You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
553 lines
13 KiB
553 lines
13 KiB
/* |
|
cl_view.c - player rendering positioning |
|
Copyright (C) 2009 Uncle Mike |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
*/ |
|
|
|
#include "common.h" |
|
#include "client.h" |
|
#include "const.h" |
|
#include "entity_types.h" |
|
#include "vgui_draw.h" |
|
#include "sound.h" |
|
#include "input.h" // touch |
|
#include "platform/platform.h" // GL_UpdateSwapInterval |
|
|
|
/* |
|
=============== |
|
V_CalcViewRect |
|
|
|
calc frame rectangle (Quake1 style) |
|
=============== |
|
*/ |
|
void V_CalcViewRect( void ) |
|
{ |
|
qboolean full = false; |
|
int sb_lines; |
|
float size; |
|
|
|
if( FBitSet( host.features, ENGINE_QUAKE_COMPATIBLE )) |
|
{ |
|
// intermission is always full screen |
|
if( cl.intermission ) size = 120.0f; |
|
else size = scr_viewsize.value; |
|
|
|
if( size >= 120.0f ) |
|
sb_lines = 0; // no status bar at all |
|
else if( size >= 110.0f ) |
|
sb_lines = 24; // no inventory |
|
else sb_lines = 48; |
|
|
|
if( scr_viewsize.value >= 100.0f ) |
|
{ |
|
full = true; |
|
size = 100.0f; |
|
} |
|
else size = scr_viewsize.value; |
|
|
|
if( cl.intermission ) |
|
{ |
|
size = 100.0f; |
|
sb_lines = 0; |
|
full = true; |
|
} |
|
size /= 100.0f; |
|
} |
|
else |
|
{ |
|
full = true; |
|
sb_lines = 0; |
|
size = 1.0f; |
|
} |
|
|
|
clgame.viewport[2] = refState.width * size; |
|
clgame.viewport[3] = refState.height * size; |
|
|
|
if( clgame.viewport[3] > refState.height - sb_lines ) |
|
clgame.viewport[3] = refState.height - sb_lines; |
|
if( clgame.viewport[3] > refState.height ) |
|
clgame.viewport[3] = refState.height; |
|
|
|
clgame.viewport[0] = ( refState.width - clgame.viewport[2] ) / 2; |
|
if( full ) clgame.viewport[1] = 0; |
|
else clgame.viewport[1] = ( refState.height - sb_lines - clgame.viewport[3] ) / 2; |
|
|
|
} |
|
|
|
/* |
|
=============== |
|
V_SetupViewModel |
|
=============== |
|
*/ |
|
void V_SetupViewModel( void ) |
|
{ |
|
cl_entity_t *view = &clgame.viewent; |
|
player_info_t *info = &cl.players[cl.playernum]; |
|
|
|
if( !cl.local.weaponstarttime ) |
|
cl.local.weaponstarttime = cl.time; |
|
|
|
// setup the viewent variables |
|
view->curstate.colormap = (info->topcolor & 0xFFFF)|((info->bottomcolor << 8) & 0xFFFF); |
|
view->curstate.number = cl.playernum + 1; |
|
view->index = cl.playernum + 1; |
|
view->model = CL_ModelHandle( cl.local.viewmodel ); |
|
view->curstate.modelindex = cl.local.viewmodel; |
|
view->curstate.sequence = cl.local.weaponsequence; |
|
view->curstate.rendermode = kRenderNormal; |
|
|
|
// alias models has another animation methods |
|
if( view->model && view->model->type == mod_studio ) |
|
{ |
|
view->curstate.animtime = cl.local.weaponstarttime; |
|
view->curstate.frame = 0.0f; |
|
} |
|
} |
|
|
|
/* |
|
=============== |
|
V_SetRefParams |
|
=============== |
|
*/ |
|
void V_SetRefParams( ref_params_t *fd ) |
|
{ |
|
memset( fd, 0, sizeof( ref_params_t )); |
|
|
|
// probably this is not needs |
|
VectorCopy( refState.vieworg, fd->vieworg ); |
|
VectorCopy( refState.viewangles, fd->viewangles ); |
|
|
|
fd->frametime = host.frametime; |
|
fd->time = cl.time; |
|
|
|
fd->intermission = cl.intermission; |
|
fd->paused = (cl.paused != 0); |
|
fd->spectator = (cls.spectator != 0); |
|
fd->onground = (cl.local.onground != -1); |
|
fd->waterlevel = cl.local.waterlevel; |
|
|
|
VectorCopy( cl.simvel, fd->simvel ); |
|
VectorCopy( cl.simorg, fd->simorg ); |
|
|
|
VectorCopy( cl.viewheight, fd->viewheight ); |
|
fd->idealpitch = cl.local.idealpitch; |
|
|
|
VectorCopy( cl.viewangles, fd->cl_viewangles ); |
|
fd->health = cl.local.health; |
|
VectorCopy( cl.crosshairangle, fd->crosshairangle ); |
|
fd->viewsize = scr_viewsize.value; |
|
|
|
VectorCopy( cl.punchangle, fd->punchangle ); |
|
fd->maxclients = cl.maxclients; |
|
fd->viewentity = cl.viewentity; |
|
fd->playernum = cl.playernum; |
|
fd->max_entities = clgame.maxEntities; |
|
fd->demoplayback = cls.demoplayback; |
|
fd->hardware = 1; // OpenGL |
|
|
|
if( cl.first_frame || cl.skip_interp ) |
|
{ |
|
cl.first_frame = false; // now can be unlocked |
|
fd->smoothing = true; // NOTE: currently this used to prevent ugly un-duck effect while level is changed |
|
} |
|
else fd->smoothing = cl.local.pushmsec; // enable smoothing in multiplayer by server request (AMX uses) |
|
|
|
// get pointers to movement vars and user cmd |
|
fd->movevars = &clgame.movevars; |
|
fd->cmd = cl.cmd; |
|
|
|
// setup viewport |
|
fd->viewport[0] = clgame.viewport[0]; |
|
fd->viewport[1] = clgame.viewport[1]; |
|
fd->viewport[2] = clgame.viewport[2]; |
|
fd->viewport[3] = clgame.viewport[3]; |
|
|
|
fd->onlyClientDraw = 0; // reset clientdraw |
|
fd->nextView = 0; // reset nextview |
|
} |
|
|
|
/* |
|
=============== |
|
V_MergeOverviewRefdef |
|
|
|
merge refdef with overview settings |
|
=============== |
|
*/ |
|
void V_RefApplyOverview( ref_viewpass_t *rvp ) |
|
{ |
|
ref_overview_t *ov = &clgame.overView; |
|
float aspect; |
|
float size_x, size_y; |
|
vec2_t mins, maxs; |
|
|
|
if( !CL_IsDevOverviewMode( )) |
|
return; |
|
|
|
// NOTE: Xash3D may use 16:9 or 16:10 aspects |
|
aspect = (float)refState.width / (float)refState.height; |
|
|
|
size_x = fabs( 8192.0f / ov->flZoom ); |
|
size_y = fabs( 8192.0f / (ov->flZoom * aspect )); |
|
|
|
// compute rectangle |
|
ov->xLeft = -(size_x / 2); |
|
ov->xRight = (size_x / 2); |
|
ov->yTop = -(size_y / 2); |
|
ov->yBottom = (size_y / 2); |
|
|
|
if( CL_IsDevOverviewMode() == 1 ) |
|
{ |
|
Con_NPrintf( 0, " Overview: Zoom %.2f, Map Origin (%.2f, %.2f, %.2f), Z Min %.2f, Z Max %.2f, Rotated %i\n", |
|
ov->flZoom, ov->origin[0], ov->origin[1], ov->origin[2], ov->zNear, ov->zFar, ov->rotated ); |
|
} |
|
|
|
VectorCopy( ov->origin, rvp->vieworigin ); |
|
rvp->vieworigin[2] = ov->zFar + ov->zNear; |
|
Vector2Copy( rvp->vieworigin, mins ); |
|
Vector2Copy( rvp->vieworigin, maxs ); |
|
|
|
mins[!ov->rotated] += ov->xLeft; |
|
maxs[!ov->rotated] += ov->xRight; |
|
mins[ov->rotated] += ov->yTop; |
|
maxs[ov->rotated] += ov->yBottom; |
|
|
|
rvp->viewangles[0] = 90.0f; |
|
rvp->viewangles[1] = 90.0f; |
|
rvp->viewangles[2] = (ov->rotated) ? (ov->flZoom < 0.0f) ? 180.0f : 0.0f : (ov->flZoom < 0.0f) ? -90.0f : 90.0f; |
|
|
|
SetBits( rvp->flags, RF_DRAW_OVERVIEW ); |
|
|
|
ref.dllFuncs.GL_OrthoBounds( mins, maxs ); |
|
} |
|
|
|
/* |
|
==================== |
|
V_CalcFov |
|
==================== |
|
*/ |
|
static float V_CalcFov( float *fov_x, float width, float height ) |
|
{ |
|
float x, half_fov_y; |
|
|
|
if( *fov_x < 1.0f || *fov_x > 179.0f ) |
|
*fov_x = 90.0f; // default value |
|
|
|
x = width / tan( DEG2RAD( *fov_x ) * 0.5f ); |
|
half_fov_y = atan( height / x ); |
|
|
|
return RAD2DEG( half_fov_y ) * 2; |
|
} |
|
|
|
/* |
|
==================== |
|
V_AdjustFov |
|
==================== |
|
*/ |
|
static void V_AdjustFov( float *fov_x, float *fov_y, float width, float height, qboolean lock_x ) |
|
{ |
|
float x, y; |
|
|
|
if( width * 3 == 4 * height || width * 4 == height * 5 ) |
|
{ |
|
// 4:3 or 5:4 ratio |
|
return; |
|
} |
|
|
|
if( lock_x ) |
|
{ |
|
*fov_y = 2 * atan((width * 3) / (height * 4) * tan( *fov_y * M_PI_F / 360.0f * 0.5f )) * 360 / M_PI_F; |
|
return; |
|
} |
|
|
|
y = V_CalcFov( fov_x, 640, 480 ); |
|
x = *fov_x; |
|
|
|
*fov_x = V_CalcFov( &y, height, width ); |
|
if( *fov_x < x ) *fov_x = x; |
|
else *fov_y = y; |
|
} |
|
|
|
/* |
|
============= |
|
V_GetRefParams |
|
============= |
|
*/ |
|
void V_GetRefParams( ref_params_t *fd, ref_viewpass_t *rvp ) |
|
{ |
|
// part1: deniable updates |
|
VectorCopy( fd->simvel, cl.simvel ); |
|
VectorCopy( fd->simorg, cl.simorg ); |
|
VectorCopy( fd->punchangle, cl.punchangle ); |
|
VectorCopy( fd->viewheight, cl.viewheight ); |
|
|
|
// part2: really used updates |
|
VectorCopy( fd->crosshairangle, cl.crosshairangle ); |
|
VectorCopy( fd->cl_viewangles, cl.viewangles ); |
|
|
|
// setup ref_viewpass |
|
rvp->viewport[0] = fd->viewport[0]; |
|
rvp->viewport[1] = fd->viewport[1]; |
|
rvp->viewport[2] = fd->viewport[2]; |
|
rvp->viewport[3] = fd->viewport[3]; |
|
|
|
VectorCopy( fd->vieworg, rvp->vieworigin ); |
|
VectorCopy( fd->viewangles, rvp->viewangles ); |
|
|
|
rvp->viewentity = fd->viewentity; |
|
|
|
// calc FOV |
|
rvp->fov_x = bound( 10.0f, cl.local.scr_fov, 150.0f ); // this is a final fov value |
|
|
|
// first we need to compute FOV and other things that needs for frustum properly work |
|
rvp->fov_y = V_CalcFov( &rvp->fov_x, clgame.viewport[2], clgame.viewport[3] ); |
|
|
|
// adjust FOV for widescreen |
|
if( refState.wideScreen && r_adjust_fov.value ) |
|
V_AdjustFov( &rvp->fov_x, &rvp->fov_y, clgame.viewport[2], clgame.viewport[3], false ); |
|
|
|
rvp->flags = 0; |
|
|
|
if( fd->onlyClientDraw ) |
|
SetBits( rvp->flags, RF_ONLY_CLIENTDRAW ); |
|
SetBits( rvp->flags, RF_DRAW_WORLD ); |
|
} |
|
|
|
/* |
|
================== |
|
V_PreRender |
|
|
|
================== |
|
*/ |
|
qboolean V_PreRender( void ) |
|
{ |
|
// too early |
|
if( !ref.initialized ) |
|
return false; |
|
|
|
if( host.status == HOST_SLEEP ) |
|
return false; |
|
|
|
// if the screen is disabled (loading plaque is up) |
|
if( cls.disable_screen ) |
|
{ |
|
if(( host.realtime - cls.disable_screen ) > cl_timeout.value ) |
|
{ |
|
Con_Reportf( "V_PreRender: loading plaque timed out\n" ); |
|
cls.disable_screen = 0.0f; |
|
} |
|
return false; |
|
} |
|
|
|
ref.dllFuncs.R_BeginFrame( !cl.paused && ( cls.state == ca_active )); |
|
|
|
GL_UpdateSwapInterval( ); |
|
|
|
return true; |
|
} |
|
|
|
//============================================================================ |
|
|
|
/* |
|
================== |
|
V_RenderView |
|
|
|
================== |
|
*/ |
|
void V_RenderView( void ) |
|
{ |
|
// HACKHACK: make ref params static |
|
// not really critical but allows client.dll to take address of refdef and don't trigger ASan |
|
static ref_params_t rp; |
|
ref_viewpass_t rvp; |
|
int viewnum = 0; |
|
|
|
if( !cl.video_prepped || ( !ui_renderworld.value && UI_IsVisible() && !cl.background )) |
|
return; // still loading |
|
|
|
V_CalcViewRect (); // compute viewport rectangle |
|
V_SetRefParams( &rp ); |
|
V_SetupViewModel (); |
|
ref.dllFuncs.R_Set2DMode( false ); |
|
SCR_DirtyScreen(); |
|
ref.dllFuncs.GL_BackendStartFrame (); |
|
|
|
do |
|
{ |
|
clgame.dllFuncs.pfnCalcRefdef( &rp ); |
|
V_GetRefParams( &rp, &rvp ); |
|
V_RefApplyOverview( &rvp ); |
|
|
|
if( viewnum == 0 && FBitSet( rvp.flags, RF_ONLY_CLIENTDRAW )) |
|
{ |
|
ref.dllFuncs.R_ClearScreen(); |
|
} |
|
|
|
GL_RenderFrame( &rvp ); |
|
S_UpdateFrame( &rvp ); |
|
viewnum++; |
|
|
|
} while( rp.nextView ); |
|
|
|
// draw debug triangles on a server |
|
SV_DrawDebugTriangles (); |
|
ref.dllFuncs.GL_BackendEndFrame (); |
|
} |
|
|
|
#define POINT_SIZE 16.0f |
|
#define NODE_INTERVAL_X(x) (x * 16.0f) |
|
#define NODE_INTERVAL_Y(x) (x * 16.0f) |
|
|
|
void R_DrawLeafNode( float x, float y, float scale ) |
|
{ |
|
float downScale = scale * 0.25f;// * POINT_SIZE; |
|
|
|
ref.dllFuncs.R_DrawStretchPic( x - downScale * 0.5f, y - downScale * 0.5f, downScale, downScale, 0, 0, 1, 1, R_GetBuiltinTexture( REF_PARTICLE_TEXTURE ) ); |
|
} |
|
|
|
void R_DrawNodeConnection( float x, float y, float x2, float y2 ) |
|
{ |
|
ref.dllFuncs.Begin( TRI_LINES ); |
|
ref.dllFuncs.Vertex3f( x, y, 0 ); |
|
ref.dllFuncs.Vertex3f( x2, y2, 0 ); |
|
ref.dllFuncs.End( ); |
|
} |
|
|
|
void R_ShowTree_r( mnode_t *node, float x, float y, float scale, int shownodes, mleaf_t *viewleaf ) |
|
{ |
|
float downScale = scale * 0.8f; |
|
|
|
downScale = Q_max( downScale, 1.0f ); |
|
|
|
if( !node ) return; |
|
|
|
world.recursion_level++; |
|
|
|
if( node->contents < 0 ) |
|
{ |
|
mleaf_t *leaf = (mleaf_t *)node; |
|
|
|
if( world.recursion_level > world.max_recursion ) |
|
world.max_recursion = world.recursion_level; |
|
|
|
if( shownodes == 1 ) |
|
{ |
|
if( cl.worldmodel->leafs == leaf ) |
|
ref.dllFuncs.Color4f( 1.0f, 1.0f, 1.0f, 1.0f ); |
|
else if( viewleaf && viewleaf == leaf ) |
|
ref.dllFuncs.Color4f( 1.0f, 0.0f, 0.0f, 1.0f ); |
|
else ref.dllFuncs.Color4f( 0.0f, 1.0f, 0.0f, 1.0f ); |
|
R_DrawLeafNode( x, y, scale ); |
|
} |
|
world.recursion_level--; |
|
return; |
|
} |
|
|
|
if( shownodes == 1 ) |
|
{ |
|
ref.dllFuncs.Color4f( 0.0f, 0.0f, 1.0f, 1.0f ); |
|
R_DrawLeafNode( x, y, scale ); |
|
} |
|
else if( shownodes == 2 ) |
|
{ |
|
R_DrawNodeConnection( x, y, x - scale, y + scale ); |
|
R_DrawNodeConnection( x, y, x + scale, y + scale ); |
|
} |
|
|
|
R_ShowTree_r( node->children[1], x - scale, y + scale, downScale, shownodes, viewleaf ); |
|
R_ShowTree_r( node->children[0], x + scale, y + scale, downScale, shownodes, viewleaf ); |
|
|
|
world.recursion_level--; |
|
} |
|
|
|
void R_ShowTree( void ) |
|
{ |
|
float x = (float)((refState.width - (int)POINT_SIZE) >> 1); |
|
float y = NODE_INTERVAL_Y(1.0f); |
|
mleaf_t *viewleaf; |
|
|
|
if( !cl.worldmodel || !r_showtree.value ) |
|
return; |
|
|
|
world.recursion_level = 0; |
|
viewleaf = Mod_PointInLeaf( refState.vieworg, cl.worldmodel->nodes ); |
|
|
|
//pglEnable( GL_BLEND ); |
|
//pglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); |
|
//pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); |
|
|
|
//pglLineWidth( 2.0f ); |
|
ref.dllFuncs.Color4f( 1, 0.7f, 0, 1.0f ); |
|
//pglDisable( GL_TEXTURE_2D ); |
|
R_ShowTree_r( cl.worldmodel->nodes, x, y, world.max_recursion * 3.5f, 2, viewleaf ); |
|
//pglEnable( GL_TEXTURE_2D ); |
|
//pglLineWidth( 1.0f ); |
|
|
|
R_ShowTree_r( cl.worldmodel->nodes, x, y, world.max_recursion * 3.5f, 1, viewleaf ); |
|
|
|
Con_NPrintf( 0, "max recursion %d\n", world.max_recursion ); |
|
} |
|
|
|
/* |
|
================== |
|
V_PostRender |
|
|
|
================== |
|
*/ |
|
void V_PostRender( void ) |
|
{ |
|
static double oldtime; |
|
qboolean draw_2d = false; |
|
|
|
ref.dllFuncs.R_AllowFog( false ); |
|
ref.dllFuncs.R_Set2DMode( true ); |
|
|
|
if( cls.state == ca_active && cls.signon == SIGNONS && cls.scrshot_action != scrshot_mapshot ) |
|
{ |
|
SCR_TileClear(); |
|
CL_DrawHUD( CL_ACTIVE ); |
|
VGui_Paint(); |
|
} |
|
|
|
switch( cls.scrshot_action ) |
|
{ |
|
case scrshot_inactive: |
|
case scrshot_normal: |
|
case scrshot_snapshot: |
|
draw_2d = true; |
|
break; |
|
} |
|
|
|
if( draw_2d ) |
|
{ |
|
SCR_RSpeeds(); |
|
SCR_NetSpeeds(); |
|
SCR_DrawPos(); |
|
SCR_DrawNetGraph(); |
|
SV_DrawOrthoTriangles(); |
|
CL_DrawDemoRecording(); |
|
CL_DrawHUD( CL_CHANGELEVEL ); |
|
ref.dllFuncs.R_ShowTextures(); |
|
R_ShowTree(); |
|
Con_DrawConsole(); |
|
UI_UpdateMenu( host.realtime ); |
|
Con_DrawVersion(); |
|
Con_DrawDebug(); // must be last |
|
Touch_Draw(); |
|
OSK_Draw(); |
|
|
|
S_ExtraUpdate(); |
|
} |
|
|
|
SCR_MakeScreenShot(); |
|
ref.dllFuncs.R_AllowFog( true ); |
|
ref.dllFuncs.R_EndFrame(); |
|
}
|
|
|