Xash3D FWGS engine.
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#! /usr/bin/env python
# encoding: utf-8
# a1batross, mittorn, 2018
from waflib import Logs
import os
top = '.'
def options(opt):
# stub
return
def configure(conf):
if(conf.env.SINGLE_BINARY):
return
# check for dedicated server build
if not conf.env.DEDICATED:
if conf.env.DEST_OS != 'win32': # We need SDL2 for showing messagebox in case launcher has failed
# TODO: add way to specify SDL2 path, move to separate function
try:
conf.check_cfg(
path='sdl2-config',
args='--cflags --libs',
package='',
msg='Checking for SDL2',
uselib_store='SDL2')
except conf.errors.ConfigurationError:
conf.fatal('SDL2 not availiable! If you want to build dedicated server, specify --dedicated')
conf.env.append_unique('DEFINES', 'XASH_SDL')
else:
conf.check(lib='USER32')
conf.check(lib='SHELL32')
def get_subproject_name(ctx):
return os.path.basename(os.path.realpath(str(ctx.path)))
def build(bld):
if bld.env.SINGLE_BINARY:
return
bld.load_envs()
bld.env = bld.all_envs[get_subproject_name(bld)]
source = ['game.cpp']
includes = '. ../common'
libs = []
if bld.env.DEST_OS != 'win32':
libs += [ 'DL' ]
if not bld.env.DEDICATED:
libs += [ 'SDL2' ]
else:
# compile resource on Windows
bld.load('winres')
libs += ['USER32', 'SHELL32']
source += ['game.rc']
bld(
source = source,
target = 'xash3d', # hl.exe
features = 'c cprogram',
includes = includes,
use = libs,
install_path = bld.env.BINDIR
)