You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
690 lines
23 KiB
690 lines
23 KiB
/* |
|
server.h - primary header for server |
|
Copyright (C) 2009 Uncle Mike |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
*/ |
|
|
|
#ifndef SERVER_H |
|
#define SERVER_H |
|
|
|
#include "xash3d_mathlib.h" |
|
#include "edict.h" |
|
#include "eiface.h" |
|
#include "physint.h" // physics interface |
|
#include "mod_local.h" |
|
#include "pm_defs.h" |
|
#include "pm_movevars.h" |
|
#include "entity_state.h" |
|
#include "protocol.h" |
|
#include "netchan.h" |
|
#include "custom.h" |
|
#include "world.h" |
|
|
|
//============================================================================= |
|
|
|
#define SV_UPDATE_MASK (SV_UPDATE_BACKUP - 1) |
|
#if XASH_LOW_MEMORY == 2 |
|
#define SV_UPDATE_BACKUP SINGLEPLAYER_BACKUP |
|
#else |
|
extern int SV_UPDATE_BACKUP; |
|
#endif |
|
|
|
// hostflags |
|
#define SVF_SKIPLOCALHOST BIT( 0 ) |
|
#define SVF_MERGE_VISIBILITY BIT( 1 ) // we are do portal pass |
|
|
|
// mapvalid flags |
|
#define MAP_IS_EXIST BIT( 0 ) |
|
#define MAP_HAS_SPAWNPOINT BIT( 1 ) |
|
#define MAP_HAS_LANDMARK BIT( 2 ) |
|
#define MAP_INVALID_VERSION BIT( 3 ) |
|
|
|
#define SV_SPAWN_TIME 0.1 |
|
|
|
// group flags |
|
#define GROUP_OP_AND 0 |
|
#define GROUP_OP_NAND 1 |
|
|
|
#ifdef NDEBUG |
|
#define SV_IsValidEdict( e ) ( e && !e->free ) |
|
#else |
|
#define SV_IsValidEdict( e ) SV_CheckEdict( e, __FILE__, __LINE__ ) |
|
#endif |
|
#define NUM_FOR_EDICT(e) ((int)((edict_t *)(e) - svgame.edicts)) |
|
#define EDICT_NUM( num ) SV_EdictNum( num ) |
|
#define STRING( offset ) SV_GetString( offset ) |
|
#define ALLOC_STRING(str) SV_AllocString( str ) |
|
#define MAKE_STRING(str) SV_MakeString( str ) |
|
|
|
#define MAX_PUSHED_ENTS 256 |
|
#define MAX_VIEWENTS 128 |
|
|
|
#define FCL_RESEND_USERINFO BIT( 0 ) |
|
#define FCL_RESEND_MOVEVARS BIT( 1 ) |
|
#define FCL_SKIP_NET_MESSAGE BIT( 2 ) |
|
#define FCL_SEND_NET_MESSAGE BIT( 3 ) |
|
#define FCL_PREDICT_MOVEMENT BIT( 4 ) // movement prediction is enabled |
|
#define FCL_LOCAL_WEAPONS BIT( 5 ) // weapon prediction is enabled |
|
#define FCL_LAG_COMPENSATION BIT( 6 ) // lag compensation is enabled |
|
#define FCL_FAKECLIENT BIT( 7 ) // this client is a fake player controlled by the game DLL |
|
#define FCL_HLTV_PROXY BIT( 8 ) // this is a proxy for a HLTV client (spectator) |
|
#define FCL_SEND_RESOURCES BIT( 9 ) |
|
#define FCL_FORCE_UNMODIFIED BIT( 10 ) |
|
|
|
typedef enum |
|
{ |
|
ss_dead, // no map loaded |
|
ss_loading, // spawning level edicts |
|
ss_active // actively running |
|
} sv_state_t; |
|
|
|
typedef enum |
|
{ |
|
cs_free = 0, // can be reused for a new connection |
|
cs_zombie, // client has been disconnected, but don't reuse connection for a couple seconds |
|
cs_connected, // has been assigned to a sv_client_t, but not in game yet |
|
cs_spawned // client is fully in game |
|
} cl_state_t; |
|
|
|
typedef enum |
|
{ |
|
us_inactive = 0, |
|
us_processing, |
|
us_complete, |
|
} cl_upload_t; |
|
|
|
// instanced baselines container |
|
typedef struct |
|
{ |
|
const char *classname; |
|
entity_state_t baseline; |
|
} sv_baseline_t; |
|
|
|
typedef struct |
|
{ |
|
qboolean active; |
|
qboolean net_log; |
|
netadr_t net_address; |
|
file_t *file; |
|
} server_log_t; |
|
|
|
typedef struct server_s |
|
{ |
|
sv_state_t state; // precache commands are only valid during load |
|
|
|
qboolean background; // this is background map |
|
qboolean loadgame; // client begins should reuse existing entity |
|
double time; // sv.time += sv.frametime |
|
double time_residual; // unclamped |
|
float frametime; // 1.0 / sv_fps->value |
|
int framecount; // count physic frames |
|
struct sv_client_s *current_client; // current client who network message sending on |
|
|
|
int hostflags; // misc server flags: predicting etc |
|
CRC32_t worldmapCRC; // check crc for catch cheater maps |
|
int progsCRC; // this is used with feature ENGINE_QUAKE_COMPATIBLE |
|
|
|
char name[MAX_QPATH]; // map name |
|
char startspot[MAX_QPATH]; |
|
|
|
double lastchecktime; |
|
int lastcheck; // number of last checked client |
|
|
|
char model_precache[MAX_MODELS][MAX_QPATH]; |
|
char sound_precache[MAX_SOUNDS][MAX_QPATH]; |
|
char files_precache[MAX_CUSTOM][MAX_QPATH]; |
|
char event_precache[MAX_EVENTS][MAX_QPATH]; |
|
byte model_precache_flags[MAX_MODELS]; |
|
model_t *models[MAX_MODELS]; |
|
int num_static_entities; |
|
|
|
// run local lightstyles to let SV_LightPoint grab the actual information |
|
lightstyle_t lightstyles[MAX_LIGHTSTYLES]; |
|
|
|
consistency_t consistency_list[MAX_MODELS]; |
|
resource_t resources[MAX_RESOURCES]; |
|
int num_consistency; // typically check model bounds on this |
|
int num_resources; |
|
|
|
sv_baseline_t instanced[MAX_CUSTOM_BASELINES]; // instanced baselines |
|
int last_valid_baseline;// all the entities with number more than that was created in-game and doesn't have the baseline |
|
int num_instanced; |
|
|
|
// unreliable data to send to clients. |
|
sizebuf_t datagram; |
|
byte datagram_buf[MAX_DATAGRAM]; |
|
|
|
// reliable data to send to clients. |
|
sizebuf_t reliable_datagram; // copied to all clients at end of frame |
|
byte reliable_datagram_buf[MAX_DATAGRAM]; |
|
|
|
// the multicast buffer is used to send a message to a set of clients |
|
sizebuf_t multicast; |
|
byte multicast_buf[MAX_MULTICAST]; |
|
|
|
sizebuf_t signon; |
|
byte signon_buf[MAX_INIT_MSG]; // need a get to maximum size |
|
|
|
sizebuf_t spec_datagram; |
|
byte spectator_buf[MAX_MULTICAST]; |
|
|
|
model_t *worldmodel; // pointer to world |
|
|
|
qboolean playersonly; |
|
qboolean simulating; // physics is running |
|
qboolean paused; |
|
|
|
// statistics |
|
int ignored_static_ents; |
|
int ignored_world_decals; |
|
int static_ents_overflow; |
|
} server_t; |
|
|
|
typedef struct |
|
{ |
|
double senttime; |
|
float ping_time; |
|
|
|
clientdata_t clientdata; |
|
weapon_data_t weapondata[MAX_LOCAL_WEAPONS]; |
|
|
|
int num_entities; |
|
int first_entity; // into the circular sv_packet_entities[] |
|
} client_frame_t; |
|
|
|
typedef struct sv_client_s |
|
{ |
|
cl_state_t state; |
|
cl_upload_t upstate; // uploading state |
|
char name[32]; // extracted from userinfo, color string allowed |
|
uint flags; // client flags, some info |
|
CRC32_t crcValue; |
|
|
|
char userinfo[MAX_INFO_STRING]; // name, etc (received from client) |
|
char physinfo[MAX_INFO_STRING]; // set on server (transmit to client) |
|
|
|
netchan_t netchan; |
|
int chokecount; // number of messages rate supressed |
|
int delta_sequence; // -1 = no compression. |
|
|
|
double next_messagetime; // time when we should send next world state update |
|
double next_checkpingtime; // time to send all players pings to client |
|
double next_sendinfotime; // time to send info about all players |
|
double cl_updaterate; // client requested updaterate |
|
double timebase; // client timebase |
|
double connection_started; |
|
|
|
char hashedcdkey[34]; // MD5 hash is 32 hex #'s, plus trailing 0 |
|
|
|
customization_t customdata; // player customization linked list |
|
resource_t resourcesonhand; |
|
resource_t resourcesneeded; // <mapname.res> from client (server downloading) |
|
usercmd_t lastcmd; // for filling in big drops |
|
|
|
double connecttime; |
|
double cmdtime; |
|
double ignorecmdtime; |
|
|
|
int packet_loss; |
|
float latency; |
|
|
|
int ignored_ents; // if visibility list is full we should know how many entities will be ignored |
|
edict_t *edict; // EDICT_NUM(clientnum+1) |
|
edict_t *pViewEntity; // svc_setview member |
|
edict_t *viewentity[MAX_VIEWENTS]; // list of portal cameras in player PVS |
|
int num_viewents; // num of portal cameras that can merge PVS |
|
|
|
qboolean m_bLoopback; // Does this client want to hear his own voice? |
|
uint listeners; // which other clients does this guy's voice stream go to? |
|
|
|
// the datagram is written to by sound calls, prints, temp ents, etc. |
|
// it can be harmlessly overflowed. |
|
sizebuf_t datagram; |
|
byte datagram_buf[MAX_DATAGRAM]; |
|
|
|
client_frame_t *frames; // updates can be delta'd from here |
|
event_state_t events; // delta-updated events cycle |
|
|
|
int challenge; // challenge of this user, randomly generated |
|
int userid; // identifying number on server |
|
int extensions; |
|
char useragent[MAX_INFO_STRING]; |
|
} sv_client_t; |
|
|
|
/* |
|
============================================================================= |
|
a client can leave the server in one of four ways: |
|
dropping properly by quiting or disconnecting |
|
timing out if no valid messages are received for timeout.value seconds |
|
getting kicked off by the server operator |
|
a program error, like an overflowed reliable buffer |
|
============================================================================= |
|
*/ |
|
// MAX_CHALLENGES is made large to prevent a denial |
|
// of service attack that could cycle all of them |
|
// out before legitimate users connected |
|
#define MAX_CHALLENGES 1024 |
|
|
|
typedef struct |
|
{ |
|
netadr_t adr; |
|
double time; |
|
int challenge; |
|
qboolean connected; |
|
} challenge_t; |
|
|
|
typedef struct |
|
{ |
|
char name[32]; // in GoldSrc max name length is 12 |
|
int number; // svc_ number |
|
int size; // if size == -1, size come from first byte after svcnum |
|
} sv_user_message_t; |
|
|
|
typedef struct |
|
{ |
|
edict_t *ent; |
|
vec3_t origin; |
|
vec3_t angles; |
|
int fixangle; |
|
} sv_pushed_t; |
|
|
|
typedef struct |
|
{ |
|
qboolean active; |
|
qboolean moving; |
|
qboolean firstframe; |
|
qboolean nointerp; |
|
|
|
vec3_t mins; |
|
vec3_t maxs; |
|
|
|
vec3_t curpos; |
|
vec3_t oldpos; |
|
vec3_t newpos; |
|
vec3_t finalpos; |
|
} sv_interp_t; |
|
|
|
typedef struct |
|
{ |
|
// user messages stuff |
|
const char *msg_name; // just for debug |
|
sv_user_message_t msg[MAX_USER_MESSAGES]; // user messages array |
|
int msg_size_index; // write message size at this pos in bitbuf |
|
int msg_realsize; // left in bytes |
|
int msg_index; // for debug messages |
|
int msg_dest; // msg destination ( MSG_ONE, MSG_ALL etc ) |
|
qboolean msg_started; // to avoid recursive included messages |
|
edict_t *msg_ent; // user message member entity |
|
vec3_t msg_org; // user message member origin |
|
|
|
void *hInstance; // pointer to game.dll |
|
qboolean config_executed; // should to execute config.cfg once time to restore FCVAR_ARCHIVE that specified in hl.dll |
|
|
|
edict_t *edicts; // solid array of server entities |
|
int numEntities; // actual entities count |
|
|
|
movevars_t movevars; // movement variables curstate |
|
movevars_t oldmovevars; // movement variables oldstate |
|
playermove_t *pmove; // pmove state |
|
sv_interp_t interp[MAX_CLIENTS]; // interpolate clients |
|
sv_pushed_t pushed[MAX_PUSHED_ENTS]; // no reason to keep array for all edicts |
|
// 256 it should be enough for any game situation |
|
|
|
globalvars_t *globals; // server globals |
|
|
|
DLL_FUNCTIONS dllFuncs; // dll exported funcs |
|
NEW_DLL_FUNCTIONS dllFuncs2; // new dll exported funcs (may be NULL) |
|
physics_interface_t physFuncs; // physics interface functions (Xash3D extension) |
|
|
|
poolhandle_t mempool; // server premamnent pool: edicts etc |
|
poolhandle_t stringspool; // for engine strings |
|
} svgame_static_t; |
|
|
|
typedef struct |
|
{ |
|
qboolean initialized; // sv_init has completed |
|
double timestart; // just for profiling |
|
|
|
int maxclients; // server max clients |
|
|
|
int groupmask; |
|
int groupop; |
|
|
|
server_log_t log; |
|
|
|
char serverinfo[MAX_SERVERINFO_STRING]; |
|
char localinfo[MAX_LOCALINFO_STRING]; |
|
|
|
int spawncount; // incremented each server start |
|
// used to check late spawns |
|
sv_client_t *clients; // [svs.maxclients] |
|
int num_client_entities; // svs.maxclients*UPDATE_BACKUP*MAX_PACKET_ENTITIES |
|
int next_client_entities; // next client_entity to use |
|
entity_state_t *packet_entities; // [num_client_entities] |
|
entity_state_t *baselines; // [GI->max_edicts] |
|
entity_state_t *static_entities; // [MAX_STATIC_ENTITIES]; |
|
|
|
double last_heartbeat; |
|
challenge_t challenges[MAX_CHALLENGES]; // to prevent invalid IPs from connecting |
|
} server_static_t; |
|
|
|
//============================================================================= |
|
|
|
extern server_static_t svs; // persistant server info |
|
extern server_t sv; // local server |
|
extern svgame_static_t svgame; // persistant game info |
|
extern areanode_t sv_areanodes[]; // AABB dynamic tree |
|
|
|
extern convar_t mp_logecho; |
|
extern convar_t mp_logfile; |
|
extern convar_t sv_unlag; |
|
extern convar_t sv_maxunlag; |
|
extern convar_t sv_unlagpush; |
|
extern convar_t sv_unlagsamples; |
|
extern convar_t rcon_password; |
|
extern convar_t sv_instancedbaseline; |
|
extern convar_t sv_background_freeze; |
|
extern convar_t sv_minupdaterate; |
|
extern convar_t sv_maxupdaterate; |
|
extern convar_t sv_minrate; |
|
extern convar_t sv_maxrate; |
|
extern convar_t sv_downloadurl; |
|
extern convar_t sv_newunit; |
|
extern convar_t sv_clienttrace; |
|
extern convar_t sv_failuretime; |
|
extern convar_t sv_send_resources; |
|
extern convar_t sv_send_logos; |
|
extern convar_t sv_allow_upload; |
|
extern convar_t sv_allow_download; |
|
extern convar_t sv_airaccelerate; |
|
extern convar_t sv_accelerate; |
|
extern convar_t sv_friction; |
|
extern convar_t sv_edgefriction; |
|
extern convar_t sv_gravity; |
|
extern convar_t sv_stopspeed; |
|
extern convar_t sv_maxspeed; |
|
extern convar_t sv_wateralpha; |
|
extern convar_t sv_wateramp; |
|
extern convar_t sv_stepsize; |
|
extern convar_t sv_maxvelocity; |
|
extern convar_t sv_rollangle; |
|
extern convar_t sv_rollspeed; |
|
extern convar_t sv_skyname; |
|
extern convar_t sv_skycolor_r; |
|
extern convar_t sv_skycolor_g; |
|
extern convar_t sv_skycolor_b; |
|
extern convar_t sv_skyvec_x; |
|
extern convar_t sv_skyvec_y; |
|
extern convar_t sv_skyvec_z; |
|
extern convar_t sv_consistency; |
|
extern convar_t sv_password; |
|
extern convar_t sv_uploadmax; |
|
extern convar_t deathmatch; |
|
extern convar_t hostname; |
|
extern convar_t skill; |
|
extern convar_t coop; |
|
|
|
extern convar_t *sv_pausable; // allows pause in multiplayer |
|
extern convar_t *sv_check_errors; |
|
extern convar_t *sv_reconnect_limit; |
|
extern convar_t *sv_lighting_modulate; |
|
extern convar_t *sv_novis; |
|
extern convar_t *sv_hostmap; |
|
extern convar_t *sv_validate_changelevel; |
|
extern convar_t *public_server; |
|
|
|
//=========================================================== |
|
// |
|
// sv_main.c |
|
// |
|
void SV_FinalMessage( const char *message, qboolean reconnect ); |
|
void SV_DropClient( sv_client_t *cl, qboolean crash ); |
|
void SV_UpdateMovevars( qboolean initialize ); |
|
int SV_ModelIndex( const char *name ); |
|
int SV_SoundIndex( const char *name ); |
|
int SV_EventIndex( const char *name ); |
|
int SV_GenericIndex( const char *name ); |
|
int SV_CalcPacketLoss( sv_client_t *cl ); |
|
void SV_ExecuteUserCommand (char *s); |
|
void SV_InitOperatorCommands( void ); |
|
void SV_KillOperatorCommands( void ); |
|
void SV_UserinfoChanged( sv_client_t *cl ); |
|
void SV_RemoteCommand( netadr_t from, sizebuf_t *msg ); |
|
void SV_PrepWorldFrame( void ); |
|
void SV_ProcessFile( sv_client_t *cl, const char *filename ); |
|
void SV_SendResource( resource_t *pResource, sizebuf_t *msg ); |
|
void SV_SendResourceList( sv_client_t *cl ); |
|
void SV_AddToMaster( netadr_t from, sizebuf_t *msg ); |
|
qboolean SV_ProcessUserAgent( netadr_t from, const char *useragent ); |
|
void Host_SetServerState( int state ); |
|
qboolean SV_IsSimulating( void ); |
|
qboolean SV_InitGame( void ); |
|
void SV_FreeClients( void ); |
|
void Master_Add( void ); |
|
void Master_Heartbeat( void ); |
|
void Master_Packet( void ); |
|
|
|
// |
|
// sv_init.c |
|
// |
|
void SV_ActivateServer( int runPhysics ); |
|
qboolean SV_SpawnServer( const char *server, const char *startspot, qboolean background ); |
|
model_t *SV_ModelHandle( int modelindex ); |
|
void SV_DeactivateServer( void ); |
|
|
|
// |
|
// sv_phys.c |
|
// |
|
void SV_Physics( void ); |
|
qboolean SV_InitPhysicsAPI( void ); |
|
void SV_CheckVelocity( edict_t *ent ); |
|
qboolean SV_CheckWater( edict_t *ent ); |
|
qboolean SV_RunThink( edict_t *ent ); |
|
qboolean SV_PlayerRunThink( edict_t *ent, float frametime, double time ); |
|
qboolean SV_TestEntityPosition( edict_t *ent, edict_t *blocker ); |
|
void SV_Impact( edict_t *e1, edict_t *e2, trace_t *trace ); |
|
qboolean SV_CanPushed( edict_t *ent ); |
|
void SV_FreeOldEntities( void ); |
|
void SV_CheckAllEnts( void ); |
|
|
|
// |
|
// sv_move.c |
|
// |
|
qboolean SV_MoveStep( edict_t *ent, vec3_t move, qboolean relink ); |
|
qboolean SV_MoveTest( edict_t *ent, vec3_t move, qboolean relink ); |
|
void SV_MoveToOrigin( edict_t *ed, const vec3_t goal, float dist, int iMode ); |
|
qboolean SV_CheckBottom( edict_t *ent, int iMode ); |
|
float SV_VecToYaw( const vec3_t src ); |
|
void SV_WaterMove( edict_t *ent ); |
|
|
|
// |
|
// sv_send.c |
|
// |
|
void SV_SendClientMessages( void ); |
|
void SV_ClientPrintf( sv_client_t *cl, const char *fmt, ... ) _format( 2 ); |
|
void SV_BroadcastCommand( const char *fmt, ... ) _format( 1 ); |
|
|
|
// |
|
// sv_client.c |
|
// |
|
char *SV_StatusString( void ); |
|
void SV_RefreshUserinfo( void ); |
|
void SV_GetChallenge( netadr_t from ); |
|
void SV_TogglePause( const char *msg ); |
|
qboolean SV_ShouldUpdatePing( sv_client_t *cl ); |
|
const char *SV_GetClientIDString( sv_client_t *cl ); |
|
sv_client_t *SV_ClientById( int id ); |
|
sv_client_t *SV_ClientByName( const char *name ); |
|
void SV_FullClientUpdate( sv_client_t *cl, sizebuf_t *msg ); |
|
void SV_FullUpdateMovevars( sv_client_t *cl, sizebuf_t *msg ); |
|
void SV_GetPlayerStats( sv_client_t *cl, int *ping, int *packet_loss ); |
|
void SV_SendServerdata( sizebuf_t *msg, sv_client_t *cl ); |
|
void SV_ClientThink( sv_client_t *cl, usercmd_t *cmd ); |
|
void SV_ExecuteClientMessage( sv_client_t *cl, sizebuf_t *msg ); |
|
void SV_ConnectionlessPacket( netadr_t from, sizebuf_t *msg ); |
|
edict_t *SV_FakeConnect( const char *netname ); |
|
void SV_ExecuteClientCommand( sv_client_t *cl, const char *s ); |
|
void SV_RunCmd( sv_client_t *cl, usercmd_t *ucmd, int random_seed ); |
|
void SV_BuildReconnect( sizebuf_t *msg ); |
|
qboolean SV_IsPlayerIndex( int idx ); |
|
int SV_CalcPing( sv_client_t *cl ); |
|
void SV_InitClientMove( void ); |
|
void SV_UpdateServerInfo( void ); |
|
void SV_EndRedirect( void ); |
|
void SV_RejectConnection( netadr_t from, const char *fmt, ... ) _format( 2 ); |
|
|
|
// |
|
// sv_cmds.c |
|
// |
|
void SV_Status_f( void ); |
|
void SV_Newgame_f( void ); |
|
void SV_InitHostCommands( void ); |
|
|
|
// |
|
// sv_custom.c |
|
// |
|
void SV_AddToResourceList( resource_t *pResource, resource_t *pList ); |
|
void SV_MoveToOnHandList( sv_client_t *cl, resource_t *pResource ); |
|
void SV_RemoveFromResourceList( resource_t *pResource ); |
|
void SV_ParseConsistencyResponse( sv_client_t *cl, sizebuf_t *msg ); |
|
int SV_EstimateNeededResources( sv_client_t *cl ); |
|
void SV_ClearResourceList( resource_t *pList ); |
|
void SV_BatchUploadRequest( sv_client_t *cl ); |
|
void SV_SendResources( sv_client_t *cl, sizebuf_t *msg ); |
|
void SV_ClearResourceLists( sv_client_t *cl ); |
|
void SV_TransferConsistencyInfo( void ); |
|
void SV_RequestMissingResources( void ); |
|
|
|
// |
|
// sv_filter.c |
|
// |
|
void SV_InitFilter( void ); |
|
void SV_ShutdownFilter( void ); |
|
qboolean SV_CheckIP( netadr_t *adr ); |
|
qboolean SV_CheckID( const char *id ); |
|
|
|
// |
|
// sv_frame.c |
|
// |
|
void SV_InactivateClients( void ); |
|
int SV_FindBestBaselineForStatic( int index, entity_state_t **baseline, entity_state_t *to ); |
|
void SV_WriteFrameToClient( sv_client_t *client, sizebuf_t *msg ); |
|
void SV_BuildClientFrame( sv_client_t *client ); |
|
void SV_SendMessagesToAll( void ); |
|
void SV_SkipUpdates( void ); |
|
|
|
// |
|
// sv_game.c |
|
// |
|
qboolean SV_LoadProgs( const char *name ); |
|
void SV_UnloadProgs( void ); |
|
void SV_FreeEdicts( void ); |
|
edict_t *SV_AllocEdict( void ); |
|
void SV_FreeEdict( edict_t *pEdict ); |
|
void SV_InitEdict( edict_t *pEdict ); |
|
const char *SV_ClassName( const edict_t *e ); |
|
void SV_FreePrivateData( edict_t *pEdict ); |
|
void SV_CopyTraceToGlobal( trace_t *trace ); |
|
qboolean SV_CheckEdict( const edict_t *e, const char *file, const int line ); |
|
void SV_SetMinMaxSize( edict_t *e, const float *min, const float *max, qboolean relink ); |
|
edict_t* SV_FindEntityByString( edict_t *pStartEdict, const char *pszField, const char *pszValue ); |
|
void SV_PlaybackEventFull( int flags, const edict_t *pInvoker, word eventindex, float delay, float *origin, |
|
float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ); |
|
void SV_PlaybackReliableEvent( sizebuf_t *msg, word eventindex, float delay, event_args_t *args ); |
|
int SV_BuildSoundMsg( sizebuf_t *msg, edict_t *ent, int chan, const char *sample, int vol, float attn, int flags, int pitch, const vec3_t pos ); |
|
qboolean SV_BoxInPVS( const vec3_t org, const vec3_t absmin, const vec3_t absmax ); |
|
void SV_QueueChangeLevel( const char *level, const char *landname ); |
|
void SV_WriteEntityPatch( const char *filename ); |
|
float SV_AngleMod( float ideal, float current, float speed ); |
|
void SV_SpawnEntities( const char *mapname ); |
|
edict_t* SV_AllocPrivateData( edict_t *ent, string_t className ); |
|
edict_t* SV_CreateNamedEntity( edict_t *ent, string_t className ); |
|
string_t SV_AllocString( const char *szValue ); |
|
string_t SV_MakeString( const char *szValue ); |
|
const char *SV_GetString( string_t iString ); |
|
void SV_SetStringArrayMode( qboolean dynamic ); |
|
void SV_EmptyStringPool( void ); |
|
#ifdef XASH_64BIT |
|
void SV_PrintStr64Stats_f( void ); |
|
#endif |
|
sv_client_t *SV_ClientFromEdict( const edict_t *pEdict, qboolean spawned_only ); |
|
uint SV_MapIsValid( const char *filename, const char *spawn_entity, const char *landmark_name ); |
|
void SV_StartSound( edict_t *ent, int chan, const char *sample, float vol, float attn, int flags, int pitch ); |
|
edict_t *SV_FindGlobalEntity( string_t classname, string_t globalname ); |
|
qboolean SV_CreateStaticEntity( struct sizebuf_s *msg, int index ); |
|
void SV_SendUserReg( sizebuf_t *msg, sv_user_message_t *user ); |
|
edict_t* pfnPEntityOfEntIndex( int iEntIndex ); |
|
int pfnIndexOfEdict( const edict_t *pEdict ); |
|
void pfnWriteBytes( const byte *bytes, int count ); |
|
void SV_UpdateBaseVelocity( edict_t *ent ); |
|
byte *pfnSetFatPVS( const float *org ); |
|
byte *pfnSetFatPAS( const float *org ); |
|
int pfnPrecacheModel( const char *s ); |
|
int pfnModelIndex( const char *m ); |
|
void pfnRemoveEntity( edict_t* e ); |
|
void SV_RestartAmbientSounds( void ); |
|
void SV_RestartDecals( void ); |
|
void SV_RestartStaticEnts( void ); |
|
int pfnGetCurrentPlayer( void ); |
|
edict_t *SV_EdictNum( int n ); |
|
char *SV_Localinfo( void ); |
|
// |
|
// sv_log.c |
|
// |
|
void Log_Close( void ); |
|
void Log_Open( void ); |
|
void Log_PrintServerVars( void ); |
|
qboolean SV_ServerLog_f( sv_client_t *cl ); |
|
|
|
// |
|
// sv_save.c |
|
// |
|
void SV_SaveGame( const char *pName ); |
|
qboolean SV_LoadGame( const char *pName ); |
|
int SV_LoadGameState( char const *level ); |
|
void SV_ChangeLevel( qboolean loadfromsavedgame, const char *mapname, const char *start, qboolean background ); |
|
const char *SV_GetLatestSave( void ); |
|
void SV_InitSaveRestore( void ); |
|
void SV_ClearGameState( void ); |
|
|
|
// |
|
// sv_pmove.c |
|
// |
|
void SV_GetTrueOrigin( sv_client_t *cl, int edictnum, vec3_t origin ); |
|
void SV_GetTrueMinMax( sv_client_t *cl, int edictnum, vec3_t mins, vec3_t maxs ); |
|
qboolean SV_PlayerIsFrozen( edict_t *pClient ); |
|
|
|
// |
|
// sv_world.c |
|
// |
|
void SV_ClearWorld( void ); |
|
void SV_UnlinkEdict( edict_t *ent ); |
|
void SV_ClipMoveToEntity( edict_t *ent, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, trace_t *trace ); |
|
void SV_CustomClipMoveToEntity( edict_t *ent, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, trace_t *trace ); |
|
trace_t SV_TraceHull( edict_t *ent, int hullNum, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end ); |
|
trace_t SV_Move( const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, int type, edict_t *e, qboolean monsterclip ); |
|
trace_t SV_MoveNoEnts( const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, int type, edict_t *e ); |
|
trace_t SV_MoveNormal( const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, int type, edict_t *e ); |
|
const char *SV_TraceTexture( edict_t *ent, const vec3_t start, const vec3_t end ); |
|
msurface_t *SV_TraceSurface( edict_t *ent, const vec3_t start, const vec3_t end ); |
|
trace_t SV_MoveToss( edict_t *tossent, edict_t *ignore ); |
|
void SV_LinkEdict( edict_t *ent, qboolean touch_triggers ); |
|
void SV_TouchLinks( edict_t *ent, areanode_t *node ); |
|
int SV_TruePointContents( const vec3_t p ); |
|
int SV_PointContents( const vec3_t p ); |
|
void SV_RunLightStyles( void ); |
|
void SV_SetLightStyle( int style, const char* s, float f ); |
|
const char *SV_GetLightStyle( int style ); |
|
int SV_LightForEntity( edict_t *pEdict ); |
|
void SV_ClearPhysEnts( void ); |
|
|
|
#endif//SERVER_H
|
|
|