You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
771 lines
24 KiB
771 lines
24 KiB
/* |
|
gl_local.h - renderer local declarations |
|
Copyright (C) 2010 Uncle Mike |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
*/ |
|
|
|
#ifndef GL_LOCAL_H |
|
#define GL_LOCAL_H |
|
#include "port.h" |
|
#include "xash3d_types.h" |
|
#include "cvardef.h" |
|
#include "const.h" |
|
#include "com_model.h" |
|
#include "cl_entity.h" |
|
#include "render_api.h" |
|
#include "protocol.h" |
|
#include "dlight.h" |
|
#include "gl_frustum.h" |
|
#include "ref_api.h" |
|
#include "xash3d_mathlib.h" |
|
#include "ref_params.h" |
|
#include "enginefeatures.h" |
|
#include "com_strings.h" |
|
#include "pm_movevars.h" |
|
//#include "cvar.h" |
|
#include "gl_export.h" |
|
#include "wadfile.h" |
|
|
|
#ifndef offsetof |
|
#ifdef __GNUC__ |
|
#define offsetof(s,m) __builtin_offsetof(s,m) |
|
#else |
|
#define offsetof(s,m) (size_t)&(((s *)0)->m) |
|
#endif |
|
#endif |
|
|
|
#define ASSERT(x) if(!( x )) gEngfuncs.Host_Error( "assert failed at %s:%i\n", __FILE__, __LINE__ ) |
|
#define Assert(x) if(!( x )) gEngfuncs.Host_Error( "assert failed at %s:%i\n", __FILE__, __LINE__ ) |
|
|
|
#include <stdio.h> |
|
|
|
#define CVAR_DEFINE( cv, cvname, cvstr, cvflags, cvdesc ) cvar_t cv = { cvname, cvstr, cvflags, 0.0f, (void *)CVAR_SENTINEL, cvdesc } |
|
#define CVAR_DEFINE_AUTO( cv, cvstr, cvflags, cvdesc ) cvar_t cv = { #cv, cvstr, cvflags, 0.0f, (void *)CVAR_SENTINEL, cvdesc } |
|
#define CVAR_TO_BOOL( x ) ((x) && ((x)->value != 0.0f) ? true : false ) |
|
|
|
#define WORLD (gEngfuncs.GetWorld()) |
|
#define WORLDMODEL (gEngfuncs.pfnGetModelByIndex( 1 )) |
|
#define MOVEVARS (gEngfuncs.pfnGetMoveVars()) |
|
|
|
// make mod_ref.h? |
|
#define LM_SAMPLE_SIZE 16 |
|
|
|
|
|
extern poolhandle_t r_temppool; |
|
|
|
#define BLOCK_SIZE tr.block_size // lightmap blocksize |
|
#define BLOCK_SIZE_DEFAULT 128 // for keep backward compatibility |
|
#define BLOCK_SIZE_MAX 1024 |
|
|
|
#define MAX_TEXTURES 8192 // a1ba: increased by users request |
|
#define MAX_DETAIL_TEXTURES 256 |
|
#define MAX_LIGHTMAPS 256 |
|
#define SUBDIVIDE_SIZE 64 |
|
#define MAX_DECAL_SURFS 4096 |
|
#define MAX_DRAW_STACK 2 // normal view and menu view |
|
|
|
#define SHADEDOT_QUANT 16 // precalculated dot products for quantized angles |
|
#define SHADE_LAMBERT 1.495f |
|
#define DEFAULT_ALPHATEST 0.0f |
|
|
|
// refparams |
|
#define RP_NONE 0 |
|
#define RP_ENVVIEW BIT( 0 ) // used for cubemapshot |
|
#define RP_OLDVIEWLEAF BIT( 1 ) |
|
#define RP_CLIPPLANE BIT( 2 ) |
|
|
|
#define RP_NONVIEWERREF (RP_ENVVIEW) |
|
#define R_ModelOpaque( rm ) ( rm == kRenderNormal ) |
|
#define R_StaticEntity( ent ) ( VectorIsNull( ent->origin ) && VectorIsNull( ent->angles )) |
|
#define RP_LOCALCLIENT( e ) ((e) != NULL && (e)->index == ENGINE_GET_PARM( PARM_PLAYER_INDEX ) && e->player ) |
|
#define RP_NORMALPASS() ( FBitSet( RI.params, RP_NONVIEWERREF ) == 0 ) |
|
|
|
#define CL_IsViewEntityLocalPlayer() ( ENGINE_GET_PARM( PARM_VIEWENT_INDEX ) == ENGINE_GET_PARM( PARM_PLAYER_INDEX ) ) |
|
|
|
#define CULL_VISIBLE 0 // not culled |
|
#define CULL_BACKSIDE 1 // backside of transparent wall |
|
#define CULL_FRUSTUM 2 // culled by frustum |
|
#define CULL_VISFRAME 3 // culled by PVS |
|
#define CULL_OTHER 4 // culled by other reason |
|
|
|
#define HACKS_RELATED_HLMODS // some HL-mods works differently under Xash and can't be fixed without some hacks at least at current time |
|
|
|
typedef struct gltexture_s |
|
{ |
|
char name[256]; // game path, including extension (can be store image programs) |
|
word srcWidth; // keep unscaled sizes |
|
word srcHeight; |
|
word width; // upload width\height |
|
word height; |
|
word depth; // texture depth or count of layers for 2D_ARRAY |
|
byte numMips; // mipmap count |
|
|
|
GLuint target; // glTarget |
|
GLuint texnum; // gl texture binding |
|
GLint format; // uploaded format |
|
GLint encode; // using GLSL decoder |
|
texFlags_t flags; |
|
|
|
rgba_t fogParams; // some water textures |
|
// contain info about underwater fog |
|
rgbdata_t *original; // keep original image |
|
|
|
// debug info |
|
size_t size; // upload size for debug targets |
|
|
|
// detail textures stuff |
|
float xscale; |
|
float yscale; |
|
|
|
int servercount; |
|
uint hashValue; |
|
struct gltexture_s *nextHash; |
|
} gl_texture_t; |
|
|
|
typedef struct |
|
{ |
|
int params; // rendering parameters |
|
|
|
qboolean drawWorld; // ignore world for drawing PlayerModel |
|
qboolean isSkyVisible; // sky is visible |
|
qboolean onlyClientDraw; // disabled by client request |
|
qboolean drawOrtho; // draw world as orthogonal projection |
|
|
|
float fov_x, fov_y; // current view fov |
|
|
|
cl_entity_t *currententity; |
|
model_t *currentmodel; |
|
cl_entity_t *currentbeam; // same as above but for beams |
|
|
|
int viewport[4]; |
|
gl_frustum_t frustum; |
|
|
|
mleaf_t *viewleaf; |
|
mleaf_t *oldviewleaf; |
|
vec3_t pvsorigin; |
|
vec3_t vieworg; // locked vieworigin |
|
vec3_t viewangles; |
|
vec3_t vforward; |
|
vec3_t vright; |
|
vec3_t vup; |
|
|
|
vec3_t cullorigin; |
|
vec3_t cull_vforward; |
|
vec3_t cull_vright; |
|
vec3_t cull_vup; |
|
|
|
float farClip; |
|
|
|
qboolean fogCustom; |
|
qboolean fogEnabled; |
|
qboolean fogSkybox; |
|
vec4_t fogColor; |
|
float fogDensity; |
|
float fogStart; |
|
float fogEnd; |
|
int cached_contents; // in water |
|
int cached_waterlevel; // was in water |
|
|
|
float skyMins[2][6]; |
|
float skyMaxs[2][6]; |
|
|
|
matrix4x4 objectMatrix; // currententity matrix |
|
matrix4x4 worldviewMatrix; // modelview for world |
|
matrix4x4 modelviewMatrix; // worldviewMatrix * objectMatrix |
|
|
|
matrix4x4 projectionMatrix; |
|
matrix4x4 worldviewProjectionMatrix; // worldviewMatrix * projectionMatrix |
|
byte visbytes[(MAX_MAP_LEAFS+7)/8];// actual PVS for current frame |
|
|
|
float viewplanedist; |
|
mplane_t clipPlane; |
|
} ref_instance_t; |
|
|
|
typedef struct |
|
{ |
|
cl_entity_t *solid_entities[MAX_VISIBLE_PACKET]; // opaque moving or alpha brushes |
|
cl_entity_t *trans_entities[MAX_VISIBLE_PACKET]; // translucent brushes |
|
cl_entity_t *beam_entities[MAX_VISIBLE_PACKET]; |
|
uint num_solid_entities; |
|
uint num_trans_entities; |
|
uint num_beam_entities; |
|
} draw_list_t; |
|
|
|
typedef struct |
|
{ |
|
int defaultTexture; // use for bad textures |
|
int particleTexture; |
|
int whiteTexture; |
|
int grayTexture; |
|
int blackTexture; |
|
int solidskyTexture; // quake1 solid-sky layer |
|
int alphaskyTexture; // quake1 alpha-sky layer |
|
int lightmapTextures[MAX_LIGHTMAPS]; |
|
int dlightTexture; // custom dlight texture |
|
int skyboxTextures[6]; // skybox sides |
|
int cinTexture; // cinematic texture |
|
|
|
int skytexturenum; // this not a gl_texturenum! |
|
int skyboxbasenum; // start with 5800 |
|
|
|
// entity lists |
|
draw_list_t draw_stack[MAX_DRAW_STACK]; |
|
int draw_stack_pos; |
|
draw_list_t *draw_list; |
|
|
|
msurface_t *draw_decals[MAX_DECAL_SURFS]; |
|
int num_draw_decals; |
|
|
|
// OpenGL matrix states |
|
qboolean modelviewIdentity; |
|
|
|
int visframecount; // PVS frame |
|
int dlightframecount; // dynamic light frame |
|
int realframecount; // not including viewpasses |
|
int framecount; |
|
|
|
qboolean ignore_lightgamma; |
|
qboolean fCustomRendering; |
|
qboolean fResetVis; |
|
qboolean fFlipViewModel; |
|
|
|
byte visbytes[(MAX_MAP_LEAFS+7)/8]; // member custom PVS |
|
int lightstylevalue[MAX_LIGHTSTYLES]; // value 0 - 65536 |
|
int block_size; // lightmap blocksize |
|
|
|
double frametime; // special frametime for multipass rendering (will set to 0 on a nextview) |
|
float blend; // global blend value |
|
|
|
// cull info |
|
vec3_t modelorg; // relative to viewpoint |
|
|
|
qboolean fCustomSkybox; |
|
} gl_globals_t; |
|
|
|
typedef struct |
|
{ |
|
uint c_world_polys; |
|
uint c_studio_polys; |
|
uint c_sprite_polys; |
|
uint c_alias_polys; |
|
uint c_world_leafs; |
|
|
|
uint c_view_beams_count; |
|
uint c_active_tents_count; |
|
uint c_alias_models_drawn; |
|
uint c_studio_models_drawn; |
|
uint c_sprite_models_drawn; |
|
uint c_particle_count; |
|
|
|
uint c_client_ents; // entities that moved to client |
|
double t_world_node; |
|
double t_world_draw; |
|
} ref_speeds_t; |
|
|
|
extern ref_speeds_t r_stats; |
|
extern ref_instance_t RI; |
|
extern gl_globals_t tr; |
|
|
|
extern float gldepthmin, gldepthmax; |
|
#define r_numEntities (tr.draw_list->num_solid_entities + tr.draw_list->num_trans_entities) |
|
#define r_numStatics (r_stats.c_client_ents) |
|
|
|
// |
|
// gl_backend.c |
|
// |
|
void GL_BackendStartFrame( void ); |
|
void GL_BackendEndFrame( void ); |
|
void GL_CleanUpTextureUnits( int last ); |
|
void GL_Bind( GLint tmu, GLenum texnum ); |
|
void GL_MultiTexCoord2f( GLenum texture, GLfloat s, GLfloat t ); |
|
void GL_SetTexCoordArrayMode( GLenum mode ); |
|
void GL_LoadTexMatrix( const matrix4x4 m ); |
|
void GL_LoadTexMatrixExt( const float *glmatrix ); |
|
void GL_LoadMatrix( const matrix4x4 source ); |
|
void GL_TexGen( GLenum coord, GLenum mode ); |
|
void GL_SelectTexture( GLint texture ); |
|
void GL_CleanupAllTextureUnits( void ); |
|
void GL_LoadIdentityTexMatrix( void ); |
|
void GL_DisableAllTexGens( void ); |
|
void GL_SetRenderMode( int mode ); |
|
void GL_TextureTarget( uint target ); |
|
void GL_Cull( GLenum cull ); |
|
void R_ShowTextures( void ); |
|
void SCR_TimeRefresh_f( void ); |
|
|
|
// |
|
// gl_beams.c |
|
// |
|
void CL_DrawBeams( int fTrans, BEAM *active_beams ); |
|
qboolean R_BeamCull( const vec3_t start, const vec3_t end, qboolean pvsOnly ); |
|
|
|
// |
|
// gl_cull.c |
|
// |
|
int R_CullModel( cl_entity_t *e, const vec3_t absmin, const vec3_t absmax ); |
|
qboolean R_CullBox( const vec3_t mins, const vec3_t maxs ); |
|
qboolean R_CullSphere( const vec3_t centre, const float radius ); |
|
int R_CullSurface( msurface_t *surf, gl_frustum_t *frustum, uint clipflags ); |
|
|
|
// |
|
// gl_decals.c |
|
// |
|
void DrawSurfaceDecals( msurface_t *fa, qboolean single, qboolean reverse ); |
|
float *R_DecalSetupVerts( decal_t *pDecal, msurface_t *surf, int texture, int *outCount ); |
|
void DrawSingleDecal( decal_t *pDecal, msurface_t *fa ); |
|
void R_EntityRemoveDecals( model_t *mod ); |
|
void DrawDecalsBatch( void ); |
|
void R_ClearDecals( void ); |
|
|
|
// |
|
// gl_draw.c |
|
// |
|
void R_Set2DMode( qboolean enable ); |
|
void R_DrawTileClear( int texnum, int x, int y, int w, int h ); |
|
void R_UploadStretchRaw( int texture, int cols, int rows, int width, int height, const byte *data ); |
|
|
|
// |
|
// gl_drawhulls.c |
|
// |
|
void R_DrawWorldHull( void ); |
|
void R_DrawModelHull( void ); |
|
|
|
// |
|
// gl_image.c |
|
// |
|
void R_SetTextureParameters( void ); |
|
gl_texture_t *R_GetTexture( GLenum texnum ); |
|
#define GL_LoadTextureInternal( name, pic, flags ) GL_LoadTextureFromBuffer( name, pic, flags, false ) |
|
#define GL_UpdateTextureInternal( name, pic, flags ) GL_LoadTextureFromBuffer( name, pic, flags, true ) |
|
int GL_LoadTexture( const char *name, const byte *buf, size_t size, int flags ); |
|
int GL_LoadTextureArray( const char **names, int flags ); |
|
int GL_LoadTextureFromBuffer( const char *name, rgbdata_t *pic, texFlags_t flags, qboolean update ); |
|
byte *GL_ResampleTexture( const byte *source, int in_w, int in_h, int out_w, int out_h, qboolean isNormalMap ); |
|
int GL_CreateTexture( const char *name, int width, int height, const void *buffer, texFlags_t flags ); |
|
int GL_CreateTextureArray( const char *name, int width, int height, int depth, const void *buffer, texFlags_t flags ); |
|
void GL_ProcessTexture( int texnum, float gamma, int topColor, int bottomColor ); |
|
void GL_UpdateTexSize( int texnum, int width, int height, int depth ); |
|
void GL_ApplyTextureParams( gl_texture_t *tex ); |
|
int GL_FindTexture( const char *name ); |
|
void GL_FreeTexture( GLenum texnum ); |
|
const char *GL_Target( GLenum target ); |
|
void R_InitDlightTexture( void ); |
|
void R_TextureList_f( void ); |
|
void R_InitImages( void ); |
|
void R_ShutdownImages( void ); |
|
int GL_TexMemory( void ); |
|
|
|
// |
|
// gl_rlight.c |
|
// |
|
void CL_RunLightStyles( void ); |
|
void R_PushDlights( void ); |
|
void R_AnimateLight( void ); |
|
void R_GetLightSpot( vec3_t lightspot ); |
|
void R_MarkLights( dlight_t *light, int bit, mnode_t *node ); |
|
colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lightspot, vec3_t lightvec ); |
|
int R_CountSurfaceDlights( msurface_t *surf ); |
|
colorVec R_LightPoint( const vec3_t p0 ); |
|
int R_CountDlights( void ); |
|
|
|
// |
|
// gl_rmain.c |
|
// |
|
void R_ClearScene( void ); |
|
void R_LoadIdentity( void ); |
|
void R_RenderScene( void ); |
|
void R_DrawCubemapView( const vec3_t origin, const vec3_t angles, int size ); |
|
void R_SetupRefParams( const struct ref_viewpass_s *rvp ); |
|
void R_TranslateForEntity( cl_entity_t *e ); |
|
void R_RotateForEntity( cl_entity_t *e ); |
|
void R_SetupGL( qboolean set_gl_state ); |
|
void R_AllowFog( qboolean allowed ); |
|
void R_SetupFrustum( void ); |
|
void R_FindViewLeaf( void ); |
|
void R_CheckGamma( void ); |
|
void R_PushScene( void ); |
|
void R_PopScene( void ); |
|
void R_DrawFog( void ); |
|
int CL_FxBlend( cl_entity_t *e ); |
|
|
|
// |
|
// gl_rmath.c |
|
// |
|
void Matrix4x4_ToArrayFloatGL( const matrix4x4 in, float out[16] ); |
|
void Matrix4x4_FromArrayFloatGL( matrix4x4 out, const float in[16] ); |
|
void Matrix4x4_Concat( matrix4x4 out, const matrix4x4 in1, const matrix4x4 in2 ); |
|
void Matrix4x4_ConcatTranslate( matrix4x4 out, float x, float y, float z ); |
|
void Matrix4x4_ConcatRotate( matrix4x4 out, float angle, float x, float y, float z ); |
|
void Matrix4x4_ConcatScale( matrix4x4 out, float x ); |
|
void Matrix4x4_ConcatScale3( matrix4x4 out, float x, float y, float z ); |
|
void Matrix4x4_CreateTranslate( matrix4x4 out, float x, float y, float z ); |
|
void Matrix4x4_CreateRotate( matrix4x4 out, float angle, float x, float y, float z ); |
|
void Matrix4x4_CreateScale( matrix4x4 out, float x ); |
|
void Matrix4x4_CreateScale3( matrix4x4 out, float x, float y, float z ); |
|
void Matrix4x4_CreateProjection(matrix4x4 out, float xMax, float xMin, float yMax, float yMin, float zNear, float zFar); |
|
void Matrix4x4_CreateOrtho(matrix4x4 m, float xLeft, float xRight, float yBottom, float yTop, float zNear, float zFar); |
|
void Matrix4x4_CreateModelview( matrix4x4 out ); |
|
|
|
// |
|
// gl_rmisc.c |
|
// |
|
void R_ClearStaticEntities( void ); |
|
|
|
// |
|
// gl_rsurf.c |
|
// |
|
void R_MarkLeaves( void ); |
|
void R_DrawWorld( void ); |
|
void R_DrawWaterSurfaces( void ); |
|
void R_DrawBrushModel( cl_entity_t *e ); |
|
void GL_SubdivideSurface( msurface_t *fa ); |
|
void GL_BuildPolygonFromSurface( model_t *mod, msurface_t *fa ); |
|
void DrawGLPoly( glpoly_t *p, float xScale, float yScale ); |
|
texture_t *R_TextureAnimation( msurface_t *s ); |
|
void GL_SetupFogColorForSurfaces( void ); |
|
void R_DrawAlphaTextureChains( void ); |
|
void GL_RebuildLightmaps( void ); |
|
void GL_InitRandomTable( void ); |
|
void GL_BuildLightmaps( void ); |
|
void GL_ResetFogColor( void ); |
|
void R_GenerateVBO( void ); |
|
void R_ClearVBO( void ); |
|
void R_AddDecalVBO( decal_t *pdecal, msurface_t *surf ); |
|
|
|
// |
|
// gl_rpart.c |
|
// |
|
void CL_DrawParticlesExternal( const ref_viewpass_t *rvp, qboolean trans_pass, float frametime ); |
|
void CL_DrawParticles( double frametime, particle_t *cl_active_particles, float partsize ); |
|
void CL_DrawTracers( double frametime, particle_t *cl_active_tracers ); |
|
|
|
|
|
// |
|
// gl_sprite.c |
|
// |
|
void R_SpriteInit( void ); |
|
void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, uint texFlags ); |
|
mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw ); |
|
void R_DrawSpriteModel( cl_entity_t *e ); |
|
|
|
// |
|
// gl_studio.c |
|
// |
|
void R_StudioInit( void ); |
|
void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded ); |
|
void R_StudioLerpMovement( cl_entity_t *e, double time, vec3_t origin, vec3_t angles ); |
|
float CL_GetSequenceDuration( cl_entity_t *ent, int sequence ); |
|
struct mstudiotex_s *R_StudioGetTexture( cl_entity_t *e ); |
|
float CL_GetStudioEstimatedFrame( cl_entity_t *ent ); |
|
int R_GetEntityRenderMode( cl_entity_t *ent ); |
|
void R_DrawStudioModel( cl_entity_t *e ); |
|
player_info_t *pfnPlayerInfo( int index ); |
|
void R_GatherPlayerLight( void ); |
|
float R_StudioEstimateFrame( cl_entity_t *e, mstudioseqdesc_t *pseqdesc ); |
|
void R_StudioLerpMovement( cl_entity_t *e, double time, vec3_t origin, vec3_t angles ); |
|
void R_StudioResetPlayerModels( void ); |
|
void CL_InitStudioAPI( void ); |
|
void Mod_StudioLoadTextures( model_t *mod, void *data ); |
|
void Mod_StudioUnloadTextures( void *data ); |
|
|
|
// |
|
// gl_alias.c |
|
// |
|
void Mod_LoadAliasModel( model_t *mod, const void *buffer, qboolean *loaded ); |
|
void R_DrawAliasModel( cl_entity_t *e ); |
|
void R_AliasInit( void ); |
|
|
|
// |
|
// gl_warp.c |
|
// |
|
void R_InitSkyClouds( mip_t *mt, struct texture_s *tx, qboolean custom_palette ); |
|
void R_AddSkyBoxSurface( msurface_t *fa ); |
|
void R_ClearSkyBox( void ); |
|
void R_DrawSkyBox( void ); |
|
void R_DrawClouds( void ); |
|
void EmitWaterPolys( msurface_t *warp, qboolean reverse ); |
|
|
|
// |
|
// gl_vgui.c |
|
// |
|
void VGUI_DrawInit( void ); |
|
void VGUI_DrawShutdown( void ); |
|
void VGUI_SetupDrawingText( int *pColor ); |
|
void VGUI_SetupDrawingRect( int *pColor ); |
|
void VGUI_SetupDrawingImage( int *pColor ); |
|
void VGUI_BindTexture( int id ); |
|
void VGUI_EnableTexture( qboolean enable ); |
|
void VGUI_CreateTexture( int id, int width, int height ); |
|
void VGUI_UploadTexture( int id, const char *buffer, int width, int height ); |
|
void VGUI_UploadTextureBlock( int id, int drawX, int drawY, const byte *rgba, int blockWidth, int blockHeight ); |
|
void VGUI_DrawQuad( const vpoint_t *ul, const vpoint_t *lr ); |
|
void VGUI_GetTextureSizes( int *width, int *height ); |
|
int VGUI_GenerateTexture( void ); |
|
|
|
//#include "vid_common.h" |
|
|
|
// |
|
// renderer exports |
|
// |
|
qboolean R_Init( void ); |
|
void R_Shutdown( void ); |
|
void GL_SetupAttributes( int safegl ); |
|
void GL_OnContextCreated( void ); |
|
void GL_InitExtensions( void ); |
|
void GL_ClearExtensions( void ); |
|
void VID_CheckChanges( void ); |
|
int GL_LoadTexture( const char *name, const byte *buf, size_t size, int flags ); |
|
void GL_FreeImage( const char *name ); |
|
qboolean VID_ScreenShot( const char *filename, int shot_type ); |
|
qboolean VID_CubemapShot( const char *base, uint size, const float *vieworg, qboolean skyshot ); |
|
void R_BeginFrame( qboolean clearScene ); |
|
void R_RenderFrame( const struct ref_viewpass_s *vp ); |
|
void R_EndFrame( void ); |
|
void R_ClearScene( void ); |
|
void R_GetTextureParms( int *w, int *h, int texnum ); |
|
void R_GetSpriteParms( int *frameWidth, int *frameHeight, int *numFrames, int curFrame, const struct model_s *pSprite ); |
|
void R_DrawStretchRaw( float x, float y, float w, float h, int cols, int rows, const byte *data, qboolean dirty ); |
|
void R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, int texnum ); |
|
qboolean R_SpeedsMessage( char *out, size_t size ); |
|
void R_SetupSky( const char *skyboxname ); |
|
qboolean R_CullBox( const vec3_t mins, const vec3_t maxs ); |
|
int R_WorldToScreen( const vec3_t point, vec3_t screen ); |
|
void R_ScreenToWorld( const vec3_t screen, vec3_t point ); |
|
qboolean R_AddEntity( struct cl_entity_s *pRefEntity, int entityType ); |
|
void Mod_LoadMapSprite( struct model_s *mod, const void *buffer, size_t size, qboolean *loaded ); |
|
void Mod_SpriteUnloadTextures( void *data ); |
|
void Mod_UnloadAliasModel( struct model_s *mod ); |
|
void Mod_AliasUnloadTextures( void *data ); |
|
void GL_SetRenderMode( int mode ); |
|
void R_RunViewmodelEvents( void ); |
|
void R_DrawViewModel( void ); |
|
int R_GetSpriteTexture( const struct model_s *m_pSpriteModel, int frame ); |
|
void R_DecalShoot( int textureIndex, int entityIndex, int modelIndex, vec3_t pos, int flags, float scale ); |
|
void R_RemoveEfrags( struct cl_entity_s *ent ); |
|
void R_AddEfrags( struct cl_entity_s *ent ); |
|
void R_DecalRemoveAll( int texture ); |
|
int R_CreateDecalList( decallist_t *pList ); |
|
void R_ClearAllDecals( void ); |
|
byte *Mod_GetCurrentVis( void ); |
|
void Mod_SetOrthoBounds( const float *mins, const float *maxs ); |
|
void R_NewMap( void ); |
|
void CL_AddCustomBeam( cl_entity_t *pEnvBeam ); |
|
|
|
// |
|
// gl_opengl.c |
|
// |
|
#define GL_CheckForErrors() GL_CheckForErrors_( __FILE__, __LINE__ ) |
|
void GL_CheckForErrors_( const char *filename, const int fileline ); |
|
const char *GL_ErrorString( int err ); |
|
qboolean GL_Support( int r_ext ); |
|
int GL_MaxTextureUnits( void ); |
|
qboolean GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cvarname, int r_ext ); |
|
void GL_SetExtension( int r_ext, int enable ); |
|
|
|
// |
|
// gl_triapi.c |
|
// |
|
void TriRenderMode( int mode ); |
|
void TriBegin( int mode ); |
|
void TriEnd( void ); |
|
void TriTexCoord2f( float u, float v ); |
|
void TriVertex3fv( const float *v ); |
|
void TriVertex3f( float x, float y, float z ); |
|
void _TriColor4f( float r, float g, float b, float a ); |
|
void _TriColor4ub( byte r, byte g, byte b, byte a ); |
|
void TriColor4f( float r, float g, float b, float a ); |
|
void TriColor4ub( byte r, byte g, byte b, byte a ); |
|
void TriBrightness( float brightness ); |
|
int TriWorldToScreen( const float *world, float *screen ); |
|
int TriSpriteTexture( model_t *pSpriteModel, int frame ); |
|
void TriFog( float flFogColor[3], float flStart, float flEnd, int bOn ); |
|
void TriGetMatrix( const int pname, float *matrix ); |
|
void TriFogParams( float flDensity, int iFogSkybox ); |
|
void TriCullFace( TRICULLSTYLE mode ); |
|
|
|
/* |
|
======================================================================= |
|
|
|
GL STATE MACHINE |
|
|
|
======================================================================= |
|
*/ |
|
enum |
|
{ |
|
GL_OPENGL_110 = 0, // base |
|
GL_ARB_MULTITEXTURE, |
|
GL_TEXTURE_CUBEMAP_EXT, |
|
GL_ANISOTROPY_EXT, |
|
GL_TEXTURE_LOD_BIAS, |
|
GL_TEXTURE_COMPRESSION_EXT, |
|
GL_SHADER_GLSL100_EXT, |
|
GL_TEXTURE_2D_RECT_EXT, |
|
GL_TEXTURE_ARRAY_EXT, |
|
GL_TEXTURE_3D_EXT, |
|
GL_CLAMPTOEDGE_EXT, |
|
GL_ARB_TEXTURE_NPOT_EXT, |
|
GL_CLAMP_TEXBORDER_EXT, |
|
GL_ARB_TEXTURE_FLOAT_EXT, |
|
GL_ARB_DEPTH_FLOAT_EXT, |
|
GL_ARB_SEAMLESS_CUBEMAP, |
|
GL_EXT_GPU_SHADER4, // shaders only |
|
GL_DEPTH_TEXTURE, |
|
GL_DEBUG_OUTPUT, |
|
GL_ARB_VERTEX_BUFFER_OBJECT_EXT, |
|
GL_DRAW_RANGEELEMENTS_EXT, |
|
GL_TEXTURE_MULTISAMPLE, |
|
GL_EXTCOUNT, // must be last |
|
}; |
|
|
|
typedef enum |
|
{ |
|
GLHW_GENERIC, // where everthing works the way it should |
|
GLHW_RADEON, // where you don't have proper GLSL support |
|
GLHW_NVIDIA, // Geforce 8/9 class DX10 hardware |
|
GLHW_INTEL // Intel Mobile Graphics |
|
} glHWType_t; |
|
|
|
typedef struct |
|
{ |
|
const char *renderer_string; // ptrs to OpenGL32.dll, use with caution |
|
const char *vendor_string; |
|
const char *version_string; |
|
|
|
glHWType_t hardware_type; |
|
|
|
// list of supported extensions |
|
const char *extensions_string; |
|
byte extension[GL_EXTCOUNT]; |
|
|
|
int max_texture_units; |
|
int max_texture_coords; |
|
int max_teximage_units; |
|
GLint max_2d_texture_size; |
|
GLint max_2d_rectangle_size; |
|
GLint max_2d_texture_layers; |
|
GLint max_3d_texture_size; |
|
GLint max_cubemap_size; |
|
|
|
GLfloat max_texture_anisotropy; |
|
GLfloat max_texture_lod_bias; |
|
|
|
GLint max_vertex_uniforms; |
|
GLint max_vertex_attribs; |
|
|
|
GLint max_multisamples; |
|
|
|
int color_bits; |
|
int alpha_bits; |
|
int depth_bits; |
|
int stencil_bits; |
|
int msaasamples; |
|
|
|
gl_context_type_t context; |
|
gles_wrapper_t wrapper; |
|
|
|
qboolean softwareGammaUpdate; |
|
qboolean fCustomRenderer; |
|
int prev_width; |
|
int prev_height; |
|
} glconfig_t; |
|
|
|
typedef struct |
|
{ |
|
|
|
int width, height; |
|
int activeTMU; |
|
GLint currentTextures[MAX_TEXTURE_UNITS]; |
|
GLuint currentTextureTargets[MAX_TEXTURE_UNITS]; |
|
GLboolean texIdentityMatrix[MAX_TEXTURE_UNITS]; |
|
GLint genSTEnabled[MAX_TEXTURE_UNITS]; // 0 - disabled, OR 1 - S, OR 2 - T, OR 4 - R |
|
GLint texCoordArrayMode[MAX_TEXTURE_UNITS]; // 0 - disabled, 1 - enabled, 2 - cubemap |
|
GLint isFogEnabled; |
|
|
|
int faceCull; |
|
|
|
qboolean stencilEnabled; |
|
qboolean in2DMode; |
|
} glstate_t; |
|
|
|
|
|
typedef struct |
|
{ |
|
qboolean initialized; // OpenGL subsystem started |
|
qboolean extended; // extended context allows to GL_Debug |
|
} glwstate_t; |
|
|
|
extern glconfig_t glConfig; |
|
extern glstate_t glState; |
|
// move to engine |
|
extern glwstate_t glw_state; |
|
extern ref_api_t gEngfuncs; |
|
extern ref_globals_t *gpGlobals; |
|
|
|
#define ENGINE_GET_PARM_ (*gEngfuncs.EngineGetParm) |
|
#define ENGINE_GET_PARM( parm ) ENGINE_GET_PARM_( ( parm ), 0 ) |
|
|
|
// |
|
// renderer cvars |
|
// |
|
extern cvar_t *gl_texture_anisotropy; |
|
extern cvar_t *gl_extensions; |
|
extern cvar_t *gl_check_errors; |
|
extern cvar_t *gl_texture_lodbias; |
|
extern cvar_t *gl_texture_nearest; |
|
extern cvar_t *gl_lightmap_nearest; |
|
extern cvar_t *gl_keeptjunctions; |
|
extern cvar_t *gl_emboss_scale; |
|
extern cvar_t *gl_round_down; |
|
extern cvar_t *gl_wireframe; |
|
extern cvar_t *gl_polyoffset; |
|
extern cvar_t *gl_finish; |
|
extern cvar_t *gl_nosort; |
|
extern cvar_t *gl_clear; |
|
extern cvar_t *gl_test; // cvar to testify new effects |
|
extern cvar_t *gl_msaa; |
|
extern cvar_t *gl_stencilbits; |
|
|
|
extern cvar_t *r_lighting_extended; |
|
extern cvar_t *r_lighting_modulate; |
|
extern cvar_t *r_lighting_ambient; |
|
extern cvar_t *r_studio_lambert; |
|
extern cvar_t *r_detailtextures; |
|
extern cvar_t *r_drawentities; |
|
extern cvar_t *r_decals; |
|
extern cvar_t *r_novis; |
|
extern cvar_t *r_nocull; |
|
extern cvar_t *r_lockpvs; |
|
extern cvar_t *r_lockfrustum; |
|
extern cvar_t *r_traceglow; |
|
extern cvar_t *r_vbo; |
|
extern cvar_t *r_vbo_dlightmode; |
|
|
|
|
|
// |
|
// engine shared convars |
|
// |
|
DECLARE_ENGINE_SHARED_CVAR_LIST() |
|
|
|
// |
|
// engine callbacks |
|
// |
|
#include "crtlib.h" |
|
|
|
#define Mem_Malloc( pool, size ) gEngfuncs._Mem_Alloc( pool, size, false, __FILE__, __LINE__ ) |
|
#define Mem_Calloc( pool, size ) gEngfuncs._Mem_Alloc( pool, size, true, __FILE__, __LINE__ ) |
|
#define Mem_Realloc( pool, ptr, size ) gEngfuncs._Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ ) |
|
#define Mem_Free( mem ) gEngfuncs._Mem_Free( mem, __FILE__, __LINE__ ) |
|
#define Mem_AllocPool( name ) gEngfuncs._Mem_AllocPool( name, __FILE__, __LINE__ ) |
|
#define Mem_FreePool( pool ) gEngfuncs._Mem_FreePool( pool, __FILE__, __LINE__ ) |
|
#define Mem_EmptyPool( pool ) gEngfuncs._Mem_EmptyPool( pool, __FILE__, __LINE__ ) |
|
|
|
#endif // GL_LOCAL_H
|
|
|