Xash3D FWGS engine.
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/*
net_encode.h - delta encode routines
Copyright (C) 2010 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef NET_ENCODE_H
#define NET_ENCODE_H
#include "eiface.h"
enum
{
CUSTOM_NONE = 0,
CUSTOM_SERVER_ENCODE, // known as "gamedll"
CUSTOM_CLIENT_ENCODE, // known as "client"
};
// don't change order!
enum
{
DELTA_ENTITY = 0,
DELTA_PLAYER,
DELTA_STATIC,
};
// struct info (filled by engine)
typedef struct
{
const char *name;
const int offset;
const int size;
} delta_field_t;
// one field
struct delta_s
{
const char *name;
int offset; // in bytes
int size; // used for bounds checking in DT_STRING
int flags; // DT_INTEGER, DT_FLOAT etc
float multiplier;
float post_multiplier; // for DEFINE_DELTA_POST
int bits; // how many bits we send\receive
qboolean bInactive; // unsetted by user request
};
typedef void (*pfnDeltaEncode)( struct delta_s *pFields, const byte *from, const byte *to );
typedef struct
{
const char *pName;
const delta_field_t *pInfo;
const int maxFields; // maximum number of fields in struct
int numFields; // may be merged during initialization
delta_t *pFields;
// added these for custom entity encode
int customEncode;
char funcName[32];
pfnDeltaEncode userCallback;
qboolean bInitialized;
} delta_info_t;
//
// net_encode.c
//
void Delta_Init( void );
void Delta_InitClient( void );
void Delta_Shutdown( void );
int Delta_NumTables( void );
delta_info_t *Delta_FindStructByIndex( int index );
void Delta_AddEncoder( char *name, pfnDeltaEncode encodeFunc );
int Delta_FindField( delta_t *pFields, const char *fieldname );
void Delta_SetField( delta_t *pFields, const char *fieldname );
void Delta_UnsetField( delta_t *pFields, const char *fieldname );
void Delta_SetFieldByIndex( delta_t *pFields, int fieldNumber );
void Delta_UnsetFieldByIndex( delta_t *pFields, int fieldNumber );
// send table over network
void Delta_WriteTableField( sizebuf_t *msg, int tableIndex, const delta_t *pField );
void Delta_ParseTableField( sizebuf_t *msg );
// encode routines
struct entity_state_s;
struct usercmd_s;
struct event_args_s;
struct movevars_s;
struct clientdata_s;
struct weapon_data_s;
void MSG_WriteDeltaUsercmd( sizebuf_t *msg, struct usercmd_s *from, struct usercmd_s *to );
void MSG_ReadDeltaUsercmd( sizebuf_t *msg, struct usercmd_s *from, struct usercmd_s *to );
void MSG_WriteDeltaEvent( sizebuf_t *msg, struct event_args_s *from, struct event_args_s *to );
void MSG_ReadDeltaEvent( sizebuf_t *msg, struct event_args_s *from, struct event_args_s *to );
qboolean MSG_WriteDeltaMovevars( sizebuf_t *msg, struct movevars_s *from, struct movevars_s *to );
void MSG_ReadDeltaMovevars( sizebuf_t *msg, struct movevars_s *from, struct movevars_s *to );
void MSG_WriteClientData( sizebuf_t *msg, struct clientdata_s *from, struct clientdata_s *to, double timebase );
void MSG_ReadClientData( sizebuf_t *msg, struct clientdata_s *from, struct clientdata_s *to, double timebase );
void MSG_WriteWeaponData( sizebuf_t *msg, struct weapon_data_s *from, struct weapon_data_s *to, double timebase, int index );
void MSG_ReadWeaponData( sizebuf_t *msg, struct weapon_data_s *from, struct weapon_data_s *to, double timebase );
void MSG_WriteDeltaEntity( struct entity_state_s *from, struct entity_state_s *to, sizebuf_t *msg, qboolean force, int type, double timebase, int ofs );
qboolean MSG_ReadDeltaEntity( sizebuf_t *msg, struct entity_state_s *from, struct entity_state_s *to, int num, int type, double timebase );
int Delta_TestBaseline( struct entity_state_s *from, struct entity_state_s *to, qboolean player, double timebase );
#endif//NET_ENCODE_H