You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
182 lines
5.6 KiB
182 lines
5.6 KiB
#! /usr/bin/env python |
|
# encoding: utf-8 |
|
# a1batross, mittorn, 2018 |
|
|
|
from __future__ import print_function |
|
from waflib import Logs |
|
import sys |
|
import os |
|
|
|
sys.path.append(os.path.realpath('scripts/waflib')) |
|
# print(sys.path) |
|
import fwgslib |
|
|
|
VERSION = '0.99' |
|
APPNAME = 'xash3d-fwgs' |
|
top = '.' |
|
|
|
class Subproject: |
|
name = '' |
|
dedicated = True # if true will be ignored when building dedicated server |
|
singlebin = False # if true will be ignored when singlebinary is set |
|
ignore = False # if true will be ignored, set by user request |
|
|
|
def __init__(self, name, dedicated=True, singlebin=False): |
|
self.name = name |
|
self.dedicated = dedicated |
|
self.singlebin = singlebin |
|
|
|
SUBDIRS = [ |
|
Subproject('public', dedicated=False), |
|
Subproject('engine', dedicated=False), |
|
Subproject('game_launch', singlebin=True), |
|
Subproject('ref_gl'), |
|
Subproject('mainui'), |
|
Subproject('vgui_support'), |
|
] |
|
|
|
def subdirs(): |
|
return map(lambda x: x.name, SUBDIRS) |
|
|
|
def options(opt): |
|
grp = opt.add_option_group('Common options') |
|
|
|
grp.add_option('-T', '--build-type', action='store', dest='BUILD_TYPE', default = None, |
|
help = 'build type: debug, release or none(custom flags)') |
|
|
|
grp.add_option('-d', '--dedicated', action = 'store_true', dest = 'DEDICATED', default = False, |
|
help = 'build Xash Dedicated Server(XashDS)') |
|
|
|
grp.add_option('--single-binary', action = 'store_true', dest = 'SINGLE_BINARY', default = False, |
|
help = 'build single "xash" binary instead of xash.dll/libxash.so (forced for dedicated)') |
|
|
|
grp.add_option('-8', '--64bits', action = 'store_true', dest = 'ALLOW64', default = False, |
|
help = 'allow targetting 64-bit engine') |
|
|
|
grp.add_option('--win-style-install', action = 'store_true', dest = 'WIN_INSTALL', default = False, |
|
help = 'install like Windows build, ignore prefix, useful for development') |
|
|
|
grp.add_option('--enable-bsp2', action = 'store_true', dest = 'SUPPORT_BSP2_FORMAT', default = False, |
|
help = 'build engine and renderers with BSP2 map support(recommended for Quake, breaks compability!)') |
|
|
|
opt.load('subproject') |
|
|
|
opt.add_subproject(subdirs()) |
|
|
|
opt.load('xcompile compiler_cxx compiler_c sdl2') |
|
if sys.platform == 'win32': |
|
opt.load('msvc msdev msvs') |
|
|
|
def configure(conf): |
|
conf.start_msg('Build type') |
|
if conf.options.BUILD_TYPE == None: |
|
conf.end_msg('not set', color='RED') |
|
conf.fatal('Please set a build type, for example "-T release"') |
|
elif not conf.options.BUILD_TYPE in ['release', 'debug', 'none']: |
|
conf.end_msg(conf.options.BUILD_TYPE, color='RED') |
|
conf.fatal('Invalid build type. Valid are "debug", "release" or "none"') |
|
conf.end_msg(conf.options.BUILD_TYPE) |
|
|
|
conf.load('subproject') |
|
|
|
# Force XP compability, all build targets should add |
|
# subsystem=bld.env.MSVC_SUBSYSTEM |
|
# TODO: wrapper around bld.stlib, bld.shlib and so on? |
|
conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01' |
|
conf.env.MSVC_TARGETS = ['x86'] # explicitly request x86 target for MSVC |
|
if sys.platform == 'win32': |
|
conf.load('msvc msdev msvs') |
|
conf.load('xcompile compiler_c compiler_cxx gitversion clang_compilation_database') |
|
|
|
# print(conf.options.ALLOW64) |
|
|
|
conf.env.BIT32_MANDATORY = not conf.options.ALLOW64 |
|
conf.env.BIT32_ALLOW64 = conf.options.ALLOW64 |
|
conf.load('force_32bit sdl2') |
|
|
|
if conf.env.DEST_SIZEOF_VOID_P == 4: |
|
Logs.info('NOTE: will build engine for 32-bit target') |
|
else: |
|
Logs.warn('WARNING: 64-bit engine may be unstable') |
|
|
|
linker_flags = { |
|
'common': { |
|
'msvc': ['/DEBUG'], # always create PDB, doesn't affect result binaries |
|
'gcc': ['-Wl,--no-undefined'] |
|
} |
|
} |
|
|
|
compiler_c_cxx_flags = { |
|
'common': { |
|
'msvc': ['/D_USING_V110_SDK71_', '/Zi', '/FS', '/O2'], |
|
'default': ['-g', '-Werror=implicit-function-declaration'] |
|
}, |
|
'release': { |
|
'msvc': [], |
|
'default': ['-O3'] |
|
}, |
|
'debug': { |
|
'msvc': ['/Ox', '/Oy'], |
|
'clang': ['-O0', '-gdwarf-2'], |
|
'default': ['-O0'] |
|
} |
|
} |
|
|
|
conf.env.append_unique('CFLAGS', fwgslib.get_flags_by_type( |
|
compiler_c_cxx_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC)) |
|
conf.env.append_unique('CXXFLAGS', fwgslib.get_flags_by_type( |
|
compiler_c_cxx_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC)) |
|
conf.env.append_unique('LINKFLAGS', fwgslib.get_flags_by_type( |
|
linker_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC)) |
|
|
|
conf.env.DEDICATED = conf.options.DEDICATED |
|
# we don't need game launcher on dedicated |
|
conf.env.SINGLE_BINARY = conf.options.SINGLE_BINARY or conf.env.DEDICATED |
|
if conf.env.DEST_OS == 'linux': |
|
conf.check_cc( lib='dl' ) |
|
|
|
if conf.env.DEST_OS != 'win32': |
|
conf.check_cc( lib='m' ) |
|
if conf.env.DEST_OS2 != 'android': |
|
conf.check_cc( lib='pthread' ) |
|
else: |
|
# Common Win32 libraries |
|
# Don't check them more than once, to save time |
|
# Usually, they are always available |
|
# but we need them in uselib |
|
conf.check_cc( lib='user32' ) |
|
conf.check_cc( lib='shell32' ) |
|
conf.check_cc( lib='gdi32' ) |
|
conf.check_cc( lib='advapi32' ) |
|
conf.check_cc( lib='dbghelp' ) |
|
conf.check_cc( lib='psapi' ) |
|
|
|
|
|
# indicate if we are packaging for Linux/BSD |
|
if(not conf.options.WIN_INSTALL and |
|
conf.env.DEST_OS != 'win32' and |
|
conf.env.DEST_OS != 'darwin'): |
|
conf.env.LIBDIR = conf.env.BINDIR = '${PREFIX}/lib/xash3d' |
|
else: |
|
conf.env.LIBDIR = conf.env.BINDIR = conf.env.PREFIX |
|
|
|
conf.env.append_unique('DEFINES', 'XASH_BUILD_COMMIT="{0}"'.format(conf.env.GIT_VERSION if conf.env.GIT_VERSION else 'notset')) |
|
|
|
for i in SUBDIRS: |
|
if conf.env.SINGLE_BINARY and i.singlebin: |
|
continue |
|
|
|
if conf.env.DEDICATED and i.dedicated: |
|
continue |
|
|
|
conf.add_subproject(i.name) |
|
|
|
def build(bld): |
|
for i in SUBDIRS: |
|
if bld.env.SINGLE_BINARY and i.singlebin: |
|
continue |
|
|
|
if bld.env.DEDICATED and i.dedicated: |
|
continue |
|
|
|
bld.add_subproject(i.name)
|
|
|