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72 lines
2.2 KiB
72 lines
2.2 KiB
/* |
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com_strings.h - all paths to external resources that hardcoded into engine |
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Copyright (C) 2018 Uncle Mike |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#ifndef COM_STRINGS_H |
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#define COM_STRINGS_H |
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// default colored message headers |
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#define S_NOTE "^2Note:^7 " |
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#define S_WARN "^3Warning:^7 " |
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#define S_ERROR "^1Error:^7 " |
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#define S_USAGE "Usage: " |
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#define S_OPENGL_NOTE "^2OpenGL Note:^7 " |
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#define S_OPENGL_WARN "^3OpenGL Warning:^7 " |
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#define S_OPENGL_ERROR "^3OpenGL Error:^7 " |
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// end game final default message |
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#define DEFAULT_ENDGAME_MESSAGE "The End" |
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// path to the hash-pak that contain custom player decals |
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#define CUSTOM_RES_PATH "custom.hpk" |
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// path to default playermodel in GoldSrc |
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#define DEFAULT_PLAYER_PATH_HALFLIFE "models/player.mdl" |
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// path to default playermodel in Quake |
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#define DEFAULT_PLAYER_PATH_QUAKE "progs/player.mdl" |
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// debug beams |
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#define DEFAULT_LASERBEAM_PATH "sprites/laserbeam.spr" |
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#define DEFAULT_INTERNAL_PALETTE "gfx/palette.lmp" |
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#define DEFAULT_EXTERNAL_PALETTE "gfx/palette.pal" |
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// path to folders where placed all sounds |
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#define DEFAULT_SOUNDPATH "sound/" |
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// path store saved games |
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#define DEFAULT_SAVE_DIRECTORY "save/" |
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// fallback to this skybox |
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#define DEFAULT_SKYBOX_PATH "gfx/env/desert" |
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// playlist for startup videos |
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#define DEFAULT_VIDEOLIST_PATH "media/StartupVids.txt" |
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#define CVAR_GLCONFIG_DESCRIPTION "enable or disable %s" |
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#define DEFAULT_BSP_BUILD_ERROR "%s can't be loaded in this build. Please rebuild engine with enabled SUPPORT_BSP2_FORMAT\n" |
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#define DEFAULT_UPDATE_PAGE "https://github.com/FWGS/xash3d-fwgs/releases/latest" |
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#define XASH_ENGINE_NAME "Xash3D FWGS" |
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// renderers order is important, software is always a last chance fallback |
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#define DEFAULT_RENDERERS { "gl", "gles1", "gles2", "gl4es", "soft" } |
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#define DEFAULT_RENDERERS_LEN 5 |
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#endif//COM_STRINGS_H
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