Xash3D FWGS engine.
 
 
 
 

334 lines
4.3 KiB

/*
dedicated.c - stubs for dedicated server
Copyright (C) 2018 a1batross, mittorn
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#if XASH_DEDICATED
#include "common.h"
#include "xash3d_mathlib.h"
#include "ref_api.h"
ref_globals_t refState;
const char *svc_strings[256] =
{
"svc_bad",
"svc_nop",
"svc_disconnect",
"svc_changing",
"svc_version",
"svc_setview",
"svc_sound",
"svc_time",
"svc_print",
"svc_stufftext",
"svc_setangle",
"svc_serverdata",
"svc_lightstyle",
"svc_updateuserinfo",
"svc_deltatable",
"svc_clientdata",
"svc_stopsound",
"svc_updatepings",
"svc_particle",
"svc_restoresound",
"svc_spawnstatic",
"svc_event_reliable",
"svc_spawnbaseline",
"svc_temp_entity",
"svc_setpause",
"svc_signonnum",
"svc_centerprint",
"svc_event",
"svc_soundindex",
"svc_ambientsound",
"svc_intermission",
"svc_modelindex",
"svc_cdtrack",
"svc_serverinfo",
"svc_eventindex",
"svc_weaponanim",
"svc_bspdecal",
"svc_roomtype",
"svc_addangle",
"svc_usermessage",
"svc_packetentities",
"svc_deltapacketentities",
"svc_chokecount",
"svc_resourcelist",
"svc_deltamovevars",
"svc_customization",
"svc_unused46",
"svc_crosshairangle",
"svc_soundfade",
"svc_unused49",
"svc_unused50",
"svc_director",
"svc_studiodecal",
"svc_unused53",
"svc_unused54",
"svc_unused55",
"svc_unused56",
"svc_querycvarvalue",
"svc_querycvarvalue2",
"svc_unused59",
"svc_unused60",
"svc_unused61",
"svc_unused62",
"svc_unused63",
};
void CL_ProcessFile( qboolean successfully_received, const char *filename )
{
}
int GAME_EXPORT CL_Active( void )
{
return false;
}
qboolean CL_Initialized( void )
{
return false;
}
qboolean CL_IsInGame( void )
{
return true; // always active for dedicated servers
}
qboolean CL_IsInMenu( void )
{
return false;
}
qboolean CL_IsInConsole( void )
{
return false;
}
qboolean CL_IsIntermission( void )
{
return false;
}
qboolean CL_IsPlaybackDemo( void )
{
return false;
}
qboolean CL_IsRecordDemo( void )
{
return false;
}
qboolean CL_DisableVisibility( void )
{
return false;
}
qboolean CL_IsBackgroundDemo( void )
{
return false;
}
qboolean CL_IsBackgroundMap( void )
{
return false;
}
void CL_Init( void )
{
}
void Key_Init( void )
{
}
void IN_Init( void )
{
}
void CL_Drop( void )
{
}
void CL_ClearEdicts( void )
{
}
void GAME_EXPORT Key_SetKeyDest(int key_dest)
{
}
void UI_SetActiveMenu( qboolean fActive )
{
}
void CL_WriteMessageHistory( void )
{
}
void Host_ClientBegin( void )
{
}
void Host_ClientFrame( void )
{
}
void Host_InputFrame( void )
{
Cbuf_Execute( );
}
void VID_InitDefaultResolution( void )
{
}
void Con_Init( void )
{
}
void R_ClearAllDecals( void )
{
}
int R_CreateDecalList( struct decallist_s *pList )
{
return 0;
}
void GAME_EXPORT S_StopSound(int entnum, int channel, const char *soundname)
{
}
int S_GetCurrentStaticSounds( soundlist_t *pout, int size )
{
return 0;
}
int GAME_EXPORT CL_GetMaxClients( void )
{
return 0;
}
void IN_TouchInitConfig( void )
{
}
void CL_Disconnect( void )
{
}
void CL_Shutdown( void )
{
}
void R_ClearStaticEntities( void )
{
}
void Host_Credits( void )
{
}
qboolean UI_CreditsActive( void )
{
return false;
}
void S_StopBackgroundTrack( void )
{
}
void SCR_BeginLoadingPlaque( qboolean is_background )
{
}
int S_GetCurrentDynamicSounds( soundlist_t *pout, int size )
{
return 0;
}
void S_StopAllSounds( qboolean ambient )
{
}
void GAME_EXPORT Con_NPrintf( int idx, const char *fmt, ... )
{
}
void GAME_EXPORT Con_NXPrintf( struct con_nprint_s *info, const char *fmt, ... )
{
}
const byte *GL_TextureData( unsigned int texnum )
{
return NULL;
}
void SCR_CheckStartupVids( void )
{
}
void Sys_SetClipboardData( const char *text, size_t size )
{
}
void CL_StopPlayback( void )
{
}
void CL_ClearStaticEntities( void )
{
}
void UI_ShowConnectionWarning( void )
{
}
void CL_Crashed( void )
{
}
#endif // XASH_DEDICATED