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283 lines
6.3 KiB
283 lines
6.3 KiB
/* |
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gl_draw.c - orthogonal drawing stuff |
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Copyright (C) 2010 Uncle Mike |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#include "common.h" |
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#include "client.h" |
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#include "gl_local.h" |
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/* |
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============= |
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R_GetImageParms |
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============= |
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*/ |
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void R_GetTextureParms( int *w, int *h, int texnum ) |
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{ |
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gltexture_t *glt; |
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glt = R_GetTexture( texnum ); |
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if( w ) *w = glt->srcWidth; |
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if( h ) *h = glt->srcHeight; |
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} |
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/* |
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============= |
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R_GetSpriteParms |
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same as GetImageParms but used |
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for sprite models |
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============= |
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*/ |
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void R_GetSpriteParms( int *frameWidth, int *frameHeight, int *numFrames, int currentFrame, const model_t *pSprite ) |
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{ |
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mspriteframe_t *pFrame; |
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if( !pSprite || pSprite->type != mod_sprite ) return; // bad model ? |
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pFrame = R_GetSpriteFrame( pSprite, currentFrame, 0.0f ); |
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if( frameWidth ) *frameWidth = pFrame->width; |
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if( frameHeight ) *frameHeight = pFrame->height; |
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if( numFrames ) *numFrames = pSprite->numframes; |
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} |
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int R_GetSpriteTexture( const model_t *m_pSpriteModel, int frame ) |
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{ |
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if( !m_pSpriteModel || m_pSpriteModel->type != mod_sprite || !m_pSpriteModel->cache.data ) |
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return 0; |
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return R_GetSpriteFrame( m_pSpriteModel, frame, 0.0f )->gl_texturenum; |
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} |
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/* |
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============= |
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R_DrawStretchPic |
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============= |
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*/ |
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void R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, int texnum ) |
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{ |
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GL_Bind( GL_TEXTURE0, texnum ); |
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pglBegin( GL_QUADS ); |
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pglTexCoord2f( s1, t1 ); |
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pglVertex2f( x, y ); |
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pglTexCoord2f( s2, t1 ); |
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pglVertex2f( x + w, y ); |
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pglTexCoord2f( s2, t2 ); |
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pglVertex2f( x + w, y + h ); |
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pglTexCoord2f( s1, t2 ); |
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pglVertex2f( x, y + h ); |
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pglEnd(); |
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} |
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/* |
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============= |
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Draw_TileClear |
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This repeats a 64*64 tile graphic to fill the screen around a sized down |
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refresh window. |
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============= |
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*/ |
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void R_DrawTileClear( int x, int y, int w, int h ) |
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{ |
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float tw, th; |
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gltexture_t *glt; |
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GL_SetRenderMode( kRenderNormal ); |
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pglColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); |
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GL_Bind( GL_TEXTURE0, cls.tileImage ); |
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glt = R_GetTexture( cls.tileImage ); |
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tw = glt->srcWidth; |
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th = glt->srcHeight; |
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pglBegin( GL_QUADS ); |
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pglTexCoord2f( x / tw, y / th ); |
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pglVertex2f( x, y ); |
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pglTexCoord2f((x + w) / tw, y / th ); |
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pglVertex2f( x + w, y ); |
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pglTexCoord2f((x + w) / tw, (y + h) / th ); |
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pglVertex2f( x + w, y + h ); |
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pglTexCoord2f( x / tw, (y + h) / th ); |
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pglVertex2f( x, y + h ); |
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pglEnd (); |
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} |
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/* |
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============= |
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R_DrawStretchRaw |
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============= |
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*/ |
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void R_DrawStretchRaw( float x, float y, float w, float h, int cols, int rows, const byte *data, qboolean dirty ) |
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{ |
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byte *raw = NULL; |
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gltexture_t *tex; |
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if( !GL_Support( GL_ARB_TEXTURE_NPOT_EXT )) |
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{ |
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int width = 1, height = 1; |
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// check the dimensions |
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width = NearestPOW( cols, true ); |
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height = NearestPOW( rows, false ); |
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if( cols != width || rows != height ) |
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{ |
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raw = GL_ResampleTexture( data, cols, rows, width, height, false ); |
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cols = width; |
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rows = height; |
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} |
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} |
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else |
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{ |
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raw = (byte *)data; |
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} |
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if( cols > glConfig.max_2d_texture_size ) |
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Host_Error( "R_DrawStretchRaw: size %i exceeds hardware limits\n", cols ); |
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if( rows > glConfig.max_2d_texture_size ) |
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Host_Error( "R_DrawStretchRaw: size %i exceeds hardware limits\n", rows ); |
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pglDisable( GL_BLEND ); |
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pglDisable( GL_ALPHA_TEST ); |
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pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE ); |
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tex = R_GetTexture( tr.cinTexture ); |
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GL_Bind( GL_TEXTURE0, tr.cinTexture ); |
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if( cols == tex->width && rows == tex->height ) |
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{ |
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if( dirty ) |
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{ |
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pglTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, cols, rows, GL_BGRA, GL_UNSIGNED_BYTE, raw ); |
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} |
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} |
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else |
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{ |
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tex->size = cols * rows * 4; |
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tex->width = cols; |
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tex->height = rows; |
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if( dirty ) |
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{ |
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pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, cols, rows, 0, GL_BGRA, GL_UNSIGNED_BYTE, raw ); |
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} |
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} |
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pglBegin( GL_QUADS ); |
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pglTexCoord2f( 0, 0 ); |
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pglVertex2f( x, y ); |
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pglTexCoord2f( 1, 0 ); |
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pglVertex2f( x + w, y ); |
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pglTexCoord2f( 1, 1 ); |
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pglVertex2f( x + w, y + h ); |
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pglTexCoord2f( 0, 1 ); |
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pglVertex2f( x, y + h ); |
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pglEnd(); |
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} |
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/* |
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============= |
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R_UploadStretchRaw |
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============= |
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*/ |
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void R_UploadStretchRaw( int texture, int cols, int rows, int width, int height, const byte *data ) |
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{ |
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byte *raw = NULL; |
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gltexture_t *tex; |
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if( !GL_Support( GL_ARB_TEXTURE_NPOT_EXT )) |
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{ |
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// check the dimensions |
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width = NearestPOW( width, true ); |
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height = NearestPOW( height, false ); |
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} |
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else |
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{ |
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width = bound( 128, width, glConfig.max_2d_texture_size ); |
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height = bound( 128, height, glConfig.max_2d_texture_size ); |
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} |
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if( cols != width || rows != height ) |
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{ |
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raw = GL_ResampleTexture( data, cols, rows, width, height, false ); |
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cols = width; |
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rows = height; |
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} |
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else |
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{ |
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raw = (byte *)data; |
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} |
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if( cols > glConfig.max_2d_texture_size ) |
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Host_Error( "R_UploadStretchRaw: size %i exceeds hardware limits\n", cols ); |
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if( rows > glConfig.max_2d_texture_size ) |
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Host_Error( "R_UploadStretchRaw: size %i exceeds hardware limits\n", rows ); |
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tex = R_GetTexture( texture ); |
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GL_Bind( GL_KEEP_UNIT, texture ); |
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tex->width = cols; |
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tex->height = rows; |
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pglTexImage2D( GL_TEXTURE_2D, 0, tex->format, cols, rows, 0, GL_BGRA, GL_UNSIGNED_BYTE, raw ); |
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GL_ApplyTextureParams( tex ); |
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} |
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/* |
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=============== |
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R_Set2DMode |
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=============== |
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*/ |
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void R_Set2DMode( qboolean enable ) |
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{ |
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if( enable ) |
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{ |
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if( glState.in2DMode ) |
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return; |
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// set 2D virtual screen size |
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pglViewport( 0, 0, glState.width, glState.height ); |
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pglMatrixMode( GL_PROJECTION ); |
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pglLoadIdentity(); |
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pglOrtho( 0, glState.width, glState.height, 0, -99999, 99999 ); |
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pglMatrixMode( GL_MODELVIEW ); |
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pglLoadIdentity(); |
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GL_Cull( GL_NONE ); |
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pglDepthMask( GL_FALSE ); |
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pglDisable( GL_DEPTH_TEST ); |
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pglEnable( GL_ALPHA_TEST ); |
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pglColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); |
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glState.in2DMode = true; |
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RI.currententity = NULL; |
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RI.currentmodel = NULL; |
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} |
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else |
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{ |
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pglDepthMask( GL_TRUE ); |
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pglEnable( GL_DEPTH_TEST ); |
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glState.in2DMode = false; |
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pglMatrixMode( GL_PROJECTION ); |
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GL_LoadMatrix( RI.projectionMatrix ); |
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pglMatrixMode( GL_MODELVIEW ); |
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GL_LoadMatrix( RI.worldviewMatrix ); |
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GL_Cull( GL_FRONT ); |
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} |
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} |