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739 lines
18 KiB
739 lines
18 KiB
/* |
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gl2wrap_shim.c - vitaGL custom immediate mode shim |
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Copyright (C) 2023 fgsfds |
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|
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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|
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/* |
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this is a "replacement" for vitaGL's immediate mode tailored specifically for xash |
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this will only provide performance gains if vitaGL is built with DRAW_SPEEDHACK=1 |
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since that makes it assume that all vertex data pointers are GPU-mapped |
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*/ |
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|
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#include <stdlib.h> |
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#include <stdio.h> |
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#include <string.h> |
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#include <malloc.h> |
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|
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#include "port.h" |
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#include "xash3d_types.h" |
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#include "cvardef.h" |
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#include "const.h" |
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#include "com_model.h" |
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#include "cl_entity.h" |
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#include "render_api.h" |
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#include "protocol.h" |
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#include "dlight.h" |
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#include "ref_api.h" |
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#include "com_strings.h" |
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#include "crtlib.h" |
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#include "gl2_shim.h" |
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#include "../gl_export.h" |
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#include "xash3d_mathlib.h" |
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#define MAX_SHADERLEN 4096 |
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// increase this when adding more attributes |
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#define MAX_PROGS 32 |
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extern ref_api_t gEngfuncs; |
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static void APIENTRY (*rpglEnable)(GLenum e); |
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static void APIENTRY (*rpglDisable)(GLenum e); |
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enum gl2wrap_attrib_e |
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{ |
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GL2_ATTR_POS = 0, // 1 |
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GL2_ATTR_COLOR = 1, // 2 |
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GL2_ATTR_TEXCOORD0 = 2, // 4 |
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GL2_ATTR_TEXCOORD1 = 3, // 8 |
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GL2_ATTR_MAX |
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}; |
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|
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// continuation of previous enum |
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enum gl2wrap_flag_e |
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{ |
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GL2_FLAG_ALPHA_TEST = GL2_ATTR_MAX, // 16 |
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GL2_FLAG_FOG, // 32 |
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GL2_FLAG_NORMAL, |
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GL2_FLAG_MAX |
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}; |
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|
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typedef struct |
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{ |
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GLuint flags; |
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GLint attridx[GL2_ATTR_MAX]; |
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GLuint glprog; |
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GLint ucolor; |
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GLint ualpha; |
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GLint utex0; |
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GLint utex1; |
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GLint ufog; |
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GLint uMVP; |
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} gl2wrap_prog_t; |
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|
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static const char *gl2wrap_vert_src = |
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#include "vertex.glsl.inc" |
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; |
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|
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static const char *gl2wrap_frag_src = |
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#include "fragment.glsl.inc" |
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; |
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static int gl2wrap_init = 0; |
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|
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static struct |
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{ |
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GLfloat *attrbuf[GL2_ATTR_MAX]; |
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GLuint cur_flags; |
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GLint begin; |
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GLint end; |
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GLenum prim; |
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GLfloat color[4]; |
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GLfloat fog[4]; // color + density |
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GLfloat alpharef; |
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gl2wrap_prog_t progs[MAX_PROGS]; |
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gl2wrap_prog_t *cur_prog; |
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GLboolean uchanged; |
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} gl2wrap; |
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|
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static struct |
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{ |
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float mvp[16], mv[16], pr[16], dummy[16]; |
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GLenum mode; |
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float *current; |
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} gl2wrap_matrix; |
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static const int gl2wrap_attr_size[GL2_ATTR_MAX] = { 3, 4, 2, 2 }; |
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static const char *gl2wrap_flag_name[GL2_FLAG_MAX] = |
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{ |
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"ATTR_POSITION", |
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"ATTR_COLOR", |
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"ATTR_TEXCOORD0", |
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"ATTR_TEXCOORD1", |
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"FEAT_ALPHA_TEST", |
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"FEAT_FOG", |
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"ATTR_NORMAL", |
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}; |
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|
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static const char *gl2wrap_attr_name[GL2_ATTR_MAX] = |
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{ |
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"inPosition", |
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"inColor", |
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"inTexCoord0", |
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"inTexCoord1", |
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}; |
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|
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// HACK: borrow alpha test and fog flags from internal vitaGL state |
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GLboolean alpha_test_state; |
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GLboolean fogging; |
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|
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static char *GL_PrintInfoLog( GLhandleARB object ) |
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{ |
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static char msg[8192]; |
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int maxLength = 0; |
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|
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pglGetObjectParameterivARB( object, GL_OBJECT_INFO_LOG_LENGTH_ARB, &maxLength ); |
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|
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if( maxLength >= sizeof( msg )) |
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{ |
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//ALERT( at_warning, "GL_PrintInfoLog: message exceeds %i symbols\n", sizeof( msg )); |
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maxLength = sizeof( msg ) - 1; |
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} |
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pglGetInfoLogARB( object, maxLength, &maxLength, msg ); |
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return msg; |
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} |
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static GLuint GL2_GenerateShader( const gl2wrap_prog_t *prog, GLenum type ) |
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{ |
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char *shader, shader_buf[MAX_SHADERLEN + 1]; |
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char tmp[256]; |
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int i; |
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GLint status, len; |
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GLuint id; |
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shader = shader_buf; |
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//shader[0] = '\n'; |
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shader[0] = 0; |
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Q_strncat(shader, "#version 130\n", MAX_SHADERLEN); |
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|
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for ( i = 0; i < GL2_FLAG_MAX; ++i ) |
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{ |
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Q_snprintf( tmp, sizeof( tmp ), "#define %s %d\n", gl2wrap_flag_name[i], prog->flags & ( 1 << i ) ); |
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Q_strncat( shader, tmp, MAX_SHADERLEN ); |
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} |
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|
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if ( type == GL_FRAGMENT_SHADER_ARB ) |
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Q_strncat( shader, gl2wrap_frag_src, MAX_SHADERLEN ); |
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else |
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Q_strncat( shader, gl2wrap_vert_src, MAX_SHADERLEN ); |
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|
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id = pglCreateShaderObjectARB( type ); |
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len = Q_strlen( shader ); |
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pglShaderSourceARB( id, 1, (const void *)&shader, &len ); |
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pglCompileShaderARB( id ); |
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pglGetObjectParameterivARB( id, GL_OBJECT_COMPILE_STATUS_ARB, &status ); |
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//pglGetOShaderiv( id, GL_OBJECT_COMPILE_STATUS_ARB, &status ); |
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//gEngfuncs.Con_Reportf( S_ERROR "GL2_GenerateShader( 0x%04x, 0x%x ): compile failed: %s\n", prog->flags, type, GL_PrintInfoLog(id)); |
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if ( status == GL_FALSE ) |
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{ |
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gEngfuncs.Con_Reportf( S_ERROR "GL2_GenerateShader( 0x%04x, 0x%x ): compile failed: %s\n", prog->flags, type, GL_PrintInfoLog(id)); |
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gEngfuncs.Con_DPrintf( "Shader text:\n%s\n\n", shader ); |
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pglDeleteObjectARB( id ); |
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return 0; |
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} |
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|
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return id; |
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} |
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|
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static gl2wrap_prog_t *GL2_GetProg( const GLuint flags ) |
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{ |
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int i, loc, status; |
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GLuint vp, fp, glprog; |
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gl2wrap_prog_t *prog; |
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|
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// try to find existing prog matching this feature set |
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|
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if ( gl2wrap.cur_prog && gl2wrap.cur_prog->flags == flags ) |
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return gl2wrap.cur_prog; |
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for ( i = 0; i < MAX_PROGS; ++i ) |
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{ |
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if ( gl2wrap.progs[i].flags == flags ) |
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return &gl2wrap.progs[i]; |
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else if ( gl2wrap.progs[i].flags == 0 ) |
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break; |
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} |
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if ( i == MAX_PROGS ) |
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{ |
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gEngfuncs.Host_Error( "GL2_GetProg(): Ran out of program slots for 0x%04x\n", flags ); |
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return NULL; |
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} |
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|
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// new prog; generate shaders |
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gEngfuncs.Con_DPrintf( S_NOTE "GL2_GetProg(): Generating progs for 0x%04x\n", flags ); |
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prog = &gl2wrap.progs[i]; |
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prog->flags = flags; |
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vp = GL2_GenerateShader( prog, GL_VERTEX_SHADER_ARB ); |
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fp = GL2_GenerateShader( prog, GL_FRAGMENT_SHADER_ARB ); |
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if ( !vp || !fp ) |
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{ |
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prog->flags = 0; |
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return NULL; |
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} |
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|
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glprog = pglCreateProgramObjectARB(); |
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pglAttachObjectARB( glprog, vp ); |
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pglAttachObjectARB( glprog, fp ); |
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loc = 0; |
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for ( i = 0; i < GL2_ATTR_MAX; ++i ) |
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{ |
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if ( flags & ( 1 << i ) ) |
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{ |
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prog->attridx[i] = loc; |
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pglBindAttribLocationARB( glprog, loc++, gl2wrap_attr_name[i] ); |
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} |
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else |
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{ |
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prog->attridx[i] = -1; |
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} |
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} |
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pglLinkProgramARB( glprog ); |
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pglDeleteObjectARB( vp ); |
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pglDeleteObjectARB( fp ); |
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pglGetObjectParameterivARB( glprog, GL_OBJECT_LINK_STATUS_ARB, &status ); |
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if ( status == GL_FALSE ) |
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{ |
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gEngfuncs.Con_Reportf( S_ERROR "GL2_GetProg(): Failed linking progs for 0x%04x!\n%s\n", prog->flags, GL_PrintInfoLog(glprog) ); |
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prog->flags = 0; |
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pglDeleteObjectARB( glprog ); |
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return NULL; |
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} |
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prog->ucolor = pglGetUniformLocationARB( glprog, "uColor" ); |
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prog->ualpha = pglGetUniformLocationARB( glprog, "uAlphaTest" ); |
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prog->utex0 = pglGetUniformLocationARB( glprog, "uTex0" ); |
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prog->utex1 = pglGetUniformLocationARB( glprog, "uTex1" ); |
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prog->ufog = pglGetUniformLocationARB( glprog, "uFog" ); |
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prog->uMVP = pglGetUniformLocationARB( glprog, "uMVP" ); |
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|
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// these never change |
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if ( prog->utex0 >= 0 ) |
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pglUniform1iARB( prog->utex0, 0 ); |
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if ( prog->utex1 >= 0 ) |
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pglUniform1iARB( prog->utex1, 1 ); |
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prog->glprog = glprog; |
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gEngfuncs.Con_DPrintf( S_NOTE "GL2_GetProg(): Generated progs for 0x%04x\n", flags ); |
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|
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return prog; |
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} |
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static void GL2_UpdateMVP( gl2wrap_prog_t *prog); |
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static gl2wrap_prog_t *GL2_SetProg( const GLuint flags ) |
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{ |
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gl2wrap_prog_t *prog = NULL; |
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|
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if ( flags && ( prog = GL2_GetProg( flags ) ) ) |
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{ |
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if ( prog != gl2wrap.cur_prog ) |
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{ |
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pglUseProgramObjectARB( prog->glprog ); |
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gl2wrap.uchanged = GL_TRUE; |
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} |
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if ( gl2wrap.uchanged ) |
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{ |
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if ( prog->ualpha >= 0 ) |
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pglUniform1fARB( prog->ualpha, gl2wrap.alpharef ); |
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if ( prog->ucolor >= 0 ) |
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pglUniform4fvARB( prog->ucolor, 1, gl2wrap.color ); |
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if ( prog->ufog >= 0 ) |
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pglUniform4fvARB( prog->ufog, 1, gl2wrap.fog ); |
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gl2wrap.uchanged = GL_FALSE; |
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} |
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GL2_UpdateMVP( prog ); |
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} |
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else |
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{ |
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pglUseProgramObjectARB( 0 ); |
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} |
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gl2wrap.cur_prog = prog; |
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return prog; |
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} |
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int GL2_ShimInit( void ) |
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{ |
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int i; |
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GLuint total, size; |
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static const GLuint precache_progs[] = { |
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0x0001, // out = ucolor |
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0x0005, // out = tex0 * ucolor |
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0x0007, // out = tex0 * vcolor |
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0x0015, // out = tex0 * ucolor + FEAT_ALPHA_TEST |
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0x0021, // out = ucolor + FEAT_FOG |
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0x0025, // out = tex0 * ucolor + FEAT_FOG |
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0x0027, // out = tex0 * vcolor + FEAT_FOG |
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0x0035, // out = tex0 * ucolor + FEAT_ALPHA_TEST + FEAT_FOG |
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}; |
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|
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if ( gl2wrap_init ) |
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return 0; |
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|
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memset( &gl2wrap, 0, sizeof( gl2wrap ) ); |
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|
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gl2wrap.color[0] = 1.f; |
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gl2wrap.color[1] = 1.f; |
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gl2wrap.color[2] = 1.f; |
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gl2wrap.color[3] = 1.f; |
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gl2wrap.uchanged = GL_TRUE; |
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|
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total = 0; |
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for ( i = 0; i < GL2_ATTR_MAX; ++i ) |
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{ |
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size = GL2_MAX_VERTS * gl2wrap_attr_size[i] * sizeof( GLfloat ); |
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gl2wrap.attrbuf[i] = memalign( 0x100, size ); |
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total += size; |
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} |
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|
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GL2_ShimInstall(); |
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|
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gEngfuncs.Con_DPrintf( S_NOTE "GL2_ShimInit(): %u bytes allocated for vertex buffer\n", total ); |
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gEngfuncs.Con_DPrintf( S_NOTE "GL2_ShimInit(): Pre-generating %u progs...\n", sizeof( precache_progs ) / sizeof( *precache_progs ) ); |
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for ( i = 0; i < (int)( sizeof( precache_progs ) / sizeof( *precache_progs ) ); ++i ) |
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GL2_GetProg( precache_progs[i] ); |
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gl2wrap_init = 1; |
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return 0; |
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} |
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|
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void GL2_ShimShutdown( void ) |
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{ |
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int i; |
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|
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if ( !gl2wrap_init ) |
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return; |
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|
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pglFinish(); |
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pglUseProgramObjectARB( 0 ); |
|
|
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/* |
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// FIXME: this sometimes causes the game to block on glDeleteProgram for up to a minute |
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// but since this is only called on shutdown or game change, it should be fine to skip |
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for ( i = 0; i < MAX_PROGS; ++i ) |
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{ |
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if ( gl2wrap.progs[i].flags ) |
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glDeleteProgram( gl2wrap.progs[i].glprog ); |
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} |
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*/ |
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for ( i = 0; i < GL2_ATTR_MAX; ++i ) |
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free( gl2wrap.attrbuf[i] ); |
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|
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memset( &gl2wrap, 0, sizeof( gl2wrap ) ); |
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|
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gl2wrap_init = 0; |
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} |
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void GL2_ShimEndFrame( void ) |
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{ |
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gl2wrap.end = gl2wrap.begin = 0; |
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} |
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|
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void GL2_Begin( GLenum prim ) |
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{ |
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int i; |
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gl2wrap.prim = prim; |
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gl2wrap.begin = gl2wrap.end; |
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// pos always enabled |
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gl2wrap.cur_flags = 1 << GL2_ATTR_POS; |
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// disable all vertex attrib pointers |
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for ( i = 0; i < GL2_ATTR_MAX; ++i ) |
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pglDisableVertexAttribArrayARB( i ); |
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} |
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|
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void GL2_End( void ) |
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{ |
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int i; |
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gl2wrap_prog_t *prog; |
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GLuint flags = gl2wrap.cur_flags; |
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GLint count = gl2wrap.end - gl2wrap.begin; |
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|
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if ( !gl2wrap.prim || !count ) |
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goto _leave; // end without begin |
|
|
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// enable alpha test and fog if needed |
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if ( alpha_test_state ) |
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flags |= 1 << GL2_FLAG_ALPHA_TEST; |
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if ( fogging ) |
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flags |= 1 << GL2_FLAG_FOG; |
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|
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prog = GL2_SetProg( flags ); |
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if ( !prog ) |
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{ |
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gEngfuncs.Host_Error( "GL2_End(): Could not find program for flags 0x%04x!\n", flags ); |
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goto _leave; |
|
} |
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for ( i = 0; i < GL2_ATTR_MAX; ++i ) |
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{ |
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if ( prog->attridx[i] >= 0 ) |
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{ |
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pglEnableVertexAttribArrayARB( prog->attridx[i] ); |
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pglVertexAttribPointerARB( prog->attridx[i], gl2wrap_attr_size[i], GL_FLOAT, GL_FALSE, 0, gl2wrap.attrbuf[i] + gl2wrap_attr_size[i] * gl2wrap.begin ); |
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} |
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} |
|
|
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pglDrawArrays( gl2wrap.prim, 0, count ); |
|
|
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_leave: |
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gl2wrap.prim = GL_NONE; |
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gl2wrap.begin = gl2wrap.end; |
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gl2wrap.cur_flags = 0; |
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} |
|
|
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void GL2_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) |
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{ |
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GLfloat *p = gl2wrap.attrbuf[GL2_ATTR_POS] + gl2wrap.end * 3; |
|
*p++ = x; |
|
*p++ = y; |
|
*p++ = z; |
|
++gl2wrap.end; |
|
if ( gl2wrap.end >= GL2_MAX_VERTS ) |
|
{ |
|
gEngfuncs.Con_DPrintf( S_ERROR "GL2_Vertex3f(): Vertex buffer overflow!\n" ); |
|
gl2wrap.end = gl2wrap.begin = 0; |
|
} |
|
} |
|
|
|
void GL2_Vertex2f( GLfloat x, GLfloat y ) |
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{ |
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GL2_Vertex3f( x, y, 0.f ); |
|
} |
|
|
|
void GL2_Vertex3fv( const GLfloat *v ) |
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{ |
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GL2_Vertex3f( v[0], v[1], v[2] ); |
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} |
|
|
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void GL2_Color4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) |
|
{ |
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gl2wrap.color[0] = r; |
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gl2wrap.color[1] = g; |
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gl2wrap.color[2] = b; |
|
gl2wrap.color[3] = a; |
|
gl2wrap.uchanged = GL_TRUE; |
|
if ( gl2wrap.prim ) |
|
{ |
|
// HACK: enable color attribute if we're using color inside a Begin-End pair |
|
GLfloat *p = gl2wrap.attrbuf[GL2_ATTR_COLOR] + gl2wrap.end * 4; |
|
gl2wrap.cur_flags |= 1 << GL2_ATTR_COLOR; |
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*p++ = r; |
|
*p++ = g; |
|
*p++ = b; |
|
*p++ = a; |
|
} |
|
} |
|
|
|
void GL2_Color3f( GLfloat r, GLfloat g, GLfloat b ) |
|
{ |
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GL2_Color4f( r, g, b, 1.f ); |
|
} |
|
|
|
void GL2_Color4ub( GLubyte r, GLubyte g, GLubyte b, GLubyte a ) |
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{ |
|
GL2_Color4f( (GLfloat)r / 255.f, (GLfloat)g / 255.f, (GLfloat)b / 255.f, (GLfloat)a / 255.f ); |
|
} |
|
|
|
void GL2_Color4ubv( const GLubyte *v ) |
|
{ |
|
GL2_Color4ub( v[0], v[1], v[2], v[3] ); |
|
} |
|
|
|
void GL2_TexCoord2f( GLfloat u, GLfloat v ) |
|
{ |
|
// by spec glTexCoord always updates texunit 0 |
|
GLfloat *p = gl2wrap.attrbuf[GL2_ATTR_TEXCOORD0] + gl2wrap.end * 2; |
|
gl2wrap.cur_flags |= 1 << GL2_ATTR_TEXCOORD0; |
|
*p++ = u; |
|
*p++ = v; |
|
} |
|
|
|
void GL2_MultiTexCoord2f( GLenum tex, GLfloat u, GLfloat v ) |
|
{ |
|
GLfloat *p; |
|
// assume there can only be two |
|
if ( tex == GL_TEXTURE0_ARB ) |
|
{ |
|
p = gl2wrap.attrbuf[GL2_ATTR_TEXCOORD0] + gl2wrap.end * 2; |
|
gl2wrap.cur_flags |= 1 << GL2_ATTR_TEXCOORD0; |
|
} |
|
else |
|
{ |
|
p = gl2wrap.attrbuf[GL2_ATTR_TEXCOORD1] + gl2wrap.end * 2; |
|
gl2wrap.cur_flags |= 1 << GL2_ATTR_TEXCOORD1; |
|
} |
|
*p++ = u; |
|
*p++ = v; |
|
} |
|
|
|
void GL2_Normal3fv( const GLfloat *v ) |
|
{ |
|
/* this does not seem to be necessary */ |
|
} |
|
|
|
void GL2_ShadeModel( GLenum unused ) |
|
{ |
|
/* this doesn't do anything in vitaGL except spit errors in debug mode, so stub it out */ |
|
} |
|
|
|
void GL2_AlphaFunc( GLenum mode, GLfloat ref ) |
|
{ |
|
gl2wrap.alpharef = ref; |
|
gl2wrap.uchanged = GL_TRUE; |
|
// mode is always GL_GREATER |
|
} |
|
|
|
void GL2_Fogf( GLenum param, GLfloat val ) |
|
{ |
|
if ( param == GL_FOG_DENSITY ) |
|
{ |
|
gl2wrap.fog[3] = val; |
|
gl2wrap.uchanged = GL_TRUE; |
|
} |
|
} |
|
|
|
void GL2_Fogfv( GLenum param, const GLfloat *val ) |
|
{ |
|
if ( param == GL_FOG_COLOR ) |
|
{ |
|
gl2wrap.fog[0] = val[0]; |
|
gl2wrap.fog[1] = val[1]; |
|
gl2wrap.fog[2] = val[2]; |
|
gl2wrap.uchanged = GL_TRUE; |
|
} |
|
} |
|
|
|
void GL2_DrawBuffer( GLenum mode ) |
|
{ |
|
/* unsupported */ |
|
} |
|
|
|
void GL2_Hint( GLenum hint, GLenum val ) |
|
{ |
|
/* none of the used hints are supported; stub to prevent errors */ |
|
} |
|
|
|
void GL2_Enable( GLenum e ) |
|
{ |
|
if( e == GL_FOG ) |
|
fogging = 1; |
|
else if( e == GL_ALPHA_TEST ) |
|
alpha_test_state = 1; |
|
else rpglEnable(e); |
|
} |
|
|
|
void GL2_Disable( GLenum e ) |
|
{ |
|
if( e == GL_FOG ) |
|
fogging = 0; |
|
else if( e == GL_ALPHA_TEST ) |
|
alpha_test_state = 0; |
|
else rpglDisable(e); |
|
} |
|
|
|
void GL2_MatrixMode( GLenum m ) |
|
{ |
|
// if(gl2wrap_matrix.mode == m) |
|
// return; |
|
gl2wrap_matrix.mode = m; |
|
switch( m ) |
|
{ |
|
case GL_MODELVIEW: |
|
gl2wrap_matrix.current = gl2wrap_matrix.mv; |
|
break; |
|
case GL_PROJECTION: |
|
gl2wrap_matrix.current = gl2wrap_matrix.pr; |
|
break; |
|
default: |
|
gl2wrap_matrix.current = gl2wrap_matrix.dummy; |
|
break; |
|
} |
|
} |
|
|
|
void GL2_LoadIdentity( void ) |
|
{ |
|
float *m = (float*)gl2wrap_matrix.current; |
|
m[1] = m[2] = m[3] = m[4] = 0.0f; |
|
m[6] = m[7] = m[8] = m[9] = 0.0f; |
|
m[11] = m[12] = m[13] = m[14] = 0.0f; |
|
m[0] = m[5] = m[10] = m[15] = 1.0f; |
|
|
|
} |
|
|
|
|
|
void GL2_Ortho(double l, double r, double b, double t, double n, double f) |
|
{ |
|
GLfloat m0 = 2 / (r - l); |
|
GLfloat m5 = 2 / (t - b); |
|
GLfloat m10 = - 2 / (f - n); |
|
GLfloat m12 = - (r + l) / (r - l); |
|
GLfloat m13 = - (t + b) / (t - b); |
|
GLfloat m14 = - (f + n) / (f - n); |
|
float *m = gl2wrap_matrix.current; |
|
|
|
m[12] += m12 * m[0] + m13 * m[4] + m14 * m[8]; |
|
m[13] += m12 * m[1] + m13 * m[5] + m14 * m[9]; |
|
m[14] += m12 * m[2] + m13 * m[6] + m14 * m[10]; |
|
m[15] += m12 * m[3] + m13 * m[7] + m14 * m[11]; |
|
m[0] *= m0; |
|
m[1] *= m0; |
|
m[2] *= m0; |
|
m[3] *= m0; |
|
m[4] *= m5; |
|
m[5] *= m5; |
|
m[6] *= m5; |
|
m[7] *= m5; |
|
m[8] *= m10; |
|
m[9] *= m10; |
|
m[10] *= m10; |
|
m[11] *= m10; |
|
} |
|
|
|
static void GL2_Mul4x4(const GLfloat *in0, const GLfloat *in1, GLfloat *out) |
|
{ |
|
out[0] = in0[0] * in1[0] + in0[1] * in1[4] + in0[2] * in1[8] + in0[3] * in1[12]; |
|
out[1] = in0[0] * in1[1] + in0[1] * in1[5] + in0[2] * in1[9] + in0[3] * in1[13]; |
|
out[2] = in0[0] * in1[2] + in0[1] * in1[6] + in0[2] * in1[10] + in0[3] * in1[14]; |
|
out[3] = in0[0] * in1[3] + in0[1] * in1[7] + in0[2] * in1[11] + in0[3] * in1[15]; |
|
out[4] = in0[4] * in1[0] + in0[5] * in1[4] + in0[6] * in1[8] + in0[7] * in1[12]; |
|
out[5] = in0[4] * in1[1] + in0[5] * in1[5] + in0[6] * in1[9] + in0[7] * in1[13]; |
|
out[6] = in0[4] * in1[2] + in0[5] * in1[6] + in0[6] * in1[10] + in0[7] * in1[14]; |
|
out[7] = in0[4] * in1[3] + in0[5] * in1[7] + in0[6] * in1[11] + in0[7] * in1[15]; |
|
out[8] = in0[8] * in1[0] + in0[9] * in1[4] + in0[10] * in1[8] + in0[11] * in1[12]; |
|
out[9] = in0[8] * in1[1] + in0[9] * in1[5] + in0[10] * in1[9] + in0[11] * in1[13]; |
|
out[10] = in0[8] * in1[2] + in0[9] * in1[6] + in0[10] * in1[10] + in0[11] * in1[14]; |
|
out[11] = in0[8] * in1[3] + in0[9] * in1[7] + in0[10] * in1[11] + in0[11] * in1[15]; |
|
out[12] = in0[12] * in1[0] + in0[13] * in1[4] + in0[14] * in1[8] + in0[15] * in1[12]; |
|
out[13] = in0[12] * in1[1] + in0[13] * in1[5] + in0[14] * in1[9] + in0[15] * in1[13]; |
|
out[14] = in0[12] * in1[2] + in0[13] * in1[6] + in0[14] * in1[10] + in0[15] * in1[14]; |
|
out[15] = in0[12] * in1[3] + in0[13] * in1[7] + in0[14] * in1[11] + in0[15] * in1[15]; |
|
} |
|
|
|
static void GL2_UpdateMVP( gl2wrap_prog_t *prog ) |
|
{ |
|
GL2_Mul4x4(gl2wrap_matrix.mv, gl2wrap_matrix.pr, gl2wrap_matrix.mvp ); |
|
pglUniformMatrix4fvARB(prog->uMVP, 1, false, (void*)gl2wrap_matrix.mvp); |
|
} |
|
|
|
static void GL2_LoadMatrixf( const GLfloat *m ) |
|
{ |
|
memcpy( gl2wrap_matrix.current, m, 16*sizeof(float) ); |
|
} |
|
|
|
static void GL2_Scalef(float x, float y, float z) |
|
{ |
|
} |
|
static void GL2_Translatef(float x, float y, float z) |
|
{ |
|
} |
|
|
|
|
|
|
|
|
|
#define GL2_OVERRIDE_PTR( name ) \ |
|
{ \ |
|
pgl ## name = GL2_ ## name; \ |
|
} |
|
|
|
void GL2_ShimInstall( void ) |
|
{ |
|
rpglEnable = pglEnable; |
|
rpglDisable = pglDisable; |
|
GL2_OVERRIDE_PTR( Vertex2f ) |
|
GL2_OVERRIDE_PTR( Vertex3f ) |
|
GL2_OVERRIDE_PTR( Vertex3fv ) |
|
GL2_OVERRIDE_PTR( Color3f ) |
|
GL2_OVERRIDE_PTR( Color4f ) |
|
GL2_OVERRIDE_PTR( Color4ub ) |
|
GL2_OVERRIDE_PTR( Color4ubv ) |
|
GL2_OVERRIDE_PTR( Normal3fv ) |
|
GL2_OVERRIDE_PTR( TexCoord2f ) |
|
GL2_OVERRIDE_PTR( MultiTexCoord2f ) |
|
GL2_OVERRIDE_PTR( ShadeModel ) |
|
GL2_OVERRIDE_PTR( DrawBuffer ) |
|
GL2_OVERRIDE_PTR( AlphaFunc ) |
|
GL2_OVERRIDE_PTR( Fogf ) |
|
GL2_OVERRIDE_PTR( Fogfv ) |
|
GL2_OVERRIDE_PTR( Hint ) |
|
GL2_OVERRIDE_PTR( Begin ) |
|
GL2_OVERRIDE_PTR( End ) |
|
GL2_OVERRIDE_PTR( Enable ) |
|
GL2_OVERRIDE_PTR( Disable ) |
|
GL2_OVERRIDE_PTR( MatrixMode ) |
|
GL2_OVERRIDE_PTR( LoadIdentity ) |
|
GL2_OVERRIDE_PTR( Ortho ) |
|
GL2_OVERRIDE_PTR( LoadMatrixf ) |
|
GL2_OVERRIDE_PTR( Scalef ) |
|
GL2_OVERRIDE_PTR( Translatef ) |
|
}
|
|
|