cl.time * cl_avelocities[i][0]; |
|
SinCos( angle, &sy, &cy ); |
|
angle = cl.time * cl_avelocities[i][1]; |
|
SinCos( angle, &sp, &cp ); |
|
angle = cl.time * cl_avelocities[i][2]; |
|
SinCos( angle, &sr, &cr ); |
|
|
|
VectorSet( forward, cp * cy, cp * sy, -sp ); |
|
|
|
p->die = cl.time + 0.001f; |
|
p->color = 111; // yellow |
|
|
|
VectorMAMAM( 1.0f, ent->origin, 64.0f, m_bytenormals[i], 16.0f, forward, p->org ); |
|
} |
|
} |
|
|
|
/* |
|
=============== |
|
R_ParticleExplosion |
|
|
|
=============== |
|
*/ |
|
void R_ParticleExplosion( const vec3_t org ) |
|
{ |
|
particle_t *p; |
|
int i, j; |
|
|
|
for( i = 0; i < 1024; i++ ) |
|
{ |
|
p = R_AllocParticle( NULL ); |
|
if( !p ) return; |
|
|
|
p->die = cl.time + 5.0f; |
|
p->ramp = COM_RandomLong( 0, 3 ); |
|
p->color = ramp1[0]; |
|
|
|
for( j = 0; j < 3; j++ ) |
|
{ |
|
p->org[j] = org[j] + COM_RandomFloat( -16.0f, 16.0f ); |
|
p->vel[j] = COM_RandomFloat( -256.0f, 256.0f ); |
|
} |
|
|
|
if( i & 1 ) p->type = pt_explode; |
|
else p->type = pt_explode2; |
|
} |
|
} |
|
|
|
/* |
|
=============== |
|
R_ParticleExplosion2 |
|
|
|
=============== |
|
*/ |
|
void R_ParticleExplosion2( const vec3_t org, int colorStart, int colorLength ) |
|
{ |
|
int i, j; |
|
int colorMod = 0; |
|
particle_t *p; |
|
|
|
for( i = 0; i < 512; i++ ) |
|
{ |
|
p = R_AllocParticle( NULL ); |
|
if( !p ) return; |
|
|
|
p->die = cl.time + 0.3f; |
|
p->color = colorStart + ( colorMod % colorLength ); |
|
p->packedColor = 255; // use old code for blob particles |
|
colorMod++; |
|
|
|
p->type = pt_blob; |
|
|
|
for( j = 0; j < 3; j++ ) |
|
{ |
|
p->org[j] = org[j] + COM_RandomFloat( -16.0f, 16.0f ); |
|
p->vel[j] = COM_RandomFloat( -256.0f, 256.0f ); |
|
} |
|
} |
|
} |
|
|
|
/* |
|
=============== |
|
R_BlobExplosion |
|
|
|
=============== |
|
*/ |
|
void R_BlobExplosion( const vec3_t org ) |
|
{ |
|
particle_t *p; |
|
int i, j; |
|
|
|
for( i = 0; i < 1024; i++ ) |
|
{ |
|
p = R_AllocParticle( NULL ); |
|
if( !p ) return; |
|
|
|
p->die = cl.time + COM_RandomFloat( 2.0f, 2.4f ); |
|
p->packedColor = 255; // use old code for blob particles |
|
|
|
if( i & 1 ) |
|
{ |
|
p->type = pt_blob; |
|
p->color = COM_RandomLong( 66, 71 ); |
|
} |
|
else |
|
{ |
|
p->type = pt_blob2; |
|
p->color = COM_RandomLong( 150, 155 ); |
|
} |
|
|
|
for( j = 0; j < 3; j++ ) |
|
{ |
|
p->org[j] = org[j] + COM_RandomFloat( -16.0f, 16.0f ); |
|
p->vel[j] = COM_RandomFloat( -256.0f, 256.0f ); |
|
} |
|
} |
|
} |
|
|
|
/* |
|
=============== |
|
ParticleEffect |
|
|
|
PARTICLE_EFFECT on server |
|
=============== |
|
*/ |
|
void R_RunParticleEffect( const vec3_t org, const vec3_t dir, int color, int count ) |
|
{ |
|
particle_t *p; |
|
int i; |
|
|
|
if( count == 1024 ) |
|
{ |
|
// rocket explosion |
|
R_ParticleExplosion( org ); |
|
return; |
|
} |
|
|
|
for( i = 0; i < count; i++ ) |
|
{ |
|
p = R_AllocParticle( NULL ); |
|
if( !p ) return; |
|
|
|
p->color = (color & ~7) + COM_RandomLong( 0, 7 ); |
|
p->die = cl.time + COM_RandomFloat( 0.1f, 0.4f ); |
|
p->type = pt_slowgrav; |
|
|
|
VectorAddScalar( org, COM_RandomFloat( -8.0f, 8.0f ), p->org ); |
|
VectorScale( dir, 15.0f, p->vel ); |
|
} |
|
} |
|
|
|
/* |
|
=============== |
|
R_Blood |
|
|
|
particle spray |
|
=============== |
|
*/ |
|
void R_Blood( const vec3_t org, const vec3_t ndir, int pcolor, int speed ) |
|
{ |
|
vec3_t pos, dir, vec; |
|
float pspeed = speed * 3.0f; |
|
int i, j; |
|
particle_t *p; |
|
|
|
VectorNormalize2( ndir, dir ); |
|
|
|
for( i = 0; i < (speed / 2); i++ ) |
|
{ |
|
VectorAddScalar( org, COM_RandomFloat( -3.0f, 3.0f ), pos ); |
|
VectorAddScalar( dir, COM_RandomFloat( -0.06f, 0.06f ), vec ); |
|
|
|
for( j = 0; j < 7; j++ ) |
|
{ |
|
p = R_AllocParticle( NULL ); |
|
if( !p ) return; |
|
|
|
p->die = cl.time + 1.5f; |
|
p->color = pcolor + COM_RandomLong( 0, 9 ); |
|
p->type = pt_vox_grav; |
|
|
|
VectorAddScalar( pos, COM_RandomFloat( -1.0f, 1.0f ), p->org ); |
|
VectorScale( vec, pspeed, p->vel ); |
|
} |
|
} |
|
} |
|
|
|
/* |
|
=============== |
|
R_BloodStream |
|
|
|
particle spray 2 |
|
=============== |
|
*/ |
|
void R_BloodStream( const vec3_t org, const vec3_t dir, int pcolor, int speed ) |
|
{ |
|
particle_t *p; |
|
int i, j; |
|
float arc; |
|
float accel = speed; |
|
|
|
for( arc = 0.05f, i = 0; i < 100; i++ ) |
|
{ |
|
p = R_AllocParticle( NULL ); |
|
if( !p ) return; |
|
|
|
p->die = cl.time + 2.0f; |
|
p->type = pt_vox_grav; |
|
p->color = pcolor + COM_RandomLong( 0, 9 ); |
|
|
|
VectorCopy( org, p->org ); |
|
VectorCopy( dir, p->vel ); |
|
|
|
p->vel[2] -= arc; |
|
arc -= 0.005f; |
|
VectorScale( p->vel, accel, p->vel ); |
|
accel -= 0.00001f; // so last few will drip |
|
} |
|
|
|
for( arc = 0.075f, i = 0; i < ( speed / 5 ); i++ ) |
|
{ |
|
float num; |
|
|
|
p = R_AllocParticle( NULL ); |
|
if( !p ) return; |
|
|
|
p->die = cl.time + 3.0f; |
|
p->color = pcolor + COM_RandomLong( 0, 9 ); |
|
p->type = pt_vox_slowgrav; |
|
|
|
VectorCopy( org, p->org ); |
|
VectorCopy( dir, p->vel ); |
|
|
|
p->vel[2] -= arc; |
|
arc -= 0.005f; |
|
|
|
num = COM_RandomFloat( 0.0f, 1.0f ); |
|
accel = speed * num; |
|
num *= 1.7f; |
|
|
|
VectorScale( p->vel, num, p->vel ); |
|
VectorScale( p->vel, accel, p->vel ); |
|
|
|
for( j = 0; j < 2; j++ ) |
|
{ |
|
p = R_AllocParticle( NULL ); |
|
if( !p ) return; |
|
|
|
p->die = cl.time + 3.0f; |
|
p->color = pcolor + COM_RandomLong( 0, 9 ); |
|
p->type = pt_vox_slowgrav; |
|
|
|
p->org[0] = org[0] + COM_RandomFloat( -1.0f, 1.0f ); |
|
p->org[1] = org[1] + COM_RandomFloat( -1.0f, 1.0f ); |
|
p->org[2] = org[2] + COM_RandomFloat( -1.0f, 1.0f ); |
|
|
|
VectorCopy( dir, p->vel ); |
|
p->vel[2] -= arc; |
|
|
|
VectorScale( p->vel, num, p->vel ); |
|
VectorScale( p->vel, accel, p->vel ); |
|
} |
|
} |
|
} |
|
|
|
/* |
|
=============== |
|
R_LavaSplash |
|
|
|
=============== |
|
*/ |
|
void R_LavaSplash( const vec3_t org ) |
|
{ |
|
particle_t *p; |
|
float vel; |
|
vec3_t dir; |
|
int i, j, k; |
|
|
|
for( i = -16; i < 16; i++ ) |
|
{ |
|
for( j = -16; j <16; j++ ) |
|
{ |
|
for( k = 0; k < 1; k++ ) |
|
{ |
|
p = R_AllocParticle( NULL ); |
|
if( !p ) return; |
|
|
|
p->die = cl.time + COM_RandomFloat( 2.0f, 2.62f ); |
|
p->color = COM_RandomLong( 224, 231 ); |
|
p->type = pt_slowgrav; |
|
|
|
dir[0] = j * 8.0f + COM_RandomFloat( 0.0f, 7.0f ); |
|
dir[1] = i * 8.0f + COM_RandomFloat( 0.0f, 7.0f ); |
|
dir[2] = 256.0f; |
|
|
|
p->org[0] = org[0] + dir[0]; |
|
p->org[1] = org[1] + dir[1]; |
|
p->org[2] = org[2] + COM_RandomFloat( 0.0f, 63.0f ); |
|
|
|
VectorNormalize( dir ); |
|
vel = COM_RandomFloat( 50.0f, 113.0f ); |
|
VectorScale( dir, vel, p->vel ); |
|
} |
|
} |
|
} |
|
} |
|
|
|
/* |
|
=============== |
|
R_ParticleBurst |
|
|
|
=============== |
|
*/ |
|
void R_ParticleBurst( const vec3_t org, int size, int color, float life ) |
|
{ |
|
particle_t *p; |
|
vec3_t dir, dest; |
|
int i, j; |
|
float dist; |
|
|
|
for( i = 0; i < 32; i++ ) |
|
{ |
|
for( j = 0; j < 32; j++ ) |
|
{ |
|
p = R_AllocParticle( NULL ); |
|
if( !p ) return; |
|
|
|
p->die = cl.time + life + COM_RandomFloat( -0.5f, 0.5f ); |
|
p->color = color + COM_RandomLong( 0, 10 ); |
|
p->ramp = 1.0f; |
|
|
|
VectorCopy( org, p->org ); |
|
VectorAddScalar( org, COM_RandomFloat( -size, size ), dest ); |
|
VectorSubtract( dest, p->org, dir ); |
|
dist = VectorNormalizeLength( dir ); |
|
VectorScale( dir, ( dist / life ), p->vel ); |
|
} |
|
} |
|
} |
|
|
|
/* |
|
=============== |
|
R_LargeFunnel |
|
|
|
=============== |
|
*/ |
|
void R_LargeFunnel( const vec3_t org, int reverse ) |
|
{ |
|
particle_t *p; |
|
float vel, dist; |
|
vec3_t dir, dest; |
|
int i, j; |
|
|
|
for( i = -8; i < 8; i++ ) |
|
{ |
|
for( j = -8; j < 8; j++ ) |
|
{ |
|
p = R_AllocParticle( NULL ); |
|
if( !p ) return; |
|
|
|
dest[0] = (i * 32.0f) + org[0]; |
|
dest[1] = (j * 32.0f) + org[1]; |
|
dest[2] = org[2] + COM_RandomFloat( 100.0f, 800.0f ); |
|
|
|
if( reverse ) |
|
{ |
|
VectorCopy( org, p->org ); |
|
VectorSubtract( dest, p->org, dir ); |
|
} |
|
else |
|
{ |
|
VectorCopy( dest, p->org ); |
|
VectorSubtract( org, p->org, dir ); |
|
} |
|
|
|
vel = dest[2] / 8.0f; |
|
if( vel < 64.0f ) vel = 64.0f; |
|
|
|
dist = VectorNormalizeLength( dir ); |
|
vel += COM_RandomFloat( 64.0f, 128.0f ); |
|
VectorScale( dir, vel, p->vel ); |
|
p->die = cl.time + (dist / vel ); |
|
p->color = 244; // green color |
|
} |
|
} |
|
} |
|
|
|
/* |
|
=============== |
|
R_TeleportSplash |
|
|
|
=============== |
|
*/ |
|
void R_TeleportSplash( const vec3_t org ) |
|
{ |
|
particle_t *p; |
|
vec3_t dir; |
|
float vel; |
|
int i, j, k; |
|
|
|
for( i = -16; i < 16; i += 4 ) |
|
{ |
|
for( j = -16; j < 16; j += 4 ) |
|
{ |
|
for( k = -24; k < 32; k += 4 ) |
|
{ |
|
p = R_AllocParticle( NULL ); |
|
if( !p ) return; |
|
|
|
p->die = cl.time + COM_RandomFloat( 0.2f, 0.34f ); |
|
p->color = COM_RandomLong( 7, 14 ); |
|
p->type = pt_slowgrav; |
|
|
|
dir[0] = j * 8.0f; |
|
dir[1] = i * 8.0f; |
|
dir[2] = k * 8.0f; |
|
|
|
p->org[0] = org[0] + i + COM_RandomFloat( 0.0f, 3.0f ); |
|
p->org[1] = org[1] + j + COM_RandomFloat( 0.0f, 3.0f ); |
|
p->org[2] = org[2] + k + COM_RandomFloat( 0.0f, 3.0f ); |
|
|
|
VectorNormalize( dir ); |
|
vel = COM_RandomFloat( 50.0f, 113.0f ); |
|
VectorScale( dir, vel, p->vel ); |
|
} |
|
} |
|
} |
|
} |
|
|
|
/* |
|
=============== |
|
R_RocketTrail |
|
|
|
=============== |
|
*/ |
|
void R_RocketTrail( vec3_t start, vec3_t end, int type ) |
|
{ |
|
vec3_t vec, right, up; |
|
static int tracercount; |
|
float s, c, x, y; |
|
float len, dec; |
|
particle_t *p; |
|
|
|
VectorSubtract( end, start, vec ); |
|
len = VectorNormalizeLength( vec ); |
|
|
|
if( type == 7 ) |
|
{ |
|
VectorVectors( vec, right, up ); |
|
} |
|
|
|
if( type < 128 ) |
|
{ |
|
dec = 3.0f; |
|
} |
|
else |
|
{ |
|
dec = 1.0f; |
|
type -= 128; |
|
} |
|
|
|
VectorScale( vec, dec, vec ); |
|
|
|
while( len > 0 ) |
|
{ |
|
len -= dec; |
|
|
|
p = R_AllocParticle( NULL ); |
|
if( !p ) return; |
|
|
|
p->die = cl.time + 2.0f; |
|
|
|
switch( type ) |
|
{ |
|
case 0: // rocket trail |
|
p->ramp = COM_RandomLong( 0, 3 ); |
|
p->color = ramp3[(int)p->ramp]; |
|
p->type = pt_fire; |
|
VectorAddScalar( start, COM_RandomFloat( -3.0f, 3.0f ), p->org ); |
|
break; |
|
case 1: // smoke smoke |
|
p->ramp = COM_RandomLong( 2, 5 ); |
|
p->color = ramp3[(int)p->ramp]; |
|
p->type = pt_fire; |
|
VectorAddScalar( start, COM_RandomFloat( -3.0f, 3.0f ), p->org ); |
|
break; |
|
case 2: // blood |
|
p->type = pt_grav; |
|
p->color = COM_RandomLong( 67, 74 ); |
|
VectorAddScalar( start, COM_RandomFloat( -3.0f, 3.0f ), p->org ); |
|
break; |
|
case 3: |
|
case 5: // tracer |
|
p->die = cl.time + 0.5f; |
|
|
|
if( type == 3 ) p->color = 52 + (( tracercount & 4 )<<1 ); |
|
else p->color = 230 + (( tracercount & 4 )<<1 ); |
|
|
|
VectorCopy( start, p->org ); |
|
tracercount++; |
|
|
|
if( FBitSet( tracercount, 1 )) |
|
{ |
|
p->vel[0] = 30.0f * vec[1]; |
|
p->vel[1] = 30.0f * -vec[0]; |
|
} |
|
else |
|
{ |
|
p->vel[0] = 30.0f * -vec[1]; |
|
p->vel[1] = 30.0f * vec[0]; |
|
} |
|
break; |
|
case 4: // slight blood |
|
p->type = pt_grav; |
|
p->color = COM_RandomLong( 67, 70 ); |
|
VectorAddScalar( start, COM_RandomFloat( -3.0f, 3.0f ), p->org ); |
|
len -= 3.0f; |
|
break; |
|
case 6: // voor trail |
|
p->color = COM_RandomLong( 152, 155 ); |
|
p->die += 0.3f; |
|
VectorAddScalar( start, COM_RandomFloat( -8.0f, 8.0f ), p->org ); |
|
break; |
|
case 7: // explosion tracer |
|
x = COM_RandomLong( 0, 65535 ); |
|
y = COM_RandomLong( 8, 16 ); |
|
SinCos( x, &s, &c ); |
|
s *= y; |
|
c *= y; |
|
|
|
VectorMAMAM( 1.0f, start, s, right, c, up, p->org ); |
|
VectorSubtract( start, p->org, p->vel ); |
|
VectorScale( p->vel, 2.0f, p->vel ); |
|
VectorMA( p->vel, COM_RandomFloat( 96.0f, 111.0f ), vec, p->vel ); |
|
p->ramp = COM_RandomLong( 0, 3 ); |
|
p->color = ramp3[(int)p->ramp]; |
|
p->type = pt_explode2; |
|
break; |
|
default: |
|
// just build line to show error |
|
VectorCopy( start, p->org ); |
|
break; |
|
} |
|
|
|
VectorAdd( start, vec, start ); |
|
} |
|
} |
|
|
|
/* |
|
================ |
|
R_ParticleLine |
|
|
|
================ |
|
*/ |
|
void R_ParticleLine( const vec3_t start, const vec3_t end, byte r, byte g, byte b, float life ) |
|
{ |
|
int pcolor; |
|
|
|
pcolor = R_LookupColor( r, g, b ); |
|
PM_ParticleLine( start, end, pcolor, life, 0 ); |
|
} |
|
|
|
/* |
|
================ |
|
R_ParticleBox |
|
|
|
================ |
|
*/ |
|
void R_ParticleBox( const vec3_t absmin, const vec3_t absmax, byte r, byte g, byte b, float life ) |
|
{ |
|
vec3_t mins, maxs; |
|
vec3_t origin; |
|
int pcolor; |
|
|
|
pcolor = R_LookupColor( r, g, b ); |
|
|
|
VectorAverage( absmax, absmin, origin ); |
|
VectorSubtract( absmax, origin, maxs ); |
|
VectorSubtract( absmin, origin, mins ); |
|
|
|
PM_DrawBBox( mins, maxs, origin, pcolor, life ); |
|
} |
|
|
|
/* |
|
================ |
|
R_ShowLine |
|
|
|
================ |
|
*/ |
|
void R_ShowLine( const vec3_t start, const vec3_t end ) |
|
{ |
|
vec3_t dir, org; |
|
float len; |
|
particle_t *p; |
|
|
|
VectorSubtract( end, start, dir ); |
|
len = VectorNormalizeLength( dir ); |
|
VectorScale( dir, 5.0f, dir ); |
|
VectorCopy( start, org ); |
|
|
|
while( len > 0 ) |
|
{ |
|
len -= 5.0f; |
|
|
|
p = R_AllocParticle( NULL ); |
|
if( !p ) return; |
|
|
|
p->die = cl.time + 30; |
|
p->color = 75; |
|
|
|
VectorCopy( org, p->org ); |
|
VectorAdd( org, dir, org ); |
|
} |
|
} |
|
|
|
/* |
|
=============== |
|
R_BulletImpactParticles |
|
|
|
=============== |
|
*/ |
|
void R_BulletImpactParticles( const vec3_t pos ) |
|
{ |
|
int i, quantity; |
|
int color; |
|
float dist; |
|
vec3_t dir; |
|
particle_t *p; |
|
|
|
VectorSubtract( pos, RI.vieworg, dir ); |
|
dist = VectorLength( dir ); |
|
if( dist > 1000.0f ) dist = 1000.0f; |
|
|
|
quantity = (1000.0f - dist) / 100.0f; |
|
if( quantity == 0 ) quantity = 1; |
|
|
|
color = 3 - ((30 * quantity) / 100 ); |
|
R_SparkStreaks( pos, 2, -200, 200 ); |
|
|
|
for( i = 0; i < quantity * 4; i++ ) |
|
{ |
|
p = R_AllocParticle( NULL ); |
|
if( !p ) return; |
|
|
|
VectorCopy( pos, p->org); |
|
|
|
p->vel[0] = COM_RandomFloat( -1.0f, 1.0f ); |
|
p->vel[1] = COM_RandomFloat( -1.0f, 1.0f ); |
|
p->vel[2] = COM_RandomFloat( -1.0f, 1.0f ); |
|
VectorScale( p->vel, COM_RandomFloat( 50.0f, 100.0f ), p->vel ); |
|
|
|
p->die = cl.time + 0.5; |
|
p->color = 3 - color; |
|
p->type = pt_grav; |
|
} |
|
} |
|
|
|
/* |
|
=============== |
|
R_FlickerParticles |
|
|
|
=============== |
|
*/ |
|
void R_FlickerParticles( const vec3_t org ) |
|
{ |
|
particle_t *p; |
|
int i; |
|
|
|
for( i = 0; i < 15; i++ ) |
|
{ |
|
p = R_AllocParticle( NULL ); |
|
if( !p ) return; |
|
|
|
VectorCopy( org, p->org ); |
|
p->vel[0] = COM_RandomFloat( -32.0f, 32.0f ); |
|
p->vel[1] = COM_RandomFloat( -32.0f, 32.0f ); |
|
p->vel[2] = COM_RandomFloat( 80.0f, 143.0f ); |
|
|
|
p->die = cl.time + 2.0f; |
|
p->type = pt_blob2; |
|
p->color = 254; |
|
} |
|
} |
|
|
|
/* |
|
=============== |
|
R_StreakSplash |
|
|
|
create a splash of streaks |
|
=============== |
|
*/ |
|
void R_StreakSplash( const vec3_t pos, const vec3_t dir, int color, int count, float speed, int velocityMin, int velocityMax ) |
|
{ |
|
vec3_t vel, vel2; |
|
particle_t *p; |
|
int i; |
|
|
|
VectorScale( dir, speed, vel ); |
|
|
|
for( i = 0; i < count; i++ ) |
|
{ |
|
VectorAddScalar( vel, COM_RandomFloat( velocityMin, velocityMax ), vel2 ); |
|
p = R_AllocTracer( pos, vel2, COM_RandomFloat( 0.1f, 0.5f )); |
|
if( !p ) return; |
|
|
|
p->type = pt_grav; |
|
p->color = color; |
|
p->ramp = 1.0f; |
|
} |
|
} |
|
|
|
/* |
|
=============== |
|
R_DebugParticle |
|
|
|
just for debug purposes |
|
=============== |
|
*/ |
|
void R_DebugParticle( const vec3_t pos, byte r, byte g, byte b ) |
|
{ |
|
particle_t *p; |
|
|
|
p = R_AllocParticle( NULL ); |
|
if( !p ) return; |
|
|
|
VectorCopy( pos, p->org ); |
|
p->color = R_LookupColor( r, g, b ); |
|
p->die = cl.time + 0.01f; |
|
} |
|
|
|
/* |
|
=============== |
|
CL_Particle |
|
|
|
pmove debugging particle |
|
=============== |
|
*/ |
|
void CL_Particle( const vec3_t org, int color, float life, int zpos, int zvel ) |
|
{ |
|
particle_t *p; |
|
|
|
p = R_AllocParticle( NULL ); |
|
if( !p ) return; |
|
|
|
if( org ) VectorCopy( org, p->org ); |
|
p->die = cl.time + life; |
|
p->vel[2] += zvel; // ??? |
|
p->color = color; |
|
} |
|
|
|
/* |
|
=============== |
|
R_TracerEffect |
|
|
|
=============== |
|
*/ |
|
void R_TracerEffect( const vec3_t start, const vec3_t end ) |
|
{ |
|
vec3_t pos, vel, dir; |
|
float len, speed; |
|
float offset; |
|
|
|
speed = Q_max( tracerspeed->value, 3.0f ); |
|
|
|
VectorSubtract( end, start, dir ); |
|
len = VectorLength( dir ); |
|
if( len == 0.0f ) return; |
|
|
|
VectorScale( dir, 1.0f / len, dir ); // normalize |
|
offset = COM_RandomFloat( -10.0f, 9.0f ) + traceroffset->value; |
|
VectorScale( dir, offset, vel ); |
|
VectorAdd( start, vel, pos ); |
|
VectorScale( dir, speed, vel ); |
|
|
|
R_AllocTracer( pos, vel, len / speed ); |
|
} |
|
|
|
/* |
|
=============== |
|
R_UserTracerParticle |
|
|
|
=============== |
|
*/ |
|
void R_UserTracerParticle( float *org, float *vel, float life, int colorIndex, float length, byte deathcontext, void (*deathfunc)( particle_t *p )) |
|
{ |
|
particle_t *p; |
|
|
|
if( colorIndex < 0 ) |
|
return; |
|
|
|
if( colorIndex > ARRAYSIZE( gTracerColors )) |
|
{ |
|
Con_Printf( S_ERROR "UserTracer with color > %d\n", ARRAYSIZE( gTracerColors )); |
|
return; |
|
} |
|
|
|
if(( p = R_AllocTracer( org, vel, life )) != NULL ) |
|
{ |
|
p->context = deathcontext; |
|
p->deathfunc = deathfunc; |
|
p->color = colorIndex; |
|
p->ramp = length; |
|
} |
|
} |
|
|
|
/* |
|
=============== |
|
R_TracerParticles |
|
|
|
allow more customization |
|
=============== |
|
*/ |
|
particle_t *R_TracerParticles( float *org, float *vel, float life ) |
|
{ |
|
return R_AllocTracer( org, vel, life ); |
|
} |
|
|
|
/* |
|
=============== |
|
R_SparkStreaks |
|
|
|
create a streak tracers |
|
=============== |
|
*/ |
|
void R_SparkStreaks( const vec3_t pos, int count, int velocityMin, int velocityMax ) |
|
{ |
|
particle_t *p; |
|
vec3_t vel; |
|
int i; |
|
|
|
for( i = 0; i<count; i++ ) |
|
{ |
|
vel[0] = COM_RandomFloat( velocityMin, velocityMax ); |
|
vel[1] = COM_RandomFloat( velocityMin, velocityMax ); |
|
vel[2] = COM_RandomFloat( velocityMin, velocityMax ); |
|
|
|
p = R_AllocTracer( pos, vel, COM_RandomFloat( 0.1f, 0.5f )); |
|
if( !p ) return; |
|
|
|
p->color = 5; |
|
p->type = pt_grav; |
|
p->ramp = 0.5f; |
|
} |
|
} |
|
|
|
/* |
|
=============== |
|
R_Implosion |
|
|
|
make implosion tracers |
|
=============== |
|
*/ |
|
void R_Implosion( const vec3_t end, float radius, int count, float life ) |
|
{ |
|
float dist = ( radius / 100.0f ); |
|
vec3_t start, temp, vel; |
|
float factor; |
|
particle_t *p; |
|
int i; |
|
|
|
if( life <= 0.0f ) life = 0.1f; // to avoid divide by zero |
|
factor = -1.0 / life; |
|
|
|
for ( i = 0; i < count; i++ ) |
|
{ |
|
temp[0] = dist * COM_RandomFloat( -100.0f, 100.0f ); |
|
temp[1] = dist * COM_RandomFloat( -100.0f, 100.0f ); |
|
temp[2] = dist * COM_RandomFloat( 0.0f, 100.0f ); |
|
VectorScale( temp, factor, vel ); |
|
VectorAdd( temp, end, start ); |
|
|
|
if(( p = R_AllocTracer( start, vel, life )) == NULL ) |
|
return; |
|
|
|
p->type = pt_explode; |
|
} |
|
} |
|
|
|
/* |
|
=============== |
|
CL_ReadPointFile_f |
|
|
|
=============== |
|
*/ |
|
void CL_ReadPointFile_f( void ) |
|
{ |
|
char *afile, *pfile; |
|
vec3_t org; |
|
int count; |
|
particle_t *p; |
|
char filename[64]; |
|
string token; |
|
|
|
Q_snprintf( filename, sizeof( filename ), "maps/%s.pts", clgame.mapname ); |
|
afile = FS_LoadFile( filename, NULL, false ); |
|
|
|
if( !afile ) |
|
{ |
|
Con_Printf( S_ERROR "couldn't open %s\n", filename ); |
|
return; |
|
} |
|
|
|
Con_Printf( "Reading %s...\n", filename ); |
|
|
|
count = 0; |
|
pfile = afile; |
|
|
|
while( 1 ) |
|
{ |
|
pfile = COM_ParseFile( pfile, token ); |
|
if( !pfile ) break; |
|
org[0] = Q_atof( token ); |
|
|
|
pfile = COM_ParseFile( pfile, token ); |
|
if( !pfile ) break; |
|
org[1] = Q_atof( token ); |
|
|
|
pfile = COM_ParseFile( pfile, token ); |
|
if( !pfile ) break; |
|
org[2] = Q_atof( token ); |
|
|
|
count++; |
|
|
|
if( !cl_free_particles ) |
|
{ |
|
Con_Printf( S_ERROR "not enough free particles!\n" ); |
|
break; |
|
} |
|
|
|
// NOTE: can't use R_AllocParticle because this command |
|
// may be executed from the console, while frametime is 0 |
|
p = cl_free_particles; |
|
cl_free_particles = p->next; |
|
p->next = cl_active_particles; |
|
cl_active_particles = p; |
|
|
|
p->ramp = 0; |
|
p->type = pt_static; |
|
p->die = cl.time + 99999; |
|
p->color = (-count) & 15; |
|
VectorCopy( org, p->org ); |
|
VectorClear( p->vel ); |
|
} |
|
|
|
Mem_Free( afile ); |
|
|
|
if( count ) Con_Printf( "%i points read\n", count ); |
|
else Con_Printf( "map %s has no leaks!\n", clgame.mapname ); |
|
} |