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1146 lines
24 KiB
1146 lines
24 KiB
/* |
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Copyright (C) 1997-2001 Id Software, Inc. |
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This program is free software; you can redistribute it and/or |
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modify it under the terms of the GNU General Public License |
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as published by the Free Software Foundation; either version 2 |
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of the License, or (at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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See the GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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*/ |
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// r_edge.c |
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#include "r_local.h" |
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#ifndef id386 |
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void R_SurfacePatch (void) |
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{ |
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} |
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void R_EdgeCodeStart (void) |
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{ |
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} |
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void R_EdgeCodeEnd (void) |
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{ |
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} |
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#endif |
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#if 0 |
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the complex cases add new polys on most lines, so dont optimize for keeping them the same |
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have multiple free span lists to try to get better coherence? |
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low depth complexity -- 1 to 3 or so |
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have a sentinal at both ends? |
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#endif |
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edge_t *auxedges; |
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edge_t *r_edges, *edge_p, *edge_max; |
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surf_t *surfaces, *surface_p, *surf_max; |
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// surfaces are generated in back to front order by the bsp, so if a surf |
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// pointer is greater than another one, it should be drawn in front |
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// surfaces[1] is the background, and is used as the active surface stack |
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edge_t *newedges[MAXHEIGHT]; |
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edge_t *removeedges[MAXHEIGHT]; |
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espan_t *span_p, *max_span_p; |
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int r_currentkey; |
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int current_iv; |
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int edge_head_u_shift20, edge_tail_u_shift20; |
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static void (*pdrawfunc)(void); |
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edge_t edge_head; |
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edge_t edge_tail; |
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edge_t edge_aftertail; |
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edge_t edge_sentinel; |
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float fv; |
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static int miplevel; |
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float scale_for_mip; |
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int ubasestep, errorterm, erroradjustup, erroradjustdown; |
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// FIXME: should go away |
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extern void R_RotateBmodel (void); |
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extern void R_TransformFrustum (void); |
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void R_GenerateSpans (void); |
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void R_GenerateSpansBackward (void); |
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void R_LeadingEdge (edge_t *edge); |
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void R_LeadingEdgeBackwards (edge_t *edge); |
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void R_TrailingEdge (surf_t *surf, edge_t *edge); |
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/* |
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=============================================================================== |
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EDGE SCANNING |
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=============================================================================== |
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*/ |
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/* |
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============== |
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R_BeginEdgeFrame |
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============== |
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*/ |
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void R_BeginEdgeFrame (void) |
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{ |
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int v; |
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edge_p = r_edges; |
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edge_max = &r_edges[r_numallocatededges]; |
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surface_p = &surfaces[2]; // background is surface 1, |
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// surface 0 is a dummy |
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surfaces[1].spans = NULL; // no background spans yet |
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surfaces[1].flags = 0; // SURF_DRAWBACKGROUND; |
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|
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// put the background behind everything in the world |
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if (sw_draworder->value) |
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{ |
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pdrawfunc = R_GenerateSpansBackward; |
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surfaces[1].key = 0; |
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r_currentkey = 1; |
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} |
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else |
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{ |
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pdrawfunc = R_GenerateSpans; |
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surfaces[1].key = 0x7FFfFFFF; |
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r_currentkey = 0; |
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} |
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// FIXME: set with memset |
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for (v=0 ; v<gpGlobals->height ; v++) |
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{ |
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newedges[v] = removeedges[v] = NULL; |
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} |
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} |
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#if !id386 |
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/* |
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============== |
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R_InsertNewEdges |
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Adds the edges in the linked list edgestoadd, adding them to the edges in the |
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linked list edgelist. edgestoadd is assumed to be sorted on u, and non-empty (this is actually newedges[v]). edgelist is assumed to be sorted on u, with a |
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sentinel at the end (actually, this is the active edge table starting at |
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edge_head.next). |
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============== |
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*/ |
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void R_InsertNewEdges (edge_t *edgestoadd, edge_t *edgelist) |
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{ |
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edge_t *next_edge; |
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do |
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{ |
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next_edge = edgestoadd->next; |
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edgesearch: |
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if( !edgelist ) |
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{ |
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// gEngfuncs.Con_Printf("NULL edgelist!\n"); |
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//return; |
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} |
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if (edgelist->u >= edgestoadd->u) |
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goto addedge; |
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edgelist=edgelist->next; |
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#if 1 |
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if (edgelist->u >= edgestoadd->u) |
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goto addedge; |
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edgelist=edgelist->next; |
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if (edgelist->u >= edgestoadd->u) |
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goto addedge; |
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edgelist=edgelist->next; |
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if (edgelist->u >= edgestoadd->u) |
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goto addedge; |
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edgelist=edgelist->next; |
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#endif |
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goto edgesearch; |
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// insert edgestoadd before edgelist |
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addedge: |
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edgestoadd->next = edgelist; |
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edgestoadd->prev = edgelist->prev; |
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edgelist->prev->next = edgestoadd; |
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edgelist->prev = edgestoadd; |
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} while ((edgestoadd = next_edge) != NULL); |
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} |
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#endif // !id386 |
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#if !id386 |
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/* |
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============== |
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R_RemoveEdges |
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============== |
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*/ |
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void R_RemoveEdges (edge_t *pedge) |
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{ |
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do |
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{ |
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pedge->next->prev = pedge->prev; |
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pedge->prev->next = pedge->next; |
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} while ((pedge = pedge->nextremove) != NULL); |
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} |
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#endif // !id386 |
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#if !id386 |
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/* |
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============== |
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R_StepActiveU |
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============== |
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*/ |
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void R_StepActiveU (edge_t *pedge) |
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{ |
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edge_t *pnext_edge, *pwedge; |
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while (1) |
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{ |
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nextedge: |
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pedge->u += pedge->u_step; |
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if (pedge->u < pedge->prev->u) |
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goto pushback; |
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pedge = pedge->next; |
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pedge->u += pedge->u_step; |
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if (pedge->u < pedge->prev->u) |
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goto pushback; |
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pedge = pedge->next; |
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pedge->u += pedge->u_step; |
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if (pedge->u < pedge->prev->u) |
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goto pushback; |
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pedge = pedge->next; |
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pedge->u += pedge->u_step; |
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if (pedge->u < pedge->prev->u) |
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goto pushback; |
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pedge = pedge->next; |
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goto nextedge; |
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pushback: |
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if (pedge == &edge_aftertail) |
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return; |
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// push it back to keep it sorted |
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pnext_edge = pedge->next; |
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// pull the edge out of the edge list |
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pedge->next->prev = pedge->prev; |
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pedge->prev->next = pedge->next; |
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// find out where the edge goes in the edge list |
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pwedge = pedge->prev->prev; |
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// if( !pwedge ) |
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// return; |
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while (pwedge->u > pedge->u) |
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{ |
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pwedge = pwedge->prev; |
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//if( !pwedge ) |
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//return; |
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} |
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// put the edge back into the edge list |
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pedge->next = pwedge->next; |
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pedge->prev = pwedge; |
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pedge->next->prev = pedge; |
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pwedge->next = pedge; |
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pedge = pnext_edge; |
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if (pedge == &edge_tail) |
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return; |
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} |
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} |
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#endif // !id386 |
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/* |
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============== |
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R_CleanupSpan |
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============== |
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*/ |
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void R_CleanupSpan (void) |
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{ |
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surf_t *surf; |
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int iu; |
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espan_t *span; |
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|
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// now that we've reached the right edge of the screen, we're done with any |
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// unfinished surfaces, so emit a span for whatever's on top |
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surf = surfaces[1].next; |
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iu = edge_tail_u_shift20; |
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if (iu > surf->last_u) |
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{ |
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span = span_p++; |
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span->u = surf->last_u; |
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span->count = iu - span->u; |
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span->v = current_iv; |
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span->pnext = surf->spans; |
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surf->spans = span; |
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} |
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// reset spanstate for all surfaces in the surface stack |
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do |
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{ |
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surf->spanstate = 0; |
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surf = surf->next; |
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} while (surf != &surfaces[1]); |
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} |
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/* |
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============== |
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R_LeadingEdgeBackwards |
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============== |
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*/ |
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void R_LeadingEdgeBackwards (edge_t *edge) |
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{ |
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espan_t *span; |
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surf_t *surf, *surf2; |
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int iu; |
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// it's adding a new surface in, so find the correct place |
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surf = &surfaces[edge->surfs[1]]; |
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// don't start a span if this is an inverted span, with the end |
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// edge preceding the start edge (that is, we've already seen the |
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// end edge) |
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if (++surf->spanstate == 1) |
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{ |
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surf2 = surfaces[1].next; |
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|
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if (surf->key > surf2->key) |
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goto newtop; |
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// if it's two surfaces on the same plane, the one that's already |
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// active is in front, so keep going unless it's a bmodel |
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if (surf->insubmodel && (surf->key == surf2->key)) |
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{ |
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// must be two bmodels in the same leaf; don't care, because they'll |
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// never be farthest anyway |
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goto newtop; |
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} |
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continue_search: |
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do |
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{ |
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surf2 = surf2->next; |
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} while (surf->key < surf2->key); |
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|
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if (surf->key == surf2->key) |
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{ |
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// if it's two surfaces on the same plane, the one that's already |
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// active is in front, so keep going unless it's a bmodel |
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if (!surf->insubmodel) |
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goto continue_search; |
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// must be two bmodels in the same leaf; don't care which is really |
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// in front, because they'll never be farthest anyway |
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} |
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goto gotposition; |
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newtop: |
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// emit a span (obscures current top) |
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iu = edge->u >> 20; |
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if (iu > surf2->last_u) |
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{ |
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span = span_p++; |
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span->u = surf2->last_u; |
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span->count = iu - span->u; |
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span->v = current_iv; |
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span->pnext = surf2->spans; |
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surf2->spans = span; |
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} |
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// set last_u on the new span |
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surf->last_u = iu; |
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gotposition: |
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// insert before surf2 |
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surf->next = surf2; |
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surf->prev = surf2->prev; |
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surf2->prev->next = surf; |
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surf2->prev = surf; |
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} |
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} |
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/* |
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============== |
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R_TrailingEdge |
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============== |
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*/ |
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void R_TrailingEdge (surf_t *surf, edge_t *edge) |
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{ |
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espan_t *span; |
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int iu; |
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|
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// don't generate a span if this is an inverted span, with the end |
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// edge preceding the start edge (that is, we haven't seen the |
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// start edge yet) |
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if (--surf->spanstate == 0) |
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{ |
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if (surf == surfaces[1].next) |
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{ |
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// emit a span (current top going away) |
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iu = edge->u >> 20; |
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if (iu > surf->last_u) |
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{ |
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span = span_p++; |
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span->u = surf->last_u; |
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span->count = iu - span->u; |
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span->v = current_iv; |
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span->pnext = surf->spans; |
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surf->spans = span; |
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} |
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|
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// set last_u on the surface below |
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surf->next->last_u = iu; |
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} |
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|
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surf->prev->next = surf->next; |
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surf->next->prev = surf->prev; |
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} |
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} |
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#if !id386 |
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/* |
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============== |
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R_LeadingEdge |
|
============== |
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*/ |
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void R_LeadingEdge (edge_t *edge) |
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{ |
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espan_t *span; |
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surf_t *surf, *surf2; |
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int iu; |
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float fu, newzi, testzi, newzitop, newzibottom; |
|
|
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if (edge->surfs[1]) |
|
{ |
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// it's adding a new surface in, so find the correct place |
|
surf = &surfaces[edge->surfs[1]]; |
|
|
|
// don't start a span if this is an inverted span, with the end |
|
// edge preceding the start edge (that is, we've already seen the |
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// end edge) |
|
if (++surf->spanstate == 1) |
|
{ |
|
surf2 = surfaces[1].next; |
|
|
|
if (surf->key < surf2->key) |
|
goto newtop; |
|
|
|
// if it's two surfaces on the same plane, the one that's already |
|
// active is in front, so keep going unless it's a bmodel |
|
if (surf->insubmodel && (surf->key == surf2->key)) |
|
{ |
|
// must be two bmodels in the same leaf; sort on 1/z |
|
fu = (float)(edge->u - 0xFFFFF) * (1.0 / 0x100000); |
|
newzi = surf->d_ziorigin + fv*surf->d_zistepv + |
|
fu*surf->d_zistepu; |
|
newzibottom = newzi * 0.99; |
|
|
|
testzi = surf2->d_ziorigin + fv*surf2->d_zistepv + |
|
fu*surf2->d_zistepu; |
|
|
|
if (newzibottom >= testzi) |
|
{ |
|
goto newtop; |
|
} |
|
|
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newzitop = newzi * 1.01; |
|
if (newzitop >= testzi) |
|
{ |
|
if (surf->d_zistepu >= surf2->d_zistepu) |
|
{ |
|
goto newtop; |
|
} |
|
} |
|
} |
|
|
|
continue_search: |
|
|
|
do |
|
{ |
|
surf2 = surf2->next; |
|
} while (surf->key > surf2->key); |
|
|
|
if (surf->key == surf2->key) |
|
{ |
|
// if it's two surfaces on the same plane, the one that's already |
|
// active is in front, so keep going unless it's a bmodel |
|
if (!surf->insubmodel) |
|
goto continue_search; |
|
|
|
// must be two bmodels in the same leaf; sort on 1/z |
|
fu = (float)(edge->u - 0xFFFFF) * (1.0 / 0x100000); |
|
newzi = surf->d_ziorigin + fv*surf->d_zistepv + |
|
fu*surf->d_zistepu; |
|
newzibottom = newzi * 0.99; |
|
|
|
testzi = surf2->d_ziorigin + fv*surf2->d_zistepv + |
|
fu*surf2->d_zistepu; |
|
|
|
if (newzibottom >= testzi) |
|
{ |
|
goto gotposition; |
|
} |
|
|
|
newzitop = newzi * 1.01; |
|
if (newzitop >= testzi) |
|
{ |
|
if (surf->d_zistepu >= surf2->d_zistepu) |
|
{ |
|
goto gotposition; |
|
} |
|
} |
|
|
|
goto continue_search; |
|
} |
|
|
|
goto gotposition; |
|
|
|
newtop: |
|
// emit a span (obscures current top) |
|
iu = edge->u >> 20; |
|
|
|
if (iu > surf2->last_u) |
|
{ |
|
span = span_p++; |
|
span->u = surf2->last_u; |
|
span->count = iu - span->u; |
|
span->v = current_iv; |
|
span->pnext = surf2->spans; |
|
surf2->spans = span; |
|
} |
|
|
|
// set last_u on the new span |
|
surf->last_u = iu; |
|
|
|
gotposition: |
|
// insert before surf2 |
|
surf->next = surf2; |
|
surf->prev = surf2->prev; |
|
surf2->prev->next = surf; |
|
surf2->prev = surf; |
|
} |
|
} |
|
} |
|
|
|
|
|
/* |
|
============== |
|
R_GenerateSpans |
|
============== |
|
*/ |
|
void R_GenerateSpans (void) |
|
{ |
|
edge_t *edge; |
|
surf_t *surf; |
|
|
|
// clear active surfaces to just the background surface |
|
surfaces[1].next = surfaces[1].prev = &surfaces[1]; |
|
surfaces[1].last_u = edge_head_u_shift20; |
|
|
|
// generate spans |
|
for (edge=edge_head.next ; edge != &edge_tail; edge=edge->next) |
|
{ |
|
if (edge->surfs[0]) |
|
{ |
|
// it has a left surface, so a surface is going away for this span |
|
surf = &surfaces[edge->surfs[0]]; |
|
|
|
R_TrailingEdge (surf, edge); |
|
|
|
if (!edge->surfs[1]) |
|
continue; |
|
} |
|
|
|
R_LeadingEdge (edge); |
|
} |
|
|
|
R_CleanupSpan (); |
|
} |
|
|
|
#endif // !id386 |
|
|
|
|
|
/* |
|
============== |
|
R_GenerateSpansBackward |
|
============== |
|
*/ |
|
void R_GenerateSpansBackward (void) |
|
{ |
|
edge_t *edge; |
|
|
|
// clear active surfaces to just the background surface |
|
surfaces[1].next = surfaces[1].prev = &surfaces[1]; |
|
surfaces[1].last_u = edge_head_u_shift20; |
|
|
|
// generate spans |
|
for (edge=edge_head.next ; edge != &edge_tail; edge=edge->next) |
|
{ |
|
if (edge->surfs[0]) |
|
R_TrailingEdge (&surfaces[edge->surfs[0]], edge); |
|
|
|
if (edge->surfs[1]) |
|
R_LeadingEdgeBackwards (edge); |
|
} |
|
|
|
R_CleanupSpan (); |
|
} |
|
|
|
|
|
/* |
|
============== |
|
R_ScanEdges |
|
|
|
Input: |
|
newedges[] array |
|
this has links to edges, which have links to surfaces |
|
|
|
Output: |
|
Each surface has a linked list of its visible spans |
|
============== |
|
*/ |
|
void R_ScanEdges (void) |
|
{ |
|
int iv, bottom; |
|
byte basespans[MAXSPANS*sizeof(espan_t)+CACHE_SIZE]; |
|
espan_t *basespan_p; |
|
surf_t *s; |
|
|
|
basespan_p = (espan_t *) |
|
((long)(basespans + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1)); |
|
max_span_p = &basespan_p[MAXSPANS - gpGlobals->width]; |
|
|
|
span_p = basespan_p; |
|
|
|
// clear active edges to just the background edges around the whole screen |
|
// FIXME: most of this only needs to be set up once |
|
edge_head.u = 1 << 20; //r_refdef.vrect.x << 20; |
|
edge_head_u_shift20 = edge_head.u >> 20; |
|
edge_head.u_step = 0; |
|
edge_head.prev = NULL; |
|
edge_head.next = &edge_tail; |
|
edge_head.surfs[0] = 0; |
|
edge_head.surfs[1] = 1; |
|
|
|
edge_tail.u =(gpGlobals->width << 20) + 0xFFFFF; // (r_refdef.vrectright << 20) + 0xFFFFF; |
|
edge_tail_u_shift20 = edge_tail.u >> 20; |
|
edge_tail.u_step = 0; |
|
edge_tail.prev = &edge_head; |
|
edge_tail.next = &edge_aftertail; |
|
edge_tail.surfs[0] = 1; |
|
edge_tail.surfs[1] = 0; |
|
|
|
edge_aftertail.u = -1; // force a move |
|
edge_aftertail.u_step = 0; |
|
edge_aftertail.next = &edge_sentinel; |
|
edge_aftertail.prev = &edge_tail; |
|
|
|
// FIXME: do we need this now that we clamp x in r_draw.c? |
|
edge_sentinel.u = 2000 << 24; // make sure nothing sorts past this |
|
edge_sentinel.prev = &edge_aftertail; |
|
|
|
// |
|
// process all scan lines |
|
// |
|
bottom = gpGlobals->height; //r_refdef.vrectbottom - 1; |
|
|
|
for (iv=0 ; iv<bottom ; iv++) |
|
{ |
|
current_iv = iv; |
|
fv = (float)iv; |
|
|
|
// mark that the head (background start) span is pre-included |
|
surfaces[1].spanstate = 1; |
|
|
|
if (newedges[iv]) |
|
{ |
|
R_InsertNewEdges (newedges[iv], edge_head.next); |
|
} |
|
#if 1 |
|
(*pdrawfunc) (); |
|
|
|
// flush the span list if we can't be sure we have enough spans left for |
|
// the next scan |
|
if (span_p > max_span_p) |
|
{ |
|
D_DrawSurfaces (); |
|
|
|
// clear the surface span pointers |
|
for (s = &surfaces[1] ; s<surface_p ; s++) |
|
s->spans = NULL; |
|
|
|
span_p = basespan_p; |
|
} |
|
#endif |
|
if (removeedges[iv]) |
|
R_RemoveEdges (removeedges[iv]); |
|
|
|
if (edge_head.next != &edge_tail) |
|
R_StepActiveU (edge_head.next); |
|
} |
|
|
|
// do the last scan (no need to step or sort or remove on the last scan) |
|
|
|
current_iv = iv; |
|
fv = (float)iv; |
|
|
|
// mark that the head (background start) span is pre-included |
|
surfaces[1].spanstate = 1; |
|
|
|
if (newedges[iv]) |
|
R_InsertNewEdges (newedges[iv], edge_head.next); |
|
|
|
(*pdrawfunc) (); |
|
|
|
// draw whatever's left in the span list |
|
D_DrawSurfaces (); |
|
} |
|
|
|
|
|
/* |
|
========================================================================= |
|
|
|
SURFACE FILLING |
|
|
|
========================================================================= |
|
*/ |
|
|
|
msurface_t *pface; |
|
surfcache_t *pcurrentcache; |
|
vec3_t transformed_modelorg; |
|
vec3_t world_transformed_modelorg; |
|
vec3_t local_modelorg; |
|
|
|
/* |
|
============= |
|
D_MipLevelForScale |
|
============= |
|
*/ |
|
int D_MipLevelForScale (float scale) |
|
{ |
|
int lmiplevel; |
|
|
|
if (scale >= d_scalemip[0] ) |
|
lmiplevel = 0; |
|
else if (scale >= d_scalemip[1] ) |
|
lmiplevel = 1; |
|
else if (scale >= d_scalemip[2] ) |
|
lmiplevel = 2; |
|
else |
|
lmiplevel = 3; |
|
|
|
if (lmiplevel < d_minmip) |
|
lmiplevel = d_minmip; |
|
|
|
return lmiplevel; |
|
} |
|
|
|
|
|
/* |
|
============== |
|
D_FlatFillSurface |
|
|
|
Simple single color fill with no texture mapping |
|
============== |
|
*/ |
|
void D_FlatFillSurface (surf_t *surf, int color) |
|
{ |
|
espan_t *span; |
|
pixel_t *pdest; |
|
int u, u2; |
|
|
|
for (span=surf->spans ; span ; span=span->pnext) |
|
{ |
|
pdest = d_viewbuffer + r_screenwidth*span->v; |
|
u = span->u; |
|
u2 = span->u + span->count - 1; |
|
for ( ; u <= u2 ; u++) |
|
pdest[u] = color; |
|
} |
|
} |
|
|
|
|
|
/* |
|
============== |
|
D_CalcGradients |
|
============== |
|
*/ |
|
void D_CalcGradients (msurface_t *pface) |
|
{ |
|
mplane_t *pplane; |
|
float mipscale; |
|
vec3_t p_temp1; |
|
vec3_t p_saxis, p_taxis; |
|
float t; |
|
|
|
pplane = pface->plane; |
|
|
|
mipscale = 1.0 / (float)(1 << miplevel); |
|
|
|
TransformVector (pface->texinfo->vecs[0], p_saxis); |
|
TransformVector (pface->texinfo->vecs[1], p_taxis); |
|
|
|
t = xscaleinv * mipscale; |
|
d_sdivzstepu = p_saxis[0] * t; |
|
d_tdivzstepu = p_taxis[0] * t; |
|
|
|
t = yscaleinv * mipscale; |
|
d_sdivzstepv = -p_saxis[1] * t; |
|
d_tdivzstepv = -p_taxis[1] * t; |
|
|
|
d_sdivzorigin = p_saxis[2] * mipscale - xcenter * d_sdivzstepu - |
|
ycenter * d_sdivzstepv; |
|
d_tdivzorigin = p_taxis[2] * mipscale - xcenter * d_tdivzstepu - |
|
ycenter * d_tdivzstepv; |
|
|
|
VectorScale (transformed_modelorg, mipscale, p_temp1); |
|
|
|
t = 0x10000*mipscale; |
|
sadjust = ((fixed16_t)(DotProduct (p_temp1, p_saxis) * 0x10000 + 0.5)) - |
|
((pface->texturemins[0] << 16) >> miplevel) |
|
+ pface->texinfo->vecs[0][3]*t; |
|
tadjust = ((fixed16_t)(DotProduct (p_temp1, p_taxis) * 0x10000 + 0.5)) - |
|
((pface->texturemins[1] << 16) >> miplevel) |
|
+ pface->texinfo->vecs[1][3]*t; |
|
#if 0 |
|
// PGM - changing flow speed for non-warping textures. |
|
if (pface->texinfo->flags & SURF_FLOWING) |
|
{ |
|
if(pface->texinfo->flags & SURF_WARP) |
|
sadjust += 0x10000 * (-128 * ( (r_newrefdef.time * 0.25) - (int)(r_newrefdef.time * 0.25) )); |
|
else |
|
sadjust += 0x10000 * (-128 * ( (r_newrefdef.time * 0.77) - (int)(r_newrefdef.time * 0.77) )); |
|
} |
|
// PGM |
|
#endif |
|
// |
|
// -1 (-epsilon) so we never wander off the edge of the texture |
|
// |
|
bbextents = ((pface->extents[0] << 16) >> miplevel) - 1; |
|
bbextentt = ((pface->extents[1] << 16) >> miplevel) - 1; |
|
} |
|
|
|
|
|
/* |
|
============== |
|
D_BackgroundSurf |
|
|
|
The grey background filler seen when there is a hole in the map |
|
============== |
|
*/ |
|
void D_BackgroundSurf (surf_t *s) |
|
{ |
|
// set up a gradient for the background surface that places it |
|
// effectively at infinity distance from the viewpoint |
|
d_zistepu = 0; |
|
d_zistepv = 0; |
|
d_ziorigin = -0.9; |
|
|
|
D_FlatFillSurface (s, (int)sw_clearcolor->value & 0xFFFF); |
|
D_DrawZSpans (s->spans); |
|
} |
|
|
|
/* |
|
================= |
|
D_TurbulentSurf |
|
================= |
|
*/ |
|
void D_TurbulentSurf (surf_t *s) |
|
{ |
|
d_zistepu = s->d_zistepu; |
|
d_zistepv = s->d_zistepv; |
|
d_ziorigin = s->d_ziorigin; |
|
|
|
pface = s->msurf; |
|
miplevel = 0; |
|
cacheblock = R_GetTexture(pface->texinfo->texture->gl_texturenum)->pixels[0]; |
|
cachewidth = 64; |
|
|
|
if (s->insubmodel) |
|
{ |
|
// FIXME: we don't want to do all this for every polygon! |
|
// TODO: store once at start of frame |
|
RI.currententity = s->entity; //FIXME: make this passed in to |
|
// R_RotateBmodel () |
|
VectorSubtract (RI.vieworg, RI.currententity->origin, |
|
local_modelorg); |
|
TransformVector (local_modelorg, transformed_modelorg); |
|
|
|
R_RotateBmodel (); // FIXME: don't mess with the frustum, |
|
// make entity passed in |
|
} |
|
|
|
D_CalcGradients (pface); |
|
|
|
//============ |
|
//PGM |
|
// textures that aren't warping are just flowing. Use NonTurbulent8 instead |
|
#if 1 |
|
NonTurbulent8 (s->spans); |
|
#else |
|
if(!(pface->texinfo->flags & SURF_DRAWTURB)) |
|
NonTurbulent8 (s->spans); |
|
else |
|
Turbulent8 (s->spans); |
|
#endif |
|
//PGM |
|
//============ |
|
|
|
D_DrawZSpans (s->spans); |
|
|
|
if (s->insubmodel) |
|
{ |
|
// |
|
// restore the old drawing state |
|
// FIXME: we don't want to do this every time! |
|
// TODO: speed up |
|
// |
|
RI.currententity = NULL; // &r_worldentity; |
|
VectorCopy (world_transformed_modelorg, |
|
transformed_modelorg); |
|
VectorCopy (base_vpn, vpn); |
|
VectorCopy (base_vup, vup); |
|
VectorCopy (base_vright, vright); |
|
R_TransformFrustum (); |
|
} |
|
} |
|
|
|
/* |
|
============== |
|
D_SkySurf |
|
============== |
|
*/ |
|
void D_SkySurf (surf_t *s) |
|
{ |
|
pface = s->msurf; |
|
miplevel = 0; |
|
if (!pface->texinfo->texture) |
|
return; |
|
cacheblock = R_GetTexture(pface->texinfo->texture->gl_texturenum)->pixels[0]; |
|
cachewidth = 256; |
|
|
|
d_zistepu = s->d_zistepu; |
|
d_zistepv = s->d_zistepv; |
|
d_ziorigin = s->d_ziorigin; |
|
|
|
D_CalcGradients (pface); |
|
|
|
D_DrawSpans16 (s->spans); |
|
|
|
// set up a gradient for the background surface that places it |
|
// effectively at infinity distance from the viewpoint |
|
d_zistepu = 0; |
|
d_zistepv = 0; |
|
d_ziorigin = -0.9; |
|
|
|
D_DrawZSpans (s->spans); |
|
} |
|
|
|
/* |
|
============== |
|
D_SolidSurf |
|
|
|
Normal surface cached, texture mapped surface |
|
============== |
|
*/ |
|
void D_SolidSurf (surf_t *s) |
|
{ |
|
d_zistepu = s->d_zistepu; |
|
d_zistepv = s->d_zistepv; |
|
d_ziorigin = s->d_ziorigin; |
|
|
|
if (s->insubmodel) |
|
{ |
|
// FIXME: we don't want to do all this for every polygon! |
|
// TODO: store once at start of frame |
|
RI.currententity = s->entity; //FIXME: make this passed in to |
|
// R_RotateBmodel () |
|
VectorSubtract (RI.vieworg, RI.currententity->origin, local_modelorg); |
|
TransformVector (local_modelorg, transformed_modelorg); |
|
|
|
R_RotateBmodel (); // FIXME: don't mess with the frustum, |
|
// make entity passed in |
|
} |
|
else |
|
RI.currententity = gEngfuncs.GetEntityByIndex(0); //r_worldentity; |
|
|
|
pface = s->msurf; |
|
#if 1 |
|
miplevel = D_MipLevelForScale(s->nearzi * scale_for_mip ); |
|
#else |
|
{ |
|
float dot; |
|
float normal[3]; |
|
|
|
if ( s->insubmodel ) |
|
{ |
|
VectorCopy( pface->plane->normal, normal ); |
|
// TransformVector( pface->plane->normal, normal); |
|
dot = DotProduct( normal, vpn ); |
|
} |
|
else |
|
{ |
|
VectorCopy( pface->plane->normal, normal ); |
|
dot = DotProduct( normal, vpn ); |
|
} |
|
|
|
if ( pface->flags & SURF_PLANEBACK ) |
|
dot = -dot; |
|
|
|
if ( dot > 0 ) |
|
printf( "blah" ); |
|
|
|
miplevel = D_MipLevelForScale(s->nearzi * scale_for_mip * pface->texinfo->mipadjust); |
|
} |
|
#endif |
|
|
|
if( !pface ) |
|
return; |
|
// FIXME: make this passed in to D_CacheSurface |
|
pcurrentcache = D_CacheSurface (pface, miplevel); |
|
|
|
cacheblock = (pixel_t *)pcurrentcache->data; |
|
cachewidth = pcurrentcache->width; |
|
|
|
D_CalcGradients (pface); |
|
|
|
D_DrawSpans16 (s->spans); |
|
|
|
D_DrawZSpans (s->spans); |
|
|
|
if (s->insubmodel) |
|
{ |
|
// |
|
// restore the old drawing state |
|
// FIXME: we don't want to do this every time! |
|
// TODO: speed up |
|
// |
|
VectorCopy (world_transformed_modelorg, |
|
transformed_modelorg); |
|
VectorCopy (base_vpn, vpn); |
|
VectorCopy (base_vup, vup); |
|
VectorCopy (base_vright, vright); |
|
R_TransformFrustum (); |
|
RI.currententity = NULL; //&r_worldentity; |
|
} |
|
} |
|
|
|
/* |
|
============= |
|
D_DrawflatSurfaces |
|
|
|
To allow developers to see the polygon carving of the world |
|
============= |
|
*/ |
|
void D_DrawflatSurfaces (void) |
|
{ |
|
surf_t *s; |
|
|
|
for (s = &surfaces[1] ; s<surface_p ; s++) |
|
{ |
|
if (!s->spans) |
|
continue; |
|
|
|
d_zistepu = s->d_zistepu; |
|
d_zistepv = s->d_zistepv; |
|
d_ziorigin = s->d_ziorigin; |
|
|
|
// make a stable color for each surface by taking the low |
|
// bits of the msurface pointer |
|
D_FlatFillSurface (s, (int)s->msurf & 0xFFFF); |
|
D_DrawZSpans (s->spans); |
|
} |
|
} |
|
|
|
/* |
|
============== |
|
D_DrawSurfaces |
|
|
|
Rasterize all the span lists. Guaranteed zero overdraw. |
|
May be called more than once a frame if the surf list overflows (higher res) |
|
============== |
|
*/ |
|
void D_DrawSurfaces (void) |
|
{ |
|
surf_t *s; |
|
|
|
// currententity = NULL; //&r_worldentity; |
|
VectorSubtract (RI.vieworg, vec3_origin, modelorg); |
|
TransformVector (modelorg, transformed_modelorg); |
|
VectorCopy (transformed_modelorg, world_transformed_modelorg); |
|
|
|
if (!sw_drawflat->value) |
|
{ |
|
for (s = &surfaces[1] ; s<surface_p ; s++) |
|
{ |
|
if (!s->spans) |
|
continue; |
|
|
|
r_drawnpolycount++; |
|
#if 1 |
|
D_SolidSurf (s); |
|
#else |
|
if (! (s->flags & (SURF_DRAWSKYBOX|SURF_DRAWBACKGROUND|SURF_DRAWTURB) ) ) |
|
D_SolidSurf (s); |
|
else if (s->flags & SURF_DRAWSKYBOX) |
|
D_SkySurf (s); |
|
else if (s->flags & SURF_DRAWBACKGROUND) |
|
D_BackgroundSurf (s); |
|
else if (s->flags & SURF_DRAWTURB) |
|
D_TurbulentSurf (s); |
|
#endif |
|
} |
|
} |
|
else |
|
D_DrawflatSurfaces (); |
|
|
|
RI.currententity = NULL; //&r_worldentity; |
|
VectorSubtract (RI.vieworg, vec3_origin, modelorg); |
|
R_TransformFrustum (); |
|
} |
|
|
|
|