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110 lines
3.0 KiB
110 lines
3.0 KiB
#! /usr/bin/env python |
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# encoding: utf-8 |
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# mittorn, 2018 |
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from waflib import Logs |
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import os |
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top = '.' |
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def options(opt): |
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opt.add_option( |
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'--sdl2', action='store', type='string', dest = 'SDL2_PATH', default = None, |
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help = 'SDL2 path to build(required for Windows)') |
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opt.add_option( |
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'--enable-bsp2', action = 'store_true', dest = 'SUPPORT_BSP2_FORMAT', default = False, |
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help = 'build engine with BSP2 map support(recommended for Quake, breaks compability!)') |
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def configure(conf): |
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# check for dedicated server build |
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if conf.options.DEDICATED: |
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if(conf.env.DEST_OS == 'linux'): |
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conf.check( lib='rt' ) |
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conf.env.append_unique('DEFINES', 'SINGLE_BINARY') |
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conf.env.append_unique('DEFINES', 'XASH_DEDICATED') |
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else: |
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# TODO: add way to specify SDL2 path, move to separate function |
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try: |
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conf.check_cfg( |
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path='sdl2-config', |
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args='--cflags --libs', |
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package='', |
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msg='Checking for SDL2', |
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uselib_store='SDL2') |
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except conf.errors.ConfigurationError: |
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if(conf.options.SDL2_PATH): |
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conf.start_msg('Configuring SDL2 by provided path') |
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conf.env.HAVE_SDL2 = 1 |
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conf.env.INCLUDES_SDL2 = [os.path.abspath(os.path.join(conf.options.SDL2_PATH, 'include'))] |
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conf.env.LIBPATH_SDL2 = [os.path.abspath(os.path.join(conf.options.SDL2_PATH, 'lib/x86'))] |
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conf.env.LIB_SDL2 = ['SDL2'] |
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conf.end_msg('ok') |
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else: |
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conf.fatal('SDL2 not availiable! If you want to build dedicated server, specify --dedicated') |
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conf.env.append_unique('DEFINES', 'XASH_SDL') |
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if(conf.options.SUPPORT_BSP2_FORMAT): |
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conf.env.append_unique('DEFINES', 'SUPPORT_BSP2_FORMAT') |
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if conf.env.DEST_OS == 'win32': |
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conf.check( lib='USER32' ) |
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conf.check( lib='SHELL32' ) |
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conf.check( lib='GDI32' ) |
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conf.check( lib='ADVAPI32' ) |
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def get_subproject_name(ctx): |
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return os.path.basename(os.path.realpath(str(ctx.path))) |
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def build(bld): |
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bld.load_envs() |
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bld.env = bld.all_envs[get_subproject_name(bld)] |
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libs = [] |
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source = [] |
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# basic build: dedicated only, no dependencies |
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if bld.env.DEST_OS != 'win32': |
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libs += [ 'DL', 'M', 'PTHREAD' ] |
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else: |
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libs += ['USER32', 'SHELL32', 'GDI32', 'ADVAPI32'] |
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source += bld.path.ant_glob(['platform/win32/*.c']) |
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source += bld.path.ant_glob([ |
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'common/*.c', |
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'common/imagelib/*.c', |
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'common/soundlib/*.c', |
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'common/soundlib/libmpg/*.c', |
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'server/*.c']) |
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# add client files and sdl2 library |
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if not bld.env.DEDICATED: |
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libs.append( 'SDL2' ) |
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source += bld.path.ant_glob([ |
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'client/*.c', |
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'client/vgui/*.c', |
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'client/avi/*.c', |
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'platform/sdl/*.c']) |
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else: |
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if(bld.env.DEST_OS == 'linux'): |
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libs.append('RT') |
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includes = ['common', 'server', 'client', 'client/vgui', '.', '../common', '../pm_shared' ] |
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if(bld.env.SINGLE_BINARY): |
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bld( |
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source = source, |
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target = 'xash', |
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features = 'c cprogram', |
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includes = includes, |
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use = libs, |
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install_path = bld.env.BINDIR |
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) |
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else: |
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bld.shlib( |
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source = source, |
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target = 'xash', |
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features = 'c', |
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includes = includes, |
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use = libs, |
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install_path = bld.env.LIBDIR |
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)
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