59 lines
2.4 KiB
59 lines
2.4 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#ifndef HLTV_H |
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#define HLTV_H |
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#define TYPE_CLIENT 0 // client is a normal HL client (default) |
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#define TYPE_PROXY 1 // client is another proxy |
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#define TYPE_COMMENTATOR 3 // client is a commentator |
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#define TYPE_DEMO 4 // client is a demo file |
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// sub commands of svc_hltv: |
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#define HLTV_ACTIVE 0 // tells client that he's an spectator and will get director commands |
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#define HLTV_STATUS 1 // send status infos about proxy |
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#define HLTV_LISTEN 2 // tell client to listen to a multicast stream |
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// sub commands of svc_director: |
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#define DRC_CMD_NONE 0 // NULL director command |
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#define DRC_CMD_START 1 // start director mode |
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#define DRC_CMD_EVENT 2 // informs about director command |
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#define DRC_CMD_MODE 3 // switches camera modes |
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#define DRC_CMD_CAMERA 4 // sets camera registers |
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#define DRC_CMD_TIMESCALE 5 // sets time scale |
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#define DRC_CMD_MESSAGE 6 // send HUD centerprint |
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#define DRC_CMD_SOUND 7 // plays a particular sound |
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#define DRC_CMD_STATUS 8 // status info about broadcast |
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#define DRC_CMD_BANNER 9 // banner file name for HLTV gui |
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#define DRC_CMD_FADE 10 // send screen fade command |
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#define DRC_CMD_SHAKE 11 // send screen shake command |
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#define DRC_CMD_STUFFTEXT 12 // like the normal svc_stufftext but as director command |
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#define DRC_CMD_LAST 12 |
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// HLTV_EVENT event flags |
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#define DRC_FLAG_PRIO_MASK 0x0F // priorities between 0 and 15 (15 most important) |
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#define DRC_FLAG_SIDE (1<<4) // |
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#define DRC_FLAG_DRAMATIC (1<<5) // is a dramatic scene |
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#define DRC_FLAG_SLOWMOTION (1<<6) // would look good in SloMo |
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#define DRC_FLAG_FACEPLAYER (1<<7) // player is doning something (reload/defuse bomb etc) |
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#define DRC_FLAG_INTRO (1<<8) // is a introduction scene |
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#define DRC_FLAG_FINAL (1<<9) // is a final scene |
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#define DRC_FLAG_NO_RANDOM (1<<10) // don't randomize event data |
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#define MAX_DIRECTOR_CMD_PARAMETERS 4 |
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#define MAX_DIRECTOR_CMD_STRING 128 |
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#endif//HLTV_H
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