Xash3D FWGS engine.
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Alibek Omarov 0c512d0431 engine: server: unused variables cleanup 1 year ago
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server.h engine: server: add sv_allow_autoaim cvar 1 year ago
sv_client.c engine: server: added singleplayer check for userinfo update 1 year ago
sv_cmds.c engine: server: properly remove remaining server operator commands 2 years ago
sv_custom.c engine: fixup endianness found by -Werror=strict-aliasing in old armv7hf compiler (d259421111289af3b49c055150e02213f39075a6) 1 year ago
sv_filter.c engine: server: moved server cvars to static allocation 2 years ago
sv_frame.c engine: common: move host cvars to static allocation 2 years ago
sv_game.c engine: server: remove legacy light -> light_level entity key rewrite 1 year ago
sv_init.c engine: server: allow loading maps from subdirectories as this is used by some Half-Life mods 1 year ago
sv_log.c engine: server: log: use S_USAGE in logaddress for consistency with existing code 2 years ago
sv_main.c engine: server: add sv_allow_autoaim cvar 1 year ago
sv_move.c engine, public: fix float precision issues in mathlib and monster navigation code 2 years ago
sv_phys.c engine: server: static-ize world functions 2 years ago
sv_pmove.c engine: server: sv_pmove: use model name for physent name to avoid crash when classname isn't initialized yet 1 year ago
sv_query.c engine: server: unused variables cleanup 1 year ago
sv_save.c engine: server: reset edict in ParseSaveTables like GoldSrc does which fixes messed up entities in mods that have advanced save-restore system (thanks to vasiavasiavasia95 for figuring out this bug) 1 year ago
sv_world.c engine: server: unused variables cleanup 1 year ago