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573 lines
11 KiB
573 lines
11 KiB
/* |
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vid_sdl.c - SDL vid component |
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Copyright (C) 2018 a1batross |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#include "r_local.h" |
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ref_api_t gEngfuncs; |
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ref_globals_t *gpGlobals; |
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ref_client_t *gp_cl; |
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ref_host_t *gp_host; |
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gl_globals_t tr; |
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ref_speeds_t r_stats; |
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poolhandle_t r_temppool; |
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viddef_t vid; |
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static void GAME_EXPORT R_ClearScreen( void ) |
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{ |
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} |
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static const byte * GAME_EXPORT R_GetTextureOriginalBuffer( unsigned int idx ) |
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{ |
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image_t *glt = R_GetTexture( idx ); |
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if( !glt || !glt->original || !glt->original->buffer ) |
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return NULL; |
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return glt->original->buffer; |
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} |
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/* |
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============= |
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CL_FillRGBA |
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============= |
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*/ |
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static void GAME_EXPORT CL_FillRGBA( float _x, float _y, float _w, float _h, int r, int g, int b, int a ) |
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{ |
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vid.rendermode = kRenderTransAdd; |
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_TriColor4ub(r,g,b,a); |
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Draw_Fill(_x,_y,_w,_h); |
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} |
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/* |
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============= |
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pfnFillRGBABlend |
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============= |
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*/ |
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static void GAME_EXPORT CL_FillRGBABlend( float _x, float _y, float _w, float _h, int r, int g, int b, int a ) |
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{ |
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vid.rendermode = kRenderTransAlpha; |
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_TriColor4ub(r,g,b,a); |
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Draw_Fill(_x,_y,_w,_h); |
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} |
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void Mod_UnloadTextures( model_t *mod ); |
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qboolean GAME_EXPORT Mod_ProcessRenderData( model_t *mod, qboolean create, const byte *buf ) |
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{ |
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qboolean loaded = true; |
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if( create ) |
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{ |
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switch( mod->type ) |
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{ |
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case mod_studio: |
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//Mod_LoadStudioModel( mod, buf, loaded ); |
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break; |
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case mod_sprite: |
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Mod_LoadSpriteModel( mod, buf, &loaded, mod->numtexinfo ); |
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break; |
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case mod_alias: |
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//Mod_LoadAliasModel( mod, buf, &loaded ); |
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break; |
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case mod_brush: |
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// Mod_LoadBrushModel( mod, buf, loaded ); |
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break; |
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default: gEngfuncs.Host_Error( "Mod_LoadModel: unsupported type %d\n", mod->type ); |
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} |
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} |
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if( loaded && gEngfuncs.drawFuncs->Mod_ProcessUserData ) |
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gEngfuncs.drawFuncs->Mod_ProcessUserData( mod, create, buf ); |
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if( !create ) |
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Mod_UnloadTextures( mod ); |
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return loaded; |
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} |
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static int GL_RefGetParm( int parm, int arg ) |
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{ |
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image_t *glt; |
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switch( parm ) |
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{ |
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case PARM_TEX_WIDTH: |
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glt = R_GetTexture( arg ); |
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return glt->width; |
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case PARM_TEX_HEIGHT: |
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glt = R_GetTexture( arg ); |
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return glt->height; |
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case PARM_TEX_SRC_WIDTH: |
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glt = R_GetTexture( arg ); |
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return glt->srcWidth; |
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case PARM_TEX_SRC_HEIGHT: |
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glt = R_GetTexture( arg ); |
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return glt->srcHeight; |
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case PARM_TEX_GLFORMAT: |
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glt = R_GetTexture( arg ); |
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return 0; //glt->format; |
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case PARM_TEX_ENCODE: |
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glt = R_GetTexture( arg ); |
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return 0; //glt->encode; |
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case PARM_TEX_MIPCOUNT: |
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glt = R_GetTexture( arg ); |
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return glt->numMips; |
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case PARM_TEX_DEPTH: |
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glt = R_GetTexture( arg ); |
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return glt->depth; |
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case PARM_TEX_SKYBOX: |
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Assert( arg >= 0 && arg < 6 ); |
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return tr.skyboxTextures[arg]; |
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case PARM_TEX_SKYTEXNUM: |
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return 0; //tr.skytexturenum; |
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case PARM_TEX_LIGHTMAP: |
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arg = bound( 0, arg, MAX_LIGHTMAPS - 1 ); |
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return tr.lightmapTextures[arg]; |
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case PARM_TEX_TARGET: |
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glt = R_GetTexture( arg ); |
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return 0; //glt->target; |
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case PARM_TEX_TEXNUM: |
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glt = R_GetTexture( arg ); |
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return 0; //glt->texnum; |
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case PARM_TEX_FLAGS: |
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glt = R_GetTexture( arg ); |
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return glt->flags; |
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case PARM_TEX_MEMORY: |
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return R_TexMemory(); |
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case PARM_ACTIVE_TMU: |
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return 0; //glState.activeTMU; |
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case PARM_LIGHTSTYLEVALUE: |
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arg = bound( 0, arg, MAX_LIGHTSTYLES - 1 ); |
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return tr.lightstylevalue[arg]; |
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case PARM_MAX_IMAGE_UNITS: |
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return 0; //GL_MaxTextureUnits(); |
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case PARM_REBUILD_GAMMA: |
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return 0; |
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case PARM_SURF_SAMPLESIZE: |
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if( arg >= 0 && arg < WORLDMODEL->numsurfaces ) |
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return gEngfuncs.Mod_SampleSizeForFace( &WORLDMODEL->surfaces[arg] ); |
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return LM_SAMPLE_SIZE; |
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case PARM_GL_CONTEXT_TYPE: |
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return 0; //glConfig.context; |
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case PARM_GLES_WRAPPER: |
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return 0; //glConfig.wrapper; |
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case PARM_STENCIL_ACTIVE: |
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return 0; //glState.stencilEnabled; |
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case PARM_SKY_SPHERE: |
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return 0; // ref_soft doesn't support sky sphere |
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default: |
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return ENGINE_GET_PARM_( parm, arg ); |
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} |
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return 0; |
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} |
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static void GAME_EXPORT R_GetDetailScaleForTexture( int texture, float *xScale, float *yScale ) |
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{ |
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image_t *glt = R_GetTexture( texture ); |
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if( xScale ) *xScale = glt->xscale; |
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if( yScale ) *yScale = glt->yscale; |
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} |
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static void GAME_EXPORT R_GetExtraParmsForTexture( int texture, byte *red, byte *green, byte *blue, byte *density ) |
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{ |
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image_t *glt = R_GetTexture( texture ); |
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if( red ) *red = glt->fogParams[0]; |
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if( green ) *green = glt->fogParams[1]; |
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if( blue ) *blue = glt->fogParams[2]; |
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if( density ) *density = glt->fogParams[3]; |
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} |
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static void GAME_EXPORT R_SetCurrentEntity( cl_entity_t *ent ) |
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{ |
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RI.currententity = ent; |
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// set model also |
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if( RI.currententity != NULL ) |
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{ |
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RI.currentmodel = RI.currententity->model; |
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} |
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} |
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static void GAME_EXPORT R_SetCurrentModel( model_t *mod ) |
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{ |
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RI.currentmodel = mod; |
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} |
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static float GAME_EXPORT R_GetFrameTime( void ) |
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{ |
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return tr.frametime; |
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} |
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static const char * GAME_EXPORT GL_TextureName( unsigned int texnum ) |
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{ |
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return R_GetTexture( texnum )->name; |
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} |
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const byte * GAME_EXPORT GL_TextureData( unsigned int texnum ) |
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{ |
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rgbdata_t *pic = R_GetTexture( texnum )->original; |
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if( pic != NULL ) |
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return pic->buffer; |
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return NULL; |
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} |
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void Mod_BrushUnloadTextures( model_t *mod ) |
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{ |
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int i; |
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gEngfuncs.Con_Printf("Unloading world\n"); |
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tr.map_unload = true; |
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for( i = 0; i < mod->numtextures; i++ ) |
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{ |
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texture_t *tx = mod->textures[i]; |
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if( !tx || tx->gl_texturenum == tr.defaultTexture ) |
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continue; // free slot |
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GL_FreeTexture( tx->gl_texturenum ); // main texture |
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GL_FreeTexture( tx->fb_texturenum ); // luma texture |
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} |
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} |
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void Mod_UnloadTextures( model_t *mod ) |
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{ |
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int i, j; |
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Assert( mod != NULL ); |
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switch( mod->type ) |
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{ |
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case mod_studio: |
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//Mod_StudioUnloadTextures( mod->cache.data ); |
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break; |
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case mod_alias: |
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//Mod_AliasUnloadTextures( mod->cache.data ); |
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break; |
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case mod_brush: |
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Mod_BrushUnloadTextures( mod ); |
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break; |
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case mod_sprite: |
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Mod_SpriteUnloadTextures( mod->cache.data ); |
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break; |
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default: gEngfuncs.Host_Error( "Mod_UnloadModel: unsupported type %d\n", mod->type ); |
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} |
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} |
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void GAME_EXPORT R_ProcessEntData( qboolean allocate, cl_entity_t *entities, unsigned int max_entities ) |
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{ |
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tr.entities = entities; |
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tr.max_entities = max_entities; |
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} |
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static void GAME_EXPORT R_Flush( unsigned int flags ) |
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{ |
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// stub |
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} |
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// stubs |
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void GAME_EXPORT GL_SetTexCoordArrayMode( uint mode ) |
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{ |
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} |
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void GAME_EXPORT GL_BackendStartFrame( void ) |
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{ |
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} |
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void GAME_EXPORT GL_BackendEndFrame( void ) |
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{ |
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} |
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void GAME_EXPORT GL_SetRenderMode(int mode) |
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{ |
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vid.rendermode = mode; |
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/// TODO: table shading/blending??? |
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/// maybe, setup block drawing function pointers here |
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} |
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void GAME_EXPORT R_ShowTextures( void ) |
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{ |
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// textures undone too |
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} |
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void GAME_EXPORT R_ShowTree( void ) |
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{ |
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// do we really need this here??? |
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} |
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void GAME_EXPORT R_SetupSky(const char *skyboxname) |
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{ |
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} |
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qboolean GAME_EXPORT VID_CubemapShot(const char *base, uint size, const float *vieworg, qboolean skyshot) |
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{ |
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// cubemaps? in my softrender??? |
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return false; |
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} |
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void R_InitSkyClouds(mip_t *mt, texture_t *tx, qboolean custom_palette) |
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{ |
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} |
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void GAME_EXPORT GL_SubdivideSurface( model_t *mod, msurface_t *fa ) |
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{ |
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} |
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void GAME_EXPORT DrawSingleDecal(decal_t *pDecal, msurface_t *fa) |
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{ |
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} |
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void GAME_EXPORT GL_SelectTexture(int texture) |
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{ |
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} |
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void GAME_EXPORT GL_LoadTexMatrixExt(const float *glmatrix) |
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{ |
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} |
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void GAME_EXPORT GL_LoadIdentityTexMatrix( void ) |
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{ |
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} |
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void GAME_EXPORT GL_CleanUpTextureUnits(int last) |
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{ |
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} |
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void GAME_EXPORT GL_TexGen(unsigned int coord, unsigned int mode) |
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{ |
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} |
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void GAME_EXPORT GL_TextureTarget(uint target) |
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{ |
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} |
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void GAME_EXPORT GL_BuildLightmaps( void ) |
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{ |
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CL_RunLightStyles(); |
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} |
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void GAME_EXPORT Mod_SetOrthoBounds(const float *mins, const float *maxs) |
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{ |
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} |
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qboolean GAME_EXPORT R_SpeedsMessage(char *out, size_t size) |
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{ |
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return false; |
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} |
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byte *GAME_EXPORT Mod_GetCurrentVis( void ) |
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{ |
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return NULL; |
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} |
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const char *R_GetConfigName( void ) |
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{ |
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return "ref_soft"; // software specific cvars will go to ref_soft.cfg |
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} |
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static void* GAME_EXPORT R_GetProcAddress( const char *name ) |
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{ |
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return gEngfuncs.GL_GetProcAddress( name ); |
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} |
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ref_interface_t gReffuncs = |
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{ |
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R_Init, |
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R_Shutdown, |
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R_GetConfigName, |
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R_SetDisplayTransform, |
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GL_SetupAttributes, |
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GL_InitExtensions, |
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GL_ClearExtensions, |
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R_BeginFrame, |
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R_RenderScene, |
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R_EndFrame, |
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R_PushScene, |
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R_PopScene, |
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GL_BackendStartFrame, |
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GL_BackendEndFrame, |
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R_ClearScreen, |
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R_AllowFog, |
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GL_SetRenderMode, |
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R_AddEntity, |
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CL_AddCustomBeam, |
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R_ProcessEntData, |
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R_Flush, |
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R_ShowTextures, |
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R_GetTextureOriginalBuffer, |
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GL_LoadTextureFromBuffer, |
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GL_ProcessTexture, |
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R_SetupSky, |
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R_Set2DMode, |
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R_DrawStretchRaw, |
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R_DrawStretchPic, |
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R_DrawTileClear, |
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CL_FillRGBA, |
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CL_FillRGBABlend, |
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R_WorldToScreen, |
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VID_ScreenShot, |
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VID_CubemapShot, |
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R_LightPoint, |
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R_DecalShoot, |
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R_DecalRemoveAll, |
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R_CreateDecalList, |
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R_ClearAllDecals, |
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R_StudioEstimateFrame, |
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R_StudioLerpMovement, |
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CL_InitStudioAPI, |
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R_InitSkyClouds, |
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GL_SubdivideSurface, |
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CL_RunLightStyles, |
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R_GetSpriteParms, |
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R_GetSpriteTexture, |
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Mod_LoadMapSprite, |
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Mod_ProcessRenderData, |
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Mod_StudioLoadTextures, |
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CL_DrawParticles, |
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CL_DrawTracers, |
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CL_DrawBeams, |
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R_BeamCull, |
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GL_RefGetParm, |
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R_GetDetailScaleForTexture, |
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R_GetExtraParmsForTexture, |
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R_GetFrameTime, |
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R_SetCurrentEntity, |
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R_SetCurrentModel, |
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GL_FindTexture, |
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GL_TextureName, |
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GL_TextureData, |
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GL_LoadTexture, |
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GL_CreateTexture, |
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GL_LoadTextureArray, |
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GL_CreateTextureArray, |
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GL_FreeTexture, |
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DrawSingleDecal, |
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R_DecalSetupVerts, |
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R_EntityRemoveDecals, |
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R_UploadStretchRaw, |
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GL_Bind, |
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GL_SelectTexture, |
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GL_LoadTexMatrixExt, |
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GL_LoadIdentityTexMatrix, |
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GL_CleanUpTextureUnits, |
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GL_TexGen, |
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GL_TextureTarget, |
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GL_SetTexCoordArrayMode, |
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GL_UpdateTexSize, |
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NULL, |
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NULL, |
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CL_DrawParticlesExternal, |
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R_LightVec, |
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R_StudioGetTexture, |
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R_RenderFrame, |
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Mod_SetOrthoBounds, |
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R_SpeedsMessage, |
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Mod_GetCurrentVis, |
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R_NewMap, |
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R_ClearScene, |
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R_GetProcAddress, |
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TriRenderMode, |
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TriBegin, |
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TriEnd, |
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_TriColor4f, |
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_TriColor4ub, |
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TriTexCoord2f, |
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TriVertex3fv, |
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TriVertex3f, |
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TriFog, |
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R_ScreenToWorld, |
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TriGetMatrix, |
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TriFogParams, |
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TriCullFace, |
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VGUI_DrawInit, |
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VGUI_DrawShutdown, |
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VGUI_SetupDrawingText, |
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VGUI_SetupDrawingRect, |
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VGUI_SetupDrawingImage, |
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VGUI_BindTexture, |
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VGUI_EnableTexture, |
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VGUI_CreateTexture, |
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VGUI_UploadTexture, |
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VGUI_UploadTextureBlock, |
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VGUI_DrawQuad, |
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VGUI_GetTextureSizes, |
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VGUI_GenerateTexture, |
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}; |
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int EXPORT GAME_EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals ) |
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{ |
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if( version != REF_API_VERSION ) |
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return 0; |
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// fill in our callbacks |
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memcpy( funcs, &gReffuncs, sizeof( ref_interface_t )); |
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memcpy( &gEngfuncs, engfuncs, sizeof( ref_api_t )); |
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gpGlobals = globals; |
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gp_cl = (ref_client_t *)ENGINE_GET_PARM( PARM_GET_CLIENT_PTR ); |
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gp_host = (ref_host_t *)ENGINE_GET_PARM( PARM_GET_HOST_PTR ); |
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return REF_API_VERSION; |
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}
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