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679 lines
13 KiB
679 lines
13 KiB
/* |
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sys_win.c - platform dependent code |
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Copyright (C) 2011 Uncle Mike |
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|
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#include "common.h" |
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#include "xash3d_mathlib.h" |
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#include "platform/platform.h" |
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#include <stdlib.h> |
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#include <errno.h> |
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#ifdef XASH_SDL |
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#include <SDL.h> |
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#endif |
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#if XASH_POSIX |
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#include <unistd.h> |
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#include <signal.h> |
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#if !XASH_ANDROID |
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#include <pwd.h> |
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#endif |
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#endif |
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#if XASH_WIN32 |
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#include <process.h> |
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#endif |
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#if XASH_NSWITCH |
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#include <switch.h> |
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#endif |
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#if XASH_PSVITA |
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#include <vitasdk.h> |
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#endif |
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#include "menu_int.h" // _UPDATE_PAGE macro |
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#include "library.h" |
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#include "whereami.h" |
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qboolean error_on_exit = false; // arg for exit(); |
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/* |
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================ |
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Sys_DoubleTime |
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================ |
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*/ |
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double GAME_EXPORT Sys_DoubleTime( void ) |
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{ |
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return Platform_DoubleTime(); |
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} |
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/* |
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================ |
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Sys_DebugBreak |
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================ |
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*/ |
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void Sys_DebugBreak( void ) |
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{ |
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#if XASH_LINUX || ( XASH_WIN32 && !XASH_64BIT ) |
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#if _MSC_VER |
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if( Sys_DebuggerPresent() ) |
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_asm { int 3 } |
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#elif XASH_X86 |
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if( Sys_DebuggerPresent() ) |
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asm volatile( "int $3;" ); |
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#else |
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if( Sys_DebuggerPresent() ) |
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raise( SIGINT ); |
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#endif |
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#endif |
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} |
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#if !XASH_DEDICATED |
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/* |
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================ |
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Sys_GetClipboardData |
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create buffer, that contain clipboard |
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================ |
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*/ |
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char *Sys_GetClipboardData( void ) |
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{ |
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static char data[1024]; |
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data[0] = '\0'; |
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Platform_GetClipboardText( data, sizeof( data )); |
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return data; |
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} |
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#endif // XASH_DEDICATED |
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/* |
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================ |
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Sys_Sleep |
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freeze application for some time |
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================ |
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*/ |
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void Sys_Sleep( int msec ) |
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{ |
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if( !msec ) |
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return; |
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msec = Q_min( msec, 1000 ); |
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Platform_Sleep( msec ); |
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} |
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/* |
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================ |
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Sys_GetCurrentUser |
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returns username for current profile |
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================ |
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*/ |
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const char *Sys_GetCurrentUser( void ) |
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{ |
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#if XASH_WIN32 |
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static string s_userName; |
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unsigned long size = sizeof( s_userName ); |
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if( GetUserName( s_userName, &size )) |
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return s_userName; |
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#elif XASH_PSVITA |
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static string username; |
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sceAppUtilSystemParamGetString( SCE_SYSTEM_PARAM_ID_USERNAME, username, sizeof( username ) - 1 ); |
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if( COM_CheckStringEmpty( username )) |
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return username; |
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#elif XASH_POSIX && !XASH_ANDROID && !XASH_NSWITCH |
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uid_t uid = geteuid(); |
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struct passwd *pw = getpwuid( uid ); |
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if( pw ) |
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return pw->pw_name; |
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#endif |
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return "Player"; |
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} |
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/* |
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================== |
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Sys_ParseCommandLine |
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================== |
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*/ |
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void Sys_ParseCommandLine( int argc, char** argv ) |
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{ |
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const char *blank = "censored"; |
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int i; |
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host.argc = argc; |
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host.argv = argv; |
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if( !host.change_game ) return; |
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for( i = 0; i < host.argc; i++ ) |
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{ |
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// we don't want to return to first game |
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if( !Q_stricmp( "-game", host.argv[i] )) host.argv[i] = (char *)blank; |
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// probably it's timewaster, because engine rejected second change |
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else if( !Q_stricmp( "+game", host.argv[i] )) host.argv[i] = (char *)blank; |
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// you sure that map exists in new game? |
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else if( !Q_stricmp( "+map", host.argv[i] )) host.argv[i] = (char *)blank; |
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// just stupid action |
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else if( !Q_stricmp( "+load", host.argv[i] )) host.argv[i] = (char *)blank; |
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// changelevel beetwen games? wow it's great idea! |
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else if( !Q_stricmp( "+changelevel", host.argv[i] )) host.argv[i] = (char *)blank; |
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} |
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} |
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/* |
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================== |
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Sys_MergeCommandLine |
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================== |
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*/ |
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void Sys_MergeCommandLine( void ) |
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{ |
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const char *blank = "censored"; |
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int i; |
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if( !host.change_game ) return; |
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for( i = 0; i < host.argc; i++ ) |
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{ |
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// second call |
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if( Host_IsDedicated() && !Q_strnicmp( "+menu_", host.argv[i], 6 )) |
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host.argv[i] = (char *)blank; |
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} |
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} |
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/* |
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================ |
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Sys_CheckParm |
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Returns the position (1 to argc-1) in the program's argument list |
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where the given parameter apears, or 0 if not present |
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================ |
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*/ |
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int Sys_CheckParm( const char *parm ) |
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{ |
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int i; |
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for( i = 1; i < host.argc; i++ ) |
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{ |
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if( !host.argv[i] ) |
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continue; |
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if( !Q_stricmp( parm, host.argv[i] )) |
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return i; |
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} |
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return 0; |
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} |
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/* |
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================ |
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Sys_GetParmFromCmdLine |
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Returns the argument for specified parm |
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================ |
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*/ |
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qboolean _Sys_GetParmFromCmdLine( const char *parm, char *out, size_t size ) |
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{ |
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int argc = Sys_CheckParm( parm ); |
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if( !argc || !out || !host.argv[argc + 1] ) |
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return false; |
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Q_strncpy( out, host.argv[argc+1], size ); |
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return true; |
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} |
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qboolean Sys_GetIntFromCmdLine( const char* argName, int *out ) |
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{ |
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int argIndex = Sys_CheckParm( argName ); |
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if( argIndex < 1 || argIndex + 1 >= host.argc || !host.argv[argIndex + 1] ) |
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{ |
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*out = 0; |
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return false; |
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} |
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*out = Q_atoi( host.argv[argIndex + 1] ); |
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return true; |
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} |
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void Sys_SendKeyEvents( void ) |
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{ |
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#if XASH_WIN32 |
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MSG msg; |
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while( PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE )) |
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{ |
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if( !GetMessage( &msg, NULL, 0, 0 )) |
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Sys_Quit (); |
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TranslateMessage( &msg ); |
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DispatchMessage( &msg ); |
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} |
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#endif |
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} |
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//======================================================================= |
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// DLL'S MANAGER SYSTEM |
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//======================================================================= |
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qboolean Sys_LoadLibrary( dll_info_t *dll ) |
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{ |
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const dllfunc_t *func; |
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string errorstring; |
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// check errors |
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if( !dll ) return false; // invalid desc |
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if( dll->link ) return true; // already loaded |
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if( !dll->name || !*dll->name ) |
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return false; // nothing to load |
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Con_Reportf( "Sys_LoadLibrary: Loading %s", dll->name ); |
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if( dll->fcts ) |
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{ |
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// lookup export table |
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for( func = dll->fcts; func && func->name != NULL; func++ ) |
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*func->func = NULL; |
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} |
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if( !dll->link ) |
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dll->link = COM_LoadLibrary( dll->name, false, true ); // environment pathes |
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// no DLL found |
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if( !dll->link ) |
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{ |
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Q_snprintf( errorstring, sizeof( errorstring ), "Sys_LoadLibrary: couldn't load %s\n", dll->name ); |
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goto error; |
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} |
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// Get the function adresses |
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for( func = dll->fcts; func && func->name != NULL; func++ ) |
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{ |
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if( !( *func->func = Sys_GetProcAddress( dll, func->name ))) |
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{ |
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Q_snprintf( errorstring, sizeof( errorstring ), "Sys_LoadLibrary: %s missing or invalid function (%s)\n", dll->name, func->name ); |
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goto error; |
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} |
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} |
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Con_Reportf( " - ok\n" ); |
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return true; |
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error: |
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Con_Reportf( " - failed\n" ); |
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Sys_FreeLibrary( dll ); // trying to free |
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if( dll->crash ) Sys_Error( "%s", errorstring ); |
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else Con_Reportf( S_ERROR "%s", errorstring ); |
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return false; |
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} |
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void* Sys_GetProcAddress( dll_info_t *dll, const char* name ) |
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{ |
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if( !dll || !dll->link ) // invalid desc |
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return NULL; |
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return (void *)COM_GetProcAddress( dll->link, name ); |
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} |
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qboolean Sys_FreeLibrary( dll_info_t *dll ) |
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{ |
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// invalid desc or alredy freed |
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if( !dll || !dll->link ) |
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return false; |
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if( host.status == HOST_CRASHED ) |
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{ |
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// we need to hold down all modules, while MSVC can find error |
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Con_Reportf( "Sys_FreeLibrary: hold %s for debugging\n", dll->name ); |
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return false; |
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} |
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else Con_Reportf( "Sys_FreeLibrary: Unloading %s\n", dll->name ); |
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COM_FreeLibrary( dll->link ); |
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dll->link = NULL; |
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return true; |
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} |
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/* |
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================ |
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Sys_WaitForQuit |
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wait for 'Esc' key will be hit |
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================ |
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*/ |
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void Sys_WaitForQuit( void ) |
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{ |
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#if XASH_WIN32 |
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MSG msg; |
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msg.message = 0; |
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// wait for the user to quit |
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while( msg.message != WM_QUIT ) |
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{ |
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if( PeekMessage( &msg, 0, 0, 0, PM_REMOVE )) |
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{ |
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TranslateMessage( &msg ); |
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DispatchMessage( &msg ); |
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} |
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else Sys_Sleep( 20 ); |
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} |
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#endif |
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} |
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/* |
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================ |
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Sys_Warn |
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Just messagebox |
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================ |
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*/ |
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void Sys_Warn( const char *format, ... ) |
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{ |
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va_list argptr; |
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char text[MAX_PRINT_MSG]; |
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va_start( argptr, format ); |
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Q_vsnprintf( text, MAX_PRINT_MSG, format, argptr ); |
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va_end( argptr ); |
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Sys_DebugBreak(); |
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Msg( "Sys_Warn: %s\n", text ); |
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if( !Host_IsDedicated() ) // dedicated server should not hang on messagebox |
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MSGBOX(text); |
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} |
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/* |
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================ |
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Sys_Error |
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NOTE: we must prepare engine to shutdown |
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before call this |
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================ |
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*/ |
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void Sys_Error( const char *error, ... ) |
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{ |
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va_list argptr; |
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char text[MAX_PRINT_MSG]; |
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// enable cursor before debugger call |
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if( !Host_IsDedicated( )) |
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Platform_SetCursorType( dc_arrow ); |
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if( host.status == HOST_ERR_FATAL ) |
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return; // don't multiple executes |
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// make sure that console received last message |
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if( host.change_game ) Sys_Sleep( 200 ); |
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error_on_exit = true; |
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host.status = HOST_ERR_FATAL; |
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va_start( argptr, error ); |
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Q_vsnprintf( text, MAX_PRINT_MSG, error, argptr ); |
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va_end( argptr ); |
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Sys_DebugBreak(); |
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SV_SysError( text ); |
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if( !Host_IsDedicated() ) |
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{ |
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#if XASH_SDL == 2 |
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if( host.hWnd ) SDL_HideWindow( host.hWnd ); |
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#endif |
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#if XASH_WIN32 |
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Wcon_ShowConsole( false ); |
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#endif |
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MSGBOX( text ); |
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Sys_Print( text ); |
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} |
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else |
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{ |
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#if XASH_WIN32 |
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Wcon_ShowConsole( true ); |
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Wcon_DisableInput(); // disable input line for dedicated server |
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#endif |
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Sys_Print( text ); // print error message |
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Sys_WaitForQuit(); |
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} |
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Sys_Quit(); |
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} |
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#if XASH_EMSCRIPTEN |
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/* strange glitchy bug on emscripten |
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_exit->_Exit->asm._exit->_exit |
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As we do not need atexit(), just throw hidden exception |
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*/ |
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#include <emscripten.h> |
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#define exit my_exit |
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void my_exit(int ret) |
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{ |
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emscripten_cancel_main_loop(); |
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printf("exit(%d)\n", ret); |
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EM_ASM(if(showElement)showElement('reload', true);throw 'SimulateInfiniteLoop'); |
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} |
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#endif |
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/* |
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================ |
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Sys_Quit |
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================ |
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*/ |
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void Sys_Quit( void ) |
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{ |
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Host_Shutdown(); |
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exit( error_on_exit ); |
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} |
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/* |
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================ |
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Sys_Print |
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print into window console |
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================ |
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*/ |
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void Sys_Print( const char *pMsg ) |
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{ |
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#if !XASH_DEDICATED |
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if( !Host_IsDedicated() ) |
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{ |
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Con_Print( pMsg ); |
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} |
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#endif |
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#if XASH_WIN32 |
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{ |
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const char *msg; |
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static char buffer[MAX_PRINT_MSG]; |
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static char logbuf[MAX_PRINT_MSG]; |
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char *b = buffer; |
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char *c = logbuf; |
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int i = 0; |
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// if the message is REALLY long, use just the last portion of it |
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if( Q_strlen( pMsg ) > sizeof( buffer ) - 1 ) |
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msg = pMsg + Q_strlen( pMsg ) - sizeof( buffer ) + 1; |
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else msg = pMsg; |
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// copy into an intermediate buffer |
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while( msg[i] && (( b - buffer ) < sizeof( buffer ) - 1 )) |
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{ |
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if( msg[i] == '\n' && msg[i+1] == '\r' ) |
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{ |
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b[0] = '\r'; |
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b[1] = c[0] = '\n'; |
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b += 2, c++; |
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i++; |
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} |
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else if( msg[i] == '\r' ) |
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{ |
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b[0] = c[0] = '\r'; |
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b[1] = '\n'; |
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b += 2, c++; |
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} |
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else if( msg[i] == '\n' ) |
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{ |
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b[0] = '\r'; |
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b[1] = c[0] = '\n'; |
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b += 2, c++; |
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} |
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else if( msg[i] == '\35' || msg[i] == '\36' || msg[i] == '\37' ) |
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{ |
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i++; // skip console pseudo graph |
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} |
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else |
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{ |
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if( msg[i] == '\1' || msg[i] == '\2' || msg[i] == '\3' ) |
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i++; |
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*b = *c = msg[i]; |
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b++, c++; |
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} |
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i++; |
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} |
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*b = *c = 0; // terminator |
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Wcon_WinPrint( buffer ); |
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} |
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#endif |
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Sys_PrintLog( pMsg ); |
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Rcon_Print( pMsg ); |
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} |
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/* |
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================== |
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Sys_ChangeGame |
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This is a special function |
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Here we restart engine with new -game parameter |
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but since engine will be unloaded during this call |
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it explicitly doesn't use internal allocation or string copy utils |
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================== |
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*/ |
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qboolean Sys_NewInstance( const char *gamedir ) |
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{ |
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#if XASH_NSWITCH |
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char newargs[4096]; |
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const char *exe = host.argv[0]; // arg 0 is always the full NRO path |
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// TODO: carry over the old args (assuming you can even pass any) |
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Q_snprintf( newargs, sizeof( newargs ), "%s -game %s", exe, gamedir ); |
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// just restart the entire thing |
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printf( "envSetNextLoad exe: `%s`\n", exe ); |
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printf( "envSetNextLoad argv:\n`%s`\n", newargs ); |
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Host_Shutdown( ); |
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envSetNextLoad( exe, newargs ); |
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exit( 0 ); |
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#else |
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int i = 0; |
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qboolean replacedArg = false; |
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size_t exelen; |
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char *exe, **newargs; |
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// don't use engine allocation utils here |
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// they will be freed after Host_Shutdown |
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newargs = calloc( host.argc + 4, sizeof( *newargs )); |
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while( i < host.argc ) |
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{ |
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newargs[i] = strdup( host.argv[i] ); |
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// replace existing -game argument |
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if( !Q_stricmp( newargs[i], "-game" )) |
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{ |
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newargs[i + 1] = strdup( gamedir ); |
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replacedArg = true; |
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i += 2; |
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} |
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else i++; |
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} |
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if( !replacedArg ) |
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{ |
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newargs[i++] = strdup( "-game" ); |
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newargs[i++] = strdup( gamedir ); |
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} |
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newargs[i++] = strdup( "-changegame" ); |
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newargs[i] = NULL; |
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#if XASH_PSVITA |
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// under normal circumstances it's always going to be the same path |
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exe = strdup( "app0:/eboot.bin" ); |
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Host_Shutdown( ); |
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sceAppMgrLoadExec( exe, newargs, NULL ); |
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#else |
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exelen = wai_getExecutablePath( NULL, 0, NULL ); |
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exe = malloc( exelen + 1 ); |
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wai_getExecutablePath( exe, exelen, NULL ); |
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exe[exelen] = 0; |
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Host_Shutdown(); |
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execv( exe, newargs ); |
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#endif |
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// if execv returned, it's probably an error |
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printf( "execv failed: %s", strerror( errno )); |
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for( ; i >= 0; i-- ) |
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free( newargs[i] ); |
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free( newargs ); |
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free( exe ); |
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#endif |
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return false; |
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} |
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|
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/* |
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================== |
|
Sys_GetNativeObject |
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|
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Get platform-specific native object |
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================== |
|
*/ |
|
void *Sys_GetNativeObject( const char *obj ) |
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{ |
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void *ptr; |
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|
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if( !COM_CheckString( obj )) |
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return NULL; |
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ptr = FS_GetNativeObject( obj ); |
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if( ptr ) |
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return ptr; |
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|
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// Backend should consider that obj is case-sensitive |
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#if XASH_ANDROID |
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ptr = Android_GetNativeObject( obj ); |
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#endif // XASH_ANDROID |
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return ptr; |
|
}
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