Xash3D FWGS engine.
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#! /usr/bin/env python
# encoding: utf-8
# a1batross, mittorn, 2018
from __future__ import print_function
from waflib import Logs
import sys
import os
sys.path.append(os.path.realpath('scripts/waflib'))
# print(sys.path)
import fwgslib
VERSION = '0.99'
APPNAME = 'xash3d-fwgs'
SUBDIRS = [ 'engine', 'game_launch', 'mainui', 'vgui_support' ]
top = '.'
def options(opt):
opt.load('xcompile compiler_cxx compiler_c')
if sys.platform == 'win32':
opt.load('msvc msvs')
opt.add_option(
'--build-type', action='store', type='string', dest='BUILD_TYPE', default = None,
help = 'build type: debug, release or none(custom flags)')
opt.add_option(
'--dedicated', action = 'store_true', dest = 'DEDICATED', default = False,
help = 'build Xash Dedicated Server(XashDS)')
opt.add_option(
'--64bits', action = 'store_true', dest = 'ALLOW64', default = False,
help = 'allow targetting 64-bit engine')
opt.add_option(
'--win-style-install', action = 'store_true', dest = 'WIN_INSTALL', default = False,
help = 'install like Windows build, ignore prefix, useful for development')
opt.recurse(SUBDIRS)
def configure(conf):
conf.start_msg('Build type')
if conf.options.BUILD_TYPE == None:
conf.end_msg('not set', color='RED')
conf.fatal('Please set a build type, for example "--build-type=release"')
elif not conf.options.BUILD_TYPE in ['release', 'debug', 'none']:
conf.end_msg(conf.options.BUILD_TYPE, color='RED')
conf.fatal('Invalid build type. Valid are "debug", "release" or "none"')
conf.end_msg(conf.options.BUILD_TYPE)
# Force XP compability, all build targets should add
# subsystem=bld.env.MSVC_SUBSYSTEM
# TODO: wrapper around bld.stlib, bld.shlib and so on?
conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01'
conf.env.MSVC_TARGETS = ['x86'] # explicitly request x86 target for MSVC
conf.load('xcompile compiler_c compiler_cxx gitversion clang_compilation_database')
if sys.platform == 'win32':
conf.load('msvc msvs')
# print(conf.options.ALLOW64)
conf.env.BIT32_MANDATORY = not conf.options.ALLOW64
conf.env.BIT32_ALLOW64 = conf.options.ALLOW64
conf.load('force_32bit')
if conf.env.DEST_SIZEOF_VOID_P == 4:
Logs.info('NOTE: will build engine for 32-bit target')
else:
Logs.warn('WARNING: 64-bit engine may be unstable')
linker_flags = {
'common': {
'msvc': ['/DEBUG'], # always create PDB, doesn't affect result binaries
'gcc': ['-Wl,--no-undefined']
}
}
compiler_c_cxx_flags = {
'common': {
'msvc': ['/D_USING_V110_SDK71_'],
'default': ['-g', '-Werror=implicit-function-declaration']
},
'release': {
'msvc': ['/Zi', '/O2'],
'default': ['-O3']
},
'debug': {
'msvc': ['/Z7'],
'clang': ['-O0', '-gdwarf-2'],
'default': ['-O0']
}
}
conf.env.append_unique('CFLAGS', fwgslib.get_flags_by_type(
compiler_c_cxx_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC))
conf.env.append_unique('CXXFLAGS', fwgslib.get_flags_by_type(
compiler_c_cxx_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC))
conf.env.append_unique('LINKFLAGS', fwgslib.get_flags_by_type(
linker_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC))
conf.env.DEDICATED = conf.options.DEDICATED
conf.env.SINGLE_BINARY = conf.options.DEDICATED # We don't need game launcher on dedicated
if conf.env.DEST_OS == 'linux':
conf.check_cc( lib='dl' )
if conf.env.DEST_OS != 'win32':
conf.check_cc( lib='m' )
if conf.env.DEST_OS2 != 'android':
conf.check_cc( lib='pthread' )
else:
# Common Win32 libraries
# Don't check them more than once, to save time
# Usually, they are always available
# but we need them in uselib
conf.check_cc( lib='user32' )
conf.check_cc( lib='shell32' )
conf.check_cc( lib='gdi32' )
conf.check_cc( lib='advapi32' )
conf.check_cc( lib='dbghelp' )
conf.check_cc( lib='psapi' )
# indicate if we are packaging for Linux/BSD
if(not conf.options.WIN_INSTALL and
conf.env.DEST_OS != 'win32' and
conf.env.DEST_OS != 'darwin'):
conf.env.LIBDIR = conf.env.BINDIR = '${PREFIX}/lib/xash3d'
else:
conf.env.LIBDIR = conf.env.BINDIR = conf.env.PREFIX
conf.env.append_unique('DEFINES', 'XASH_BUILD_COMMIT="{0}"'.format(conf.env.GIT_VERSION if conf.env.GITVERSION else 'notset'))
for i in SUBDIRS:
conf.setenv(i, conf.env) # derive new env from global one
conf.env.ENVNAME = i
conf.msg(msg='--> ' + i, result='in progress', color='BLUE')
# configure in standalone env
conf.recurse(i)
conf.msg(msg='<-- ' + i, result='done', color='BLUE')
conf.setenv('')
def build(bld):
bld.recurse(SUBDIRS)