You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
281 lines
6.4 KiB
281 lines
6.4 KiB
/* |
|
gl_draw.c - orthogonal drawing stuff |
|
Copyright (C) 2010 Uncle Mike |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
*/ |
|
|
|
#include "gl_local.h" |
|
|
|
/* |
|
============= |
|
R_GetImageParms |
|
============= |
|
*/ |
|
void R_GetTextureParms( int *w, int *h, int texnum ) |
|
{ |
|
gl_texture_t *glt; |
|
|
|
glt = R_GetTexture( texnum ); |
|
if( w ) *w = glt->srcWidth; |
|
if( h ) *h = glt->srcHeight; |
|
} |
|
|
|
/* |
|
============= |
|
R_GetSpriteParms |
|
|
|
same as GetImageParms but used |
|
for sprite models |
|
============= |
|
*/ |
|
void R_GetSpriteParms( int *frameWidth, int *frameHeight, int *numFrames, int currentFrame, const model_t *pSprite ) |
|
{ |
|
mspriteframe_t *pFrame; |
|
|
|
if( !pSprite || pSprite->type != mod_sprite ) return; // bad model ? |
|
pFrame = R_GetSpriteFrame( pSprite, currentFrame, 0.0f ); |
|
|
|
if( frameWidth ) *frameWidth = pFrame->width; |
|
if( frameHeight ) *frameHeight = pFrame->height; |
|
if( numFrames ) *numFrames = pSprite->numframes; |
|
} |
|
|
|
int R_GetSpriteTexture( const model_t *m_pSpriteModel, int frame ) |
|
{ |
|
if( !m_pSpriteModel || m_pSpriteModel->type != mod_sprite || !m_pSpriteModel->cache.data ) |
|
return 0; |
|
|
|
return R_GetSpriteFrame( m_pSpriteModel, frame, 0.0f )->gl_texturenum; |
|
} |
|
|
|
/* |
|
============= |
|
R_DrawStretchPic |
|
============= |
|
*/ |
|
void R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, int texnum ) |
|
{ |
|
GL_Bind( XASH_TEXTURE0, texnum ); |
|
|
|
pglBegin( GL_QUADS ); |
|
pglTexCoord2f( s1, t1 ); |
|
pglVertex2f( x, y ); |
|
|
|
pglTexCoord2f( s2, t1 ); |
|
pglVertex2f( x + w, y ); |
|
|
|
pglTexCoord2f( s2, t2 ); |
|
pglVertex2f( x + w, y + h ); |
|
|
|
pglTexCoord2f( s1, t2 ); |
|
pglVertex2f( x, y + h ); |
|
pglEnd(); |
|
} |
|
|
|
/* |
|
============= |
|
Draw_TileClear |
|
|
|
This repeats a 64*64 tile graphic to fill the screen around a sized down |
|
refresh window. |
|
============= |
|
*/ |
|
void R_DrawTileClear( int texnum, int x, int y, int w, int h ) |
|
{ |
|
float tw, th; |
|
gl_texture_t *glt; |
|
|
|
GL_SetRenderMode( kRenderNormal ); |
|
pglColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); |
|
GL_Bind( XASH_TEXTURE0, texnum ); |
|
|
|
glt = R_GetTexture( texnum ); |
|
tw = glt->srcWidth; |
|
th = glt->srcHeight; |
|
|
|
pglBegin( GL_QUADS ); |
|
pglTexCoord2f( x / tw, y / th ); |
|
pglVertex2f( x, y ); |
|
pglTexCoord2f((x + w) / tw, y / th ); |
|
pglVertex2f( x + w, y ); |
|
pglTexCoord2f((x + w) / tw, (y + h) / th ); |
|
pglVertex2f( x + w, y + h ); |
|
pglTexCoord2f( x / tw, (y + h) / th ); |
|
pglVertex2f( x, y + h ); |
|
pglEnd (); |
|
} |
|
|
|
/* |
|
============= |
|
R_DrawStretchRaw |
|
============= |
|
*/ |
|
void R_DrawStretchRaw( float x, float y, float w, float h, int cols, int rows, const byte *data, qboolean dirty ) |
|
{ |
|
byte *raw = NULL; |
|
gl_texture_t *tex; |
|
|
|
if( !GL_Support( GL_ARB_TEXTURE_NPOT_EXT )) |
|
{ |
|
int width = 1, height = 1; |
|
|
|
// check the dimensions |
|
width = NearestPOW( cols, true ); |
|
height = NearestPOW( rows, false ); |
|
|
|
if( cols != width || rows != height ) |
|
{ |
|
raw = GL_ResampleTexture( data, cols, rows, width, height, false ); |
|
cols = width; |
|
rows = height; |
|
} |
|
} |
|
else |
|
{ |
|
raw = (byte *)data; |
|
} |
|
|
|
if( cols > glConfig.max_2d_texture_size ) |
|
gEngfuncs.Host_Error( "R_DrawStretchRaw: size %i exceeds hardware limits\n", cols ); |
|
if( rows > glConfig.max_2d_texture_size ) |
|
gEngfuncs.Host_Error( "R_DrawStretchRaw: size %i exceeds hardware limits\n", rows ); |
|
|
|
pglDisable( GL_BLEND ); |
|
pglDisable( GL_ALPHA_TEST ); |
|
pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE ); |
|
|
|
tex = R_GetTexture( tr.cinTexture ); |
|
GL_Bind( XASH_TEXTURE0, tr.cinTexture ); |
|
|
|
if( cols == tex->width && rows == tex->height ) |
|
{ |
|
if( dirty ) |
|
{ |
|
pglTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, cols, rows, GL_BGRA, GL_UNSIGNED_BYTE, raw ); |
|
} |
|
} |
|
else |
|
{ |
|
tex->size = cols * rows * 4; |
|
tex->width = cols; |
|
tex->height = rows; |
|
if( dirty ) |
|
{ |
|
pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, cols, rows, 0, GL_BGRA, GL_UNSIGNED_BYTE, raw ); |
|
} |
|
} |
|
|
|
pglBegin( GL_QUADS ); |
|
pglTexCoord2f( 0, 0 ); |
|
pglVertex2f( x, y ); |
|
pglTexCoord2f( 1, 0 ); |
|
pglVertex2f( x + w, y ); |
|
pglTexCoord2f( 1, 1 ); |
|
pglVertex2f( x + w, y + h ); |
|
pglTexCoord2f( 0, 1 ); |
|
pglVertex2f( x, y + h ); |
|
pglEnd(); |
|
} |
|
|
|
/* |
|
============= |
|
R_UploadStretchRaw |
|
============= |
|
*/ |
|
void R_UploadStretchRaw( int texture, int cols, int rows, int width, int height, const byte *data ) |
|
{ |
|
byte *raw = NULL; |
|
gl_texture_t *tex; |
|
|
|
if( !GL_Support( GL_ARB_TEXTURE_NPOT_EXT )) |
|
{ |
|
// check the dimensions |
|
width = NearestPOW( width, true ); |
|
height = NearestPOW( height, false ); |
|
} |
|
else |
|
{ |
|
width = bound( 128, width, glConfig.max_2d_texture_size ); |
|
height = bound( 128, height, glConfig.max_2d_texture_size ); |
|
} |
|
|
|
if( cols != width || rows != height ) |
|
{ |
|
raw = GL_ResampleTexture( data, cols, rows, width, height, false ); |
|
cols = width; |
|
rows = height; |
|
} |
|
else |
|
{ |
|
raw = (byte *)data; |
|
} |
|
|
|
if( cols > glConfig.max_2d_texture_size ) |
|
gEngfuncs.Host_Error( "R_UploadStretchRaw: size %i exceeds hardware limits\n", cols ); |
|
if( rows > glConfig.max_2d_texture_size ) |
|
gEngfuncs.Host_Error( "R_UploadStretchRaw: size %i exceeds hardware limits\n", rows ); |
|
|
|
tex = R_GetTexture( texture ); |
|
GL_Bind( GL_KEEP_UNIT, texture ); |
|
tex->width = cols; |
|
tex->height = rows; |
|
|
|
pglTexImage2D( GL_TEXTURE_2D, 0, tex->format, cols, rows, 0, GL_BGRA, GL_UNSIGNED_BYTE, raw ); |
|
GL_ApplyTextureParams( tex ); |
|
} |
|
|
|
/* |
|
=============== |
|
R_Set2DMode |
|
=============== |
|
*/ |
|
void R_Set2DMode( qboolean enable ) |
|
{ |
|
if( enable ) |
|
{ |
|
if( glState.in2DMode ) |
|
return; |
|
|
|
// set 2D virtual screen size |
|
pglViewport( 0, 0, gpGlobals->width, gpGlobals->height ); |
|
pglMatrixMode( GL_PROJECTION ); |
|
pglLoadIdentity(); |
|
pglOrtho( 0, gpGlobals->width, gpGlobals->height, 0, -99999, 99999 ); |
|
pglMatrixMode( GL_MODELVIEW ); |
|
pglLoadIdentity(); |
|
|
|
GL_Cull( GL_NONE ); |
|
|
|
pglDepthMask( GL_FALSE ); |
|
pglDisable( GL_DEPTH_TEST ); |
|
pglEnable( GL_ALPHA_TEST ); |
|
pglColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); |
|
|
|
glState.in2DMode = true; |
|
RI.currententity = NULL; |
|
RI.currentmodel = NULL; |
|
} |
|
else |
|
{ |
|
pglDepthMask( GL_TRUE ); |
|
pglEnable( GL_DEPTH_TEST ); |
|
glState.in2DMode = false; |
|
|
|
pglMatrixMode( GL_PROJECTION ); |
|
GL_LoadMatrix( RI.projectionMatrix ); |
|
|
|
pglMatrixMode( GL_MODELVIEW ); |
|
GL_LoadMatrix( RI.worldviewMatrix ); |
|
|
|
GL_Cull( GL_FRONT ); |
|
} |
|
}
|
|
|