Xash3D FWGS engine.
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Alibek Omarov c2a24fbbce engine: client: put internal vgui shutdown AFTER HUD_Shutdown, to simulate default, external behavior 2 years ago
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avi
vgui engine: client: vgui: rework loading VGUI and probing client for internal vgui support API 2 years ago
cl_cmds.c
cl_custom.c
cl_debug.c
cl_demo.c engine: use generic S_USAGE macro everywhere 2 years ago
cl_efrag.c
cl_efx.c
cl_events.c
cl_frame.c
cl_game.c engine: client: put internal vgui shutdown AFTER HUD_Shutdown, to simulate default, external behavior 2 years ago
cl_gameui.c
cl_main.c engine: client: fixed client VGUI API shutdown 2 years ago
cl_mobile.c
cl_netgraph.c
cl_parse.c engine: client: cl_parse: minor code fix in CL_ParseLegacyServerData 2 years ago
cl_pmove.c
cl_qparse.c engine: minimize SetCursorType calls count 2 years ago
cl_remap.c
cl_render.c
cl_scrn.c engine: client: vgui: rework loading VGUI and probing client for internal vgui support API 2 years ago
cl_securedstub.c
cl_tent.c
cl_tent.h
cl_video.c
cl_view.c
client.h
console.c
in_joy.c
in_touch.c engine: minimize SetCursorType calls count 2 years ago
input.c engine: minimize SetCursorType calls count 2 years ago
input.h engine: minimize SetCursorType calls count 2 years ago
keys.c
mod_dbghulls.c
ref_common.c
ref_common.h
s_dsp.c
s_load.c
s_main.c
s_mix.c
s_mouth.c
s_stream.c
s_utils.c
s_vox.c
sound.h
titles.c
vid_common.c engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy 2 years ago
vid_common.h engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy 2 years ago
voice.c engine: client: voice: fix crackling voice file input on low FPS 2 years ago
voice.h
vox.h