Xash3D FWGS engine.
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/*
sv_query.c - Source-engine like server querying
Copyright (C) 2023 jeefo
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
#include "server.h"
#define SOURCE_QUERY_INFO 'T'
#define SOURCE_QUERY_DETAILS 'I'
#define SOURCE_QUERY_RULES 'V'
#define SOURCE_QUERY_RULES_RESPONSE 'E'
#define SOURCE_QUERY_PLAYERS 'U'
#define SOURCE_QUERY_PLAYERS_RESPONSE 'D'
#define SOURCE_QUERY_CONNECTIONLESS -1
/*
==================
SV_SourceQuery_Details
==================
*/
void SV_SourceQuery_Details( netadr_t from )
{
sizebuf_t buf;
char answer[2048];
int i, bot_count, client_count;
int is_private = 0;
SV_GetPlayerCount( &client_count, &bot_count );
client_count += bot_count; // bots are counted as players in this reply
if( COM_CheckStringEmpty( sv_password.string ) && Q_stricmp( sv_password.string, "none" ))
is_private = 1;
MSG_Init( &buf, "TSourceEngineQuery", answer, sizeof( answer ));
MSG_WriteLong( &buf, SOURCE_QUERY_CONNECTIONLESS );
MSG_WriteByte( &buf, SOURCE_QUERY_DETAILS );
MSG_WriteByte( &buf, PROTOCOL_VERSION );
MSG_WriteString( &buf, hostname.string );
MSG_WriteString( &buf, sv.name );
MSG_WriteString( &buf, GI->gamefolder );
MSG_WriteString( &buf, svgame.dllFuncs.pfnGetGameDescription( ));
MSG_WriteShort( &buf, 0 );
MSG_WriteByte( &buf, client_count );
MSG_WriteByte( &buf, svs.maxclients );
MSG_WriteByte( &buf, bot_count );
MSG_WriteByte( &buf, Host_IsDedicated( ) ? 'd' : 'l' );
#if XASH_WIN32
MSG_WriteByte( &buf, 'w' );
#elif XASH_APPLE
MSG_WriteByte( &buf, 'm' );
#else
MSG_WriteByte( &buf, 'l' );
#endif
MSG_WriteByte( &buf, is_private );
MSG_WriteByte( &buf, GI->secure );
MSG_WriteString( &buf, XASH_VERSION );
NET_SendPacket( NS_SERVER, MSG_GetNumBytesWritten( &buf ), MSG_GetData( &buf ), from );
}
/*
==================
SV_SourceQuery_Rules
==================
*/
void SV_SourceQuery_Rules( netadr_t from )
{
sizebuf_t buf;
char answer[1024 * 8];
cvar_t *cvar;
int cvar_count = 0;
for( cvar = Cvar_GetList( ); cvar; cvar = cvar->next )
{
if( FBitSet( cvar->flags, FCVAR_SERVER ))
cvar_count++;
}
if( cvar_count <= 0 )
return;
MSG_Init( &buf, "TSourceEngineQueryRules", answer, sizeof( answer ));
MSG_WriteLong( &buf, SOURCE_QUERY_CONNECTIONLESS );
MSG_WriteByte( &buf, SOURCE_QUERY_RULES_RESPONSE );
MSG_WriteShort( &buf, cvar_count );
for( cvar = Cvar_GetList( ); cvar; cvar = cvar->next )
{
if( !FBitSet( cvar->flags, FCVAR_SERVER ))
continue;
MSG_WriteString( &buf, cvar->name );
if( FBitSet( cvar->flags, FCVAR_PROTECTED ))
MSG_WriteString( &buf, ( COM_CheckStringEmpty( cvar->string ) && Q_stricmp( cvar->string, "none" )) ? "1" : "0" );
else
MSG_WriteString( &buf, cvar->string );
}
NET_SendPacket( NS_SERVER, MSG_GetNumBytesWritten( &buf ), MSG_GetData( &buf ), from );
}
/*
==================
SV_SourceQuery_Players
==================
*/
void SV_SourceQuery_Players( netadr_t from )
{
sizebuf_t buf;
char answer[1024 * 8];
int i, client_count, bot_count;
SV_GetPlayerCount( &client_count, &bot_count );
client_count += bot_count; // bots are counted as players in this reply
if( client_count <= 0 )
return;
MSG_Init( &buf, "TSourceEngineQueryPlayers", answer, sizeof( answer ));
MSG_WriteLong( &buf, SOURCE_QUERY_CONNECTIONLESS );
MSG_WriteByte( &buf, SOURCE_QUERY_PLAYERS_RESPONSE );
MSG_WriteByte( &buf, client_count );
for( i = 0; i < svs.maxclients; i++ )
{
sv_client_t *cl = &svs.clients[i];
if( cl->state < cs_connected )
continue;
MSG_WriteByte( &buf, i );
MSG_WriteString( &buf, cl->name );
MSG_WriteLong( &buf, cl->edict->v.frags );
if( FBitSet( cl->flags, FCL_FAKECLIENT ))
MSG_WriteFloat( &buf, -1.0f );
else MSG_WriteFloat( &buf, host.realtime - cl->connecttime );
}
NET_SendPacket( NS_SERVER, MSG_GetNumBytesWritten( &buf ), MSG_GetData( &buf ), from );
}
/*
==================
SV_SourceQuery_HandleConnnectionlessPacket
==================
*/
qboolean SV_SourceQuery_HandleConnnectionlessPacket( const char *c, netadr_t from )
{
int request = c[0];
switch( request )
{
case SOURCE_QUERY_INFO:
SV_SourceQuery_Details( from );
return true;
case SOURCE_QUERY_RULES:
SV_SourceQuery_Rules( from );
return true;
case SOURCE_QUERY_PLAYERS:
SV_SourceQuery_Players( from );
return true;
default:
return false;
}
return false;
}