Xash3D FWGS engine.
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Alibek Omarov 2ea7162287 engine: gameui: add GetNativeObject to extended menu API 9 months ago
..
avi
vgui
cl_cmds.c
cl_custom.c
cl_debug.c
cl_demo.c
cl_efrag.c
cl_efx.c
cl_events.c
cl_font.c engine: font: fix inverted check, fix potential division by zero 10 months ago
cl_frame.c
cl_game.c engine: client: as an experiment, let users override default font rendermode through hud_fontrender and con_fontrender cvars 10 months ago
cl_gameui.c engine: gameui: add GetNativeObject to extended menu API 9 months ago
cl_main.c engine: client: add cl_trace_stufftext from old engine 10 months ago
cl_mobile.c
cl_netgraph.c engine: client: as an experiment, let users override default font rendermode through hud_fontrender and con_fontrender cvars 10 months ago
cl_parse.c engine: client: add cl_trace_stufftext from old engine 10 months ago
cl_parse_48.c engine: client: add cl_trace_stufftext from old engine 10 months ago
cl_pmove.c
cl_qparse.c
cl_remap.c
cl_render.c
cl_scrn.c engine: client: as an experiment, let users override default font rendermode through hud_fontrender and con_fontrender cvars 10 months ago
cl_securedstub.c
cl_tent.c
cl_tent.h
cl_video.c
cl_view.c
client.h engine: client: add cl_trace_stufftext from old engine 10 months ago
console.c platform: android: port to SDL 9 months ago
gamma.c engine: gamma: fix gamma changes not caught if gamma cvar was set during frame 10 months ago
in_joy.c
in_touch.c platform: android: port to SDL 9 months ago
input.c
input.h
keys.c
mod_dbghulls.c
ref_common.c engine: client: set r_lighting_modulate to 0.6 and save it to config for old Xash mods that use it internally 10 months ago
ref_common.h
s_dsp.c
s_load.c
s_main.c
s_mix.c
s_mouth.c
s_stream.c
s_utils.c
s_vox.c
sound.h
titles.c
vid_common.c
vid_common.h
voice.c
voice.h
vox.h