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67 lines
1.5 KiB
67 lines
1.5 KiB
#! /usr/bin/env python |
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# encoding: utf-8 |
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# a1batross, mittorn, 2018 |
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from waflib import Logs |
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import os |
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top = '.' |
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def options(opt): |
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# stub |
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return |
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def configure(conf): |
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if(conf.env.SINGLE_BINARY): |
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return |
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# check for dedicated server build |
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if not conf.env.DEDICATED: |
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if conf.env.DEST_OS != 'win32': # We need SDL2 for showing messagebox in case launcher has failed |
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# TODO: add way to specify SDL2 path, move to separate function |
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try: |
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conf.check_cfg( |
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path='sdl2-config', |
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args='--cflags --libs', |
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package='', |
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msg='Checking for SDL2', |
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uselib_store='SDL2') |
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except conf.errors.ConfigurationError: |
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conf.fatal('SDL2 not availiable! If you want to build dedicated server, specify --dedicated') |
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conf.env.append_unique('DEFINES', 'XASH_SDL') |
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else: |
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conf.check(lib='USER32') |
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conf.check(lib='SHELL32') |
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def get_subproject_name(ctx): |
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return os.path.basename(os.path.realpath(str(ctx.path))) |
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def build(bld): |
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if bld.env.SINGLE_BINARY: |
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return |
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bld.load_envs() |
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bld.env = bld.all_envs[get_subproject_name(bld)] |
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source = ['game.cpp'] |
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includes = '. ../common' |
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libs = [] |
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if bld.env.DEST_OS != 'win32': |
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libs += [ 'DL' ] |
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if not bld.env.DEDICATED: |
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libs += [ 'SDL2' ] |
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else: |
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# compile resource on Windows |
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bld.load('winres') |
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libs += ['USER32', 'SHELL32'] |
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source += ['game.rc'] |
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bld( |
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source = source, |
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target = 'xash3d', # hl.exe |
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features = 'c cprogram', |
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includes = includes, |
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use = libs, |
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install_path = bld.env.BINDIR |
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)
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