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390 lines
8.6 KiB
390 lines
8.6 KiB
/* |
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pm_surface.c - surface tracing |
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Copyright (C) 2010 Uncle Mike |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#include "common.h" |
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#include "xash3d_mathlib.h" |
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#include "pm_local.h" |
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#include "ref_common.h" |
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#undef FRAC_EPSILON |
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#define FRAC_EPSILON (1.0f / 32.0f) |
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typedef struct |
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{ |
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float fraction; |
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int contents; |
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msurface_t *surface; |
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} linetrace_t; |
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/* |
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============== |
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fix_coord |
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converts the reletive tex coords to absolute |
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============== |
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*/ |
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static uint fix_coord( vec_t in, uint width ) |
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{ |
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if( in > 0 ) return (uint)in % width; |
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return width - ((uint)fabs( in ) % width); |
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} |
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/* |
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============= |
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SampleMiptex |
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fence texture testing |
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============= |
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*/ |
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int PM_SampleMiptex( const msurface_t *surf, const vec3_t point ) |
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{ |
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mextrasurf_t *info = surf->info; |
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mfacebevel_t *fb = info->bevel; |
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int contents; |
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vec_t ds, dt; |
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int x, y; |
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mtexinfo_t *tx; |
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texture_t *mt; |
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// fill the default contents |
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if( fb ) contents = fb->contents; |
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else contents = CONTENTS_SOLID; |
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if( !surf->texinfo || !surf->texinfo->texture ) |
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return contents; |
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tx = surf->texinfo; |
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mt = tx->texture; |
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if( mt->name[0] != '{' ) |
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return contents; |
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// TODO: this won't work under dedicated |
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// should we bring up imagelib and keep original buffers? |
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if( !Host_IsDedicated() ) |
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{ |
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const byte *data; |
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data = ref.dllFuncs.R_GetTextureOriginalBuffer( mt->gl_texturenum ); |
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if( !data ) return contents; // original doesn't kept |
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ds = DotProduct( point, tx->vecs[0] ) + tx->vecs[0][3]; |
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dt = DotProduct( point, tx->vecs[1] ) + tx->vecs[1][3]; |
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// convert ST to real pixels position |
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x = fix_coord( ds, mt->width - 1 ); |
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y = fix_coord( dt, mt->height - 1 ); |
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ASSERT( x >= 0 && y >= 0 ); |
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if( data[(mt->width * y) + x] == 255 ) |
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return CONTENTS_EMPTY; |
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return CONTENTS_SOLID; |
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} |
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return contents; |
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} |
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/* |
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================== |
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PM_RecursiveSurfCheck |
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================== |
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*/ |
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msurface_t *PM_RecursiveSurfCheck( model_t *mod, mnode_t *node, vec3_t p1, vec3_t p2 ) |
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{ |
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float t1, t2, frac; |
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int i, side; |
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msurface_t *surf; |
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vec3_t mid; |
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loc0: |
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if( node->contents < 0 ) |
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return NULL; |
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t1 = PlaneDiff( p1, node->plane ); |
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t2 = PlaneDiff( p2, node->plane ); |
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if( t1 >= -FRAC_EPSILON && t2 >= -FRAC_EPSILON ) |
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{ |
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node = node->children[0]; |
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goto loc0; |
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} |
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if( t1 < FRAC_EPSILON && t2 < FRAC_EPSILON ) |
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{ |
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node = node->children[1]; |
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goto loc0; |
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} |
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side = (t1 < 0.0f); |
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frac = t1 / ( t1 - t2 ); |
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frac = bound( 0.0f, frac, 1.0f ); |
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VectorLerp( p1, frac, p2, mid ); |
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if(( surf = PM_RecursiveSurfCheck( mod, node->children[side], p1, mid )) != NULL ) |
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return surf; |
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// walk through real faces |
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for( i = 0; i < node->numsurfaces; i++ ) |
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{ |
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msurface_t *surf = &mod->surfaces[node->firstsurface + i]; |
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mextrasurf_t *info = surf->info; |
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mfacebevel_t *fb = info->bevel; |
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int j, contents; |
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vec3_t delta; |
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if( !fb ) continue; // ??? |
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VectorSubtract( mid, fb->origin, delta ); |
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if( DotProduct( delta, delta ) >= fb->radius ) |
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continue; // no intersection |
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for( j = 0; j < fb->numedges; j++ ) |
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{ |
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if( PlaneDiff( mid, &fb->edges[j] ) > FRAC_EPSILON ) |
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break; // outside the bounds |
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} |
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if( j != fb->numedges ) |
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continue; // we are outside the bounds of the facet |
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// hit the surface |
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contents = PM_SampleMiptex( surf, mid ); |
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if( contents != CONTENTS_EMPTY ) |
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return surf; |
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return NULL; // through the fence |
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} |
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return PM_RecursiveSurfCheck( mod, node->children[side^1], mid, p2 ); |
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} |
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/* |
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================== |
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PM_TraceTexture |
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find the face where the traceline hit |
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assume physentity is valid |
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================== |
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*/ |
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msurface_t *PM_TraceSurface( physent_t *pe, vec3_t start, vec3_t end ) |
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{ |
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matrix4x4 matrix; |
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model_t *bmodel; |
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hull_t *hull; |
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vec3_t start_l, end_l; |
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vec3_t offset; |
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bmodel = pe->model; |
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if( !bmodel || bmodel->type != mod_brush ) |
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return NULL; |
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hull = &pe->model->hulls[0]; |
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VectorSubtract( hull->clip_mins, vec3_origin, offset ); |
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VectorAdd( offset, pe->origin, offset ); |
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VectorSubtract( start, offset, start_l ); |
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VectorSubtract( end, offset, end_l ); |
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// rotate start and end into the models frame of reference |
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if( !VectorIsNull( pe->angles )) |
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{ |
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Matrix4x4_CreateFromEntity( matrix, pe->angles, offset, 1.0f ); |
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Matrix4x4_VectorITransform( matrix, start, start_l ); |
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Matrix4x4_VectorITransform( matrix, end, end_l ); |
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} |
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return PM_RecursiveSurfCheck( bmodel, &bmodel->nodes[hull->firstclipnode], start_l, end_l ); |
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} |
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/* |
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================== |
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PM_TraceTexture |
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find the face where the traceline hit |
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assume physentity is valid |
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================== |
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*/ |
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const char *PM_TraceTexture( physent_t *pe, vec3_t start, vec3_t end ) |
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{ |
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msurface_t *surf = PM_TraceSurface( pe, start, end ); |
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if( !surf || !surf->texinfo || !surf->texinfo->texture ) |
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return NULL; |
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return surf->texinfo->texture->name; |
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} |
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/* |
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================== |
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PM_TestLine_r |
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optimized trace for light gathering |
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================== |
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*/ |
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int PM_TestLine_r( model_t *mod, mnode_t *node, vec_t p1f, vec_t p2f, const vec3_t start, const vec3_t stop, linetrace_t *trace ) |
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{ |
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float front, back; |
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float frac, midf; |
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int i, r, side; |
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vec3_t mid; |
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loc0: |
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if( node->contents < 0 ) |
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{ |
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// water, slime or lava interpret as empty |
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if( node->contents == CONTENTS_SOLID ) |
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return CONTENTS_SOLID; |
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if( node->contents == CONTENTS_SKY ) |
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return CONTENTS_SKY; |
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trace->fraction = 1.0f; |
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return CONTENTS_EMPTY; |
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} |
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front = PlaneDiff( start, node->plane ); |
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back = PlaneDiff( stop, node->plane ); |
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if( front >= -FRAC_EPSILON && back >= -FRAC_EPSILON ) |
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{ |
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node = node->children[0]; |
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goto loc0; |
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} |
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if( front < FRAC_EPSILON && back < FRAC_EPSILON ) |
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{ |
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node = node->children[1]; |
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goto loc0; |
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} |
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side = (front < 0); |
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frac = front / (front - back); |
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frac = bound( 0.0f, frac, 1.0f ); |
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VectorLerp( start, frac, stop, mid ); |
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midf = p1f + ( p2f - p1f ) * frac; |
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r = PM_TestLine_r( mod, node->children[side], p1f, midf, start, mid, trace ); |
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if( r != CONTENTS_EMPTY ) |
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{ |
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if( trace->surface == NULL ) |
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trace->fraction = midf; |
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trace->contents = r; |
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return r; |
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} |
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// walk through real faces |
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for( i = 0; i < node->numsurfaces; i++ ) |
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{ |
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msurface_t *surf = &mod->surfaces[node->firstsurface + i]; |
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mextrasurf_t *info = surf->info; |
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mfacebevel_t *fb = info->bevel; |
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int j, contents; |
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vec3_t delta; |
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if( !fb ) continue; |
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VectorSubtract( mid, fb->origin, delta ); |
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if( DotProduct( delta, delta ) >= fb->radius ) |
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continue; // no intersection |
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for( j = 0; j < fb->numedges; j++ ) |
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{ |
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if( PlaneDiff( mid, &fb->edges[j] ) > FRAC_EPSILON ) |
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break; // outside the bounds |
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} |
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if( j != fb->numedges ) |
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continue; // we are outside the bounds of the facet |
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// hit the surface |
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contents = PM_SampleMiptex( surf, mid ); |
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// fill the trace and out |
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trace->contents = contents; |
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trace->fraction = midf; |
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if( contents != CONTENTS_EMPTY ) |
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trace->surface = surf; |
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return contents; |
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} |
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return PM_TestLine_r( mod, node->children[!side], midf, p2f, mid, stop, trace ); |
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} |
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int PM_TestLineExt( playermove_t *pmove, physent_t *ents, int numents, const vec3_t start, const vec3_t end, int flags ) |
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{ |
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linetrace_t trace, trace_bbox; |
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matrix4x4 matrix; |
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hull_t *hull = NULL; |
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vec3_t offset, start_l, end_l; |
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qboolean rotated; |
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physent_t *pe; |
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int i; |
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trace.contents = CONTENTS_EMPTY; |
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trace.fraction = 1.0f; |
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trace.surface = NULL; |
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for( i = 0; i < numents; i++ ) |
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{ |
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pe = &ents[i]; |
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if( i != 0 && FBitSet( flags, PM_WORLD_ONLY )) |
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break; |
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if( !pe->model || pe->model->type != mod_brush || pe->solid != SOLID_BSP ) |
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continue; |
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if( FBitSet( flags, PM_GLASS_IGNORE ) && pe->rendermode != kRenderNormal ) |
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continue; |
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hull = &pe->model->hulls[0]; |
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hull = PM_HullForBsp( pe, pmove, offset ); |
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if( pe->solid == SOLID_BSP && !VectorIsNull( pe->angles )) |
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rotated = true; |
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else rotated = false; |
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if( rotated ) |
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{ |
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Matrix4x4_CreateFromEntity( matrix, pe->angles, offset, 1.0f ); |
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Matrix4x4_VectorITransform( matrix, start, start_l ); |
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Matrix4x4_VectorITransform( matrix, end, end_l ); |
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} |
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else |
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{ |
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VectorSubtract( start, pe->origin, start_l ); |
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VectorSubtract( end, pe->origin, end_l ); |
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} |
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trace_bbox.contents = CONTENTS_EMPTY; |
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trace_bbox.fraction = 1.0f; |
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trace_bbox.surface = NULL; |
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PM_TestLine_r( pe->model, &pe->model->nodes[hull->firstclipnode], 0.0f, 1.0f, start_l, end_l, &trace_bbox ); |
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if( trace_bbox.contents != CONTENTS_EMPTY || trace_bbox.fraction < trace.fraction ) |
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{ |
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trace = trace_bbox; |
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} |
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} |
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return trace.contents; |
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}
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