Xash3D FWGS engine.
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Alibek Omarov a62a9429c9 engine: launcher: remove Windows code from single binary launcher, as Windows completely supports running from external launcher and don't need dedicated builds 1 year ago
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imagelib engine: fix strict aliasing issues found by an old armv7hf compiler 1 year ago
soundlib engine: soundlib: mp3: fix check for Unicode in ID3v2.4 TXXX tag 1 year ago
base_cmd.c engine: common: remove unused BaseCmd_Replace 2 years ago
base_cmd.h engine: common: remove unused BaseCmd_Replace 2 years ago
cfgscript.c
cmd.c engine: server: static-ize functions in sv_game. Set GAME_EXPORT attribute to server GameAPI functions 2 years ago
com_strings.h engine: client: ref_common: eliminate COM_FreeLibrary in renderer names query, hardcoding them instead 2 years ago
common.c engine: remove czeror sequence parser 1 year ago
common.h engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS) 1 year ago
con_utils.c engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS) 1 year ago
crashhandler.c engine: crashhandler: changed register names for NetBSD x86 (#1414) 1 year ago
custom.c engine: common: custom: use IL_LOAD_PLAYER_DECAL flag when loading custom player decals 2 years ago
cvar.c engine: common: cvar: fix buffer overflow in Cvar_ValidateString 1 year ago
cvar.h engine: common: cvar: remove unused CVAR_TO_BOOL macro 2 years ago
dedicated.c engine: server: static-ize sv_phys functions, set GAME_EXPORT attribute for PhysicAPI functions 2 years ago
filesystem_engine.c filesystem: update optional funcs interface, add platform-specific GetNativeObject call 2 years ago
gamma.c engine: common: remove unused IsBackgroundMap/Demo calls, remove unused gamma function 2 years ago
host.c engine: server: disable SV_UnloadProgs, only call it when shutting down engine 1 year ago
host_state.c
hpak.c engine: add size argument to COM_Default/ReplaceExtension calls 2 years ago
hpak.h
identification.c public: remove Q_sprintf, and patch all code that used it to use Q_snprintf instead 2 years ago
infostring.c engine: server: static-ize functions in sv_game. Set GAME_EXPORT attribute to server GameAPI functions 2 years ago
ipv6text.c engine: common: ipv6text: accept changes from upstream GameNetworkingSockets 1 year ago
ipv6text.h engine: common: ipv6text: accept changes from upstream GameNetworkingSockets 1 year ago
launcher.c engine: launcher: remove Windows code from single binary launcher, as Windows completely supports running from external launcher and don't need dedicated builds 1 year ago
lib_common.c engine: common: lib_common: fix offset by one UB 2 years ago
library.h
masterlist.c engine: add testing master server at mentality.rip:27011 1 year ago
mod_bmodel.c engine: mod_bmodel: completely get rid of global loadmodel pointer 1 year ago
mod_local.h engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader 1 year ago
mod_sprite.c engine: common: replace some obvious va uses by temp buffer and Q_snprintf or equivalent code 2 years ago
mod_studio.c engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader 1 year ago
model.c engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader 1 year ago
net_buffer.c engine: common: net_buffer: use uint32_t in place of dword 2 years ago
net_buffer.h engine: common: net_buffer: use stdint.h types in sizebuf_t reading/writing funcs 2 years ago
net_chan.c engine: common: fix warning about read-only cvar. In fact, we should force set them. 1 year ago
net_encode.c engine: common: net_encode: fix usage of new Delta_ClampIntegerField, minor fixes 2 years ago
net_encode.h engine: common: net_encode: directly access delta description struct than searching for it every time 2 years ago
net_ws.c engine: network: fix async NS resolve 1 year ago
net_ws.h engine: common: move network cvars to static allocation 2 years ago
netchan.h engine: add testing master server at mentality.rip:27011 1 year ago
pm_debug.c
pm_local.h engine: fix discarded const pointer qualifier in PM_HullPointContents 2 years ago
pm_surface.c engine: merge PM_TraceTexture into PM_TraceTexturePmove 2 years ago
pm_trace.c engine: server: static-ize sv_pmove functions 2 years ago
protocol.h engine: protocol: increase MAX_LIGHTSTYLES from 64 to 256, protocol limit as it encoded as unsigned byte 2 years ago
sys_con.c engine: common: sys_con: enable writing build commit, os and arch to the engine.log 1 year ago
system.c engine: common: system: fix inverted COM_CheckStringEmpty in Sys_GetCurrentUser for Vita 2 years ago
system.h engine: remove doublecolons from MSGBOX macros 2 years ago
tests.h
whereami.c engine: whereami: update from our downstream fork (only cosmetic changes) 2 years ago
whereami.h
world.c
world.h
zone.c engine: common: zone: restore Id Software and Darkplaces copyrights, add Xash3D FWGS copyrights 2 years ago