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1766 lines
51 KiB
1766 lines
51 KiB
/* |
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gl_vidnt.c - NT GL vid component |
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Copyright (C) 2010 Uncle Mike |
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|
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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|
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#include "common.h" |
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#include "client.h" |
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#include "gl_local.h" |
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#include "mod_local.h" |
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#include "input.h" |
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|
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#define VID_AUTOMODE "-1" |
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#define VID_DEFAULTMODE 3.0f |
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#define DISP_CHANGE_BADDUALVIEW -6 // MSVC 6.0 doesn't |
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#define num_vidmodes ARRAYSIZE( vidmode ) |
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#define WINDOW_STYLE (WS_OVERLAPPED|WS_BORDER|WS_SYSMENU|WS_CAPTION|WS_VISIBLE) |
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#define WINDOW_EX_STYLE (0) |
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#define WINDOW_NAME "Xash3D Window" // Half-Life |
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|
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convar_t *gl_extensions; |
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convar_t *gl_texture_anisotropy; |
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convar_t *gl_texture_lodbias; |
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convar_t *gl_texture_nearest; |
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convar_t *gl_lightmap_nearest; |
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convar_t *gl_keeptjunctions; |
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convar_t *gl_showtextures; |
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convar_t *gl_detailscale; |
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convar_t *gl_check_errors; |
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convar_t *gl_polyoffset; |
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convar_t *gl_wireframe; |
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convar_t *gl_finish; |
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convar_t *gl_nosort; |
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convar_t *gl_vsync; |
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convar_t *gl_clear; |
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convar_t *gl_test; |
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|
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convar_t *window_xpos; |
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convar_t *window_ypos; |
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convar_t *r_speeds; |
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convar_t *r_fullbright; |
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convar_t *r_norefresh; |
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convar_t *r_lighting_extended; |
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convar_t *r_lighting_modulate; |
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convar_t *r_lighting_ambient; |
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convar_t *r_detailtextures; |
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convar_t *r_drawentities; |
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convar_t *r_adjust_fov; |
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convar_t *r_decals; |
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convar_t *r_novis; |
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convar_t *r_nocull; |
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convar_t *r_lockpvs; |
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convar_t *r_lockfrustum; |
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convar_t *r_traceglow; |
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convar_t *r_dynamic; |
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convar_t *r_lightmap; |
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|
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convar_t *vid_displayfrequency; |
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convar_t *vid_fullscreen; |
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convar_t *vid_brightness; |
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convar_t *vid_gamma; |
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convar_t *vid_mode; |
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|
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byte *r_temppool; |
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|
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ref_globals_t tr; |
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glconfig_t glConfig; |
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glstate_t glState; |
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glwstate_t glw_state; |
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|
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typedef enum |
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{ |
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rserr_ok, |
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rserr_invalid_fullscreen, |
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rserr_invalid_mode, |
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rserr_unknown |
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} rserr_t; |
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|
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typedef struct vidmode_s |
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{ |
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const char *desc; |
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int width; |
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int height; |
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qboolean wideScreen; |
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} vidmode_t; |
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|
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vidmode_t vidmode[] = |
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{ |
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{ "640 x 480", 640, 480, false }, |
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{ "800 x 600", 800, 600, false }, |
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{ "960 x 720", 960, 720, false }, |
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{ "1024 x 768", 1024, 768, false }, |
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{ "1152 x 864", 1152, 864, false }, |
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{ "1280 x 800", 1280, 800, false }, |
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{ "1280 x 960", 1280, 960, false }, |
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{ "1280 x 1024", 1280, 1024, false }, |
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{ "1600 x 1200", 1600, 1200, false }, |
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{ "2048 x 1536", 2048, 1536, false }, |
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{ "800 x 480 (wide)", 800, 480, true }, |
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{ "856 x 480 (wide)", 856, 480, true }, |
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{ "960 x 540 (wide)", 960, 540, true }, |
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{ "1024 x 576 (wide)", 1024, 576, true }, |
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{ "1024 x 600 (wide)", 1024, 600, true }, |
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{ "1280 x 720 (wide)", 1280, 720, true }, |
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{ "1360 x 768 (wide)", 1360, 768, true }, |
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{ "1366 x 768 (wide)", 1366, 768, true }, |
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{ "1440 x 900 (wide)", 1440, 900, true }, |
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{ "1680 x 1050 (wide)", 1680, 1050, true }, |
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{ "1920 x 1080 (wide)", 1920, 1080, true }, |
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{ "1920 x 1200 (wide)", 1920, 1200, true }, |
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{ "2560 x 1440 (wide)", 2560, 1440, true }, |
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{ "2560 x 1600 (wide)", 2560, 1600, true }, |
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{ "1600 x 900 (wide)", 1600, 900, true }, |
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{ "3840 x 2160 (wide)", 3840, 2160, true }, |
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}; |
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|
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static dllfunc_t opengl_110funcs[] = |
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{ |
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{ "glClearColor" , (void **)&pglClearColor }, |
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{ "glClear" , (void **)&pglClear }, |
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{ "glAlphaFunc" , (void **)&pglAlphaFunc }, |
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{ "glBlendFunc" , (void **)&pglBlendFunc }, |
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{ "glCullFace" , (void **)&pglCullFace }, |
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{ "glDrawBuffer" , (void **)&pglDrawBuffer }, |
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{ "glReadBuffer" , (void **)&pglReadBuffer }, |
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{ "glAccum" , (void **)&pglAccum }, |
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{ "glEnable" , (void **)&pglEnable }, |
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{ "glDisable" , (void **)&pglDisable }, |
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{ "glEnableClientState" , (void **)&pglEnableClientState }, |
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{ "glDisableClientState" , (void **)&pglDisableClientState }, |
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{ "glGetBooleanv" , (void **)&pglGetBooleanv }, |
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{ "glGetDoublev" , (void **)&pglGetDoublev }, |
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{ "glGetFloatv" , (void **)&pglGetFloatv }, |
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{ "glGetIntegerv" , (void **)&pglGetIntegerv }, |
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{ "glGetError" , (void **)&pglGetError }, |
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{ "glGetString" , (void **)&pglGetString }, |
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{ "glFinish" , (void **)&pglFinish }, |
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{ "glFlush" , (void **)&pglFlush }, |
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{ "glClearDepth" , (void **)&pglClearDepth }, |
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{ "glDepthFunc" , (void **)&pglDepthFunc }, |
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{ "glDepthMask" , (void **)&pglDepthMask }, |
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{ "glDepthRange" , (void **)&pglDepthRange }, |
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{ "glFrontFace" , (void **)&pglFrontFace }, |
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{ "glDrawElements" , (void **)&pglDrawElements }, |
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{ "glDrawArrays" , (void **)&pglDrawArrays }, |
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{ "glColorMask" , (void **)&pglColorMask }, |
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{ "glIndexPointer" , (void **)&pglIndexPointer }, |
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{ "glVertexPointer" , (void **)&pglVertexPointer }, |
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{ "glNormalPointer" , (void **)&pglNormalPointer }, |
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{ "glColorPointer" , (void **)&pglColorPointer }, |
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{ "glTexCoordPointer" , (void **)&pglTexCoordPointer }, |
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{ "glArrayElement" , (void **)&pglArrayElement }, |
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{ "glColor3f" , (void **)&pglColor3f }, |
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{ "glColor3fv" , (void **)&pglColor3fv }, |
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{ "glColor4f" , (void **)&pglColor4f }, |
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{ "glColor4fv" , (void **)&pglColor4fv }, |
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{ "glColor3ub" , (void **)&pglColor3ub }, |
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{ "glColor4ub" , (void **)&pglColor4ub }, |
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{ "glColor4ubv" , (void **)&pglColor4ubv }, |
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{ "glTexCoord1f" , (void **)&pglTexCoord1f }, |
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{ "glTexCoord2f" , (void **)&pglTexCoord2f }, |
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{ "glTexCoord3f" , (void **)&pglTexCoord3f }, |
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{ "glTexCoord4f" , (void **)&pglTexCoord4f }, |
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{ "glTexCoord1fv" , (void **)&pglTexCoord1fv }, |
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{ "glTexCoord2fv" , (void **)&pglTexCoord2fv }, |
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{ "glTexCoord3fv" , (void **)&pglTexCoord3fv }, |
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{ "glTexCoord4fv" , (void **)&pglTexCoord4fv }, |
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{ "glTexGenf" , (void **)&pglTexGenf }, |
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{ "glTexGenfv" , (void **)&pglTexGenfv }, |
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{ "glTexGeni" , (void **)&pglTexGeni }, |
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{ "glVertex2f" , (void **)&pglVertex2f }, |
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{ "glVertex3f" , (void **)&pglVertex3f }, |
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{ "glVertex3fv" , (void **)&pglVertex3fv }, |
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{ "glNormal3f" , (void **)&pglNormal3f }, |
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{ "glNormal3fv" , (void **)&pglNormal3fv }, |
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{ "glBegin" , (void **)&pglBegin }, |
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{ "glEnd" , (void **)&pglEnd }, |
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{ "glLineWidth" , (void**)&pglLineWidth }, |
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{ "glPointSize" , (void**)&pglPointSize }, |
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{ "glMatrixMode" , (void **)&pglMatrixMode }, |
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{ "glOrtho" , (void **)&pglOrtho }, |
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{ "glRasterPos2f" , (void **) &pglRasterPos2f }, |
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{ "glFrustum" , (void **)&pglFrustum }, |
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{ "glViewport" , (void **)&pglViewport }, |
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{ "glPushMatrix" , (void **)&pglPushMatrix }, |
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{ "glPopMatrix" , (void **)&pglPopMatrix }, |
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{ "glPushAttrib" , (void **)&pglPushAttrib }, |
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{ "glPopAttrib" , (void **)&pglPopAttrib }, |
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{ "glLoadIdentity" , (void **)&pglLoadIdentity }, |
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{ "glLoadMatrixd" , (void **)&pglLoadMatrixd }, |
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{ "glLoadMatrixf" , (void **)&pglLoadMatrixf }, |
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{ "glMultMatrixd" , (void **)&pglMultMatrixd }, |
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{ "glMultMatrixf" , (void **)&pglMultMatrixf }, |
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{ "glRotated" , (void **)&pglRotated }, |
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{ "glRotatef" , (void **)&pglRotatef }, |
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{ "glScaled" , (void **)&pglScaled }, |
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{ "glScalef" , (void **)&pglScalef }, |
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{ "glTranslated" , (void **)&pglTranslated }, |
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{ "glTranslatef" , (void **)&pglTranslatef }, |
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{ "glReadPixels" , (void **)&pglReadPixels }, |
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{ "glDrawPixels" , (void **)&pglDrawPixels }, |
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{ "glStencilFunc" , (void **)&pglStencilFunc }, |
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{ "glStencilMask" , (void **)&pglStencilMask }, |
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{ "glStencilOp" , (void **)&pglStencilOp }, |
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{ "glClearStencil" , (void **)&pglClearStencil }, |
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{ "glIsEnabled" , (void **)&pglIsEnabled }, |
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{ "glIsList" , (void **)&pglIsList }, |
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{ "glIsTexture" , (void **)&pglIsTexture }, |
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{ "glTexEnvf" , (void **)&pglTexEnvf }, |
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{ "glTexEnvfv" , (void **)&pglTexEnvfv }, |
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{ "glTexEnvi" , (void **)&pglTexEnvi }, |
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{ "glTexParameterf" , (void **)&pglTexParameterf }, |
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{ "glTexParameterfv" , (void **)&pglTexParameterfv }, |
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{ "glTexParameteri" , (void **)&pglTexParameteri }, |
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{ "glHint" , (void **)&pglHint }, |
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{ "glPixelStoref" , (void **)&pglPixelStoref }, |
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{ "glPixelStorei" , (void **)&pglPixelStorei }, |
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{ "glGenTextures" , (void **)&pglGenTextures }, |
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{ "glDeleteTextures" , (void **)&pglDeleteTextures }, |
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{ "glBindTexture" , (void **)&pglBindTexture }, |
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{ "glTexImage1D" , (void **)&pglTexImage1D }, |
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{ "glTexImage2D" , (void **)&pglTexImage2D }, |
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{ "glTexSubImage1D" , (void **)&pglTexSubImage1D }, |
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{ "glTexSubImage2D" , (void **)&pglTexSubImage2D }, |
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{ "glCopyTexImage1D" , (void **)&pglCopyTexImage1D }, |
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{ "glCopyTexImage2D" , (void **)&pglCopyTexImage2D }, |
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{ "glCopyTexSubImage1D" , (void **)&pglCopyTexSubImage1D }, |
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{ "glCopyTexSubImage2D" , (void **)&pglCopyTexSubImage2D }, |
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{ "glScissor" , (void **)&pglScissor }, |
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{ "glGetTexImage" , (void **)&pglGetTexImage }, |
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{ "glGetTexEnviv" , (void **)&pglGetTexEnviv }, |
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{ "glPolygonOffset" , (void **)&pglPolygonOffset }, |
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{ "glPolygonMode" , (void **)&pglPolygonMode }, |
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{ "glPolygonStipple" , (void **)&pglPolygonStipple }, |
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{ "glClipPlane" , (void **)&pglClipPlane }, |
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{ "glGetClipPlane" , (void **)&pglGetClipPlane }, |
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{ "glShadeModel" , (void **)&pglShadeModel }, |
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{ "glGetTexLevelParameteriv" , (void **)&pglGetTexLevelParameteriv }, |
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{ "glGetTexLevelParameterfv" , (void **)&pglGetTexLevelParameterfv }, |
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{ "glFogfv" , (void **)&pglFogfv }, |
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{ "glFogf" , (void **)&pglFogf }, |
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{ "glFogi" , (void **)&pglFogi }, |
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{ NULL , NULL } |
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}; |
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static dllfunc_t debugoutputfuncs[] = |
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{ |
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{ "glDebugMessageControlARB" , (void **)&pglDebugMessageControlARB }, |
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{ "glDebugMessageInsertARB" , (void **)&pglDebugMessageInsertARB }, |
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{ "glDebugMessageCallbackARB" , (void **)&pglDebugMessageCallbackARB }, |
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{ "glGetDebugMessageLogARB" , (void **)&pglGetDebugMessageLogARB }, |
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{ NULL , NULL } |
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}; |
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static dllfunc_t multitexturefuncs[] = |
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{ |
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{ "glMultiTexCoord1fARB" , (void **)&pglMultiTexCoord1f }, |
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{ "glMultiTexCoord2fARB" , (void **)&pglMultiTexCoord2f }, |
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{ "glMultiTexCoord3fARB" , (void **)&pglMultiTexCoord3f }, |
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{ "glMultiTexCoord4fARB" , (void **)&pglMultiTexCoord4f }, |
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{ "glActiveTextureARB" , (void **)&pglActiveTexture }, |
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{ "glActiveTextureARB" , (void **)&pglActiveTextureARB }, |
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{ "glClientActiveTextureARB" , (void **)&pglClientActiveTexture }, |
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{ "glClientActiveTextureARB" , (void **)&pglClientActiveTextureARB }, |
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{ NULL , NULL } |
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}; |
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static dllfunc_t texture3dextfuncs[] = |
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{ |
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{ "glTexImage3DEXT" , (void **)&pglTexImage3D }, |
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{ "glTexSubImage3DEXT" , (void **)&pglTexSubImage3D }, |
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{ "glCopyTexSubImage3DEXT" , (void **)&pglCopyTexSubImage3D }, |
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{ NULL , NULL } |
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}; |
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static dllfunc_t texturecompressionfuncs[] = |
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{ |
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{ "glCompressedTexImage3DARB" , (void **)&pglCompressedTexImage3DARB }, |
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{ "glCompressedTexImage2DARB" , (void **)&pglCompressedTexImage2DARB }, |
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{ "glCompressedTexImage1DARB" , (void **)&pglCompressedTexImage1DARB }, |
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{ "glCompressedTexSubImage3DARB" , (void **)&pglCompressedTexSubImage3DARB }, |
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{ "glCompressedTexSubImage2DARB" , (void **)&pglCompressedTexSubImage2DARB }, |
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{ "glCompressedTexSubImage1DARB" , (void **)&pglCompressedTexSubImage1DARB }, |
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{ "glGetCompressedTexImageARB" , (void **)&pglGetCompressedTexImage }, |
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{ NULL , NULL } |
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}; |
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static dllfunc_t wgl_funcs[] = |
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{ |
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{ "wglSwapBuffers" , (void **)&pwglSwapBuffers }, |
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{ "wglCreateContext" , (void **)&pwglCreateContext }, |
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{ "wglDeleteContext" , (void **)&pwglDeleteContext }, |
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{ "wglMakeCurrent" , (void **)&pwglMakeCurrent }, |
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{ "wglGetCurrentContext" , (void **)&pwglGetCurrentContext }, |
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{ NULL , NULL } |
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}; |
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static dllfunc_t wglproc_funcs[] = |
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{ |
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{ "wglGetProcAddress" , (void **)&pwglGetProcAddress }, |
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{ NULL, NULL } |
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}; |
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|
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static dllfunc_t wglswapintervalfuncs[] = |
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{ |
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{ "wglSwapIntervalEXT" , (void **)&pwglSwapIntervalEXT }, |
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{ NULL, NULL } |
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}; |
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|
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static dllfunc_t wglgetextensionsstring[] = |
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{ |
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{ "wglGetExtensionsStringEXT" , (void **)&pwglGetExtensionsStringEXT }, |
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{ NULL, NULL } |
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}; |
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dll_info_t opengl_dll = { "opengl32.dll", wgl_funcs, true }; |
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|
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/* |
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======================== |
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DebugCallback |
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|
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For ARB_debug_output |
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======================== |
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*/ |
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static void CALLBACK GL_DebugOutput( GLuint source, GLuint type, GLuint id, GLuint severity, GLint length, const GLcharARB *message, GLvoid *userParam ) |
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{ |
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switch( type ) |
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{ |
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case GL_DEBUG_TYPE_ERROR_ARB: |
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Con_Printf( S_OPENGL_ERROR "%s\n", message ); |
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break; |
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: |
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Con_Printf( S_OPENGL_WARN "%s\n", message ); |
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break; |
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case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB: |
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Con_Printf( S_OPENGL_WARN "%s\n", message ); |
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break; |
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case GL_DEBUG_TYPE_PORTABILITY_ARB: |
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if( host_developer.value < DEV_EXTENDED ) |
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return; |
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Con_Printf( S_OPENGL_WARN "%s\n", message ); |
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break; |
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case GL_DEBUG_TYPE_PERFORMANCE_ARB: |
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if( host_developer.value < DEV_EXTENDED ) |
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return; |
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Con_Printf( S_OPENGL_NOTE "%s\n", message ); |
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break; |
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case GL_DEBUG_TYPE_OTHER_ARB: |
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default: Con_Printf( S_OPENGL_NOTE "%s\n", message ); |
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break; |
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} |
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} |
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|
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/* |
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================= |
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GL_SetExtension |
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================= |
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*/ |
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void GL_SetExtension( int r_ext, int enable ) |
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{ |
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if( r_ext >= 0 && r_ext < GL_EXTCOUNT ) |
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glConfig.extension[r_ext] = enable ? GL_TRUE : GL_FALSE; |
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else Con_Printf( S_ERROR "GL_SetExtension: invalid extension %d\n", r_ext ); |
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} |
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|
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/* |
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================= |
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GL_Support |
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================= |
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*/ |
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qboolean GL_Support( int r_ext ) |
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{ |
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if( r_ext >= 0 && r_ext < GL_EXTCOUNT ) |
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return glConfig.extension[r_ext] ? true : false; |
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Con_Printf( S_ERROR "GL_Support: invalid extension %d\n", r_ext ); |
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|
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return false; |
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} |
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|
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/* |
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================= |
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GL_MaxTextureUnits |
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================= |
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*/ |
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int GL_MaxTextureUnits( void ) |
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{ |
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if( GL_Support( GL_SHADER_GLSL100_EXT )) |
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return Q_min( Q_max( glConfig.max_texture_coords, glConfig.max_teximage_units ), MAX_TEXTURE_UNITS ); |
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return glConfig.max_texture_units; |
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} |
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|
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/* |
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================= |
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GL_GetProcAddress |
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================= |
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*/ |
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void *GL_GetProcAddress( const char *name ) |
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{ |
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void *p = NULL; |
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|
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if( pwglGetProcAddress != NULL ) |
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p = (void *)pwglGetProcAddress( name ); |
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if( !p ) p = (void *)Sys_GetProcAddress( &opengl_dll, name ); |
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|
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return p; |
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} |
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|
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/* |
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================= |
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GL_CheckExtension |
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================= |
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*/ |
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void GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cvarname, int r_ext ) |
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{ |
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const dllfunc_t *func; |
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convar_t *parm = NULL; |
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const char *extensions_string; |
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|
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MsgDev( D_NOTE, "GL_CheckExtension: %s ", name ); |
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GL_SetExtension( r_ext, true ); |
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|
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if( cvarname ) |
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{ |
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// system config disable extensions |
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parm = Cvar_Get( cvarname, "1", FCVAR_GLCONFIG, va( CVAR_GLCONFIG_DESCRIPTION, name )); |
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} |
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|
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if(( parm && !CVAR_TO_BOOL( parm )) || ( !CVAR_TO_BOOL( gl_extensions ) && r_ext != GL_OPENGL_110 )) |
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{ |
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MsgDev( D_NOTE, "- disabled\n" ); |
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GL_SetExtension( r_ext, false ); |
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return; // nothing to process at |
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} |
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|
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extensions_string = glConfig.extensions_string; |
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|
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if( name[0] == 'W' && name[1] == 'G' && name[2] == 'L' && glConfig.wgl_extensions_string != NULL ) |
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extensions_string = glConfig.wgl_extensions_string; |
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|
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if(( name[2] == '_' || name[3] == '_' ) && !Q_strstr( extensions_string, name )) |
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{ |
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GL_SetExtension( r_ext, false ); // update render info |
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MsgDev( D_NOTE, "- ^1failed\n" ); |
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return; |
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} |
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|
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// clear exports |
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for( func = funcs; func && func->name; func++ ) |
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*func->func = NULL; |
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|
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for( func = funcs; func && func->name != NULL; func++ ) |
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{ |
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// functions are cleared before all the extensions are evaluated |
|
if((*func->func = (void *)GL_GetProcAddress( func->name )) == NULL ) |
|
GL_SetExtension( r_ext, false ); // one or more functions are invalid, extension will be disabled |
|
} |
|
|
|
if( GL_Support( r_ext )) |
|
MsgDev( D_NOTE, "- ^2enabled\n" ); |
|
else MsgDev( D_NOTE, "- ^1failed\n" ); |
|
} |
|
|
|
/* |
|
=============== |
|
GL_UpdateSwapInterval |
|
=============== |
|
*/ |
|
void GL_UpdateSwapInterval( void ) |
|
{ |
|
// disable VSync while level is loading |
|
if( cls.state < ca_active ) |
|
{ |
|
if( pwglSwapIntervalEXT != NULL ) |
|
pwglSwapIntervalEXT( 0 ); |
|
SetBits( gl_vsync->flags, FCVAR_CHANGED ); |
|
} |
|
else if( FBitSet( gl_vsync->flags, FCVAR_CHANGED )) |
|
{ |
|
ClearBits( gl_vsync->flags, FCVAR_CHANGED ); |
|
|
|
if( pwglSwapIntervalEXT != NULL ) |
|
pwglSwapIntervalEXT( bound( -1, (int)gl_vsync->value, 1 )); |
|
} |
|
} |
|
|
|
/* |
|
=============== |
|
GL_SetDefaultTexState |
|
=============== |
|
*/ |
|
static void GL_SetDefaultTexState( void ) |
|
{ |
|
int i; |
|
|
|
memset( glState.currentTextures, -1, MAX_TEXTURE_UNITS * sizeof( *glState.currentTextures )); |
|
memset( glState.texCoordArrayMode, 0, MAX_TEXTURE_UNITS * sizeof( *glState.texCoordArrayMode )); |
|
memset( glState.genSTEnabled, 0, MAX_TEXTURE_UNITS * sizeof( *glState.genSTEnabled )); |
|
|
|
for( i = 0; i < MAX_TEXTURE_UNITS; i++ ) |
|
{ |
|
glState.currentTextureTargets[i] = GL_NONE; |
|
glState.texIdentityMatrix[i] = true; |
|
} |
|
} |
|
|
|
/* |
|
=============== |
|
GL_SetDefaultState |
|
=============== |
|
*/ |
|
static void GL_SetDefaultState( void ) |
|
{ |
|
memset( &glState, 0, sizeof( glState )); |
|
GL_SetDefaultTexState (); |
|
|
|
// init draw stack |
|
tr.draw_list = &tr.draw_stack[0]; |
|
tr.draw_stack_pos = 0; |
|
} |
|
|
|
/* |
|
=============== |
|
GL_ContextError |
|
=============== |
|
*/ |
|
static void GL_ContextError( void ) |
|
{ |
|
DWORD error = GetLastError(); |
|
|
|
if( error == ( 0xc0070000|ERROR_INVALID_VERSION_ARB )) |
|
Con_Printf( S_ERROR "Unsupported OpenGL context version (%s).\n", "2.0" ); |
|
else if( error == ( 0xc0070000|ERROR_INVALID_PROFILE_ARB )) |
|
Con_Printf( S_ERROR "Unsupported OpenGL profile (%s).\n", "compat" ); |
|
else if( error == ( 0xc0070000|ERROR_INVALID_OPERATION )) |
|
Con_Printf( S_ERROR "wglCreateContextAttribsARB returned invalid operation.\n" ); |
|
else if( error == ( 0xc0070000|ERROR_DC_NOT_FOUND )) |
|
Con_Printf( S_ERROR "wglCreateContextAttribsARB returned dc not found.\n" ); |
|
else if( error == ( 0xc0070000|ERROR_INVALID_PIXEL_FORMAT )) |
|
Con_Printf( S_ERROR "wglCreateContextAttribsARB returned dc not found.\n" ); |
|
else if( error == ( 0xc0070000|ERROR_NO_SYSTEM_RESOURCES )) |
|
Con_Printf( S_ERROR "wglCreateContextAttribsARB ran out of system resources.\n" ); |
|
else if( error == ( 0xc0070000|ERROR_INVALID_PARAMETER )) |
|
Con_Printf( S_ERROR "wglCreateContextAttribsARB reported invalid parameter.\n" ); |
|
else Con_Printf( S_ERROR "Unknown error creating an OpenGL (%s) Context.\n", "2.0" ); |
|
} |
|
|
|
/* |
|
================= |
|
GL_CreateContext |
|
================= |
|
*/ |
|
qboolean GL_CreateContext( void ) |
|
{ |
|
HGLRC hBaseRC; |
|
|
|
glw_state.extended = false; |
|
|
|
if(!( glw_state.hGLRC = pwglCreateContext( glw_state.hDC ))) |
|
return GL_DeleteContext(); |
|
|
|
if(!( pwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ))) |
|
return GL_DeleteContext(); |
|
|
|
if( !Sys_CheckParm( "-gldebug" ) || !host_developer.value ) // debug bit kill the perfomance |
|
return true; |
|
|
|
pwglCreateContextAttribsARB = GL_GetProcAddress( "wglCreateContextAttribsARB" ); |
|
|
|
if( pwglCreateContextAttribsARB != NULL ) |
|
{ |
|
int attribs[] = |
|
{ |
|
WGL_CONTEXT_MAJOR_VERSION_ARB, 2, |
|
WGL_CONTEXT_MINOR_VERSION_ARB, 0, |
|
WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_DEBUG_BIT_ARB, |
|
// WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB, |
|
0 |
|
}; |
|
|
|
hBaseRC = glw_state.hGLRC; // backup |
|
glw_state.hGLRC = NULL; |
|
|
|
if( !( glw_state.hGLRC = pwglCreateContextAttribsARB( glw_state.hDC, NULL, attribs ))) |
|
{ |
|
glw_state.hGLRC = hBaseRC; |
|
GL_ContextError(); |
|
return true; // just use old context |
|
} |
|
|
|
if(!( pwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ))) |
|
{ |
|
pwglDeleteContext( glw_state.hGLRC ); |
|
glw_state.hGLRC = hBaseRC; |
|
GL_ContextError(); |
|
return true; |
|
} |
|
|
|
MsgDev( D_NOTE, "GL_CreateContext: using extended context\n" ); |
|
pwglDeleteContext( hBaseRC ); // release first context |
|
glw_state.extended = true; |
|
} |
|
|
|
return true; |
|
} |
|
|
|
/* |
|
================= |
|
GL_UpdateContext |
|
================= |
|
*/ |
|
qboolean GL_UpdateContext( void ) |
|
{ |
|
if(!( pwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ))) |
|
return GL_DeleteContext(); |
|
|
|
return true; |
|
} |
|
|
|
/* |
|
================= |
|
GL_DeleteContext |
|
|
|
always return false |
|
================= |
|
*/ |
|
qboolean GL_DeleteContext( void ) |
|
{ |
|
if( pwglMakeCurrent ) |
|
pwglMakeCurrent( NULL, NULL ); |
|
|
|
if( glw_state.hGLRC ) |
|
{ |
|
if( pwglDeleteContext ) |
|
pwglDeleteContext( glw_state.hGLRC ); |
|
glw_state.hGLRC = NULL; |
|
} |
|
|
|
if( glw_state.hDC ) |
|
{ |
|
ReleaseDC( host.hWnd, glw_state.hDC ); |
|
glw_state.hDC = NULL; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
/* |
|
================= |
|
VID_ChoosePFD |
|
================= |
|
*/ |
|
static int VID_ChoosePFD( PIXELFORMATDESCRIPTOR *pfd, int colorBits, int alphaBits, int depthBits, int stencilBits ) |
|
{ |
|
int pixelFormat = 0; |
|
|
|
MsgDev( D_NOTE, "VID_ChoosePFD( color %i, alpha %i, depth %i, stencil %i )\n", colorBits, alphaBits, depthBits, stencilBits ); |
|
|
|
// Fill out the PFD |
|
pfd->nSize = sizeof (PIXELFORMATDESCRIPTOR); |
|
pfd->nVersion = 1; |
|
pfd->dwFlags = PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_DOUBLEBUFFER; |
|
pfd->iPixelType = PFD_TYPE_RGBA; |
|
|
|
pfd->cColorBits = colorBits; |
|
pfd->cRedBits = 0; |
|
pfd->cRedShift = 0; |
|
pfd->cGreenBits = 0; |
|
pfd->cGreenShift = 0; |
|
pfd->cBlueBits = 0; |
|
pfd->cBlueShift = 0; // wow! Blue Shift %) |
|
|
|
pfd->cAlphaBits = alphaBits; |
|
pfd->cAlphaShift = 0; |
|
|
|
pfd->cAccumBits = 0; |
|
pfd->cAccumRedBits = 0; |
|
pfd->cAccumGreenBits = 0; |
|
pfd->cAccumBlueBits = 0; |
|
pfd->cAccumAlphaBits= 0; |
|
|
|
pfd->cDepthBits = depthBits; |
|
pfd->cStencilBits = stencilBits; |
|
|
|
pfd->cAuxBuffers = 0; |
|
pfd->iLayerType = PFD_MAIN_PLANE; |
|
pfd->bReserved = 0; |
|
|
|
pfd->dwLayerMask = 0; |
|
pfd->dwVisibleMask = 0; |
|
pfd->dwDamageMask = 0; |
|
|
|
// count PFDs |
|
pixelFormat = ChoosePixelFormat( glw_state.hDC, pfd ); |
|
|
|
if( !pixelFormat ) |
|
{ |
|
Con_Printf( S_ERROR "VID_ChoosePFD failed\n" ); |
|
return 0; |
|
} |
|
|
|
return pixelFormat; |
|
} |
|
|
|
/* |
|
================= |
|
VID_StartupGamma |
|
================= |
|
*/ |
|
void VID_StartupGamma( void ) |
|
{ |
|
BuildGammaTable( vid_gamma->value, vid_brightness->value ); |
|
MsgDev( D_NOTE, "VID_StartupGamma: gamma %g brightness %g\n", vid_gamma->value, vid_brightness->value ); |
|
ClearBits( vid_brightness->flags, FCVAR_CHANGED ); |
|
ClearBits( vid_gamma->flags, FCVAR_CHANGED ); |
|
} |
|
|
|
/* |
|
================= |
|
VID_InitDefaultResolution |
|
================= |
|
*/ |
|
void VID_InitDefaultResolution( void ) |
|
{ |
|
// we need to have something valid here |
|
// until video subsystem initialized |
|
glState.width = 640; |
|
glState.height = 480; |
|
} |
|
|
|
/* |
|
================= |
|
VID_GetModeString |
|
================= |
|
*/ |
|
const char *VID_GetModeString( int vid_mode ) |
|
{ |
|
if( vid_mode >= 0 && vid_mode < num_vidmodes ) |
|
return vidmode[vid_mode].desc; |
|
return NULL; // out of bounds |
|
} |
|
|
|
/* |
|
================= |
|
GL_SetPixelformat |
|
================= |
|
*/ |
|
qboolean GL_SetPixelformat( void ) |
|
{ |
|
PIXELFORMATDESCRIPTOR PFD; |
|
int alphaBits = 8; |
|
int stencilBits = 8; |
|
int pixelFormat = 0; |
|
|
|
if(( glw_state.hDC = GetDC( host.hWnd )) == NULL ) |
|
return false; |
|
|
|
if( glw_state.desktopBitsPixel < 32 ) |
|
{ |
|
// clear alphabits in case we in 16-bit mode |
|
alphaBits = 0; |
|
} |
|
|
|
// choose a pixel format |
|
pixelFormat = VID_ChoosePFD( &PFD, 24, alphaBits, 32, stencilBits ); |
|
|
|
if( !pixelFormat ) |
|
{ |
|
// try again with default color/depth/stencil |
|
pixelFormat = VID_ChoosePFD( &PFD, 24, 0, 32, 0 ); |
|
|
|
if( !pixelFormat ) |
|
{ |
|
Con_Printf( S_ERROR "GL_SetPixelformat: failed to find an appropriate PIXELFORMAT\n" ); |
|
return false; |
|
} |
|
} |
|
|
|
// set the pixel format |
|
if( !SetPixelFormat( glw_state.hDC, pixelFormat, &PFD )) |
|
{ |
|
Con_Printf( S_ERROR "GL_SetPixelformat: failed\n" ); |
|
return false; |
|
} |
|
|
|
DescribePixelFormat( glw_state.hDC, pixelFormat, sizeof( PIXELFORMATDESCRIPTOR ), &PFD ); |
|
|
|
if( PFD.dwFlags & PFD_GENERIC_FORMAT ) |
|
{ |
|
if( PFD.dwFlags & PFD_GENERIC_ACCELERATED ) |
|
{ |
|
MsgDev( D_NOTE, "VID_ChoosePFD: using Generic MCD acceleration\n" ); |
|
} |
|
else |
|
{ |
|
Con_Printf( S_ERROR "GL_SetPixelformat: no hardware acceleration found\n" ); |
|
return false; |
|
} |
|
} |
|
else |
|
{ |
|
MsgDev( D_NOTE, "VID_ChoosePFD: using hardware acceleration\n"); |
|
} |
|
|
|
glConfig.color_bits = PFD.cColorBits; |
|
glConfig.alpha_bits = PFD.cAlphaBits; |
|
glConfig.depth_bits = PFD.cDepthBits; |
|
glConfig.stencil_bits = PFD.cStencilBits; |
|
|
|
if( PFD.cStencilBits != 0 ) |
|
glState.stencilEnabled = true; |
|
else glState.stencilEnabled = false; |
|
|
|
// print out PFD specifics |
|
MsgDev( D_NOTE, "GL PFD: color( %d-bits ) alpha( %d-bits ) Z( %d-bit )\n", PFD.cColorBits, PFD.cAlphaBits, PFD.cDepthBits ); |
|
|
|
return true; |
|
} |
|
|
|
/* |
|
================= |
|
R_SaveVideoMode |
|
================= |
|
*/ |
|
void R_SaveVideoMode( int vid_mode ) |
|
{ |
|
int mode = bound( 0, vid_mode, num_vidmodes ); // check range |
|
|
|
glState.width = vidmode[mode].width; |
|
glState.height = vidmode[mode].height; |
|
glState.wideScreen = vidmode[mode].wideScreen; |
|
Cvar_SetValue( "vid_mode", mode ); // merge if it out of bounds |
|
|
|
MsgDev( D_NOTE, "Set: %s [%dx%d]\n", vidmode[mode].desc, vidmode[mode].width, vidmode[mode].height ); |
|
} |
|
|
|
/* |
|
================= |
|
R_DescribeVIDMode |
|
================= |
|
*/ |
|
qboolean R_DescribeVIDMode( int width, int height ) |
|
{ |
|
int i; |
|
|
|
for( i = 0; i < sizeof( vidmode ) / sizeof( vidmode[0] ); i++ ) |
|
{ |
|
if( vidmode[i].width == width && vidmode[i].height == height ) |
|
{ |
|
// found specified mode |
|
Cvar_SetValue( "vid_mode", i ); |
|
return true; |
|
} |
|
} |
|
|
|
return false; |
|
} |
|
|
|
/* |
|
================= |
|
VID_CreateWindow |
|
================= |
|
*/ |
|
qboolean VID_CreateWindow( int width, int height, qboolean fullscreen ) |
|
{ |
|
int x = 0, y = 0, w, h; |
|
int stylebits = WINDOW_STYLE; |
|
int exstyle = WINDOW_EX_STYLE; |
|
static string wndname; |
|
HWND window; |
|
RECT rect; |
|
WNDCLASS wc; |
|
|
|
Q_strncpy( wndname, GI->title, sizeof( wndname )); |
|
|
|
// register the frame class |
|
wc.style = CS_OWNDC|CS_NOCLOSE; |
|
wc.lpfnWndProc = (WNDPROC)IN_WndProc; |
|
wc.cbClsExtra = 0; |
|
wc.cbWndExtra = 0; |
|
wc.hInstance = host.hInst; |
|
wc.hCursor = LoadCursor( NULL, IDC_ARROW ); |
|
wc.hbrBackground = (void *)COLOR_3DSHADOW; |
|
wc.lpszClassName = WINDOW_NAME; |
|
wc.lpszMenuName = 0; |
|
wc.hIcon = 0; |
|
|
|
// find the icon file in the filesystem |
|
if( FS_FileExists( GI->iconpath, true )) |
|
{ |
|
if( FS_GetDiskPath( GI->iconpath, true )) |
|
{ |
|
string localPath; |
|
Q_snprintf( localPath, sizeof( localPath ), "%s/%s", GI->gamedir, GI->iconpath ); |
|
wc.hIcon = LoadImage( NULL, localPath, IMAGE_ICON, 0, 0, LR_LOADFROMFILE|LR_DEFAULTSIZE ); |
|
} |
|
else Con_Printf( "Extract %s from pak if you want to see it.\n", GI->iconpath ); |
|
} |
|
|
|
// couldn't loaded for some reasons? use default |
|
if( !wc.hIcon ) wc.hIcon = LoadIcon( host.hInst, MAKEINTRESOURCE( 101 )); |
|
|
|
if( !RegisterClass( &wc )) |
|
{ |
|
Con_Printf( S_ERROR "VID_CreateWindow: couldn't register window class %s\n" WINDOW_NAME ); |
|
return false; |
|
} |
|
|
|
if( fullscreen ) |
|
{ |
|
stylebits = WS_POPUP|WS_VISIBLE; |
|
exstyle = WS_EX_TOPMOST; |
|
} |
|
|
|
rect.left = 0; |
|
rect.top = 0; |
|
rect.right = width; |
|
rect.bottom = height; |
|
|
|
AdjustWindowRect( &rect, stylebits, FALSE ); |
|
w = rect.right - rect.left; |
|
h = rect.bottom - rect.top; |
|
|
|
#if 0 |
|
RECT WindowRect; |
|
unsigned WindowHeight; |
|
HWND WindowHandle; |
|
|
|
WindowHandle = FindWindow("Shell_TrayWnd", NULL); |
|
GetWindowRect(WindowHandle, &WindowRect); |
|
WindowHeight = WindowRect.bottom - WindowRect.top; |
|
#endif |
|
|
|
if( !fullscreen ) |
|
{ |
|
x = window_xpos->value; |
|
y = window_ypos->value; |
|
|
|
// adjust window coordinates if necessary |
|
// so that the window is completely on screen |
|
if( x < 0 ) x = 0; |
|
if( y < 0 ) y = 0; |
|
|
|
if( Cvar_VariableInteger( "vid_mode" ) != glConfig.prev_mode ) |
|
{ |
|
// adjust window in the screen size |
|
if( x + w > glw_state.desktopWidth ) |
|
x = ( glw_state.desktopWidth - w ); |
|
|
|
if( y + h > glw_state.desktopHeight ) |
|
y = ( glw_state.desktopHeight - h ); |
|
} |
|
} |
|
|
|
window = CreateWindowEx( exstyle, WINDOW_NAME, wndname, stylebits, x, y, w, h, NULL, NULL, host.hInst, NULL ); |
|
|
|
if( host.hWnd != window ) |
|
{ |
|
// make sure what CreateWindowEx call the IN_WndProc |
|
Con_Printf( S_WARN "VID_CreateWindow: bad hWnd for '%s'\n", wndname ); |
|
} |
|
|
|
if( !host.hWnd ) |
|
{ |
|
// host.hWnd must be filled in IN_WndProc |
|
Con_Printf( S_ERROR "VID_CreateWindow: couldn't create '%s'\n", wndname ); |
|
return false; |
|
} |
|
|
|
ShowWindow( host.hWnd, SW_SHOW ); |
|
UpdateWindow( host.hWnd ); |
|
|
|
// init all the gl stuff for the window |
|
if( !GL_SetPixelformat( )) |
|
{ |
|
ShowWindow( host.hWnd, SW_HIDE ); |
|
DestroyWindow( host.hWnd ); |
|
host.hWnd = NULL; |
|
|
|
UnregisterClass( WINDOW_NAME, host.hInst ); |
|
Con_Printf( S_ERROR "OpenGL driver not installed\n" ); |
|
|
|
return false; |
|
} |
|
|
|
if( !glw_state.initialized ) |
|
{ |
|
if( !GL_CreateContext( )) |
|
return false; |
|
|
|
VID_StartupGamma(); |
|
} |
|
else |
|
{ |
|
if( !GL_UpdateContext( )) |
|
return false; |
|
} |
|
|
|
SetForegroundWindow( host.hWnd ); |
|
SetFocus( host.hWnd ); |
|
|
|
return true; |
|
} |
|
|
|
/* |
|
================= |
|
VID_DestroyWindow |
|
================= |
|
*/ |
|
void VID_DestroyWindow( void ) |
|
{ |
|
if( pwglMakeCurrent ) |
|
pwglMakeCurrent( NULL, NULL ); |
|
|
|
if( glw_state.hDC ) |
|
{ |
|
ReleaseDC( host.hWnd, glw_state.hDC ); |
|
glw_state.hDC = NULL; |
|
} |
|
|
|
if( host.hWnd ) |
|
{ |
|
DestroyWindow ( host.hWnd ); |
|
host.hWnd = NULL; |
|
} |
|
|
|
UnregisterClass( WINDOW_NAME, host.hInst ); |
|
|
|
if( glState.fullScreen ) |
|
{ |
|
ChangeDisplaySettings( 0, 0 ); |
|
glState.fullScreen = false; |
|
} |
|
} |
|
|
|
/* |
|
================= |
|
R_ChangeDisplaySettings |
|
================= |
|
*/ |
|
rserr_t R_ChangeDisplaySettings( int vid_mode, qboolean fullscreen ) |
|
{ |
|
int width, height; |
|
int cds_result; |
|
HDC hDC; |
|
|
|
R_SaveVideoMode( vid_mode ); |
|
|
|
width = glState.width; |
|
height = glState.height; |
|
|
|
// check our desktop attributes |
|
hDC = GetDC( GetDesktopWindow( )); |
|
glw_state.desktopBitsPixel = GetDeviceCaps( hDC, BITSPIXEL ); |
|
glw_state.desktopWidth = GetDeviceCaps( hDC, HORZRES ); |
|
glw_state.desktopHeight = GetDeviceCaps( hDC, VERTRES ); |
|
ReleaseDC( GetDesktopWindow(), hDC ); |
|
|
|
// destroy the existing window |
|
if( host.hWnd ) VID_DestroyWindow(); |
|
|
|
// do a CDS if needed |
|
if( fullscreen ) |
|
{ |
|
DEVMODE dm; |
|
|
|
memset( &dm, 0, sizeof( dm )); |
|
dm.dmSize = sizeof( dm ); |
|
dm.dmPelsWidth = width; |
|
dm.dmPelsHeight = height; |
|
dm.dmFields = DM_PELSWIDTH|DM_PELSHEIGHT; |
|
|
|
if( vid_displayfrequency->value > 0 ) |
|
{ |
|
if( vid_displayfrequency->value < 60 ) Cvar_SetValue( "vid_displayfrequency", 60 ); |
|
if( vid_displayfrequency->value > 100 ) Cvar_SetValue( "vid_displayfrequency", 100 ); |
|
|
|
dm.dmFields |= DM_DISPLAYFREQUENCY; |
|
dm.dmDisplayFrequency = vid_displayfrequency->value; |
|
} |
|
|
|
cds_result = ChangeDisplaySettings( &dm, CDS_FULLSCREEN ); |
|
|
|
if( cds_result == DISP_CHANGE_SUCCESSFUL ) |
|
{ |
|
glState.fullScreen = true; |
|
|
|
if( !VID_CreateWindow( width, height, true )) |
|
return rserr_invalid_mode; |
|
return rserr_ok; |
|
} |
|
else if( cds_result == DISP_CHANGE_BADDUALVIEW ) |
|
{ |
|
dm.dmPelsWidth = width * 2; |
|
dm.dmPelsHeight = height; |
|
dm.dmFields = DM_PELSWIDTH|DM_PELSHEIGHT; |
|
|
|
// our first CDS failed, so maybe we're running on some weird dual monitor system |
|
if( ChangeDisplaySettings( &dm, CDS_FULLSCREEN ) != DISP_CHANGE_SUCCESSFUL ) |
|
{ |
|
ChangeDisplaySettings( 0, 0 ); |
|
glState.fullScreen = false; |
|
if( !VID_CreateWindow( width, height, false )) |
|
return rserr_invalid_mode; |
|
return rserr_invalid_fullscreen; |
|
} |
|
else |
|
{ |
|
if( !VID_CreateWindow( width, height, true )) |
|
return rserr_invalid_mode; |
|
glState.fullScreen = true; |
|
return rserr_ok; |
|
} |
|
} |
|
else |
|
{ |
|
int freq_specified = 0; |
|
|
|
if( vid_displayfrequency->value > 0 ) |
|
{ |
|
// clear out custom frequency |
|
freq_specified = vid_displayfrequency->value; |
|
Cvar_SetValue( "vid_displayfrequency", 0.0f ); |
|
dm.dmFields &= ~DM_DISPLAYFREQUENCY; |
|
dm.dmDisplayFrequency = 0; |
|
} |
|
|
|
// our first CDS failed, so maybe we're running with too high displayfrequency |
|
if( ChangeDisplaySettings( &dm, CDS_FULLSCREEN ) != DISP_CHANGE_SUCCESSFUL ) |
|
{ |
|
ChangeDisplaySettings( 0, 0 ); |
|
glState.fullScreen = false; |
|
if( !VID_CreateWindow( width, height, false )) |
|
return rserr_invalid_mode; |
|
return rserr_invalid_fullscreen; |
|
} |
|
else |
|
{ |
|
if( !VID_CreateWindow( width, height, true )) |
|
return rserr_invalid_mode; |
|
|
|
if( freq_specified ) |
|
Con_Printf( S_ERROR "VID_SetMode: display frequency %i Hz is not supported\n", freq_specified ); |
|
glState.fullScreen = true; |
|
return rserr_ok; |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
ChangeDisplaySettings( 0, 0 ); |
|
glState.fullScreen = false; |
|
if( !VID_CreateWindow( width, height, false )) |
|
return rserr_invalid_mode; |
|
} |
|
|
|
return rserr_ok; |
|
} |
|
|
|
/* |
|
================== |
|
VID_SetMode |
|
|
|
Set the described video mode |
|
================== |
|
*/ |
|
qboolean VID_SetMode( void ) |
|
{ |
|
qboolean fullscreen; |
|
rserr_t err; |
|
|
|
if( vid_mode->value == -1 ) // trying to get resolution automatically by default |
|
{ |
|
HDC hDCScreen = GetDC( NULL ); |
|
int iScreenWidth = GetDeviceCaps( hDCScreen, HORZRES ); |
|
int iScreenHeight = GetDeviceCaps( hDCScreen, VERTRES ); |
|
|
|
ReleaseDC( NULL, hDCScreen ); |
|
|
|
if( R_DescribeVIDMode( iScreenWidth, iScreenHeight )) |
|
{ |
|
MsgDev( D_NOTE, "found specified vid mode %i [%ix%i]\n", (int)vid_mode->value, iScreenWidth, iScreenHeight ); |
|
Cvar_SetValue( "fullscreen", 1 ); |
|
} |
|
else |
|
{ |
|
MsgDev( D_NOTE, "failed to set specified vid mode [%ix%i]\n", iScreenWidth, iScreenHeight ); |
|
Cvar_SetValue( "vid_mode", VID_DEFAULTMODE ); |
|
} |
|
} |
|
|
|
fullscreen = vid_fullscreen->value; |
|
SetBits( gl_vsync->flags, FCVAR_CHANGED ); |
|
|
|
if(( err = R_ChangeDisplaySettings( vid_mode->value, fullscreen )) == rserr_ok ) |
|
{ |
|
glConfig.prev_mode = vid_mode->value; |
|
} |
|
else |
|
{ |
|
if( err == rserr_invalid_fullscreen ) |
|
{ |
|
Cvar_SetValue( "fullscreen", 0 ); |
|
Con_Printf( S_ERROR "VID_SetMode: fullscreen unavailable in this mode\n" ); |
|
if(( err = R_ChangeDisplaySettings( vid_mode->value, false )) == rserr_ok ) |
|
return true; |
|
} |
|
else if( err == rserr_invalid_mode ) |
|
{ |
|
Con_Printf( S_ERROR "VID_SetMode: invalid mode\n" ); |
|
Cvar_SetValue( "vid_mode", glConfig.prev_mode ); |
|
} |
|
|
|
// try setting it back to something safe |
|
if(( err = R_ChangeDisplaySettings( glConfig.prev_mode, false )) != rserr_ok ) |
|
{ |
|
Con_Printf( S_ERROR "VID_SetMode: could not revert to safe mode\n" ); |
|
return false; |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
|
|
/* |
|
================== |
|
VID_CheckChanges |
|
|
|
check vid modes and fullscreen |
|
================== |
|
*/ |
|
void VID_CheckChanges( void ) |
|
{ |
|
if( FBitSet( cl_allow_levelshots->flags, FCVAR_CHANGED )) |
|
{ |
|
GL_FreeTexture( cls.loadingBar ); |
|
SCR_RegisterTextures(); // reload 'lambda' image |
|
ClearBits( cl_allow_levelshots->flags, FCVAR_CHANGED ); |
|
} |
|
|
|
if( host.renderinfo_changed ) |
|
{ |
|
if( !VID_SetMode( )) |
|
{ |
|
Sys_Error( "Can't re-initialize video subsystem\n" ); |
|
} |
|
else |
|
{ |
|
host.renderinfo_changed = false; |
|
SCR_VidInit(); // tell the client.dll what vid_mode has changed |
|
} |
|
} |
|
} |
|
|
|
/* |
|
================== |
|
R_Init_OpenGL |
|
================== |
|
*/ |
|
qboolean R_Init_OpenGL( void ) |
|
{ |
|
Sys_LoadLibrary( &opengl_dll ); // load opengl32.dll |
|
|
|
if( !opengl_dll.link ) |
|
return false; |
|
|
|
if( Sys_CheckParm( "-gldebug" ) && host_developer.value ) |
|
GL_CheckExtension( "OpenGL Internal ProcAddress", wglproc_funcs, NULL, GL_WGL_PROCADDRESS ); |
|
|
|
return VID_SetMode(); |
|
} |
|
|
|
/* |
|
================== |
|
R_Free_OpenGL |
|
================== |
|
*/ |
|
void R_Free_OpenGL( void ) |
|
{ |
|
GL_DeleteContext (); |
|
|
|
VID_DestroyWindow (); |
|
|
|
Sys_FreeLibrary( &opengl_dll ); |
|
|
|
// now all extensions are disabled |
|
memset( glConfig.extension, 0, sizeof( glConfig.extension )); |
|
glw_state.initialized = false; |
|
} |
|
|
|
/* |
|
=============== |
|
GL_SetDefaults |
|
=============== |
|
*/ |
|
static void GL_SetDefaults( void ) |
|
{ |
|
pglFinish(); |
|
|
|
pglClearColor( 0.5f, 0.5f, 0.5f, 1.0f ); |
|
|
|
pglDisable( GL_DEPTH_TEST ); |
|
pglDisable( GL_CULL_FACE ); |
|
pglDisable( GL_SCISSOR_TEST ); |
|
pglDepthFunc( GL_LEQUAL ); |
|
pglColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); |
|
|
|
if( glState.stencilEnabled ) |
|
{ |
|
pglDisable( GL_STENCIL_TEST ); |
|
pglStencilMask( ( GLuint ) ~0 ); |
|
pglStencilFunc( GL_EQUAL, 0, ~0 ); |
|
pglStencilOp( GL_KEEP, GL_INCR, GL_INCR ); |
|
} |
|
|
|
pglPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); |
|
pglPolygonOffset( -1.0f, -2.0f ); |
|
|
|
GL_CleanupAllTextureUnits(); |
|
|
|
pglDisable( GL_BLEND ); |
|
pglDisable( GL_ALPHA_TEST ); |
|
pglDisable( GL_POLYGON_OFFSET_FILL ); |
|
pglAlphaFunc( GL_GREATER, 0.0f ); |
|
pglEnable( GL_TEXTURE_2D ); |
|
pglShadeModel( GL_SMOOTH ); |
|
pglFrontFace( GL_CCW ); |
|
|
|
pglPointSize( 1.2f ); |
|
pglLineWidth( 1.2f ); |
|
|
|
GL_Cull( GL_NONE ); |
|
} |
|
|
|
/* |
|
================= |
|
R_RenderInfo_f |
|
================= |
|
*/ |
|
void R_RenderInfo_f( void ) |
|
{ |
|
Con_Printf( "\n" ); |
|
Con_Printf( "GL_VENDOR: %s\n", glConfig.vendor_string ); |
|
Con_Printf( "GL_RENDERER: %s\n", glConfig.renderer_string ); |
|
Con_Printf( "GL_VERSION: %s\n", glConfig.version_string ); |
|
|
|
// don't spam about extensions |
|
if( host_developer.value >= DEV_EXTENDED ) |
|
{ |
|
Con_Printf( "GL_EXTENSIONS: %s\n", glConfig.extensions_string ); |
|
|
|
if( glConfig.wgl_extensions_string != NULL ) |
|
Con_Printf( "\nWGL_EXTENSIONS: %s\n", glConfig.wgl_extensions_string ); |
|
} |
|
|
|
Con_Printf( "GL_MAX_TEXTURE_SIZE: %i\n", glConfig.max_2d_texture_size ); |
|
|
|
if( GL_Support( GL_ARB_MULTITEXTURE )) |
|
Con_Printf( "GL_MAX_TEXTURE_UNITS_ARB: %i\n", glConfig.max_texture_units ); |
|
if( GL_Support( GL_TEXTURE_CUBEMAP_EXT )) |
|
Con_Printf( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: %i\n", glConfig.max_cubemap_size ); |
|
if( GL_Support( GL_ANISOTROPY_EXT )) |
|
Con_Printf( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: %.1f\n", glConfig.max_texture_anisotropy ); |
|
if( GL_Support( GL_TEXTURE_2D_RECT_EXT )) |
|
Con_Printf( "GL_MAX_RECTANGLE_TEXTURE_SIZE: %i\n", glConfig.max_2d_rectangle_size ); |
|
if( GL_Support( GL_TEXTURE_ARRAY_EXT )) |
|
Con_Printf( "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: %i\n", glConfig.max_2d_texture_layers ); |
|
if( GL_Support( GL_SHADER_GLSL100_EXT )) |
|
{ |
|
Con_Printf( "GL_MAX_TEXTURE_COORDS_ARB: %i\n", glConfig.max_texture_coords ); |
|
Con_Printf( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB: %i\n", glConfig.max_teximage_units ); |
|
Con_Printf( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: %i\n", glConfig.max_vertex_uniforms ); |
|
Con_Printf( "GL_MAX_VERTEX_ATTRIBS_ARB: %i\n", glConfig.max_vertex_attribs ); |
|
} |
|
|
|
Con_Printf( "\n" ); |
|
Con_Printf( "MODE: %s\n", vidmode[(int)vid_mode->value].desc ); |
|
Con_Printf( "\n" ); |
|
Con_Printf( "VERTICAL SYNC: %s\n", gl_vsync->value ? "enabled" : "disabled" ); |
|
Con_Printf( "Color %d bits, Alpha %d bits, Depth %d bits, Stencil %d bits\n", glConfig.color_bits, |
|
glConfig.alpha_bits, glConfig.depth_bits, glConfig.stencil_bits ); |
|
} |
|
|
|
//======================================================================= |
|
|
|
/* |
|
================= |
|
GL_InitCommands |
|
================= |
|
*/ |
|
void GL_InitCommands( void ) |
|
{ |
|
// system screen width and height (don't suppose for change from console at all) |
|
r_speeds = Cvar_Get( "r_speeds", "0", FCVAR_ARCHIVE, "shows renderer speeds" ); |
|
r_fullbright = Cvar_Get( "r_fullbright", "0", FCVAR_CHEAT, "disable lightmaps, get fullbright for entities" ); |
|
r_norefresh = Cvar_Get( "r_norefresh", "0", 0, "disable 3D rendering (use with caution)" ); |
|
r_lighting_extended = Cvar_Get( "r_lighting_extended", "1", FCVAR_ARCHIVE, "allow to get lighting from world and bmodels" ); |
|
r_lighting_modulate = Cvar_Get( "r_lighting_modulate", "0.6", FCVAR_ARCHIVE, "lightstyles modulate scale" ); |
|
r_lighting_ambient = Cvar_Get( "r_lighting_ambient", "0.3", FCVAR_ARCHIVE, "map ambient lighting scale" ); |
|
r_adjust_fov = Cvar_Get( "r_adjust_fov", "1", FCVAR_ARCHIVE, "making FOV adjustment for wide-screens" ); |
|
r_novis = Cvar_Get( "r_novis", "0", 0, "ignore vis information (perfomance test)" ); |
|
r_nocull = Cvar_Get( "r_nocull", "0", 0, "ignore frustrum culling (perfomance test)" ); |
|
r_detailtextures = Cvar_Get( "r_detailtextures", "1", FCVAR_ARCHIVE, "enable detail textures support, use '2' for autogenerate detail.txt" ); |
|
r_lockpvs = Cvar_Get( "r_lockpvs", "0", FCVAR_CHEAT, "lockpvs area at current point (pvs test)" ); |
|
r_lockfrustum = Cvar_Get( "r_lockfrustum", "0", FCVAR_CHEAT, "lock frustrum area at current point (cull test)" ); |
|
r_dynamic = Cvar_Get( "r_dynamic", "1", FCVAR_ARCHIVE, "allow dynamic lighting (dlights, lightstyles)" ); |
|
r_traceglow = Cvar_Get( "r_traceglow", "1", FCVAR_ARCHIVE, "cull flares behind models" ); |
|
r_lightmap = Cvar_Get( "r_lightmap", "0", FCVAR_CHEAT, "lightmap debugging tool" ); |
|
r_drawentities = Cvar_Get( "r_drawentities", "1", FCVAR_CHEAT, "render entities" ); |
|
r_decals = Cvar_Get( "r_decals", "4096", FCVAR_ARCHIVE, "sets the maximum number of decals" ); |
|
window_xpos = Cvar_Get( "_window_xpos", "130", FCVAR_RENDERINFO, "window position by horizontal" ); |
|
window_ypos = Cvar_Get( "_window_ypos", "48", FCVAR_RENDERINFO, "window position by vertical" ); |
|
|
|
gl_extensions = Cvar_Get( "gl_allow_extensions", "1", FCVAR_GLCONFIG, "allow gl_extensions" ); |
|
gl_texture_nearest = Cvar_Get( "gl_texture_nearest", "0", FCVAR_ARCHIVE, "disable texture filter" ); |
|
gl_lightmap_nearest = Cvar_Get( "gl_lightmap_nearest", "0", FCVAR_ARCHIVE, "disable lightmap filter" ); |
|
gl_check_errors = Cvar_Get( "gl_check_errors", "1", FCVAR_ARCHIVE, "ignore video engine errors" ); |
|
gl_vsync = Cvar_Get( "gl_vsync", "0", FCVAR_ARCHIVE, "enable vertical syncronization" ); |
|
gl_detailscale = Cvar_Get( "gl_detailscale", "4.0", FCVAR_ARCHIVE, "default scale applies while auto-generate list of detail textures" ); |
|
gl_texture_anisotropy = Cvar_Get( "gl_anisotropy", "8", FCVAR_ARCHIVE, "textures anisotropic filter" ); |
|
gl_texture_lodbias = Cvar_Get( "gl_texture_lodbias", "0.0", FCVAR_ARCHIVE, "LOD bias for mipmapped textures (perfomance|quality)" ); |
|
gl_keeptjunctions = Cvar_Get( "gl_keeptjunctions", "1", FCVAR_ARCHIVE, "removing tjuncs causes blinking pixels" ); |
|
gl_showtextures = Cvar_Get( "r_showtextures", "0", FCVAR_CHEAT, "show all uploaded textures" ); |
|
gl_finish = Cvar_Get( "gl_finish", "0", FCVAR_ARCHIVE, "use glFinish instead of glFlush" ); |
|
gl_nosort = Cvar_Get( "gl_nosort", "0", FCVAR_ARCHIVE, "disable sorting of translucent surfaces" ); |
|
gl_clear = Cvar_Get( "gl_clear", "0", FCVAR_ARCHIVE, "clearing screen after each frame" ); |
|
gl_test = Cvar_Get( "gl_test", "0", 0, "engine developer cvar for quick testing new features" ); |
|
gl_wireframe = Cvar_Get( "gl_wireframe", "0", FCVAR_ARCHIVE|FCVAR_SPONLY, "show wireframe overlay" ); |
|
|
|
// these cvar not used by engine but some mods requires this |
|
gl_polyoffset = Cvar_Get( "gl_polyoffset", "2.0", FCVAR_ARCHIVE, "polygon offset for decals" ); |
|
|
|
// make sure gl_vsync is checked after vid_restart |
|
SetBits( gl_vsync->flags, FCVAR_CHANGED ); |
|
|
|
vid_gamma = Cvar_Get( "gamma", "2.5", FCVAR_ARCHIVE, "gamma amount" ); |
|
vid_brightness = Cvar_Get( "brightness", "0.0", FCVAR_ARCHIVE, "brighntess factor" ); |
|
vid_mode = Cvar_Get( "vid_mode", VID_AUTOMODE, FCVAR_RENDERINFO|FCVAR_VIDRESTART, "display resolution mode" ); |
|
vid_fullscreen = Cvar_Get( "fullscreen", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "enable fullscreen mode" ); |
|
vid_displayfrequency = Cvar_Get ( "vid_displayfrequency", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "fullscreen refresh rate" ); |
|
|
|
Cmd_AddCommand( "r_info", R_RenderInfo_f, "display renderer info" ); |
|
|
|
// apply actual video mode to window |
|
Cbuf_AddText( "exec video.cfg\n" ); |
|
Cbuf_Execute(); |
|
} |
|
|
|
/* |
|
================= |
|
GL_RemoveCommands |
|
================= |
|
*/ |
|
void GL_RemoveCommands( void ) |
|
{ |
|
Cmd_RemoveCommand( "r_info"); |
|
} |
|
|
|
/* |
|
================= |
|
GL_InitExtensions |
|
================= |
|
*/ |
|
void GL_InitExtensions( void ) |
|
{ |
|
// initialize gl extensions |
|
GL_CheckExtension( "OpenGL 1.1.0", opengl_110funcs, NULL, GL_OPENGL_110 ); |
|
|
|
// get our various GL strings |
|
glConfig.vendor_string = pglGetString( GL_VENDOR ); |
|
glConfig.renderer_string = pglGetString( GL_RENDERER ); |
|
glConfig.version_string = pglGetString( GL_VERSION ); |
|
glConfig.extensions_string = pglGetString( GL_EXTENSIONS ); |
|
Con_Printf( "Video: %s\n", glConfig.renderer_string ); |
|
|
|
// intialize wrapper type |
|
glConfig.context = CONTEXT_TYPE_GL; |
|
glConfig.wrapper = GLES_WRAPPER_NONE; |
|
|
|
if( Q_stristr( glConfig.renderer_string, "geforce" )) |
|
glConfig.hardware_type = GLHW_NVIDIA; |
|
else if( Q_stristr( glConfig.renderer_string, "quadro fx" )) |
|
glConfig.hardware_type = GLHW_NVIDIA; |
|
else if( Q_stristr(glConfig.renderer_string, "rv770" )) |
|
glConfig.hardware_type = GLHW_RADEON; |
|
else if( Q_stristr(glConfig.renderer_string, "radeon hd" )) |
|
glConfig.hardware_type = GLHW_RADEON; |
|
else if( Q_stristr( glConfig.renderer_string, "eah4850" ) || Q_stristr( glConfig.renderer_string, "eah4870" )) |
|
glConfig.hardware_type = GLHW_RADEON; |
|
else if( Q_stristr( glConfig.renderer_string, "radeon" )) |
|
glConfig.hardware_type = GLHW_RADEON; |
|
else if( Q_stristr( glConfig.renderer_string, "intel" )) |
|
glConfig.hardware_type = GLHW_INTEL; |
|
else glConfig.hardware_type = GLHW_GENERIC; |
|
|
|
// initalize until base opengl functions loaded (old-context) |
|
if( !Sys_CheckParm( "-gldebug" ) || !host_developer.value ) |
|
GL_CheckExtension( "OpenGL Internal ProcAddress", wglproc_funcs, NULL, GL_WGL_PROCADDRESS ); |
|
|
|
// windows-specific extensions |
|
GL_CheckExtension( "WGL Extensions String", wglgetextensionsstring, NULL, GL_WGL_EXTENSIONS ); |
|
|
|
if( pwglGetExtensionsStringEXT != NULL ) |
|
glConfig.wgl_extensions_string = pwglGetExtensionsStringEXT(); |
|
else glConfig.wgl_extensions_string = NULL; |
|
|
|
// initalize until base opengl functions loaded |
|
GL_CheckExtension( "WGL_EXT_swap_control", wglswapintervalfuncs, NULL, GL_WGL_SWAPCONTROL ); |
|
|
|
// multitexture |
|
glConfig.max_texture_units = glConfig.max_texture_coords = glConfig.max_teximage_units = 1; |
|
GL_CheckExtension( "GL_ARB_multitexture", multitexturefuncs, "gl_arb_multitexture", GL_ARB_MULTITEXTURE ); |
|
|
|
if( GL_Support( GL_ARB_MULTITEXTURE )) |
|
pglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glConfig.max_texture_units ); |
|
|
|
if( glConfig.max_texture_units == 1 ) |
|
GL_SetExtension( GL_ARB_MULTITEXTURE, false ); |
|
|
|
// 3d texture support |
|
GL_CheckExtension( "GL_EXT_texture3D", texture3dextfuncs, "gl_texture_3d", GL_TEXTURE_3D_EXT ); |
|
|
|
if( GL_Support( GL_TEXTURE_3D_EXT )) |
|
{ |
|
pglGetIntegerv( GL_MAX_3D_TEXTURE_SIZE, &glConfig.max_3d_texture_size ); |
|
|
|
if( glConfig.max_3d_texture_size < 32 ) |
|
{ |
|
GL_SetExtension( GL_TEXTURE_3D_EXT, false ); |
|
Con_Printf( S_ERROR "GL_EXT_texture3D reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n" ); |
|
} |
|
} |
|
|
|
// 2d texture array support |
|
GL_CheckExtension( "GL_EXT_texture_array", texture3dextfuncs, "gl_texture_2d_array", GL_TEXTURE_ARRAY_EXT ); |
|
|
|
if( GL_Support( GL_TEXTURE_ARRAY_EXT )) |
|
pglGetIntegerv( GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, &glConfig.max_2d_texture_layers ); |
|
|
|
// cubemaps support |
|
GL_CheckExtension( "GL_ARB_texture_cube_map", NULL, "gl_texture_cubemap", GL_TEXTURE_CUBEMAP_EXT ); |
|
|
|
if( GL_Support( GL_TEXTURE_CUBEMAP_EXT )) |
|
{ |
|
pglGetIntegerv( GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &glConfig.max_cubemap_size ); |
|
|
|
// check for seamless cubemaps too |
|
GL_CheckExtension( "GL_ARB_seamless_cube_map", NULL, "gl_texture_cubemap_seamless", GL_ARB_SEAMLESS_CUBEMAP ); |
|
} |
|
|
|
GL_CheckExtension( "GL_ARB_texture_non_power_of_two", NULL, "gl_texture_npot", GL_ARB_TEXTURE_NPOT_EXT ); |
|
GL_CheckExtension( "GL_ARB_texture_compression", texturecompressionfuncs, "gl_texture_dxt_compression", GL_TEXTURE_COMPRESSION_EXT ); |
|
GL_CheckExtension( "GL_EXT_texture_edge_clamp", NULL, NULL, GL_CLAMPTOEDGE_EXT ); |
|
|
|
if( !GL_Support( GL_CLAMPTOEDGE_EXT )) |
|
GL_CheckExtension( "GL_SGIS_texture_edge_clamp", NULL, NULL, GL_CLAMPTOEDGE_EXT ); |
|
|
|
glConfig.max_texture_anisotropy = 0.0f; |
|
GL_CheckExtension( "GL_EXT_texture_filter_anisotropic", NULL, "gl_texture_anisotropic_filter", GL_ANISOTROPY_EXT ); |
|
|
|
if( GL_Support( GL_ANISOTROPY_EXT )) |
|
pglGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glConfig.max_texture_anisotropy ); |
|
|
|
// g-cont. because lodbias it too glitchy on Intel's cards |
|
if( glConfig.hardware_type != GLHW_INTEL ) |
|
GL_CheckExtension( "GL_EXT_texture_lod_bias", NULL, "gl_texture_mipmap_biasing", GL_TEXTURE_LOD_BIAS ); |
|
|
|
if( GL_Support( GL_TEXTURE_LOD_BIAS )) |
|
pglGetFloatv( GL_MAX_TEXTURE_LOD_BIAS_EXT, &glConfig.max_texture_lod_bias ); |
|
|
|
GL_CheckExtension( "GL_ARB_texture_border_clamp", NULL, NULL, GL_CLAMP_TEXBORDER_EXT ); |
|
|
|
GL_CheckExtension( "GL_ARB_depth_texture", NULL, NULL, GL_DEPTH_TEXTURE ); |
|
GL_CheckExtension( "GL_ARB_texture_float", NULL, "gl_texture_float", GL_ARB_TEXTURE_FLOAT_EXT ); |
|
GL_CheckExtension( "GL_ARB_depth_buffer_float", NULL, "gl_texture_float", GL_ARB_DEPTH_FLOAT_EXT ); |
|
GL_CheckExtension( "GL_EXT_gpu_shader4", NULL, NULL, GL_EXT_GPU_SHADER4 ); // don't confuse users |
|
GL_CheckExtension( "GL_ARB_shading_language_100", NULL, NULL, GL_SHADER_GLSL100_EXT ); |
|
// GL_CheckExtension( "GL_ARB_texture_rg", NULL, "gl_arb_texture_rg", GL_ARB_TEXTURE_RG ); |
|
|
|
// this won't work without extended context |
|
if( glw_state.extended ) |
|
GL_CheckExtension( "GL_ARB_debug_output", debugoutputfuncs, "gl_debug_output", GL_DEBUG_OUTPUT ); |
|
|
|
// rectangle textures support |
|
GL_CheckExtension( "GL_ARB_texture_rectangle", NULL, "gl_texture_rectangle", GL_TEXTURE_2D_RECT_EXT ); |
|
|
|
if( GL_Support( GL_SHADER_GLSL100_EXT )) |
|
{ |
|
pglGetIntegerv( GL_MAX_TEXTURE_COORDS_ARB, &glConfig.max_texture_coords ); |
|
pglGetIntegerv( GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &glConfig.max_teximage_units ); |
|
|
|
// check for hardware skinning |
|
pglGetIntegerv( GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &glConfig.max_vertex_uniforms ); |
|
pglGetIntegerv( GL_MAX_VERTEX_ATTRIBS_ARB, &glConfig.max_vertex_attribs ); |
|
|
|
if( glConfig.hardware_type == GLHW_RADEON ) |
|
glConfig.max_vertex_uniforms /= 4; // radeon returns not correct info |
|
} |
|
else |
|
{ |
|
// just get from multitexturing |
|
glConfig.max_texture_coords = glConfig.max_teximage_units = glConfig.max_texture_units; |
|
} |
|
|
|
pglGetIntegerv( GL_MAX_TEXTURE_SIZE, &glConfig.max_2d_texture_size ); |
|
if( glConfig.max_2d_texture_size <= 0 ) glConfig.max_2d_texture_size = 256; |
|
|
|
if( GL_Support( GL_TEXTURE_2D_RECT_EXT )) |
|
pglGetIntegerv( GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT, &glConfig.max_2d_rectangle_size ); |
|
|
|
Cvar_Get( "gl_max_size", va( "%i", glConfig.max_2d_texture_size ), 0, "opengl texture max dims" ); |
|
|
|
// MCD has buffering issues |
|
if( Q_stristr( glConfig.renderer_string, "gdi" )) |
|
Cvar_SetValue( "gl_finish", 1 ); |
|
|
|
Cvar_Set( "gl_anisotropy", va( "%f", bound( 0, gl_texture_anisotropy->value, glConfig.max_texture_anisotropy ))); |
|
|
|
if( GL_Support( GL_TEXTURE_COMPRESSION_EXT )) |
|
Image_AddCmdFlags( IL_DDS_HARDWARE ); |
|
|
|
// enable gldebug if allowed |
|
if( GL_Support( GL_DEBUG_OUTPUT )) |
|
{ |
|
pglDebugMessageCallbackARB( GL_DebugOutput, NULL ); |
|
|
|
// force everything to happen in the main thread instead of in a separate driver thread |
|
pglEnable( GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB ); |
|
|
|
// enable all the low priority messages |
|
if( host_developer.value >= DEV_EXTENDED ) |
|
pglDebugMessageControlARB( GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, true ); |
|
} |
|
|
|
tr.framecount = tr.visframecount = 1; |
|
glw_state.initialized = true; |
|
} |
|
|
|
/* |
|
=============== |
|
R_Init |
|
=============== |
|
*/ |
|
qboolean R_Init( void ) |
|
{ |
|
if( glw_state.initialized ) |
|
return true; |
|
|
|
// give initial OpenGL configuration |
|
Cbuf_AddText( "exec opengl.cfg\n" ); |
|
|
|
GL_InitCommands(); |
|
GL_InitRandomTable(); |
|
GL_SetDefaultState(); |
|
|
|
// create the window and set up the context |
|
if( !R_Init_OpenGL( )) |
|
{ |
|
GL_RemoveCommands(); |
|
R_Free_OpenGL(); |
|
|
|
Sys_Error( "Can't initialize video subsystem\nProbably driver was not installed" ); |
|
return false; |
|
} |
|
|
|
host.renderinfo_changed = false; |
|
r_temppool = Mem_AllocPool( "Render Zone" ); |
|
|
|
GL_InitExtensions(); |
|
GL_SetDefaults(); |
|
R_InitImages(); |
|
R_SpriteInit(); |
|
R_StudioInit(); |
|
R_AliasInit(); |
|
R_ClearDecals(); |
|
R_ClearScene(); |
|
|
|
// initialize screen |
|
SCR_Init(); |
|
|
|
return true; |
|
} |
|
|
|
/* |
|
=============== |
|
R_Shutdown |
|
=============== |
|
*/ |
|
void R_Shutdown( void ) |
|
{ |
|
model_t *mod; |
|
int i; |
|
|
|
if( !glw_state.initialized ) |
|
return; |
|
|
|
// release SpriteTextures |
|
for( i = 1, mod = clgame.sprites; i < MAX_CLIENT_SPRITES; i++, mod++ ) |
|
{ |
|
if( !mod->name[0] ) continue; |
|
Mod_UnloadSpriteModel( mod ); |
|
} |
|
memset( clgame.sprites, 0, sizeof( clgame.sprites )); |
|
|
|
GL_RemoveCommands(); |
|
R_ShutdownImages(); |
|
|
|
Mem_FreePool( &r_temppool ); |
|
|
|
// shut down OS specific OpenGL stuff like contexts, etc. |
|
R_Free_OpenGL(); |
|
} |
|
|
|
/* |
|
================= |
|
GL_CheckForErrors |
|
|
|
obsolete |
|
================= |
|
*/ |
|
void GL_CheckForErrors_( const char *filename, const int fileline ) |
|
{ |
|
int err; |
|
char *str; |
|
|
|
if( !gl_check_errors->value ) |
|
return; |
|
|
|
if(( err = pglGetError( )) == GL_NO_ERROR ) |
|
return; |
|
|
|
switch( err ) |
|
{ |
|
case GL_STACK_OVERFLOW: |
|
str = "GL_STACK_OVERFLOW"; |
|
break; |
|
case GL_STACK_UNDERFLOW: |
|
str = "GL_STACK_UNDERFLOW"; |
|
break; |
|
case GL_INVALID_ENUM: |
|
str = "GL_INVALID_ENUM"; |
|
break; |
|
case GL_INVALID_VALUE: |
|
str = "GL_INVALID_VALUE"; |
|
break; |
|
case GL_INVALID_OPERATION: |
|
str = "GL_INVALID_OPERATION"; |
|
break; |
|
case GL_OUT_OF_MEMORY: |
|
str = "GL_OUT_OF_MEMORY"; |
|
break; |
|
default: |
|
str = "UNKNOWN ERROR"; |
|
break; |
|
} |
|
|
|
Con_Printf( S_OPENGL_ERROR "%s (called at %s:%i)\n", str, filename, fileline ); |
|
} |